fixing visability of tracked players with cl_chasecam 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@304 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 6 additions and 0 deletions
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@ -521,6 +521,9 @@ void GLR_DrawEntitiesOnList (void)
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if (cl.viewentity[r_refdef.currentplayernum] && currententity->keynum == cl.viewentity[r_refdef.currentplayernum])
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continue;
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if (!Cam_DrawPlayer(0, currententity->keynum-1))
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continue;
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if (!currententity->model)
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continue;
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@ -661,6 +661,9 @@ void SWR_DrawEntitiesOnList (void)
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if (currententity->flags & 2)
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continue;
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if (!Cam_DrawPlayer(0, currententity->keynum-1))
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continue;
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if (!currententity->model)
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continue;
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