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# include "quakedef.h"
# include "com_mesh.h"
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# ifdef __F16C__
# ifdef _MSC_VER
# include <intrin.h>
# else
# include <x86intrin.h>
# endif
# endif
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//small helper to aid compiling.
# if defined(SKELETALMODELS) || defined(MD3MODELS)
# define SKELORTAGS
# endif
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qboolean r_loadbumpmapping ;
extern cvar_t r_noframegrouplerp ;
cvar_t r_lerpmuzzlehack = CVARF ( " r_lerpmuzzlehack " , " 1 " , CVAR_ARCHIVE ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
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static void QDECL r_meshpitch_callback ( cvar_t * var , char * oldvalue )
{
if ( ! strcmp ( var - > string , " -1 " ) | | ! strcmp ( var - > string , " 1 " ) )
return ;
if ( var - > value < = 0 )
Cvar_ForceSet ( var , " -1 " ) ;
else
Cvar_ForceSet ( var , " 1 " ) ;
}
# ifdef NOLEGACY
cvar_t r_meshpitch = CVARCD ( " r_meshpitch " , " 1 " , r_meshpitch_callback , " Specifies the direction of the pitch angle on mesh models formats, also affects gamecode, so do not change from its default. " ) ;
# else
cvar_t r_meshpitch = CVARCD ( " r_meshpitch " , " -1 " , r_meshpitch_callback , " Specifies the direction of the pitch angle on mesh models formats, Quake compatibility requires -1. " ) ;
# endif
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# ifndef SERVERONLY
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static void Mod_UpdateCRC ( void * ctx , void * data , size_t a , size_t b )
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{
char st [ 40 ] ;
Q_snprintfz ( st , sizeof ( st ) , " %d " , ( int ) a ) ;
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if ( strcmp ( st , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , ctx ) ) )
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{
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InfoBuf_SetKey ( & cls . userinfo [ 0 ] , ctx , st ) ;
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if ( cls . state > = ca_connected & & ( cls . protocol = = CP_QUAKEWORLD | | ( cls . fteprotocolextensions2 & PEXT2_PREDINFO ) ) )
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CL_SendClientCommand ( true , " setinfo %s %s " , ( char * ) ctx , st ) ;
}
}
# endif
//Common loader function.
void Mod_DoCRC ( model_t * mod , char * buffer , int buffersize )
{
# ifndef SERVERONLY
//we've got to have this bit
if ( mod - > engineflags & MDLF_DOCRC )
{
unsigned short crc ;
qbyte * p ;
int len ;
QCRC_Init ( & crc ) ;
for ( len = buffersize , p = buffer ; len ; len - - , p + + )
QCRC_ProcessByte ( & crc , * p ) ;
COM_AddWork ( WG_MAIN , Mod_UpdateCRC , ( mod - > engineflags & MDLF_PLAYER ) ? pmodel_name : emodel_name , NULL , crc , 0 ) ;
if ( ! ( mod - > engineflags & MDLF_PLAYER ) )
{ //eyes
mod - > tainted = ( crc ! = 6967 ) ;
}
}
# endif
}
extern cvar_t gl_part_flame , r_fullbrightSkins , r_fb_models ;
extern cvar_t r_noaliasshadows ;
extern cvar_t r_skin_overlays ;
extern cvar_t mod_md3flags ;
typedef struct
{
char * name ;
float furthestallowedextremety ; //this field is the combined max-min square, added together
//note that while this allows you to move models about a little, you cannot resize the visible part
} clampedmodel_t ;
//these should be rounded up slightly.
//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
clampedmodel_t clampedmodel [ ] = {
{ " maps/b_bh100.bsp " , 3440 } ,
{ " progs/player.mdl " , 22497 } ,
{ " progs/eyes.mdl " , 755 } ,
{ " progs/gib1.mdl " , 374 } ,
{ " progs/gib2.mdl " , 1779 } ,
{ " progs/gib3.mdl " , 2066 } ,
{ " progs/bolt2.mdl " , 1160 } ,
{ " progs/end1.mdl " , 764 } ,
{ " progs/end2.mdl " , 981 } ,
{ " progs/end3.mdl " , 851 } ,
{ " progs/end4.mdl " , 903 } ,
{ " progs/g_shot.mdl " , 3444 } ,
{ " progs/g_nail.mdl " , 2234 } ,
{ " progs/g_nail2.mdl " , 3660 } ,
{ " progs/g_rock.mdl " , 3441 } ,
{ " progs/g_rock2.mdl " , 3660 } ,
{ " progs/g_light.mdl " , 2698 } ,
{ " progs/invisibl.mdl " , 196 } ,
{ " progs/quaddama.mdl " , 2353 } ,
{ " progs/invulner.mdl " , 2746 } ,
{ " progs/suit.mdl " , 3057 } ,
{ " progs/missile.mdl " , 416 } ,
{ " progs/grenade.mdl " , 473 } ,
{ " progs/spike.mdl " , 112 } ,
{ " progs/s_spike.mdl " , 112 } ,
{ " progs/backpack.mdl " , 1117 } ,
{ " progs/armor.mdl " , 2919 } ,
{ " progs/s_bubble.spr " , 100 } ,
{ " progs/s_explod.spr " , 1000 } ,
//and now TF models
# ifdef warningmsg
# pragma warningmsg("FIXME: these are placeholders")
# endif
{ " progs/disp.mdl " , 3000 } ,
{ " progs/tf_flag.mdl " , 3000 } ,
{ " progs/tf_stan.mdl " , 3000 } ,
{ " progs/turrbase.mdl " , 3000 } ,
{ " progs/turrgun.mdl " , 3000 }
} ;
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void Mod_AccumulateTextureVectors ( vecV_t * const vc , vec2_t * const tc , vec3_t * nv , vec3_t * sv , vec3_t * tv , const index_t * idx , int numidx , qboolean calcnorms )
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{
int i ;
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const float * v0 , * v1 , * v2 ;
const float * tc0 , * tc1 , * tc2 ;
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vec3_t d1 , d2 ;
float td1 , td2 ;
vec3_t norm , t , s ;
vec3_t temp ;
for ( i = 0 ; i < numidx ; i + = 3 )
{
//this is the stuff we're working from
v0 = vc [ idx [ i + 0 ] ] ;
v1 = vc [ idx [ i + 1 ] ] ;
v2 = vc [ idx [ i + 2 ] ] ;
tc0 = tc [ idx [ i + 0 ] ] ;
tc1 = tc [ idx [ i + 1 ] ] ;
tc2 = tc [ idx [ i + 2 ] ] ;
//calc perpendicular directions
VectorSubtract ( v1 , v0 , d1 ) ;
VectorSubtract ( v2 , v0 , d2 ) ;
//calculate s as the pependicular of the t dir
td1 = tc1 [ 1 ] - tc0 [ 1 ] ;
td2 = tc2 [ 1 ] - tc0 [ 1 ] ;
s [ 0 ] = td1 * d2 [ 0 ] - td2 * d1 [ 0 ] ;
s [ 1 ] = td1 * d2 [ 1 ] - td2 * d1 [ 1 ] ;
s [ 2 ] = td1 * d2 [ 2 ] - td2 * d1 [ 2 ] ;
//calculate t as the pependicular of the s dir
td1 = tc1 [ 0 ] - tc0 [ 0 ] ;
td2 = tc2 [ 0 ] - tc0 [ 0 ] ;
t [ 0 ] = td1 * d2 [ 0 ] - td2 * d1 [ 0 ] ;
t [ 1 ] = td1 * d2 [ 1 ] - td2 * d1 [ 1 ] ;
t [ 2 ] = td1 * d2 [ 2 ] - td2 * d1 [ 2 ] ;
//the surface might be a back face and thus textured backwards
//calc the normal twice and compare.
norm [ 0 ] = d2 [ 1 ] * d1 [ 2 ] - d2 [ 2 ] * d1 [ 1 ] ;
norm [ 1 ] = d2 [ 2 ] * d1 [ 0 ] - d2 [ 0 ] * d1 [ 2 ] ;
norm [ 2 ] = d2 [ 0 ] * d1 [ 1 ] - d2 [ 1 ] * d1 [ 0 ] ;
CrossProduct ( t , s , temp ) ;
if ( DotProduct ( temp , norm ) < 0 )
{
VectorNegate ( s , s ) ;
VectorNegate ( t , t ) ;
}
//and we're done, accumulate the result
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if ( calcnorms )
{
VectorAdd ( nv [ idx [ i + 0 ] ] , norm , nv [ idx [ i + 0 ] ] ) ;
VectorAdd ( nv [ idx [ i + 1 ] ] , norm , nv [ idx [ i + 1 ] ] ) ;
VectorAdd ( nv [ idx [ i + 2 ] ] , norm , nv [ idx [ i + 2 ] ] ) ;
}
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VectorAdd ( sv [ idx [ i + 0 ] ] , s , sv [ idx [ i + 0 ] ] ) ;
VectorAdd ( sv [ idx [ i + 1 ] ] , s , sv [ idx [ i + 1 ] ] ) ;
VectorAdd ( sv [ idx [ i + 2 ] ] , s , sv [ idx [ i + 2 ] ] ) ;
VectorAdd ( tv [ idx [ i + 0 ] ] , t , tv [ idx [ i + 0 ] ] ) ;
VectorAdd ( tv [ idx [ i + 1 ] ] , t , tv [ idx [ i + 1 ] ] ) ;
VectorAdd ( tv [ idx [ i + 2 ] ] , t , tv [ idx [ i + 2 ] ] ) ;
}
}
void Mod_AccumulateMeshTextureVectors ( mesh_t * m )
{
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Mod_AccumulateTextureVectors ( m - > xyz_array , m - > st_array , m - > normals_array , m - > snormals_array , m - > tnormals_array , m - > indexes , m - > numindexes , false ) ;
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}
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void Mod_NormaliseTextureVectors ( vec3_t * n , vec3_t * s , vec3_t * t , int v , qboolean calcnorms )
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{
int i ;
float f ;
vec3_t tmp ;
for ( i = 0 ; i < v ; i + + )
{
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if ( calcnorms )
VectorNormalize ( n [ i ] ) ;
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//strip away any variance against the normal to keep it perpendicular, then normalize
f = - DotProduct ( s [ i ] , n [ i ] ) ;
VectorMA ( s [ i ] , f , n [ i ] , tmp ) ;
VectorNormalize2 ( tmp , s [ i ] ) ;
f = - DotProduct ( t [ i ] , n [ i ] ) ;
VectorMA ( t [ i ] , f , n [ i ] , tmp ) ;
VectorNormalize2 ( tmp , t [ i ] ) ;
}
}
# ifdef SKELETALMODELS
/*like above, but guess the quat.w*/
static void GenMatrixPosQuat3Scale ( vec3_t pos , vec3_t quat3 , vec3_t scale , float result [ 12 ] )
{
vec4_t quat4 ;
float term = 1 - DotProduct ( quat3 , quat3 ) ;
if ( term < 0 )
quat4 [ 3 ] = 0 ;
else
quat4 [ 3 ] = - ( float ) sqrt ( term ) ;
VectorCopy ( quat3 , quat4 ) ;
GenMatrixPosQuat4Scale ( pos , quat4 , scale , result ) ;
}
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# ifdef MD5MODELS
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static void GenMatrix ( float x , float y , float z , float qx , float qy , float qz , float result [ 12 ] )
{
float qw ;
{ //figure out qw
float term = 1 - ( qx * qx ) - ( qy * qy ) - ( qz * qz ) ;
if ( term < 0 )
qw = 0 ;
else
qw = - ( float ) sqrt ( term ) ;
}
{ //generate the matrix
/*
float xx = qx * qx ;
float xy = qx * qy ;
float xz = qx * qz ;
float xw = qx * qw ;
float yy = qy * qy ;
float yz = qy * qz ;
float yw = qy * qw ;
float zz = qz * qz ;
float zw = qz * qw ;
result [ 0 * 4 + 0 ] = 1 - 2 * ( yy + zz ) ;
result [ 0 * 4 + 1 ] = 2 * ( xy - zw ) ;
result [ 0 * 4 + 2 ] = 2 * ( xz + yw ) ;
result [ 0 * 4 + 3 ] = x ;
result [ 1 * 4 + 0 ] = 2 * ( xy + zw ) ;
result [ 1 * 4 + 1 ] = 1 - 2 * ( xx + zz ) ;
result [ 1 * 4 + 2 ] = 2 * ( yz - xw ) ;
result [ 1 * 4 + 3 ] = y ;
result [ 2 * 4 + 0 ] = 2 * ( xz - yw ) ;
result [ 2 * 4 + 1 ] = 2 * ( yz + xw ) ;
result [ 2 * 4 + 2 ] = 1 - 2 * ( xx + yy ) ;
result [ 2 * 4 + 3 ] = z ;
*/
float xx , xy , xz , xw , yy , yz , yw , zz , zw ;
float x2 , y2 , z2 ;
x2 = qx + qx ;
y2 = qy + qy ;
z2 = qz + qz ;
xx = qx * x2 ; xy = qx * y2 ; xz = qx * z2 ;
yy = qy * y2 ; yz = qy * z2 ; zz = qz * z2 ;
xw = qw * x2 ; yw = qw * y2 ; zw = qw * z2 ;
result [ 0 * 4 + 0 ] = 1.0f - ( yy + zz ) ;
result [ 1 * 4 + 0 ] = xy + zw ;
result [ 2 * 4 + 0 ] = xz - yw ;
result [ 0 * 4 + 1 ] = xy - zw ;
result [ 1 * 4 + 1 ] = 1.0f - ( xx + zz ) ;
result [ 2 * 4 + 1 ] = yz + xw ;
result [ 0 * 4 + 2 ] = xz + yw ;
result [ 1 * 4 + 2 ] = yz - xw ;
result [ 2 * 4 + 2 ] = 1.0f - ( xx + yy ) ;
result [ 0 * 4 + 3 ] = x ;
result [ 1 * 4 + 3 ] = y ;
result [ 2 * 4 + 3 ] = z ;
}
}
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# endif
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# ifdef PSKMODELS
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static void PSKGenMatrix ( float x , float y , float z , float qx , float qy , float qz , float qw , float result [ 12 ] )
{
float xx , xy , xz , xw , yy , yz , yw , zz , zw ;
float x2 , y2 , z2 ;
x2 = qx + qx ;
y2 = qy + qy ;
z2 = qz + qz ;
xx = qx * x2 ; xy = qx * y2 ; xz = qx * z2 ;
yy = qy * y2 ; yz = qy * z2 ; zz = qz * z2 ;
xw = qw * x2 ; yw = qw * y2 ; zw = qw * z2 ;
result [ 0 * 4 + 0 ] = 1.0f - ( yy + zz ) ;
result [ 1 * 4 + 0 ] = xy + zw ;
result [ 2 * 4 + 0 ] = xz - yw ;
result [ 0 * 4 + 1 ] = xy - zw ;
result [ 1 * 4 + 1 ] = 1.0f - ( xx + zz ) ;
result [ 2 * 4 + 1 ] = yz + xw ;
result [ 0 * 4 + 2 ] = xz + yw ;
result [ 1 * 4 + 2 ] = yz - xw ;
result [ 2 * 4 + 2 ] = 1.0f - ( xx + yy ) ;
result [ 0 * 4 + 3 ] = x ;
result [ 1 * 4 + 3 ] = y ;
result [ 2 * 4 + 3 ] = z ;
}
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# endif
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/*transforms some skeletal vecV_t values*/
static void Alias_TransformVerticies_V ( const float * bonepose , int vertcount , qbyte * bidx , float * weights , float * xyzin , float * fte_restrict xyzout )
{
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# if 1
int i , j ;
const float * matrix , * matrix1 ;
float mat [ 12 ] ;
for ( i = 0 ; i < vertcount ; i + + , bidx + = 4 , weights + = 4 )
{
matrix = & bonepose [ 12 * bidx [ 0 ] ] ;
if ( weights [ 1 ] )
{
matrix1 = & bonepose [ 12 * bidx [ 1 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] = ( weights [ 0 ] * matrix [ j ] ) + ( weights [ 1 ] * matrix1 [ j ] ) ;
if ( weights [ 2 ] )
{
matrix = & bonepose [ 12 * bidx [ 2 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 2 ] * matrix [ j ] ;
if ( weights [ 3 ] )
{
matrix = & bonepose [ 12 * bidx [ 3 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 3 ] * matrix [ j ] ;
}
}
matrix = mat ;
}
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//NOTE: else we assume that weights[0] is 1.
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xyzout [ 0 ] = ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] = ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] = ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
xyzout + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
xyzin + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
}
# else
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int i ;
const float * matrix ;
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for ( i = 0 ; i < vertcount ; i + + , bidx + = 4 , weights + = 4 )
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{
matrix = & bonepose [ 12 * bidx [ 0 ] ] ;
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xyzout [ 0 ] = weights [ 0 ] * ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] = weights [ 0 ] * ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] = weights [ 0 ] * ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
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if ( weights [ 1 ] )
{
matrix = & bonepose [ 12 * bidx [ 1 ] ] ;
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xyzout [ 0 ] + = weights [ 1 ] * ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] + = weights [ 1 ] * ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] + = weights [ 1 ] * ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
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if ( weights [ 2 ] )
{
matrix = & bonepose [ 12 * bidx [ 2 ] ] ;
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xyzout [ 0 ] + = weights [ 2 ] * ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] + = weights [ 2 ] * ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] + = weights [ 2 ] * ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
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if ( weights [ 3 ] )
{
matrix = & bonepose [ 12 * bidx [ 3 ] ] ;
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xyzout [ 0 ] + = weights [ 3 ] * ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] + = weights [ 3 ] * ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] + = weights [ 3 ] * ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
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}
}
}
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xyzout + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
xyzin + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
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}
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# endif
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}
/*transforms some skeletal vecV_t values*/
static void Alias_TransformVerticies_VN ( const float * bonepose , int vertcount , const qbyte * bidx , float * weights ,
const float * xyzin , float * fte_restrict xyzout ,
const float * normin , float * fte_restrict normout )
{
int i , j ;
const float * matrix , * matrix1 ;
float mat [ 12 ] ;
for ( i = 0 ; i < vertcount ; i + + ,
xyzout + = sizeof ( vecV_t ) / sizeof ( vec_t ) , xyzin + = sizeof ( vecV_t ) / sizeof ( vec_t ) ,
normout + = sizeof ( vec3_t ) / sizeof ( vec_t ) , normin + = sizeof ( vec3_t ) / sizeof ( vec_t ) ,
bidx + = 4 , weights + = 4 )
{
matrix = & bonepose [ 12 * bidx [ 0 ] ] ;
if ( weights [ 1 ] )
{
matrix1 = & bonepose [ 12 * bidx [ 1 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] = ( weights [ 0 ] * matrix [ j ] ) + ( weights [ 1 ] * matrix1 [ j ] ) ;
if ( weights [ 2 ] )
{
matrix = & bonepose [ 12 * bidx [ 2 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 2 ] * matrix [ j ] ;
if ( weights [ 3 ] )
{
matrix = & bonepose [ 12 * bidx [ 3 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 3 ] * matrix [ j ] ;
}
}
matrix = mat ;
}
xyzout [ 0 ] = ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] = ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] = ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
normout [ 0 ] = ( normin [ 0 ] * matrix [ 0 ] + normin [ 1 ] * matrix [ 1 ] + normin [ 2 ] * matrix [ 2 ] ) ;
normout [ 1 ] = ( normin [ 0 ] * matrix [ 4 ] + normin [ 1 ] * matrix [ 5 ] + normin [ 2 ] * matrix [ 6 ] ) ;
normout [ 2 ] = ( normin [ 0 ] * matrix [ 8 ] + normin [ 1 ] * matrix [ 9 ] + normin [ 2 ] * matrix [ 10 ] ) ;
}
}
/*transforms some skeletal vecV_t values*/
static void Alias_TransformVerticies_VNST ( const float * bonepose , int vertcount , const qbyte * bidx , const float * weights ,
const float * xyzin , float * fte_restrict xyzout ,
const float * normin , float * fte_restrict normout ,
const float * sdirin , float * fte_restrict sdirout ,
const float * tdirin , float * fte_restrict tdirout )
{
int i , j ;
const float * matrix , * matrix1 ;
float mat [ 12 ] ;
for ( i = 0 ; i < vertcount ; i + + , bidx + = 4 , weights + = 4 )
{
matrix = & bonepose [ 12 * bidx [ 0 ] ] ;
if ( weights [ 1 ] )
{
matrix1 = & bonepose [ 12 * bidx [ 1 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] = ( weights [ 0 ] * matrix [ j ] ) + ( weights [ 1 ] * matrix1 [ j ] ) ;
if ( weights [ 2 ] )
{
matrix = & bonepose [ 12 * bidx [ 2 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 2 ] * matrix [ j ] ;
if ( weights [ 3 ] )
{
matrix = & bonepose [ 12 * bidx [ 3 ] ] ;
for ( j = 0 ; j < 12 ; j + + )
mat [ j ] + = weights [ 3 ] * matrix [ j ] ;
}
}
matrix = mat ;
}
xyzout [ 0 ] = ( xyzin [ 0 ] * matrix [ 0 ] + xyzin [ 1 ] * matrix [ 1 ] + xyzin [ 2 ] * matrix [ 2 ] + matrix [ 3 ] ) ;
xyzout [ 1 ] = ( xyzin [ 0 ] * matrix [ 4 ] + xyzin [ 1 ] * matrix [ 5 ] + xyzin [ 2 ] * matrix [ 6 ] + matrix [ 7 ] ) ;
xyzout [ 2 ] = ( xyzin [ 0 ] * matrix [ 8 ] + xyzin [ 1 ] * matrix [ 9 ] + xyzin [ 2 ] * matrix [ 10 ] + matrix [ 11 ] ) ;
xyzout + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
xyzin + = sizeof ( vecV_t ) / sizeof ( vec_t ) ;
normout [ 0 ] = ( normin [ 0 ] * matrix [ 0 ] + normin [ 1 ] * matrix [ 1 ] + normin [ 2 ] * matrix [ 2 ] ) ;
normout [ 1 ] = ( normin [ 0 ] * matrix [ 4 ] + normin [ 1 ] * matrix [ 5 ] + normin [ 2 ] * matrix [ 6 ] ) ;
normout [ 2 ] = ( normin [ 0 ] * matrix [ 8 ] + normin [ 1 ] * matrix [ 9 ] + normin [ 2 ] * matrix [ 10 ] ) ;
normout + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
normin + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
sdirout [ 0 ] = ( sdirin [ 0 ] * matrix [ 0 ] + sdirin [ 1 ] * matrix [ 1 ] + sdirin [ 2 ] * matrix [ 2 ] ) ;
sdirout [ 1 ] = ( sdirin [ 0 ] * matrix [ 4 ] + sdirin [ 1 ] * matrix [ 5 ] + sdirin [ 2 ] * matrix [ 6 ] ) ;
sdirout [ 2 ] = ( sdirin [ 0 ] * matrix [ 8 ] + sdirin [ 1 ] * matrix [ 9 ] + sdirin [ 2 ] * matrix [ 10 ] ) ;
sdirout + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
sdirin + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
tdirout [ 0 ] = ( tdirin [ 0 ] * matrix [ 0 ] + tdirin [ 1 ] * matrix [ 1 ] + tdirin [ 2 ] * matrix [ 2 ] ) ;
tdirout [ 1 ] = ( tdirin [ 0 ] * matrix [ 4 ] + tdirin [ 1 ] * matrix [ 5 ] + tdirin [ 2 ] * matrix [ 6 ] ) ;
tdirout [ 2 ] = ( tdirin [ 0 ] * matrix [ 8 ] + tdirin [ 1 ] * matrix [ 9 ] + tdirin [ 2 ] * matrix [ 10 ] ) ;
tdirout + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
tdirin + = sizeof ( vec3_t ) / sizeof ( vec_t ) ;
}
}
//converts one entire frame to another skeleton type
//only writes to destbuffer if absolutely needed
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static const float * Alias_ConvertBoneData ( skeltype_t sourcetype , const float * sourcedata , size_t bonecount , galiasbone_t * bones , skeltype_t desttype , float * destbuffer , float * destbufferalt , size_t destbonecount )
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{
int i ;
if ( sourcetype = = desttype )
return sourcedata ;
//everything can be converted up to SKEL_INVERSE_ABSOLUTE and back.
//this means that everything can be converted to everything else, but it might take lots of individual transforms.
//a->ia
//r->a->ia
//a->r
//ia->ir
//ir->ia
//r->a->ia->ir
//a->ia->ir
if ( bonecount > destbonecount | | bonecount > MAX_BONES )
Sys_Error ( " Alias_ConvertBoneData: too many bones % " PRIuSIZE " >% " PRIuSIZE " \n " , bonecount , destbonecount ) ;
//r(->a)->ia(->ir)
if ( desttype = = SKEL_INVERSE_RELATIVE & & sourcetype = = SKEL_RELATIVE )
{
//for this conversion, we need absolute data.
//this is not an efficient operation.
sourcedata = Alias_ConvertBoneData ( sourcetype , sourcedata , bonecount , bones , SKEL_ABSOLUTE , destbuffer , destbufferalt , destbonecount ) ;
sourcetype = SKEL_INVERSE_ABSOLUTE ;
}
//ir->ia(->a->r)
//ir->ia(->a)
//a->ia(->ir)
if ( ( desttype = = SKEL_ABSOLUTE & & sourcetype = = SKEL_INVERSE_RELATIVE ) | |
( desttype = = SKEL_RELATIVE & & sourcetype = = SKEL_INVERSE_RELATIVE ) | |
( desttype = = SKEL_INVERSE_RELATIVE & & sourcetype = = SKEL_ABSOLUTE ) )
{
//for this conversion, we need absolute data.
//this is not an efficient operation.
sourcedata = Alias_ConvertBoneData ( sourcetype , sourcedata , bonecount , bones , SKEL_INVERSE_ABSOLUTE , destbuffer , destbufferalt , destbonecount ) ;
sourcetype = SKEL_INVERSE_ABSOLUTE ;
}
//r->a
//r->a(->ia)
//ir->ia
if ( ( sourcetype = = SKEL_RELATIVE & & ( desttype = = SKEL_ABSOLUTE | | desttype = = SKEL_INVERSE_ABSOLUTE ) ) | |
( sourcetype = = SKEL_INVERSE_RELATIVE & & desttype = = SKEL_INVERSE_ABSOLUTE ) )
{
float * dest = ( sourcedata = = destbuffer ) ? destbufferalt : destbuffer ;
/*needs to be an absolute skeleton*/
for ( i = 0 ; i < bonecount ; i + + )
{
if ( bones [ i ] . parent > = 0 )
R_ConcatTransforms ( ( void * ) ( dest + bones [ i ] . parent * 12 ) , ( void * ) ( sourcedata + i * 12 ) , ( void * ) ( dest + i * 12 ) ) ;
else
{
Vector4Copy ( sourcedata + i * 12 + 0 , dest + i * 12 + 0 ) ;
Vector4Copy ( sourcedata + i * 12 + 4 , dest + i * 12 + 4 ) ;
Vector4Copy ( sourcedata + i * 12 + 8 , dest + i * 12 + 8 ) ;
}
}
sourcedata = dest ;
if ( sourcetype = = SKEL_INVERSE_RELATIVE )
sourcetype = SKEL_INVERSE_ABSOLUTE ;
else
sourcetype = SKEL_ABSOLUTE ;
}
//ia->a(->r)
//ia->a
if ( ( desttype = = SKEL_RELATIVE | | desttype = = SKEL_ABSOLUTE ) & & sourcetype = = SKEL_INVERSE_ABSOLUTE )
{
float iim [ 12 ] ;
float * dest = ( sourcedata = = destbuffer ) ? destbufferalt : destbuffer ;
for ( i = 0 ; i < bonecount ; i + + )
{
Matrix3x4_Invert_Simple ( bones [ i ] . inverse , iim ) ;
R_ConcatTransforms ( ( void * ) ( sourcedata + i * 12 ) , ( void * ) iim , ( void * ) ( dest + i * 12 ) ) ;
}
sourcedata = dest ;
sourcetype = SKEL_ABSOLUTE ;
}
//ia->ir
//a->r
if ( ( desttype = = SKEL_RELATIVE & & sourcetype = = SKEL_ABSOLUTE ) | |
( desttype = = SKEL_INVERSE_RELATIVE & & sourcetype = = SKEL_INVERSE_ABSOLUTE ) )
{
float ip [ 12 ] ;
float * dest = ( sourcedata = = destbuffer ) ? destbufferalt : destbuffer ;
for ( i = 0 ; i < bonecount ; i + + )
{
if ( bones [ i ] . parent > = 0 )
{
Matrix3x4_Invert_Simple ( sourcedata + bones [ i ] . parent * 12 , ip ) ;
R_ConcatTransforms ( ( void * ) ip , ( void * ) ( sourcedata + i * 12 ) , ( void * ) ( dest + i * 12 ) ) ;
}
else
{
Vector4Copy ( sourcedata + i * 12 + 0 , dest + i * 12 + 0 ) ;
Vector4Copy ( sourcedata + i * 12 + 4 , dest + i * 12 + 4 ) ;
Vector4Copy ( sourcedata + i * 12 + 8 , dest + i * 12 + 8 ) ;
}
}
sourcedata = dest ;
if ( sourcetype = = SKEL_INVERSE_ABSOLUTE )
sourcetype = SKEL_INVERSE_RELATIVE ;
else
sourcetype = SKEL_RELATIVE ;
}
//a->ia
if ( desttype = = SKEL_INVERSE_ABSOLUTE & & sourcetype = = SKEL_ABSOLUTE )
{
float * dest = ( sourcedata = = destbuffer ) ? destbufferalt : destbuffer ;
for ( i = 0 ; i < bonecount ; i + + )
R_ConcatTransforms ( ( void * ) ( sourcedata + i * 12 ) , ( void * ) ( bones [ i ] . inverse ) , ( void * ) ( dest + i * 12 ) ) ;
sourcedata = dest ;
sourcetype = SKEL_INVERSE_ABSOLUTE ;
}
if ( sourcetype = = SKEL_IDENTITY )
{ //we can 'convert' identity matricies to anything. but we only want to do this when everything else is bad, because there really is no info here
float * dest = ( sourcedata = = destbuffer ) ? destbufferalt : destbuffer ;
memset ( dest , 0 , bonecount * 12 * sizeof ( float ) ) ;
for ( i = 0 ; i < bonecount ; i + + )
{ //is this right? does it matter?
dest [ i * 12 + 0 ] = 1 ;
dest [ i * 12 + 5 ] = 1 ;
dest [ i * 12 + 10 ] = 1 ;
}
sourcedata = dest ;
sourcetype = desttype ; //panic
}
if ( sourcetype ! = desttype )
Sys_Error ( " Alias_ConvertBoneData: %i->%i not supported \n " , ( int ) sourcetype , ( int ) desttype ) ;
return sourcedata ;
}
/*
converts the bone data from source to dest .
uses parent bone info , so don ' t try to offset for a first bone .
ALWAYS writes dest . Don ' t force it if you don ' t want to waste cycles when no conversion is actually needed .
destbonecount is to catch errors , its otherwise ignored for now . no identity padding .
