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fixing visability of tracked players with cl_chasecam 1

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@304 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-10-04 07:27:41 +00:00
parent 70747835c1
commit e2e008d695
2 changed files with 6 additions and 0 deletions

View file

@ -521,6 +521,9 @@ void GLR_DrawEntitiesOnList (void)
if (cl.viewentity[r_refdef.currentplayernum] && currententity->keynum == cl.viewentity[r_refdef.currentplayernum])
continue;
if (!Cam_DrawPlayer(0, currententity->keynum-1))
continue;
if (!currententity->model)
continue;

View file

@ -661,6 +661,9 @@ void SWR_DrawEntitiesOnList (void)
if (currententity->flags & 2)
continue;
if (!Cam_DrawPlayer(0, currententity->keynum-1))
continue;
if (!currententity->model)
continue;