1
0
Fork 0
forked from fte/fteqw
fteqw/engine/common/cvar.c

684 lines
15 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.c -- dynamic variable tracking
#include "quakedef.h"
cvar_group_t *cvar_groups;
//cvar_t *cvar_vars;
char *cvar_null_string = "";
/*
============
Cvar_FindVar
============
*/
cvar_t *Cvar_FindVar (const char *var_name)
{
cvar_group_t *grp;
cvar_t *var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
if (!Q_strcasecmp (var_name, var->name))
return var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
if (var->name2 && !Q_strcasecmp (var_name, var->name2))
return var;
return NULL;
}
cvar_group_t *Cvar_FindGroup (const char *group_name)
{
cvar_group_t *grp;
for (grp=cvar_groups ; grp ; grp=grp->next)
if (!Q_strcasecmp (group_name, grp->name))
return grp;
return NULL;
}
cvar_group_t *Cvar_GetGroup(const char *gname)
{
cvar_group_t *g;
if (!gname)
gname = "Miscilaneous vars";
g = Cvar_FindGroup(gname);
if (g)
return g;
g = (cvar_group_t*)Z_Malloc(sizeof(cvar_group_t));
g->name = (char*)gname;
g->next = NULL;
g->next = cvar_groups;
cvar_groups = g;
return g;
}
//lists commands, also prints restriction level
void Cvar_List_f (void)
{
cvar_group_t *grp;
cvar_t *cmd;
int num=0;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
if ((cmd->restriction?cmd->restriction:rcon_level.value) > Cmd_ExecLevel)
continue;
if (!num)
Con_TPrintf(TL_CVARLISTHEADER);
Con_Printf("(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.value), cmd->name);
num++;
}
if (num)
Con_Printf("\n");
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return Q_atof (var->string);
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return cvar_null_string;
return var->string;
}
/*
============
Cvar_CompleteVariable
============
*/
/* moved to cmd_compleatevariable
char *Cvar_CompleteVariable (char *partial)
{
cvar_group_t *grp;
cvar_t *cvar;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check exact match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!strcmp (partial,cvar->name))
return cvar->name;
// check partial match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!Q_strncmp (partial,cvar->name, len))
return cvar->name;
return NULL;
}
*/
/*
============
Cvar_Set
============
*/
cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
{
char *latch=NULL;
if (!var)
return NULL;
if ((var->flags & CVAR_NOSET) && !force)
{
Con_Printf ("variable %s is readonly\n", var->name);
return NULL;
}
if (var->flags & CVAR_SERVEROVERRIDE && !force)
latch = "variable %s is under server control - latched\n";
else if (var->flags & CVAR_LATCH)
latch = "variable %s is latched\n";
else if (var->flags & CVAR_RENDERERLATCH && qrenderer)
latch = "variable %s will be changed after a renderer restart\n";
#ifndef SERVERONLY
else if (var->flags & CVAR_CHEAT && !cls.allow_cheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
else if (var->flags & CVAR_SEMICHEAT && !cls.allow_semicheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
#endif
if (latch && !force)
{
if (cl_warncmd.value)
{
if (var->latched_string)
{ //already latched
if (strcmp(var->latched_string, value))
Con_Printf (latch, var->name);
}
else
{ //new latch
if (strcmp(var->string, value))
Con_Printf (latch, var->name);
}
}
if (var->latched_string && !strcmp(var->latched_string, value)) //no point, this would force the same
return NULL;
if (var->latched_string)
Z_Free(var->latched_string);
if (!strcmp(var->string, value)) //latch to the original value? remove the latch.
{
var->latched_string = NULL;
return NULL;
}
var->latched_string = (char*)Z_Malloc(strlen(value)+1);
strcpy(var->latched_string, value);
return NULL;
}
#ifndef CLIENTONLY
if (var->flags & CVAR_SERVERINFO)
{
Info_SetValueForKey (svs.info, var->name, value, MAX_SERVERINFO_STRING);
SV_SendServerInfoChange(var->name, value);
// SV_BroadcastCommand ("fullserverinfo \"%s\"\n", svs.info);
}
#endif
#ifndef SERVERONLY
if (var->flags & CVAR_USERINFO)
{
Info_SetValueForKey (cls.userinfo, var->name, value, MAX_INFO_STRING);
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3) //q2 just resends the lot. Kinda bad...
{
cls.resendinfo = true;
}
else
#endif
{
CL_SendClientCommand(true, "setinfo \"%s\" \"%s\"\n", var->name, value);
}
}
}
#endif
latch = var->string;
var->string = (char*)Z_Malloc (Q_strlen(value)+1);
Q_strcpy (var->string, value);
var->value = Q_atof (var->string);
if (latch)
{
if (strcmp(latch, value))
var->modified++; //only modified if it changed.