*/
void QDECL Alias_ForceConvertBoneData ( skeltype_t sourcetype , const float * sourcedata , size_t bonecount , galiasbone_t * bones , skeltype_t desttype , float * destbuffer , size_t destbonecount )
{
float altbuffer [ MAX_BONES * 12 ] ;
const float * buf = Alias_ConvertBoneData ( sourcetype , sourcedata , bonecount , bones , desttype , destbuffer , altbuffer , destbonecount ) ;
if ( buf ! = destbuffer )
{
//Alias_ConvertBoneData successfully managed to avoid doing any work. bah.
memcpy ( destbuffer , buf , bonecount * 12 * sizeof ( float ) ) ;
}
}
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# endif
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# if 1
struct
{
int numcoords ;
vecV_t * coords ;
int numnorm ;
vec3_t * norm ;
int bonegroup ;
int vertgroup ;
entity_t * ent ;
# ifdef SKELETALMODELS
float boneposebuffer1 [ MAX_BONES * 12 ] ;
float boneposebuffer2 [ MAX_BONES * 12 ] ;
skeltype_t bonecachetype ;
const float * usebonepose ;
int bonecount ;
# endif
qboolean usebones ;
vecV_t * acoords1 ;
vecV_t * acoords2 ;
vec3_t * anorm ;
vec3_t * anorms ;
vec3_t * anormt ;
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float lerp ;
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vbo_t vbo ;
vbo_t * vbop ;
} meshcache ;
//#define SSE_INTRINSICS
# ifdef SSE_INTRINSICS
# include <xmmintrin.h>
# endif
# ifndef SERVERONLY
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# ifdef D3DQUAKE
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void R_LightArraysByte_BGR ( const entity_t * entity , vecV_t * coords , byte_vec4_t * colours , int vertcount , vec3_t * normals , qboolean usecolourmod )
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{
int i ;
int c ;
float l ;
byte_vec4_t ambientlightb ;
byte_vec4_t shadelightb ;
const float * lightdir = entity - > light_dir ;
for ( i = 0 ; i < 3 ; i + + )
{
l = entity - > light_avg [ 2 - i ] * 255 ;
ambientlightb [ i ] = bound ( 0 , l , 255 ) ;
l = entity - > light_range [ 2 - i ] * 255 ;
shadelightb [ i ] = bound ( 0 , l , 255 ) ;
}
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if ( ! normals | | ( ambientlightb [ 0 ] = = shadelightb [ 0 ] & & ambientlightb [ 1 ] = = shadelightb [ 1 ] & & ambientlightb [ 2 ] = = shadelightb [ 2 ] ) )
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{
for ( i = vertcount - 1 ; i > = 0 ; i - - )
{
* ( int * ) colours [ i ] = * ( int * ) ambientlightb ;
// colours[i][0] = ambientlightb[0];
// colours[i][1] = ambientlightb[1];
// colours[i][2] = ambientlightb[2];
}
}
else
{
for ( i = vertcount - 1 ; i > = 0 ; i - - )
{
l = DotProduct ( normals [ i ] , lightdir ) ;
c = l * shadelightb [ 0 ] ;
c + = ambientlightb [ 0 ] ;
colours [ i ] [ 0 ] = bound ( 0 , c , 255 ) ;
c = l * shadelightb [ 1 ] ;
c + = ambientlightb [ 1 ] ;
colours [ i ] [ 1 ] = bound ( 0 , c , 255 ) ;
c = l * shadelightb [ 2 ] ;
c + = ambientlightb [ 2 ] ;
colours [ i ] [ 2 ] = bound ( 0 , c , 255 ) ;
}
}
}
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# endif
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void R_LightArrays ( const entity_t * entity , vecV_t * coords , avec4_t * colours , int vertcount , vec3_t * normals , float scale , qboolean colormod )
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{
extern cvar_t r_vertexdlights ;
int i ;
float l ;
//float *lightdir = currententity->light_dir; //unused variable
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if ( ! normals | | ( ! entity - > light_range [ 0 ] & & ! entity - > light_range [ 1 ] & & ! entity - > light_range [ 2 ] ) )
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{
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vec3_t val ;
VectorCopy ( entity - > light_avg , val ) ;
if ( colormod )
VectorMul ( val , entity - > shaderRGBAf , val ) ;
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for ( i = vertcount - 1 ; i > = 0 ; i - - )
{
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VectorCopy ( val , colours [ i ] ) ;
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}
}
else
{
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avec3_t la , lr ;
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VectorScale ( entity - > light_avg , scale , la ) ;
VectorScale ( entity - > light_range , scale , lr ) ;
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if ( colormod )
{
VectorMul ( la , entity - > shaderRGBAf , la ) ;
VectorMul ( lr , entity - > shaderRGBAf , lr ) ;
}
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# ifdef SSE_INTRINSICS
__m128 va , vs , vl , vr ;
va = _mm_load_ps ( ambientlight ) ;
vs = _mm_load_ps ( shadelight ) ;
va . m128_f32 [ 3 ] = 0 ;
vs . m128_f32 [ 3 ] = 1 ;
# endif
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
for ( i = vertcount - 1 ; i > = 0 ; i - - )
{
l = DotProduct ( normals [ i ] , entity - > light_dir ) ;
# ifdef SSE_INTRINSICS
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if ( l < 0 )
{
_mm_storeu_ps ( colours [ i ] , va ) ;
//stomp on colour[i][3] (will be set to 1)
}
else
{
vl = _mm_load1_ps ( & l ) ;
vr = _mm_mul_ss ( va , vl ) ;
vr = _mm_add_ss ( vr , vs ) ;
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_mm_storeu_ps ( colours [ i ] , vr ) ;
//stomp on colour[i][3] (will be set to 1)
}
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# else
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if ( l < 0 )
{ //don't over-shade the dark side of the mesh.
colours [ i ] [ 0 ] = la [ 0 ] ;
colours [ i ] [ 1 ] = la [ 1 ] ;
colours [ i ] [ 2 ] = la [ 2 ] ;
}
else
{
colours [ i ] [ 0 ] = l * lr [ 0 ] + la [ 0 ] ;
colours [ i ] [ 1 ] = l * lr [ 1 ] + la [ 1 ] ;
colours [ i ] [ 2 ] = l * lr [ 2 ] + la [ 2 ] ;
}
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# endif
}
}
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if ( r_vertexdlights . ival & & r_dynamic . ival > 0 & & normals )
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{
unsigned int lno , v ;
vec3_t dir , rel ;
float dot , d , a ;
//don't include world lights
for ( lno = rtlights_first ; lno < RTL_FIRST ; lno + + )
{
if ( cl_dlights [ lno ] . radius )
{
VectorSubtract ( cl_dlights [ lno ] . origin ,
entity - > origin ,
dir ) ;
if ( Length ( dir ) > cl_dlights [ lno ] . radius + 256 ) //far out man!
continue ;
rel [ 0 ] = - DotProduct ( dir , entity - > axis [ 0 ] ) ;
rel [ 1 ] = - DotProduct ( dir , entity - > axis [ 1 ] ) ;
rel [ 2 ] = - DotProduct ( dir , entity - > axis [ 2 ] ) ;
for ( v = 0 ; v < vertcount ; v + + )
{
VectorSubtract ( coords [ v ] , rel , dir ) ;
dot = DotProduct ( dir , normals [ v ] ) ;
if ( dot > 0 )
{
d = DotProduct ( dir , dir ) ;
a = 1 / d ;
if ( a > 0 )
{
a * = 10000000 * dot / sqrt ( d ) ;
colours [ v ] [ 0 ] + = a * cl_dlights [ lno ] . color [ 0 ] ;
colours [ v ] [ 1 ] + = a * cl_dlights [ lno ] . color [ 1 ] ;
colours [ v ] [ 2 ] + = a * cl_dlights [ lno ] . color [ 2 ] ;
}
}
}
}
}
}
}
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# ifdef NONSKELETALMODELS
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static void R_LerpFrames ( mesh_t * mesh , galiaspose_t * p1 , galiaspose_t * p2 , float lerp , float expand , float lerpcutoff )
{
extern cvar_t r_nolerp ; // r_nolightdir is unused
float blerp = 1 - lerp ;
int i ;
vecV_t * p1v = p1 - > ofsverts , * p2v = p2 - > ofsverts ;
vec3_t * p1n = p1 - > ofsnormals , * p2n = p2 - > ofsnormals ;
vec3_t * p1s = p1 - > ofssvector , * p2s = p2 - > ofssvector ;
vec3_t * p1t = p1 - > ofstvector , * p2t = p2 - > ofstvector ;
mesh - > snormals_array = blerp > 0.5 ? p2s : p1s ; //never lerp
mesh - > tnormals_array = blerp > 0.5 ? p2t : p1t ; //never lerp
mesh - > colors4f_array [ 0 ] = NULL ; //not generated
if ( p1v = = p2v | | r_nolerp . value | | ! blerp )
{
mesh - > normals_array = p1n ;
mesh - > snormals_array = p1s ;
mesh - > tnormals_array = p1t ;
if ( expand )
{
vecV_t * oxyz = mesh - > xyz_array ;
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
oxyz [ i ] [ 0 ] = p1v [ i ] [ 0 ] + p1n [ i ] [ 0 ] * expand ;
oxyz [ i ] [ 1 ] = p1v [ i ] [ 1 ] + p1n [ i ] [ 1 ] * expand ;
oxyz [ i ] [ 2 ] = p1v [ i ] [ 2 ] + p1n [ i ] [ 2 ] * expand ;
}
return ;
}
else
mesh - > xyz_array = p1v ;
}
else
{
vecV_t * oxyz = mesh - > xyz_array ;
vec3_t * onorm = mesh - > normals_array ;
if ( lerpcutoff )
{
vec3_t d ;
lerpcutoff * = lerpcutoff ;
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
VectorSubtract ( p2v [ i ] , p1v [ i ] , d ) ;
if ( DotProduct ( d , d ) > lerpcutoff )
{
//just use the current frame if we're over the lerp threshold.
//these verts are considered to have teleported.
onorm [ i ] [ 0 ] = p2n [ i ] [ 0 ] ;
onorm [ i ] [ 1 ] = p2n [ i ] [ 1 ] ;
onorm [ i ] [ 2 ] = p2n [ i ] [ 2 ] ;
oxyz [ i ] [ 0 ] = p2v [ i ] [ 0 ] ;
oxyz [ i ] [ 1 ] = p2v [ i ] [ 1 ] ;
oxyz [ i ] [ 2 ] = p2v [ i ] [ 2 ] ;
}
else
{
onorm [ i ] [ 0 ] = p1n [ i ] [ 0 ] * lerp + p2n [ i ] [ 0 ] * blerp ;
onorm [ i ] [ 1 ] = p1n [ i ] [ 1 ] * lerp + p2n [ i ] [ 1 ] * blerp ;
onorm [ i ] [ 2 ] = p1n [ i ] [ 2 ] * lerp + p2n [ i ] [ 2 ] * blerp ;
oxyz [ i ] [ 0 ] = p1v [ i ] [ 0 ] * lerp + p2v [ i ] [ 0 ] * blerp ;
oxyz [ i ] [ 1 ] = p1v [ i ] [ 1 ] * lerp + p2v [ i ] [ 1 ] * blerp ;
oxyz [ i ] [ 2 ] = p1v [ i ] [ 2 ] * lerp + p2v [ i ] [ 2 ] * blerp ;
}
}
}
else
{
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
onorm [ i ] [ 0 ] = p1n [ i ] [ 0 ] * lerp + p2n [ i ] [ 0 ] * blerp ;
onorm [ i ] [ 1 ] = p1n [ i ] [ 1 ] * lerp + p2n [ i ] [ 1 ] * blerp ;
onorm [ i ] [ 2 ] = p1n [ i ] [ 2 ] * lerp + p2n [ i ] [ 2 ] * blerp ;
oxyz [ i ] [ 0 ] = p1v [ i ] [ 0 ] * lerp + p2v [ i ] [ 0 ] * blerp ;
oxyz [ i ] [ 1 ] = p1v [ i ] [ 1 ] * lerp + p2v [ i ] [ 1 ] * blerp ;
oxyz [ i ] [ 2 ] = p1v [ i ] [ 2 ] * lerp + p2v [ i ] [ 2 ] * blerp ;
}
}
if ( expand )
{
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
oxyz [ i ] [ 0 ] + = onorm [ i ] [ 0 ] * expand ;
oxyz [ i ] [ 1 ] + = onorm [ i ] [ 1 ] * expand ;
oxyz [ i ] [ 2 ] + = onorm [ i ] [ 2 ] * expand ;
}
}
}
}
# endif
# endif
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# endif
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# ifdef SKELETALMODELS
/*
returns the up - to - 8 skeletal bone poses to blend together .
return value is the number of blends that are actually live .
*/
typedef struct
{
skeltype_t skeltype ; //the skeletal type of this bone block. all blocks should have the same result or the whole thing is unusable or whatever.
int firstbone ; //first bone of interest
int endbone ; //the first bone of the next group (ie: if first is 0, this is the count)
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float frac [ FRAME_BLENDS * 2 ] ; //weight of this animation (1 if lerpcount is 1)
float * pose [ FRAME_BLENDS * 2 ] ; //pointer to the raw frame data for bone 0.
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int lerpcount ; //number of pose+frac entries.
} skellerps_t ;
static qboolean Alias_BuildSkelLerps ( skellerps_t * lerps , struct framestateregion_s * fs , int numbones , galiasinfo_t * inf )
{
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int frame1 ; //signed, because frametime might be negative...
int frame2 ;
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float mlerp ; //minor lerp, poses within a group.
int l = 0 ;
galiasanimation_t * g ;
unsigned int b ;
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float totalweight = 0 , dropweight = 0 ;
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# ifndef SERVERONLY
extern cvar_t r_nolerp ;
# endif
lerps - > skeltype = SKEL_IDENTITY ; //sometimes nothing else is valid.
for ( b = 0 ; b < FRAME_BLENDS ; b + + )
{
if ( fs - > lerpweight [ b ] )
{
unsigned int frame = fs - > frame [ b ] ;
float time = fs - > frametime [ b ] ;
if ( frame > = inf - > numanimations )
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{
if ( inf - > numanimations )
frame = 0 ;
else
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{
dropweight + = fs - > lerpweight [ b ] ;
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continue ; //frame = (unsigned)frame%inf->groups;
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}
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}
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g = & inf - > ofsanimations [ frame ] ;
if ( ! g - > numposes )
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{
dropweight + = fs - > lerpweight [ b ] ;
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continue ; //err...
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}
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mlerp = time * g - > rate ;
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frame1 = floor ( mlerp ) ;
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frame2 = frame1 + 1 ;
mlerp - = frame1 ;
if ( g - > loop )
{ //loop normally.
frame1 = frame1 % g - > numposes ;
frame2 = frame2 % g - > numposes ;
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if ( frame1 < 0 )
frame1 + = g - > numposes ;
if ( frame2 < 0 )
frame2 + = g - > numposes ;
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}
else
{
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frame1 = bound ( 0 , frame1 , g - > numposes - 1 ) ;
frame2 = bound ( 0 , frame2 , g - > numposes - 1 ) ;
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}
if ( lerps - > skeltype = = SKEL_IDENTITY )
lerps - > skeltype = g - > skeltype ;
else if ( lerps - > skeltype ! = g - > skeltype )
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{
dropweight + = fs - > lerpweight [ b ] ;
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continue ; //oops, can't cope with mixed blend types
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}
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if ( frame1 = = frame2 )
mlerp = 0 ;
else if ( r_noframegrouplerp . ival )
mlerp = ( mlerp > 0.5 ) ? 1 : 0 ;
lerps - > frac [ l ] = ( 1 - mlerp ) * fs - > lerpweight [ b ] ;
if ( lerps - > frac [ l ] > 0 )
{
totalweight + = lerps - > frac [ l ] ;
lerps - > pose [ l + + ] = g - > boneofs + numbones * 12 * frame1 ;
}
lerps - > frac [ l ] = ( mlerp ) * fs - > lerpweight [ b ] ;
if ( lerps - > frac [ l ] > 0 )
{
totalweight + = lerps - > frac [ l ] ;
lerps - > pose [ l + + ] = g - > boneofs + numbones * 12 * frame2 ;
}
}
}
# ifndef SERVERONLY
if ( r_nolerp . ival & & l > 1 )
{ //when lerping is completely disabled, find the strongest influence
frame1 = 0 ;
mlerp = lerps - > frac [ 0 ] ;
for ( b = 1 ; b < l ; b + + )
{
if ( lerps - > frac [ b ] > mlerp )
{
frame1 = b ;
mlerp = lerps - > frac [ b ] ;
}
}
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lerps - > frac [ 0 ] = totalweight + dropweight ;
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lerps - > pose [ 0 ] = lerps - > pose [ frame1 ] ;
l = 1 ;
}
else
# endif
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if ( l & & totalweight & & dropweight )
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{ //don't rescale if some animation got dropped.
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totalweight = ( totalweight + dropweight ) / totalweight ;
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for ( b = 0 ; b < l ; b + + )
{
lerps - > frac [ b ] * = totalweight ;
}
}
lerps - > lerpcount = l ;
return l > 0 ;
}
/*
finds the various blend info . returns number of bone blocks used .
*/
static int Alias_FindRawSkelData ( galiasinfo_t * inf , framestate_t * fstate , skellerps_t * lerps , size_t firstbone , size_t lastbone )
{
int bonegroup ;
int cbone = 0 ;
int endbone ;
int numbonegroups = 0 ;
if ( lastbone > inf - > numbones )
lastbone = inf - > numbones ;
for ( bonegroup = 0 ; bonegroup < FS_COUNT ; bonegroup + + )
{
endbone = fstate - > g [ bonegroup ] . endbone ;
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if ( bonegroup = = FS_COUNT - 1 )
endbone = MAX_BONES ;
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if ( cbone < = firstbone | | endbone > lastbone )
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{
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lerps - > firstbone = max ( cbone , firstbone ) ;
lerps - > endbone = max ( lerps - > firstbone , min ( endbone , lastbone ) ) ;
if ( lerps - > firstbone = = lerps - > endbone )
continue ;
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if ( ! inf - > numanimations | | ! Alias_BuildSkelLerps ( lerps , & fstate - > g [ bonegroup ] , inf - > numbones , inf ) ) //if there's no animations in this model, use the base pose instead.
{
if ( ! inf - > baseframeofs )
continue ; //nope, not happening.
lerps - > skeltype = SKEL_ABSOLUTE ;
lerps - > frac [ 0 ] = 1 ;
lerps - > pose [ 0 ] = inf - > baseframeofs ;
lerps - > lerpcount = 1 ;
}
numbonegroups + + ;
lerps + + ;
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}
cbone = endbone ;
}
return numbonegroups ;
}
/*
retrieves the raw bone data for a current frame state .
ignores poses that don ' t match the desired skeltype
ignores skeletal objects .
return value is the lastbone argument , or less if the model simply doesn ' t have that many bones .
_always_ writes into result
*/
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static int Alias_BlendBoneData ( galiasinfo_t * inf , framestate_t * fstate , float * result , skeltype_t skeltype , int firstbone , int lastbone )
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{
skellerps_t lerps [ FS_COUNT ] , * lerp ;
size_t bone , endbone = 0 ;
size_t numgroups = Alias_FindRawSkelData ( inf , fstate , lerps , firstbone , lastbone ) ;
float * pose , * matrix ;
int k , b ;
for ( lerp = lerps ; numgroups - - ; lerp + + )
{
if ( lerp [ 0 ] . skeltype ! = skeltype )
continue ; //egads, its buggy. should probably convert.
bone = lerp - > firstbone ;
endbone = lerp - > endbone ;
if ( lerp - > lerpcount = = 1 & & lerp - > frac [ 0 ] = = 1 )
memcpy ( result + bone * 12 , lerp - > pose [ 0 ] + bone * 12 , ( endbone - bone ) * 12 * sizeof ( float ) ) ;
else
{
//set up the identity matrix
for ( ; bone < endbone ; bone + + )
{
pose = result + 12 * bone ;
//set up the per-bone transform matrix
matrix = lerps - > pose [ 0 ] + bone * 12 ;
for ( k = 0 ; k < 12 ; k + + )
pose [ k ] = matrix [ k ] * lerp - > frac [ 0 ] ;
for ( b = 1 ; b < lerp - > lerpcount ; b + + )
{
matrix = lerps - > pose [ b ] + bone * 12 ;
for ( k = 0 ; k < 12 ; k + + )
pose [ k ] + = matrix [ k ] * lerp - > frac [ b ] ;
}
}
}
}
return endbone ;
}
/*retrieves the bone data.
only writes targetbuffer if needed . the return value is the only real buffer result .
assumes that all blended types are the same . probably buggy , but meh .
*/
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static const float * Alias_GetBoneInformation ( galiasinfo_t * inf , framestate_t * framestate , skeltype_t targettype , float * targetbuffer , float * targetbufferalt , size_t maxbufferbones )
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{
skellerps_t lerps [ FS_COUNT ] , * lerp ;
size_t numgroups ;
size_t bone , endbone ;
# ifdef SKELETALOBJECTS
if ( framestate - > bonestate & & framestate - > bonecount > = inf - > numbones )
{
lerps [ 0 ] . skeltype = framestate - > skeltype ;
lerps [ 0 ] . firstbone = 0 ;
lerps [ 0 ] . endbone = framestate - > bonecount ;
lerps [ 0 ] . pose [ 0 ] = framestate - > bonestate ;
lerps [ 0 ] . frac [ 0 ] = 1 ;
lerps [ 0 ] . lerpcount = 1 ;
numgroups = 1 ;
}
else
# endif
{
numgroups = Alias_FindRawSkelData ( inf , framestate , lerps , 0 , inf - > numbones ) ;
}
//try to return data in-place.
if ( numgroups = = 1 & & lerps [ 0 ] . lerpcount = = 1 )
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return Alias_ConvertBoneData ( lerps [ 0 ] . skeltype , lerps [ 0 ] . pose [ 0 ] , min ( lerps [ 0 ] . endbone , inf - > numbones ) , inf - > ofsbones , targettype , targetbuffer , targetbufferalt , maxbufferbones ) ;
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for ( lerp = lerps ; numgroups - - ; lerp + + )
{
bone = lerp - > firstbone ;
endbone = lerp - > endbone ;
switch ( lerp - > lerpcount )
{
case 2 :
{
int k ;
float * out = targetbuffer + bone * 12 ;
float * pose1 = lerp - > pose [ 0 ] + bone * 12 , * pose2 = lerp - > pose [ 1 ] + bone * 12 ;
float frac1 = lerp - > frac [ 0 ] , frac2 = lerp - > frac [ 1 ] ;
for ( ; bone < endbone ; bone + + , out + = 12 , pose1 + = 12 , pose2 + = 12 )
{
for ( k = 0 ; k < 12 ; k + + ) //please please unroll!
out [ k ] = ( pose1 [ k ] * frac1 ) + ( frac2 * pose2 [ k ] ) ;
}
}
break ;
case 3 :
{
int k ;
float * out = targetbuffer + bone * 12 ;
float * pose1 = lerp - > pose [ 0 ] + bone * 12 , * pose2 = lerp - > pose [ 1 ] + bone * 12 , * pose3 = lerp - > pose [ 2 ] + bone * 12 ;
float frac1 = lerp - > frac [ 0 ] , frac2 = lerp - > frac [ 1 ] , frac3 = lerp - > frac [ 2 ] ;
for ( ; bone < endbone ; bone + + , out + = 12 , pose1 + = 12 , pose2 + = 12 , pose3 + = 12 )
{
for ( k = 0 ; k < 12 ; k + + ) //please please unroll!
out [ k ] = ( pose1 [ k ] * frac1 ) + ( frac2 * pose2 [ k ] ) + ( pose3 [ k ] * frac3 ) ;
}
}
break ;
case 4 :
{
int k ;
float * out = targetbuffer + bone * 12 ;
float * pose1 = lerp - > pose [ 0 ] + bone * 12 , * pose2 = lerp - > pose [ 1 ] + bone * 12 , * pose3 = lerp - > pose [ 2 ] + bone * 12 , * pose4 = lerp - > pose [ 3 ] + bone * 12 ;
float frac1 = lerp - > frac [ 0 ] , frac2 = lerp - > frac [ 1 ] , frac3 = lerp - > frac [ 2 ] , frac4 = lerp - > frac [ 3 ] ;
for ( ; bone < endbone ; bone + + , out + = 12 , pose1 + = 12 , pose2 + = 12 , pose3 + = 12 , pose4 + = 12 )
{
for ( k = 0 ; k < 12 ; k + + ) //please please unroll!
out [ k ] = ( pose1 [ k ] * frac1 ) + ( frac2 * pose2 [ k ] ) + ( pose3 [ k ] * frac3 ) + ( frac4 * pose4 [ k ] ) ;
}
}
break ;
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case 0 :
case 1 : //the weight will usually be 1, which won't take this path.
default :
{ //the generic slow path.
int k , i , b ;
float * out , * pose , frac ;
for ( i = 0 ; i < lerp - > lerpcount ; i + + )
{
out = targetbuffer + bone * 12 ;
pose = lerp - > pose [ i ] + bone * 12 ;
frac = lerp - > frac [ i ] ;
if ( ! i )
{ //first influence shouldn't add, saving us a memcpy.
for ( b = bone ; b < endbone ; b + + , out + = 12 , pose + = 12 )
for ( k = 0 ; k < 12 ; k + + )
out [ k ] = ( pose [ k ] * frac ) ;
}
else
{
for ( b = bone ; b < endbone ; b + + , out + = 12 , pose + = 12 )
for ( k = 0 ; k < 12 ; k + + )
out [ k ] + = ( pose [ k ] * frac ) ;
}
}
}
break ;
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}
}
return Alias_ConvertBoneData ( lerps [ 0 ] . skeltype , targetbuffer , inf - > numbones , inf - > ofsbones , targettype , targetbuffer , targetbufferalt , maxbufferbones ) ;
}
static void Alias_BuildSkeletalMesh ( mesh_t * mesh , framestate_t * framestate , galiasinfo_t * inf )
{
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qbyte * fte_restrict bidx = inf - > ofs_skel_idx [ 0 ] ;
float * fte_restrict weight = inf - > ofs_skel_weight [ 0 ] ;
if ( meshcache . bonecachetype ! = SKEL_INVERSE_ABSOLUTE )
meshcache . usebonepose = Alias_GetBoneInformation ( inf , framestate , meshcache . bonecachetype = SKEL_INVERSE_ABSOLUTE , meshcache . boneposebuffer1 , meshcache . boneposebuffer2 , MAX_BONES ) ;
if ( 1 )
Alias_TransformVerticies_VNST ( meshcache . usebonepose , inf - > numverts , bidx , weight ,
inf - > ofs_skel_xyz [ 0 ] , mesh - > xyz_array [ 0 ] ,
inf - > ofs_skel_norm [ 0 ] , mesh - > normals_array [ 0 ] ,
inf - > ofs_skel_svect [ 0 ] , mesh - > snormals_array [ 0 ] ,
inf - > ofs_skel_tvect [ 0 ] , mesh - > tnormals_array [ 0 ]
) ;
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else
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Alias_TransformVerticies_VN ( meshcache . usebonepose , inf - > numverts , bidx , weight ,
inf - > ofs_skel_xyz [ 0 ] , mesh - > xyz_array [ 0 ] ,
inf - > ofs_skel_norm [ 0 ] , mesh - > normals_array [ 0 ]
) ;
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}
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# if !defined(SERVERONLY)
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static void Alias_BuildSkeletalVerts ( float * xyzout , framestate_t * framestate , galiasinfo_t * inf )
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{
float buffer [ MAX_BONES * 12 ] ;
float bufferalt [ MAX_BONES * 12 ] ;
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qbyte * fte_restrict bidx = inf - > ofs_skel_idx [ 0 ] ;
float * fte_restrict weight = inf - > ofs_skel_weight [ 0 ] ;
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const float * bonepose = Alias_GetBoneInformation ( inf , framestate , SKEL_INVERSE_ABSOLUTE , buffer , bufferalt , MAX_BONES ) ;
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Alias_TransformVerticies_V ( bonepose , inf - > numverts , bidx , weight , inf - > ofs_skel_xyz [ 0 ] , xyzout ) ;
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}
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# endif
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# if defined(MD5MODELS) || defined(ZYMOTICMODELS) || defined(DPMMODELS)
static int QDECL sortweights ( const void * v1 , const void * v2 ) //helper for Alias_BuildGPUWeights
{
const galisskeletaltransforms_t * w1 = v1 , * w2 = v2 ;
if ( w1 - > vertexindex - w2 - > vertexindex )
return w1 - > vertexindex - w2 - > vertexindex ;
if ( w1 - > org [ 3 ] > w2 - > org [ 3 ] )
return - 1 ;
if ( w1 - > org [ 3 ] < w2 - > org [ 3 ] )
return 1 ;
return 0 ;
}
//takes old-style vertex transforms and tries to generate something more friendly for GPUs, limited to only 4 influences per vertex
static void Alias_BuildGPUWeights ( model_t * mod , galiasinfo_t * inf , size_t num_trans , galisskeletaltransforms_t * trans , qboolean calcnorms )
{
size_t i , j , v ;
double strength ;
const float * matrix , * basepose ;
const galisskeletaltransforms_t * t ;
float buffer [ MAX_BONES * 12 ] ;
float bufferalt [ MAX_BONES * 12 ] ;
//first sort the weights by the verticies, then by strength. this is probably already done, but whatever.
qsort ( trans , num_trans , sizeof ( * trans ) , sortweights ) ;
inf - > ofs_skel_xyz = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_xyz ) * inf - > numverts ) ;
inf - > ofs_skel_norm = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_norm ) * inf - > numverts ) ;
inf - > ofs_skel_svect = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_svect ) * inf - > numverts ) ;
inf - > ofs_skel_tvect = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_tvect ) * inf - > numverts ) ;
inf - > ofs_skel_idx = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_idx ) * inf - > numverts ) ;
inf - > ofs_skel_weight = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf - > ofs_skel_weight ) * inf - > numverts ) ;
//make sure we have a base pose for all animations to be relative to. first animation's first pose if there isn't an explicit one
basepose = inf - > baseframeofs ;
if ( ! basepose )
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{
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if ( ! inf - > numanimations | | ! inf - > ofsanimations [ 0 ] . boneofs )
{
Con_DPrintf ( " Alias_BuildGPUWeights: no base pose \n " ) ;
return ; //its fucked jim
}
basepose = Alias_ConvertBoneData ( inf - > ofsanimations [ 0 ] . skeltype , inf - > ofsanimations [ 0 ] . boneofs , inf - > numbones , inf - > ofsbones , SKEL_ABSOLUTE , buffer , bufferalt , MAX_BONES ) ;
}
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//make sure we have bone inversions
for ( i = 0 ; i < inf - > numbones ; i + + )
{
Matrix3x4_Invert_Simple ( basepose + i * 12 , inf - > ofsbones [ i ] . inverse ) ;
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}
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//validate the indicies, because we can.
for ( i = 0 ; i < inf - > numindexes ; i + + )
{
if ( inf - > ofs_indexes [ i ] > = inf - > numverts )
Con_DPrintf ( " Alias_BuildGPUWeights: bad index \n " ) ;
}
//walk the (sorted) transforms and calculate the proper position for each vert, and the strongest influences too.
for ( i = 0 ; i < num_trans ; i + + )
{
t = & trans [ i ] ;
v = t - > vertexindex ;
if ( v > = inf - > numverts | | t - > boneindex > = inf - > numbones )
{
Con_DPrintf ( " Alias_BuildGPUWeights: bad vertex \n " ) ;
continue ;
}
matrix = basepose + t - > boneindex * 12 ;
//calculate the correct position in the base pose
inf - > ofs_skel_xyz [ v ] [ 0 ] + = t - > org [ 0 ] * matrix [ 0 ] + t - > org [ 1 ] * matrix [ 1 ] + t - > org [ 2 ] * matrix [ 2 ] + t - > org [ 3 ] * matrix [ 3 ] ;
inf - > ofs_skel_xyz [ v ] [ 1 ] + = t - > org [ 0 ] * matrix [ 4 ] + t - > org [ 1 ] * matrix [ 5 ] + t - > org [ 2 ] * matrix [ 6 ] + t - > org [ 3 ] * matrix [ 7 ] ;
inf - > ofs_skel_xyz [ v ] [ 2 ] + = t - > org [ 0 ] * matrix [ 8 ] + t - > org [ 1 ] * matrix [ 9 ] + t - > org [ 2 ] * matrix [ 10 ] + t - > org [ 3 ] * matrix [ 11 ] ;
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# ifndef SERVERONLY
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if ( ! calcnorms )
{
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inf - > ofs_skel_norm [ v ] [ 0 ] + = t - > normal [ 0 ] * matrix [ 0 ] + t - > normal [ 1 ] * matrix [ 1 ] + t - > normal [ 2 ] * matrix [ 2 ] ;
inf - > ofs_skel_norm [ v ] [ 1 ] + = t - > normal [ 0 ] * matrix [ 4 ] + t - > normal [ 1 ] * matrix [ 5 ] + t - > normal [ 2 ] * matrix [ 6 ] ;
inf - > ofs_skel_norm [ v ] [ 2 ] + = t - > normal [ 0 ] * matrix [ 8 ] + t - > normal [ 1 ] * matrix [ 9 ] + t - > normal [ 2 ] * matrix [ 10 ] ;
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}
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# endif
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//we sorted them so we're guarenteed to see the highest influences first.
for ( j = 0 ; j < 4 ; j + + )
{
if ( ! inf - > ofs_skel_weight [ v ] [ j ] )
{
inf - > ofs_skel_weight [ v ] [ j ] = t - > org [ 3 ] ;
for ( ; j < 4 ; j + + ) //be nicer on cache, if necessary
inf - > ofs_skel_idx [ v ] [ j ] = t - > boneindex ;
break ;
}
}
}
//weights should add up to 1, but might not if we had too many influences. make sure they don't move, at least in their base pose.
for ( v = 0 ; v < inf - > numverts ; v + + )
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{
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strength = inf - > ofs_skel_weight [ v ] [ 0 ] + inf - > ofs_skel_weight [ v ] [ 1 ] + inf - > ofs_skel_weight [ v ] [ 2 ] + inf - > ofs_skel_weight [ v ] [ 3 ] ;
if ( strength & & strength ! = 1 )
{
strength = 1 / strength ;
Vector4Scale ( inf - > ofs_skel_weight [ v ] , strength , inf - > ofs_skel_weight [ v ] ) ;
}
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}
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# ifndef SERVERONLY
Mod_AccumulateTextureVectors ( inf - > ofs_skel_xyz , inf - > ofs_st_array , inf - > ofs_skel_norm , inf - > ofs_skel_svect , inf - > ofs_skel_tvect , inf - > ofs_indexes , inf - > numindexes , calcnorms ) ;
Mod_NormaliseTextureVectors ( inf - > ofs_skel_norm , inf - > ofs_skel_svect , inf - > ofs_skel_tvect , inf - > numverts , calcnorms ) ;
# endif
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}
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# endif
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# ifndef SERVERONLY
static void Alias_DrawSkeletalBones ( galiasbone_t * bones , float * bonepose , int bonecount , int basebone )
{
scenetris_t * t ;
int flags = BEF_NODLIGHT | BEF_NOSHADOWS | BEF_LINES ;
shader_t * shader ;
int i , p ;
extern entity_t * currententity ;
index_t * indexes ;
vecV_t * verts ;
vec4_t * colours ;
vec2_t * texcoords ;
int numindexes = 0 ;
mesh_t bonemesh , * m ;
batch_t b ;
//this shader lookup might get pricy.
shader = R_RegisterShader ( " shader_draw_line " , SUF_NONE ,
" { \n "
" program defaultfill \n "
" { \n "
" map $whiteimage \n "
" rgbgen exactvertex \n "
" alphagen vertex \n "
" blendfunc blend \n "
" } \n "
" } \n " ) ;
if ( cl_numstris & & cl_stris [ cl_numstris - 1 ] . shader = = shader & & cl_stris [ cl_numstris - 1 ] . flags = = flags )
t = & cl_stris [ cl_numstris - 1 ] ;
else
{
if ( cl_numstris = = cl_maxstris )
{
cl_maxstris + = 8 ;
cl_stris = BZ_Realloc ( cl_stris , sizeof ( * cl_stris ) * cl_maxstris ) ;
}
t = & cl_stris [ cl_numstris + + ] ;
t - > shader = shader ;
t - > numidx = 0 ;
t - > numvert = 0 ;
t - > firstidx = cl_numstrisidx ;
t - > firstvert = cl_numstrisvert ;
t - > flags = flags ;
}
if ( cl_numstrisvert + bonecount * 2 > cl_maxstrisvert )
{
cl_maxstrisvert = cl_numstrisvert + bonecount * 2 ;
cl_strisvertv = BZ_Realloc ( cl_strisvertv , sizeof ( * cl_strisvertv ) * cl_maxstrisvert ) ;
cl_strisvertt = BZ_Realloc ( cl_strisvertt , sizeof ( vec2_t ) * cl_maxstrisvert ) ;
cl_strisvertc = BZ_Realloc ( cl_strisvertc , sizeof ( vec4_t ) * cl_maxstrisvert ) ;
}
if ( cl_maxstrisidx < cl_numstrisidx + bonecount * 2 )
{
cl_maxstrisidx = cl_numstrisidx + bonecount * 2 ;
cl_strisidx = BZ_Realloc ( cl_strisidx , sizeof ( * cl_strisidx ) * cl_maxstrisidx ) ;
}
verts = alloca ( sizeof ( * verts ) * bonecount ) ;
colours = alloca ( sizeof ( * colours ) * bonecount ) ;
texcoords = alloca ( sizeof ( * texcoords ) * bonecount ) ;
indexes = alloca ( sizeof ( * indexes ) * bonecount * 2 ) ;
numindexes = 0 ;
for ( i = 0 ; i < bonecount ; i + + )
{
//fixme: transform by model matrix
verts [ i ] [ 0 ] = bonepose [ i * 12 + 3 ] ;
verts [ i ] [ 1 ] = bonepose [ i * 12 + 7 ] ;
verts [ i ] [ 2 ] = bonepose [ i * 12 + 11 ] ;
texcoords [ i ] [ 0 ] = 0 ;
texcoords [ i ] [ 1 ] = 0 ;
colours [ i ] [ 0 ] = ( i < basebone ) ? 0 : 1 ;
colours [ i ] [ 1 ] = ( i < basebone ) ? 0 : 0 ;
colours [ i ] [ 2 ] = ( i < basebone ) ? 1 : 0 ;
colours [ i ] [ 3 ] = 1 ;
p = bones [ i ] . parent ;
if ( p < 0 )
p = i ;
indexes [ numindexes + + ] = i ;
indexes [ numindexes + + ] = p ;
}
memset ( & bonemesh , 0 , sizeof ( bonemesh ) ) ;
bonemesh . indexes = indexes ;
bonemesh . st_array = texcoords ;
bonemesh . lmst_array [ 0 ] = texcoords ;
bonemesh . xyz_array = verts ;
bonemesh . colors4f_array [ 0 ] = colours ;
bonemesh . numindexes = numindexes ;
bonemesh . numvertexes = bonecount ;
m = & bonemesh ;
//FIXME: We should use the skybox clipping code and split the sphere into 6 sides.
memset ( & b , 0 , sizeof ( b ) ) ;
b . flags = flags ;
b . meshes = 1 ;
b . firstmesh = 0 ;
b . mesh = & m ;
b . ent = currententity ;
b . shader = shader ;
b . skin = NULL ;
b . texture = NULL ;
b . vbo = NULL ;
BE_SubmitBatch ( & b ) ;
}
# endif //!SERVERONLY
# endif //SKELETALMODELS
void Alias_FlushCache ( void )
{
meshcache . ent = NULL ;
}
void Alias_Shutdown ( void )
{
if ( meshcache . norm )
BZ_Free ( meshcache . norm ) ;
meshcache . norm = NULL ;
meshcache . numnorm = 0 ;
if ( meshcache . coords )
BZ_Free ( meshcache . coords ) ;
meshcache . coords = NULL ;
meshcache . numcoords = 0 ;
}
qboolean Alias_GAliasBuildMesh ( mesh_t * mesh , vbo_t * * vbop , galiasinfo_t * inf , int surfnum , entity_t * e , qboolean usebones )
{
# ifndef SERVERONLY
extern cvar_t r_nolerp ;
# endif
# ifdef SKELETALMODELS
qboolean bytecolours = false ;
# endif
if ( ! inf - > numanimations )
{
# ifdef SKELETALMODELS
if ( inf - > ofs_skel_xyz & & ! inf - > ofs_skel_weight )
{ }
else
# endif
{
Con_DPrintf ( " Model with no frames (%s) \n " , e - > model - > name ) ;
return false ;
}
}
if ( meshcache . numnorm < inf - > numverts )
{
if ( meshcache . norm )
BZ_Free ( meshcache . norm ) ;
meshcache . norm = BZ_Malloc ( sizeof ( * meshcache . norm ) * inf - > numverts * 3 ) ;
meshcache . numnorm = inf - > numverts ;
}
if ( meshcache . numcoords < inf - > numverts )
{
if ( meshcache . coords )
BZ_Free ( meshcache . coords ) ;
meshcache . coords = BZ_Malloc ( sizeof ( * meshcache . coords ) * inf - > numverts ) ;
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memset ( meshcache . coords , 0 , sizeof ( * meshcache . coords ) * inf - > numverts ) ; //vecV_t is often uninitialised.
