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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# define QCLIB //as opposed to standard qc stuff. One or other. All references+changes were by DMW unless specified otherwise. Starting 1/10/02
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struct client_s ;
struct edict_s ;
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# define MAX_PROGS 64
# define MAXADDONS 16
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void SVQ1_CvarChanged ( cvar_t * var ) ;
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# define NewGetEdictFieldValue GetEdictFieldValue
void Q_SetProgsParms ( qboolean forcompiler ) ;
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void PR_Deinit ( void ) ; //server shutting down
void PR_Shutdown ( void ) ; //server quitting
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void PR_LoadGlabalStruct ( qboolean muted ) ;
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void Q_InitProgs ( void ) ;
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void PR_SpawnInitialEntities ( const char * file ) ;
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void PR_RegisterFields ( void ) ;
void PR_Init ( void ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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void QDECL ED_Spawned ( struct edict_s * ent , int loading ) ;
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qboolean SV_RunFullQCMovement ( struct client_s * client , usercmd_t * ucmd ) ;
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qboolean PR_KrimzonParseCommand ( char * s ) ;
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qboolean PR_ParseClusterEvent ( char * dest , char * source , char * cmd , char * info ) ;
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qboolean PR_UserCmd ( char * cmd ) ;
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qboolean PR_ConsoleCmd ( const char * cmd ) ;
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void PRSV_RunThreads ( void ) ;
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# define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
extern int compileactive ;
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typedef enum { PROG_NONE , PROG_QW , PROG_NQ , PROG_H2 , PROG_PREREL , PROG_TENEBRAE , PROG_UNKNOWN } progstype_t ; //unknown obtains NQ behaviour
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extern progstype_t progstype ;
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# include "progslib.h"
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typedef struct edict_s
{
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//these 5 shared with qclib
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enum ereftype_e ereftype ;
float freetime ; // sv.time when the object was freed
int entnum ;
unsigned int fieldsize ;
pbool readonly ; //world
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# ifdef VM_Q1
stdentvars_t * v ;
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extentvars_t * xv ;
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# else
union {
stdentvars_t * v ;
stdentvars_t * xv ;
} ;
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# endif
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/*qc lib doesn't care about the rest*/
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/*these are shared with csqc*/
link_t area ;
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pvscache_t pvsinfo ;
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int lastruntime ;
int solidsize ;
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# ifdef USERBE
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entityode_t ode ;
# endif
/*csqc doesn't reference the rest*/
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entity_state_t baseline ;
// other fields from progs come immediately after
} edict_t ;
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# undef pr_global_struct
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# define pr_global_struct *pr_global_ptrs
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extern globalptrs_t * pr_global_ptrs ;
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------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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extern pubprogfuncs_t * svprogfuncs ; //instance
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extern progparms_t svprogparms ;
extern progsnum_t svmainprogs ;
extern progsnum_t clmainprogs ;
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# define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
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# define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
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# define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
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extern func_t SpectatorConnect ;
extern func_t SpectatorThink ;
extern func_t SpectatorDisconnect ;
extern func_t SV_PlayerPhysicsQC ;
extern func_t EndFrameQC ;
qboolean PR_QCChat ( char * text , int say_type ) ;
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void PR_ClientUserInfoChanged ( char * name , char * oldivalue , char * newvalue ) ;
void PR_LocalInfoChanged ( char * name , char * oldivalue , char * newvalue ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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void PF_InitTempStrings ( pubprogfuncs_t * prinst ) ;
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# ifdef VM_LUA
qboolean PR_LoadLua ( void ) ;
# endif
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# ifdef VM_Q1
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# define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
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struct client_s ;
void Q1QVM_Shutdown ( void ) ;
qboolean PR_LoadQ1QVM ( void ) ;
void Q1QVM_ClientConnect ( struct client_s * cl ) ;
qboolean Q1QVM_GameConsoleCommand ( void ) ;
qboolean Q1QVM_ClientSay ( edict_t * player , qboolean team ) ;
qboolean Q1QVM_UserInfoChanged ( edict_t * player ) ;
void Q1QVM_PlayerPreThink ( void ) ;
void Q1QVM_RunPlayerThink ( void ) ;
void Q1QVM_PostThink ( void ) ;
void Q1QVM_StartFrame ( void ) ;
void Q1QVM_Blocked ( void ) ;
void Q1QVM_SetNewParms ( void ) ;
void Q1QVM_SetChangeParms ( void ) ;
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qboolean Q1QVM_ClientCommand ( void ) ;
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void Q1QVM_GameCodePausedTic ( float pausedduration ) ;
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void Q1QVM_DropClient ( struct client_s * cl ) ;
void Q1QVM_ChainMoved ( void ) ;
void Q1QVM_EndFrame ( void ) ;
# endif