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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// gl_vidnt.c -- NT GL vid component
# include "quakedef.h"
# include "glquake.h"
# include "winquake.h"
# include "resource.h"
# include <commctrl.h>
# ifndef CDS_FULLSCREEN
# define CDS_FULLSCREEN 4
# endif
# ifndef WM_XBUTTONDOWN
# define WM_XBUTTONDOWN 0x020B
# define WM_XBUTTONUP 0x020C
# endif
# ifndef MK_XBUTTON1
# define MK_XBUTTON1 0x0020
# define MK_XBUTTON2 0x0040
# endif
# define WINDOW_CLASS_NAME "WinQuake"
# define MAX_MODE_LIST 128
# define VID_ROW_SIZE 3
# define WARP_WIDTH 320
# define WARP_HEIGHT 200
# define MAXWIDTH 10000
# define MAXHEIGHT 10000
# define BASEWIDTH 320
# define BASEHEIGHT 200
typedef enum { MS_WINDOWED , MS_FULLSCREEN , MS_FULLDIB , MS_UNINIT } modestate_t ;
# ifdef AVAIL_DX7
void D3DInitialize ( void ) ;
void d3dSetMode ( int fullscreen , int width , int height , int bpp , int zbpp ) ;
# endif
BOOL bSetupPixelFormat ( HDC hDC ) ;
//qboolean VID_SetWindowedMode (int modenum);
//qboolean VID_SetFullDIBMode (int modenum);
qboolean VID_SetWindowedMode ( rendererstate_t * info ) ; //-1 on bpp or hz for default.
qboolean VID_SetFullDIBMode ( rendererstate_t * info ) ; //-1 on bpp or hz for default.
const char * gl_vendor ;
const char * gl_renderer ;
const char * gl_version ;
const char * gl_extensions ;
qboolean DDActive ;
qboolean scr_skipupdate ;
int gl_canstencil ;
static DEVMODE gdevmode ;
static qboolean vid_initialized = false ;
static qboolean leavecurrentmode = true ;
static qboolean vid_canalttab = false ;
static qboolean vid_wassuspended = false ;
static int windowed_mouse ;
extern qboolean mouseactive ; // from in_win.c
static HICON hIcon ;
extern qboolean vid_isfullscreen ;
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unsigned short origionalgammaramps [ 3 ] [ 256 ] ;
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# ifdef SWQUAKE
extern
# endif
qboolean vid_initializing ;
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extern cvar_t gl_2dscale ;
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qboolean VID_AttachGL ( rendererstate_t * info ) ;
int DIBWidth , DIBHeight ;
RECT WindowRect ;
DWORD WindowStyle , ExWindowStyle ;
HWND mainwindow , dibwindow ;
unsigned char vid_curpal [ 256 * 3 ] ;
float vid_gamma = 1.0 ;
HGLRC baseRC ;
HDC maindc ;
glvert_t glv ;
HWND WINAPI InitializeWindow ( HINSTANCE hInstance , int nCmdShow ) ;
viddef_t vid ; // global video state
//unsigned short d_8to16rgbtable[256];
//unsigned d_8to24rgbtable[256];
//unsigned short d_8to16bgrtable[256];
//unsigned d_8to24bgrtable[256];
float gldepthmin , gldepthmax ;
modestate_t modestate = MS_UNINIT ;
LONG WINAPI GLMainWndProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam ) ;
void GLAppActivate ( BOOL fActive , BOOL minimize ) ;
char * VID_GetModeDescription ( int mode ) ;
void ClearAllStates ( void ) ;
void VID_UpdateWindowStatus ( void ) ;
void GL_Init ( void * ( * getglfunction ) ( char * name ) ) ;
PROC glArrayElementEXT ;
PROC glColorPointerEXT ;
PROC glTexCoordPointerEXT ;
PROC glVertexPointerEXT ;
typedef void ( APIENTRY * lp3DFXFUNC ) ( int , int , int , int , int , const void * ) ;
lp3DFXFUNC glColorTableEXT ;
qboolean is8bit = false ;
qboolean isPermedia = false ;
//====================================
// Note that 0 is MODE_WINDOWED
extern cvar_t vid_mode ;
extern cvar_t _vid_default_mode ;
// Note that 3 is MODE_FULLSCREEN_DEFAULT
extern cvar_t _vid_default_mode_win ;
extern cvar_t vid_wait ;
extern cvar_t vid_nopageflip ;
extern cvar_t _vid_wait_override ;
extern cvar_t vid_stretch_by_2 ;
extern cvar_t _windowed_mouse ;
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extern cvar_t vid_hardwaregamma ;
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extern cvar_t gl_lateswap ;
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int window_center_x , window_center_y , window_x , window_y , window_width , window_height ;
RECT window_rect ;
HMODULE hInstGL = NULL ;
HMODULE hInstwgl = NULL ;
char opengldllname [ MAX_OSPATH ] ;
//just GetProcAddress with a safty net.