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meshcache . numcoords = inf - > numverts ;
}
mesh - > numvertexes = inf - > numverts ;
mesh - > indexes = inf - > ofs_indexes ;
mesh - > numindexes = inf - > numindexes ;
mesh - > numbones = 0 ;
# ifndef SERVERONLY
mesh - > colors4f_array [ 0 ] = inf - > ofs_rgbaf ;
mesh - > colors4b_array = inf - > ofs_rgbaub ;
# ifdef SKELETALMODELS
bytecolours = ! ! inf - > ofs_rgbaub ;
# endif
mesh - > st_array = inf - > ofs_st_array ;
# endif
mesh - > trneighbors = inf - > ofs_trineighbours ;
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# if defined(SKELETALMODELS) && !defined(SERVERONLY)
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if ( ! inf - > numbones )
usebones = false ;
else if ( inf - > ofs_skel_xyz & & ! inf - > ofs_skel_weight )
usebones = false ;
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else if ( e - > fatness | | ! inf - > ofs_skel_idx | | inf - > numbones > sh_config . max_gpu_bones )
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# endif
usebones = false ;
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if ( 0 ) //meshcache.ent == e)
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{
if ( meshcache . vertgroup = = inf - > shares_verts & & meshcache . ent = = e & & usebones = = meshcache . usebones )
{
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mesh - > xyz_blendw [ 0 ] = meshcache . lerp ;
mesh - > xyz_blendw [ 1 ] = 1 - meshcache . lerp ;
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mesh - > xyz_array = meshcache . acoords1 ;
mesh - > xyz2_array = meshcache . acoords2 ;
mesh - > normals_array = meshcache . anorm ;
mesh - > snormals_array = meshcache . anorms ;
mesh - > tnormals_array = meshcache . anormt ;
if ( vbop )
* vbop = meshcache . vbop ;
# ifndef SKELETALMODELS
return false ;
}
}
# else
if ( usebones )
{
mesh - > bonenums = inf - > ofs_skel_idx ;
mesh - > boneweights = inf - > ofs_skel_weight ;
mesh - > bones = meshcache . usebonepose ;
mesh - > numbones = inf - > numbones ;
}
return false ; //don't generate the new vertex positions. We still have them all.
}
if ( meshcache . bonegroup ! = inf - > shares_bones )
{
meshcache . usebonepose = NULL ;
meshcache . bonecachetype = - 1 ;
}
}
else
{
meshcache . usebonepose = NULL ;
meshcache . bonecachetype = - 1 ;
}
meshcache . bonegroup = inf - > shares_bones ;
# endif
meshcache . vertgroup = inf - > shares_verts ;
meshcache . ent = e ;
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# if defined(_DEBUG) && FRAME_BLENDS == 4
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if ( ! e - > framestate . g [ FS_REG ] . lerpweight [ 0 ] & & ! e - > framestate . g [ FS_REG ] . lerpweight [ 1 ] & & ! e - > framestate . g [ FS_REG ] . lerpweight [ 2 ] & & ! e - > framestate . g [ FS_REG ] . lerpweight [ 3 ] )
Con_Printf ( " Entity with no lerp info \n " ) ;
# endif
# ifndef SERVERONLY
mesh - > trneighbors = inf - > ofs_trineighbours ;
mesh - > normals_array = meshcache . norm ;
mesh - > snormals_array = meshcache . norm + meshcache . numnorm ;
mesh - > tnormals_array = meshcache . norm + meshcache . numnorm * 2 ;
# endif
mesh - > xyz_array = meshcache . coords ;
//we don't support meshes with one pose skeletal and annother not.
//we don't support meshes with one group skeletal and annother not.
# ifdef SKELETALMODELS
meshcache . vbop = NULL ;
if ( vbop )
* vbop = NULL ;
if ( inf - > ofs_skel_xyz & & ! inf - > ofs_skel_weight )
{
//if we have skeletal xyz info, but no skeletal weights, then its a partial model that cannot possibly be animated.
meshcache . usebonepose = NULL ;
mesh - > xyz_array = inf - > ofs_skel_xyz ;
mesh - > xyz2_array = NULL ;
mesh - > normals_array = inf - > ofs_skel_norm ;
mesh - > snormals_array = inf - > ofs_skel_svect ;
mesh - > tnormals_array = inf - > ofs_skel_tvect ;
if ( vbop )
{
meshcache . vbo . indicies = inf - > vboindicies ;
meshcache . vbo . indexcount = inf - > numindexes ;
meshcache . vbo . vertcount = inf - > numverts ;
meshcache . vbo . texcoord = inf - > vbotexcoords ;
meshcache . vbo . coord = inf - > vbo_skel_verts ;
memset ( & meshcache . vbo . coord2 , 0 , sizeof ( meshcache . vbo . coord2 ) ) ;
meshcache . vbo . normals = inf - > vbo_skel_normals ;
meshcache . vbo . svector = inf - > vbo_skel_svector ;
meshcache . vbo . tvector = inf - > vbo_skel_tvector ;
meshcache . vbo . colours [ 0 ] = inf - > vborgba ;
meshcache . vbo . colours_bytes = bytecolours ;
memset ( & meshcache . vbo . bonenums , 0 , sizeof ( meshcache . vbo . bonenums ) ) ;
memset ( & meshcache . vbo . boneweights , 0 , sizeof ( meshcache . vbo . boneweights ) ) ;
meshcache . vbo . numbones = 0 ;
meshcache . vbo . bones = NULL ;
if ( meshcache . vbo . indicies . sysptr )
* vbop = meshcache . vbop = & meshcache . vbo ;
}
}
else if ( inf - > numbones )
{
mesh - > xyz2_array = NULL ; //skeltal animations blend bones, not verticies.
if ( ! usebones )
{
if ( inf - > numindexes )
{
//software bone animation
//there are two ways to animate a skeleton
Alias_BuildSkeletalMesh ( mesh , & e - > framestate , inf ) ;
# ifdef PEXT_FATNESS
if ( e - > fatness )
{
int i ;
for ( i = 0 ; i < mesh - > numvertexes ; i + + )
{
VectorMA ( mesh - > xyz_array [ i ] , e - > fatness , mesh - > normals_array [ i ] , meshcache . coords [ i ] ) ;
}
mesh - > xyz_array = meshcache . coords ;
}
# endif
}
else
{
if ( meshcache . bonecachetype ! = SKEL_ABSOLUTE )
meshcache . usebonepose = Alias_GetBoneInformation ( inf , & e - > framestate , meshcache . bonecachetype = SKEL_ABSOLUTE , meshcache . boneposebuffer1 , meshcache . boneposebuffer2 , MAX_BONES ) ;
# ifndef SERVERONLY
if ( inf - > shares_bones ! = surfnum & & qrenderer )
Alias_DrawSkeletalBones ( inf - > ofsbones , ( float * ) meshcache . usebonepose , inf - > numbones , e - > framestate . g [ 0 ] . endbone ) ;
# endif
}
}
else
{
if ( meshcache . bonecachetype ! = SKEL_INVERSE_ABSOLUTE )
meshcache . usebonepose = Alias_GetBoneInformation ( inf , & e - > framestate , meshcache . bonecachetype = SKEL_INVERSE_ABSOLUTE , meshcache . boneposebuffer1 , meshcache . boneposebuffer2 , MAX_BONES ) ;
//hardware bone animation
mesh - > xyz_array = inf - > ofs_skel_xyz ;
mesh - > normals_array = inf - > ofs_skel_norm ;
mesh - > snormals_array = inf - > ofs_skel_svect ;
mesh - > tnormals_array = inf - > ofs_skel_tvect ;
if ( vbop )
{
meshcache . vbo . indicies = inf - > vboindicies ;
meshcache . vbo . indexcount = inf - > numindexes ;
meshcache . vbo . vertcount = inf - > numverts ;
meshcache . vbo . texcoord = inf - > vbotexcoords ;
meshcache . vbo . coord = inf - > vbo_skel_verts ;
memset ( & meshcache . vbo . coord2 , 0 , sizeof ( meshcache . vbo . coord2 ) ) ;
meshcache . vbo . normals = inf - > vbo_skel_normals ;
meshcache . vbo . svector = inf - > vbo_skel_svector ;
meshcache . vbo . tvector = inf - > vbo_skel_tvector ;
meshcache . vbo . colours [ 0 ] = inf - > vborgba ;
meshcache . vbo . colours_bytes = bytecolours ;
meshcache . vbo . bonenums = inf - > vbo_skel_bonenum ;
meshcache . vbo . boneweights = inf - > vbo_skel_bweight ;
meshcache . vbo . numbones = inf - > numbones ;
meshcache . vbo . bones = meshcache . usebonepose ;
if ( meshcache . vbo . indicies . sysptr )
* vbop = meshcache . vbop = & meshcache . vbo ;
}
}
}
else
# endif
{
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# ifndef NONSKELETALMODELS
memset ( mesh , 0 , sizeof ( * mesh ) ) ;
* vbop = NULL ;
return false ;
# else
# ifndef SERVERONLY
float lerpcutoff ;
# endif
galiasanimation_t * g1 , * g2 ;
int frame1 ;
int frame2 ;
float lerp ;
float fg1time ;
//float fg2time;
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static float printtimer ;
# if FRAME_BLENDS != 2
if ( e - > framestate . g [ FS_REG ] . lerpweight [ 2 ] | | e - > framestate . g [ FS_REG ] . lerpweight [ 3 ] )
Con_ThrottlePrintf ( & printtimer , 1 , " Alias_GAliasBuildMesh(%s): non-skeletal animation only supports two animations \n " , e - > model - > name ) ;
# endif
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2016-07-12 00:40:13 +00:00
//FIXME: replace most of this logic with Alias_BuildSkelLerps
frame1 = e - > framestate . g [ FS_REG ] . frame [ 0 ] ;
frame2 = e - > framestate . g [ FS_REG ] . frame [ 1 ] ;
lerp = e - > framestate . g [ FS_REG ] . lerpweight [ 1 ] ; //FIXME
fg1time = e - > framestate . g [ FS_REG ] . frametime [ 0 ] ;
//fg2time = e->framestate.g[FS_REG].frametime[1];
if ( frame1 < 0 )
{
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Con_ThrottlePrintf ( & printtimer , 1 , " Negative frame (%s) \n " , e - > model - > name ) ;
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frame1 = 0 ;
}
if ( frame2 < 0 )
{
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Con_ThrottlePrintf ( & printtimer , 1 , " Negative frame (%s) \n " , e - > model - > name ) ;
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frame2 = frame1 ;
}
if ( frame1 > = inf - > numanimations )
{
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Con_ThrottlePrintf ( & printtimer , 1 , " Too high frame %i (%s) \n " , frame1 , e - > model - > name ) ;
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frame1 % = inf - > numanimations ;
}
if ( frame2 > = inf - > numanimations )
{
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Con_ThrottlePrintf ( & printtimer , 1 , " Too high frame %i (%s) \n " , frame2 , e - > model - > name ) ;
2016-07-12 00:40:13 +00:00
frame2 % = inf - > numanimations ;
}
if ( lerp < = 0 )
frame2 = frame1 ;
else if ( lerp > = 1 )
frame1 = frame2 ;
g1 = & inf - > ofsanimations [ frame1 ] ;
g2 = & inf - > ofsanimations [ frame2 ] ;
if ( ! inf - > numanimations | | ! g1 - > numposes | | ! g2 - > numposes )
{
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Con_ThrottlePrintf ( & printtimer , 1 , " Invalid animation data on entity with model %s \n " , e - > model - > name ) ;
2016-07-12 00:40:13 +00:00
//no animation data. panic!
memset ( mesh , 0 , sizeof ( * mesh ) ) ;
* vbop = NULL ;
return false ;
}
if ( g1 = = g2 ) //lerping within group is only done if not changing group
{
lerp = fg1time * g1 - > rate ;
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frame1 = floor ( lerp ) ;
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frame2 = frame1 + 1 ;
lerp - = frame1 ;
if ( r_noframegrouplerp . ival )
lerp = 0 ;
if ( g1 - > loop )
{
2018-10-11 10:31:23 +00:00
frame1 = frame1 % g1 - > numposes ; if ( frame1 < 0 ) frame1 + = g1 - > numposes ;
frame2 = frame2 % g1 - > numposes ; if ( frame2 < 0 ) frame2 + = g1 - > numposes ;
2016-07-12 00:40:13 +00:00
}
else
{
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frame1 = bound ( 0 , frame1 , g1 - > numposes - 1 ) ;
frame2 = bound ( 0 , frame2 , g1 - > numposes - 1 ) ;
2016-07-12 00:40:13 +00:00
}
}
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
2018-10-11 10:31:23 +00:00
{ //FIXME: find the two poses with the strongest influence.
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frame1 = 0 ;
frame2 = 0 ;
}
# ifndef SERVERONLY
lerpcutoff = inf - > lerpcutoff * r_lerpmuzzlehack . value ;
if ( Sh_StencilShadowsActive ( ) | | e - > fatness | | lerpcutoff )
{
mesh - > xyz2_array = NULL ;
mesh - > xyz_blendw [ 0 ] = 1 ;
mesh - > xyz_blendw [ 1 ] = 0 ;
R_LerpFrames ( mesh , & g1 - > poseofs [ frame1 ] , & g2 - > poseofs [ frame2 ] , 1 - lerp , e - > fatness , lerpcutoff ) ;
}
else
# endif
{
galiaspose_t * p1 = & g1 - > poseofs [ frame1 ] ;
# ifndef SERVERONLY
galiaspose_t * p2 = & g2 - > poseofs [ frame2 ] ;
# endif
meshcache . vbo . indicies = inf - > vboindicies ;
meshcache . vbo . indexcount = inf - > numindexes ;
meshcache . vbo . vertcount = inf - > numverts ;
meshcache . vbo . texcoord = inf - > vbotexcoords ;
# ifdef SKELETALMODELS
memset ( & meshcache . vbo . bonenums , 0 , sizeof ( meshcache . vbo . bonenums ) ) ;
memset ( & meshcache . vbo . boneweights , 0 , sizeof ( meshcache . vbo . boneweights ) ) ;
meshcache . vbo . numbones = 0 ;
meshcache . vbo . bones = 0 ;
# endif
# ifdef SERVERONLY
mesh - > xyz_array = p1 - > ofsverts ;
mesh - > xyz2_array = NULL ;
# else
mesh - > normals_array = p1 - > ofsnormals ;
mesh - > snormals_array = p1 - > ofssvector ;
mesh - > tnormals_array = p1 - > ofstvector ;
meshcache . vbo . normals = p1 - > vbonormals ;
meshcache . vbo . svector = p1 - > vbosvector ;
meshcache . vbo . tvector = p1 - > vbotvector ;
memset ( & meshcache . vbo . colours [ 0 ] , 0 , sizeof ( meshcache . vbo . colours [ 0 ] ) ) ;
if ( p1 = = p2 | | r_nolerp . ival )
{
meshcache . vbo . coord = p1 - > vboverts ;
memset ( & meshcache . vbo . coord2 , 0 , sizeof ( meshcache . vbo . coord2 ) ) ;
mesh - > xyz_array = p1 - > ofsverts ;
mesh - > xyz2_array = NULL ;
}
else
{
meshcache . vbo . coord = p1 - > vboverts ;
meshcache . vbo . coord2 = p2 - > vboverts ;
mesh - > xyz_blendw [ 0 ] = 1 - lerp ;
mesh - > xyz_blendw [ 1 ] = lerp ;
mesh - > xyz_array = p1 - > ofsverts ;
mesh - > xyz2_array = p2 - > ofsverts ;
}
# endif
if ( vbop & & meshcache . vbo . indicies . sysptr )
* vbop = meshcache . vbop = & meshcache . vbo ;
}
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# endif
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}
meshcache . vbo . vao = 0 ;
meshcache . vbo . vaodynamic = ~ 0 ;
meshcache . vbo . vaoenabled = 0 ;
meshcache . acoords1 = mesh - > xyz_array ;
meshcache . acoords2 = mesh - > xyz2_array ;
meshcache . anorm = mesh - > normals_array ;
meshcache . anorms = mesh - > snormals_array ;
meshcache . anormt = mesh - > tnormals_array ;
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meshcache . lerp = mesh - > xyz_blendw [ 0 ] ;
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if ( vbop )
meshcache . vbop = * vbop ;
# ifdef SKELETALMODELS
meshcache . usebones = usebones ;
if ( usebones )
{
mesh - > bonenums = inf - > ofs_skel_idx ;
mesh - > boneweights = inf - > ofs_skel_weight ;
mesh - > bones = meshcache . usebonepose ;
mesh - > numbones = inf - > numbones ;
}
# endif
return true ; //to allow the mesh to be dlighted.
}
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# ifndef SERVERONLY
//used by the modelviewer.
void Mod_AddSingleSurface ( entity_t * ent , int surfaceidx , shader_t * shader )
{
galiasinfo_t * mod ;
scenetris_t * t ;
vecV_t * posedata = NULL ;
int surfnum = 0 , i ;
# ifdef SKELETALMODELS
int cursurfnum = - 1 ;
# endif
if ( ! ent - > model | | ent - > model - > loadstate ! = MLS_LOADED | | ent - > model - > type ! = mod_alias )
return ;
mod = Mod_Extradata ( ent - > model ) ;
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for ( ; mod ; mod = mod - > nextsurf , surfnum + + )
{
if ( surfaceidx < 0 )
{
if ( ! mod - > contents )
continue ;
}
else if ( surfnum ! = surfaceidx )
continue ;
2016-07-12 00:40:13 +00:00
2017-01-13 00:39:50 +00:00
# ifdef SKELETALMODELS
if ( mod - > numbones )
{
if ( ! mod - > ofs_skel_idx )
posedata = mod - > ofs_skel_xyz ; //if there's no weights, don't try animating anything.
else if ( mod - > shares_verts ! = cursurfnum | | ! posedata )
{
cursurfnum = mod - > shares_verts ;
2016-07-12 00:40:13 +00:00
2017-01-13 00:39:50 +00:00
posedata = alloca ( mod - > numverts * sizeof ( vecV_t ) ) ;
Alias_BuildSkeletalVerts ( ( float * ) posedata , & ent - > framestate , mod ) ;
}
//else posedata = posedata;
}
else
# endif
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# ifndef NONSKELETALMODELS
continue ;
# else
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if ( ! mod - > numanimations )
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{
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# ifdef SKELETALMODELS
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if ( mod - > ofs_skel_xyz )
posedata = mod - > ofs_skel_xyz ;
else
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# endif
2018-06-02 08:55:57 +00:00
continue ;
}
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else
{
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galiaspose_t * pose ;
galiasanimation_t * group = mod - > ofsanimations ;
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group + = ent - > framestate . g [ FS_REG ] . frame [ 0 ] % mod - > numanimations ;
//FIXME: no support for frame blending.
if ( ! group - > numposes | | ! group - > poseofs )
continue ;
pose = group - > poseofs ;
pose + = ( int ) ( ent - > framestate . g [ FS_REG ] . frametime [ 0 ] * group - > rate ) % group - > numposes ;
posedata = pose - > ofsverts ;
}
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# endif
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if ( cl_numstris = = cl_maxstris )
{
cl_maxstris + = 8 ;
cl_stris = BZ_Realloc ( cl_stris , sizeof ( * cl_stris ) * cl_maxstris ) ;
}
t = & cl_stris [ cl_numstris + + ] ;
t - > shader = shader ;
t - > flags = 0 ; //BEF_LINES;
t - > firstidx = cl_numstrisidx ;
t - > firstvert = cl_numstrisvert ;
if ( t - > flags & BEF_LINES )
t - > numidx = mod - > numindexes * 2 ;
else
t - > numidx = mod - > numindexes ;
t - > numvert = mod - > numverts ;
if ( cl_numstrisidx + t - > numidx > cl_maxstrisidx )
{
cl_maxstrisidx = cl_numstrisidx + t - > numidx ;
cl_strisidx = BZ_Realloc ( cl_strisidx , sizeof ( * cl_strisidx ) * cl_maxstrisidx ) ;
}
if ( cl_numstrisvert + mod - > numverts > cl_maxstrisvert )
{
cl_maxstrisvert = cl_numstrisvert + mod - > numverts ;
cl_strisvertv = BZ_Realloc ( cl_strisvertv , sizeof ( * cl_strisvertv ) * cl_maxstrisvert ) ;
cl_strisvertt = BZ_Realloc ( cl_strisvertt , sizeof ( * cl_strisvertt ) * cl_maxstrisvert ) ;
cl_strisvertc = BZ_Realloc ( cl_strisvertc , sizeof ( * cl_strisvertc ) * cl_maxstrisvert ) ;
}
for ( i = 0 ; i < mod - > numverts ; i + + )
{
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VectorMA ( ent - > origin , posedata [ i ] [ 0 ] , ent - > axis [ 0 ] , cl_strisvertv [ t - > firstvert + i ] ) ;
VectorMA ( cl_strisvertv [ t - > firstvert + i ] , posedata [ i ] [ 1 ] , ent - > axis [ 1 ] , cl_strisvertv [ t - > firstvert + i ] ) ;
VectorMA ( cl_strisvertv [ t - > firstvert + i ] , posedata [ i ] [ 2 ] , ent - > axis [ 2 ] , cl_strisvertv [ t - > firstvert + i ] ) ;
// VectorAdd(ent->origin, posedata[i], cl_strisvertv[t->firstvert+i]);
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Vector2Set ( cl_strisvertt [ t - > firstvert + i ] , 0.5 , 0.5 ) ;
Vector4Set ( cl_strisvertc [ t - > firstvert + i ] , ( mod - > contents ? 1 : 0 ) , 1 , 1 , 0.1 ) ;
}
if ( t - > flags & BEF_LINES )
{
for ( i = 0 ; i < mod - > numindexes ; i + = 3 )
{
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 0 ] ;
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 1 ] ;
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 1 ] ;
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 2 ] ;
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 2 ] ;
cl_strisidx [ cl_numstrisidx + + ] = mod - > ofs_indexes [ i + 0 ] ;
}
}
else
{
for ( i = 0 ; i < mod - > numindexes ; i + + )
cl_strisidx [ cl_numstrisidx + i ] = mod - > ofs_indexes [ i ] ;
cl_numstrisidx + = mod - > numindexes ;
}
cl_numstrisvert + = mod - > numverts ;
}
}
# endif
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static float PlaneNearest ( vec3_t normal , vec3_t mins , vec3_t maxs )
{
float result ;
#if 0
result = fabs ( normal [ 0 ] * maxs [ 0 ] ) ;
result + = fabs ( normal [ 1 ] * maxs [ 1 ] ) ;
result + = fabs ( normal [ 2 ] * maxs [ 2 ] ) ;
# elif 0
result = normal [ 0 ] * ( ( normal [ 0 ] > 0 ) ? - 16 : 16 ) ;
result + = normal [ 1 ] * ( ( normal [ 1 ] > 0 ) ? - 16 : 16 ) ;
result + = normal [ 2 ] * ( ( normal [ 2 ] > 0 ) ? - 24 : 32 ) ;
# else
result = normal [ 0 ] * ( ( normal [ 0 ] > 0 ) ? mins [ 0 ] : maxs [ 0 ] ) ;
result + = normal [ 1 ] * ( ( normal [ 1 ] > 0 ) ? mins [ 1 ] : maxs [ 1 ] ) ;
result + = normal [ 2 ] * ( ( normal [ 2 ] > 0 ) ? mins [ 2 ] : maxs [ 2 ] ) ;
# endif
return result ;
}
void CLQ1_DrawLine ( shader_t * shader , vec3_t v1 , vec3_t v2 , float r , float g , float b , float a ) ;
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static qboolean Mod_Trace_Trisoup ( vecV_t * posedata , index_t * indexes , int numindexes , vec3_t start , vec3_t end , vec3_t mins , vec3_t maxs , trace_t * trace )
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{
qboolean impacted = false ;
int i , j ;
float * p1 , * p2 , * p3 ;
vec3_t edge1 , edge2 , edge3 ;
vec3_t normal ;
vec3_t edgenormal ;
float planedist ;
float diststart , distend ;
float mn , mx ;
float extend ;
float frac ;
vec3_t impactpoint ;
for ( i = 0 ; i < numindexes ; i + = 3 )
{
p1 = posedata [ indexes [ i + 0 ] ] ;
p2 = posedata [ indexes [ i + 1 ] ] ;
p3 = posedata [ indexes [ i + 2 ] ] ;
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#if 0
{
shader_t * lineshader = R_RegisterShader ( " lineshader " , SUF_NONE ,
" { \n "
" polygonoffset \n "
" { \n "
" map $whiteimage \n "
" blendfunc add \n "
" rgbgen vertex \n "
" alphagen vertex \n "
" } \n "
" } \n " ) ;
VectorAdd ( p1 , r_refdef . pvsorigin , edge1 ) ;
VectorAdd ( p2 , r_refdef . pvsorigin , edge2 ) ;
VectorAdd ( p3 , r_refdef . pvsorigin , edge3 ) ;
CLQ1_DrawLine ( lineshader , edge1 , edge2 , 0 , 1 , 0 , 1 ) ;
CLQ1_DrawLine ( lineshader , edge2 , edge3 , 0 , 1 , 0 , 1 ) ;
CLQ1_DrawLine ( lineshader , edge3 , edge1 , 0 , 1 , 0 , 1 ) ;
}
# endif
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VectorSubtract ( p1 , p2 , edge1 ) ;
VectorSubtract ( p3 , p2 , edge2 ) ;
CrossProduct ( edge1 , edge2 , normal ) ;
VectorNormalize ( normal ) ;
//degenerate triangle
if ( ! normal [ 0 ] & & ! normal [ 1 ] & & ! normal [ 2 ] )
continue ;
//debugging
// if (normal[2] != 1)
// continue;
# define DIST_EPSILON (0.03125)
# define DIST_SOLID (3 / 8.0) //the plane must be at least this thick, or player prediction will try jittering through it to correct the player's origin
extend = PlaneNearest ( normal , mins , maxs ) ;
planedist = DotProduct ( p1 , normal ) - extend ;
diststart = DotProduct ( start , normal ) ;
if ( diststart /*+extend+DIST_SOLID*/ < planedist )
continue ; //start on back side (or slightly inside).
distend = DotProduct ( end , normal ) ;
if ( distend > planedist )
continue ; //end on front side.
//figure out the precise frac
if ( diststart > planedist )
{
//if we're not stuck inside it
if ( distend > = diststart )
continue ; //trace moves away from or along the surface. don't block the trace if we're sliding along the front of it.
}
frac = ( diststart - planedist ) / ( diststart - distend ) ;
if ( frac > = trace - > truefraction ) //already found one closer.
continue ;
//an impact outside of the surface's bounding box (expanded by the trace bbox) is not a valid impact.
//this solves extrusion issues.
for ( j = 0 ; j < 3 ; j + + )
{
impactpoint [ j ] = start [ j ] + frac * ( end [ j ] - start [ j ] ) ;
//make sure the impact point is within the triangle's bbox.
//primarily, this serves to prevent the edge extruding off to infinity or so
mx = mn = p1 [ j ] ;
if ( mn > p2 [ j ] )
mn = p2 [ j ] ;
if ( mx < p2 [ j ] )
mx = p2 [ j ] ;
if ( mn > p3 [ j ] )
mn = p3 [ j ] ;
if ( mx < p3 [ j ] )
mx = p3 [ j ] ;
mx - = mins [ j ] - DIST_EPSILON ;
mn - = maxs [ j ] + DIST_EPSILON ;
if ( impactpoint [ j ] > mx )
break ;
if ( impactpoint [ j ] < mn )
break ;
}
if ( j < 3 )
continue ;
//make sure the impact point is actually within the triangle
CrossProduct ( edge1 , normal , edgenormal ) ;
VectorNormalize ( edgenormal ) ;
if ( DotProduct ( impactpoint , edgenormal ) > DotProduct ( p2 , edgenormal ) - PlaneNearest ( edgenormal , mins , maxs ) + DIST_EPSILON )
continue ;
CrossProduct ( normal , edge2 , edgenormal ) ;
VectorNormalize ( edgenormal ) ;
if ( DotProduct ( impactpoint , edgenormal ) > DotProduct ( p3 , edgenormal ) - PlaneNearest ( edgenormal , mins , maxs ) + DIST_EPSILON )
continue ;
VectorSubtract ( p1 , p3 , edge3 ) ;
CrossProduct ( normal , edge3 , edgenormal ) ;
VectorNormalize ( edgenormal ) ;
if ( DotProduct ( impactpoint , edgenormal ) > DotProduct ( p1 , edgenormal ) - PlaneNearest ( edgenormal , mins , maxs ) + DIST_EPSILON )
continue ;
//okay, its a valid impact
trace - > truefraction = frac ;
//move back from the impact point. this should keep the point slightly outside of the solid triangle.
frac = ( diststart - ( planedist + DIST_EPSILON ) ) / ( diststart - distend ) ;
if ( frac < 0 )
{ //we're inside, apparently
trace - > startsolid = trace - > allsolid = ( diststart < planedist ) ;
trace - > fraction = 0 ;
VectorCopy ( start , trace - > endpos ) ;
}
else
{
//we made progress
trace - > fraction = frac ;
trace - > endpos [ 0 ] = start [ 0 ] + frac * ( end [ 0 ] - start [ 0 ] ) ;
trace - > endpos [ 1 ] = start [ 1 ] + frac * ( end [ 1 ] - start [ 1 ] ) ;
trace - > endpos [ 2 ] = start [ 2 ] + frac * ( end [ 2 ] - start [ 2 ] ) ;
}
VectorCopy ( normal , trace - > plane . normal ) ;
trace - > plane . dist = planedist ;
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trace - > triangle_id = 1 + i / 3 ;
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impacted = true ;
// if (fabs(normal[0]) != 1 && fabs(normal[1]) != 1 && fabs(normal[2]) != 1)
// Con_Printf("Non-axial impact\n");
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#if 0
{
shader_t * lineshader = R_RegisterShader ( " lineshader " , SUF_NONE ,
" { \n "
" polygonoffset \n "
" { \n "
" map $whiteimage \n "
" blendfunc add \n "
" rgbgen vertex \n "
" alphagen vertex \n "
" } \n "
" } \n " ) ;
VectorAdd ( p1 , r_refdef . pvsorigin , edge1 ) ;
VectorAdd ( p2 , r_refdef . pvsorigin , edge2 ) ;
VectorAdd ( p3 , r_refdef . pvsorigin , edge3 ) ;
CLQ1_DrawLine ( lineshader , edge1 , edge2 , 0 , 1 , 0 , 1 ) ;
CLQ1_DrawLine ( lineshader , edge2 , edge3 , 0 , 1 , 0 , 1 ) ;
CLQ1_DrawLine ( lineshader , edge3 , edge1 , 0 , 1 , 0 , 1 ) ;
}
# endif
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}
return impacted ;
}
//The whole reason why model loading is supported in the server.
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static qboolean Mod_Trace ( model_t * model , int forcehullnum , framestate_t * framestate , vec3_t axis [ 3 ] , vec3_t start , vec3_t end , vec3_t mins , vec3_t maxs , qboolean capsule , unsigned int contentsmask , trace_t * trace )
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{
galiasinfo_t * mod = Mod_Extradata ( model ) ;
// float temp;
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vecV_t * posedata = NULL ;
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index_t * indexes ;
int surfnum = 0 ;
# ifdef SKELETALMODELS
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int cursurfnum = - 1 , curbonesurf = - 1 ;
float buffer [ MAX_BONES * 12 ] ;
float bufferalt [ MAX_BONES * 12 ] ;
const float * bonepose = NULL ;
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# endif
vec3_t start_l , end_l ;
if ( axis )
{
start_l [ 0 ] = DotProduct ( start , axis [ 0 ] ) ;
start_l [ 1 ] = DotProduct ( start , axis [ 1 ] ) ;
start_l [ 2 ] = DotProduct ( start , axis [ 2 ] ) ;
end_l [ 0 ] = DotProduct ( end , axis [ 0 ] ) ;
end_l [ 1 ] = DotProduct ( end , axis [ 1 ] ) ;
end_l [ 2 ] = DotProduct ( end , axis [ 2 ] ) ;
}
else
{
VectorCopy ( start , start_l ) ;
VectorCopy ( end , end_l ) ;
}
trace - > fraction = trace - > truefraction = 1 ;
for ( ; mod ; mod = mod - > nextsurf , surfnum + + )
{
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if ( ! ( mod - > contents & contentsmask ) )
continue ; //this mesh isn't solid to the trace
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indexes = mod - > ofs_indexes ;
# ifdef SKELETALMODELS
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if ( mod - > ofs_skel_xyz )
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{
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if ( ! mod - > ofs_skel_idx | | ! framestate | | ! mod - > numbones )
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posedata = mod - > ofs_skel_xyz ; //if there's no weights, don't try animating anything.
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else if ( mod - > shares_verts ! = cursurfnum | | ! posedata )
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{
cursurfnum = mod - > shares_verts ;
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if ( curbonesurf ! = mod - > shares_bones )
{
curbonesurf = mod - > shares_bones ;
bonepose = Alias_GetBoneInformation ( mod , framestate , SKEL_INVERSE_ABSOLUTE , buffer , bufferalt , MAX_BONES ) ;
}
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posedata = alloca ( mod - > numverts * sizeof ( vecV_t ) ) ;
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Alias_TransformVerticies_V ( bonepose , mod - > numverts , mod - > ofs_skel_idx [ 0 ] , mod - > ofs_skel_weight [ 0 ] , mod - > ofs_skel_xyz [ 0 ] , posedata [ 0 ] ) ;
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}
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//else posedata = posedata;
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}
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else
# endif
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# ifndef NONSKELETALMODELS
continue ;
# else
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if ( ! mod - > numanimations )
continue ;
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else
{
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galiaspose_t * pose ;
galiasanimation_t * group = mod - > ofsanimations ;
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if ( framestate )
group + = framestate - > g [ FS_REG ] . frame [ 0 ] % mod - > numanimations ;
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//FIXME: no support for frame blending.
if ( ! group - > numposes )
continue ;
pose = group - > poseofs ;
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if ( ! pose )
continue ; //error...
