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fteqw/engine/server/sv_mvd.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef MVD_RECORDING
#ifndef CLIENTONLY
#include "winquake.h"
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#include "fs.h"
#include "netinc.h"
void SV_MVDStop_f (void);
#define demo_size_padding 0x1000
static void QDECL SV_DemoDir_Callback(struct cvar_s *var, char *oldvalue);
cvar_t sv_demoAutoRecord = CVARAD("sv_demoAutoRecord", "0", "cl_autodemo", "If set, automatically record demos.\n-1: record on client connection.\n1+: record once there's this many active players on the server.");
cvar_t sv_demoUseCache = CVARD("sv_demoUseCache", "", "If set, demo data will be flushed only periodically");
cvar_t sv_demoCacheSize = CVAR("sv_demoCacheSize", "0x80000"); //half a meg
cvar_t sv_demoMaxDirSize = CVARD("sv_demoMaxDirSize", "100mb", "Maximum allowed serverside storage space for mvds. set to blank to remove the limit. New demos cannot be recorded once this size is reached."); //so ktpro autorecords.
cvar_t sv_demoMaxDirCount = CVARD("sv_demoMaxDirCount", "500", "Maximum allowed serverside mvds to record. Set to 0 to remove the limit. New demos cannot be recorded once this many demos have already been recorded."); //so ktpro autorecords.
cvar_t sv_demoMaxDirAge = CVARD("sv_demoMaxDirAge", "0", "Maximum allowed age for demos, any older demos will be deleted when sv_demoClearOld is set (this doesn't prevent recording new demos).");
cvar_t sv_demoClearOld = CVARD("sv_demoClearOld", "0", "Automatically delete demos to keep the demos count reasonable.");
cvar_t sv_demoDir = CVARC("sv_demoDir", "demos", SV_DemoDir_Callback);
cvar_t sv_demofps = CVAR("sv_demofps", "30");
cvar_t sv_demoPings = CVARD("sv_demoPings", "10", "Interval between ping updates in mvds");
cvar_t sv_demoMaxSize = CVARD("sv_demoMaxSize", "", "Demos will be truncated to be no larger than this size.");
cvar_t sv_demoExtraNames = CVAR("sv_demoExtraNames", "");
cvar_t sv_demoExtensions = CVARD("sv_demoExtensions", "1", "Enables protocol extensions within MVDs. This will cause older/non-fte clients to error upon playback.\n0: off.\n1: all extensions.\n2: extensions also supported by a certain other engine.");
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
cvar_t sv_demoAutoCompress = CVARD("sv_demoAutoCompress", "", "Specifies whether to compress demos as they're recorded.\n0 = no compression.\n1 = gzip compression.");
cvar_t sv_demo_write_csqc = CVARD("sv_demo_write_csqc", "", "Writes a copy of the csprogs into recorded demos. This ensures that the demo can be played back despite future gamecode changes.");
cvar_t qtv_password = CVAR( "qtv_password", "");
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
cvar_t qtv_maxstreams = CVARAFD( "qtv_maxstreams", "0",
"mvd_maxstreams", 0, "This is the maximum number of QTV clients/proxies that may be directly connected to the server. If empty then there is no limit. 0 disallows any streaming.");
cvar_t sv_demoAutoPrefix = CVAR("sv_demoAutoPrefix", "auto_");
cvar_t sv_demoPrefix = CVAR("sv_demoPrefix", "");
cvar_t sv_demoSuffix = CVAR("sv_demoSuffix", "");
cvar_t sv_demotxt = CVAR("sv_demotxt", "1");
void SV_WriteMVDMessage (sizebuf_t *msg, int type, int to, float time);
void SV_WriteRecordMVDMessage (sizebuf_t *msg);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
static struct
{ //tracks the previously recorded demos, so we don't have to content with dates and filesystem ordering and stuff.
#define DEMOLOG_LENGTH 16
unsigned int sequence; //incremented
struct
{
char filename[MAX_QPATH];
} log[DEMOLOG_LENGTH];
} demolog;
demo_t demo;
static float demo_prevtime;
//static dbuffer_t *demobuffer;
//static int header = (char *)&((header_t*)0)->data - (char *)NULL;
static sizebuf_t demomsg;
int demomsgtype;
int demomsgto;
static char demomsgbuf[MAX_OVERALLMSGLEN];
static mvddest_t *singledest; //used when a stream is starting up so redundant data doesn't get dumped into other streams
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
static mvddest_t *SV_MVD_InitStream(vfsfile_t *stream);
qboolean SV_MVD_Record (mvddest_t *dest);
char *SV_MVDName2Txt(char *name);
extern cvar_t qtv_password;
//does not unlink.
static void DestClose(mvddest_t *d, enum mvdclosereason_e reason)
{
if (d->desttype == DEST_THREADEDFILE)
{
while(d->flushing == true)
COM_WorkerPartialSync(d, &d->flushing, true);
}
if (d->cache)
BZ_Free(d->cache);
if (d->file)
{
VFS_CLOSE(d->file);
FS_FlushFSHashWritten(d->filename);
}
if (reason == MVD_CLOSE_CANCEL)
{
FS_Remove(d->filename, FS_GAMEONLY);
FS_Remove(SV_MVDName2Txt(d->filename), FS_GAMEONLY);
//SV_BroadcastPrintf (PRINT_CHAT, "Server recording canceled, demo removed\n");
}
else if (d->desttype != DEST_STREAM)
{
char buf[512];
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Q_strncpyz(demolog.log[demolog.sequence%DEMOLOG_LENGTH].filename, d->simplename, sizeof(demolog.log[demolog.sequence%DEMOLOG_LENGTH].filename));
demolog.sequence++;
SV_BroadcastPrintf (PRINT_CHAT, "Server recording complete\n^[/download %s^]\n", COM_QuotedString(va("demos/%s",d->simplename), buf, sizeof(buf), false));
}
Z_Free(d);
}
static void MVD_FlushDest_Flushed(void *ctx, void *data, size_t a, size_t b)
{
mvddest_t *d = ctx;
d->flushing = false;
}
static void MVD_FlushDest_Worker(void *ctx, void *data, size_t datasize, size_t b)
{
mvddest_t *d = ctx;
int len = VFS_WRITE(d->file, data, datasize);
VFS_FLUSH(d->file);
if (len != datasize)
d->error = true;
d->altcache = data;
COM_AddWork(WG_MAIN, MVD_FlushDest_Flushed, d, NULL, 0, 0);
}
void DestFlush(qboolean compleate)
{
int len;
mvddest_t *d, *t;
if (compleate)
{
//make sure everything is flushed.
MVDWrite_Begin(255, -1, 0);
}
if (!demo.dest)
return;
while (demo.dest->error)
{
d = demo.dest;
demo.dest = d->nextdest;
DestClose(d, MVD_CLOSE_FSERROR);
if (!demo.dest)
{
SV_MVDStop(MVD_CLOSE_DISCONNECTED, false);
return;
}
}
for (d = demo.dest; d; d = d->nextdest)
{
switch(d->desttype)
{
case DEST_FILE:
VFS_FLUSH (d->file);
break;
case DEST_BUFFEREDFILE:
if (d->cacheused+demo_size_padding > d->maxcachesize || compleate)
{
len = VFS_WRITE(d->file, d->cache, d->cacheused);
if (len < d->cacheused)
d->error = true;
VFS_FLUSH(d->file);
d->cacheused = 0;
}
break;
case DEST_THREADEDFILE:
if (d->cacheused+demo_size_padding > d->maxcachesize || compleate)
{
void *data = d->cache;
while(d->flushing == true)
COM_WorkerPartialSync(d, &d->flushing, true);
d->cache = d->altcache;
d->altcache = NULL;
d->flushing = true;
COM_AddWork(WG_LOADER, MVD_FlushDest_Worker, d, data, d->cacheused, 0);
d->cacheused = 0;
}
break;
case DEST_STREAM:
if (d->cacheused && !d->error)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
len = VFS_WRITE(d->file, d->cache, d->cacheused);
if (len < 0) //client died
d->error = true;
else if (len > 0) //we put some data through
{ //move up the buffer
d->cacheused -= len;
memmove(d->cache, d->cache+len, d->cacheused);
}
}
break;
case DEST_NONE:
Sys_Error("DestFlush encoundered bad dest.");
}
if (sv_demoMaxSize.value && d->totalsize > sv_demoMaxSize.value*1024)
d->error = 2; //abort, but don't kill it.
while (d->nextdest && d->nextdest->error)
{
t = d->nextdest;
d->nextdest = t->nextdest;
DestClose(t, MVD_CLOSE_FSERROR);
}
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
enum qtvstatus_e
{
QTV_ERROR = -1, //corrupt/bad request that should be dropped.
QTV_RETRY = 0, //still handshaking.
QTV_ACCEPT = 1 //stream is now owned by the qtv code
};
int SV_MVD_GotQTVRequest(vfsfile_t *clientstream, char *headerstart, char *headerend, qtvpendingstate_t *p)
{
char *e;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean server = false;
char *start, *lineend;
int versiontouse = 0;
int raw = 0;
char password[256] = "";
enum {
QTVAM_NONE,
QTVAM_PLAIN,
// QTVAM_CCITT, //16bit = ddos it
QTVAM_MD4, //fucked
// QTVAM_MD5, //no hash implemented
QTVAM_SHA1,
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
} authmethod = QTVAM_NONE;
start = headerstart;
lineend = strchr(start, '\n');
if (!lineend)
return QTV_ERROR;
*lineend = '\0';
COM_ParseToken(start, NULL);
start = lineend+1;
if (strcmp(com_token, "QTV"))
{ //it's an error if it's not qtv.
if (!strcmp(com_token, "QTVSV"))
server = true;
else
return QTV_ERROR;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (server != p->isreverse)
{ //just a small check
return QTV_ERROR;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
for(;;)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
lineend = strchr(start, '\n');
if (!lineend)
break;
*lineend = '\0';
start = COM_ParseToken(start, NULL);
if (start && *start == ':')
{
//VERSION: a list of the different qtv protocols supported. Multiple versions can be specified. The first is assumed to be the prefered version.
//RAW: if non-zero, send only a raw mvd with no additional markup anywhere (for telnet use). Doesn't work with challenge-based auth, so will only be accepted when proxy passwords are not required.
//AUTH: specifies an auth method, the exact specs varies based on the method
// PLAIN: the password is sent as a PASSWORD line
// MD4: the server responds with an "AUTH: MD4\n" line as well as a "CHALLENGE: somerandomchallengestring\n" line, the client sends a new 'initial' request with CHALLENGE: MD4\nRESPONSE: hexbasedmd4checksumhere\n"
// MD5: same as md4
// CCITT: same as md4, but using the CRC stuff common to all quake engines.
// if the supported/allowed auth methods don't match, the connection is silently dropped.
//SOURCE: which stream to play from, DEFAULT is special. Without qualifiers, it's assumed to be a tcp address.
