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hipnotic hud support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4744 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-09-03 16:06:23 +00:00
parent c0a92a16dd
commit 110c19c6fd

View file

@ -36,26 +36,25 @@ cvar_t sbar_teamstatus = SCVAR("sbar_teamstatus", "1");
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
#define RIT_SHELLS (1u<<7)
#define RIT_NAILS (1u<<8)
#define RIT_ROCKETS (1u<<9)
#define RIT_CELLS (1u<<10)
#define RIT_AXE (1u<<11)
#define RIT_LAVA_NAILGUN (1u<<12)
#define RIT_LAVA_SUPER_NAILGUN (1u<<13)
#define RIT_MULTI_GRENADE (1u<<14)
#define RIT_MULTI_ROCKET (1u<<15)
#define RIT_PLASMA_GUN (1u<<16)
#define RIT_ARMOR1 (1u<<23)
#define RIT_ARMOR2 (1u<<24)
#define RIT_ARMOR3 (1u<<25)
#define RIT_LAVA_NAILS (1u<<26)
#define RIT_PLASMA_AMMO (1u<<27)
#define RIT_MULTI_ROCKETS (1u<<28)
#define RIT_SHIELD (1u<<29)
#define RIT_ANTIGRAV (1u<<30)
#define RIT_SUPERHEALTH (1u<<31)
//===========================================
//hipnotic added defines
@ -98,6 +97,7 @@ mpic_t *sb_face_invuln;
mpic_t *sb_face_invis_invuln;
//rogue pictures.
qboolean sbar_rogue;
mpic_t *rsb_invbar[2];
mpic_t *rsb_weapons[5];
mpic_t *rsb_items[2];
@ -105,14 +105,21 @@ mpic_t *rsb_ammo[3];
mpic_t *rsb_teambord;
//all must be found for any to be used.
//hipnotic pictures and stuff
qboolean sbar_hipnotic;
mpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
mpic_t *hsb_items[2];
//end hipnotic
qboolean sb_showscores;
qboolean sb_showteamscores;
qboolean sbarfailed;
qboolean sbar_rogue;
qboolean sbar_hexen2;
vrect_t sbar_rect; //screen area that the sbar must fit.
float sbar_rect_left;
int sb_lines; // scan lines to draw
@ -929,6 +936,35 @@ void Sbar_Start (void) //if one of these fails, skip the entire status bar.
sbar_rogue = true;
else
sbar_rogue = false;
//try to detect hipnotic wads, and thus the stats we will be getting from the server.
failedpic = false;
hsb_weapons[0][0] = Sbar_PicFromWad ("inv_laser");
hsb_weapons[0][1] = Sbar_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Sbar_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Sbar_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Sbar_PicFromWad ("inv_prox");
hsb_weapons[1][0] = Sbar_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = Sbar_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Sbar_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Sbar_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Sbar_PicFromWad ("inv2_prox");
for (i=0 ; i<5 ; i++)
{
hsb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_laser",i+1));
hsb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_mjolnir",i+1));
hsb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_gren_prox",i+1));
hsb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_prox_gren",i+1));
hsb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_prox",i+1));
}
hsb_items[0] = Sbar_PicFromWad ("sb_wsuit");
hsb_items[1] = Sbar_PicFromWad ("sb_eshld");
if (!failedpic || COM_CheckParm("-hipnotic"))
sbar_hipnotic = true;
else
sbar_hipnotic = false;
}
void Sbar_Init (void)
@ -1467,10 +1503,17 @@ void Sbar_DrawInventory (playerview_t *pv)
int flashon;
qboolean headsup;
qboolean hudswap;
float wleft, wtop;
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
hudswap = cl_hudswap.value; // Get that nasty float out :)
//coord for the left of the weapons, with hud
wleft = hudswap?sbar_rect_left:(sbar_rect.width-24);
wtop = -180;//68-(7-0)*16;
if (sbar_hipnotic)
wtop -= 16*2;
if (!headsup)
{
if (sbar_rogue)
@ -1505,11 +1548,11 @@ void Sbar_DrawInventory (playerview_t *pv)
if (headsup)
{
if (i || sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16, 24,16, sb_weapons[flashon][i],0,0,(i==6)?48:24, 16);