void * getglfunc ( char * name )
{
FARPROC proc ;
proc = qwglGetProcAddress ? qwglGetProcAddress ( name ) : NULL ;
if ( ! proc )
{
proc = GetProcAddress ( hInstGL , name ) ;
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TRACE ( ( " dbg: getglfunc: gpa %s: success %i \n " , name , ! ! proc ) ) ;
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return proc ;
}
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TRACE ( ( " dbg: getglfunc: glgpa %s: success %i \n " , name , ! ! proc ) ) ;
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return proc ;
}
void * getwglfunc ( char * name )
{
FARPROC proc ;
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TRACE ( ( " dbg: getwglfunc: %s: getting \n " , name ) ) ;
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proc = GetProcAddress ( hInstGL , name ) ;
if ( ! proc )
{
if ( ! hInstwgl )
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{
TRACE ( ( " dbg: getwglfunc: explicitly loading opengl32.dll \n " , name ) ) ;
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hInstwgl = LoadLibrary ( " opengl32.dll " ) ;
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}
TRACE ( ( " dbg: getwglfunc: %s: wglgetting \n " , name ) ) ;
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proc = GetProcAddress ( hInstwgl , name ) ;
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TRACE ( ( " dbg: getwglfunc: gpa %s: success %i \n " , name , ! ! proc ) ) ;
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if ( ! proc )
Sys_Error ( " GL function %s was not found in %s \n Possibly you do not have a full enough gl implementation " , name , opengldllname ) ;
}
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TRACE ( ( " dbg: getwglfunc: glgpa %s: success %i \n " , name , ! ! proc ) ) ;
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return proc ;
}
HGLRC ( WINAPI * qwglCreateContext ) ( HDC ) ;
BOOL ( WINAPI * qwglDeleteContext ) ( HGLRC ) ;
HGLRC ( WINAPI * qwglGetCurrentContext ) ( VOID ) ;
HDC ( WINAPI * qwglGetCurrentDC ) ( VOID ) ;
PROC ( WINAPI * qwglGetProcAddress ) ( LPCSTR ) ;
BOOL ( WINAPI * qwglMakeCurrent ) ( HDC , HGLRC ) ;
BOOL ( WINAPI * qSwapBuffers ) ( HDC ) ;
BOOL ( WINAPI * qwglSwapIntervalEXT ) ( int ) ;
qboolean GLInitialise ( char * renderer )
{
if ( hInstGL )
FreeModule ( hInstGL ) ;
if ( hInstwgl )
FreeModule ( hInstwgl ) ;
hInstwgl = NULL ;
strcpy ( opengldllname , renderer ) ;
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Con_Printf ( " Loading renderer dll %s \n " , renderer ) ;
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hInstGL = LoadLibrary ( opengldllname ) ;
if ( ! hInstGL )
{
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Con_Printf ( " Couldn't load %s \n " , opengldllname ) ;
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return false ;
}
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Con_DPrintf ( " Loaded renderer dll %s \n " , renderer ) ;
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// windows dependant
qwglCreateContext = ( void * ) getwglfunc ( " wglCreateContext " ) ;
qwglDeleteContext = ( void * ) getwglfunc ( " wglDeleteContext " ) ;
qwglGetCurrentContext = ( void * ) getwglfunc ( " wglGetCurrentContext " ) ;
qwglGetCurrentDC = ( void * ) getwglfunc ( " wglGetCurrentDC " ) ;
qwglGetProcAddress = ( void * ) getwglfunc ( " wglGetProcAddress " ) ;
qwglMakeCurrent = ( void * ) getwglfunc ( " wglMakeCurrent " ) ;
qSwapBuffers = SwapBuffers ;
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TRACE ( ( " dbg: GLInitialise: got wgl funcs \n " ) ) ;
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return true ;
}
// direct draw software compatability stuff
void GLVID_HandlePause ( qboolean pause )
{
}
void GLVID_ForceLockState ( int lk )
{
}
void GLVID_LockBuffer ( void )
{
}
void GLVID_UnlockBuffer ( void )
{
}
int GLVID_ForceUnlockedAndReturnState ( void )
{
return 0 ;
}
void GLD_BeginDirectRect ( int x , int y , qbyte * pbitmap , int width , int height )
{
}
void GLD_EndDirectRect ( int x , int y , int width , int height )
{
}
void CenterWindow ( HWND hWndCenter , int width , int height , BOOL lefttopjustify )
{
// RECT rect;
int CenterX , CenterY ;
CenterX = ( GetSystemMetrics ( SM_CXSCREEN ) - width ) / 2 ;
CenterY = ( GetSystemMetrics ( SM_CYSCREEN ) - height ) / 2 ;
if ( CenterX > CenterY * 2 )
CenterX > > = 1 ; // dual screens
CenterX = ( CenterX < 0 ) ? 0 : CenterX ;
CenterY = ( CenterY < 0 ) ? 0 : CenterY ;
SetWindowPos ( hWndCenter , NULL , CenterX , CenterY , 0 , 0 ,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME ) ;
}
qboolean VID_SetWindowedMode ( rendererstate_t * info )
//qboolean VID_SetWindowedMode (int modenum)
{
int i ;
HDC hdc ;
int lastmodestate , wwidth , wheight ;
RECT rect ;
hdc = GetDC ( NULL ) ;
if ( GetDeviceCaps ( hdc , RASTERCAPS ) & RC_PALETTE )
{
ReleaseDC ( NULL , hdc ) ;