//COMPRESSION: Suggests a compression method (multiple are allowed). You'll get a COMPRESSION response, and compression will begin with the binary data.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
start = start+1;
while(*start == ' ' || *start == '\t')
start++;
Con_DPrintf("qtv, got (%s) (%s)\n", com_token, start);
if (!strcmp(com_token, "VERSION"))
{
start = COM_ParseToken(start, NULL);
if (atoi(com_token) == 1)
versiontouse = 1;
}
else if (!strcmp(com_token, "RAW"))
{
start = COM_ParseToken(start, NULL);
raw = atoi(com_token);
}
else if (!strcmp(com_token, "PASSWORD"))
{
start = COM_ParseToken(start, NULL);
Q_strncpyz(password, com_token, sizeof(password));
}
else if (!strcmp(com_token, "AUTH"))
{
int thisauth;
start = COM_ParseToken(start, NULL);
if (!strcmp(com_token, "NONE"))
thisauth = QTVAM_PLAIN;
else if (!strcmp(com_token, "PLAIN"))
thisauth = QTVAM_PLAIN;
// else if (!strcmp(com_token, "CCIT"))
// thisauth = QTVAM_CCITT;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
else if (!strcmp(com_token, "MD4"))
thisauth = QTVAM_MD4;
// else if (!strcmp(com_token, "MD5"))
// thisauth = QTVAM_MD5;
else if (!strcmp(com_token, "SHA1"))
thisauth = QTVAM_SHA1;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
else
{
thisauth = QTVAM_NONE;
Con_DPrintf("qtv: received unrecognised auth method (%s)\n", com_token);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (authmethod < thisauth)
authmethod = thisauth;
}
else if (!strcmp(com_token, "SOURCE"))
{
//servers don't support source, and ignore it.
//source is only useful for qtv proxy servers.
}
else if (!strcmp(com_token, "COMPRESSION"))
{
//compression not supported yet
}
else if (!strcmp(com_token, "QTV_EZQUAKE_EXT"))
{
//if we were treating this as a regular client over tcp (qizmo...)
}
else if (!strcmp(com_token, "USERINFO"))
{
//if we were treating this as a regular client over tcp (qizmo...)
}
else
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
{
//not recognised.
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
start = lineend+1;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
/*len = (headerend - headerstart)+2;
p->insize -= len;
memmove(p->inbuffer, p->inbuffer + len, p->insize);
p->inbuffer[p->insize] = 0;
*/
e = NULL;
if (p->hasauthed)
{
}
else if (p->isreverse)
p->hasauthed = true; //reverse connections do not need to auth.
else if (!*qtv_password.string)
p->hasauthed = true; //no password, no need to auth.
else if (*password)
{
switch (authmethod)
{
case QTVAM_NONE:
e = ("QTVSV 1\n"
"PERROR: You need to provide a password.\n\n");
break;
case QTVAM_PLAIN:
p->hasauthed = !strcmp(qtv_password.string, password);
break;
/*case QTVAM_CCITT:
{
unsigned short ushort_result;
QCRC_Init(&ushort_result);
QCRC_AddBlock(&ushort_result, p->challenge, strlen(p->challenge));
QCRC_AddBlock(&ushort_result, qtv_password.string, strlen(qtv_password.string));
p->hasauthed = (ushort_result == strtoul(password, NULL, 0));
}
break;*/
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
case QTVAM_MD4:
{
char hash[512];
int md4sum[4];
snprintf(hash, sizeof(hash), "%s%s", p->challenge, qtv_password.string);
Com_BlockFullChecksum (hash, strlen(hash), (unsigned char*)md4sum);
sprintf(hash, "%X%X%X%X", md4sum[0], md4sum[1], md4sum[2], md4sum[3]);
p->hasauthed = !strcmp(password, hash);
}
break;
case QTVAM_SHA1:
{
char hash[512];
int digest[5];
snprintf(hash, sizeof(hash), "%s%s", p->challenge, qtv_password.string);
SHA1((char*)digest, sizeof(digest), hash, strlen(hash));
sprintf(hash, "%08X%08X%08X%08X%08X", digest[0], digest[1], digest[2], digest[3], digest[4]);
p->hasauthed = !strcmp(password, hash);
}
break;
// case QTVAM_MD5:
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
default:
e = ("QTVSV 1\n"
"PERROR: FTEQWSV bug detected.\n\n");
break;
}
if (!p->hasauthed && !e)
{
if (raw)
e = "";
else
e = ("QTVSV 1\n"
"PERROR: Bad password.\n\n");
}
}
else
{
//no password, and not automagically authed
switch (authmethod)
{
case QTVAM_NONE:
if (raw)
e = "";
else
e = ("QTVSV 1\n"
"PERROR: You need to provide a common auth method.\n\n");
break;
case QTVAM_PLAIN:
p->hasauthed = !strcmp(qtv_password.string, password);
break;
if (0)
{
/*case QTVAM_CCITT:
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
e = ("QTVSV 1\n"
"AUTH: CCITT\n"
"CHALLENGE: ");
}
else if (0)
{*/
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
case QTVAM_MD4:
e = ("QTVSV 1\n"
"AUTH: MD4\n"
"CHALLENGE: ");
}
else
{
/*case QTVAM_MD5:
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
e = ("QTVSV 1\n"
"AUTH: MD5\n"
"CHALLENGE: ");
}
else
{*/
case QTVAM_SHA1:
e = ("QTVSV 1\n"
"AUTH: SHA1\n"
"CHALLENGE: ");
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VFS_WRITE(clientstream, e, strlen(e));
VFS_WRITE(clientstream, p->challenge, strlen(p->challenge));
e = "\n\n";
VFS_WRITE(clientstream, e, strlen(e));
return QTV_RETRY;
default:
e = ("QTVSV 1\n"
"PERROR: FTEQWSV bug detected.\n\n");
break;
}
}
if (*qtv_maxstreams.string)
{
int count = 0;
mvddest_t *dest;
for (dest = demo.dest; dest; dest = dest->nextdest)
{
if (dest->desttype == DEST_STREAM)
count++;
}
if (count >= qtv_maxstreams.value) //sorry
{
if (!qtv_maxstreams.value)
e = "QTVSV 1\nTERROR: QTV streaming from this server is blocked by qtv_maxstreams.\n\n";
else
e = "QTVSV 1\nTERROR: This server enforces a limit on the number of proxies connected at any one time. Please try again later.\n\n";
}
}
if (e)
{
}
else if (!versiontouse)
{
e = ("QTVSV 1\n"
"PERROR: Incompatible version (valid version is v1)\n\n");
}
else if (raw)
{
if (p->hasauthed == true)
{
SV_MVD_Record(SV_MVD_InitStream(clientstream));
return QTV_ACCEPT;
}
}
else
{
if (p->hasauthed == true)
{
mvddest_t *dst;
e = ("QTVSV 1\n"
"BEGIN\n"
"\n");
VFS_WRITE(clientstream, e, strlen(e));
e = NULL;
dst = SV_MVD_InitStream(clientstream);
dst->droponmapchange = p->isreverse;
SV_MVD_Record(dst);
return QTV_ACCEPT;
}
else
{
e = ("QTVSV 1\n"
"PERROR: You need to provide a password.\n\n");
}
}
if (e && !raw) //don't write any error messages to raw requests. that would confuse stuff.
VFS_WRITE(clientstream, e, strlen(e));
return QTV_ERROR;
}
static int DestCloseAllFlush(enum mvdclosereason_e reason, qboolean mvdonly)
{
int numclosed = 0;
mvddest_t *d, **prev, *next;
DestFlush(true); //make sure it's all written.
prev = &demo.dest;
d = demo.dest;
while(d)
{
next = d->nextdest;
if (!mvdonly || d->droponmapchange)
{
*prev = d->nextdest;
DestClose(d, reason);
numclosed++;
}
else
prev = &d->nextdest;
d = next;
}
return numclosed;
}
static int DemoWriteDest(void *data, int len, mvddest_t *d)
{
if (d->error)
return 0;
d->totalsize += len;
switch(d->desttype)
{
case DEST_FILE:
VFS_WRITE(d->file, data, len);
break;
case DEST_BUFFEREDFILE: //these write to a cache, which is flushed later
case DEST_THREADEDFILE:
case DEST_STREAM:
if (d->cacheused+len > d->maxcachesize)
{
d->error = true;
return 0;
}
memcpy(d->cache+d->cacheused, data, len);
d->cacheused += len;
break;
default:
case DEST_NONE:
Sys_Error("DemoWriteDest encoundered bad dest.");
}
return len;
}
static int DemoWrite(void *data, int len) //broadcast to all proxies/mvds
{
mvddest_t *d;
for (d = demo.dest; d; d = d->nextdest)
{
if (singledest && singledest != d)
continue;
DemoWriteDest(data, len, d);
}
return len;
}
void DemoWriteQTVTimePad(int msecs) //broadcast to all proxies
{
mvddest_t *d;
unsigned char buffer[6];
while (msecs > 0)
{
//duration
if (msecs > 255)
buffer[0] = 255;
else
buffer[0] = msecs;
msecs -= buffer[0];
//message type
buffer[1] = dem_read;
//length
buffer[2] = 0;
buffer[3] = 0;
buffer[4] = 0;
buffer[5] = 0;
for (d = demo.dest; d; d = d->nextdest)
{
if (d->desttype == DEST_STREAM)
{
DemoWriteDest(buffer, sizeof(buffer), d);
}
}
}
}
// returns the file size
// return -1 if file is not present
// the file should be in BINARY mode for stupid OSs that care
#define MAX_MVD_NAME 64
typedef struct
{
char name[MAX_MVD_NAME];
qofs_t size;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
time_t mtime;
searchpathfuncs_t *path;
} file_t;
typedef struct
{
file_t *files;
qofs_t size;
int numfiles;
int numdirs;
int maxfiles;
} dir_t;
#define SORT_NO 0
#define SORT_BY_DATE 1
static int QDECL Sys_listdirFound(const char *fname, qofs_t fsize, time_t mtime, void *uptr, searchpathfuncs_t *spath)
{
file_t *f;
dir_t *dir = uptr;
fname = COM_SkipPath(fname);
if (!*fname)
{
dir->numdirs++;
return true;
}
if (dir->numfiles == dir->maxfiles)
{
int nc = dir->numfiles + 256;
file_t *n = realloc(dir->files, nc*sizeof(*dir->files));
if (!n)
return false;
dir->files = n;
dir->maxfiles = nc;
}
f = &dir->files[dir->numfiles++];
Q_strncpyz(f->name, fname, sizeof(f->name));
f->size = fsize;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
f->mtime = mtime;
f->path = spath;
dir->size += fsize;
return true;
}
static int QDECL Sys_listdir_Sort(const void *va, const void *vb)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{
const file_t *fa = va;
const file_t *fb = vb;
if (fa->mtime == fb->mtime)
return 0;
if (fa->mtime >= fb->mtime)
return 1;
return -1;
}
static dir_t *Sys_listdemos (char *path, int ispublic, qboolean usesorting)
{
const char *exts[] = {
".mvd", ".mvd.gz",
".qwz", ".qwz.gz",
#ifdef NQPROT
".dem", ".dem.gz",
#endif
#if defined(Q2SERVER) || defined(Q2CLIENT)
".dm2", ".dm2.gz"
#endif
};
char searchterm[MAX_QPATH];
size_t i;
dir_t *dir = malloc(sizeof(*dir));
memset(dir, 0, sizeof(*dir));
dir->files = NULL;
dir->maxfiles = 0;
for (i = 0; i < (ispublic?2:countof(exts)); i++)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{
Q_strncpyz(searchterm, va("%s/*%s", path, exts[i]), sizeof(searchterm));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
COM_EnumerateFiles(searchterm, Sys_listdirFound, dir);
}
if (usesorting)
qsort(dir->files, dir->numfiles, sizeof(*dir->files), Sys_listdir_Sort);
return dir;
}
static void Sys_freedir(dir_t *dir)
{
if (dir)
free(dir->files);
free(dir);
}
// only one .. is allowed (so we can get to the same dir as the quake exe)
static void QDECL SV_DemoDir_Callback(struct cvar_s *var, char *oldvalue)
{
char *value;
value = var->string;
if (!value[0] || value[0] == '/' || (value[0] == '\\' && value[1] == '\\'))
{
Cvar_ForceSet(&sv_demoDir, "demos");
return;
}
if (value[0] == '.' && value[1] == '.')
value += 2;
if (strstr(value,".."))
