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Fix player skins with software banding.

This commit is contained in:
Shpoike 2024-08-25 04:13:59 +01:00
parent e002c43430
commit 62b1e27620

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@ -1127,7 +1127,7 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
cm->texnum.paletted = R_LoadTexture(va("paletted$%x$%x$%i$%i$%i$%s", tc, bc, cm->skinnum, subframe, pc, cm->name), cm->texnum.paletted = R_LoadTexture(va("paletted$%x$%x$%i$%i$%i$%s", tc, bc, cm->skinnum, subframe, pc, cm->name),
scaled_width, scaled_height, PTI_P8, pixels8, IF_NEAREST|IF_NOMIPMAP); scaled_width, scaled_height, PTI_P8, pixels8, IF_PALETTIZE|IF_NEAREST|IF_NOMIPMAP);
} }