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if ( framestate )
pose + = ( int ) ( framestate - > g [ FS_REG ] . frametime [ 0 ] * group - > rate ) % group - > numposes ;
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posedata = pose - > ofsverts ;
}
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# endif
2016-07-12 00:40:13 +00:00
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if ( Mod_Trace_Trisoup ( posedata , indexes , mod - > numindexes , start_l , end_l , mins , maxs , trace ) )
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{
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trace - > contents = mod - > contents ;
trace - > surface = & mod - > csurface ;
trace - > surface_id = mod - > surfaceid ;
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trace - > bone_id = 0 ;
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# ifdef SKELETALMODELS
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if ( mod - > ofs_skel_weight )
{ //fixme: would be better to consider the distance to the vertex too. cartesian coord stuff etc.
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unsigned int v , w , i ;
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float bw = 0 ;
for ( i = 0 ; i < 3 ; i + + )
{
for ( v = indexes [ ( trace - > triangle_id - 1 ) * 3 + i ] , w = 0 ; w < 4 ; w + + )
{
if ( bw < mod - > ofs_skel_weight [ v ] [ w ] )
{
bw = mod - > ofs_skel_weight [ v ] [ w ] ;
trace - > bone_id = 1 + mod - > ofs_skel_idx [ v ] [ w ] ;
}
}
}
}
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# endif
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if ( axis )
{
vec3_t iaxis [ 3 ] ;
vec3_t norm ;
Matrix3x3_RM_Invert_Simple ( ( void * ) axis , iaxis ) ;
VectorCopy ( trace - > plane . normal , norm ) ;
trace - > plane . normal [ 0 ] = DotProduct ( norm , iaxis [ 0 ] ) ;
trace - > plane . normal [ 1 ] = DotProduct ( norm , iaxis [ 1 ] ) ;
trace - > plane . normal [ 2 ] = DotProduct ( norm , iaxis [ 2 ] ) ;
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// frac = traceinfo.truefraction;
/*
diststart = DotProduct ( traceinfo . start , trace - > plane . normal ) ;
distend = DotProduct ( traceinfo . end , trace - > plane . normal ) ;
if ( diststart = = distend )
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frac = 0 ;
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else
{
frac = ( diststart - trace - > plane . dist ) / ( diststart - distend ) ;
if ( frac < 0 )
frac = 0 ;
else if ( frac > 1 )
frac = 1 ;
} */
/*okay, this is where it hits this plane*/
trace - > endpos [ 0 ] = start [ 0 ] + trace - > fraction * ( end [ 0 ] - start [ 0 ] ) ;
trace - > endpos [ 1 ] = start [ 1 ] + trace - > fraction * ( end [ 1 ] - start [ 1 ] ) ;
trace - > endpos [ 2 ] = start [ 2 ] + trace - > fraction * ( end [ 2 ] - start [ 2 ] ) ;
}
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}
}
trace - > allsolid = false ;
return trace - > fraction ! = 1 ;
}
static void Mod_ClampModelSize ( model_t * mod )
{
# ifndef SERVERONLY
int i ;
float rad = 0 , axis ;
axis = ( mod - > maxs [ 0 ] - mod - > mins [ 0 ] ) ;
rad + = axis * axis ;
axis = ( mod - > maxs [ 1 ] - mod - > mins [ 1 ] ) ;
rad + = axis * axis ;
axis = ( mod - > maxs [ 2 ] - mod - > mins [ 2 ] ) ;
rad + = axis * axis ;
mod - > tainted = false ;
if ( mod - > engineflags & MDLF_DOCRC )
{
if ( ! strcmp ( mod - > name , " progs/eyes.mdl " ) )
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{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
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if ( mod - > type ! = mod_alias | | mod - > fromgame ! = fg_quake | | mod - > flags )
mod - > tainted = true ;
}
}
mod - > clampscale = 1 ;
for ( i = 0 ; i < sizeof ( clampedmodel ) / sizeof ( clampedmodel [ 0 ] ) ; i + + )
{
if ( ! strcmp ( mod - > name , clampedmodel [ i ] . name ) )
{
if ( rad > clampedmodel [ i ] . furthestallowedextremety )
{
axis = clampedmodel [ i ] . furthestallowedextremety ;
mod - > clampscale = axis / rad ;
Con_DPrintf ( " \" %s \" will be clamped. \n " , mod - > name ) ;
}
return ;
}
}
// Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
# endif
}
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# ifdef NONSKELETALMODELS
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# ifndef SERVERONLY
static int R_FindTriangleWithEdge ( index_t * indexes , int numtris , int start , int end , int ignore )
{
int i ;
int match , count ;
count = 0 ;
match = - 1 ;
for ( i = 0 ; i < numtris ; i + + , indexes + = 3 )
{
if ( ( indexes [ 0 ] = = start & & indexes [ 1 ] = = end )
| | ( indexes [ 1 ] = = start & & indexes [ 2 ] = = end )
| | ( indexes [ 2 ] = = start & & indexes [ 0 ] = = end ) ) {
if ( i ! = ignore )
match = i ;
count + + ;
} else if ( ( indexes [ 1 ] = = start & & indexes [ 0 ] = = end )
| | ( indexes [ 2 ] = = start & & indexes [ 1 ] = = end )
| | ( indexes [ 0 ] = = start & & indexes [ 2 ] = = end ) ) {
count + + ;
}
}
// detect edges shared by three triangles and make them seams
if ( count > 2 )
match = - 1 ;
return match ;
}
# endif
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static void Mod_CompileTriangleNeighbours ( model_t * loadmodel , galiasinfo_t * galias )
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{
# ifndef SERVERONLY
if ( Sh_StencilShadowsActive ( ) )
{
int i , * n ;
index_t * index ;
index_t * indexes = galias - > ofs_indexes ;
int numtris = galias - > numindexes / 3 ;
int * neighbours ;
neighbours = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( int ) * numtris * 3 ) ;
galias - > ofs_trineighbours = neighbours ;
for ( i = 0 , index = indexes , n = neighbours ; i < numtris ; i + + , index + = 3 , n + = 3 )
{
n [ 0 ] = R_FindTriangleWithEdge ( indexes , numtris , index [ 1 ] , index [ 0 ] , i ) ;
n [ 1 ] = R_FindTriangleWithEdge ( indexes , numtris , index [ 2 ] , index [ 1 ] , i ) ;
n [ 2 ] = R_FindTriangleWithEdge ( indexes , numtris , index [ 0 ] , index [ 2 ] , i ) ;
}
}
# endif
}
2018-10-13 06:20:49 +00:00
# endif
2016-07-12 00:40:13 +00:00
typedef struct
{
unsigned int firstpose ;
unsigned int posecount ;
float fps ;
qboolean loop ;
char name [ MAX_QPATH ] ;
} frameinfo_t ;
static frameinfo_t * ParseFrameInfo ( char * modelname , int * numgroups )
{
int count = 0 ;
int maxcount = 0 ;
char * line , * eol ;
char * file ;
frameinfo_t * frames = NULL ;
char fname [ MAX_QPATH ] ;
char tok [ 64 ] ;
size_t fsize ;
2017-08-29 02:29:06 +00:00
com_tokentype_t ttype ;
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Q_snprintfz ( fname , sizeof ( fname ) , " %s.framegroups " , modelname ) ;
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line = file = FS_LoadMallocFile ( fname , & fsize ) ;
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if ( ! file )
return NULL ;
while ( line & & * line )
{
eol = strchr ( line , ' \n ' ) ;
if ( eol )
* eol = 0 ;
if ( count = = maxcount )
{
maxcount + = 32 ;
frames = realloc ( frames , sizeof ( * frames ) * maxcount ) ;
}
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
frames [ count ] . firstpose = atoi ( tok ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
frames [ count ] . posecount = atoi ( tok ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
frames [ count ] . fps = atof ( tok ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
if ( ! strcmp ( tok , " true " ) | | ! strcmp ( tok , " yes " ) | | ! strcmp ( tok , " on " ) )
frames [ count ] . loop = true ;
else
frames [ count ] . loop = ! ! atoi ( tok ) ;
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line = COM_ParseType ( line , tok , sizeof ( tok ) , & ttype ) ;
if ( ttype ! = TTP_EOF )
Q_strncpyz ( frames [ count ] . name , tok , sizeof ( frames [ count ] . name ) ) ;
else
Q_snprintfz ( frames [ count ] . name , sizeof ( frames [ count ] . name ) , " groupified_%d_anim " , count ) ; //to match DP. frameforname cares.
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if ( frames [ count ] . posecount > 0 & & frames [ count ] . fps )
count + + ;
if ( eol )
line = eol + 1 ;
else
break ;
}
BZ_Free ( file ) ;
* numgroups = count ;
return frames ;
}
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//parses a foo.mdl.events file and inserts the events into the relevant animations
static void Mod_InsertEvent ( zonegroup_t * mem , galiasanimation_t * anims , unsigned int numanimations , unsigned int eventanimation , float eventpose , int eventcode , const char * eventdata )
{
galiasevent_t * ev , * * link ;
if ( eventanimation > = numanimations )
{
Con_Printf ( " Mod_InsertEvent: invalid frame index \n " ) ;
return ;
}
ev = ZG_Malloc ( mem , sizeof ( * ev ) + strlen ( eventdata ) + 1 ) ;
ev - > data = ( char * ) ( ev + 1 ) ;
ev - > timestamp = eventpose ;
ev - > timestamp / = anims [ eventanimation ] . rate ;
ev - > code = eventcode ;
strcpy ( ev - > data , eventdata ) ;
link = & anims [ eventanimation ] . events ;
while ( * link & & ( * link ) - > timestamp < = ev - > timestamp )
link = & ( * link ) - > next ;
ev - > next = * link ;
* link = ev ;
}
static qboolean Mod_ParseModelEvents ( model_t * mod , galiasanimation_t * anims , unsigned int numanimations )
{
unsigned int anim ;
float pose ;
int eventcode ;
const char * modelname = mod - > name ;
zonegroup_t * mem = & mod - > memgroup ;
char fname [ MAX_QPATH ] , tok [ 2048 ] ;
size_t fsize ;
char * line , * file , * eol ;
Q_snprintfz ( fname , sizeof ( fname ) , " %s.events " , modelname ) ;
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line = file = FS_LoadMallocFile ( fname , & fsize ) ;
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if ( ! file )
return false ;
while ( line & & * line )
{
eol = strchr ( line , ' \n ' ) ;
if ( eol )
* eol = 0 ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
anim = strtoul ( tok , NULL , 0 ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
pose = strtod ( tok , NULL ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
eventcode = ( long ) strtol ( tok , NULL , 0 ) ;
line = COM_ParseOut ( line , tok , sizeof ( tok ) ) ;
Mod_InsertEvent ( mem , anims , numanimations , anim , pose , eventcode , tok ) ;
if ( eol )
line = eol + 1 ;
else
break ;
}
BZ_Free ( file ) ;
return true ;
}
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static void Mod_DefaultMesh ( galiasinfo_t * galias , const char * name , unsigned int index )
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{
Q_strncpyz ( galias - > surfacename , name , sizeof ( galias - > surfacename ) ) ;
Q_strncpyz ( galias - > csurface . name , COM_SkipPath ( name ) , sizeof ( galias - > csurface . name ) ) ;
galias - > contents = FTECONTENTS_BODY ;
galias - > geomset = ~ 0 ; //invalid set = always visible
galias - > geomid = 0 ;
galias - > mindist = 0 ;
galias - > maxdist = 0 ;
galias - > surfaceid = index + 1 ;
}
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void Mod_DestroyMesh ( galiasinfo_t * galias )
{
# ifndef SERVERONLY
if ( ! qrenderer | | ! BE_VBO_Destroy )
return ;
while ( galias )
{
BE_VBO_Destroy ( & galias - > vbotexcoords , galias - > vbomem ) ;
BE_VBO_Destroy ( & galias - > vboindicies , galias - > ebomem ) ;
galias = galias - > nextsurf ;
}
# endif
}
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# ifndef SERVERONLY
static void Mod_GenerateMeshVBO ( galiasinfo_t * galias )
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//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
{
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# ifdef NONSKELETALMODELS
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int i , p ;
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galiasanimation_t * group = galias - > ofsanimations ;
# endif
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int vbospace = 0 ;
vbobctx_t vboctx ;
//don't fail on dedicated servers
if ( ! BE_VBO_Begin | | ! galias - > numverts )
return ;
//determine the amount of space we need for our vbos.
if ( galias - > ofs_st_array )
vbospace + = sizeof ( * galias - > ofs_st_array ) * galias - > numverts ;
if ( galias - > ofs_rgbaf )
vbospace + = sizeof ( * galias - > ofs_rgbaf ) * galias - > numverts ;
else if ( galias - > ofs_rgbaub )
vbospace + = sizeof ( * galias - > ofs_rgbaub ) * galias - > numverts ;
# ifdef SKELETALMODELS
if ( galias - > ofs_skel_xyz )
vbospace + = sizeof ( * galias - > ofs_skel_xyz ) * galias - > numverts ;
if ( galias - > ofs_skel_norm )
vbospace + = sizeof ( * galias - > ofs_skel_norm ) * galias - > numverts ;
if ( galias - > ofs_skel_svect )
vbospace + = sizeof ( * galias - > ofs_skel_svect ) * galias - > numverts ;
if ( galias - > ofs_skel_tvect )
vbospace + = sizeof ( * galias - > ofs_skel_tvect ) * galias - > numverts ;
if ( galias - > ofs_skel_idx )
vbospace + = sizeof ( * galias - > ofs_skel_idx ) * galias - > numverts ;
if ( galias - > ofs_skel_weight )
vbospace + = sizeof ( * galias - > ofs_skel_weight ) * galias - > numverts ;
# endif
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# ifdef NONSKELETALMODELS
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for ( i = 0 ; i < galias - > numanimations ; i + + )
{
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if ( group [ i ] . poseofs )
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vbospace + = group [ i ] . numposes * galias - > numverts * ( sizeof ( vecV_t ) + sizeof ( vec3_t ) * 3 ) ;
}
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# endif
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BE_VBO_Begin ( & vboctx , vbospace ) ;
if ( galias - > ofs_st_array )
BE_VBO_Data ( & vboctx , galias - > ofs_st_array , sizeof ( * galias - > ofs_st_array ) * galias - > numverts , & galias - > vbotexcoords ) ;
if ( galias - > ofs_rgbaf )
BE_VBO_Data ( & vboctx , galias - > ofs_rgbaf , sizeof ( * galias - > ofs_rgbaf ) * galias - > numverts , & galias - > vborgba ) ;
else if ( galias - > ofs_rgbaub )
BE_VBO_Data ( & vboctx , galias - > ofs_rgbaub , sizeof ( * galias - > ofs_rgbaub ) * galias - > numverts , & galias - > vborgba ) ;
# ifdef SKELETALMODELS
if ( galias - > ofs_skel_xyz )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_xyz , sizeof ( * galias - > ofs_skel_xyz ) * galias - > numverts , & galias - > vbo_skel_verts ) ;
if ( galias - > ofs_skel_norm )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_norm , sizeof ( * galias - > ofs_skel_norm ) * galias - > numverts , & galias - > vbo_skel_normals ) ;
if ( galias - > ofs_skel_svect )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_svect , sizeof ( * galias - > ofs_skel_svect ) * galias - > numverts , & galias - > vbo_skel_svector ) ;
if ( galias - > ofs_skel_tvect )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_tvect , sizeof ( * galias - > ofs_skel_tvect ) * galias - > numverts , & galias - > vbo_skel_tvector ) ;
if ( galias - > ofs_skel_idx )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_idx , sizeof ( * galias - > ofs_skel_idx ) * galias - > numverts , & galias - > vbo_skel_bonenum ) ;
if ( galias - > ofs_skel_weight )
BE_VBO_Data ( & vboctx , galias - > ofs_skel_weight , sizeof ( * galias - > ofs_skel_weight ) * galias - > numverts , & galias - > vbo_skel_bweight ) ;
# endif
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# ifdef NONSKELETALMODELS
for ( i = 0 ; i < galias - > numanimations ; i + + )
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{
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galiaspose_t * pose = group [ i ] . poseofs ;
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if ( pose )
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for ( p = 0 ; p < group [ i ] . numposes ; p + + , pose + + )
{
BE_VBO_Data ( & vboctx , pose - > ofsverts , sizeof ( * pose - > ofsverts ) * galias - > numverts , & pose - > vboverts ) ;
BE_VBO_Data ( & vboctx , pose - > ofsnormals , sizeof ( * pose - > ofsnormals ) * galias - > numverts , & pose - > vbonormals ) ;
if ( pose - > ofssvector )
BE_VBO_Data ( & vboctx , pose - > ofssvector , sizeof ( * pose - > ofssvector ) * galias - > numverts , & pose - > vbosvector ) ;
if ( pose - > ofstvector )
BE_VBO_Data ( & vboctx , pose - > ofstvector , sizeof ( * pose - > ofstvector ) * galias - > numverts , & pose - > vbotvector ) ;
}
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}
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# endif
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BE_VBO_Finish ( & vboctx , galias - > ofs_indexes , sizeof ( * galias - > ofs_indexes ) * galias - > numindexes , & galias - > vboindicies , & galias - > vbomem , & galias - > ebomem ) ;
}
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# endif
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# ifdef NONSKELETALMODELS
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//called for non-skeletal model formats.
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static void Mod_BuildTextureVectors ( galiasinfo_t * galias )
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//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
{
# ifndef SERVERONLY
int i , p ;
galiasanimation_t * group ;
galiaspose_t * pose ;
vecV_t * vc ;
vec3_t * nv , * sv , * tv ;
vec2_t * tc ;
index_t * idx ;
//don't fail on dedicated servers
if ( ! qrenderer | | ! BE_VBO_Begin )
return ;
idx = galias - > ofs_indexes ;
tc = galias - > ofs_st_array ;
group = galias - > ofsanimations ;
for ( i = 0 ; i < galias - > numanimations ; i + + , group + + )
{
pose = group - > poseofs ;
for ( p = 0 ; p < group - > numposes ; p + + , pose + + )
{
vc = pose - > ofsverts ;
nv = pose - > ofsnormals ;
if ( pose - > ofssvector ! = 0 & & pose - > ofstvector ! = 0 )
{
sv = pose - > ofssvector ;
tv = pose - > ofstvector ;
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Mod_AccumulateTextureVectors ( vc , tc , nv , sv , tv , idx , galias - > numindexes , false ) ;
Mod_NormaliseTextureVectors ( nv , sv , tv , galias - > numverts , false ) ;
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}
}
}
# endif
}
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# endif
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# ifndef SERVERONLY
//looks for foo.md3_0.skin files, for dp compat
//also try foo_0.skin, because people appear to use that too. *sigh*.
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static int Mod_CountSkinFiles ( model_t * mod )
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{
int i ;
char skinfilename [ MAX_QPATH ] ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
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char * modelname = mod - > name ;
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//try and add numbered skins, and then try fixed names.
for ( i = 0 ; ; i + + )
{
Q_snprintfz ( skinfilename , sizeof ( skinfilename ) , " %s_%i.skin " , modelname , i ) ;
if ( ! COM_FCheckExists ( skinfilename ) )
{
COM_StripExtension ( modelname , skinfilename , sizeof ( skinfilename ) ) ;
Q_snprintfz ( skinfilename + strlen ( skinfilename ) , sizeof ( skinfilename ) - strlen ( skinfilename ) , " _%i.skin " , i ) ;
if ( ! COM_FCheckExists ( skinfilename ) )
break ;
}
}
return i ;
}
void Mod_LoadAliasShaders ( model_t * mod )
{
qbyte * mipdata [ 4 ] ;
galiasinfo_t * ai = mod - > meshinfo ;
galiasskin_t * s ;
skinframe_t * f ;
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int i , j , k ;
int numskins ;
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unsigned int loadflags ;
unsigned int imageflags ;
char basename [ 32 ] ;
char alttexpath [ MAX_QPATH ] ;
uploadfmt_t skintranstype ;
char * slash ;
# ifdef HEXEN2
if ( mod - > flags & MFH2_TRANSPARENT )
skintranstype = TF_H2_T7G1 ; //hexen2
else
# endif
if ( mod - > flags & MFH2_HOLEY )
skintranstype = TF_H2_TRANS8_0 ; //hexen2
# ifdef HEXEN2
else if ( mod - > flags & MFH2_SPECIAL_TRANS )
skintranstype = TF_H2_T4A4 ; //hexen2
# endif
else
skintranstype = TF_SOLID8 ;
COM_FileBase ( mod - > name , basename , sizeof ( basename ) ) ;
imageflags = 0 ;
if ( mod - > engineflags & MDLF_NOTREPLACEMENTS )
{
ruleset_allow_sensitive_texture_replacements . flags | = CVAR_RENDERERLATCH ;
if ( ! ruleset_allow_sensitive_texture_replacements . ival )
imageflags | = IF_NOREPLACE ;
}
slash = COM_SkipPath ( mod - > name ) ;
if ( slash ! = mod - > name & & slash - mod - > name < sizeof ( alttexpath ) )
{
slash - - ;
memcpy ( alttexpath , mod - > name , slash - mod - > name ) ;
Q_strncpyz ( alttexpath + ( slash - mod - > name ) , " :models " , sizeof ( alttexpath ) - ( slash - mod - > name ) ) ; //fuhquake compat
slash + + ;
}
else
{
slash = mod - > name ;
strcpy ( alttexpath , " models " ) ; //fuhquake compat
}
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for ( ai = mod - > meshinfo , numskins = 0 ; ai ; ai = ai - > nextsurf )
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{
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if ( numskins < ai - > numskins )
numskins = ai - > numskins ;
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Mod_GenerateMeshVBO ( ai ) ; //FIXME: shares verts
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}
for ( i = 0 ; i < numskins ; i + + )
{
skinid_t skinid ;
skinfile_t * skinfile ;
char * filedata ;
char skinfilename [ MAX_QPATH ] ;
char * modelname = mod - > name ;
skinid = 0 ;
skinfile = NULL ;
if ( qrenderer ! = QR_NONE )
{
Q_snprintfz ( skinfilename , sizeof ( skinfilename ) , " %s_%i.skin " , modelname , i ) ;
filedata = FS_LoadMallocFile ( skinfilename , NULL ) ;
if ( ! filedata )
{
COM_StripExtension ( modelname , skinfilename , sizeof ( skinfilename ) ) ;
Q_snprintfz ( skinfilename + strlen ( skinfilename ) , sizeof ( skinfilename ) - strlen ( skinfilename ) , " _%i.skin " , i ) ;
filedata = FS_LoadMallocFile ( skinfilename , NULL ) ;
}
if ( filedata )
{
skinid = Mod_ReadSkinFile ( skinfilename , filedata ) ;
Z_Free ( filedata ) ;
skinfile = Mod_LookupSkin ( skinid ) ;
}
}
for ( ai = mod - > meshinfo ; ai ; ai = ai - > nextsurf )
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{
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if ( i > = ai - > numskins )
continue ;
s = ai - > ofsskins + i ;
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for ( j = 0 , f = s - > frame ; j < s - > numframes ; j + + , f + + )
{
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if ( j = = 0 & & skinfile )
{
//check if this skinfile has a mapping.
for ( k = 0 ; k < skinfile - > nummappings ; k + + )
{
if ( ! strcmp ( ai - > surfacename , skinfile - > mappings [ k ] . surface ) )
{
skinfile - > mappings [ k ] . shader - > uses + + ; //so it doesn't blow up when the skin gets freed.
f - > shader = skinfile - > mappings [ k ] . shader ;
f - > texnums = skinfile - > mappings [ k ] . texnums ;
skinfile - > mappings [ k ] . needsfree = 0 ; //don't free any composed texture. it'll live on as part of the model.
break ;
}
}
}
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else
f - > shader = NULL ;
if ( ! f - > shader )
{
if ( ! f - > defaultshader )
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{
if ( ai - > csurface . flags & 0x80 ) //nodraw
f - > shader = R_RegisterShader ( f - > shadername , SUF_NONE , " { \n surfaceparm nodraw \n surfaceparm nodlight \n surfaceparm nomarks \n surfaceparm noshadows \n } \n " ) ;
else
f - > shader = R_RegisterSkin ( f - > shadername , mod - > name ) ;
}
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else
f - > shader = R_RegisterShader ( f - > shadername , SUF_NONE , f - > defaultshader ) ;
}
if ( f - > texels )
{
loadflags = SHADER_HASPALETTED | SHADER_HASDIFFUSE | SHADER_HASGLOSS | SHADER_HASTOPBOTTOM ;
if ( r_fb_models . ival )
loadflags | = SHADER_HASFULLBRIGHT ;
if ( r_loadbumpmapping )
loadflags | = SHADER_HASNORMALMAP ;
mipdata [ 0 ] = f - > texels ;
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mipdata [ 1 ] = NULL ;
mipdata [ 2 ] = NULL ;
mipdata [ 3 ] = NULL ;
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R_BuildLegacyTexnums ( f - > shader , basename , alttexpath , loadflags , imageflags , skintranstype , s - > skinwidth , s - > skinheight , mipdata , host_basepal ) ;
}
else
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R_BuildDefaultTexnums ( & f - > texnums , f - > shader , 0 ) ;
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}
}
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Mod_WipeSkin ( skinid , false ) ;
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}
}
# endif
//Q1 model loading
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# ifdef MD1MODELS
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# define NUMVERTEXNORMALS 162
extern float r_avertexnormals [ NUMVERTEXNORMALS ] [ 3 ] ;
// mdltype 0 = q1, 1 = qtest, 2 = rapo/h2
static void Q1MDL_LoadPose ( galiasinfo_t * galias , dmdl_t * pq1inmodel , vecV_t * verts , vec3_t * normals , vec3_t * svec , vec3_t * tvec , dtrivertx_t * pinframe , int * seamremaps , int mdltype , unsigned int bbox [ 6 ] )
{
int j ;
# ifdef _DEBUG
bbox [ 0 ] = bbox [ 1 ] = bbox [ 2 ] = ~ 0 ;
bbox [ 3 ] = bbox [ 4 ] = bbox [ 5 ] = 0 ;
# endif
# ifdef HEXEN2
if ( mdltype = = 2 )
{
for ( j = 0 ; j < galias - > numverts ; j + + )
{
verts [ j ] [ 0 ] = pinframe [ seamremaps [ j ] ] . v [ 0 ] * pq1inmodel - > scale [ 0 ] + pq1inmodel - > scale_origin [ 0 ] ;
verts [ j ] [ 1 ] = pinframe [ seamremaps [ j ] ] . v [ 1 ] * pq1inmodel - > scale [ 1 ] + pq1inmodel - > scale_origin [ 1 ] ;
verts [ j ] [ 2 ] = pinframe [ seamremaps [ j ] ] . v [ 2 ] * pq1inmodel - > scale [ 2 ] + pq1inmodel - > scale_origin [ 2 ] ;
# ifndef SERVERONLY
VectorCopy ( r_avertexnormals [ pinframe [ seamremaps [ j ] ] . lightnormalindex ] , normals [ j ] ) ;
# endif
}
}
else
# endif
{
for ( j = 0 ; j < pq1inmodel - > numverts ; j + + )
{
# ifdef _DEBUG
bbox [ 0 ] = min ( bbox [ 0 ] , pinframe [ j ] . v [ 0 ] ) ;
bbox [ 1 ] = min ( bbox [ 1 ] , pinframe [ j ] . v [ 1 ] ) ;
bbox [ 2 ] = min ( bbox [ 2 ] , pinframe [ j ] . v [ 2 ] ) ;
bbox [ 3 ] = max ( bbox [ 3 ] , pinframe [ j ] . v [ 0 ] ) ;
bbox [ 4 ] = max ( bbox [ 4 ] , pinframe [ j ] . v [ 1 ] ) ;
bbox [ 5 ] = max ( bbox [ 5 ] , pinframe [ j ] . v [ 2 ] ) ;
# endif
verts [ j ] [ 0 ] = pinframe [ j ] . v [ 0 ] * pq1inmodel - > scale [ 0 ] + pq1inmodel - > scale_origin [ 0 ] ;
verts [ j ] [ 1 ] = pinframe [ j ] . v [ 1 ] * pq1inmodel - > scale [ 1 ] + pq1inmodel - > scale_origin [ 1 ] ;
verts [ j ] [ 2 ] = pinframe [ j ] . v [ 2 ] * pq1inmodel - > scale [ 2 ] + pq1inmodel - > scale_origin [ 2 ] ;
# ifndef SERVERONLY
VectorCopy ( r_avertexnormals [ pinframe [ j ] . lightnormalindex ] , normals [ j ] ) ;
# endif
if ( seamremaps [ j ] ! = j )
{
VectorCopy ( verts [ j ] , verts [ seamremaps [ j ] ] ) ;
# ifndef SERVERONLY
VectorCopy ( normals [ j ] , normals [ seamremaps [ j ] ] ) ;
# endif
}
}
}
}
static void Q1MDL_LoadPose16 ( galiasinfo_t * galias , dmdl_t * pq1inmodel , vecV_t * verts , vec3_t * normals , vec3_t * svec , vec3_t * tvec , dtrivertx_t * pinframe , int * seamremaps , int mdltype )
{
//quakeforge's MD16 format has regular 8bit stuff, trailed by an extra low-order set of the verts providing the extra 8bits of precision.
//its worth noting that the model could be rendered using the high-order parts only, if your software renderer only supports that or whatever.