{
Cvar_ForceSet(&sv_demoDir, "demos");
return;
}
}
void SV_MVDPings (void)
{
sizebuf_t *msg;
client_t *client;
int j;
for (j = 0, client = svs.clients; j < demo.recorder.max_net_clients && j < svs.allocated_client_slots; j++, client++)
{
if (client->state != cs_spawned)
continue;
msg = MVDWrite_Begin (dem_all, 0, 7);
MSG_WriteByte(msg, svc_updateping);
MSG_WriteByte(msg, j);
MSG_WriteShort(msg, SV_CalcPing(client, false));
MSG_WriteByte(msg, svc_updatepl);
MSG_WriteByte (msg, j);
MSG_WriteByte (msg, client->lossage);
}
}
void SV_MVD_FullClientUpdate(sizebuf_t *msg, client_t *player)
{
char info[EXTENDED_INFO_STRING];
qboolean dosizes;
if (!sv.mvdrecording)
return;
dosizes = !msg;
if (dosizes)
msg = MVDWrite_Begin (dem_all, 0, 4);
MSG_WriteByte (msg, svc_updatefrags);
MSG_WriteByte (msg, player - svs.clients);
MSG_WriteShort (msg, player->old_frags);
if (dosizes)
msg = MVDWrite_Begin (dem_all, 0, 4);
MSG_WriteByte (msg, svc_updateping);
MSG_WriteByte (msg, player - svs.clients);
MSG_WriteShort (msg, SV_CalcPing(player, false)&0xffff);
if (dosizes)
msg = MVDWrite_Begin (dem_all, 0, 3);
MSG_WriteByte (msg, svc_updatepl);
MSG_WriteByte (msg, player - svs.clients);
MSG_WriteByte (msg, player->lossage);
if (dosizes)
msg = MVDWrite_Begin (dem_all, 0, 6);
MSG_WriteByte (msg, svc_updateentertime);
MSG_WriteByte (msg, player - svs.clients);
MSG_WriteFloat (msg, realtime - player->connection_started);
InfoBuf_ToString(&player->userinfo, info, sizeof(info), basicuserinfos, privateuserinfos, NULL, &demo.recorder.infosync, player);
if (dosizes)
msg = MVDWrite_Begin (dem_all, 0, 7 + strlen(info));
MSG_WriteByte (msg, svc_updateuserinfo);
MSG_WriteByte (msg, player - svs.clients);
MSG_WriteLong (msg, player->userid);
MSG_WriteString (msg, info);
}
sizebuf_t *MVDWrite_Begin(qbyte type, int to, int size)
{
if (demomsg.cursize && (demomsgtype != type || demomsgto != to || demomsg.cursize+size > sizeof(demomsgbuf)))
{
SV_WriteMVDMessage(&demomsg, demomsgtype, demomsgto, demo_prevtime);
demomsg.cursize = 0;
}
demomsgtype = type;
demomsgto = to;
demomsg.maxsize = demomsg.cursize+size;
demomsg.data = demomsgbuf;
demomsg.prim = demo.recorder.netchan.netprim;
return &demomsg;
}
/*
====================
SV_WriteMVDMessage
Dumps the current net message, along with framing
====================
*/
void SV_WriteMVDMessage (sizebuf_t *msg, int type, int to, float time)
{
int len, i, msec;
qbyte c;
if (!sv.mvdrecording)
return;
if (msg->overflowed)
{
msg->overflowed = false;
Con_Printf("SV_WriteMVDMessage: message overflowed\n");
return;
}
msec = (time - demo_prevtime)*1000;
if (abs(msec) > 1000)
{
//catastoptic slip. debugging? reset any sync
msec = 1;
demo_prevtime = time;
}
else if (msec > 0)
{ //if there was any progress, make sure we write msecs >0
if (msec > 255)
msec = 255;
if (msec < 1)
msec = 1;
demo_prevtime += msec*0.001;
}
else
msec = 0;
c = msec;
DemoWrite(&c, sizeof(c));
if (demo.lasttype != type || demo.lastto != to)
{
demo.lasttype = type;
demo.lastto = to;
switch (demo.lasttype)
{
case dem_all:
c = dem_all;
DemoWrite (&c, sizeof(c));
break;
case dem_multiple:
c = dem_multiple;
DemoWrite (&c, sizeof(c));
i = LittleLong(demo.lastto);
DemoWrite (&i, sizeof(i));
break;
case dem_single:
case dem_stats:
c = demo.lasttype + (demo.lastto << 3);
DemoWrite (&c, sizeof(c));
break;
default:
SV_MVDStop_f ();
Con_Printf("bad demo message type:%d", type);
return;
}
} else {
c = dem_read;
DemoWrite (&c, sizeof(c));
}
len = LittleLong (msg->cursize);
DemoWrite (&len, 4);
DemoWrite (msg->data, msg->cursize);
DestFlush(false);
}
//if you use ClientReliable to write to demo.recorder's message buffer (for code reuse) call this function to ensure its flushed.
void SV_MVD_WriteReliables(qboolean writebroadcasts)
{
int i;
if (writebroadcasts)
{
//chuck in the broadcast reliables
if (sv.reliable_datagram.cursize)
{
ClientReliableCheckBlock(&demo.recorder, sv.reliable_datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
}
//and the broadcast unreliables. everything is reliables when it comes to mvds
if (sv.datagram.cursize)
{
ClientReliableCheckBlock(&demo.recorder, sv.datagram.cursize);
ClientReliableWrite_SZ(&demo.recorder, sv.datagram.data, sv.datagram.cursize);
}
}
if (demo.recorder.netchan.message.cursize)
{
SV_WriteMVDMessage(&demo.recorder.netchan.message, dem_all, 0, demo_prevtime);
demo.recorder.netchan.message.cursize = 0;
}
for (i = 0; i < demo.recorder.num_backbuf; i++)
{
demo.recorder.backbuf.data = demo.recorder.backbuf_data[i];
demo.recorder.backbuf.cursize = demo.recorder.backbuf_size[i];
if (demo.recorder.backbuf.cursize)
SV_WriteMVDMessage(&demo.recorder.backbuf, dem_all, 0, demo_prevtime);
demo.recorder.backbuf_size[i] = 0;
}
demo.recorder.num_backbuf = 0;
demo.recorder.backbuf.cursize = 0;
}
/*
====================
SV_MVDWritePackets
Interpolates to get exact players position for current frame
and writes packets to the disk/memory
====================
*/
float adjustangle(float current, float ideal, float fraction)
{
float move;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
move *= fraction;
return (current + move);
}
qboolean SV_MVDWritePackets (int num)
{
demo_frame_t *frame, *nextframe;
demo_client_t *cl, *nextcl = NULL;
int i, j, flags;
qboolean valid;
double time, playertime, nexttime;
float f;
vec3_t origin, angles;
sizebuf_t msg;
qbyte msg_buf[MAX_QWMSGLEN];
demoinfo_t *demoinfo;
if (!sv.mvdrecording)
return false;
if (demo.recorder.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
return false;
//flush any intermediate data
MVDWrite_Begin(255, -1, 0);
msg.allowoverflow = true; //fixme
msg.overflowed = false;
msg.prim = svs.netprim;
msg.data = msg_buf;
msg.maxsize = sizeof(msg_buf);
if (num > demo.parsecount - demo.lastwritten + 1)
num = demo.parsecount - demo.lastwritten + 1;
// 'num' frames to write
for ( ; num; num--, demo.lastwritten++)
{
frame = &demo.frames[demo.lastwritten&DEMO_FRAMES_MASK];
time = frame->time;
nextframe = frame;
msg.cursize = 0;
// find two frames
// one before the exact time (time - msec) and one after,
// then we can interpolte exact position for current frame
for (i = 0, cl = frame->clients, demoinfo = demo.info; i < demo.recorder.max_net_clients ; i++, cl++, demoinfo++)
{
if (cl->parsecount != demo.lastwritten)
continue; // not valid
nexttime = playertime = time - cl->sec;
for (j = demo.lastwritten+1, valid = false; nexttime < time && j < demo.parsecount; j++)
{
nextframe = &demo.frames[j&DEMO_FRAMES_MASK];
nextcl = &nextframe->clients[i];
if (nextcl->parsecount != j)
break; // disconnected?
if (nextcl->fixangle)
break; // respawned, or walked into teleport, do not interpolate!