Z_Free (latch); // free the old value string
}
if (var->latched_string) //we may as well have this here.
{
Z_Free(var->latched_string);
var->latched_string = NULL;
}
return var;
}
void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats)
{ //this either unlatches if the cheat type is allowed, or enforces a default for full cheats and blank for semicheats.
//this is clientside only.
//if a value is enforced, it is latched to the old value.
cvar_group_t *grp;
cvar_t *var;
char *latch;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!(var->flags & (CVAR_CHEAT|CVAR_SEMICHEAT)))
continue;
latch = var->latched_string;
var->latched_string = NULL;
if (!latch)
{
latch = var->string;
var->string = NULL;
}
if (var->flags & CVAR_CHEAT)
{
if (!absolutecheats)
Cvar_ForceSet(var, var->defaultstr);
else
Cvar_ForceSet(var, latch);
}
if (var->flags & CVAR_SEMICHEAT)
{
if (!semicheats)
Cvar_ForceSet(var, "");
else
Cvar_ForceSet(var, latch);
}
if (latch)
{
if (!strcmp(var->string, latch))
Z_Free(latch);
else
var->latched_string = latch;
}
}
}
void Cvar_ApplyLatches(int latchflag)
{
cvar_group_t *grp;
cvar_t *var;
int mask = ~0;
if (latchflag == CVAR_SERVEROVERRIDE) //these ones are cleared
mask = ~CVAR_SERVEROVERRIDE;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & latchflag)
{
if (var->latched_string)
{
Cvar_ForceSet(var, var->latched_string);
}
var->flags &= mask;
}
}
}
cvar_t *Cvar_Set (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, false);
}
cvar_t *Cvar_ForceSet (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, true);
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue (cvar_t *var, float value)
{
char val[32];
if (value == (int)value)
sprintf (val, "%i",(int)value); //make it look nicer.
else
sprintf (val, "%f",value);
Cvar_Set (var, val);
}
void Cvar_Free(cvar_t *tbf)
{
cvar_t *var;
cvar_group_t *grp;
if (!(tbf->flags & CVAR_POINTER))
return; //only freeable if it was a pointer to begin with.
for (grp=cvar_groups ; grp ; grp=grp->next)
{
if (grp->cvars == tbf)
{
grp->cvars = tbf->next;
goto unlinked;
}
for (var=grp->cvars ; var->next ; var=var->next)
{
if (var->next == tbf)
{
var->next = tbf->next;
goto unlinked;
}
}
}
unlinked:
Z_Free(tbf->string);
Z_Free(tbf->defaultstr);
if (tbf->latched_string)
Z_Free(tbf->latched_string);
Z_Free(tbf);
}
/*
============
Cvar_RegisterVariable
Adds a freestanding variable to the variable list.
============
*/
void Cvar_Register (cvar_t *variable, const char *groupname)
{
cvar_t *old;
cvar_group_t *group;
char value[512];
// copy the value off, because future sets will Z_Free it
strcpy (value, variable->string);
// check to see if it has already been defined
old = Cvar_FindVar (variable->name);
if (old)
{
if (old->flags & CVAR_POINTER)
{
group = Cvar_GetGroup(groupname);
variable->modified = old->modified;
variable->flags |= old->flags & CVAR_ARCHIVE;
// link the variable in
variable->next = group->cvars;
variable->restriction = old->restriction; //exe registered vars
group->cvars = variable;
// make sure it can be zfreed
variable->string = (char*)Z_Malloc (1);
//cheat prevention - engine set default is the one that stays.
variable->defaultstr = (char*)Z_Malloc (strlen(value)+1); //give it it's default (for server controlled vars and things)
strcpy (variable->defaultstr, value);
// set it through the function to be consistant
if (old->latched_string)
Cvar_SetCore (variable, old->latched_string, true);
else
Cvar_SetCore (variable, old->string, true);
Cvar_Free(old);
return;
}
Con_Printf ("Can't register variable %s, already defined\n", variable->name);
return;
}
// check for overlap with a command
if (Cmd_Exists (variable->name))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
return;
}
group = Cvar_GetGroup(groupname);
// link the variable in
variable->next = group->cvars;
variable->restriction = 0; //exe registered vars
group->cvars = variable;
variable->string = (char*)Z_Malloc (1);
variable->defaultstr = (char*)Z_Malloc (strlen(value)+1); //give it it's default (for server controlled vars and things)
strcpy (variable->defaultstr, value);
// set it through the function to be consistant
Cvar_SetCore (variable, value, true);
}
/*
void Cvar_RegisterVariable (cvar_t *variable)
{
Cvar_Register(variable, NULL);
}
*/
cvar_t *Cvar_Get(const char *name, const char *defaultvalue, int flags, const char *group)
{
cvar_t *var;
var = Cvar_FindVar(name);
if (var)
{
//allow this to change all < cvar_latch values.