dtrivertx_t * pinframelow = pinframe + pq1inmodel - > numverts ;
int j ;
vec3_t exscale ;
VectorScale ( pq1inmodel - > scale , 1.0 / 256 , exscale ) ;
for ( j = 0 ; j < pq1inmodel - > numverts ; j + + )
{
verts [ j ] [ 0 ] = pinframe [ j ] . v [ 0 ] * pq1inmodel - > scale [ 0 ] + pinframelow [ j ] . v [ 0 ] * exscale [ 0 ] + pq1inmodel - > scale_origin [ 0 ] ;
verts [ j ] [ 1 ] = pinframe [ j ] . v [ 1 ] * pq1inmodel - > scale [ 1 ] + pinframelow [ j ] . v [ 1 ] * exscale [ 1 ] + pq1inmodel - > scale_origin [ 1 ] ;
verts [ j ] [ 2 ] = pinframe [ j ] . v [ 2 ] * pq1inmodel - > scale [ 2 ] + pinframelow [ j ] . v [ 2 ] * exscale [ 2 ] + pq1inmodel - > scale_origin [ 2 ] ;
# ifndef SERVERONLY
VectorCopy ( r_avertexnormals [ pinframe [ j ] . lightnormalindex ] , normals [ j ] ) ;
# endif
if ( seamremaps [ j ] ! = j )
{
VectorCopy ( verts [ j ] , verts [ seamremaps [ j ] ] ) ;
# ifndef SERVERONLY
VectorCopy ( normals [ j ] , normals [ seamremaps [ j ] ] ) ;
# endif
}
}
}
static void * Q1MDL_LoadFrameGroup ( galiasinfo_t * galias , dmdl_t * pq1inmodel , model_t * loadmodel , daliasframetype_t * pframetype , int * seamremaps , int mdltype )
{
galiaspose_t * pose ;
galiasanimation_t * frame = galias - > ofsanimations ;
dtrivertx_t * pinframe ;
daliasframe_t * frameinfo ;
int i , k ;
daliasgroup_t * ingroup ;
daliasinterval_t * intervals ;
float sinter ;
vec3_t * normals , * svec , * tvec ;
vecV_t * verts ;
int aliasframesize = ( mdltype = = 1 ) ? sizeof ( daliasframe_t ) - 16 : sizeof ( daliasframe_t ) ;
unsigned int bbox [ 6 ] ;
# ifdef SERVERONLY
normals = NULL ;
svec = NULL ;
tvec = NULL ;
# endif
for ( i = 0 ; i < pq1inmodel - > numframes ; i + + )
{
switch ( LittleLong ( pframetype - > type ) )
{
case ALIAS_SINGLE :
frameinfo = ( daliasframe_t * ) ( ( char * ) ( pframetype + 1 ) ) ; // qtest aliasframe is a subset
pinframe = ( dtrivertx_t * ) ( ( char * ) frameinfo + aliasframesize ) ;
# ifndef SERVERONLY
pose = ( galiaspose_t * ) ZG_Malloc ( & loadmodel - > memgroup , sizeof ( galiaspose_t ) + ( sizeof ( vecV_t ) + sizeof ( vec3_t ) * 3 ) * galias - > numverts ) ;
# else
pose = ( galiaspose_t * ) ZG_Malloc ( & loadmodel - > memgroup , sizeof ( galiaspose_t ) + ( sizeof ( vecV_t ) ) * galias - > numverts ) ;
# endif
frame - > poseofs = pose ;
frame - > numposes = 1 ;
galias - > numanimations + + ;
if ( mdltype = = 1 )
frame - > name [ 0 ] = ' \0 ' ;
else
Q_strncpyz ( frame - > name , frameinfo - > name , sizeof ( frame - > name ) ) ;
verts = ( vecV_t * ) ( pose + 1 ) ;
pose - > ofsverts = verts ;
# ifndef SERVERONLY
normals = ( vec3_t * ) & verts [ galias - > numverts ] ;
svec = & normals [ galias - > numverts ] ;
tvec = & svec [ galias - > numverts ] ;
pose - > ofsnormals = normals ;
pose - > ofssvector = svec ;
pose - > ofstvector = tvec ;
# endif
if ( mdltype & 16 )
{
Q1MDL_LoadPose16 ( galias , pq1inmodel , verts , normals , svec , tvec , pinframe , seamremaps , mdltype ) ;
pframetype = ( daliasframetype_t * ) & pinframe [ pq1inmodel - > numverts * 2 ] ;
}
else
{
Q1MDL_LoadPose ( galias , pq1inmodel , verts , normals , svec , tvec , pinframe , seamremaps , mdltype , bbox ) ;
pframetype = ( daliasframetype_t * ) & pinframe [ pq1inmodel - > numverts ] ;
}
# ifdef _DEBUG
if ( ( bbox [ 3 ] > frameinfo - > bboxmax . v [ 0 ] | | bbox [ 4 ] > frameinfo - > bboxmax . v [ 1 ] | | bbox [ 5 ] > frameinfo - > bboxmax . v [ 2 ] | |
bbox [ 0 ] < frameinfo - > bboxmin . v [ 0 ] | | bbox [ 1 ] < frameinfo - > bboxmin . v [ 1 ] | | bbox [ 2 ] < frameinfo - > bboxmin . v [ 2 ] ) & & ! galias - > warned )
# else
if ( galias - > numverts & & pinframe [ 0 ] . v [ 2 ] > frameinfo - > bboxmax . v [ 2 ] & & ! galias - > warned )
# endif
{
Con_DPrintf ( CON_WARNING " %s has incorrect frame bounds \n " , loadmodel - > name ) ;
galias - > warned = true ;
}
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
break ;
case ALIAS_GROUP :
case ALIAS_GROUP_SWAPPED : // prerelease
ingroup = ( daliasgroup_t * ) ( pframetype + 1 ) ;
frame - > numposes = LittleLong ( ingroup - > numframes ) ;
# ifdef SERVERONLY
pose = ( galiaspose_t * ) ZG_Malloc ( & loadmodel - > memgroup , frame - > numposes * ( sizeof ( galiaspose_t ) + sizeof ( vecV_t ) * galias - > numverts ) ) ;
verts = ( vecV_t * ) ( pose + frame - > numposes ) ;
# else
pose = ( galiaspose_t * ) ZG_Malloc ( & loadmodel - > memgroup , frame - > numposes * ( sizeof ( galiaspose_t ) + ( sizeof ( vecV_t ) + sizeof ( vec3_t ) * 3 ) * galias - > numverts ) ) ;
verts = ( vecV_t * ) ( pose + frame - > numposes ) ;
normals = ( vec3_t * ) & verts [ galias - > numverts ] ;
svec = & normals [ galias - > numverts ] ;
tvec = & svec [ galias - > numverts ] ;
# endif
frame - > poseofs = pose ;
frame - > loop = true ;
galias - > numanimations + + ;
intervals = ( daliasinterval_t * ) ( ingroup + 1 ) ;
sinter = LittleFloat ( intervals - > interval ) ;
if ( sinter < = 0 )
sinter = 0.1 ;
frame - > rate = 1 / sinter ;
pinframe = ( dtrivertx_t * ) ( intervals + frame - > numposes ) ;
for ( k = 0 ; k < frame - > numposes ; k + + )
{
pose - > ofsverts = verts ;
# ifndef SERVERONLY
pose - > ofsnormals = normals ;
pose - > ofssvector = svec ;
pose - > ofstvector = tvec ;
# endif
frameinfo = ( daliasframe_t * ) pinframe ;
pinframe = ( dtrivertx_t * ) ( ( char * ) frameinfo + aliasframesize ) ;
if ( k = = 0 )
{
if ( mdltype = = 1 )
frame - > name [ 0 ] = ' \0 ' ;
else
Q_strncpyz ( frame - > name , frameinfo - > name , sizeof ( frame - > name ) ) ;
}
if ( mdltype & 16 )
{
Q1MDL_LoadPose16 ( galias , pq1inmodel , verts , normals , svec , tvec , pinframe , seamremaps , mdltype ) ;
pinframe + = pq1inmodel - > numverts * 2 ;
}
else
{
Q1MDL_LoadPose ( galias , pq1inmodel , verts , normals , svec , tvec , pinframe , seamremaps , mdltype , bbox ) ;
pinframe + = pq1inmodel - > numverts ;
}
# ifdef _DEBUG
if ( ( bbox [ 3 ] > frameinfo - > bboxmax . v [ 0 ] | | bbox [ 4 ] > frameinfo - > bboxmax . v [ 1 ] | | bbox [ 5 ] > frameinfo - > bboxmax . v [ 2 ] | |
bbox [ 0 ] < frameinfo - > bboxmin . v [ 0 ] | | bbox [ 1 ] < frameinfo - > bboxmin . v [ 1 ] | | bbox [ 2 ] < frameinfo - > bboxmin . v [ 2 ] | |
# else
if ( galias - > numverts & & ( pinframe [ 0 ] . v [ 2 ] > frameinfo - > bboxmax . v [ 2 ] | |
# endif
frameinfo - > bboxmin . v [ 0 ] < ingroup - > bboxmin . v [ 0 ] | | frameinfo - > bboxmin . v [ 1 ] < ingroup - > bboxmin . v [ 1 ] | | frameinfo - > bboxmin . v [ 2 ] < ingroup - > bboxmin . v [ 2 ] | |
frameinfo - > bboxmax . v [ 0 ] > ingroup - > bboxmax . v [ 0 ] | | frameinfo - > bboxmax . v [ 1 ] > ingroup - > bboxmax . v [ 1 ] | | frameinfo - > bboxmax . v [ 2 ] > ingroup - > bboxmax . v [ 2 ] ) & & ! galias - > warned )
{
Con_DPrintf ( CON_WARNING " %s has incorrect frame bounds \n " , loadmodel - > name ) ;
galias - > warned = true ;
}
# ifndef SERVERONLY
verts = ( vecV_t * ) & tvec [ galias - > numverts ] ;
normals = ( vec3_t * ) & verts [ galias - > numverts ] ;
svec = & normals [ galias - > numverts ] ;
tvec = & svec [ galias - > numverts ] ;
# else
verts = & verts [ galias - > numverts ] ;
# endif
pose + + ;
}
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
pframetype = ( daliasframetype_t * ) pinframe ;
break ;
default :
Con_Printf ( CON_ERROR " Bad frame type in %s \n " , loadmodel - > name ) ;
return NULL ;
}
frame + + ;
}
return pframetype ;
}
//greatly reduced version of Q1_LoadSkins
//just skips over the data
static void * Q1MDL_LoadSkins_SV ( galiasinfo_t * galias , dmdl_t * pq1inmodel , daliasskintype_t * pskintype , unsigned int skintranstype )
{
int i ;
int s ;
int * count ;
float * intervals ;
qbyte * data ;
s = pq1inmodel - > skinwidth * pq1inmodel - > skinheight ;
for ( i = 0 ; i < pq1inmodel - > numskins ; i + + )
{
switch ( LittleLong ( pskintype - > type ) )
{
case ALIAS_SKIN_SINGLE :
pskintype = ( daliasskintype_t * ) ( ( char * ) ( pskintype + 1 ) + s ) ;
break ;
default :
count = ( int * ) ( pskintype + 1 ) ;
intervals = ( float * ) ( count + 1 ) ;
data = ( qbyte * ) ( intervals + LittleLong ( * count ) ) ;
data + = s * LittleLong ( * count ) ;
pskintype = ( daliasskintype_t * ) data ;
break ;
}
}
galias - > numskins = pq1inmodel - > numskins ;
return pskintype ;
}
# ifndef SERVERONLY
2017-01-15 13:13:09 +00:00
/*
= = = = = = = = = = = = = = = = =
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn ' t have haloes - Ed
= = = = = = = = = = = = = = = = =
*/
typedef struct
{
short x , y ;
} floodfill_t ;
// must be a power of 2
# define FLOODFILL_FIFO_SIZE 0x1000
# define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
# define FLOODFILL_STEP( off, dx, dy ) \
{ \
if ( pos [ off ] = = fillcolor ) \
{ \
pos [ off ] = 255 ; \
fifo [ inpt ] . x = x + ( dx ) , fifo [ inpt ] . y = y + ( dy ) ; \
inpt = ( inpt + 1 ) & FLOODFILL_FIFO_MASK ; \
} \
else if ( pos [ off ] ! = 255 ) fdc = pos [ off ] ; \
}
static void Mod_FloodFillSkin ( qbyte * skin , int skinwidth , int skinheight )
{
qbyte fillcolor = * skin ; // assume this is the pixel to fill
floodfill_t fifo [ FLOODFILL_FIFO_SIZE ] ;
int inpt = 0 , outpt = 0 ;
int filledcolor = - 1 ;
int i ;
if ( filledcolor = = - 1 )
{
filledcolor = 0 ;
// attempt to find opaque black
for ( i = 0 ; i < 256 ; + + i )
if ( d_8to24rgbtable [ i ] = = ( 255 < < 0 ) ) // alpha 1.0
{
filledcolor = i ;
break ;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ( ( fillcolor = = filledcolor ) | | ( fillcolor = = 255 ) )
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return ;
}
fifo [ inpt ] . x = 0 , fifo [ inpt ] . y = 0 ;
inpt = ( inpt + 1 ) & FLOODFILL_FIFO_MASK ;
while ( outpt ! = inpt )
{
int x = fifo [ outpt ] . x , y = fifo [ outpt ] . y ;
int fdc = filledcolor ;
qbyte * pos = & skin [ x + skinwidth * y ] ;
outpt = ( outpt + 1 ) & FLOODFILL_FIFO_MASK ;
if ( x > 0 ) FLOODFILL_STEP ( - 1 , - 1 , 0 ) ;
if ( x < skinwidth - 1 ) FLOODFILL_STEP ( 1 , 1 , 0 ) ;
if ( y > 0 ) FLOODFILL_STEP ( - skinwidth , 0 , - 1 ) ;
if ( y < skinheight - 1 ) FLOODFILL_STEP ( skinwidth , 0 , 1 ) ;
skin [ x + skinwidth * y ] = fdc ;
}
}
2016-07-12 00:40:13 +00:00
static void * Q1MDL_LoadSkins_GL ( galiasinfo_t * galias , dmdl_t * pq1inmodel , model_t * loadmodel , daliasskintype_t * pskintype , uploadfmt_t skintranstype )
{
skinframe_t * frames ;
char skinname [ MAX_QPATH ] ;
char alttexpath [ MAX_QPATH ] ;
int i ;
int s , t ;
float sinter ;
daliasskingroup_t * count ;
daliasskininterval_t * intervals ;
qbyte * data , * saved ;
galiasskin_t * outskin = galias - > ofsskins ;
const char * slash ;
unsigned int texflags ;
2016-11-25 08:14:54 +00:00
const char * defaultshader = NULL ;
2016-07-12 00:40:13 +00:00
s = pq1inmodel - > skinwidth * pq1inmodel - > skinheight ;
for ( i = 0 ; i < pq1inmodel - > numskins ; i + + )
{
switch ( LittleLong ( pskintype - > type ) )
{
case ALIAS_SKIN_SINGLE :
outskin - > skinwidth = pq1inmodel - > skinwidth ;
outskin - > skinheight = pq1inmodel - > skinheight ;
//but only preload it if we have no replacement.
outskin - > numframes = 1 ;
if ( 1 | | /*!TEXVALID(texture) ||*/ ( loadmodel - > engineflags & MDLF_NOTREPLACEMENTS ) )
{
//we're not using 24bits
frames = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( * frames ) + s ) ;
saved = ( qbyte * ) ( frames + 1 ) ;
frames [ 0 ] . texels = saved ;
memcpy ( saved , pskintype + 1 , s ) ;
Mod_FloodFillSkin ( saved , outskin - > skinwidth , outskin - > skinheight ) ;
}
else
{
frames = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( * frames ) ) ;
Q_snprintfz ( skinname , sizeof ( skinname ) , " %s_%i.lmp " , slash , i ) ;
frames [ 0 ] . texnums . base = R_LoadReplacementTexture ( skinname , alttexpath , texflags , frames [ 0 ] . texels , outskin - > skinwidth , outskin - > skinheight , skintranstype ) ;
if ( r_fb_models . ival )
{
Q_snprintfz ( skinname , sizeof ( skinname ) , " %s_%i_luma.lmp " , slash , i ) ;
frames [ 0 ] . texnums . fullbright = R_LoadReplacementTexture ( skinname , alttexpath , texflags , frames [ 0 ] . texels , outskin - > skinwidth , outskin - > skinheight , TF_TRANS8_FULLBRIGHT ) ;
}
if ( r_loadbumpmapping )
{
Q_snprintfz ( skinname , sizeof ( skinname ) , " %s_%i_norm.lmp " , slash , i ) ;
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frames [ 0 ] . texnums . bump = R_LoadReplacementTexture ( skinname , alttexpath , texflags | IF_TRYBUMP | IF_NOSRGB , frames [ 0 ] . texels , outskin - > skinwidth , outskin - > skinheight , TF_HEIGHT8PAL ) ;
2016-07-12 00:40:13 +00:00
}
Q_snprintfz ( skinname , sizeof ( skinname ) , " %s_%i_shirt.lmp " , slash , i ) ;
frames [ 0 ] . texnums . upperoverlay = R_LoadReplacementTexture ( skinname , alttexpath , texflags , NULL , outskin - > skinwidth , outskin - > skinheight , TF_INVALID ) ;
Q_snprintfz ( skinname , sizeof ( skinname ) , " %s_%i_pants.lmp " , slash , i ) ;
frames [ 0 ] . texnums . loweroverlay = R_LoadReplacementTexture ( skinname , alttexpath , texflags , NULL , outskin - > skinwidth , outskin - > skinheight , TF_INVALID ) ;
}
Q_snprintfz ( frames [ 0 ] . shadername , sizeof ( frames [ 0 ] . shadername ) , " %s_%i.lmp " , loadmodel - > name , i ) ;
frames [ 0 ] . shader = NULL ;
frames [ 0 ] . defaultshader = NULL ;
outskin - > frame = frames ;
switch ( skintranstype )
{
default : //urk
case TF_SOLID8 :
frames [ 0 ] . defaultshader = defaultshader ;
break ;
case TF_H2_T7G1 :
frames [ 0 ] . defaultshader =
" { \n "
// "program defaultskin\n"
" { \n "
" map $diffuse \n "
" blendfunc gl_src_alpha gl_one_minus_src_alpha \n "
" alphagen entity \n "
" rgbgen lightingDiffuse \n "
" depthwrite \n "
" } \n "
" } \n " ;
break ;
case TF_H2_TRANS8_0 :
frames [ 0 ] . defaultshader =
" { \n "
" { \n "
" map $diffuse \n "
" blendfunc gl_src_alpha gl_one_minus_src_alpha \n "
" alphafunc ge128 \n "
" rgbgen lightingDiffuse \n "
" alphagen entity \n "
" depthwrite \n "
" } \n "
" } \n " ;
break ;
case TF_H2_T4A4 :
frames [ 0 ] . defaultshader =
" { \n "
2018-08-23 06:03:31 +00:00
" cull disable \n "
2016-07-12 00:40:13 +00:00
" { \n "
" map $diffuse \n "
" blendfunc gl_one_minus_src_alpha gl_src_alpha \n "
" alphagen entity \n "
" rgbgen lightingDiffuse \n "
" depthwrite \n "
" } \n "
" } \n " ;
break ;
}
pskintype = ( daliasskintype_t * ) ( ( char * ) ( pskintype + 1 ) + s ) ;
break ;
default :
outskin - > skinwidth = pq1inmodel - > skinwidth ;
outskin - > skinheight = pq1inmodel - > skinheight ;
count = ( daliasskingroup_t * ) ( pskintype + 1 ) ;
intervals = ( daliasskininterval_t * ) ( count + 1 ) ;
outskin - > numframes = LittleLong ( count - > numskins ) ;
data = ( qbyte * ) ( intervals + outskin - > numframes ) ;
frames = ZG_Malloc ( & loadmodel - > memgroup , sizeof ( * frames ) * outskin - > numframes ) ;
outskin - > frame = frames ;
sinter = LittleFloat ( intervals [ 0 ] . interval ) ;
if ( sinter < = 0 )
sinter = 0.1 ;
outskin - > skinspeed = 1 / sinter ;
for ( t = 0 ; t < outskin - > numframes ; t + + , data + = s )
{
frames [ t ] . texels = ZG_Malloc ( & loadmodel - > memgroup , s ) ;
memcpy ( frames [ t ] . texels , data , s ) ;
//other engines apparently don't flood fill. because flood filling is horrible, we won't either.
//Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight);
Q_snprintfz ( frames [ t ] . shadername , sizeof ( frames [ t ] . shadername ) , " %s_%i_%i.lmp " , loadmodel - > name , i , t ) ;
frames [ t ] . defaultshader = NULL ;
}
pskintype = ( daliasskintype_t * ) data ;
break ;
}
outskin + + ;
}
galias - > numskins = pq1inmodel - > numskins ;
return pskintype ;
}
# endif
2017-01-13 00:39:50 +00:00
static void Mesh_HandleFramegroupsFile ( model_t * mod , galiasinfo_t * galias )
2016-07-12 00:40:13 +00:00
{
unsigned int numanims , a , p , g , oldnumanims = galias - > numanimations , targpose ;
galiasanimation_t * o , * oldanims = galias - > ofsanimations , * frame ;
frameinfo_t * framegroups = ParseFrameInfo ( mod - > name , & numanims ) ;
if ( framegroups )
{
galias - > ofsanimations = o = ZG_Malloc ( & mod - > memgroup , sizeof ( * galias - > ofsanimations ) * numanims ) ;
for ( a = 0 ; a < numanims ; a + + , o + + )
{
o - > poseofs = ZG_Malloc ( & mod - > memgroup , sizeof ( * o - > poseofs ) * framegroups [ a ] . posecount ) ;
for ( p = 0 ; p < framegroups [ a ] . posecount ; p + + )
{
targpose = framegroups [ a ] . firstpose + p ;
for ( g = 0 , frame = oldanims ; g < oldnumanims ; g + + , frame + + )
{
if ( targpose < frame - > numposes )
break ;
targpose - = frame - > numposes ;
}
if ( g = = oldnumanims )
break ;
o - > poseofs [ p ] = frame - > poseofs [ targpose ] ;
}
o - > numposes = p ;
o - > rate = framegroups [ a ] . fps ;
o - > loop = framegroups [ a ] . loop ;
Q_strncpyz ( o - > name , framegroups [ a ] . name , sizeof ( o - > name ) ) ;
}
galias - > numanimations = numanims ;
free ( framegroups ) ;
}
}
2017-01-13 00:39:50 +00:00
static qboolean QDECL Mod_LoadQ1Model ( model_t * mod , void * buffer , size_t fsize )
2016-07-12 00:40:13 +00:00
{
# ifndef SERVERONLY
vec2_t * st_array ;
int j ;
# endif
int version ;
int i , onseams ;
dstvert_t * pinstverts ;
dtriangle_t * pinq1triangles ;
int * seamremap ;
index_t * indexes ;
daliasskintype_t * skinstart ;
uploadfmt_t skintranstype ;
qboolean sixteenbit ;
int size ;
unsigned int hdrsize ;
void * end ;
qboolean qtest = false ;
# ifdef HEXEN2
dh2triangle_t * pinh2triangles ;
qboolean rapo = false ;
# endif
galiasinfo_t * galias ;
dmdl_t * pq1inmodel = ( dmdl_t * ) buffer ;
hdrsize = sizeof ( dmdl_t ) - sizeof ( int ) ;
mod - > engineflags | = MDLF_NEEDOVERBRIGHT ;
sixteenbit = pq1inmodel - > ident = = LittleLong ( ( ' 6 ' < < 24 ) + ( ' 1 ' < < 16 ) + ( ' D ' < < 8 ) + ' M ' ) ; //quakeforge's 16bit mdls
version = LittleLong ( pq1inmodel - > version ) ;
if ( version = = QTESTALIAS_VERSION & & ! sixteenbit )
{
hdrsize = ( size_t ) & ( ( dmdl_t * ) NULL ) - > flags ;
qtest = true ;
}
# ifdef HEXEN2
else if ( version = = 50 & & ! sixteenbit )
{
hdrsize = sizeof ( dmdl_t ) ;
rapo = true ;
}
# endif
else if ( version ! = ALIAS_VERSION )
{
Con_Printf ( CON_ERROR " %s has wrong version number (%i should be %i) \n " ,
mod - > name , version , ALIAS_VERSION ) ;
return false ;
}
seamremap = ( int * ) pq1inmodel ; //I like overloading locals.
i = hdrsize / 4 - 1 ;
for ( ; i > = 0 ; i - - )
seamremap [ i ] = LittleLong ( seamremap [ i ] ) ;
if ( pq1inmodel - > numframes < 1 | |
pq1inmodel - > numskins < 1 | |
pq1inmodel - > numtris < 1 | |
pq1inmodel - > numverts < 3 | |
pq1inmodel - > skinheight < 1 | |
pq1inmodel - > skinwidth < 1 )
{
Con_Printf ( CON_ERROR " Model %s has an invalid quantity \n " , mod - > name ) ;
return false ;
}
if ( qtest )
mod - > flags = 0 ; // Qtest has no flags in header
else
mod - > flags = pq1inmodel - > flags ;
size = sizeof ( galiasinfo_t )
# ifndef SERVERONLY
+ pq1inmodel - > numskins * sizeof ( galiasskin_t )
# endif
+ pq1inmodel - > numframes * sizeof ( galiasanimation_t ) ;
galias = ZG_Malloc ( & mod - > memgroup , size ) ;
2017-01-13 00:39:50 +00:00
Mod_DefaultMesh ( galias , mod - > name , 0 ) ;
2016-07-12 00:40:13 +00:00
galias - > ofsanimations = ( galiasanimation_t * ) ( galias + 1 ) ;
# ifndef SERVERONLY
galias - > ofsskins = ( galiasskin_t * ) ( galias - > ofsanimations + pq1inmodel - > numframes ) ;
# endif
galias - > nextsurf = 0 ;
mod - > numframes = pq1inmodel - > numframes ;
//skins
skinstart = ( daliasskintype_t * ) ( ( char * ) pq1inmodel + hdrsize ) ;
# ifdef HEXEN2
if ( mod - > flags & MFH2_TRANSPARENT )
skintranstype = TF_H2_T7G1 ; //hexen2
else
# endif
if ( mod - > flags & MFH2_HOLEY )
skintranstype = TF_H2_TRANS8_0 ; //hexen2
# ifdef HEXEN2
else if ( mod - > flags & MFH2_SPECIAL_TRANS )
skintranstype = TF_H2_T4A4 ; //hexen2
# endif
else
skintranstype = TF_SOLID8 ;
switch ( qrenderer )
{
default :
# ifndef SERVERONLY
pinstverts = ( dstvert_t * ) Q1MDL_LoadSkins_GL ( galias , pq1inmodel , mod , skinstart , skintranstype ) ;
break ;
# endif
case QR_NONE :
pinstverts = ( dstvert_t * ) Q1MDL_LoadSkins_SV ( galias , pq1inmodel , skinstart , skintranstype ) ;
break ;
}
# ifdef HEXEN2
if ( rapo )
{
/*each triangle can use one coord and one st, for each vert, that's a lot of combinations*/
# ifdef SERVERONLY
/*separate st + vert lists*/
pinh2triangles = ( dh2triangle_t * ) & pinstverts [ pq1inmodel - > num_st ] ;
seamremap = BZ_Malloc ( sizeof ( * seamremap ) * pq1inmodel - > numtris * 3 ) ;
galias - > numverts = pq1inmodel - > numverts ;
galias - > numindexes = pq1inmodel - > numtris * 3 ;
indexes = ZG_Malloc ( & mod - > memgroup , galias - > numindexes * sizeof ( * indexes ) ) ;
galias - > ofs_indexes = indexes ;
for ( i = 0 ; i < pq1inmodel - > numverts ; i + + )
seamremap [ i ] = i ;
for ( i = 0 ; i < pq1inmodel - > numtris ; i + + )
{
indexes [ i * 3 + 0 ] = LittleShort ( pinh2triangles [ i ] . vertindex [ 0 ] ) ;
indexes [ i * 3 + 1 ] = LittleShort ( pinh2triangles [ i ] . vertindex [ 1 ] ) ;
indexes [ i * 3 + 2 ] = LittleShort ( pinh2triangles [ i ] . vertindex [ 2 ] ) ;
}
# else
int t , v , k ;
int * stremap ;
/*separate st + vert lists*/
pinh2triangles = ( dh2triangle_t * ) & pinstverts [ pq1inmodel - > num_st ] ;
seamremap = BZ_Malloc ( sizeof ( int ) * pq1inmodel - > numtris * 6 ) ;
stremap = seamremap + pq1inmodel - > numtris * 3 ;
/*output the indicies as we figure out which verts we want*/
galias - > numindexes = pq1inmodel - > numtris * 3 ;
indexes = ZG_Malloc ( & mod - > memgroup , galias - > numindexes * sizeof ( * indexes ) ) ;
galias - > ofs_indexes = indexes ;
for ( i = 0 ; i < pq1inmodel - > numtris ; i + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
v = LittleShort ( pinh2triangles [ i ] . vertindex [ j ] ) ;
t = LittleShort ( pinh2triangles [ i ] . stindex [ j ] ) ;
if ( pinstverts [ t ] . onseam & & ! pinh2triangles [ i ] . facesfront )
t + = pq1inmodel - > num_st ;
for ( k = 0 ; k < galias - > numverts ; k + + ) /*big fatoff slow loop*/
{
if ( stremap [ k ] = = t & & seamremap [ k ] = = v )
break ;
}
if ( k = = galias - > numverts )
{
galias - > numverts + + ;
stremap [ k ] = t ;
seamremap [ k ] = v ;
}
indexes [ i * 3 + j ] = k ;
}
}
st_array = ZG_Malloc ( & mod - > memgroup , sizeof ( * st_array ) * ( galias - > numverts ) ) ;
galias - > ofs_st_array = st_array ;
/*generate our st_array now we know which vertexes we want*/
for ( k = 0 ; k < galias - > numverts ; k + + )
{
if ( stremap [ k ] > pq1inmodel - > num_st )
{ /*onseam verts? shrink the index, and add half a texture width to the s coord*/
st_array [ k ] [ 0 ] = 0.5 + ( LittleLong ( pinstverts [ stremap [ k ] - pq1inmodel - > num_st ] . s ) + 0.5 ) / ( float ) pq1inmodel - > skinwidth ;
st_array [ k ] [ 1 ] = ( LittleLong ( pinstverts [ stremap [ k ] - pq1inmodel - > num_st ] . t ) + 0.5 ) / ( float ) pq1inmodel - > skinheight ;
}
else
{
st_array [ k ] [ 0 ] = ( LittleLong ( pinstverts [ stremap [ k ] ] . s ) + 0.5 ) / ( float ) pq1inmodel - > skinwidth ;
st_array [ k ] [ 1 ] = ( LittleLong ( pinstverts [ stremap [ k ] ] . t ) + 0.5 ) / ( float ) pq1inmodel - > skinheight ;
}
}
# endif
end = & pinh2triangles [ pq1inmodel - > numtris ] ;
if ( Q1MDL_LoadFrameGroup ( galias , pq1inmodel , mod , ( daliasframetype_t * ) end , seamremap , 2 ) = = NULL )
{
BZ_Free ( seamremap ) ;
ZG_FreeGroup ( & mod - > memgroup ) ;
return false ;
}
BZ_Free ( seamremap ) ;
}
else
# endif
{
/*onseam means +=skinwidth/2
verticies that are marked as onseam potentially generate two output verticies .
the triangle chooses which side based upon its ' onseam ' field .
*/
//count number of verts that are onseam.
for ( onseams = 0 , i = 0 ; i < pq1inmodel - > numverts ; i + + )
{
if ( pinstverts [ i ] . onseam )
onseams + + ;
}
seamremap = BZ_Malloc ( sizeof ( * seamremap ) * pq1inmodel - > numverts ) ;
galias - > numverts = pq1inmodel - > numverts + onseams ;
//st
# ifndef SERVERONLY
st_array = ZG_Malloc ( & mod - > memgroup , sizeof ( * st_array ) * ( pq1inmodel - > numverts + onseams ) ) ;
galias - > ofs_st_array = st_array ;
for ( j = pq1inmodel - > numverts , i = 0 ; i < pq1inmodel - > numverts ; i + + )
{
st_array [ i ] [ 0 ] = ( LittleLong ( pinstverts [ i ] . s ) + 0.5 ) / ( float ) pq1inmodel - > skinwidth ;
st_array [ i ] [ 1 ] = ( LittleLong ( pinstverts [ i ] . t ) + 0.5 ) / ( float ) pq1inmodel - > skinheight ;
if ( pinstverts [ i ] . onseam )
{
if ( pinstverts [ i ] . onseam ! = 0x20 & & ! galias - > warned )
{
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Con_DPrintf ( CON_WARNING " Model %s has an invalid seam flag, which may crash software-rendered engines \n " , mod - > name ) ;
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//1 == ALIAS_LEFT_CLIP
galias - > warned = true ;
}
st_array [ j ] [ 0 ] = st_array [ i ] [ 0 ] + 0.5 ;
st_array [ j ] [ 1 ] = st_array [ i ] [ 1 ] ;
seamremap [ i ] = j ;
j + + ;
}
else
seamremap [ i ] = i ;
}
# else
for ( i = 0 ; i < pq1inmodel - > numverts ; i + + )
{
seamremap [ i ] = i ;
}
# endif
//trianglelists;
pinq1triangles = ( dtriangle_t * ) & pinstverts [ pq1inmodel - > numverts ] ;
galias - > numindexes = pq1inmodel - > numtris * 3 ;
indexes = ZG_Malloc ( & mod - > memgroup , galias - > numindexes * sizeof ( * indexes ) ) ;
galias - > ofs_indexes = indexes ;
for ( i = 0 ; i < pq1inmodel - > numtris ; i + + )
{
unsigned int v1 = LittleLong ( pinq1triangles [ i ] . vertindex [ 0 ] ) ;
unsigned int v2 = LittleLong ( pinq1triangles [ i ] . vertindex [ 1 ] ) ;
unsigned int v3 = LittleLong ( pinq1triangles [ i ] . vertindex [ 2 ] ) ;
if ( v1 > = pq1inmodel - > numverts | | v2 > = pq1inmodel - > numverts | | v3 > = pq1inmodel - > numverts )
{
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Con_DPrintf ( CON_ERROR " %s has invalid triangle (%u %u %u > %u) \n " , mod - > name , v1 , v2 , v3 , pq1inmodel - > numverts ) ;
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v1 = v2 = v3 = 0 ;
}
if ( ! pinq1triangles [ i ] . facesfront )
{
indexes [ i * 3 + 0 ] = seamremap [ v1 ] ;
indexes [ i * 3 + 1 ] = seamremap [ v2 ] ;
indexes [ i * 3 + 2 ] = seamremap [ v3 ] ;
}
else
{
indexes [ i * 3 + 0 ] = v1 ;
indexes [ i * 3 + 1 ] = v2 ;
indexes [ i * 3 + 2 ] = v3 ;
}
}
end = & pinq1triangles [ pq1inmodel - > numtris ] ;
//frames
if ( Q1MDL_LoadFrameGroup ( galias , pq1inmodel , mod , ( daliasframetype_t * ) end , seamremap , ( sixteenbit ? 16 : 0 ) | ( qtest ? 1 : 0 ) ) = = NULL )
{
BZ_Free ( seamremap ) ;
ZG_FreeGroup ( & mod - > memgroup ) ;
return false ;
}
BZ_Free ( seamremap ) ;
}
Mod_CompileTriangleNeighbours ( mod , galias ) ;
Mod_BuildTextureVectors ( galias ) ;
VectorCopy ( pq1inmodel - > scale_origin , mod - > mins ) ;
VectorMA ( mod - > mins , 255 , pq1inmodel - > scale , mod - > maxs ) ;
mod - > type = mod_alias ;
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , galias - > ofsanimations , galias - > numanimations ) ;
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Mesh_HandleFramegroupsFile ( mod , galias ) ;
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mod - > numframes = galias - > numanimations ;
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mod - > meshinfo = galias ;
mod - > funcs . NativeTrace = Mod_Trace ;
if ( ! strcmp ( mod - > name , " progs/v_shot.mdl " ) )
galias - > lerpcutoff = 20 ;
else if ( ! strcmp ( mod - > name , " progs/v_shot2.mdl " ) )
galias - > lerpcutoff = 20 ;
else if ( ! strcmp ( mod - > name , " progs/v_nail.mdl " ) )
galias - > lerpcutoff = 7 ;
else if ( ! strcmp ( mod - > name , " progs/v_nail2.mdl " ) )
galias - > lerpcutoff = 6 ;
else if ( ! strcmp ( mod - > name , " progs/v_rock.mdl " ) )
galias - > lerpcutoff = 30 ;
else if ( ! strcmp ( mod - > name , " progs/v_rock2.mdl " ) )
galias - > lerpcutoff = 30 ;
else if ( ! strcmp ( mod - > name , " progs/v_light.mdl " ) )
galias - > lerpcutoff = 30 ;
# ifdef HEXEN2
if ( ( mod - > flags = = MF_ROCKET ) & & ! strncmp ( mod - > name , " models/sflesh " , 13 ) )
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mod - > flags = MFH2_SPIDERBLOOD ;
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# endif
return true ;
}
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static int Mod_ReadFlagsFromMD1 ( char * name , int md3version )
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{
int result = 0 ;
size_t fsize ;
dmdl_t * pinmodel ;
char fname [ MAX_QPATH ] ;
COM_StripExtension ( name , fname , sizeof ( fname ) ) ;
COM_DefaultExtension ( fname , " .mdl " , sizeof ( fname ) ) ;
if ( strcmp ( name , fname ) ) //md3 renamed as mdl
{
COM_StripExtension ( name , fname , sizeof ( fname ) ) ; //seeing as the md3 is named over the mdl,
COM_DefaultExtension ( fname , " .md1 " , sizeof ( fname ) ) ; //read from a file with md1 (one, not an ell)
return 0 ;
}
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pinmodel = ( dmdl_t * ) FS_LoadMallocFile ( fname , & fsize ) ;
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if ( pinmodel )
{
if ( fsize > = sizeof ( dmdl_t ) & & LittleLong ( pinmodel - > ident ) = = IDPOLYHEADER )
if ( LittleLong ( pinmodel - > version ) = = ALIAS_VERSION )
result = LittleLong ( pinmodel - > flags ) ;
BZ_Free ( pinmodel ) ;
}
return result ;
}
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# else
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int Mod_ReadFlagsFromMD1 ( char * name , int md3version )
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{
return 0 ;
}
# endif
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# ifdef MD2MODELS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Q2 model loading
typedef struct
{
float scale [ 3 ] ; // multiply qbyte verts by this
float translate [ 3 ] ; // then add this
char name [ 16 ] ; // frame name from grabbing
dtrivertx_t verts [ 1 ] ; // variable sized
} dmd2aliasframe_t ;
//static galiasinfo_t *galias;
//static md2_t *pq2inmodel;
# define Q2NUMVERTEXNORMALS 162
extern vec3_t bytedirs [ Q2NUMVERTEXNORMALS ] ;
static void Q2MD2_LoadSkins ( galiasinfo_t * galias , model_t * mod , md2_t * pq2inmodel , char * skins )
{
# ifndef SERVERONLY
int i ;
skinframe_t * frames ;
galiasskin_t * outskin = galias - > ofsskins ;
for ( i = 0 ; i < LittleLong ( pq2inmodel - > num_skins ) ; i + + , outskin + + )
{
frames = ZG_Malloc ( & mod - > memgroup , sizeof ( * frames ) ) ;
outskin - > frame = frames ;
outskin - > numframes = 1 ;
COM_CleanUpPath ( skins ) ; //blooming tanks.