Con_Printf ( " Can't run GL in non-RGB mode \n " ) ;
return false ;
}
ReleaseDC ( NULL , hdc ) ;
lastmodestate = modestate ;
WindowRect . top = WindowRect . left = 0 ;
WindowRect . right = info - > width ;
WindowRect . bottom = info - > height ;
DIBWidth = info - > width ;
DIBHeight = info - > height ;
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX ;
ExWindowStyle = 0 ;
WindowStyle | = WS_SIZEBOX | WS_MAXIMIZEBOX ;
rect = WindowRect ;
AdjustWindowRectEx ( & rect , WindowStyle , FALSE , 0 ) ;
wwidth = rect . right - rect . left ;
wheight = rect . bottom - rect . top ;
// Create the DIB window
dibwindow = CreateWindowEx (
ExWindowStyle ,
WINDOW_CLASS_NAME ,
" FTE QuakeWorld " ,
WindowStyle ,
rect . left , rect . top ,
wwidth ,
wheight ,
NULL ,
NULL ,
global_hInstance ,
NULL ) ;
if ( ! dibwindow )
{
Con_Printf ( " Couldn't create DIB window " ) ;
return false ;
}
// Center and show the DIB window
CenterWindow ( dibwindow , WindowRect . right - WindowRect . left ,
WindowRect . bottom - WindowRect . top , false ) ;
ShowWindow ( dibwindow , SW_SHOWDEFAULT ) ;
UpdateWindow ( dibwindow ) ;
modestate = MS_WINDOWED ;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC ( dibwindow ) ;
PatBlt ( hdc , 0 , 0 , WindowRect . right , WindowRect . bottom , BLACKNESS ) ;
ReleaseDC ( dibwindow , hdc ) ;
if ( ( i = COM_CheckParm ( " -conwidth " ) ) ! = 0 )
vid . conwidth = Q_atoi ( com_argv [ i + 1 ] ) ;
else
{
vid . conwidth = 640 ;
gl_2dscale . modified = true ;
}
vid . conwidth & = 0xfff8 ; // make it a multiple of eight
if ( vid . conwidth < 320 )
vid . conwidth = 320 ;
// pick a conheight that matches with correct aspect
vid . conheight = vid . conwidth * 3 / 4 ;
if ( ( i = COM_CheckParm ( " -conheight " ) ) ! = 0 )
vid . conheight = Q_atoi ( com_argv [ i + 1 ] ) ;
if ( vid . conheight < 200 )
vid . conheight = 200 ;
if ( vid . conheight > info - > height )
vid . conheight = info - > height ;
if ( vid . conwidth > info - > width )
vid . conwidth = info - > width ;
vid . width = vid . conwidth ;
vid . height = vid . conheight ;
vid . numpages = 2 ;
mainwindow = dibwindow ;
vid_isfullscreen = false ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) TRUE , ( LPARAM ) hIcon ) ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) FALSE , ( LPARAM ) hIcon ) ;
return true ;
}
qboolean VID_SetFullDIBMode ( rendererstate_t * info )
{
int i ;
HDC hdc ;
int lastmodestate , wwidth , wheight ;
RECT rect ;
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if ( leavecurrentmode & & Q_strcasecmp ( info - > glrenderer , " D3D " ) ) //don't do this with d3d - d3d should set it's own video mode.
{ //make windows change res.
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gdevmode . dmFields = DM_PELSWIDTH | DM_PELSHEIGHT ;
if ( info - > bpp )
gdevmode . dmFields | = DM_BITSPERPEL ;
if ( info - > rate )
gdevmode . dmFields | = DM_DISPLAYFREQUENCY ;
gdevmode . dmBitsPerPel = info - > bpp ;
gdevmode . dmDisplayFrequency = info - > rate ;
gdevmode . dmPelsWidth = info - > width ;
gdevmode . dmPelsHeight = info - > height ;
gdevmode . dmSize = sizeof ( gdevmode ) ;
if ( ChangeDisplaySettings ( & gdevmode , CDS_FULLSCREEN ) ! = DISP_CHANGE_SUCCESSFUL )
{
Con_SafePrintf ( ( gdevmode . dmFields & DM_DISPLAYFREQUENCY ) ? " Windows rejected mode %i*%i*%i*%i \n " : " Windows rejected mode %i*%i*%i \n " , gdevmode . dmPelsWidth , gdevmode . dmPelsHeight , gdevmode . dmBitsPerPel , gdevmode . dmDisplayFrequency ) ;
return false ;
}
}
lastmodestate = modestate ;
modestate = MS_FULLDIB ;
WindowRect . top = WindowRect . left = 0 ;
WindowRect . right = info - > width ;
WindowRect . bottom = info - > height ;
DIBWidth = info - > width ;
DIBHeight = info - > height ;
WindowStyle = WS_POPUP ;
ExWindowStyle = 0 ;
rect = WindowRect ;
AdjustWindowRectEx ( & rect , WindowStyle , FALSE , 0 ) ;
wwidth = rect . right - rect . left ;
wheight = rect . bottom - rect . top ;
// Create the DIB window
dibwindow = CreateWindowEx (
ExWindowStyle ,
WINDOW_CLASS_NAME ,
" FTE QuakeWorld " ,
WindowStyle ,
rect . left , rect . top ,
wwidth ,
wheight ,
NULL ,
NULL ,
global_hInstance ,
NULL ) ;
if ( ! dibwindow )
Sys_Error ( " Couldn't create DIB window " ) ;
ShowWindow ( dibwindow , SW_SHOWDEFAULT ) ;
UpdateWindow ( dibwindow ) ;
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC ( dibwindow ) ;
PatBlt ( hdc , 0 , 0 , WindowRect . right , WindowRect . bottom , BLACKNESS ) ;
ReleaseDC ( dibwindow , hdc ) ;
if ( ( i = COM_CheckParm ( " -conwidth " ) ) ! = 0 )
vid . conwidth = Q_atoi ( com_argv [ i + 1 ] ) ;
else
vid . conwidth = 640 ;
vid . conwidth & = 0xfff8 ; // make it a multiple of eight
if ( vid . conwidth < 320 )
vid . conwidth = 320 ;
// pick a conheight that matches with correct aspect
vid . conheight = vid . conwidth * 3 / 4 ;
if ( ( i = COM_CheckParm ( " -conheight " ) ) ! = 0 )