if (!(nextcl->flags & DF_DEAD) && (cl->flags & DF_DEAD))
break; // respawned, do not interpolate
nexttime = nextframe->time - nextcl->sec;
if (nexttime >= time)
{
// good, found what we were looking for
valid = true;
break;
}
}
if (valid)
{
f = (time - nexttime)/(nexttime - playertime);
for (j=0;j<3;j++) {
angles[j] = adjustangle(cl->info.angles[j], nextcl->info.angles[j],1.0+f);
origin[j] = nextcl->info.origin[j] + f*(nextcl->info.origin[j]-cl->info.origin[j]);
}
} else {
VectorCopy(cl->info.origin, origin);
VectorCopy(cl->info.angles, angles);
}
// now write it to buf
flags = cl->flags; //df_dead/df_gib
if (demo.playerreset[i])
{
demo.playerreset[i] = false;
flags |= DF_RESET;
}
if (cl->fixangle)
{
demo.fixangletime[i] = cl->cmdtime;
}
for (j=0; j < 3; j++)
if (origin[j] != demoinfo->origin[i])
flags |= DF_ORIGINX << j;
if (cl->fixangle || demo.fixangletime[i] != cl->cmdtime)
{
for (j=0; j < 3; j++)
if (angles[j] != demoinfo->angles[j])
flags |= DF_ANGLEX << j;
}
if (cl->info.model != demoinfo->model)
flags |= DF_MODEL;
if (cl->info.effects != demoinfo->effects)
flags |= DF_EFFECTS;
if (cl->info.skinnum != demoinfo->skinnum)
flags |= DF_SKINNUM;
if (cl->info.weaponframe != demoinfo->weaponframe)
flags |= DF_WEAPONFRAME;
MSG_WriteByte (&msg, svc_playerinfo);
MSG_WriteByte (&msg, i);
MSG_WriteShort (&msg, flags);
MSG_WriteByte (&msg, cl->frame);
for (j=0 ; j<3 ; j++)
if (flags & (DF_ORIGINX << j))
MSG_WriteCoord (&msg, origin[j]);
for (j=0 ; j<3 ; j++)
if (flags & (DF_ANGLEX << j))
MSG_WriteAngle16 (&msg, angles[j]);
if (flags & DF_MODEL)
MSG_WriteByte (&msg, cl->info.model);
if (flags & DF_SKINNUM)
MSG_WriteByte (&msg, cl->info.skinnum);
if (flags & DF_EFFECTS)
MSG_WriteByte (&msg, cl->info.effects & 0xff);
if (flags & DF_WEAPONFRAME)
MSG_WriteByte (&msg, cl->info.weaponframe);
VectorCopy(cl->info.origin, demoinfo->origin);
VectorCopy(cl->info.angles, demoinfo->angles);
demoinfo->skinnum = cl->info.skinnum;
demoinfo->effects = cl->info.effects;
demoinfo->weaponframe = cl->info.weaponframe;
demoinfo->model = cl->info.model;
}
if (msg.cursize)
SV_WriteMVDMessage(&msg, dem_all, 0, (float)time);
/* The above functions can set this variable to false, but that's a really bad thing. Let's try to fix it. */
if (!sv.mvdrecording)
return false;
}
if (demo.lastwritten > demo.parsecount)
demo.lastwritten = demo.parsecount;
return true;
}
void MVD_Init (void)
{
#define MVDVARGROUP "Server MVD cvars"
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Cvar_Register (&sv_demofps, MVDVARGROUP);
Cvar_Register (&sv_demoPings, MVDVARGROUP);
Cvar_Register (&sv_demoUseCache, MVDVARGROUP);
Cvar_Register (&sv_demoCacheSize, MVDVARGROUP);
Cvar_Register (&sv_demoMaxSize, MVDVARGROUP);
Cvar_Register (&sv_demoMaxDirSize, MVDVARGROUP);
Cvar_Register (&sv_demoMaxDirCount, MVDVARGROUP);
Cvar_Register (&sv_demoMaxDirAge, MVDVARGROUP);
Cvar_Register (&sv_demoClearOld, MVDVARGROUP);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Cvar_Register (&sv_demoDir, MVDVARGROUP);
Cvar_Register (&sv_demoPrefix, MVDVARGROUP);
Cvar_Register (&sv_demoSuffix, MVDVARGROUP);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Cvar_Register (&sv_demotxt, MVDVARGROUP);
Cvar_Register (&sv_demoExtraNames, MVDVARGROUP);
Cvar_Register (&sv_demoExtensions, MVDVARGROUP);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Cvar_Register (&sv_demoAutoCompress,MVDVARGROUP);
Cvar_Register (&sv_demoAutoRecord, MVDVARGROUP);
Cvar_Register (&sv_demoAutoPrefix, MVDVARGROUP);
Cvar_Register (&sv_demo_write_csqc,MVDVARGROUP);
}
static char *SV_PrintTeams(void)
{
char *teams[MAX_CLIENTS];
// char *p;
int i, j, numcl = 0, numt = 0;
client_t *clients[MAX_CLIENTS];
char buf[2048] = {0};
extern cvar_t teamplay;
// extern char chartbl2[];
// count teams and players
for (i=0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state != cs_spawned)
continue;
if (svs.clients[i].spectator)
continue;
clients[numcl++] = &svs.clients[i];
for (j = 0; j < numt; j++)
if (!strcmp(InfoBuf_ValueForKey(&svs.clients[i].userinfo, "team"), teams[j]))
break;
if (j != numt)
continue;
teams[numt++] = InfoBuf_ValueForKey(&svs.clients[i].userinfo, "team");
}
// create output
if (numcl == 2) // duel
{
snprintf(buf, sizeof(buf), "team1 %s\nteam2 %s\n", clients[0]->name, clients[1]->name);
}
else if (!teamplay.value) // ffa
{
snprintf(buf, sizeof(buf), "players:\n");
for (i = 0; i < numcl; i++)
snprintf(buf + strlen(buf), sizeof(buf) - strlen(buf), " %s\n", clients[i]->name);
}
else
{ // teamplay
for (j = 0; j < numt; j++)
{
snprintf(buf + strlen(buf), sizeof(buf) - strlen(buf), "team %s:\n", teams[j]);
for (i = 0; i < numcl; i++)
if (!strcmp(InfoBuf_ValueForKey(&clients[i]->userinfo, "team"), teams[j]))
snprintf(buf + strlen(buf), sizeof(buf) - strlen(buf), " %s\n", clients[i]->name);
}
}
if (!numcl)
return "\n";
// for (p = buf; *p; p++) *p = chartbl2[(qbyte)*p];
return va("%s",buf);
}
mvddest_t *SV_FindRecordFile(char *match, mvddest_t ***link_out)
{
mvddest_t **link, *f;
for (link = &demo.dest; *link; link = &(*link)->nextdest)
{
f = *link;
if (f->desttype == DEST_FILE || f->desttype == DEST_BUFFEREDFILE || f->desttype == DEST_THREADEDFILE)
{
if (!match || !strcmp(match, f->simplename))
{
if (link_out)
*link_out = link;
return f;
}
}
}
return NULL;
}
/*
====================
SV_InitRecord
====================
*/
mvddest_t *SV_MVD_InitRecordFile (char *name)
{
char *s, *txtname;
mvddest_t *dst;
vfsfile_t *file;
if (strlen(name) >= countof(dst->filename))
{
Con_Printf ("ERROR: couldn't open \"%s\". Too long.\n", name);
return NULL;
}
file = FS_OpenVFS (name, "wb", FS_GAMEONLY);
if (!file)
{
Con_Printf ("ERROR: couldn't open \"%s\"\n", name);
return NULL;
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#ifdef AVAIL_GZDEC
if (!Q_strcasecmp(".gz", COM_GetFileExtension(name, NULL)))
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
file = FS_GZ_WriteFilter(file, true, true);
#endif
dst = Z_Malloc(sizeof(mvddest_t));
strcpy(dst->filename, name);
#ifdef LOADERTHREAD
if (!*sv_demoUseCache.string)
dst->desttype = DEST_THREADEDFILE;
else
#endif
if (sv_demoUseCache.value <= 0)
dst->desttype = DEST_FILE;
else
dst->desttype = DEST_BUFFEREDFILE;
if (dst->desttype == DEST_FILE)
{
dst->desttype = DEST_FILE;
dst->file = file;
dst->maxcachesize = 0;
}
else
{ //cached or threaded
dst->file = file;
if (sv_demoCacheSize.ival < 0x8000)
dst->maxcachesize = 0x8000;
else
dst->maxcachesize = sv_demoCacheSize.ival;
dst->cache = BZ_Malloc(dst->maxcachesize);
if (dst->desttype == DEST_THREADEDFILE)
dst->altcache = BZ_Malloc(dst->maxcachesize);
else
dst->altcache = NULL;
}
dst->droponmapchange = true;
s = name + strlen(name);
while (*s != '/') s--;
Q_strncpyz(dst->simplename, s+1, sizeof(dst->simplename));
switch(dst->desttype)
{
default:
case DEST_NONE:
SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording (%s):\n%s\n", "ERROR", name);
break;
case DEST_STREAM:
SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording (%s):\n%s\n", "ERROR: STREAM", name);
break;
case DEST_BUFFEREDFILE:
SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording (%s):\n%s\n", "memory", name);
break;
case DEST_THREADEDFILE:
//SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording (%s):\n%s\n", "worker thread", name);
SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording:\n%s\n", name);
break;
case DEST_FILE:
SV_BroadcastPrintf (PRINT_CHAT, "Server starts recording (%s):\n%s\n", "disk", name);
break;
}
Cvar_ForceSet(Cvar_Get("serverdemo", "", CVAR_NOSET, ""), SV_Demo_CurrentOutput());
txtname = SV_MVDName2Txt(name);
if (sv_demotxt.value)
{
vfsfile_t *f;
if (sv_demotxt.value == 2)
{
//this is a special mode for mods that want to write it instead (done via the sv_demoinfoadd command).
f = FS_OpenVFS (txtname, "wt", FS_GAMEONLY);
if (f)
VFS_CLOSE(f);
}
else
{
f = FS_OpenVFS (txtname, "wt", FS_GAMEONLY);
if (f != NULL)
{
char buf[2000];
date_t date;
COM_TimeOfDay(&date);
snprintf(buf, sizeof(buf), "date %s\nmap %s\nteamplay %d\ndeathmatch %d\ntimelimit %d\n%s",date.str, svs.name, (int)teamplay.value, (int)deathmatch.value, (int)timelimit.value, SV_PrintTeams());
VFS_WRITE(f, buf, strlen(buf));
VFS_FLUSH(f);
VFS_CLOSE(f);
}
}
}
else
{
FS_Remove(txtname, FS_GAMEONLY);
FS_FlushFSHashRemoved(txtname);
}
return dst;
}
char *SV_Demo_CurrentOutput(void)
{
mvddest_t *d;
for (d = demo.dest; d; d = d->nextdest)
{
if (d->desttype == DEST_FILE || d->desttype == DEST_BUFFEREDFILE || d->desttype == DEST_THREADEDFILE)
return d->simplename;
}
return "QTV";
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void SV_Demo_PrintOutputs(void)
{
mvddest_t *d;
for (d = demo.dest; d; d = d->nextdest)
{
if (d->desttype == DEST_FILE || d->desttype == DEST_BUFFEREDFILE || d->desttype == DEST_THREADEDFILE)
Con_Printf("recording : %s\n", d->simplename);
else if (d->desttype == DEST_STREAM)
Con_Printf("streaming : %s\n", d->simplename);
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
static mvddest_t *SV_MVD_InitStream(vfsfile_t *stream)
{
mvddest_t *dst;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
for (dst = demo.dest; dst; dst = dst->nextdest)
{
if (dst->desttype == DEST_STREAM)
break;
}
if (!dst)
SV_BroadcastPrintf (PRINT_CHAT, "Smile, you're on QTV!\n");
dst = Z_Malloc(sizeof(mvddest_t));
dst->desttype = DEST_STREAM;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
dst->file = stream;
dst->maxcachesize = 0x8000; //is this too small?
dst->cache = BZ_Malloc(dst->maxcachesize);
dst->droponmapchange = false;
return dst;
}
/*
====================
SV_Stop
stop recording a demo
====================
*/
void SV_MVDStop (enum mvdclosereason_e reason, qboolean mvdonly)
{
sizebuf_t *msg;
if (!sv.mvdrecording)
{
Con_Printf ("Not recording a demo.\n");
return;
}
if (reason == MVD_CLOSE_CANCEL || reason == MVD_CLOSE_DISCONNECTED)
{
DestCloseAllFlush(reason, mvdonly);
// stop and remove
if (!demo.dest)
sv.mvdrecording = false;
if (reason == MVD_CLOSE_DISCONNECTED)
SV_BroadcastPrintf (PRINT_CHAT, "QTV disconnected\n");
else
SV_BroadcastPrintf (PRINT_CHAT, "Server recording canceled, demo removed\n");
Cvar_ForceSet(Cvar_Get("serverdemo", "", CVAR_NOSET, ""), "");
return;
}
// write a disconnect message to the demo file
msg = MVDWrite_Begin(dem_all, 0, 2+strlen("EndOfDemo"));
MSG_WriteByte (msg, svc_disconnect);
MSG_WriteString (msg, "EndOfDemo");
SV_MVDWritePackets(demo.parsecount - demo.lastwritten + 1);
// finish up
DestCloseAllFlush(reason, mvdonly);
if (!demo.dest) //might still be streaming qtv.