Q_strncpyz ( frames - > shadername , skins , sizeof ( frames - > shadername ) ) ;
outskin - > skinwidth = 0 ;
outskin - > skinheight = 0 ;
outskin - > skinspeed = 0 ;
skins + = MD2MAX_SKINNAME ;
}
# endif
galias - > numskins = LittleLong ( pq2inmodel - > num_skins ) ;
/*
# ifndef SERVERONLY
outskin = ( galiasskin_t * ) ( ( char * ) galias + galias - > ofsskins ) ;
outskin + = galias - > numskins - 1 ;
if ( galias - > numskins )
{
if ( * ( shader_t * * ) ( ( char * ) outskin + outskin - > ofstexnums ) )
return ;
galias - > numskins - - ;
}
# endif
*/
}
# define MD2_MAX_TRIANGLES 4096
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static qboolean QDECL Mod_LoadQ2Model ( model_t * mod , void * buffer , size_t fsize )
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{
# ifndef SERVERONLY
dmd2stvert_t * pinstverts ;
vec2_t * st_array ;
vec3_t * normals ;
# endif
md2_t * pq2inmodel ;
int version ;
int i , j ;
dmd2triangle_t * pintri ;
index_t * indexes ;
int numindexes ;
vec3_t min ;
vec3_t max ;
galiaspose_t * pose ;
galiasanimation_t * poutframe ;
dmd2aliasframe_t * pinframe ;
int framesize ;
vecV_t * verts ;
int indremap [ MD2_MAX_TRIANGLES * 3 ] ;
unsigned short ptempindex [ MD2_MAX_TRIANGLES * 3 ] , ptempstindex [ MD2_MAX_TRIANGLES * 3 ] ;
int numverts ;
int size ;
galiasinfo_t * galias ;
mod - > engineflags | = MDLF_NEEDOVERBRIGHT ;
pq2inmodel = ( md2_t * ) buffer ;
version = LittleLong ( pq2inmodel - > version ) ;
if ( version ! = MD2ALIAS_VERSION )
{
Con_Printf ( CON_ERROR " %s has wrong version number (%i should be %i) \n " ,
mod - > name , version , MD2ALIAS_VERSION ) ;
return false ;
}
if ( LittleLong ( pq2inmodel - > num_frames ) < 1 | |
LittleLong ( pq2inmodel - > num_skins ) < 0 | |
LittleLong ( pq2inmodel - > num_tris ) < 1 | |
LittleLong ( pq2inmodel - > num_xyz ) < 3 | |
LittleLong ( pq2inmodel - > num_st ) < 3 | |
LittleLong ( pq2inmodel - > skinheight ) < 1 | |
LittleLong ( pq2inmodel - > skinwidth ) < 1 )
{
Con_Printf ( CON_ERROR " Model %s has an invalid quantity \n " , mod - > name ) ;
return false ;
}
mod - > flags = 0 ;
mod - > numframes = LittleLong ( pq2inmodel - > num_frames ) ;
size = sizeof ( galiasinfo_t )
# ifndef SERVERONLY
+ LittleLong ( pq2inmodel - > num_skins ) * sizeof ( galiasskin_t )
# endif
+ LittleLong ( pq2inmodel - > num_frames ) * sizeof ( galiasanimation_t ) ;
galias = ZG_Malloc ( & mod - > memgroup , size ) ;
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Mod_DefaultMesh ( galias , mod - > name , 0 ) ;
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galias - > ofsanimations = ( galiasanimation_t * ) ( galias + 1 ) ;
# ifndef SERVERONLY
galias - > ofsskins = ( galiasskin_t * ) ( galias - > ofsanimations + LittleLong ( pq2inmodel - > num_frames ) ) ;
# endif
galias - > nextsurf = 0 ;
//skins
Q2MD2_LoadSkins ( galias , mod , pq2inmodel , ( ( char * ) pq2inmodel + LittleLong ( pq2inmodel - > ofs_skins ) ) ) ;
//trianglelists;
pintri = ( dmd2triangle_t * ) ( ( char * ) pq2inmodel + LittleLong ( pq2inmodel - > ofs_tris ) ) ;
for ( i = 0 ; i < LittleLong ( pq2inmodel - > num_tris ) ; i + + , pintri + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
ptempindex [ i * 3 + j ] = ( unsigned short ) LittleShort ( pintri - > xyz_index [ j ] ) ;
ptempstindex [ i * 3 + j ] = ( unsigned short ) LittleShort ( pintri - > st_index [ j ] ) ;
}
}
numindexes = galias - > numindexes = LittleLong ( pq2inmodel - > num_tris ) * 3 ;
indexes = ZG_Malloc ( & mod - > memgroup , galias - > numindexes * sizeof ( * indexes ) ) ;
galias - > ofs_indexes = indexes ;
memset ( indremap , - 1 , sizeof ( indremap ) ) ;
numverts = 0 ;
for ( i = 0 ; i < numindexes ; i + + )
{
if ( indremap [ i ] ! = - 1 ) {
continue ;
}
for ( j = 0 ; j < numindexes ; j + + )
{
if ( j = = i ) {
continue ;
}
if ( ( ptempindex [ i ] = = ptempindex [ j ] ) & & ( ptempstindex [ i ] = = ptempstindex [ j ] ) ) {
indremap [ j ] = i ;
}
}
}
// count unique vertexes
for ( i = 0 ; i < numindexes ; i + + )
{
if ( indremap [ i ] ! = - 1 ) {
continue ;
}
indexes [ i ] = numverts + + ;
indremap [ i ] = i ;
}
// Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
galias - > numverts = numverts ;
// remap remaining indexes
for ( i = 0 ; i < numindexes ; i + + )
{
if ( indremap [ i ] ! = i ) {
indexes [ i ] = indexes [ indremap [ i ] ] ;
}
}
// s and t vertices
# ifndef SERVERONLY
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * ) pq2inmodel + LittleLong ( pq2inmodel - > ofs_st ) ) ;
st_array = ZG_Malloc ( & mod - > memgroup , sizeof ( * st_array ) * ( numverts ) ) ;
galias - > ofs_st_array = st_array ;
for ( j = 0 ; j < numindexes ; j + + )
{
st_array [ indexes [ j ] ] [ 0 ] = ( float ) ( ( ( double ) LittleShort ( pinstverts [ ptempstindex [ indremap [ j ] ] ] . s ) + 0.5f ) / LittleLong ( pq2inmodel - > skinwidth ) ) ;
st_array [ indexes [ j ] ] [ 1 ] = ( float ) ( ( ( double ) LittleShort ( pinstverts [ ptempstindex [ indremap [ j ] ] ] . t ) + 0.5f ) / LittleLong ( pq2inmodel - > skinheight ) ) ;
}
# endif
//frames
ClearBounds ( mod - > mins , mod - > maxs ) ;
poutframe = galias - > ofsanimations ;
framesize = LittleLong ( pq2inmodel - > framesize ) ;
for ( i = 0 ; i < LittleLong ( pq2inmodel - > num_frames ) ; i + + )
{
size = sizeof ( galiaspose_t ) + sizeof ( vecV_t ) * numverts ;
# ifndef SERVERONLY
size + = 3 * sizeof ( vec3_t ) * numverts ;
# endif
pose = ( galiaspose_t * ) ZG_Malloc ( & mod - > memgroup , size ) ;
poutframe - > poseofs = pose ;
poutframe - > numposes = 1 ;
galias - > numanimations + + ;
verts = ( vecV_t * ) ( pose + 1 ) ;
pose - > ofsverts = verts ;
# ifndef SERVERONLY
normals = ( vec3_t * ) & verts [ galias - > numverts ] ;
pose - > ofsnormals = normals ;
pose - > ofssvector = & normals [ galias - > numverts ] ;
pose - > ofstvector = & normals [ galias - > numverts * 2 ] ;
# endif
pinframe = ( dmd2aliasframe_t * ) ( ( qbyte * ) pq2inmodel + LittleLong ( pq2inmodel - > ofs_frames ) + i * framesize ) ;
Q_strncpyz ( poutframe - > name , pinframe - > name , sizeof ( poutframe - > name ) ) ;
for ( j = 0 ; j < 3 ; j + + )
{
pose - > scale [ j ] = LittleFloat ( pinframe - > scale [ j ] ) ;
pose - > scale_origin [ j ] = LittleFloat ( pinframe - > translate [ j ] ) ;
}
for ( j = 0 ; j < numindexes ; j + + )
{
// verts are all 8 bit, so no swapping needed
verts [ indexes [ j ] ] [ 0 ] = pose - > scale_origin [ 0 ] + pose - > scale [ 0 ] * pinframe - > verts [ ptempindex [ indremap [ j ] ] ] . v [ 0 ] ;
verts [ indexes [ j ] ] [ 1 ] = pose - > scale_origin [ 1 ] + pose - > scale [ 1 ] * pinframe - > verts [ ptempindex [ indremap [ j ] ] ] . v [ 1 ] ;
verts [ indexes [ j ] ] [ 2 ] = pose - > scale_origin [ 2 ] + pose - > scale [ 2 ] * pinframe - > verts [ ptempindex [ indremap [ j ] ] ] . v [ 2 ] ;
# ifndef SERVERONLY
VectorCopy ( bytedirs [ pinframe - > verts [ ptempindex [ indremap [ j ] ] ] . lightnormalindex ] , normals [ indexes [ j ] ] ) ;
# endif
}
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
VectorCopy ( pose - > scale_origin , min ) ;
VectorMA ( pose - > scale_origin , 255 , pose - > scale , max ) ;
// poutframe->radius = RadiusFromBounds ( min, max );
// mod->radius = max ( mod->radius, poutframe->radius );
AddPointToBounds ( min , mod - > mins , mod - > maxs ) ;
AddPointToBounds ( max , mod - > mins , mod - > maxs ) ;
// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
poutframe + + ;
}
Mod_CompileTriangleNeighbours ( mod , galias ) ;
Mod_BuildTextureVectors ( galias ) ;
/*
VectorCopy ( pq2inmodel - > scale_origin , mod - > mins ) ;
VectorMA ( mod - > mins , 255 , pq2inmodel - > scale , mod - > maxs ) ;
*/
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , galias - > ofsanimations , galias - > numanimations ) ;
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mod - > meshinfo = galias ;
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mod - > numframes = galias - > numanimations ;
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mod - > type = mod_alias ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif
int Mod_GetNumBones ( model_t * model , qboolean allowtags )
{
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# ifdef SKELORTAGS
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if ( model & & model - > type = = mod_alias )
{
galiasinfo_t * inf = Mod_Extradata ( model ) ;
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# ifdef SKELETALMODELS
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if ( inf - > numbones )
return inf - > numbones ;
else
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# endif
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# ifdef MD3MODELS
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if ( allowtags )
return inf - > numtags ;
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# endif
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return 0 ;
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}
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# endif
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# ifdef HALFLIFEMODELS
if ( model & & model - > type = = mod_halflife )
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return HLMDL_GetNumBones ( model , allowtags ) ;
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# endif
return 0 ;
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}
int Mod_GetBoneRelations ( model_t * model , int firstbone , int lastbone , framestate_t * fstate , float * result )
{
# ifdef SKELETALMODELS
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if ( model & & model - > type = = mod_alias )
return Alias_BlendBoneData ( Mod_Extradata ( model ) , fstate , result , SKEL_RELATIVE , firstbone , lastbone ) ;
# endif
# ifdef HALFLIFEMODELS
if ( model & & model - > type = = mod_halflife )
return HLMDL_GetBoneData ( model , firstbone , lastbone , fstate , result ) ;
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# endif
return 0 ;
}
galiasbone_t * Mod_GetBoneInfo ( model_t * model , int * numbones )
{
# ifdef SKELETALMODELS
galiasbone_t * bone ;
galiasinfo_t * inf ;
if ( ! model | | model - > type ! = mod_alias )
return NULL ;
inf = Mod_Extradata ( model ) ;
bone = inf - > ofsbones ;
* numbones = inf - > numbones ;
return bone ;
# else
* numbones = 0 ;
return NULL ;
# endif
}
int Mod_GetBoneParent ( model_t * model , int bonenum )
{
# ifdef SKELETALMODELS
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if ( model & & model - > type = = mod_alias )
{
galiasbone_t * bone ;
galiasinfo_t * inf ;
inf = Mod_Extradata ( model ) ;
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bonenum - - ;
if ( ( unsigned int ) bonenum > = inf - > numbones )
return 0 ; //no parent
bone = inf - > ofsbones ;
return bone [ bonenum ] . parent + 1 ;
}
# endif
# ifdef HALFLIFEMODELS
if ( model & & model - > type = = mod_halflife )
return HLMDL_GetBoneParent ( model , bonenum - 1 ) + 1 ;
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# endif
return 0 ;
}
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const char * Mod_GetBoneName ( model_t * model , int bonenum )
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{
# ifdef SKELETALMODELS
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if ( model & & model - > type = = mod_alias )
{
galiasbone_t * bone ;
galiasinfo_t * inf ;
inf = Mod_Extradata ( model ) ;
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bonenum - - ;
if ( ( unsigned int ) bonenum > = inf - > numbones )
return 0 ; //no parent
bone = inf - > ofsbones ;
return bone [ bonenum ] . name ;
}
# endif
# ifdef HALFLIFEMODELS
if ( model & & model - > type = = mod_halflife )
return HLMDL_GetBoneName ( model , bonenum - 1 ) ;
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# endif
return 0 ;
}
qboolean Mod_GetTag ( model_t * model , int tagnum , framestate_t * fstate , float * result )
{
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# ifdef HALFLIFEMODELS
if ( model & & model - > type = = mod_halflife )
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{
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int numbones = Mod_GetNumBones ( model , true ) ;
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if ( tagnum > 0 & & tagnum < = numbones )
{
float relatives [ MAX_BONES * 12 ] ;
float tempmatrix [ 12 ] ; //flipped between this and bonematrix
float * matrix ; //the matrix for a single bone in a single pose.
float * lerps = relatives ;
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int k ;
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if ( tagnum < = 0 | | tagnum > numbones )
return false ;
tagnum - - ; //tagnum 0 is 'use my angles/org'
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//data comes from skeletal object, if possible
if ( fstate - > bonestate )
{
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numbones = fstate - > bonecount ;
lerps = fstate - > bonestate ;
if ( tagnum > = numbones )
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return false ;
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if ( fstate - > skeltype = = SKEL_ABSOLUTE )
{ //can just directly read it, woo.
memcpy ( result , fstate - > bonestate + 12 * tagnum , 12 * sizeof ( * result ) ) ;
return true ;
}
}
else //try getting the data from the frame state
{
numbones = Mod_GetBoneRelations ( model , 0 , tagnum + 1 , fstate , relatives ) ;
lerps = relatives ;
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}
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//set up the identity matrix
for ( k = 0 ; k < 12 ; k + + )
result [ k ] = 0 ;
result [ 0 ] = 1 ;
result [ 5 ] = 1 ;
result [ 10 ] = 1 ;
if ( tagnum > = numbones )
tagnum = HLMDL_GetAttachment ( model , tagnum - numbones , result ) ;
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while ( tagnum > = 0 )
{
//set up the per-bone transform matrix
matrix = lerps + tagnum * 12 ;
memcpy ( tempmatrix , result , sizeof ( tempmatrix ) ) ;
R_ConcatTransforms ( ( void * ) matrix , ( void * ) tempmatrix , ( void * ) result ) ;
tagnum = Mod_GetBoneParent ( model , tagnum + 1 ) - 1 ;
}
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return true ;
}
}
# endif
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# ifdef SKELORTAGS
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if ( model & & model - > type = = mod_alias )
{
galiasinfo_t * inf = Mod_Extradata ( model ) ;
# ifdef SKELETALMODELS
if ( inf - > numbones )
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{
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galiasbone_t * bone = inf - > ofsbones ;
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float tempmatrix [ 12 ] ; //flipped between this and bonematrix
float * matrix ; //the matrix for a single bone in a single pose.
float m [ 12 ] ; //combined interpolated version of 'matrix'.
int b , k ; //counters
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int numbonegroups = 0 ;
skellerps_t lerps [ FS_COUNT ] , * lerp ;
if ( tagnum < = 0 | | tagnum > inf - > numbones )
return false ;
tagnum - - ; //tagnum 0 is 'use my angles/org'
//data comes from skeletal object, if possible
if ( ! numbonegroups & & fstate - > bonestate )
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{
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if ( tagnum > = fstate - > bonecount )
return false ;
if ( fstate - > skeltype = = SKEL_ABSOLUTE )
{ //can just directly read it, woo.
memcpy ( result , fstate - > bonestate + 12 * tagnum , 12 * sizeof ( * result ) ) ;
return true ;
}
lerps [ 0 ] . pose [ 0 ] = fstate - > bonestate ;
lerps [ 0 ] . frac [ 0 ] = 1 ;
lerps [ 0 ] . lerpcount = 1 ;
lerps [ 0 ] . firstbone = 0 ;
lerps [ 0 ] . endbone = fstate - > bonecount ;
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lerps [ 0 ] . skeltype = fstate - > skeltype ;
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numbonegroups = 1 ;
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}
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//try getting the data from the frame state
if ( ! numbonegroups )
numbonegroups = Alias_FindRawSkelData ( inf , fstate , lerps , 0 , inf - > numbones ) ;
//try base pose?
if ( ! numbonegroups & & inf - > baseframeofs )
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{
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lerps [ 0 ] . pose [ 0 ] = inf - > baseframeofs ;
lerps [ 0 ] . frac [ 0 ] = 1 ;
lerps [ 0 ] . lerpcount = 1 ;
lerps [ 0 ] . firstbone = 0 ;
lerps [ 0 ] . endbone = inf - > numbones ;
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lerps [ 0 ] . skeltype = SKEL_ABSOLUTE ;
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numbonegroups = 1 ;
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}
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//make sure it was all okay.
if ( ! numbonegroups | | tagnum > = lerps [ numbonegroups - 1 ] . endbone )
return false ;
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//set up the identity matrix
for ( k = 0 ; k < 12 ; k + + )
result [ k ] = 0 ;
result [ 0 ] = 1 ;
result [ 5 ] = 1 ;
result [ 10 ] = 1 ;
while ( tagnum > = 0 )
{
for ( lerp = lerps ; tagnum < lerp - > firstbone ; lerp + + )
;
//set up the per-bone transform matrix
matrix = lerp - > pose [ 0 ] + tagnum * 12 ;
for ( k = 0 ; k < 12 ; k + + )
m [ k ] = matrix [ k ] * lerp - > frac [ 0 ] ;
for ( b = 1 ; b < lerp - > lerpcount ; b + + )
{
matrix = lerp - > pose [ b ] + tagnum * 12 ;
for ( k = 0 ; k < 12 ; k + + )
m [ k ] + = matrix [ k ] * lerp - > frac [ b ] ;
}
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if ( lerp - > skeltype = = SKEL_ABSOLUTE )
{
memcpy ( result , m , sizeof ( tempmatrix ) ) ;
return true ;
}
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memcpy ( tempmatrix , result , sizeof ( tempmatrix ) ) ;
R_ConcatTransforms ( ( void * ) m , ( void * ) tempmatrix , ( void * ) result ) ;
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tagnum = bone [ tagnum ] . parent ;
}
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return true ;
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}
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# endif
# ifdef MD3MODELS
if ( inf - > numtags )
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{
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md3tag_t * t1 , * t2 ;
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int frame1 , frame2 ;
//float f1time, f2time; //tags/md3s don't support framegroups.
float f2ness ;
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# if FRAME_BLENDS != 2
if ( fstate - > g [ FS_REG ] . lerpweight [ 2 ] | | fstate - > g [ FS_REG ] . lerpweight [ 3 ] )
{
static float printtimer ;
Con_ThrottlePrintf ( & printtimer , 1 , " Mod_GetTag(%s): non-skeletal animation only supports two animations \n " , model - > name ) ;
}
# endif
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frame1 = fstate - > g [ FS_REG ] . frame [ 0 ] ;
frame2 = fstate - > g [ FS_REG ] . frame [ 1 ] ;
//f1time = fstate->g[FS_REG].frametime[0];
//f2time = fstate->g[FS_REG].frametime[1];
f2ness = fstate - > g [ FS_REG ] . lerpweight [ 1 ] ;
if ( tagnum < = 0 | | tagnum > inf - > numtags )
return false ;
if ( frame1 < 0 )
return false ;
if ( frame1 > = inf - > numtagframes )
frame1 = inf - > numtagframes - 1 ;
if ( frame2 < 0 | | frame2 > = inf - > numtagframes )
frame2 = frame1 ;
tagnum - - ; //tagnum 0 is 'use my angles/org'
t1 = inf - > ofstags ;
t1 + = tagnum ;
t1 + = inf - > numtags * frame1 ;
t2 = inf - > ofstags ;
t2 + = tagnum ;
t2 + = inf - > numtags * frame2 ;
if ( t1 = = t2 )
{
result [ 0 ] = t1 - > ang [ 0 ] [ 0 ] ;
result [ 1 ] = t1 - > ang [ 0 ] [ 1 ] ;
result [ 2 ] = t1 - > ang [ 0 ] [ 2 ] ;
result [ 3 ] = t1 - > org [ 0 ] ;
result [ 4 ] = t1 - > ang [ 1 ] [ 0 ] ;
result [ 5 ] = t1 - > ang [ 1 ] [ 1 ] ;
result [ 6 ] = t1 - > ang [ 1 ] [ 2 ] ;
result [ 7 ] = t1 - > org [ 1 ] ;
result [ 8 ] = t1 - > ang [ 2 ] [ 0 ] ;
result [ 9 ] = t1 - > ang [ 2 ] [ 1 ] ;
result [ 10 ] = t1 - > ang [ 2 ] [ 2 ] ;
result [ 11 ] = t1 - > org [ 2 ] ;
}
else
{
float f1ness = 1 - f2ness ;
result [ 0 ] = t1 - > ang [ 0 ] [ 0 ] * f1ness + t2 - > ang [ 0 ] [ 0 ] * f2ness ;
result [ 1 ] = t1 - > ang [ 0 ] [ 1 ] * f1ness + t2 - > ang [ 0 ] [ 1 ] * f2ness ;
result [ 2 ] = t1 - > ang [ 0 ] [ 2 ] * f1ness + t2 - > ang [ 0 ] [ 2 ] * f2ness ;
result [ 3 ] = t1 - > org [ 0 ] * f1ness + t2 - > org [ 0 ] * f2ness ;
result [ 4 ] = t1 - > ang [ 1 ] [ 0 ] * f1ness + t2 - > ang [ 1 ] [ 0 ] * f2ness ;
result [ 5 ] = t1 - > ang [ 1 ] [ 1 ] * f1ness + t2 - > ang [ 1 ] [ 1 ] * f2ness ;
result [ 6 ] = t1 - > ang [ 1 ] [ 2 ] * f1ness + t2 - > ang [ 1 ] [ 2 ] * f2ness ;
result [ 7 ] = t1 - > org [ 1 ] * f1ness + t2 - > org [ 1 ] * f2ness ;
result [ 8 ] = t1 - > ang [ 2 ] [ 0 ] * f1ness + t2 - > ang [ 2 ] [ 0 ] * f2ness ;
result [ 9 ] = t1 - > ang [ 2 ] [ 1 ] * f1ness + t2 - > ang [ 2 ] [ 1 ] * f2ness ;
result [ 10 ] = t1 - > ang [ 2 ] [ 2 ] * f1ness + t2 - > ang [ 2 ] [ 2 ] * f2ness ;
result [ 11 ] = t1 - > org [ 2 ] * f1ness + t2 - > org [ 2 ] * f2ness ;
}
VectorNormalize ( result ) ;
VectorNormalize ( result + 4 ) ;
VectorNormalize ( result + 8 ) ;
return true ;
}
# endif
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}
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# endif
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return false ;
}
int Mod_TagNumForName ( model_t * model , const char * name )
{
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# ifdef SKELORTAGS
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int i ;
galiasinfo_t * inf ;
if ( ! model )
return 0 ;
if ( model - > loadstate ! = MLS_LOADED )
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{
if ( model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( model , MLV_SILENT ) ;
if ( model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( model , & model - > loadstate , MLS_LOADING ) ;
if ( model - > loadstate ! = MLS_LOADED )
return 0 ;
}
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# ifdef HALFLIFEMODELS
if ( model - > type = = mod_halflife )
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return HLMDL_BoneForName ( model , name ) ;
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# endif
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if ( model - > type = = mod_alias )
{
inf = Mod_Extradata ( model ) ;
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# ifdef SKELETALMODELS
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if ( inf - > numbones )
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{
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galiasbone_t * b ;
b = inf - > ofsbones ;
for ( i = 0 ; i < inf - > numbones ; i + + )
{
if ( ! strcmp ( b [ i ] . name , name ) )
return i + 1 ;
}
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}
# endif
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# ifdef MD3MODELS
if ( inf - > numtags )
{
md3tag_t * t = inf - > ofstags ;
for ( i = 0 ; i < inf - > numtags ; i + + )
{
if ( ! strcmp ( t [ i ] . name , name ) )
return i + 1 ;
}
}
# endif
return 0 ;
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}
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# endif
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return 0 ;
}
int Mod_FrameNumForName ( model_t * model , int surfaceidx , const char * name )
{
galiasanimation_t * group ;
galiasinfo_t * inf ;
int i ;
if ( ! model )
return - 1 ;
# ifdef HALFLIFEMODELS
if ( model - > type = = mod_halflife )
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return HLMDL_FrameForName ( model , name ) ;
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# endif
if ( model - > type ! = mod_alias )
return 0 ;
inf = Mod_Extradata ( model ) ;
while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
if ( inf )
{
group = inf - > ofsanimations ;
for ( i = 0 ; i < inf - > numanimations ; i + + , group + + )
{
if ( ! strcmp ( group - > name , name ) )
return i ;
}
}
return - 1 ;
}
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qboolean Mod_GetModelEvent ( model_t * model , int animation , int eventidx , float * timestamp , int * eventcode , char * * eventdata )
{
if ( ! model )
return false ;
if ( model - > type = = mod_alias )
{
galiasinfo_t * inf = Mod_Extradata ( model ) ;
if ( inf & & animation > = 0 & & animation < inf - > numanimations )
{
galiasanimation_t * anim = inf - > ofsanimations + animation ;
galiasevent_t * ev = anim - > events ;
while ( eventidx - - > 0 & & ev )
ev = ev - > next ;
if ( ev )
{
* timestamp = ev - > timestamp ;
* eventcode = ev - > code ;
* eventdata = ev - > data ;
return true ;
}
}
}
# ifdef HALFLIFEMODELS
if ( model - > type = = mod_halflife )
return HLMDL_GetModelEvent ( model , animation , eventidx , timestamp , eventcode , eventdata ) ;
# endif
return false ;
}
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# ifndef SERVERONLY
int Mod_SkinNumForName ( model_t * model , int surfaceidx , const char * name )
{
int i ;
galiasinfo_t * inf ;
galiasskin_t * skin ;
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if ( ! model | | model - > loadstate ! = MLS_LOADED )
{
if ( model & & model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( model , MLV_SILENT ) ;
if ( model & & model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( model , & model - > loadstate , MLS_LOADING ) ;
if ( ! model | | model - > loadstate ! = MLS_LOADED | | model - > type ! = mod_alias )
return - 1 ;
}
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inf = Mod_Extradata ( model ) ;
while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
if ( inf )
{
skin = inf - > ofsskins ;
for ( i = 0 ; i < inf - > numskins ; i + + , skin + + )
{
if ( ! strcmp ( skin - > name , name ) )
return i ;
}
}
return - 1 ;
}
# endif
const char * Mod_FrameNameForNum ( model_t * model , int surfaceidx , int num )
{
galiasanimation_t * group ;
galiasinfo_t * inf ;
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if ( ! model | | model - > loadstate ! = MLS_LOADED )
{
if ( model & & model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( model , MLV_SILENT ) ;
if ( model & & model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( model , & model - > loadstate , MLS_LOADING ) ;
if ( ! model | | model - > loadstate ! = MLS_LOADED )
return NULL ;
}
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if ( model - > type = = mod_alias )
{
inf = Mod_Extradata ( model ) ;
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while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
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if ( ! inf | | num > = inf - > numanimations )
return NULL ;
group = inf - > ofsanimations ;
return group [ num ] . name ;
}
# ifdef HALFLIFEMODELS
if ( model - > type = = mod_halflife )
return HLMDL_FrameNameForNum ( model , surfaceidx , num ) ;
# endif
return NULL ;
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}
qboolean Mod_FrameInfoForNum ( model_t * model , int surfaceidx , int num , char * * name , int * numframes , float * duration , qboolean * loop )
{
galiasanimation_t * group ;
galiasinfo_t * inf ;
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if ( ! model | | model - > loadstate ! = MLS_LOADED )
{
if ( model & & model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( model , MLV_SILENT ) ;
if ( model & & model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( model , & model - > loadstate , MLS_LOADING ) ;
if ( ! model | | model - > loadstate ! = MLS_LOADED )
return false ;
}
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if ( model - > type = = mod_alias )
{
inf = Mod_Extradata ( model ) ;
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while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
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if ( ! inf | | num > = inf - > numanimations )
return false ;
group = inf - > ofsanimations ;
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* name = group [ num ] . name ;
* numframes = group [ num ] . numposes ;
* loop = group [ num ] . loop ;
* duration = group - > numposes / group - > rate ;
return true ;
}
# ifdef HALFLIFEMODELS
if ( model - > type = = mod_halflife )
return HLMDL_FrameInfoForNum ( model , surfaceidx , num , name , numframes , duration , loop ) ;
# endif
return false ;
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}
# ifndef SERVERONLY
shader_t * Mod_ShaderForSkin ( model_t * model , int surfaceidx , int num )
{
galiasinfo_t * inf ;
galiasskin_t * skin ;
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if ( ! model | | model - > loadstate ! = MLS_LOADED )
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{
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if ( model & & model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( model , MLV_SILENT ) ;
if ( model & & model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( model , & model - > loadstate , MLS_LOADING ) ;
if ( ! model | | model - > loadstate ! = MLS_LOADED )
return NULL ;
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}
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if ( model - > type = = mod_alias )
{
inf = Mod_Extradata ( model ) ;
while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
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if ( ! inf | | num > = inf - > numskins )
return NULL ;
skin = inf - > ofsskins ;
return skin [ num ] . frame [ 0 ] . shader ;
}
else if ( model - > type = = mod_brush & & surfaceidx < model - > numtextures & & ! num )
return model - > textures [ surfaceidx ] - > shader ;
else
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return NULL ;
}
# endif
const char * Mod_SkinNameForNum ( model_t * model , int surfaceidx , int num )
{
# ifdef SERVERONLY
return NULL ;
# else
galiasinfo_t * inf ;
galiasskin_t * skin ;
if ( ! model | | model - > type ! = mod_alias )
{
if ( model - > type = = mod_brush & & surfaceidx < model - > numtextures & & ! num )
return " " ;
return NULL ;
}
inf = Mod_Extradata ( model ) ;
while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
if ( ! inf | | num > = inf - > numskins )
return NULL ;
skin = inf - > ofsskins ;
// if (!*skin[num].name)
// return skin[num].frame[0].shadername;
// else
return skin [ num ] . name ;
# endif
}
const char * Mod_SurfaceNameForNum ( model_t * model , int num )
{
# ifdef SERVERONLY
return NULL ;
# else
galiasinfo_t * inf ;
if ( ! model | | model - > type ! = mod_alias )
{
if ( model - > type = = mod_brush & & num < model - > numtextures )
return model - > textures [ num ] - > name ;
return NULL ;
}
inf = Mod_Extradata ( model ) ;
while ( num - - > 0 & & inf )
inf = inf - > nextsurf ;
if ( inf )
return inf - > surfacename ;
else
return NULL ;
# endif
}
float Mod_GetFrameDuration ( model_t * model , int surfaceidx , int frameno )
{
galiasinfo_t * inf ;
galiasanimation_t * group ;
if ( ! model | | model - > type ! = mod_alias )
return 0 ;
inf = Mod_Extradata ( model ) ;
while ( surfaceidx - - > 0 & & inf )
inf = inf - > nextsurf ;
if ( inf )
{
group = inf - > ofsanimations ;
if ( frameno > = 0 & & frameno < inf - > numanimations )
{
group + = frameno ;
return group - > numposes / group - > rate ;
}
}
return 0 ;
}
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int Mod_GetFrameCount ( struct model_s * model )
{
if ( ! model )
return 0 ;
return model - > numframes ;
}
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# ifdef MD3MODELS
//structures from Tenebrae
typedef struct {
int ident ;
int version ;
char name [ 64 ] ;
int flags ; //Does anyone know what these are?
int numFrames ;
int numTags ;
int numSurfaces ;
int numSkins ;
int ofsFrames ;
int ofsTags ;
int ofsSurfaces ;
int ofsEnd ;
} md3Header_t ;
//then has header->numFrames of these at header->ofs_Frames
typedef struct md3Frame_s {
vec3_t bounds [ 2 ] ;
vec3_t localOrigin ;
float radius ;
char name [ 16 ] ;
} md3Frame_t ;
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
typedef struct {
int ident ; //
char name [ 64 ] ; // polyset name
int flags ;
int numFrames ; // all surfaces in a model should have the same
int numShaders ; // all surfaces in a model should have the same
int numVerts ;
int numTriangles ;
int ofsTriangles ;
int ofsShaders ; // offset from start of md3Surface_t
int ofsSt ; // texture coords are common for all frames
int ofsXyzNormals ; // numVerts * numFrames
int ofsEnd ; // next surface follows
} md3Surface_t ;
//at surf+surf->ofsXyzNormals
typedef struct {
short xyz [ 3 ] ;
qbyte latlong [ 2 ] ;
} md3XyzNormal_t ;
//surf->numTriangles at surf+surf->ofsTriangles
typedef struct {
int indexes [ 3 ] ;
} md3Triangle_t ;
//surf->numVerts at surf+surf->ofsSt
typedef struct {
float s ;
float t ;
} md3St_t ;
typedef struct {
char name [ 64 ] ;
int shaderIndex ;
} md3Shader_t ;
//End of Tenebrae 'assistance'
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static qboolean QDECL Mod_LoadQ3Model ( model_t * mod , void * buffer , size_t fsize )
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{
# ifndef SERVERONLY
galiasskin_t * skin ;
skinframe_t * frames ;
float lat , lng ;
md3St_t * inst ;
vec3_t * normals ;
vec3_t * svector ;
vec3_t * tvector ;
vec2_t * st_array ;
md3Shader_t * inshader ;
int externalskins ;
# endif
// int version;
int s , i , j , d ;
index_t * indexes ;
vec3_t min ;
vec3_t max ;
galiaspose_t * pose ;
galiasinfo_t * parent , * root ;
galiasanimation_t * group ;
vecV_t * verts ;
md3Triangle_t * intris ;
md3XyzNormal_t * invert ;
int size ;
md3Header_t * header ;
md3Surface_t * surf ;
galiasinfo_t * galias ;
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unsigned int numposes , numverts ;
frameinfo_t * framegroups ;
unsigned int numgroups ;
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header = buffer ;
// if (header->version != sdfs)
// Sys_Error("GL_LoadQ3Model: Bad version\n");
parent = NULL ;
root = NULL ;
# ifndef SERVERONLY
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
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externalskins = Mod_CountSkinFiles ( mod ) ;
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# endif
min [ 0 ] = min [ 1 ] = min [ 2 ] = 0 ;
max [ 0 ] = max [ 1 ] = max [ 2 ] = 0 ;
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framegroups = ParseFrameInfo ( mod - > name , & numgroups ) ;
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surf = ( md3Surface_t * ) ( ( qbyte * ) header + LittleLong ( header - > ofsSurfaces ) ) ;
for ( s = 0 ; s < LittleLong ( header - > numSurfaces ) ; s + + )
{
if ( LittleLong ( surf - > ident ) ! = MD3_IDENT )
Con_Printf ( CON_WARNING " Warning: md3 sub-surface doesn't match ident \n " ) ;
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if ( ! framegroups )
numgroups = LittleLong ( header - > numFrames ) ;
numposes = LittleLong ( surf - > numFrames ) ;
numverts = LittleLong ( surf - > numVerts ) ;
size = sizeof ( galiasinfo_t ) + sizeof ( galiasanimation_t ) * numgroups ;
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galias = ZG_Malloc ( & mod - > memgroup , size ) ;
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Mod_DefaultMesh ( galias , surf - > name , s ) ;
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galias - > ofsanimations = group = ( galiasanimation_t * ) ( galias + 1 ) ; //frame groups
galias - > numanimations = numgroups ;
galias - > numverts = numverts ;
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galias - > numindexes = LittleLong ( surf - > numTriangles ) * 3 ;
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galias - > shares_verts = s ; //with itself, so no sharing.