vid . conheight = Q_atoi ( com_argv [ i + 1 ] ) ;
if ( vid . conheight < 200 )
vid . conheight = 200 ;
if ( vid . conheight > info - > height )
vid . conheight = info - > height ;
if ( vid . conwidth > info - > width )
vid . conwidth = info - > width ;
vid . width = vid . conwidth ;
vid . height = vid . conheight ;
vid . numpages = 2 ;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0 ;
window_y = 0 ;
vid_isfullscreen = true ;
mainwindow = dibwindow ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) TRUE , ( LPARAM ) hIcon ) ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) FALSE , ( LPARAM ) hIcon ) ;
return true ;
}
int GLVID_SetMode ( rendererstate_t * info , unsigned char * palette )
{
int temp ;
qboolean stat ;
MSG msg ;
// HDC hdc;
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TRACE ( ( " dbg: GLVID_SetMode \n " ) ) ;
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// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading ;
scr_disabled_for_loading = true ;
CDAudio_Pause ( ) ;
// Set either the fullscreen or windowed mode
if ( ! info - > fullscreen )
{
if ( _windowed_mouse . value & & ( key_dest = = key_game | | key_dest = = key_menu ) )
{
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TRACE ( ( " dbg: GLVID_SetMode: VID_SetWindowedMode \n " ) ) ;
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stat = VID_SetWindowedMode ( info ) ;
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
}
else
{
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
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TRACE ( ( " dbg: GLVID_SetMode: VID_SetWindowedMode 2 \n " ) ) ;
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stat = VID_SetWindowedMode ( info ) ;
}
}
else
{
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TRACE ( ( " dbg: GLVID_SetMode: VID_SetFullDIBMode \n " ) ) ;
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stat = VID_SetFullDIBMode ( info ) ;
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
}
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if ( ! stat )
{
TRACE ( ( " dbg: GLVID_SetMode: VID_Set... failed \n " ) ) ;
return false ;
}
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window_width = DIBWidth ;
window_height = DIBHeight ;
VID_UpdateWindowStatus ( ) ;
CDAudio_Resume ( ) ;
scr_disabled_for_loading = temp ;
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow ( mainwindow ) ;
VID_SetPalette ( palette ) ;
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) )
{
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
Sleep ( 100 ) ;
SetWindowPos ( mainwindow , HWND_TOP , 0 , 0 , 0 , 0 ,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS ) ;
SetForegroundWindow ( mainwindow ) ;
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ( ) ;
GLVID_SetPalette ( palette ) ;
vid . recalc_refdef = 1 ;
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maindc = GetDC ( mainwindow ) ;
GetDeviceGammaRamp ( maindc , origionalgammaramps ) ;
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TRACE ( ( " dbg: GLVID_SetMode: attaching gl \n " ) ) ;
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if ( ! VID_AttachGL ( info ) )
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{
TRACE ( ( " dbg: GLVID_SetMode: attaching gl failed \n " ) ) ;
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return false ;
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}
TRACE ( ( " dbg: GLVID_SetMode: attaching gl okay \n " ) ) ;
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return true ;
}
void VID_UnSetMode ( void )
{
HGLRC hRC ;
HDC hDC = NULL ;
if ( mainwindow & & vid_initialized )
{
GLAppActivate ( false , false ) ;
vid_canalttab = false ;
if ( qwglGetCurrentContext )
{
hRC = qwglGetCurrentContext ( ) ;
hDC = qwglGetCurrentDC ( ) ;
qwglMakeCurrent ( NULL , NULL ) ;
if ( hRC )
qwglDeleteContext ( hRC ) ;
}
qwglGetCurrentContext = NULL ;
if ( hDC & & dibwindow )
ReleaseDC ( dibwindow , hDC ) ;
if ( modestate = = MS_FULLDIB )
ChangeDisplaySettings ( NULL , 0 ) ;
if ( maindc & & dibwindow )
ReleaseDC ( dibwindow , maindc ) ;
}
if ( mainwindow )
{
dibwindow = NULL ;
// SendMessage(mainwindow, WM_CLOSE, 0, 0);
DestroyWindow ( mainwindow ) ;
mainwindow = NULL ;
}
if ( hInstGL )
{
FreeLibrary ( hInstGL ) ;
hInstGL = NULL ;
}
}
/*
= = = = = = = = = = = = = = = =
VID_UpdateWindowStatus
= = = = = = = = = = = = = = = =
*/
void VID_UpdateWindowStatus ( void )
{
window_rect . left = window_x ;
window_rect . top = window_y ;
window_rect . right = window_x + window_width ;
window_rect . bottom = window_y + window_height ;
window_center_x = ( window_rect . left + window_rect . right ) / 2 ;
window_center_y = ( window_rect . top + window_rect . bottom ) / 2 ;
IN_UpdateClipCursor ( ) ;
}
//====================================
qboolean VID_AttachGL ( rendererstate_t * info )
{ //make sure we can get a valid renderer.