sv.mvdrecording = false;
Cvar_ForceSet(Cvar_Get("serverdemo", "", CVAR_NOSET, ""), "");
}
/*
====================
SV_Stop_f
====================
*/
void SV_MVDStop_f (void)
{
SV_MVDStop(MVD_CLOSE_STOPPED, true);
}
/*
====================
SV_Cancel_f
Stops recording, and removes the demo
====================
*/
void SV_MVD_Cancel_f (void)
{
SV_MVDStop(MVD_CLOSE_CANCEL, true);
}
/*
====================
SV_WriteMVDMessage
Dumps the current net message, prefixed by the length and view angles
====================
*/
void SV_WriteRecordMVDMessage (sizebuf_t *msg)
{
int len;
qbyte c;
if (!sv.mvdrecording)
return;
if (!msg->cursize)
return;
c = 0;
DemoWrite (&c, sizeof(c));
c = dem_read;
DemoWrite (&c, sizeof(c));
len = LittleLong (msg->cursize);
DemoWrite (&len, 4);
DemoWrite (msg->data, msg->cursize);
DestFlush(false);
}
void SV_WriteSetMVDMessage (void)
{
int len;
qbyte c;
//Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime);
if (!sv.mvdrecording)
return;
c = 0;
DemoWrite (&c, sizeof(c));
c = dem_set;
DemoWrite (&c, sizeof(c));
len = LittleLong(0);
DemoWrite (&len, 4);
len = LittleLong(0);
DemoWrite (&len, 4);
DestFlush(false);
}
void SV_MVD_SendInitialGamestate(mvddest_t *dest);
qboolean SV_MVD_Record (mvddest_t *dest)
{
if (!dest)
return false;
SV_MVD_WriteReliables(false);
DestFlush(true);
if (!sv.mvdrecording)
{
memset(&demo, 0, sizeof(demo));
demo.recorder.protocol = SCP_QUAKEWORLD;
demo.recorder.netchan.netprim = sv.datagram.prim;
demo.datagram.maxsize = sizeof(demo.datagram_data);
demo.datagram.data = demo.datagram_data;
demo.datagram.prim = demo.recorder.netchan.netprim;
if (sv_demoExtensions.ival == 2 || !*sv_demoExtensions.string)
{ /*more limited subset supported by ezquake, but not fuhquake/fodquake. sorry.*/
demo.recorder.fteprotocolextensions = /*PEXT_CHUNKEDDOWNLOADS|*/PEXT_256PACKETENTITIES|/*PEXT_FLOATCOORDS|*/PEXT_MODELDBL|PEXT_ENTITYDBL|PEXT_ENTITYDBL2|PEXT_SPAWNSTATIC2;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// demo.recorder.fteprotocolextensions |= PEXT_HLBSP; /*ezquake DOES have this, but it is pointless and should have been in some feature mask rather than protocol extensions*/
// demo.recorder.fteprotocolextensions |= PEXT_ACCURATETIMINGS; /*ezquake does not support this any more*/
// demo.recorder.fteprotocolextensions |= PEXT_TRANS; /*ezquake has no support for .alpha*/
demo.recorder.fteprotocolextensions2 = PEXT2_VOICECHAT;
demo.recorder.zquake_extensions = Z_EXT_PM_TYPE | Z_EXT_PM_TYPE_NEW | Z_EXT_VIEWHEIGHT | Z_EXT_SERVERTIME | Z_EXT_PITCHLIMITS | Z_EXT_JOIN_OBSERVE | Z_EXT_VWEP;
}
else if (sv_demoExtensions.ival)
{ /*everything*/
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
extern cvar_t pext_replacementdeltas;
demo.recorder.fteprotocolextensions = PEXT_CSQC | PEXT_COLOURMOD | PEXT_DPFLAGS | PEXT_CUSTOMTEMPEFFECTS | PEXT_ENTITYDBL | PEXT_ENTITYDBL2 | PEXT_FATNESS | PEXT_HEXEN2 | PEXT_HULLSIZE | PEXT_LIGHTSTYLECOL | PEXT_MODELDBL | PEXT_SCALE | PEXT_SETATTACHMENT | PEXT_SETVIEW | PEXT_SOUNDDBL | PEXT_SPAWNSTATIC2 | PEXT_TRANS;
#ifdef PEXT_VIEW2
demo.recorder.fteprotocolextensions |= PEXT_VIEW2;
#endif
demo.recorder.fteprotocolextensions2 = PEXT2_VOICECHAT | PEXT2_SETANGLEDELTA | /*PEXT2_PRYDONCURSOR |*/ (pext_replacementdeltas.ival?PEXT2_REPLACEMENTDELTAS:0);
/*enable these, because we might as well (stat ones are always useful)*/
demo.recorder.zquake_extensions = Z_EXT_PM_TYPE | Z_EXT_PM_TYPE_NEW | Z_EXT_VIEWHEIGHT | Z_EXT_SERVERTIME | Z_EXT_PITCHLIMITS | Z_EXT_JOIN_OBSERVE | Z_EXT_VWEP;
// if (demo.recorder.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) //replacementdeltas makes a number of earlier extensions obsolete...
// demo.recorder.fteprotocolextensions &= ~(PEXT_COLOURMOD|PEXT_DPFLAGS|PEXT_ENTITYDBL|PEXT_ENTITYDBL2|PEXT_FATNESS|PEXT_HEXEN2|PEXT_HULLSIZE|PEXT_MODELDBL|PEXT_SCALE|PEXT_SETATTACHMENT|PEXT_SOUNDDBL|PEXT_SPAWNSTATIC2|PEXT_TRANS);
}
else
{
demo.recorder.fteprotocolextensions = 0;
demo.recorder.fteprotocolextensions2 = 0;
demo.recorder.zquake_extensions = Z_EXT_PM_TYPE | Z_EXT_PM_TYPE_NEW | Z_EXT_VIEWHEIGHT | Z_EXT_SERVERTIME | Z_EXT_PITCHLIMITS | Z_EXT_JOIN_OBSERVE | Z_EXT_VWEP;
}
//pointless extensions that are redundant with mvds
demo.recorder.fteprotocolextensions &= ~PEXT_ACCURATETIMINGS | PEXT_CHUNKEDDOWNLOADS;
demo.recorder.fteprotocolextensions &= ~PEXT1_HIDEPROTOCOLS;
}
// else
// SV_WriteRecordMVDMessage(&buf, dem_read);
dest->nextdest = demo.dest;
demo.dest = dest;
SV_ClientProtocolExtensionsChanged(&demo.recorder);
SV_MVD_SendInitialGamestate(dest);
return true;
}
void SV_EnableClientsCSQC(void);
void SV_MVD_SendInitialGamestate(mvddest_t *dest)
{
sizebuf_t buf;
char buf_data[MAX_QWMSGLEN];
int i, j;
// int n;
// const char *s;
client_t *player;
char *gamedir;
if (!demo.dest)
return;
SV_MVD_WriteReliables(false);
sv.mvdrecording = true;
demo.resetdeltas = true;
host_client = &demo.recorder;
if (demo.recorder.fteprotocolextensions & PEXT_CSQC)
SV_EnableClientsCSQC();
demo.pingtime = demo.time = sv.time;
singledest = dest;
/*-------------------------------------------------*/
// serverdata
// send the info about the new client to all connected clients
memset(&buf, 0, sizeof(buf));
buf.data = buf_data;
buf.maxsize = sizeof(buf_data);
buf.prim = svs.netprim;
// send the serverdata
gamedir = InfoBuf_ValueForKey (&svs.info, "*gamedir");
if (!gamedir[0])
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
gamedir = FS_GetGamedir(true);
//generate some meta info so the file can be identified later
{
char timestr[64];
time_t t;
MSG_WriteByte (&buf, svc_stufftext);
MSG_WriteString(&buf, va("//protocolname %s\n", com_protocolname.string)); //so that the game is known when playing back, to deal with games that conventionally have entirely separate installations.
MSG_WriteByte (&buf, svc_stufftext);
t = time(NULL);
strftime(timestr, sizeof(timestr), "%Y-%m-%dT%H:%M:%SZ", gmtime(&t));
MSG_WriteString(&buf, va("//recorddate %s\n", timestr)); //in order to avoid needing to depend upon file times that get destroyed in many different ways.
}
MSG_WriteByte (&buf, svc_serverdata);
//fix up extensions to match sv_bigcoords correctly. sorry for old clients not working.
if (buf.prim.coordsize == 4)
demo.recorder.fteprotocolextensions |= PEXT_FLOATCOORDS;
else
demo.recorder.fteprotocolextensions &= ~PEXT_FLOATCOORDS;
if (demo.recorder.fteprotocolextensions)
{
MSG_WriteLong(&buf, PROTOCOL_VERSION_FTE);
MSG_WriteLong(&buf, demo.recorder.fteprotocolextensions);
}
if (demo.recorder.fteprotocolextensions2)
{
MSG_WriteLong(&buf, PROTOCOL_VERSION_FTE2);
MSG_WriteLong(&buf, demo.recorder.fteprotocolextensions2);
}
MSG_WriteLong (&buf, PROTOCOL_VERSION_QW);
MSG_WriteLong (&buf, svs.spawncount);
MSG_WriteString (&buf, gamedir);
if (demo.recorder.fteprotocolextensions2 & PEXT2_MAXPLAYERS)
MSG_WriteByte(&buf, demo.recorder.max_net_ents);
MSG_WriteFloat (&buf, sv.time);
// send full levelname
MSG_WriteString (&buf, sv.mapname);
// send the movevars
MSG_WriteFloat(&buf, movevars.gravity);
MSG_WriteFloat(&buf, movevars.stopspeed);
MSG_WriteFloat(&buf, movevars.maxspeed);
MSG_WriteFloat(&buf, movevars.spectatormaxspeed);
MSG_WriteFloat(&buf, movevars.accelerate);
MSG_WriteFloat(&buf, movevars.airaccelerate);
MSG_WriteFloat(&buf, movevars.wateraccelerate);
MSG_WriteFloat(&buf, movevars.friction);
MSG_WriteFloat(&buf, movevars.waterfriction);
MSG_WriteFloat(&buf, movevars.entgravity);
SV_WriteRecordMVDMessage (&buf);
SZ_Clear (&buf);
demo.recorder.prespawn_stage = PRESPAWN_SERVERINFO;
demo.recorder.prespawn_idx = 0;
demo.recorder.netchan.message = buf;
while (demo.recorder.prespawn_stage != PRESPAWN_COMPLETED)
{
if (demo.recorder.prespawn_stage == PRESPAWN_MAPCHECK)
{
demo.recorder.prespawn_stage++;//client won't reply, so don't wait.
demo.recorder.prespawn_idx = 0;
}
demo.recorder.prespawn_allow_soundlist = true; //normally set for the server to wait for ack. we don't want to wait.
demo.recorder.prespawn_allow_modellist = true; //normally set for the server to wait for ack. we don't want to wait.
SV_SendClientPrespawnInfo(&demo.recorder);
SV_MVD_WriteReliables(false);
}
memset(&demo.recorder.netchan.message, 0, sizeof(demo.recorder.netchan.message));
// send current status of all other players
for (i = 0; i < demo.recorder.max_net_clients && i < svs.allocated_client_slots; i++)
{
player = &svs.clients[i];
SV_MVD_FullClientUpdate(&buf, player);
if (buf.cursize > MAX_QWMSGLEN/2)
{
//flush backbuffer
SV_WriteRecordMVDMessage (&buf);
SZ_Clear (&buf);
}
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (i >= MAX_STANDARDLIGHTSTYLES)
if (!sv.strings.lightstyles[i])
continue;
#ifdef PEXT_LIGHTSTYLECOL
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if ((demo.recorder.fteprotocolextensions & PEXT_LIGHTSTYLECOL) && (sv.lightstylecolours[i][0]!=1||sv.lightstylecolours[i][1]!=1||sv.lightstylecolours[i][2]!=1) && sv.strings.lightstyles[i])
{
MSG_WriteByte (&buf, svcfte_lightstylecol);
MSG_WriteByte (&buf, (unsigned char)i);
MSG_WriteByte (&buf, 0x87);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
MSG_WriteShort(&buf, sv.lightstylecolours[i][0]*1024);
MSG_WriteShort(&buf, sv.lightstylecolours[i][1]*1024);
MSG_WriteShort(&buf, sv.lightstylecolours[i][2]*1024);
MSG_WriteString (&buf, sv.strings.lightstyles[i]);
}
else
#endif
{
MSG_WriteByte (&buf, svc_lightstyle);
MSG_WriteByte (&buf, (unsigned char)i);
MSG_WriteString (&buf, sv.strings.lightstyles[i]);
}
}
//invalidate stats+players somehow
for (i = 0; i < MAX_CLIENTS; i++)
{
for (j = 0; j < MAX_CL_STATS; j++)
{
demo.statsi[i][j] = 0x7fffffff;
demo.statsf[i][j] = -0x7fffffff;
}
demo.playerreset[i] = true;
}
// get the client to check and download skins
// when that is completed, a begin command will be issued
MSG_WriteByte (&buf, svc_stufftext);
MSG_WriteString (&buf, "skins\n");
SV_WriteRecordMVDMessage (&buf);
SV_MVD_WriteReliables(false);
SV_WriteSetMVDMessage();
singledest = NULL;
}
//double-underscores will get merged together.