Sbar_DrawSubPic (wleft,wtop+i*16, 24,16, sb_weapons[flashon][i],0,0,(i==6)?(sbar_hipnotic?32:48):24, 16);
}
else
{
Sbar_DrawPic (i*24, -16, (i==6)?48:24, 16, sb_weapons[flashon][i]);
Sbar_DrawPic (i*24, -16, (i==6)?(sbar_hipnotic?32:48):24, 16, sb_weapons[flashon][i]);
}
if (flashon > 1)
@ -1517,6 +1560,64 @@ void Sbar_DrawInventory (playerview_t *pv)
}
}
if (sbar_hipnotic)
{
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<hipweapons[i]))
{
time = pv->item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if (pv->stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
// check grenade launcher
if (i==2)
{
if (pv->stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
{
if (flashon)
{
grenadeflashing = 1;
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][2]);
}
}
}
else if (i==3)
{
if (pv->stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
{
if (flashon && !grenadeflashing)
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][3]);
else if (!grenadeflashing)
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[0][3]);
}
else
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][4]);
}
// else if (i == 1)
// Sbar_DrawPic (176 + (i*24), -16, 24, 16, hsb_weapons[flashon][i]);
else
{
if (headsup)
Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]);
else
Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]);
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (sbar_rogue)
{
// check for powered up weapon.
@ -1543,9 +1644,7 @@ void Sbar_DrawInventory (playerview_t *pv)
if (headsup)
{
for (i=0 ; i<4 ; i++)
{
Sbar_DrawSubPic((hudswap) ? 0 : (sbar_rect.width-42), -24 - (4-i)*11, 42, 11, sb_ibar, 3+(i*48), 0, 320, 24);
}
Sbar_DrawSubPic((hudswap) ? sbar_rect_left : (sbar_rect.width-42), -24 - (4-i)*11, 42, 11, sb_ibar, 3+(i*48), 0, 320, 24);
}
for (i=0 ; i<4 ; i++)
{
@ -1556,7 +1655,7 @@ void Sbar_DrawInventory (playerview_t *pv)
numc[3] = 0;
if (headsup)
{
Sbar_DrawExpandedString((hudswap) ? 3 : (sbar_rect.width-39), -24 - (4-i)*11, numc);
Sbar_DrawExpandedString((hudswap) ? sbar_rect_left+3 : (sbar_rect.width-39), -24 - (4-i)*11, numc);
}
else
{
@ -1566,7 +1665,7 @@ void Sbar_DrawInventory (playerview_t *pv)
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
for (i=(sbar_hipnotic?2:0) ; i<6 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(17+i)))
{
@ -1582,6 +1681,23 @@ void Sbar_DrawInventory (playerview_t *pv)
}
}
if (sbar_hipnotic)
{
for (i=0 ; i<2 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(24+i)))
{
time = pv->item_gettime[24+i];
if (time && time > cl.time - 2 && flashon ) // flash frame
sb_updates = 0;
else
Sbar_DrawPic (288 + i*16, -16, 16, 16, hsb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
if (sbar_rogue)
{
// new rogue items
@ -1590,16 +1706,10 @@ void Sbar_DrawInventory (playerview_t *pv)
if (pv->stats[STAT_ITEMS] & (1<<(29+i)))
{
time = pv->item_gettime[29+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
if (time && time > cl.time - 2 && flashon ) // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, 16, 16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
@ -1801,6 +1911,15 @@ void Sbar_DrawNormal (playerview_t *pv)
if (cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1))
Sbar_DrawPic (0, 0, 320, 24, sb_sbar);
//hipnotic's keys appear to the right of health.
if (sbar_hipnotic)
{
if (pv->stats[STAT_ITEMS] & IT_KEY1)
Sbar_DrawPic (209, 3, 16, 9, sb_items[0]);
if (pv->stats[STAT_ITEMS] & IT_KEY2)
Sbar_DrawPic (209, 12, 16, 9, sb_items[1]);
}
// armor
if (pv->stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
@ -2469,6 +2588,7 @@ void Sbar_Draw (playerview_t *pv)
float ofs = (sbar_rect.width - sbarwidth)/2;
sbar_rect.x += ofs;
sbar_rect.width -= ofs;
sbar_rect_left = -ofs;
}
sb_updates++;