do
{
# ifdef AVAIL_DX7
if ( ! Q_strcasecmp ( info - > glrenderer , " D3D " ) )
{
extern cvar_t gl_ztrick ;
int zbpp = info - > bpp > 16 ? 24 : 16 ;
gl_canstencil = false ;
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TRACE ( ( " dbg: VID_AttachGL: D3DInitialize \n " ) ) ;
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D3DInitialize ( ) ; //replacement of GLInitialise, to get the function pointers set up.
if ( COM_CheckParm ( " -zbpp " ) )
{
zbpp = Q_atoi ( com_argv [ COM_CheckParm ( " -zbpp " ) + 1 ] ) ;
}
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TRACE ( ( " dbg: VID_AttachGL: d3dSetMode \n " ) ) ;
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d3dSetMode ( info - > fullscreen , info - > width , info - > height , info - > bpp , zbpp ) ; //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
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gl_ztrickdisabled | = 2 ; //ztrick does funny things.
Cvar_Set ( & gl_ztrick , " 0 " ) ;
maindc = GetDC ( mainwindow ) ;
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Con_Printf ( S_COLOR_GREEN " OpenGL to Direct3D wrapper enabled \n " ) ; //green to make it show.
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break ;
}
# endif
gl_ztrickdisabled & = ~ 2 ;
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TRACE ( ( " dbg: VID_AttachGL: GLInitialise \n " ) ) ;
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if ( GLInitialise ( info - > glrenderer ) )
{
maindc = GetDC ( mainwindow ) ;
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TRACE ( ( " dbg: VID_AttachGL: bSetupPixelFormat \n " ) ) ;
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bSetupPixelFormat ( maindc ) ;
break ;
}
if ( ! stricmp ( info - > glrenderer , " opengl32.dll " ) | | ! stricmp ( info - > glrenderer , " opengl32 " ) ) //go for windows system dir if we failed with the default. Should help to avoid the 3dfx problem.
{
char systemgl [ MAX_OSPATH + 1 ] ;
GetSystemDirectory ( systemgl , sizeof ( systemgl ) - 1 ) ;
strncat ( systemgl , " \\ " , sizeof ( systemgl ) - 1 ) ;
strncat ( systemgl , info - > glrenderer , sizeof ( systemgl ) - 1 ) ;
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TRACE ( ( " dbg: VID_AttachGL: GLInitialise (system dir specific) \n " ) ) ;
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if ( GLInitialise ( systemgl ) )
{
maindc = GetDC ( mainwindow ) ;
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TRACE ( ( " dbg: VID_AttachGL: bSetupPixelFormat \n " ) ) ;
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bSetupPixelFormat ( maindc ) ;
break ;
}
}
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TRACE ( ( " dbg: VID_AttachGL: failed to find a valid dll \n " ) ) ;
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return false ;
} while ( 1 ) ;
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TRACE ( ( " dbg: VID_AttachGL: qwglCreateContext \n " ) ) ;
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baseRC = qwglCreateContext ( maindc ) ;
if ( ! baseRC )
{
Con_SafePrintf ( S_COLOR_RED " Could not initialize GL (wglCreateContext failed). \n \n Make sure you in are 65535 color mode, and try running -window. \n " ) ; //green to make it show.
return false ;
}
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TRACE ( ( " dbg: VID_AttachGL: qwglMakeCurrent \n " ) ) ;
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if ( ! qwglMakeCurrent ( maindc , baseRC ) )
{
Con_SafePrintf ( S_COLOR_RED " wglMakeCurrent failed \n " ) ; //green to make it show.
