Fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3785 fc73d0e0-1445-4013-8a0c-d673dee63da5
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93aba48cdc
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2 changed files with 7 additions and 9 deletions
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@ -47,7 +47,7 @@ void Sys_RecentServer(char *command, char *target, char *title, char *desc)
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{
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}
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static void Sys_Shutdown()
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void Sys_Shutdown()
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{
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#if I_AM_BIGFOOT
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if(DynLoadBase)
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@ -89,7 +89,7 @@ void R_DrawSkyChain (batch_t *batch)
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return;
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}
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#ifdef GLQUAKE
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if (*r_fastsky.string && qrenderer == QR_OPENGL)
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if (*r_fastsky.string && qrenderer == QR_OPENGL && TEXVALID(batch->shader->defaulttextures.base))
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{
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R_CalcSkyChainBounds(batch);
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@ -565,13 +565,12 @@ static void MakeSkyGridVec2 (float s, float t, int axis, vec3_t v)
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{
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vec3_t b;
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int j, k;
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float skydist = gl_skyboxdist.value;
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extern cvar_t gl_maxdist;
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if (!skydist)
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{
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skydist = gl_maxdist.value * 0.577;
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}
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float skydist = gl_skyboxdist.value;
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if (skydist<1)
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skydist=gl_maxdist.value * 0.577;
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if (skydist<1)
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skydist = 10000000;
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b[0] = s*skydist;
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b[1] = t*skydist;
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@ -635,7 +634,6 @@ static void GL_DrawSkyGrid (texture_t *tex)
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int i;
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float time = cl.gametime+realtime-cl.gametimemark;
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PPL_RevertToKnownState();
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GL_LazyBind(0, GL_TEXTURE_2D, tex->shader->defaulttextures.base, false);
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speedscale = time*8;
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