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if ( parent )
parent - > nextsurf = galias ;
else
root = galias ;
parent = galias ;
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//load the texcoords
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# ifndef SERVERONLY
st_array = ZG_Malloc ( & mod - > memgroup , sizeof ( vec2_t ) * galias - > numindexes ) ;
galias - > ofs_st_array = st_array ;
inst = ( md3St_t * ) ( ( qbyte * ) surf + LittleLong ( surf - > ofsSt ) ) ;
for ( i = 0 ; i < galias - > numverts ; i + + )
{
st_array [ i ] [ 0 ] = LittleFloat ( inst [ i ] . s ) ;
st_array [ i ] [ 1 ] = LittleFloat ( inst [ i ] . t ) ;
}
# endif
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//load the index data
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indexes = ZG_Malloc ( & mod - > memgroup , sizeof ( * indexes ) * galias - > numindexes ) ;
galias - > ofs_indexes = indexes ;
intris = ( md3Triangle_t * ) ( ( qbyte * ) surf + LittleLong ( surf - > ofsTriangles ) ) ;
for ( i = 0 ; i < LittleLong ( surf - > numTriangles ) ; i + + )
{
indexes [ i * 3 + 0 ] = LittleLong ( intris [ i ] . indexes [ 0 ] ) ;
indexes [ i * 3 + 1 ] = LittleLong ( intris [ i ] . indexes [ 1 ] ) ;
indexes [ i * 3 + 2 ] = LittleLong ( intris [ i ] . indexes [ 2 ] ) ;
}
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//figure out where we're putting the pose data
size = sizeof ( galiaspose_t ) + sizeof ( vecV_t ) * numverts ;
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# ifndef SERVERONLY
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size + = 3 * sizeof ( vec3_t ) * numverts ;
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# endif
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size * = numposes ;
pose = ( galiaspose_t * ) ZG_Malloc ( & mod - > memgroup , size ) ;
verts = ( vecV_t * ) ( pose + numposes ) ;
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# ifndef SERVERONLY
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normals = ( vec3_t * ) ( verts + numverts * numposes ) ;
svector = ( vec3_t * ) ( normals + numverts * numposes ) ;
tvector = ( vec3_t * ) ( svector + numverts * numposes ) ;
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# endif
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if ( framegroups )
{ //group the poses into animations.
for ( i = 0 ; i < numgroups ; i + + )
{
int first = framegroups [ i ] . firstpose , count = framegroups [ i ] . posecount ;
if ( first > = numposes ) //bound the numbers.
first = numposes - 1 ;
if ( first < 0 )
first = 0 ;
if ( count > numposes - first )
count = numposes - first ;
if ( count < 0 )
count = 0 ;
Q_snprintfz ( group - > name , sizeof ( group - > name ) , " %s " , framegroups [ i ] . name ) ;
group - > numposes = count ;
group - > rate = framegroups [ i ] . fps ;
group - > poseofs = pose + first ;
group - > loop = framegroups [ i ] . loop ;
group - > events = NULL ;
group + + ;
}
}
else
{ //raw poses, no animations.
for ( i = 0 ; i < numgroups ; i + + )
{
Q_snprintfz ( group - > name , sizeof ( group - > name ) , " frame%i " , i ) ;
group - > numposes = 1 ;
group - > rate = 1 ;
group - > poseofs = pose + i ;
group - > loop = false ;
group - > events = NULL ;
group + + ;
}
}
//load in that per-pose data
invert = ( md3XyzNormal_t * ) ( ( qbyte * ) surf + LittleLong ( surf - > ofsXyzNormals ) ) ;
for ( i = 0 ; i < numposes ; i + + )
{
for ( j = 0 ; j < numverts ; j + + )
2016-07-12 00:40:13 +00:00
{
# ifndef SERVERONLY
lat = ( float ) invert [ j ] . latlong [ 0 ] * ( 2 * M_PI ) * ( 1.0 / 255.0 ) ;
lng = ( float ) invert [ j ] . latlong [ 1 ] * ( 2 * M_PI ) * ( 1.0 / 255.0 ) ;
normals [ j ] [ 0 ] = cos ( lng ) * sin ( lat ) ;
normals [ j ] [ 1 ] = sin ( lng ) * sin ( lat ) ;
normals [ j ] [ 2 ] = cos ( lat ) ;
# endif
for ( d = 0 ; d < 3 ; d + + )
{
verts [ j ] [ d ] = LittleShort ( invert [ j ] . xyz [ d ] ) / 64.0f ;
if ( verts [ j ] [ d ] < min [ d ] )
min [ d ] = verts [ j ] [ d ] ;
if ( verts [ j ] [ d ] > max [ d ] )
max [ d ] = verts [ j ] [ d ] ;
}
}
pose - > scale [ 0 ] = 1 ;
pose - > scale [ 1 ] = 1 ;
pose - > scale [ 2 ] = 1 ;
pose - > scale_origin [ 0 ] = 0 ;
pose - > scale_origin [ 1 ] = 0 ;
pose - > scale_origin [ 2 ] = 0 ;
invert + = LittleLong ( surf - > numVerts ) ;
2018-10-11 10:31:23 +00:00
pose - > ofsverts = verts ;
verts + = numverts ;
# ifndef SERVERONLY
pose - > ofsnormals = normals ;
normals + = numverts ;
pose - > ofssvector = svector ;
svector + = numverts ;
pose - > ofstvector = tvector ;
tvector + = numverts ;
# endif
pose + + ;
2016-07-12 00:40:13 +00:00
}
# ifndef SERVERONLY
if ( externalskins < LittleLong ( surf - > numShaders ) )
externalskins = LittleLong ( surf - > numShaders ) ;
if ( externalskins )
{
skin = ZG_Malloc ( & mod - > memgroup , ( externalskins ) * ( ( sizeof ( galiasskin_t ) + sizeof ( skinframe_t ) ) ) ) ;
galias - > ofsskins = skin ;
frames = ( skinframe_t * ) ( skin + externalskins ) ;
inshader = ( md3Shader_t * ) ( ( qbyte * ) surf + LittleLong ( surf - > ofsShaders ) ) ;
for ( i = 0 ; i < externalskins ; i + + )
{
skin - > numframes = 1 ;
skin - > frame = & frames [ i ] ;
skin - > skinwidth = 0 ;
skin - > skinheight = 0 ;
skin - > skinspeed = 0 ;
if ( i > = LittleLong ( surf - > numShaders ) )
Q_strncpyz ( frames - > shadername , " " , sizeof ( frames - > shadername ) ) ; //this shouldn't be possible
else
Q_strncpyz ( frames - > shadername , inshader - > name , sizeof ( frames - > shadername ) ) ;
inshader + + ;
skin + + ;
}
galias - > numskins = i ;
}
# endif
VectorCopy ( min , mod - > mins ) ;
VectorCopy ( max , mod - > maxs ) ;
Mod_CompileTriangleNeighbours ( mod , galias ) ;
Mod_BuildTextureVectors ( galias ) ;
surf = ( md3Surface_t * ) ( ( qbyte * ) surf + LittleLong ( surf - > ofsEnd ) ) ;
}
if ( ! root )
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{
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root = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasinfo_t ) ) ;
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Mod_DefaultMesh ( root , mod - > name , 0 ) ;
}
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root - > numtagframes = LittleLong ( header - > numFrames ) ;
root - > numtags = LittleLong ( header - > numTags ) ;
root - > ofstags = ZG_Malloc ( & mod - > memgroup , LittleLong ( header - > numTags ) * sizeof ( md3tag_t ) * LittleLong ( header - > numFrames ) ) ;
{
md3tag_t * src ;
md3tag_t * dst ;
src = ( md3tag_t * ) ( ( char * ) header + LittleLong ( header - > ofsTags ) ) ;
dst = root - > ofstags ;
for ( i = 0 ; i < LittleLong ( header - > numTags ) * LittleLong ( header - > numFrames ) ; i + + )
{
memcpy ( dst - > name , src - > name , sizeof ( dst - > name ) ) ;
for ( j = 0 ; j < 3 ; j + + )
{
dst - > org [ j ] = LittleFloat ( src - > org [ j ] ) ;
}
for ( j = 0 ; j < 3 ; j + + )
{
for ( s = 0 ; s < 3 ; s + + )
{
dst - > ang [ j ] [ s ] = LittleFloat ( src - > ang [ j ] [ s ] ) ;
}
}
src + + ;
dst + + ;
}
}
# ifndef SERVERONLY
if ( mod_md3flags . value )
mod - > flags = LittleLong ( header - > flags ) ;
else
# endif
mod - > flags = 0 ;
if ( ! mod - > flags )
mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ;
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > type = mod_alias ;
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mod - > numframes = root - > numanimations ;
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mod - > meshinfo = root ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif
# ifdef ZYMOTICMODELS
typedef struct zymlump_s
{
int start ;
int length ;
} zymlump_t ;
typedef struct zymtype1header_s
{
char id [ 12 ] ; // "ZYMOTICMODEL", length 12, no termination
int type ; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
int filesize ; // size of entire model file
float mins [ 3 ] , maxs [ 3 ] , radius ; // for clipping uses
int numverts ;
int numtris ;
int numsurfaces ;
int numbones ; // this may be zero in the vertex morph format (undecided)
int numscenes ; // 0 in skeletal scripted models
// skeletal pose header
// lump offsets are relative to the file
zymlump_t lump_scenes ; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
zymlump_t lump_poses ; // float pose[numposes][numbones][6]; // animation data
zymlump_t lump_bones ; // zymbone_t bone[numbones];
zymlump_t lump_vertbonecounts ; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
zymlump_t lump_verts ; // zymvertex_t vert[numvertices]; // see vertex struct
zymlump_t lump_texcoords ; // float texcoords[numvertices][2];
zymlump_t lump_render ; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
zymlump_t lump_surfnames ; // char shadername[numsurfaces][32]; // shaders used on this model
zymlump_t lump_trizone ; // byte trizone[numtris]; // see trizone explanation
} zymtype1header_t ;
typedef struct zymbone_s
{
char name [ 32 ] ;
int flags ;
int parent ; // parent bone number
} zymbone_t ;
typedef struct zymscene_s
{
char name [ 32 ] ;
float mins [ 3 ] , maxs [ 3 ] , radius ; // for clipping
float framerate ; // the scene will animate at this framerate (in frames per second)
int flags ;
int start , length ; // range of poses
} zymscene_t ;
# define ZYMSCENEFLAG_NOLOOP 1
typedef struct zymvertex_s
{
int bonenum ;
float origin [ 3 ] ;
} zymvertex_t ;
//this can generate multiple meshes (one for each shader).
//but only one set of transforms are ever generated.
2018-10-11 10:31:23 +00:00
static qboolean QDECL Mod_LoadZymoticModel ( model_t * mod , void * buffer , size_t fsize )
2016-07-12 00:40:13 +00:00
{
# ifndef SERVERONLY
galiasskin_t * skin ;
skinframe_t * skinframe ;
int skinfiles ;
int j ;
# endif
int i ;
zymtype1header_t * header ;
galiasinfo_t * root ;
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size_t numtransforms ;
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galisskeletaltransforms_t * transforms ;
zymvertex_t * intrans ;
galiasbone_t * bone ;
zymbone_t * inbone ;
int v ;
float multiplier ;
float * matrix , * inmatrix ;
vec2_t * stcoords ;
vec2_t * inst ;
int * vertbonecounts ;
galiasanimation_t * grp ;
zymscene_t * inscene ;
int * renderlist , count ;
index_t * indexes ;
char * surfname ;
header = buffer ;
if ( memcmp ( header - > id , " ZYMOTICMODEL " , 12 ) )
{
Con_Printf ( " Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic! \n " , mod - > name ) ;
return false ;
}
if ( BigLong ( header - > type ) ! = 1 )
{
Con_Printf ( " Mod_LoadZymoticModel: %s, only type 1 is supported \n " , mod - > name ) ;
return false ;
}
for ( i = 0 ; i < sizeof ( zymtype1header_t ) / 4 ; i + + )
( ( int * ) header ) [ i ] = BigLong ( ( ( int * ) header ) [ i ] ) ;
if ( ! header - > numverts )
{
Con_Printf ( " Mod_LoadZymoticModel: %s, no vertexes \n " , mod - > name ) ;
return false ;
}
if ( ! header - > numsurfaces )
{
Con_Printf ( " Mod_LoadZymoticModel: %s, no surfaces \n " , mod - > name ) ;
return false ;
}
VectorCopy ( header - > mins , mod - > mins ) ;
VectorCopy ( header - > maxs , mod - > maxs ) ;
root = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasinfo_t ) * header - > numsurfaces ) ;
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numtransforms = header - > lump_verts . length / sizeof ( zymvertex_t ) ;
transforms = Z_Malloc ( numtransforms * sizeof ( * transforms ) ) ;
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vertbonecounts = ( int * ) ( ( char * ) header + header - > lump_vertbonecounts . start ) ;
intrans = ( zymvertex_t * ) ( ( char * ) header + header - > lump_verts . start ) ;
vertbonecounts [ 0 ] = BigLong ( vertbonecounts [ 0 ] ) ;
multiplier = 1.0f / vertbonecounts [ 0 ] ;
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for ( i = 0 , v = 0 ; i < numtransforms ; i + + )
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{
while ( ! vertbonecounts [ v ] )
{
v + + ;
if ( v = = header - > numverts )
{
Con_Printf ( " Mod_LoadZymoticModel: %s, too many transformations \n " , mod - > name ) ;
return false ;
}
vertbonecounts [ v ] = BigLong ( vertbonecounts [ v ] ) ;
multiplier = 1.0f / vertbonecounts [ v ] ;
}
transforms [ i ] . vertexindex = v ;
transforms [ i ] . boneindex = BigLong ( intrans [ i ] . bonenum ) ;
transforms [ i ] . org [ 0 ] = multiplier * BigFloat ( intrans [ i ] . origin [ 0 ] ) ;
transforms [ i ] . org [ 1 ] = multiplier * BigFloat ( intrans [ i ] . origin [ 1 ] ) ;
transforms [ i ] . org [ 2 ] = multiplier * BigFloat ( intrans [ i ] . origin [ 2 ] ) ;
transforms [ i ] . org [ 3 ] = multiplier * 1 ;
vertbonecounts [ v ] - - ;
}
if ( intrans ! = ( zymvertex_t * ) ( ( char * ) header + header - > lump_verts . start ) )
{
Con_Printf ( CON_ERROR " %s, Vertex transforms list appears corrupt. \n " , mod - > name ) ;
return false ;
}
if ( vertbonecounts ! = ( int * ) ( ( char * ) header + header - > lump_vertbonecounts . start ) )
{
Con_Printf ( CON_ERROR " %s, Vertex bone counts list appears corrupt. \n " , mod - > name ) ;
return false ;
}
root - > numverts = v + 1 ;
root - > numbones = header - > numbones ;
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bone = ZG_Malloc ( & mod - > memgroup , numtransforms * sizeof ( * transforms ) ) ;
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inbone = ( zymbone_t * ) ( ( char * ) header + header - > lump_bones . start ) ;
for ( i = 0 ; i < root - > numbones ; i + + )
{
Q_strncpyz ( bone [ i ] . name , inbone [ i ] . name , sizeof ( bone [ i ] . name ) ) ;
bone [ i ] . parent = BigLong ( inbone [ i ] . parent ) ;
}
root - > ofsbones = bone ;
renderlist = ( int * ) ( ( char * ) header + header - > lump_render . start ) ;
for ( i = 0 ; i < header - > numsurfaces ; i + + )
{
count = BigLong ( * renderlist + + ) ;
count * = 3 ;
indexes = ZG_Malloc ( & mod - > memgroup , count * sizeof ( * indexes ) ) ;
root [ i ] . ofs_indexes = indexes ;
root [ i ] . numindexes = count ;
while ( count )
{ //invert
indexes [ count - 1 ] = BigLong ( renderlist [ count - 3 ] ) ;
indexes [ count - 2 ] = BigLong ( renderlist [ count - 2 ] ) ;
indexes [ count - 3 ] = BigLong ( renderlist [ count - 1 ] ) ;
count - = 3 ;
}
renderlist + = root [ i ] . numindexes ;
}
if ( renderlist ! = ( int * ) ( ( char * ) header + header - > lump_render . start + header - > lump_render . length ) )
{
Con_Printf ( CON_ERROR " %s, render list appears corrupt. \n " , mod - > name ) ;
return false ;
}
grp = ZG_Malloc ( & mod - > memgroup , sizeof ( * grp ) * header - > numscenes * header - > numsurfaces ) ;
matrix = ZG_Malloc ( & mod - > memgroup , header - > lump_poses . length ) ;
inmatrix = ( float * ) ( ( char * ) header + header - > lump_poses . start ) ;
for ( i = 0 ; i < header - > lump_poses . length / 4 ; i + + )
matrix [ i ] = BigFloat ( inmatrix [ i ] ) ;
inscene = ( zymscene_t * ) ( ( char * ) header + header - > lump_scenes . start ) ;
surfname = ( ( char * ) header + header - > lump_surfnames . start ) ;
stcoords = ZG_Malloc ( & mod - > memgroup , root [ 0 ] . numverts * sizeof ( vec2_t ) ) ;
inst = ( vec2_t * ) ( ( char * ) header + header - > lump_texcoords . start ) ;
for ( i = 0 ; i < header - > lump_texcoords . length / 8 ; i + + )
{
stcoords [ i ] [ 0 ] = BigFloat ( inst [ i ] [ 0 ] ) ;
stcoords [ i ] [ 1 ] = 1 - BigFloat ( inst [ i ] [ 1 ] ) ; //hmm. upside down skin coords?
}
# ifndef SERVERONLY
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
skinfiles = Mod_CountSkinFiles ( mod ) ;
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if ( skinfiles < 1 )
skinfiles = 1 ;
skin = ZG_Malloc ( & mod - > memgroup , ( sizeof ( galiasskin_t ) + sizeof ( skinframe_t ) ) * skinfiles * header - > numsurfaces ) ;
skinframe = ( skinframe_t * ) ( skin + skinfiles * header - > numsurfaces ) ;
2016-07-12 00:40:13 +00:00
# endif
for ( i = 0 ; i < header - > numsurfaces ; i + + , surfname + = 32 )
{
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Mod_DefaultMesh ( & root [ i ] , surfname , i ) ;
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root [ i ] . numanimations = header - > numscenes ;
root [ i ] . ofsanimations = grp ;
# ifdef SERVERONLY
root [ i ] . numskins = 1 ;
# else
root [ i ] . ofs_st_array = stcoords ;
root [ i ] . numskins = skinfiles ;
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root [ i ] . ofsskins = skin ;
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2016-12-13 11:50:15 +00:00
for ( j = 0 ; j < skinfiles ; j + + )
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{
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skin - > skinwidth = 1 ;
skin - > skinheight = 1 ;
skin - > skinspeed = 10 ; /*something to avoid div-by-0*/
skin - > numframes = 1 ; //non-sequenced skins.
skin - > frame = skinframe ;
skin + + ;
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2016-12-13 11:50:15 +00:00
Q_strncpyz ( skinframe - > shadername , surfname , sizeof ( skinframe - > shadername ) ) ;
skinframe + + ;
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}
# endif
}
for ( i = 0 ; i < header - > numscenes ; i + + , grp + + , inscene + + )
{
Q_strncpyz ( grp - > name , inscene - > name , sizeof ( grp - > name ) ) ;
grp - > skeltype = SKEL_RELATIVE ;
grp - > rate = BigFloat ( inscene - > framerate ) ;
grp - > loop = ! ( BigLong ( inscene - > flags ) & ZYMSCENEFLAG_NOLOOP ) ;
grp - > numposes = BigLong ( inscene - > length ) ;
grp - > boneofs = matrix + BigLong ( inscene - > start ) * 12 * root - > numbones ;
}
if ( inscene ! = ( zymscene_t * ) ( ( char * ) header + header - > lump_scenes . start + header - > lump_scenes . length ) )
{
Con_Printf ( CON_ERROR " %s, scene list appears corrupt. \n " , mod - > name ) ;
return false ;
}
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Alias_BuildGPUWeights ( mod , root , numtransforms , transforms , true ) ;
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for ( i = 0 ; i < header - > numsurfaces - 1 ; i + + )
root [ i ] . nextsurf = & root [ i + 1 ] ;
for ( i = 1 ; i < header - > numsurfaces ; i + + )
{
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root [ i ] . ofs_skel_xyz = root [ 0 ] . ofs_skel_xyz ;
root [ i ] . ofs_skel_norm = root [ 0 ] . ofs_skel_norm ;
root [ i ] . ofs_skel_svect = root [ 0 ] . ofs_skel_svect ;
root [ i ] . ofs_skel_tvect = root [ 0 ] . ofs_skel_tvect ;
root [ i ] . ofs_skel_idx = root [ 0 ] . ofs_skel_idx ;
root [ i ] . ofs_skel_weight = root [ 0 ] . ofs_skel_weight ;
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root [ i ] . shares_verts = 0 ;
root [ i ] . numbones = root [ 0 ] . numbones ;
root [ i ] . numverts = root [ 0 ] . numverts ;
root [ i ] . ofsbones = root [ 0 ] . ofsbones ;
}
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Z_Free ( transforms ) ;
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mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ; //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > meshinfo = root ;
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mod - > numframes = root - > numanimations ;
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mod - > type = mod_alias ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif //ZYMOTICMODELS
///////////////////////////////////////////////////////////////
//psk
# ifdef PSKMODELS
/*Typedefs copied from DarkPlaces*/
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extern cvar_t dpcompat_psa_ungroup ;
2016-07-12 00:40:13 +00:00
typedef struct pskchunk_s
{
// id is one of the following:
// .psk:
// ACTRHEAD (recordsize = 0, numrecords = 0)
// PNTS0000 (recordsize = 12, pskpnts_t)
// VTXW0000 (recordsize = 16, pskvtxw_t)
// FACE0000 (recordsize = 12, pskface_t)
// MATT0000 (recordsize = 88, pskmatt_t)
// REFSKELT (recordsize = 120, pskboneinfo_t)
// RAWWEIGHTS (recordsize = 12, pskrawweights_t)
// .psa:
// ANIMHEAD (recordsize = 0, numrecords = 0)
// BONENAMES (recordsize = 120, pskboneinfo_t)
// ANIMINFO (recordsize = 168, pskaniminfo_t)
// ANIMKEYS (recordsize = 32, pskanimkeys_t)
char id [ 20 ] ;
// in .psk always 0x1e83b9
// in .psa always 0x2e
int version ;
int recordsize ;
int numrecords ;
} pskchunk_t ;
typedef struct pskpnts_s
{
float origin [ 3 ] ;
} pskpnts_t ;
typedef struct pskvtxw_s
{
unsigned short pntsindex ; // index into PNTS0000 chunk
unsigned char unknown1 [ 2 ] ; // seems to be garbage
float texcoord [ 2 ] ;
unsigned char mattindex ; // index into MATT0000 chunk
unsigned char unknown2 ; // always 0?
unsigned char unknown3 [ 2 ] ; // seems to be garbage
} pskvtxw_t ;
typedef struct pskface_s
{
unsigned short vtxwindex [ 3 ] ; // triangle
unsigned char mattindex ; // index into MATT0000 chunk
unsigned char unknown ; // seems to be garbage
unsigned int group ; // faces seem to be grouped, possibly for smoothing?
} pskface_t ;
typedef struct pskmatt_s
{
char name [ 64 ] ;
int unknown [ 6 ] ; // observed 0 0 0 0 5 0
} pskmatt_t ;
typedef struct pskpose_s
{
float quat [ 4 ] ;
float origin [ 3 ] ;
float unknown ; // probably a float, always seems to be 0
float size [ 3 ] ;
} pskpose_t ;
typedef struct pskboneinfo_s
{
char name [ 64 ] ;
int unknown1 ;
int numchildren ;
int parent ; // root bones have 0 here
pskpose_t basepose ;
} pskboneinfo_t ;
typedef struct pskrawweights_s
{
float weight ;
int pntsindex ;
int boneindex ;
} pskrawweights_t ;
typedef struct pskaniminfo_s
{
char name [ 64 ] ;
char group [ 64 ] ;
int numbones ;
int unknown1 ;
int unknown2 ;
int unknown3 ;
float unknown4 ;
float playtime ; // not really needed
float fps ; // frames per second
int unknown5 ;
int firstframe ;
int numframes ;
// firstanimkeys = (firstframe + frameindex) * numbones
} pskaniminfo_t ;
typedef struct pskanimkeys_s
{
float origin [ 3 ] ;
float quat [ 4 ] ;
float frametime ;
} pskanimkeys_t ;
2018-10-11 10:31:23 +00:00
static qboolean QDECL Mod_LoadPSKModel ( model_t * mod , void * buffer , size_t fsize )
2016-07-12 00:40:13 +00:00
{
pskchunk_t * chunk ;
unsigned int pos = 0 ;
unsigned int i , j ;
qboolean fail = false ;
char basename [ MAX_QPATH ] ;
char psaname [ MAX_QPATH ] ;
galiasinfo_t * gmdl ;
# ifndef SERVERONLY
vec2_t * stcoord ;
galiasskin_t * skin ;
skinframe_t * sframes ;
# endif
galiasbone_t * bones ;
galiasanimation_t * group ;
float * animmatrix , * basematrix ;
index_t * indexes ;
int bonemap [ MAX_BONES ] ;
char * e ;
size_t psasize ;
void * psabuffer ;
pskpnts_t * pnts = NULL ;
pskvtxw_t * vtxw = NULL ;
pskface_t * face = NULL ;
pskmatt_t * matt = NULL ;
pskboneinfo_t * boneinfo = NULL ;
pskrawweights_t * rawweights = NULL ;
unsigned int num_pnts , num_vtxw = 0 , num_face = 0 , num_matt = 0 , num_boneinfo = 0 , num_rawweights = 0 ;
pskaniminfo_t * animinfo = NULL ;
pskanimkeys_t * animkeys = NULL ;
unsigned int num_animinfo = 0 , num_animkeys = 0 ;
vecV_t * skel_xyz ;
2016-12-13 11:50:15 +00:00
vec3_t * skel_norm , * skel_svect , * skel_tvect ;
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byte_vec4_t * skel_idx ;
vec4_t * skel_weights ;
/*load the psk*/
while ( pos < fsize & & ! fail )
{
chunk = ( pskchunk_t * ) ( ( char * ) buffer + pos ) ;
chunk - > version = LittleLong ( chunk - > version ) ;
chunk - > recordsize = LittleLong ( chunk - > recordsize ) ;
chunk - > numrecords = LittleLong ( chunk - > numrecords ) ;
pos + = sizeof ( * chunk ) ;
if ( ! strcmp ( " ACTRHEAD " , chunk - > id ) & & chunk - > recordsize = = 0 & & chunk - > numrecords = = 0 )
{
}
else if ( ! strcmp ( " PNTS0000 " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskpnts_t ) )
{
num_pnts = chunk - > numrecords ;
pnts = ( pskpnts_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_pnts ; i + + )
{
pnts [ i ] . origin [ 0 ] = LittleFloat ( pnts [ i ] . origin [ 0 ] ) ;
pnts [ i ] . origin [ 1 ] = LittleFloat ( pnts [ i ] . origin [ 1 ] ) ;
pnts [ i ] . origin [ 2 ] = LittleFloat ( pnts [ i ] . origin [ 2 ] ) ;
}
}
else if ( ! strcmp ( " VTXW0000 " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskvtxw_t ) )
{
num_vtxw = chunk - > numrecords ;
vtxw = ( pskvtxw_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_vtxw ; i + + )
{
vtxw [ i ] . pntsindex = LittleShort ( vtxw [ i ] . pntsindex ) ;
vtxw [ i ] . texcoord [ 0 ] = LittleFloat ( vtxw [ i ] . texcoord [ 0 ] ) ;
vtxw [ i ] . texcoord [ 1 ] = LittleFloat ( vtxw [ i ] . texcoord [ 1 ] ) ;
}
}
else if ( ! strcmp ( " FACE0000 " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskface_t ) )
{
num_face = chunk - > numrecords ;
face = ( pskface_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_face ; i + + )
{
face [ i ] . vtxwindex [ 0 ] = LittleShort ( face [ i ] . vtxwindex [ 0 ] ) ;
face [ i ] . vtxwindex [ 1 ] = LittleShort ( face [ i ] . vtxwindex [ 1 ] ) ;
face [ i ] . vtxwindex [ 2 ] = LittleShort ( face [ i ] . vtxwindex [ 2 ] ) ;
}
}
else if ( ! strcmp ( " MATT0000 " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskmatt_t ) )
{
num_matt = chunk - > numrecords ;
matt = ( pskmatt_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
}
else if ( ! strcmp ( " REFSKELT " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskboneinfo_t ) )
{
num_boneinfo = chunk - > numrecords ;
boneinfo = ( pskboneinfo_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_boneinfo ; i + + )
{
boneinfo [ i ] . parent = LittleLong ( boneinfo [ i ] . parent ) ;
boneinfo [ i ] . basepose . origin [ 0 ] = LittleFloat ( boneinfo [ i ] . basepose . origin [ 0 ] ) ;
boneinfo [ i ] . basepose . origin [ 1 ] = LittleFloat ( boneinfo [ i ] . basepose . origin [ 1 ] ) ;
boneinfo [ i ] . basepose . origin [ 2 ] = LittleFloat ( boneinfo [ i ] . basepose . origin [ 2 ] ) ;
boneinfo [ i ] . basepose . quat [ 0 ] = LittleFloat ( boneinfo [ i ] . basepose . quat [ 0 ] ) ;
boneinfo [ i ] . basepose . quat [ 1 ] = LittleFloat ( boneinfo [ i ] . basepose . quat [ 1 ] ) ;
boneinfo [ i ] . basepose . quat [ 2 ] = LittleFloat ( boneinfo [ i ] . basepose . quat [ 2 ] ) ;
boneinfo [ i ] . basepose . quat [ 3 ] = LittleFloat ( boneinfo [ i ] . basepose . quat [ 3 ] ) ;
boneinfo [ i ] . basepose . size [ 0 ] = LittleFloat ( boneinfo [ i ] . basepose . size [ 0 ] ) ;
boneinfo [ i ] . basepose . size [ 1 ] = LittleFloat ( boneinfo [ i ] . basepose . size [ 1 ] ) ;
boneinfo [ i ] . basepose . size [ 2 ] = LittleFloat ( boneinfo [ i ] . basepose . size [ 2 ] ) ;
/*not sure if this is needed, but mimic DP*/
if ( i )
{
boneinfo [ i ] . basepose . quat [ 0 ] * = - 1 ;
boneinfo [ i ] . basepose . quat [ 2 ] * = - 1 ;
}
boneinfo [ i ] . basepose . quat [ 1 ] * = - 1 ;
}
}
else if ( ! strcmp ( " RAWWEIGHTS " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskrawweights_t ) )
{
num_rawweights = chunk - > numrecords ;
rawweights = ( pskrawweights_t * ) ( ( char * ) buffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_rawweights ; i + + )
{
rawweights [ i ] . boneindex = LittleLong ( rawweights [ i ] . boneindex ) ;
rawweights [ i ] . pntsindex = LittleLong ( rawweights [ i ] . pntsindex ) ;
rawweights [ i ] . weight = LittleFloat ( rawweights [ i ] . weight ) ;
}
}
else
{
Con_Printf ( CON_ERROR " %s has unsupported chunk %s of %i size with version %i. \n " , mod - > name , chunk - > id , chunk - > recordsize , chunk - > version ) ;
fail = true ;
}
}
if ( ! num_matt )
fail = true ;
if ( ! pnts | | ! vtxw | | ! face | | ! matt | | ! boneinfo | | ! rawweights )
fail = true ;
/*attempt to load a psa file. don't die if we can't find one*/
COM_StripExtension ( mod - > name , psaname , sizeof ( psaname ) ) ;
Q_strncatz ( psaname , " .psa " , sizeof ( psaname ) ) ;
buffer = NULL ; //test
2018-07-05 16:21:44 +00:00
psabuffer = FS_LoadMallocFile ( psaname , & psasize ) ;
2016-07-12 00:40:13 +00:00
if ( psabuffer )
{
pos = 0 ;
while ( pos < psasize & & ! fail )
{
chunk = ( pskchunk_t * ) ( ( char * ) psabuffer + pos ) ;
chunk - > version = LittleLong ( chunk - > version ) ;
chunk - > recordsize = LittleLong ( chunk - > recordsize ) ;
chunk - > numrecords = LittleLong ( chunk - > numrecords ) ;
pos + = sizeof ( * chunk ) ;
if ( ! strcmp ( " ANIMHEAD " , chunk - > id ) & & chunk - > recordsize = = 0 & & chunk - > numrecords = = 0 )
{
}
else if ( ! strcmp ( " BONENAMES " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskboneinfo_t ) )
{
/*parsed purely to ensure that the bones match the main model*/
pskboneinfo_t * animbones = ( pskboneinfo_t * ) ( ( char * ) psabuffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
if ( num_boneinfo ! = chunk - > numrecords )
{
fail = true ;
Con_Printf ( " PSK/PSA bone counts do not match \n " ) ;
}
else
{
for ( i = 0 ; i < num_boneinfo ; i + + )
{
/*assumption: 1:1 mapping will be common*/
if ( ! strcmp ( boneinfo [ i ] . name , animbones [ i ] . name ) )
bonemap [ i ] = i ;
else
{
/*non 1:1 mapping*/
for ( j = 0 ; j < chunk - > numrecords ; j + + )
{
if ( ! strcmp ( boneinfo [ i ] . name , animbones [ j ] . name ) )
{
bonemap [ i ] = j ;
break ;
}
}
if ( j = = chunk - > numrecords )
{
fail = true ;
Con_Printf ( " PSK bone %s does not exist in PSA %s \n " , boneinfo [ i ] . name , basename ) ;
break ;
}
}
}
}
}
else if ( ! strcmp ( " ANIMINFO " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskaniminfo_t ) )
{
num_animinfo = chunk - > numrecords ;
animinfo = ( pskaniminfo_t * ) ( ( char * ) psabuffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_animinfo ; i + + )
{
animinfo [ i ] . firstframe = LittleLong ( animinfo [ i ] . firstframe ) ;
animinfo [ i ] . numframes = LittleLong ( animinfo [ i ] . numframes ) ;
animinfo [ i ] . numbones = LittleLong ( animinfo [ i ] . numbones ) ;
animinfo [ i ] . fps = LittleFloat ( animinfo [ i ] . fps ) ;
animinfo [ i ] . playtime = LittleFloat ( animinfo [ i ] . playtime ) ;
}
}
else if ( ! strcmp ( " ANIMKEYS " , chunk - > id ) & & chunk - > recordsize = = sizeof ( pskanimkeys_t ) )
{
num_animkeys = chunk - > numrecords ;
animkeys = ( pskanimkeys_t * ) ( ( char * ) psabuffer + pos ) ;
pos + = chunk - > recordsize * chunk - > numrecords ;
for ( i = 0 ; i < num_animkeys ; i + + )
{
animkeys [ i ] . origin [ 0 ] = LittleFloat ( animkeys [ i ] . origin [ 0 ] ) ;
animkeys [ i ] . origin [ 1 ] = LittleFloat ( animkeys [ i ] . origin [ 1 ] ) ;
animkeys [ i ] . origin [ 2 ] = LittleFloat ( animkeys [ i ] . origin [ 2 ] ) ;
animkeys [ i ] . quat [ 0 ] = LittleFloat ( animkeys [ i ] . quat [ 0 ] ) ;
animkeys [ i ] . quat [ 1 ] = LittleFloat ( animkeys [ i ] . quat [ 1 ] ) ;
animkeys [ i ] . quat [ 2 ] = LittleFloat ( animkeys [ i ] . quat [ 2 ] ) ;
animkeys [ i ] . quat [ 3 ] = LittleFloat ( animkeys [ i ] . quat [ 3 ] ) ;
/*not sure if this is needed, but mimic DP*/
if ( i % num_boneinfo )
{
animkeys [ i ] . quat [ 0 ] * = - 1 ;
animkeys [ i ] . quat [ 2 ] * = - 1 ;
}
animkeys [ i ] . quat [ 1 ] * = - 1 ;
}
}
else if ( ! strcmp ( " SCALEKEYS " , chunk - > id ) & & chunk - > recordsize = = 16 )
{
pos + = chunk - > recordsize * chunk - > numrecords ;
}
else
{
Con_Printf ( CON_ERROR " %s has unsupported chunk %s of %i size with version %i. \n " , va ( " %s.psa " , basename ) , chunk - > id , chunk - > recordsize , chunk - > version ) ;
fail = true ;
}
}
if ( fail )
{
animinfo = NULL ;
num_animinfo = 0 ;
animkeys = NULL ;
num_animkeys = 0 ;
fail = false ;
}
}
if ( fail )
{
BZ_Free ( psabuffer ) ;
return false ;
}
gmdl = ZG_Malloc ( & mod - > memgroup , sizeof ( * gmdl ) * num_matt ) ;
/*bones!*/
bones = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasbone_t ) * num_boneinfo ) ;