return false ;
}
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TRACE ( ( " dbg: VID_AttachGL: GL_Init \n " ) ) ;
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GL_Init ( getglfunc ) ;
qwglSwapIntervalEXT = getglfunc ( " wglSwapIntervalEXT " ) ;
if ( qwglSwapIntervalEXT & & _vid_wait_override . value > = 0 )
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{
TRACE ( ( " dbg: VID_AttachGL: qwglSwapIntervalEXT \n " ) ) ;
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qwglSwapIntervalEXT ( _vid_wait_override . value ) ;
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}
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_vid_wait_override . modified = false ;
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TRACE ( ( " dbg: VID_AttachGL: qSwapBuffers \n " ) ) ;
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glClearColor ( 0 , 0 , 0 , 0 ) ;
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glClear ( GL_COLOR_BUFFER_BIT ) ;
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qSwapBuffers ( maindc ) ;
return true ;
}
/*
= = = = = = = = = = = = = = = = =
GL_BeginRendering
= = = = = = = = = = = = = = = = =
*/
void GL_BeginRendering ( int * x , int * y , int * width , int * height )
{
* x = * y = 0 ;
* width = WindowRect . right - WindowRect . left ;
* height = WindowRect . bottom - WindowRect . top ;
// if (!wglMakeCurrent( maindc, baseRC ))
// Sys_Error ("wglMakeCurrent failed");
// glViewport (*x, *y, *width, *height);
}
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qboolean screenflush ;
void GL_DoSwap ( void )
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{
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if ( ! screenflush )
return ;
screenflush = 0 ;
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if ( ! scr_skipupdate | | block_drawing )
qSwapBuffers ( maindc ) ;
if ( _vid_wait_override . modified & & qwglSwapIntervalEXT & & _vid_wait_override . value > = 0 )
{
qwglSwapIntervalEXT ( _vid_wait_override . value ) ;
_vid_wait_override . modified = false ;
}
// handle the mouse state when windowed if that's changed
if ( modestate = = MS_WINDOWED )
{
if ( ! _windowed_mouse . value ) {
if ( windowed_mouse ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
windowed_mouse = false ;
}
} else {
windowed_mouse = true ;
if ( key_dest = = key_game & & ! mouseactive & & ActiveApp ) {
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
} else if ( mouseactive & & key_dest ! = key_game ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
}
}
}
}
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void GL_EndRendering ( void )
{
screenflush = true ;
if ( ! gl_lateswap . value )
GL_DoSwap ( ) ;
}
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void GLVID_SetPalette ( unsigned char * palette )
{
qbyte * pal ;
unsigned r , g , b ;
unsigned v ;
unsigned short i ;
unsigned * table ;
extern qbyte gammatable [ 256 ] ;
//
// 8 8 8 encoding
//
pal = palette ;
table = d_8to24rgbtable ;
for ( i = 0 ; i < 256 ; i + + )
{
r = gammatable [ pal [ 0 ] ] ;
g = gammatable [ pal [ 1 ] ] ;
b = gammatable [ pal [ 2 ] ] ;
pal + = 3 ;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = ( 255 < < 24 ) + ( r < < 0 ) + ( g < < 8 ) + ( b < < 16 ) ;
* table + + = v ;
}
d_8to24rgbtable [ 255 ] & = 0xffffff ; // 255 is transparent
}
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extern gammaworks ;
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void GLVID_ShiftPalette ( unsigned char * palette )
{
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extern unsigned short ramps [ 3 ] [ 256 ] ;
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// VID_SetPalette (palette);
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if ( ActiveApp & & vid_hardwaregamma . value ) //this is needed because ATI drivers don't work properly (or when task-switched out).
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{
if ( gammaworks )
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
SetDeviceGammaRamp ( maindc , ramps ) ;
return ;
}
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gammaworks = ! ! SetDeviceGammaRamp ( maindc , ramps ) ;
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}
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else
gammaworks = false ;
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}
void VID_SetDefaultMode ( void )
{
IN_DeactivateMouse ( ) ;
}
void GLVID_Shutdown ( void )
{
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SetDeviceGammaRamp ( maindc , origionalgammaramps ) ;
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gammaworks = false ;
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2004-08-22 22:29:09 +00:00
VID_UnSetMode ( ) ;
}
//==========================================================================
BOOL bSetupPixelFormat ( HDC hDC )
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof ( PIXELFORMATDESCRIPTOR ) , // size of this pfd
1 , // version number
PFD_DRAW_TO_WINDOW // support window
| PFD_SUPPORT_OPENGL // support OpenGL
| PFD_DOUBLEBUFFER , // double buffered
PFD_TYPE_RGBA , // RGBA type
24 , // 24-bit color depth
0 , 0 , 0 , 0 , 0 , 0 , // color bits ignored
0 , // no alpha buffer
0 , // shift bit ignored
0 , // no accumulation buffer
0 , 0 , 0 , 0 , // accum bits ignored
32 , // 32-bit z-buffer
8 , // stencil buffer
0 , // no auxiliary buffer
PFD_MAIN_PLANE , // main layer
0 , // reserved
0 , 0 , 0 // layer masks ignored
} ;
int pixelformat ;
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TRACE ( ( " dbg: bSetupPixelFormat: ChoosePixelFormat \n " ) ) ;
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if ( ( pixelformat = ChoosePixelFormat ( hDC , & pfd ) ) )
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{
TRACE ( ( " dbg: ChoosePixelFormat 1: worked \n " ) ) ;
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if ( SetPixelFormat ( hDC , pixelformat , & pfd ) )
{
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TRACE ( ( " dbg: bSetupPixelFormat: we can use the stencil buffer. woot \n " ) ) ;
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gl_canstencil = pfd . cStencilBits ;
return TRUE ;
}
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}
TRACE ( ( " dbg: ChoosePixelFormat 1: no stencil buffer for us \n " ) ) ;
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pfd . cStencilBits = 0 ;
gl_canstencil = false ;
if ( ( pixelformat = ChoosePixelFormat ( hDC , & pfd ) ) = = 0 )
{
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Con_Printf ( " bSetupPixelFormat: ChoosePixelFormat failed \n " ) ;
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return FALSE ;
}
if ( SetPixelFormat ( hDC , pixelformat , & pfd ) = = FALSE )
{
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Con_Printf ( " bSetupPixelFormat: SetPixelFormat failed \n " ) ;
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return FALSE ;
}
return TRUE ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MAIN WINDOW
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = =
ClearAllStates
= = = = = = = = = = = = = = = =
*/
void ClearAllStates ( void )
{
int i ;
// send an up event for each key, to make sure the server clears them all
for ( i = 0 ; i < 256 ; i + + )
{
Key_Event ( i , false ) ;
}
Key_ClearStates ( ) ;
IN_ClearStates ( ) ;
}
void GLAppActivate ( BOOL fActive , BOOL minimize )
/****************************************************************************
*
* Function : AppActivate
* Parameters : fActive - True if app is activating
*
* Description : If the application is activating , then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly .
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
{
static BOOL sound_active ;
ActiveApp = fActive ;
Minimized = minimize ;
// enable/disable sound on focus gain/loss
if ( ! ActiveApp & & sound_active )
{
S_BlockSound ( ) ;
sound_active = false ;
}
else if ( ActiveApp & & ! sound_active )
{
S_UnblockSound ( ) ;
sound_active = true ;
}
if ( fActive )
{
if ( modestate = = MS_FULLDIB )
{
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
if ( vid_canalttab & & vid_wassuspended ) {
vid_wassuspended = false ;
ChangeDisplaySettings ( & gdevmode , CDS_FULLSCREEN ) ;
ShowWindow ( mainwindow , SW_SHOWNORMAL ) ;
// Fix for alt-tab bug in NVidia drivers
MoveWindow ( mainwindow , 0 , 0 , gdevmode . dmPelsWidth , gdevmode . dmPelsHeight , false ) ;
}
}
else if ( ( modestate = = MS_WINDOWED ) & & _windowed_mouse . value & & ( key_dest = = key_game | | key_dest = = key_menu ) )
{
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
}
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v_gamma . modified = true ; //so that we can start doing palette flashes and things
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}
if ( ! fActive )
{
if ( modestate = = MS_FULLDIB )
{
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
if ( vid_canalttab ) {
ChangeDisplaySettings ( NULL , 0 ) ;
vid_wassuspended = true ;
}
}
else if ( ( modestate = = MS_WINDOWED ) & & _windowed_mouse . value )
{
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
}
2004-10-01 02:19:17 +00:00
v_gamma . modified = true ; //wham bam thanks.
SetDeviceGammaRamp ( maindc , origionalgammaramps ) ;
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gammaworks = false ;
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}
}
/* main window procedure */
LONG WINAPI GLMainWndProc (
HWND hWnd ,
UINT uMsg ,
WPARAM wParam ,
LPARAM lParam )
{
LONG lRet = 1 ;
int fActive , fMinimized , temp ;
extern unsigned int uiWheelMessage ;
if ( uMsg = = uiWheelMessage )
uMsg = WM_MOUSEWHEEL ;
switch ( uMsg )
{
case WM_KILLFOCUS :
if ( modestate = = MS_FULLDIB )
ShowWindow ( mainwindow , SW_SHOWMINNOACTIVE ) ;
break ;
case WM_CREATE :
break ;
case WM_MOVE :
window_x = ( int ) LOWORD ( lParam ) ;
window_y = ( int ) HIWORD ( lParam ) ;
VID_UpdateWindowStatus ( ) ;
break ;
case WM_KEYDOWN :
case WM_SYSKEYDOWN :
if ( ! vid_initializing )
Key_Event ( MapKey ( lParam ) , true ) ;
break ;
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case WM_KEYUP :
case WM_SYSKEYUP :
if ( ! vid_initializing )
Key_Event ( MapKey ( lParam ) , false ) ;
break ;
case WM_SYSCHAR :
// keep Alt-Space from happening
break ;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN :
case WM_LBUTTONUP :
case WM_RBUTTONDOWN :
case WM_RBUTTONUP :
case WM_MBUTTONDOWN :
case WM_MBUTTONUP :
case WM_MOUSEMOVE :
case WM_XBUTTONDOWN :
case WM_XBUTTONUP :
temp = 0 ;
if ( wParam & MK_LBUTTON )
temp | = 1 ;
if ( wParam & MK_RBUTTON )
temp | = 2 ;
if ( wParam & MK_MBUTTON )
temp | = 4 ;
if ( wParam & MK_XBUTTON1 )
temp | = 8 ;
if ( wParam & MK_XBUTTON2 )
temp | = 16 ;
if ( ! vid_initializing )
IN_MouseEvent ( temp ) ;
break ;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
case WM_MOUSEWHEEL :
if ( ! vid_initializing )
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{
if ( ( short ) HIWORD ( wParam ) > 0 )
{
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Key_Event ( K_MWHEELUP , true ) ;
Key_Event ( K_MWHEELUP , false ) ;
2004-09-13 04:16:52 +00:00
}
else
{
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Key_Event ( K_MWHEELDOWN , true ) ;
Key_Event ( K_MWHEELDOWN , false ) ;
}
2004-09-13 04:16:52 +00:00
}
2004-08-22 22:29:09 +00:00
break ;
case WM_SIZE :
if ( ! vid_initializing )
{
WindowRect . right = ( ( short * ) & lParam ) [ 0 ] - WindowRect . left ;
WindowRect . bottom = ( ( short * ) & lParam ) [ 1 ] - WindowRect . top ;
2004-09-24 04:42:10 +00:00
2004-10-03 09:46:00 +00:00
if ( modestate ! = MS_FULLDIB ) //fullscreen doesn't have the RIGHT to respond to this. Apply to the Court of M$ if you want this changed...