const char *SV_GenCleanTable(void)
{
static char tab[256];
static int tabbuilt = -1;
int mode = com_parseutf8.ival>0;
int i;
if (tabbuilt == mode)
return tab;
//identity
for(i = 0; i < 32; i++)
tab[i] = '_'; //unprintables.
for( ; i < 128; i++)
tab[i] = i;
//cheesy way around NUL.mvd etc filenames.
for(i = 'A'; i <= 'Z'; i++)
tab[i] = i + ('a'-'A');
//these chars are reserved by windows, so its generally best to not use them, even on loonix
tab['<'] = '[';
tab['>'] = ']';
tab['|'] = '_';
tab[':'] = '_';
tab['*'] = '_';
tab['?'] = '_';
tab['\\']= '_';
tab['/'] = '_';
tab['\"']= '_';
//some extra ones to make unix scripts nicer.
tab['&'] = '_';
tab['~'] = '_';
tab['`'] = '_';
tab[','] = '_';
tab[' '] = '_'; //don't use spaces, it means files need quotes, and then stuff bugs out.
tab['.'] = '_'; //many windows programs can't properly deal with multiple dots
if (mode)
{
//high chars are regular utf-8. yay
for(i = 128; i < 256; i++)
tab[i] = i;
}
else
{
//second row contains coloured numbers for the hud
tab[16] = '[';
tab[17] = ']';
for(i = 0; i < 10; i++)
tab[18+i] = '0'+i;
tab[28] = '_'; //'.'
tab[29] = //line breaks
tab[30] =
tab[31] = '_';
//high chars
//the first 16 chars of the high range are actually different.
tab[128] = '_'; //scrollbars
tab[129] = '_';
tab[130] = '_';
tab[130] = '_';
for(i = 132; i < 128+16; i++)
tab[18+i] = '_'; //LEDs mostly
//but the rest of the table is just recoloured.
for(i = 128+16; i < 256; i++)
tab[i] = tab[i&127];
}
return tab;
}
/*
====================
SV_CleanName
Cleans the demo name, removes restricted chars, makes name lowercase
====================
*/
char *SV_CleanName (unsigned char *name)
{
static char text[1024];
char *out = text;
const char *chartbl = SV_GenCleanTable();
*out = chartbl[*name++];
while (*name && out - text < sizeof(text))
if (*out == '_' && chartbl[*name] == '_')
name++;
else *++out = chartbl[*name++];
*++out = 0;
out = text;
while (*out == '.')
out++; //leading dots (which could be caused by all sorts of things) are bad. boo hidden files.
return out;
}
//figure out the actual size limit. this is somewhat approximate anyway.
qofs_t MVD_DemoMaxDirSize(void)
{
char *e;
double maxdirsize = strtod(sv_demoMaxDirSize.string, &e);
if (*e == ' ' || *e == '\t')
e++;
//that will be trailed by g[b], m[b], k[b], or b
if (*e == 'b' || *e == 'B')
return maxdirsize;
else if (*e == 'k' || *e == 'K')
return maxdirsize * 1024;
else if (*e == 'm' || *e == 'M')
return maxdirsize * 1024*1024;
else if (*e == 'g' || *e == 'G')
return maxdirsize * 1024*1024*1024;
else
return maxdirsize * 1024; //assume kb.
}
//returns if there's enough disk space to record another demo.
qboolean MVD_CheckSpace(qboolean broadcastwarnings)
{
dir_t *dir;
qofs_t maxdirsize = MVD_DemoMaxDirSize();
if (maxdirsize > 0 || sv_demoMaxDirCount.ival > 0 || sv_demoMaxDirAge.ival > 0)
{
dir = Sys_listdemos(sv_demoDir.string, false, SORT_BY_DATE);
if (sv_demoClearOld.ival && *sv_demoDir.string)
{
time_t removebeforetime = time(NULL) - sv_demoMaxDirAge.value*60*60*24;
while (dir->numfiles && (
(maxdirsize>0 && dir->size > maxdirsize) ||
(sv_demoMaxDirCount.ival>0 && dir->numfiles >= sv_demoMaxDirCount.ival) ||
(sv_demoMaxDirAge.ival && dir->files[dir->numfiles-1].mtime && dir->files[dir->numfiles-1].mtime - removebeforetime < 0)))
{
file_t *f = &dir->files[dir->numfiles-1]; //this is the file we want to kill.
if (!f->path || !f->path->RemoveFile)
{ //erm, can't remove it...
dir->size -= f->size;
dir->numfiles--;
continue;
}
if (f->path->RemoveFile(f->path, f->name))
{ //okay, looks like we managed to kill it.
Con_Printf(CON_WARNING"Removed demo \"%s\"\n", f->name);
dir->size -= f->size;
dir->numfiles--;
//Try to take the .txt too.
f->path->RemoveFile(f->path, SV_MVDName2Txt(f->name));
continue;
}
}
}
if (dir->numfiles && sv_demoMaxDirCount.ival>0 && dir->numfiles >= sv_demoMaxDirCount.ival)
{
if (broadcastwarnings)
SV_BroadcastPrintf(PRINT_MEDIUM, CON_WARNING"insufficient directory space, increase server's sv_demoMaxDirCount\n");
else
Con_Printf(CON_WARNING"insufficient demo space, increase sv_demoMaxDirCount\n");
Sys_freedir(dir);
return false;
}
if (dir->numfiles && maxdirsize>0 && dir->size > maxdirsize)
{
if (broadcastwarnings)
SV_BroadcastPrintf(PRINT_MEDIUM, CON_WARNING"insufficient directory space, increase server's sv_demoMaxDirSize\n");
else
Con_Printf(CON_WARNING"insufficient demo space, increase sv_demoMaxDirSize\n");
Sys_freedir(dir);
return false;
}
Sys_freedir(dir);
}
return true;
}
/*
====================
SV_Record_f
record <demoname>
====================
*/
void SV_MVD_Record_f (void)
{
int c;
char name[MAX_OSPATH+MAX_MVD_NAME];
char newname[MAX_MVD_NAME];
c = Cmd_Argc();
if (c != 2)
{
Con_Printf ("mvdrecord <demoname>\n");
return;
}
if (sv.state != ss_active){
Con_Printf ("Not active yet.\n");
return;
}
if (!MVD_CheckSpace(Cmd_FromGamecode()))
return;
Q_strncpyz(newname, va("%s%s", sv_demoPrefix.string, SV_CleanName(Cmd_Argv(1))),
sizeof(newname) - strlen(sv_demoSuffix.string) - 5);
Q_strncatz(newname, sv_demoSuffix.string, MAX_MVD_NAME);
snprintf (name, MAX_OSPATH+MAX_MVD_NAME, "%s/%s", sv_demoDir.string, newname);
COM_StripExtension(name, name, sizeof(name));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#ifdef AVAIL_GZDEC
if (sv_demoAutoCompress.ival == 1)
COM_DefaultExtension(name, ".mvd.gz", sizeof(name));
else
#endif
COM_DefaultExtension(name, ".mvd", sizeof(name));
FS_CreatePath (name, FS_GAMEONLY);
//
// open the demo file and start recording
//
SV_MVD_Record (SV_MVD_InitRecordFile(name));
}
//called when a connecting player becomes active.
void SV_MVD_AutoRecord (void)
{
//not enabled (for the server) anyway.
if (sv_demoAutoRecord.ival <= 0)
return;
//don't record multiple...
if (sv.mvdrecording)
return;
//only do it if we're underneath our quotas.
if (!MVD_CheckSpace(true))
return;
if (sv_demoAutoRecord.ival > 0)
{
int playercount = 0, i;
for (i = 0; i < svs.allocated_client_slots; i++)
{
if (svs.clients[i].state >= cs_spawned)
playercount++;
}
if (playercount >= sv_demoAutoRecord.ival)
{ //okay, we've reached our player count, its time to start recording now.
char name[MAX_OSPATH];
char timestamp[64];
time_t tm = time(NULL);
strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", localtime(&tm));
Q_snprintfz(name, sizeof(name), "%s/%s%s_%s", sv_demoDir.string, sv_demoAutoPrefix.string, svs.name, timestamp);
#ifdef AVAIL_GZDEC
if (sv_demoAutoCompress.ival == 1 || !*sv_demoAutoCompress.string) //default is to gzip.