//this allows q2 dlls to apply different flags to a cvar without destroying our important ones (like cheat).
var->flags = (var->flags & ~(CVAR_NOSET)) | (flags & (CVAR_NOSET|CVAR_SERVERINFO|CVAR_USERINFO|CVAR_ARCHIVE));
return var;
}
var = (cvar_t*)Z_Malloc(sizeof(cvar_t)+strlen(name)+1);
var->name = (char *)(var+1);
strcpy(var->name, name);
var->string = (char*)defaultvalue;
var->flags = flags|CVAR_POINTER|CVAR_USERCREATED;
Cvar_Register(var, group);
return var;
}
//prevent the client from altering the cvar until they change map or the server resets the var to the default.
void Cvar_LockFromServer(cvar_t *var, const char *str)
{
char *oldlatch;
Con_DPrintf("Server taking control of cvar %s (%s)\n", var->name, str);
var->flags |= CVAR_SERVEROVERRIDE;
oldlatch = var->latched_string;
if (oldlatch) //maintaining control
var->latched_string = NULL;
else //taking control
{
oldlatch = (char*)Z_Malloc(strlen(var->string)+1);
strcpy(oldlatch, var->string);
}
Cvar_SetCore (var, str, true); //will use all, quote included
var->latched_string = oldlatch; //keep track of the original value.
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command (int level)
{
cvar_t *v;
char *str;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v)
return false;
if ((v->restriction?v->restriction:rcon_level.value) > level)
{
Con_Printf ("You do not have the priveledges for %s\n", v->name);
return true;
}
if (v->flags & CVAR_NOTFROMSERVER && Cmd_FromGamecode())
{
Con_Printf ("Server tried setting %s cvar\n", v->name);
return true;
}
// perform a variable print or set
if (Cmd_Argc() == 1)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
if (v->latched_string)
Con_Printf ("Latched as \"%s\"\n", v->latched_string);
Con_Printf("Default: \"%s\"\n", v->defaultstr);
return true;
}
if (Cmd_Argc() == 2)
str = Cmd_Argv(1);
else
str = Cmd_Args();
if (v->flags & CVAR_NOSET)
{
Con_Printf ("Cvar %s may not be set via the console\n", v->name);
return true;
}
#ifndef SERVERONLY
if (Cmd_ExecLevel > RESTRICT_SERVER)
{ //directed at a secondary player.
CL_SendClientCommand(true, "%i setinfo %s \"%s\"", Cmd_ExecLevel - RESTRICT_SERVER-1, v->name, str);
return true;
}
if (v->flags & CVAR_SERVEROVERRIDE)
{
if (Cmd_FromGamecode())
{
if (!strcmp(v->defaultstr, str)) //returning to default
{
v->flags &= ~CVAR_SERVEROVERRIDE;
if (v->latched_string)
str = v->latched_string; //set to the latched
}
else
{
Cvar_LockFromServer(v, str);
return true;
}
}
//let cvar_set latch if needed.
}
else if (Cmd_FromGamecode())
{//it's not latched yet
if (strcmp(v->defaultstr, str))
{ //lock the cvar, unless it's going to it's default value.
Cvar_LockFromServer(v, str);
return true;
}
}
#endif
Cvar_Set (v, str); //will use all, quote included
return true;
}
/*
============
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
void Cvar_WriteVariables (FILE *f, qboolean all)
{
qboolean writtengroupheader;
cvar_group_t *grp;
cvar_t *var;
char *val;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
writtengroupheader = false;
for (var = grp->cvars ; var ; var = var->next)
if (var->flags & CVAR_ARCHIVE || all)
{
if (!writtengroupheader)
{
writtengroupheader = true;
fprintf(f, "\n// %s\n", grp->name);
}
val = var->string; //latched vars should act differently.
if (var->latched_string)
val = var->latched_string;
if (var->flags & CVAR_USERCREATED)
{
if (var->flags & CVAR_ARCHIVE)
fprintf (f, "seta %s \"%s\"\n", var->name, val);
else
fprintf (f, "set %s \"%s\"\n", var->name, val);
}
else
fprintf (f, "%s \"%s\"\n", var->name, val);
}
}
}
void Cvar_Shutdown(void)
{
cvar_t *var;
cvar_group_t *grp;
while(cvar_groups)
{
while(cvar_groups->cvars)
{
var = cvar_groups->cvars;
cvar_groups->cvars = var->next;
Z_Free(var->string);
if (var->flags & CVAR_POINTER)
Z_Free(var);
}
grp = cvar_groups;
cvar_groups = grp->next;
Z_Free(grp);
}
}