{
gl_2dscale . modified = true ;
}
2004-08-22 22:29:09 +00:00
}
break ;
case WM_CLOSE :
if ( ! vid_initializing )
if ( MessageBox ( mainwindow , " Are you sure you want to quit? " , " Confirm Exit " ,
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) = = IDYES )
{
Sys_Quit ( ) ;
}
break ;
case WM_ACTIVATE :
fActive = LOWORD ( wParam ) ;
fMinimized = ( BOOL ) HIWORD ( wParam ) ;
GLAppActivate ( ! ( fActive = = WA_INACTIVE ) , fMinimized ) ;
if ( modestate = = MS_FULLDIB )
ShowWindow ( mainwindow , SW_SHOWNORMAL ) ;
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ( ) ;
break ;
case WM_DESTROY :
{
if ( dibwindow )
DestroyWindow ( dibwindow ) ;
}
break ;
case MM_MCINOTIFY :
lRet = CDAudio_MessageHandler ( hWnd , uMsg , wParam , lParam ) ;
break ;
case WM_MWHOOK :
if ( ! vid_initializing )
MW_Hook_Message ( lParam ) ;
break ;
default :
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc ( hWnd , uMsg , wParam , lParam ) ;
break ;
}
/* return 1 if handled message, 0 if not */
return lRet ;
}
qboolean GLVID_Is8bit ( ) {
return is8bit ;
}
# define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
void VID_Init8bitPalette ( )
{
// Check for 8bit Extensions and initialize them.
int i ;
char thePalette [ 256 * 3 ] ;
char * oldPalette , * newPalette ;
glColorTableEXT = ( void * ) qwglGetProcAddress ( " glColorTableEXT " ) ;
if ( ! glColorTableEXT | | strstr ( gl_extensions , " GL_EXT_shared_texture_palette " ) | |
COM_CheckParm ( " -no8bit " ) )
return ;
Con_SafePrintf ( " 8-bit GL extensions enabled. \n " ) ;
glEnable ( GL_SHARED_TEXTURE_PALETTE_EXT ) ;
oldPalette = ( char * ) d_8to24rgbtable ; //d_8to24table3dfx;
newPalette = thePalette ;
for ( i = 0 ; i < 256 ; i + + ) {
* newPalette + + = * oldPalette + + ;
* newPalette + + = * oldPalette + + ;
* newPalette + + = * oldPalette + + ;
oldPalette + + ;
}
glColorTableEXT ( GL_SHARED_TEXTURE_PALETTE_EXT , GL_RGB , 256 , GL_RGB , GL_UNSIGNED_BYTE ,
( void * ) thePalette ) ;
is8bit = TRUE ;
}
static void Check_Gamma ( unsigned char * pal , float usegammaval )
{
// float f, inf;
// unsigned char palette[768];
// int i;
/*
if ( usegammaval )
vid_gamma = usegammaval ;
else if ( ( i = COM_CheckParm ( " -gamma " ) ) = = 0 ) {
if ( ( gl_renderer & & strstr ( gl_renderer , " Voodoo " ) ) | |
( gl_vendor & & strstr ( gl_vendor , " 3Dfx " ) ) )
vid_gamma = 1 ;
else
vid_gamma = 0.7 ; // default to 0.7 on non-3dfx hardware
} else
vid_gamma = Q_atof ( com_argv [ i + 1 ] ) ;
for ( i = 0 ; i < 768 ; i + + )
{
f = pow ( ( pal [ i ] + 1 ) / 256.0 , vid_gamma ) ;
inf = f * 255 + 0.5 ;
if ( inf < 0 )
inf = 0 ;
if ( inf > 255 )
inf = 255 ;
palette [ i ] = inf ;
}
memcpy ( pal , palette , sizeof ( palette ) ) ;
*/
}
void GLVID_DeInit ( void )
{
GLVID_Shutdown ( ) ;
UnregisterClass ( WINDOW_CLASS_NAME , global_hInstance ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
VID_Init
= = = = = = = = = = = = = = = = = = =
*/
qboolean GLVID_Init ( rendererstate_t * info , unsigned char * palette )
{
// qbyte *ptmp;
DEVMODE devmode ;
WNDCLASS wc ;
memset ( & devmode , 0 , sizeof ( devmode ) ) ;
/* Register the frame class */
wc . style = 0 ;
wc . lpfnWndProc = ( WNDPROC ) GLMainWndProc ;
wc . cbClsExtra = 0 ;
wc . cbWndExtra = 0 ;
wc . hInstance = global_hInstance ;
wc . hIcon = 0 ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . hbrBackground = NULL ;
wc . lpszMenuName = 0 ;
wc . lpszClassName = WINDOW_CLASS_NAME ;
if ( ! RegisterClass ( & wc ) )
2004-10-07 13:13:15 +00:00
{
Con_Print ( " ^1Couldn't register window class \n " ) ;
return false ;
}
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hIcon = LoadIcon ( global_hInstance , MAKEINTRESOURCE ( IDI_ICON2 ) ) ;
vid_initialized = false ;
vid_initializing = true ;
vid . maxwarpwidth = WARP_WIDTH ;
vid . maxwarpheight = WARP_HEIGHT ;
vid . colormap = host_colormap ;
2004-09-20 23:25:38 +00:00
if ( hwnd_dialog )
DestroyWindow ( hwnd_dialog ) ;
2004-08-22 22:29:09 +00:00
Check_Gamma ( palette , 0 ) ;
VID_SetPalette ( palette ) ;
if ( ! GLVID_SetMode ( info , palette ) )
{
VID_UnSetMode ( ) ;
return false ;
}
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ( ) ;
vid_canalttab = true ;
S_Restart_f ( ) ;
vid_initialized = true ;
vid_initializing = false ;
return true ;
}