Q_strncatz(name, ".mvd.gz", sizeof(name));
else
#endif
Q_strncatz(name, ".mvd", sizeof(name));
FS_CreatePath (name, FS_GAMEONLY);
SV_MVD_Record (SV_MVD_InitRecordFile(name));
}
}
}
void SV_MVD_QTVReverse_f (void)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
#if 1//ndef HAVE_TCP
Con_Printf ("%s is not supported in this build\n", Cmd_Argv(0));
#else
char *ip;
if (sv.state != ss_active)
{
Con_Printf ("Server is not running\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("%s ip:port\n", Cmd_Argv(0));
return;
}
ip = Cmd_Argv(1);
{
char *data;
int sock;
struct sockaddr_qstorage remote;
// int fromlen;
int adrfam;
int adrsz;
unsigned int nonblocking = true;
if (!NET_StringToSockaddr(ip, 0, &remote, &adrfam, &adrsz))
{
Con_Printf ("qtvreverse: failed to resolve address\n");
return;
}
if ((sock = socket (adrfam, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET)
{
Con_Printf ("qtvreverse: socket: %s\n", strerror(neterrno()));
return;
}
if (connect(sock, (void*)&remote, adrsz) == INVALID_SOCKET)
{
closesocket(sock);
Con_Printf ("qtvreverse: connect: %s\n", strerror(neterrno()));
return;
}
if (ioctlsocket (sock, FIONBIO, (u_long *)&nonblocking) == INVALID_SOCKET)
{
closesocket(sock);
Con_Printf ("qtvreverse: ioctl FIONBIO: %s\n", strerror(neterrno()));
return;
}
data = "QTV\n"
"REVERSE\n"
"\n";
if (send(sock, data, strlen(data), 0) == INVALID_SOCKET)
{
closesocket(sock);
Con_Printf ("qtvreverse: send: %s\n", strerror(neterrno()));
return;
}
SV_MVD_InitPendingStream(sock, ip)->isreverse = true;
}
//SV_MVD_Record (dest);
#endif
}
/*
====================
SV_EasyRecord_f
easyrecord [demoname]
====================
*/
int Dem_CountPlayers (void)
{
int i, count;
count = 0;
for (i = 0; i < sv.allocated_client_slots ; i++)
{
if (svs.clients[i].name[0] && !svs.clients[i].spectator)
count++;
}
return count;
}
char *Dem_Team(int num)
{
int i;
static char *lastteam[2];
qboolean first = true;
client_t *client;
static int index = 0;
index = 1 - index;
for (i = 0, client = svs.clients; num && i < sv.allocated_client_slots; i++, client++)
{
if (!client->name[0] || client->spectator)
continue;
if (first || strcmp(lastteam[index], InfoBuf_ValueForKey(&client->userinfo, "team")))
{
first = false;
num--;
lastteam[index] = InfoBuf_ValueForKey(&client->userinfo, "team");
}
}
if (num)
return "";
return lastteam[index];
}
char *Dem_PlayerName(int num)
{
int i;
client_t *client;
for (i = 0, client = svs.clients; i < sv.allocated_client_slots; i++, client++)
{
if (!client->name[0] || client->spectator)
continue;
if (!--num)
return client->name;
}
return "";
}
// -> scream
char *Dem_PlayerNameTeam(char *t)
{
int i;
client_t *client;
static char n[1024];
int sep;
n[0] = 0;
sep = 0;
for (i = 0, client = svs.clients; i < sv.allocated_client_slots; i++, client++)
{
if (!client->name[0] || client->spectator)
continue;
if (strcmp(t, InfoBuf_ValueForKey(&client->userinfo, "team"))==0)
{
if (sep >= 1)
Q_strncatz (n, "_", sizeof(n));
// snprintf (n, sizeof(n), "%s_", n);
Q_strncatz (n, client->name, sizeof(n));
// snprintf (n, sizeof(n),"%s%s", n, client->name);
sep++;
}
}
return n;
}
int Dem_CountTeamPlayers (char *t)
{
int i, count;
count = 0;
for (i = 0; i < sv.allocated_client_slots ; i++)
{
if (svs.clients[i].name[0] && !svs.clients[i].spectator)
if (strcmp(InfoBuf_ValueForKey(&svs.clients[i].userinfo, "team"), t)==0)
count++;
}
return count;
}
// <-
void SV_MVDEasyRecord_f (void)
{
int c;
char name[1024];
char name2[MAX_OSPATH*7]; // scream
//char name2[MAX_OSPATH*2];
int i;
vfsfile_t *f;
c = Cmd_Argc();
if (c > 2)
{
Con_Printf ("easyrecord [demoname]\n");
return;
}
if (sv.state < ss_active)
{
Con_Printf("Server isn't running or is still loading\n");
return;
}
if (!MVD_CheckSpace(Cmd_FromGamecode()))
return;
if (c == 2)
{
char *c;
Q_strncpyz (name, Cmd_Argv(1), sizeof(name));
while((c = strchr(name, ':')))
*c = '-';
}
else
{
i = Dem_CountPlayers();
/*if (!deathmatch.ival)
{
if (coop.ival || i>1)
snprintf (name, sizeof(name), "coop_%s_%d(%d)", sv.name, skill.ival, i);
else
snprintf (name, sizeof(name), "sp_%s_%d_%s", sv.name, skill.ival, Dem_PlayerName(0));
}
else*/ if (teamplay.value >= 1 && i > 2)
{
// Teamplay
snprintf (name, sizeof(name), "%don%d_", Dem_CountTeamPlayers(Dem_Team(1)), Dem_CountTeamPlayers(Dem_Team(2)));
if (sv_demoExtraNames.value > 0)
{
Q_strncatz (name, va("[%s]_%s_vs_[%s]_%s_%s",
Dem_Team(1), Dem_PlayerNameTeam(Dem_Team(1)),
Dem_Team(2), Dem_PlayerNameTeam(Dem_Team(2)),
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
svs.name), sizeof(name));
} else
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Q_strncatz (name, va("%s_vs_%s_%s", Dem_Team(1), Dem_Team(2), svs.name), sizeof(name));
} else {
if (i == 2) {
// Duel
snprintf (name, sizeof(name), "duel_%s_vs_%s_%s",
Dem_PlayerName(1),
Dem_PlayerName(2),
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
svs.name);
} else {
// FFA
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
snprintf (name, sizeof(name), "ffa_%s(%d)", svs.name, i);
}
}
}
// <-
// Make sure the filename doesn't contain illegal characters
Q_strncpyz(name, va("%s%s", sv_demoPrefix.string, SV_CleanName(name)),
MAX_MVD_NAME - strlen(sv_demoSuffix.string) - 7);
Q_strncatz(name, sv_demoSuffix.string, sizeof(name));
Q_strncpyz(name, va("%s/%s", sv_demoDir.string, name), sizeof(name));
// find a filename that doesn't exist yet
Q_strncpyz(name2, name, sizeof(name2));
// COM_StripExtension(name2, name2);
FS_CreatePath (name2, FS_GAMEONLY);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Q_strncatz(name2, ".mvd", sizeof(name2));
if ((f = FS_OpenVFS(name2, "rb", FS_GAMEONLY)) == 0)
f = FS_OpenVFS(va("%s.gz", name2), "rb", FS_GAMEONLY);
if (f)
{
i = 1;
do {
VFS_CLOSE (f);
snprintf(name2, sizeof(name2), "%s_%02i", name, i);
// COM_StripExtension(name2, name2);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Q_strncatz(name2, ".mvd", sizeof(name2));
if ((f = FS_OpenVFS (name2, "rb", FS_GAMEONLY)) == 0)
f = FS_OpenVFS(va("%s.gz", name2), "rb", FS_GAMEONLY);
i++;
} while (f);
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
#ifdef AVAIL_GZDEC
if (sv_demoAutoCompress.ival == 1)
Q_strncatz(name2, ".gz", sizeof(name2));
#endif
SV_MVD_Record (SV_MVD_InitRecordFile(name2));
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
//console command for servers/admins
void SV_MVDList_f (void)
{
mvddest_t *d;
dir_t *dir;
file_t *list;
float f;
int i,j,show;
qofs_t maxdirsize = MVD_DemoMaxDirSize();
Con_Printf("content of %s/*.mvd\n", sv_demoDir.string);
dir = Sys_listdemos(sv_demoDir.string, true, SORT_BY_DATE);
list = dir->files;
if (!list->name[0])
{
Con_Printf("no demos\n");
}
for (i = 1; i <= dir->numfiles; i++, list++)
{
for (j = 1; j < Cmd_Argc(); j++)
if (strstr(list->name, Cmd_Argv(j)) == NULL)
break;
show = Cmd_Argc() == j;
if (show)
{
for (d = demo.dest; d; d = d->nextdest)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (d->desttype != DEST_STREAM && !strcmp(list->name, d->simplename))
Con_Printf("*%d: ^[^7%s\\demo\\%s/%s^] %uk\n", i, list->name, sv_demoDir.string, list->name, (unsigned int)(d->totalsize/1024));
}
if (!d)
Con_Printf("%d: ^[^7%s\\demo\\%s/%s^] %uk\n", i, list->name, sv_demoDir.string, list->name, (unsigned int)(list->size/1024));
}
}
for (d = demo.dest; d; d = d->nextdest)
dir->size += d->totalsize;
Con_Printf("\ndirectory size: %.1fMB\n",(float)dir->size/(1024*1024));
if (maxdirsize)
{
f = (maxdirsize - dir->size)/(1024*1024);
if ( f < 0)
f = 0;
Con_Printf("space available: %.1fMB\n", f);
}
Sys_freedir(dir);
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
//console command used to print to connected clients (we're acting as a dedicated server)
void SV_UserCmdMVDList_f (void)
{
mvddest_t *d;
dir_t *dir;
file_t *list;
float f;
int i,j,show;
qofs_t maxdirsize = MVD_DemoMaxDirSize();
SV_ClientPrintf(host_client, PRINT_HIGH, "available demos:\n");
dir = Sys_listdemos(sv_demoDir.string, true, SORT_BY_DATE);
list = dir->files;
if (!list->name[0])
{
SV_ClientPrintf(host_client, PRINT_HIGH, "no demos\n");
}
for (i = 1; i <= dir->numfiles; i++, list++)
{
for (j = 1; j < Cmd_Argc(); j++)
if (strstr(list->name, Cmd_Argv(j)) == NULL)
break;
show = Cmd_Argc() == j;
if (show)
{
for (d = demo.dest; d; d = d->nextdest)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (d->desttype != DEST_STREAM && !strcmp(list->name, d->simplename))
SV_ClientPrintf(host_client, PRINT_HIGH, "*%d: %s %dk\n", i, list->name, d->totalsize/1024);
}
if (!d)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{
if (host_client->fteprotocolextensions2 & PEXT_CSQC) //its a hack to use csqc this way, but oh well, but other clients don't want the gibberish.
SV_ClientPrintf(host_client, PRINT_HIGH, "%d: ^[%s\\type\\/download demos/%s^] %dk\n", i, list->name, list->name, (unsigned int)(list->size/1024));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
else
SV_ClientPrintf(host_client, PRINT_HIGH, "%d: %s %dk\n", i, list->name, (unsigned int)(list->size/1024));
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
}
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (host_client->num_backbuf >= MAX_BACK_BUFFERS/2)
{
SV_ClientPrintf(host_client, PRINT_HIGH, "*MORE*\n");
break;
}
}
for (d = demo.dest; d; d = d->nextdest)
dir->size += d->totalsize;
SV_ClientPrintf(host_client, PRINT_HIGH, "\ndirectory size: %.1fMB\n",(float)dir->size/(1024*1024));
if (maxdirsize)
{
f = (maxdirsize - dir->size)/(1024*1024);
if ( f < 0)
f = 0;
SV_ClientPrintf(host_client, PRINT_HIGH, "space available: %.1fMB\n", f);
}
Sys_freedir(dir);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void SV_UserCmdMVDList_HTML (vfsfile_t *pipe)
{
mvddest_t *d;
dir_t *dir;
file_t *list;
float f;
int i;
qofs_t maxdirsize = MVD_DemoMaxDirSize();
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VFS_PRINTF(pipe,
"<html>"
"<head>"
"<title>%s - %s</title>"
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
"<meta charset='UTF-8'>"
"<style>"
".mydiv { width: 20%%; height: 100%%; padding: 0px; margin: 0px; border: 0px solclass #aaaaaa; float:left; }"
".game { width: 80%%; height: 100%%; padding: 0px; margin: 0px; border: 0px solclass #aaaaaa; float:left; }"
"</style>"
"<script>"
"function playdemo(demo)"
"{"
"demo = window.location.origin+'/demos/'+demo;"
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
"thegame.postMessage({cmd:'playdemo',url:demo}, '*');"
"}"
"</script>"
"</head>"
"<body>"
"<div class='mydiv'>\n"
, fs_manifest->formalname, hostname.string);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VFS_PRINTF(pipe, "available demos:<br/>\n");
dir = Sys_listdemos(sv_demoDir.string, true, SORT_BY_DATE);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
list = dir->files;
if (!list->name[0])
{
VFS_PRINTF(pipe, "no demos<br/>\n");
}
for (i = 1; i <= dir->numfiles; i++, list++)
{
for (d = demo.dest; d; d = d->nextdest)
{
if (d->desttype != DEST_STREAM && !strcmp(list->name, d->simplename))
VFS_PRINTF(pipe, "*%d: %s %dk<br/>\n", i, list->name, d->totalsize/1024);
}
if (!d)
{
char datetime[64];
strftime(datetime, sizeof(datetime), "%Y-%m-%d %H:%M:%S", localtime(&list->mtime));
VFS_PRINTF(pipe, "%d: <a href='/demos/%s'>%s</a> %uk <a href='javascript:void(0)' onclick='playdemo(\"%s\")'>play</a> %s<br/>\n", i, list->name, list->name, (unsigned int)(list->size/1024), list->name, datetime);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
}
for (d = demo.dest; d; d = d->nextdest)
dir->size += d->totalsize;
VFS_PRINTF(pipe, "<br/>\ndirectory size: %.1fMB<br/>\n",(float)dir->size/(1024*1024));
if (maxdirsize)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
{
f = (maxdirsize - dir->size)/(1024*1024);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if ( f < 0)
f = 0;
VFS_PRINTF(pipe, "space available: %.1fMB<br/>\n", f);
}
VFS_PRINTF(pipe,
"</div>"
"<div class='game'>"
"<iframe name='thegame'" //the name of the game is... thegame!
