random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3982 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 5 additions and 5 deletions
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@ -54,7 +54,7 @@ void IN_Move (float *movements, int pnum)
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float tx, ty, filterfrac;
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float tx, ty, filterfrac;
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#ifdef PEXT_CSQC
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#ifdef PEXT_CSQC
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if (CSQC_MouseMove(mouse_x, mouse_y))
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if (CSQC_MouseMove(mouse_x, mouse_y, 0))
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{
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{
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mouse_x = 0;
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mouse_x = 0;
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mouse_y = 0;
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mouse_y = 0;
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@ -299,7 +299,7 @@ void IN_Init (void)
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void IN_Move (float *movements, int pnum) //add mouse movement to cmd
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void IN_Move (float *movements, int pnum) //add mouse movement to cmd
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{
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{
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#ifdef PEXT_CSQC
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#ifdef PEXT_CSQC
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if (CSQC_MouseMove(mouse_x, mouse_y))
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if (CSQC_MouseMove(mouse_x, mouse_y, 0))
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{
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{
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mouse_x = 0;
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mouse_x = 0;
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mouse_y = 0;
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mouse_y = 0;
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@ -169,8 +169,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define INTERQUAKEMODELS
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#define INTERQUAKEMODELS
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#define HUFFNETWORK //huffman network compression
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#define HUFFNETWORK //huffman network compression
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#define DOOMWADS //doom wad/sprite support
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// #define DOOMWADS //doom wad/sprite support
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#define MAP_DOOM //doom map support
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// #define MAP_DOOM //doom map support
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#define MAP_PROC //doom3/quake4 map support
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#define MAP_PROC //doom3/quake4 map support
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//#define WOLF3DSUPPORT //wolfenstein3d map support (not started yet)
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//#define WOLF3DSUPPORT //wolfenstein3d map support (not started yet)
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#define Q2BSPS //quake 2 bsp support
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#define Q2BSPS //quake 2 bsp support
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@ -1115,7 +1115,7 @@ void IN_MouseMove (float *movements, int pnum)
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else
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else
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{
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{
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#ifdef PEXT_CSQC
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#ifdef PEXT_CSQC
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if (CSQC_MouseMove(mx, my))
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if (CSQC_MouseMove(mx, my, 0))
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{
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{
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mx = 0;
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mx = 0;
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my = 0;
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my = 0;
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