client ents work on the basis of axis instead of angles, for GL rotations (eular angles end up failing too easily)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@460 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -41,6 +41,7 @@ typedef struct entity_s
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int keynum; // for matching entities in different frames
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int keynum; // for matching entities in different frames
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vec3_t origin;
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vec3_t origin;
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vec3_t angles;
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vec3_t angles;
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vec3_t axis[3];
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vec3_t oldorigin;
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vec3_t oldorigin;
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vec3_t oldangles;
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vec3_t oldangles;
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