" src='"ENGINEWEBSITE"/quake' allowfullscreen=true"
" frameborder='0' scrolling='no' marginheight='0' marginwidth='0' width='100%%' height='100%%'"
" onerror=\"alert('Failed to load engine')\">"
"</iframe>"
"</div>"
"</body>\n"
"</html>\n");
Sys_freedir(dir);
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
const char *SV_MVDLastNum(unsigned int num)
{
if (!num || num > DEMOLOG_LENGTH)
return NULL;
num = demolog.sequence - num;
return demolog.log[num % DEMOLOG_LENGTH].filename;
}
char *SV_MVDNum(char *buffer, int bufferlen, int num) //lame number->name lookup according to a list generated at an arbitrary time
{
file_t *list;
dir_t *dir;
dir = Sys_listdemos(sv_demoDir.string, true, SORT_BY_DATE);
list = dir->files;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (num < 0)
num = dir->numfiles + num;
if (num > dir->numfiles || num <= 0)
{
Sys_freedir(dir);
return NULL;
}
num--;
list += num;
Q_strncpyz(buffer, list->name, bufferlen);
Sys_freedir(dir);
return buffer;
}
char *SV_MVDName2Txt(char *name)
{
char s[MAX_OSPATH];
const char *ext;
if (!name)
return NULL;
Q_strncpyz(s, name, MAX_OSPATH);
ext = COM_GetFileExtension(s, NULL);
if (!Q_strcasecmp(ext, ".gz"))
ext = COM_GetFileExtension(s, ext);
else if (!Q_strcasecmp(ext, ".xz"))
ext = COM_GetFileExtension(s, ext);
if (!ext || !*ext) //if there's no extension on there, then make sure we're pointing to the end of the string.
ext = s+strlen(s);
if (ext > s+sizeof(s)-4) //make sure we don't overflow the buffer by truncating the base/path, ensuring that we don't write some other type of file.
ext = s+sizeof(s)-4; //should probably make this an error case and abort instead.
strcpy((char*)ext, ".txt");
return va("%s", s);
}
char *SV_MVDTxTNum(char *buffer, int bufferlen, int num)
{
return SV_MVDName2Txt(SV_MVDNum(buffer, bufferlen, num));
}
void SV_MVDRemove_f (void)
{
char name[MAX_MVD_NAME], *ptr;
char path[MAX_OSPATH];
int i;
mvddest_t *active;
if (Cmd_Argc() != 2)
{
Con_Printf("%s <demoname> - removes the demo\nrmdemo *<token> - removes demo with <token> in the name\nrmdemo * - removes all demos\n", Cmd_Argv(0));
return;
}
ptr = Cmd_Argv(1);
if (*ptr == '*')
{
dir_t *dir;
file_t *list;
// remove all demos with specified token
ptr++;
dir = Sys_listdemos(sv_demoDir.string, true, SORT_BY_DATE);
list = dir->files;
for (i = 0;i < dir->numfiles; list++)
{
if (strstr(list->name, ptr))
{
mvddest_t *active = SV_FindRecordFile(list->name, NULL);
if (active)
SV_MVDStop_f();
// stop recording first;
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, list->name);
if (FS_Remove(path, FS_GAMEONLY))
{
Con_Printf("removing %s...\n", list->name);
i++;
}
FS_Remove(SV_MVDName2Txt(path), FS_GAMEONLY);
}
}
Sys_freedir(dir);
if (i)
{
Con_Printf("%d demos removed\n", i);
}
else
{
Con_Printf("no matching found\n");
}
return;
}
Q_strncpyz(name, Cmd_Argv(1), MAX_MVD_NAME);
COM_DefaultExtension(name, ".mvd", sizeof(name));
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, name);
active = SV_FindRecordFile(name, NULL);
if (active)
SV_MVDStop_f();
if (FS_Remove(path, FS_GAMEONLY))
{
Con_Printf("demo %s successfully removed\n", name);
}
else
Con_Printf("unable to remove demo %s\n", name);
FS_Remove(SV_MVDName2Txt(path), FS_GAMEONLY);
}
void SV_MVDRemoveNum_f (void)
{
int num;
char namebuf[MAX_QPATH];
char *val, *name;
char path[MAX_OSPATH];
if (Cmd_Argc() != 2)
{
Con_Printf("%s <#>\n", Cmd_Argv(0));
return;
}
val = Cmd_Argv(1);
if ((num = atoi(val)) == 0 && val[0] != '0')
{
Con_Printf("%s <#>\n", Cmd_Argv(0));
return;
}
name = SV_MVDNum(namebuf, sizeof(namebuf), num);
if (name != NULL)
{
mvddest_t *active = SV_FindRecordFile(name, NULL);
if (active)
SV_MVDStop_f();
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, name);
if (FS_Remove(path, FS_GAMEONLY))
{
Con_Printf("demo %s succesfully removed\n", name);
}
else
Con_Printf("unable to remove demo %s\n", name);
FS_Remove(SV_MVDName2Txt(path), FS_GAMEONLY);
}
else
Con_Printf("invalid demo num\n");
}
void SV_MVDInfoAdd_f (void)
{
char namebuf[MAX_QPATH];
char *name, *args, path[MAX_OSPATH];
vfsfile_t *f;
//** is a special hack for ktx
if (Cmd_Argc() < 3) {
Con_Printf("%s <demonum> <info string>\n<demonum> = * for currently recorded demo\n", Cmd_Argv(0));
return;
}
if (!strcmp(Cmd_Argv(1), "*") || !strcmp(Cmd_Argv(1), "**"))
{
mvddest_t *active = SV_FindRecordFile(NULL, NULL);
if (!active)
{
Con_Printf("Not recording demo!\n");
return;
}
Q_strncpyz(path, SV_MVDName2Txt(active->filename), sizeof(path));
}
else
{
name = SV_MVDTxTNum(namebuf, sizeof(namebuf), atoi(Cmd_Argv(1)));
if (!name)
{
Con_Printf("invalid demo num\n");
return;
}
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, name);
}
if ((f = FS_OpenVFS(path, "ab", FS_GAMEONLY)) == NULL)
{
Con_Printf("%s: failed to open \"%s\"\n", Cmd_Argv(0), path);
return;
}
if (!strcmp(Cmd_Argv(1), "**"))
{
size_t fsize;
args = FS_LoadMallocFile(Cmd_Argv(2), &fsize);
if (args)
{
VFS_WRITE(f, args, fsize);
FS_FreeFile(args);
}
else
Con_Printf("%s: failed to open input file\n", Cmd_Argv(0));
}
else
{
// skip demonum
args = Cmd_Args();
while (*args > 32) args++;
while (*args && *args <= 32) args++;
VFS_WRITE(f, args, strlen(args));
VFS_WRITE(f, "\n", 1);
}
VFS_FLUSH(f);
VFS_CLOSE(f);
}
void SV_MVDInfoRemove_f (void)
{
char namebuf[MAX_QPATH];
char *name, path[MAX_OSPATH];
if (Cmd_Argc() < 2)
{
Con_Printf("%s <demonum>\n<demonum> = * for currently recorded demo\n", Cmd_Argv(0));
return;
}
if (!strcmp(Cmd_Argv(1), "*"))
{
mvddest_t *active = SV_FindRecordFile(NULL, NULL);
if (!active)
{
Con_Printf("Not recording demo!\n");
return;
}
snprintf(path, MAX_OSPATH, "%s", SV_MVDName2Txt(active->filename));
}
else
{
name = SV_MVDTxTNum(namebuf, sizeof(namebuf), atoi(Cmd_Argv(1)));
if (!name)
{
Con_Printf("invalid demo num\n");
return;
}
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, name);
}
if (FS_Remove(path, FS_GAMEONLY))
{
FS_FlushFSHashRemoved(path);
Con_Printf("file removed\n");
}
else
Con_Printf("failed to remove the file\n");
}
void SV_MVDInfo_f (void)
{
int len;
char buf[64];
vfsfile_t *f = NULL;
char *name, path[MAX_OSPATH];
if (Cmd_Argc() < 2)
{
Con_Printf("%s <demonum>\n<demonum> = * for currently recorded demo\n", Cmd_Argv(0));
return;
}
if (!strcmp(Cmd_Argv(1), "*"))
{
mvddest_t *active = SV_FindRecordFile(NULL, NULL);
if (!active)
{
Con_Printf("Not recording demo!\n");
return;
}
Q_strncpyz(path, SV_MVDName2Txt(active->filename), sizeof(path));
}
else
{
name = SV_MVDTxTNum(buf, sizeof(buf), atoi(Cmd_Argv(1)));
if (!name)
{
Con_Printf("invalid demo num\n");
return;
}
snprintf(path, MAX_OSPATH, "%s/%s", sv_demoDir.string, name);
}
if ((f = FS_OpenVFS(path, "rt", FS_GAMEONLY)) == NULL)
{
Con_Printf("(empty)\n");
return;
}
for(;;)
{
len = VFS_READ (f, buf, sizeof(buf)-1);
if (len < 0)
break;
buf[len] = 0;
Con_Printf("%s", buf);
}
VFS_CLOSE(f);
}
#ifdef SERVER_DEMO_PLAYBACK
void SV_MVDPlayNum_f(void)
{
char namebuf[MAX_QPATH];
char *name;
int num;
char *val;
if (Cmd_Argc() != 2)
{
Con_Printf("%s <#>\n", Cmd_Argv(0));
return;
}
val = Cmd_Argv(1);
if ((num = atoi(val)) == 0 && val[0] != '0')
{
Con_Printf("%s <#>\n", Cmd_Argv(0));
return;
}
name = SV_MVDNum(namebuf, sizeof(namebuf), atoi(val));
if (name)
Cbuf_AddText(va("mvdplay %s\n", name), Cmd_ExecLevel);
else
Con_Printf("invalid demo num\n");
}
#endif
void SV_MVDInit(void)
{
MVD_Init();
//names that conflict with the client and thus only exist in dedicated servers (and thus shouldn't be used by mods that want mvds).
#ifdef SERVERONLY
Cmd_AddCommand ("record", SV_MVD_Record_f);
Cmd_AddCommand ("stop", SV_MVDStop_f); //client version should still work for mvds too.
#endif
//these don't currently conflict, but hey...
Cmd_AddCommand ("cancel", SV_MVD_Cancel_f);
Cmd_AddCommand ("easyrecord", SV_MVDEasyRecord_f);
Cmd_AddCommand ("demolist", SV_MVDList_f);
Cmd_AddCommand ("rmdemo", SV_MVDRemove_f);
Cmd_AddCommand ("rmdemonum", SV_MVDRemoveNum_f);
//serverside only names that won't conflict (matching mvdsv)
Cmd_AddCommand ("sv_demorecord", SV_MVD_Record_f);
Cmd_AddCommand ("sv_demostop", SV_MVDStop_f);
Cmd_AddCommand ("sv_democancel", SV_MVD_Cancel_f);
Cmd_AddCommand ("sv_demoeasyrecord",SV_MVDEasyRecord_f);
Cmd_AddCommand ("sv_demolist", SV_MVDList_f);
Cmd_AddCommand ("sv_demoremove", SV_MVDRemove_f);
Cmd_AddCommand ("sv_demonumremove", SV_MVDRemoveNum_f);
//old fte names to avoid conflicts.
Cmd_AddCommand ("mvdrecord", SV_MVD_Record_f);
Cmd_AddCommand ("mvdstop", SV_MVDStop_f);
Cmd_AddCommand ("mvdcancel", SV_MVD_Cancel_f);
Cmd_AddCommand ("mvdlist", SV_MVDList_f);
#ifdef SERVER_DEMO_PLAYBACK
Cmd_AddCommand ("mvdplaynum", SV_MVDPlayNum_f);
#endif
Cmd_AddCommand ("sv_demoinfoadd", SV_MVDInfoAdd_f);
Cmd_AddCommand ("sv_demoinforemove",SV_MVDInfoRemove_f);
Cmd_AddCommand ("sv_demoinfo", SV_MVDInfo_f);
Cmd_AddCommand ("qtvreverse", SV_MVD_QTVReverse_f);
Cvar_Register(&qtv_maxstreams, "MVD Streaming");
Cvar_Register(&qtv_password, "MVD Streaming");
}
#endif
#endif