fixing gl_2dscale bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@287 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 4 deletions
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@ -665,8 +665,6 @@ void VID_UpdateWindowStatus (void)
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window_center_y = (window_rect.top + window_rect.bottom) / 2;
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IN_UpdateClipCursor ();
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gl_2dscale.modified = true;
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}
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@ -981,7 +979,6 @@ void GLAppActivate(BOOL fActive, BOOL minimize)
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// Fix for alt-tab bug in NVidia drivers
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MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
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}
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gl_2dscale.modified = true;
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}
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else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
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{
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@ -1120,7 +1117,10 @@ LONG WINAPI GLMainWndProc (
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WindowRect.right = ((short*)&lParam)[0] - WindowRect.left;
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WindowRect.bottom = ((short*)&lParam)[1] - WindowRect.top;
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gl_2dscale.modified = true;
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if (modestate != MS_FULLDIB) //fullscreen doesn't have the RIGHT to respond to this. Apply to the Court of M$ if you want this changed...
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{
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gl_2dscale.modified = true;
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}
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}
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break;
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