for ( i = 0 ; i < num_boneinfo ; i + + )
{
Q_strncpyz ( bones [ i ] . name , boneinfo [ i ] . name , sizeof ( bones [ i ] . name ) ) ;
e = bones [ i ] . name + strlen ( bones [ i ] . name ) ;
while ( e > bones [ i ] . name & & e [ - 1 ] = = ' ' )
* - - e = 0 ;
bones [ i ] . parent = boneinfo [ i ] . parent ;
if ( i = = 0 & & bones [ i ] . parent = = 0 )
bones [ i ] . parent = - 1 ;
else if ( bones [ i ] . parent > = i | | bones [ i ] . parent < - 1 )
{
Con_Printf ( " Invalid bones \n " ) ;
break ;
}
}
basematrix = ZG_Malloc ( & mod - > memgroup , num_boneinfo * sizeof ( float ) * 12 ) ;
for ( i = 0 ; i < num_boneinfo ; i + + )
{
float tmp [ 12 ] ;
PSKGenMatrix (
boneinfo [ i ] . basepose . origin [ 0 ] , boneinfo [ i ] . basepose . origin [ 1 ] , boneinfo [ i ] . basepose . origin [ 2 ] ,
boneinfo [ i ] . basepose . quat [ 0 ] , boneinfo [ i ] . basepose . quat [ 1 ] , boneinfo [ i ] . basepose . quat [ 2 ] , boneinfo [ i ] . basepose . quat [ 3 ] ,
tmp ) ;
if ( bones [ i ] . parent < 0 )
memcpy ( basematrix + i * 12 , tmp , sizeof ( float ) * 12 ) ;
else
R_ConcatTransforms ( ( void * ) ( basematrix + bones [ i ] . parent * 12 ) , ( void * ) tmp , ( void * ) ( basematrix + i * 12 ) ) ;
}
for ( i = 0 ; i < num_boneinfo ; i + + )
{
Matrix3x4_Invert_Simple ( basematrix + i * 12 , bones [ i ] . inverse ) ;
}
2016-12-13 11:50:15 +00:00
skel_xyz = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_xyz ) * num_vtxw ) ;
skel_norm = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_norm ) * num_vtxw ) ;
skel_svect = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_svect ) * num_vtxw ) ;
skel_tvect = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_tvect ) * num_vtxw ) ;
skel_idx = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_idx ) * num_vtxw ) ;
skel_weights = ZG_Malloc ( & mod - > memgroup , sizeof ( * skel_weights ) * num_vtxw ) ;
2016-07-12 00:40:13 +00:00
for ( i = 0 ; i < num_vtxw ; i + + )
{
float t ;
* ( unsigned int * ) skel_idx [ i ] = ~ 0 ;
for ( j = 0 ; j < num_rawweights ; j + + )
{
if ( rawweights [ j ] . pntsindex = = vtxw [ i ] . pntsindex )
{
int in , lin = - 1 ;
float liv = rawweights [ j ] . weight ;
for ( in = 0 ; in < 4 ; in + + )
{
if ( liv > skel_weights [ i ] [ in ] )
{
liv = skel_weights [ i ] [ in ] ;
lin = in ;
if ( ! liv )
break ;
}
}
if ( lin > = 0 )
{
skel_idx [ i ] [ lin ] = rawweights [ j ] . boneindex ;
skel_weights [ i ] [ lin ] = rawweights [ j ] . weight ;
}
}
}
t = 0 ;
for ( j = 0 ; j < 4 ; j + + )
t + = skel_weights [ i ] [ j ] ;
if ( t ! = 1 )
for ( j = 0 ; j < 4 ; j + + )
skel_weights [ i ] [ j ] * = 1 / t ;
skel_xyz [ i ] [ 0 ] = pnts [ vtxw [ i ] . pntsindex ] . origin [ 0 ] ;
skel_xyz [ i ] [ 1 ] = pnts [ vtxw [ i ] . pntsindex ] . origin [ 1 ] ;
skel_xyz [ i ] [ 2 ] = pnts [ vtxw [ i ] . pntsindex ] . origin [ 2 ] ;
}
# ifndef SERVERONLY
/*st coords, all share the same list*/
stcoord = ZG_Malloc ( & mod - > memgroup , sizeof ( vec2_t ) * num_vtxw ) ;
for ( i = 0 ; i < num_vtxw ; i + + )
{
stcoord [ i ] [ 0 ] = vtxw [ i ] . texcoord [ 0 ] ;
stcoord [ i ] [ 1 ] = vtxw [ i ] . texcoord [ 1 ] ;
}
# endif
/*allocate faces in a single block, as we at least know an upper bound*/
indexes = ZG_Malloc ( & mod - > memgroup , sizeof ( index_t ) * num_face * 3 ) ;
if ( animinfo & & animkeys )
{
int numgroups = 0 ;
frameinfo_t * frameinfo = ParseFrameInfo ( mod - > name , & numgroups ) ;
if ( numgroups )
{
/*externally supplied listing of frames. ignore all framegroups in the model and use only the pose info*/
group = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * numgroups + num_animkeys * sizeof ( float ) * 12 ) ;
animmatrix = ( float * ) ( group + numgroups ) ;
for ( j = 0 ; j < numgroups ; j + + )
{
/*bound check*/
if ( frameinfo [ j ] . firstpose + frameinfo [ j ] . posecount > num_animkeys )
frameinfo [ j ] . posecount = num_animkeys - frameinfo [ j ] . firstpose ;
if ( frameinfo [ j ] . firstpose > = num_animkeys )
{
frameinfo [ j ] . firstpose = 0 ;
frameinfo [ j ] . posecount = 1 ;
}
group [ j ] . boneofs = animmatrix + 12 * num_boneinfo * frameinfo [ j ] . firstpose ;
group [ j ] . numposes = frameinfo [ j ] . posecount ;
if ( * frameinfo [ j ] . name )
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Q_snprintfz ( group [ j ] . name , sizeof ( group [ j ] . name ) , " %s " , frameinfo [ j ] . name ) ;
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else
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Q_snprintfz ( group [ j ] . name , sizeof ( group [ j ] . name ) , " frame_%i " , j ) ;
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group [ j ] . loop = frameinfo [ j ] . loop ;
group [ j ] . rate = frameinfo [ j ] . fps ;
group [ j ] . skeltype = SKEL_RELATIVE ;
}
num_animinfo = numgroups ;
}
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# ifdef NOLEGACY
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else if ( dpcompat_psa_ungroup . ival )
{
/*unpack each frame of each animation to be a separate framegroup*/
unsigned int iframe ; /*individual frame count*/
iframe = 0 ;
for ( i = 0 ; i < num_animinfo ; i + + )
iframe + = animinfo [ i ] . numframes ;
group = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * iframe + num_animkeys * sizeof ( float ) * 12 ) ;
animmatrix = ( float * ) ( group + iframe ) ;
iframe = 0 ;
for ( j = 0 ; j < num_animinfo ; j + + )
{
for ( i = 0 ; i < animinfo [ j ] . numframes ; i + + )
{
group [ iframe ] . boneofs = animmatrix + 12 * num_boneinfo * ( animinfo [ j ] . firstframe + i ) ;
group [ iframe ] . numposes = 1 ;
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Q_snprintfz ( group [ iframe ] . name , sizeof ( group [ iframe ] . name ) , " %s_%i " , animinfo [ j ] . name , i ) ;
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group [ iframe ] . loop = true ;
group [ iframe ] . rate = animinfo [ j ] . fps ;
group [ iframe ] . skeltype = SKEL_RELATIVE ;
iframe + + ;
}
}
num_animinfo = iframe ;
}
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# endif
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else
{
/*keep each framegroup as a group*/
group = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * num_animinfo + num_animkeys * sizeof ( float ) * 12 ) ;
animmatrix = ( float * ) ( group + num_animinfo ) ;
for ( i = 0 ; i < num_animinfo ; i + + )
{
group [ i ] . boneofs = animmatrix + 12 * num_boneinfo * animinfo [ i ] . firstframe ;
group [ i ] . numposes = animinfo [ i ] . numframes ;
Q_strncpyz ( group [ i ] . name , animinfo [ i ] . name , sizeof ( group [ i ] . name ) ) ;
group [ i ] . loop = true ;
group [ i ] . rate = animinfo [ i ] . fps ;
group [ i ] . skeltype = SKEL_RELATIVE ;
}
}
for ( j = 0 ; j < num_animkeys ; j + = num_boneinfo )
{
pskanimkeys_t * sb ;
for ( i = 0 ; i < num_boneinfo ; i + + )
{
sb = & animkeys [ j + bonemap [ i ] ] ;
PSKGenMatrix (
sb - > origin [ 0 ] , sb - > origin [ 1 ] , sb - > origin [ 2 ] ,
sb - > quat [ 0 ] , sb - > quat [ 1 ] , sb - > quat [ 2 ] , sb - > quat [ 3 ] ,
animmatrix + ( j + i ) * 12 ) ;
}
}
}
else
{
num_animinfo = 1 ;
/*build a base pose*/
group = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) + num_boneinfo * sizeof ( float ) * 12 ) ;
animmatrix = basematrix ;
group - > boneofs = animmatrix ;
group - > numposes = 1 ;
strcpy ( group - > name , " base " ) ;
group - > loop = true ;
group - > rate = 10 ;
group - > skeltype = SKEL_ABSOLUTE ;
}
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# ifndef SERVERONLY
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//client builds need skin info
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skin = ZG_Malloc ( & mod - > memgroup , num_matt * ( sizeof ( galiasskin_t ) + sizeof ( skinframe_t ) ) ) ;
sframes = ( skinframe_t * ) ( skin + num_matt ) ;
for ( i = 0 ; i < num_matt ; i + + , skin + + )
{
skin - > frame = & sframes [ i ] ;
skin - > numframes = 1 ;
skin - > skinspeed = 10 ;
Q_strncpyz ( skin - > name , matt [ i ] . name , sizeof ( skin - > name ) ) ;
Q_strncpyz ( sframes [ i ] . shadername , matt [ i ] . name , sizeof ( sframes [ i ] . shadername ) ) ;
sframes [ i ] . shader = NULL ;
gmdl [ i ] . ofsskins = skin ;
gmdl [ i ] . numskins = 1 ;
gmdl [ i ] . ofs_st_array = stcoord ;
gmdl [ i ] . numverts = num_vtxw ;
# else
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//server-only builds
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for ( i = 0 ; i < num_matt ; i + + )
{
# endif
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//common to all builds
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Mod_DefaultMesh ( & gmdl [ i ] , mod - > name , i ) ;
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gmdl [ i ] . ofsanimations = group ;
gmdl [ i ] . numanimations = num_animinfo ;
gmdl [ i ] . numindexes = 0 ;
for ( j = 0 ; j < num_face ; j + + )
{
if ( face [ j ] . mattindex % num_matt = = i )
{
indexes [ gmdl [ i ] . numindexes + 0 ] = face [ j ] . vtxwindex [ 0 ] ;
indexes [ gmdl [ i ] . numindexes + 1 ] = face [ j ] . vtxwindex [ 1 ] ;
indexes [ gmdl [ i ] . numindexes + 2 ] = face [ j ] . vtxwindex [ 2 ] ;
gmdl [ i ] . numindexes + = 3 ;
}
}
gmdl [ i ] . ofs_indexes = indexes ;
indexes + = gmdl [ i ] . numindexes ;
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//all surfaces share bones
gmdl [ i ] . baseframeofs = basematrix ;
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gmdl [ i ] . ofsbones = bones ;
gmdl [ i ] . numbones = num_boneinfo ;
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gmdl [ i ] . shares_bones = 0 ;
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//all surfaces share verts, but not indexes.
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gmdl [ i ] . ofs_skel_idx = skel_idx ;
gmdl [ i ] . ofs_skel_weight = skel_weights ;
gmdl [ i ] . ofs_skel_xyz = skel_xyz ;
gmdl [ i ] . ofs_skel_norm = skel_norm ;
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gmdl [ i ] . ofs_skel_svect = skel_svect ;
gmdl [ i ] . ofs_skel_tvect = skel_tvect ;
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gmdl [ i ] . shares_verts = 0 ;
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gmdl [ i ] . nextsurf = ( i ! = num_matt - 1 ) ? & gmdl [ i + 1 ] : NULL ;
}
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# ifndef SERVERONLY
Mod_AccumulateTextureVectors ( skel_xyz , stcoord , skel_norm , skel_svect , skel_tvect , gmdl [ 0 ] . ofs_indexes , indexes - gmdl [ 0 ] . ofs_indexes , true ) ;
Mod_NormaliseTextureVectors ( skel_norm , skel_svect , skel_tvect , num_vtxw , true ) ;
# endif
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BZ_Free ( psabuffer ) ;
if ( fail )
{
return false ;
}
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// mod->radius = Alias_CalculateSkeletalNormals(gmdl);
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mod - > mins [ 0 ] = mod - > mins [ 1 ] = mod - > mins [ 2 ] = - mod - > radius ;
mod - > maxs [ 0 ] = mod - > maxs [ 1 ] = mod - > maxs [ 2 ] = mod - > radius ;
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mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ; //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , gmdl - > ofsanimations , gmdl - > numanimations ) ;
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mod - > meshinfo = gmdl ;
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mod - > numframes = gmdl - > numanimations ;
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mod - > type = mod_alias ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif
//////////////////////////////////////////////////////////////
//dpm
# ifdef DPMMODELS
// header for the entire file
typedef struct dpmheader_s
{
char id [ 16 ] ; // "DARKPLACESMODEL\0", length 16
unsigned int type ; // 2 (hierarchical skeletal pose)
unsigned int filesize ; // size of entire model file
float mins [ 3 ] , maxs [ 3 ] , yawradius , allradius ; // for clipping uses
// these offsets are relative to the file
unsigned int num_bones ;
unsigned int num_meshs ;
unsigned int num_frames ;
unsigned int ofs_bones ; // dpmbone_t bone[num_bones];
unsigned int ofs_meshs ; // dpmmesh_t mesh[num_meshs];
unsigned int ofs_frames ; // dpmframe_t frame[num_frames];
} dpmheader_t ;
// there may be more than one of these
typedef struct dpmmesh_s
{
// these offsets are relative to the file
char shadername [ 32 ] ; // name of the shader to use
unsigned int num_verts ;
unsigned int num_tris ;
unsigned int ofs_verts ; // dpmvertex_t vert[numvertices]; // see vertex struct
unsigned int ofs_texcoords ; // float texcoords[numvertices][2];
unsigned int ofs_indices ; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
unsigned int ofs_groupids ; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
} dpmmesh_t ;
// if set on a bone, it must be protected from removal
# define DPMBONEFLAG_ATTACHMENT 1
// one per bone
typedef struct dpmbone_s
{
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
char name [ 32 ] ;
// parent bone number
signed int parent ;
// flags for the bone
unsigned int flags ;
} dpmbone_t ;
// a bonepose matrix is intended to be used like this:
// (n = output vertex, v = input vertex, m = matrix, f = influence)
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
typedef struct dpmbonepose_s
{
float matrix [ 3 ] [ 4 ] ;
} dpmbonepose_t ;
// immediately followed by bone positions for the frame
typedef struct dpmframe_s
{
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
char name [ 32 ] ;
float mins [ 3 ] , maxs [ 3 ] , yawradius , allradius ;
int ofs_bonepositions ; // dpmbonepose_t bonepositions[bones];
} dpmframe_t ;
// one or more of these per vertex
typedef struct dpmbonevert_s
{
float origin [ 3 ] ; // vertex location (these blend)
float influence ; // influence fraction (these must add up to 1)
float normal [ 3 ] ; // surface normal (these blend)
unsigned int bonenum ; // number of the bone
} dpmbonevert_t ;
// variable size, parsed sequentially
typedef struct dpmvertex_s
{
unsigned int numbones ;
// immediately followed by 1 or more dpmbonevert_t structures
} dpmvertex_t ;
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static qboolean QDECL Mod_LoadDarkPlacesModel ( model_t * mod , void * buffer , size_t fsize )
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{
# ifndef SERVERONLY
galiasskin_t * skin ;
skinframe_t * skinframe ;
int skinfiles ;
float * inst ;
float * outst ;
# endif
int i , j , k ;
dpmheader_t * header ;
galiasinfo_t * root , * m ;
dpmmesh_t * mesh ;
dpmvertex_t * vert ;
dpmbonevert_t * bonevert ;
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galisskeletaltransforms_t * transforms , * firsttransform ;
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galiasbone_t * outbone ;
dpmbone_t * inbone ;
float * outposedata ;
galiasanimation_t * outgroups ;
float * inposedata ;
dpmframe_t * inframes ;
unsigned int * index ; index_t * outdex ; // groan...
int numtransforms ;
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int numgroups ;
frameinfo_t * framegroups ;
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header = buffer ;
if ( memcmp ( header - > id , " DARKPLACESMODEL \0 " , 16 ) )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model! \n " , mod - > name ) ;
return false ;
}
if ( BigLong ( header - > type ) ! = 2 )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: %s, only type 2 is supported \n " , mod - > name ) ;
return false ;
}
for ( i = 0 ; i < sizeof ( dpmheader_t ) / 4 ; i + + )
( ( int * ) header ) [ i ] = BigLong ( ( ( int * ) header ) [ i ] ) ;
if ( ! header - > num_bones )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: %s, no bones \n " , mod - > name ) ;
return false ;
}
if ( ! header - > num_frames )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: %s, no frames \n " , mod - > name ) ;
return false ;
}
if ( ! header - > num_meshs )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: %s, no surfaces \n " , mod - > name ) ;
return false ;
}
VectorCopy ( header - > mins , mod - > mins ) ;
VectorCopy ( header - > maxs , mod - > maxs ) ;
root = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasinfo_t ) * header - > num_meshs ) ;
outbone = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasbone_t ) * header - > num_bones ) ;
inbone = ( dpmbone_t * ) ( ( char * ) buffer + header - > ofs_bones ) ;
for ( i = 0 ; i < header - > num_bones ; i + + )
{
outbone [ i ] . parent = BigLong ( inbone [ i ] . parent ) ;
if ( outbone [ i ] . parent > = i | | outbone [ i ] . parent < - 1 )
{
Con_Printf ( CON_ERROR " Mod_LoadDarkPlacesModel: bad bone index in %s \n " , mod - > name ) ;
return false ;
}
Q_strncpyz ( outbone [ i ] . name , inbone [ i ] . name , sizeof ( outbone [ i ] . name ) ) ;
//throw away the flags.
}
2018-09-24 08:15:55 +00:00
framegroups = ParseFrameInfo ( mod - > name , & numgroups ) ;
if ( ! framegroups )
{ //use the dpm's poses directly.
numgroups = header - > num_frames ;
outgroups = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * numgroups + sizeof ( float ) * header - > num_frames * header - > num_bones * 12 ) ;
outposedata = ( float * ) ( outgroups + numgroups ) ;
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2018-09-24 08:15:55 +00:00
inframes = ( dpmframe_t * ) ( ( char * ) buffer + header - > ofs_frames ) ;
for ( i = 0 ; i < numgroups ; i + + )
{
inframes [ i ] . ofs_bonepositions = BigLong ( inframes [ i ] . ofs_bonepositions ) ;
inframes [ i ] . allradius = BigLong ( inframes [ i ] . allradius ) ;
inframes [ i ] . yawradius = BigLong ( inframes [ i ] . yawradius ) ;
inframes [ i ] . mins [ 0 ] = BigLong ( inframes [ i ] . mins [ 0 ] ) ;
inframes [ i ] . mins [ 1 ] = BigLong ( inframes [ i ] . mins [ 1 ] ) ;
inframes [ i ] . mins [ 2 ] = BigLong ( inframes [ i ] . mins [ 2 ] ) ;
inframes [ i ] . maxs [ 0 ] = BigLong ( inframes [ i ] . maxs [ 0 ] ) ;
inframes [ i ] . maxs [ 1 ] = BigLong ( inframes [ i ] . maxs [ 1 ] ) ;
inframes [ i ] . maxs [ 2 ] = BigLong ( inframes [ i ] . maxs [ 2 ] ) ;
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2018-09-24 08:15:55 +00:00
Q_strncpyz ( outgroups [ i ] . name , inframes [ i ] . name , sizeof ( outgroups [ i ] . name ) ) ;
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2018-09-24 08:15:55 +00:00
outgroups [ i ] . rate = 10 ;
outgroups [ i ] . numposes = 1 ;
outgroups [ i ] . skeltype = SKEL_RELATIVE ;
outgroups [ i ] . boneofs = outposedata ;
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2018-09-24 08:15:55 +00:00
inposedata = ( float * ) ( ( char * ) buffer + inframes [ i ] . ofs_bonepositions ) ;
for ( j = 0 ; j < header - > num_bones * 12 ; j + + )
* outposedata + + = BigFloat ( * inposedata + + ) ;
}
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}
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else
{ //we read a .framegroups file to remap everything.
outgroups = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * numgroups + sizeof ( float ) * header - > num_frames * header - > num_bones * 12 ) ;
outposedata = ( float * ) ( outgroups + numgroups ) ;
inframes = ( dpmframe_t * ) ( ( char * ) buffer + header - > ofs_frames ) ;
for ( i = 0 ; i < header - > num_frames ; i + + )
{
inposedata = ( float * ) ( ( char * ) buffer + BigLong ( inframes [ i ] . ofs_bonepositions ) ) ;
for ( j = 0 ; j < header - > num_bones * 12 ; j + + )
* outposedata + + = BigFloat ( * inposedata + + ) ;
}
outposedata - = header - > num_frames * header - > num_bones * 12 ;
for ( i = 0 ; i < numgroups ; i + + )
{
int firstpose = framegroups [ i ] . firstpose , numposes = framegroups [ i ] . posecount ;
if ( firstpose > = header - > num_frames )
firstpose = header - > num_frames - 1 ;
if ( firstpose < 0 )
firstpose = 0 ;
if ( numposes < 0 )
numposes = 0 ;
if ( firstpose + numposes > header - > num_frames )
numposes = header - > num_frames - firstpose ;
outgroups [ i ] . skeltype = SKEL_RELATIVE ;
outgroups [ i ] . boneofs = outposedata + firstpose * header - > num_bones * 12 ;
outgroups [ i ] . numposes = numposes ;
outgroups [ i ] . loop = framegroups [ i ] . loop ;
outgroups [ i ] . rate = framegroups [ i ] . fps ;
outgroups [ i ] . events = NULL ;
Q_strncpyz ( outgroups [ i ] . name , framegroups [ i ] . name , sizeof ( outgroups [ i ] . name ) ) ;
}
}
2016-07-12 00:40:13 +00:00
# ifndef SERVERONLY
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
skinfiles = Mod_CountSkinFiles ( mod ) ;
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if ( skinfiles < 1 )
skinfiles = 1 ;
# endif
mesh = ( dpmmesh_t * ) ( ( char * ) buffer + header - > ofs_meshs ) ;
for ( i = 0 ; i < header - > num_meshs ; i + + , mesh + + )
{
m = & root [ i ] ;
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Mod_DefaultMesh ( m , mesh - > shadername , i ) ;
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if ( i < header - > num_meshs - 1 )
m - > nextsurf = & root [ i + 1 ] ;
m - > shares_bones = 0 ;
m - > ofsbones = outbone ;
m - > numbones = header - > num_bones ;
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m - > numanimations = numgroups ;
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m - > ofsanimations = outgroups ;
# ifdef SERVERONLY
m - > numskins = 1 ;
# else
m - > numskins = skinfiles ;
skin = ZG_Malloc ( & mod - > memgroup , ( sizeof ( galiasskin_t ) + sizeof ( skinframe_t ) ) * skinfiles ) ;
skinframe = ( skinframe_t * ) ( skin + skinfiles ) ;
for ( j = 0 ; j < skinfiles ; j + + , skinframe + + )
{
skin [ j ] . numframes = 1 ; //non-sequenced skins.
skin [ j ] . frame = skinframe ;
skin [ j ] . skinwidth = 1 ;
skin [ j ] . skinheight = 1 ;
skin [ j ] . skinspeed = 10 ; /*something to avoid div by 0*/
if ( ! j )
{
Q_strncpyz ( skin [ j ] . name , mesh - > shadername , sizeof ( skin [ j ] . name ) ) ;
Q_strncpyz ( skinframe - > shadername , mesh - > shadername , sizeof ( skin [ j ] . name ) ) ;
}
else
{
Q_strncpyz ( skin [ j ] . name , " " , sizeof ( skin [ j ] . name ) ) ;
Q_strncpyz ( skinframe - > shadername , " " , sizeof ( skin [ j ] . name ) ) ;
}
}
m - > ofsskins = skin ;
# endif
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mesh - > num_verts = BigLong ( mesh - > num_verts ) ;
mesh - > num_tris = BigLong ( mesh - > num_tris ) ;
mesh - > ofs_verts = BigLong ( mesh - > ofs_verts ) ;
mesh - > ofs_texcoords = BigLong ( mesh - > ofs_texcoords ) ;
mesh - > ofs_indices = BigLong ( mesh - > ofs_indices ) ;
mesh - > ofs_groupids = BigLong ( mesh - > ofs_groupids ) ;
index = ( unsigned int * ) ( ( char * ) buffer + mesh - > ofs_indices ) ;
outdex = ZG_Malloc ( & mod - > memgroup , mesh - > num_tris * 3 * sizeof ( index_t ) ) ;
m - > ofs_indexes = outdex ;
m - > numindexes = mesh - > num_tris * 3 ;
for ( j = 0 ; j < mesh - > num_tris ; j + + , index + = 3 , outdex + = 3 )
{
outdex [ 0 ] = BigLong ( index [ 2 ] ) ;
outdex [ 1 ] = BigLong ( index [ 1 ] ) ;
outdex [ 2 ] = BigLong ( index [ 0 ] ) ;
}
numtransforms = 0 ;
//count and byteswap the transformations
vert = ( dpmvertex_t * ) ( ( char * ) buffer + mesh - > ofs_verts ) ;
for ( j = 0 ; j < mesh - > num_verts ; j + + )
{
vert - > numbones = BigLong ( vert - > numbones ) ;
numtransforms + = vert - > numbones ;
bonevert = ( dpmbonevert_t * ) ( vert + 1 ) ;
vert = ( dpmvertex_t * ) ( bonevert + vert - > numbones ) ;
}
m = & root [ i ] ;
m - > shares_verts = i ;
m - > shares_bones = 0 ;
# ifndef SERVERONLY
outst = ZG_Malloc ( & mod - > memgroup , mesh - > num_verts * sizeof ( vec2_t ) ) ;
m - > ofs_st_array = ( vec2_t * ) outst ;
m - > numverts = mesh - > num_verts ;
inst = ( float * ) ( ( char * ) buffer + mesh - > ofs_texcoords ) ;
for ( j = 0 ; j < mesh - > num_verts ; j + + , outst + = 2 , inst + = 2 )
{
outst [ 0 ] = BigFloat ( inst [ 0 ] ) ;
outst [ 1 ] = BigFloat ( inst [ 1 ] ) ;
}
# endif
firsttransform = transforms = Z_Malloc ( numtransforms * sizeof ( galisskeletaltransforms_t ) ) ;
//build the transform list.
vert = ( dpmvertex_t * ) ( ( char * ) buffer + mesh - > ofs_verts ) ;
for ( j = 0 ; j < mesh - > num_verts ; j + + )
{
bonevert = ( dpmbonevert_t * ) ( vert + 1 ) ;
for ( k = 0 ; k < vert - > numbones ; k + + , bonevert + + , transforms + + )
{
transforms - > boneindex = BigLong ( bonevert - > bonenum ) ;
transforms - > vertexindex = j ;
transforms - > org [ 0 ] = BigFloat ( bonevert - > origin [ 0 ] ) ;
transforms - > org [ 1 ] = BigFloat ( bonevert - > origin [ 1 ] ) ;
transforms - > org [ 2 ] = BigFloat ( bonevert - > origin [ 2 ] ) ;
transforms - > org [ 3 ] = BigFloat ( bonevert - > influence ) ;
# ifndef SERVERONLY
transforms - > normal [ 0 ] = BigFloat ( bonevert - > normal [ 0 ] ) ;
transforms - > normal [ 1 ] = BigFloat ( bonevert - > normal [ 1 ] ) ;
transforms - > normal [ 2 ] = BigFloat ( bonevert - > normal [ 2 ] ) ;
# endif
}
vert = ( dpmvertex_t * ) bonevert ;
}
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Alias_BuildGPUWeights ( mod , m , numtransforms , firsttransform , false ) ;
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Z_Free ( firsttransform ) ;
}
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mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ; //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > meshinfo = root ;
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mod - > numframes = root - > numanimations ;
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mod - > type = mod_alias ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif //DPMMODELS
# ifdef INTERQUAKEMODELS
# define IQM_MAGIC "INTERQUAKEMODEL"
# define IQM_VERSION1 1
# define IQM_VERSION2 2
struct iqmheader
{
char magic [ 16 ] ;
unsigned int version ;
unsigned int filesize ;
unsigned int flags ;
unsigned int num_text , ofs_text ;
unsigned int num_meshes , ofs_meshes ;
unsigned int num_vertexarrays , num_vertexes , ofs_vertexarrays ;
unsigned int num_triangles , ofs_triangles , ofs_adjacency ;
unsigned int num_joints , ofs_joints ;
unsigned int num_poses , ofs_poses ;
unsigned int num_anims , ofs_anims ;
unsigned int num_frames , num_framechannels , ofs_frames , ofs_bounds ;
unsigned int num_comment , ofs_comment ;
unsigned int num_extensions , ofs_extensions ;
} ;
struct iqmmesh
{
unsigned int name ;
unsigned int material ;
unsigned int first_vertex , num_vertexes ;
unsigned int first_triangle , num_triangles ;
} ;
enum
{
IQM_POSITION = 0 ,
IQM_TEXCOORD = 1 ,
IQM_NORMAL = 2 ,
IQM_TANGENT = 3 ,
IQM_BLENDINDEXES = 4 ,
IQM_BLENDWEIGHTS = 5 ,
IQM_COLOR = 6 ,
IQM_CUSTOM = 0x10
} ;
enum
{
IQM_BYTE = 0 ,
IQM_UBYTE = 1 ,
IQM_SHORT = 2 ,
IQM_USHORT = 3 ,
IQM_INT = 4 ,
IQM_UINT = 5 ,
IQM_HALF = 6 ,
IQM_FLOAT = 7 ,
IQM_DOUBLE = 8 ,
} ;
struct iqmtriangle
{
unsigned int vertex [ 3 ] ;
} ;
struct iqmjoint1
{
unsigned int name ;
int parent ;
float translate [ 3 ] , rotate [ 3 ] , scale [ 3 ] ;
} ;
struct iqmjoint2
{
unsigned int name ;
int parent ;
float translate [ 3 ] , rotate [ 4 ] , scale [ 3 ] ;
} ;
struct iqmpose1
{
int parent ;
unsigned int mask ;
float channeloffset [ 9 ] ;
float channelscale [ 9 ] ;
} ;
struct iqmpose2
{
int parent ;
unsigned int mask ;
float channeloffset [ 10 ] ;
float channelscale [ 10 ] ;
} ;
struct iqmanim
{
unsigned int name ;
unsigned int first_frame , num_frames ;
float framerate ;
unsigned int flags ;
} ;
enum
{
IQM_LOOP = 1 < < 0
} ;
struct iqmvertexarray
{
unsigned int type ;
unsigned int flags ;
unsigned int format ;
unsigned int size ;
unsigned int offset ;
} ;
struct iqmbounds
{
float bbmin [ 3 ] , bbmax [ 3 ] ;
float xyradius , radius ;
} ;
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struct iqmextension
{
unsigned int name ;
unsigned int num_data , ofs_data ;
unsigned int ofs_extensions ; // pointer to next extension. wtf is up with this? how is this not redundant due to ofs_data?
} ;
struct iqmext_fte_mesh
{
unsigned int contents ; //default CONTENTS_BODY
unsigned int surfaceflags ; //propagates to trace_surfaceflags
unsigned int surfaceid ; //the body reported to qc via trace_surface
unsigned int geomset ;
unsigned int geomid ;
float mindist ;
float maxdist ;
} ;
struct iqmext_fte_event
{
unsigned int anim ;
float timestamp ;
unsigned int evcode ;
unsigned int evdata_str ; //stringtable
} ;
/*struct iqmext_fte_shader
{
unsigned int material ;
unsigned int defaultshaderbody ;
unsigned int ofs_data ; //rgba or 8bit, depending on whether a palette is specified
unsigned int width ; //if ofs_data
unsigned int height ; //if ofs_data
unsigned int ofs_palette ; //rgba*256. colourmapped if exactly matches quake's palette
} ;
//struct iqmext_fte_ragdoll; // pure text
struct iqmext_fte_bone
{
unsigned int bonegroup ;
} ; */
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/*
galisskeletaltransforms_t * IQM_ImportTransforms ( int * resultcount , int inverts , float * vpos , float * tcoord , float * vnorm , float * vtang , unsigned char * vbone , unsigned char * vweight )
{
galisskeletaltransforms_t * t , * r ;
unsigned int num_t = 0 ;
unsigned int v , j ;
for ( v = 0 ; v < inverts * 4 ; v + + )
{
if ( vweight [ v ] )
num_t + + ;
}
t = r = Hunk_Alloc ( sizeof ( * r ) * num_t ) ;
for ( v = 0 ; v < inverts ; v + + )
{
for ( j = 0 ; j < 4 ; j + + )
{
if ( vweight [ ( v < < 2 ) + j ] )
{
t - > boneindex = vbone [ ( v < < 2 ) + j ] ;
t - > vertexindex = v ;
VectorScale ( vpos , vweight [ ( v < < 2 ) + j ] / 255.0 , t - > org ) ;
VectorScale ( vnorm , vweight [ ( v < < 2 ) + j ] / 255.0 , t - > normal ) ;
t + + ;
}
}
}
return r ;
}
*/
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static qboolean IQM_ImportArray4B ( const qbyte * base , const struct iqmvertexarray * src , byte_vec4_t * out , size_t count , unsigned int maxval )
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{
size_t i ;
unsigned int j ;
unsigned int sz = LittleLong ( src - > size ) ;
unsigned int fmt = LittleLong ( src - > format ) ;
unsigned int offset = LittleLong ( src - > offset ) ;
qboolean invalid = false ;
maxval = min ( 256 , maxval ) ; //output is bytes.
if ( ! offset )
{
sz = 0 ;
fmt = IQM_UBYTE ;
}
switch ( fmt )
{
default :
sz = 0 ;
invalid = true ;
break ;
case IQM_BYTE : //FIXME: should be signed, but this makes no sense for our uses
case IQM_UBYTE :
{
qbyte * in = ( qbyte * ) ( base + offset ) ;
/*if (sz == 4)
memcpy ( out , in , count * sizeof ( * out ) ) ; //the fast path.
else */ for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < 4 & & j < sz ; j + + )
{
if ( in [ i * sz + j ] > = maxval )
{
out [ i ] [ j ] = 0 ;
invalid = true ;
}
else
out [ i ] [ j ] = in [ i * sz + j ] ;
}
}
}
break ;
case IQM_SHORT : //FIXME: should be signed, but this makes no sense for our uses
case IQM_USHORT :
{
unsigned short * in = ( unsigned short * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < 4 & & j < sz ; j + + )
{
if ( in [ i * sz + j ] > = maxval )
{
out [ i ] [ j ] = 0 ;
invalid = true ;
}
else
out [ i ] [ j ] = in [ i * sz + j ] ;
}
}
}
break ;
case IQM_INT : //FIXME: should be signed, but this makes no sense for our uses
case IQM_UINT :
{
unsigned int * in = ( unsigned int * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < 4 & & j < sz ; j + + )
{
if ( in [ i * sz + j ] > = maxval )
{
out [ i ] [ j ] = 0 ;
invalid = true ;
}
else
out [ i ] [ j ] = in [ i * sz + j ] ;
}
}
}
break ;
//float types don't really make sense
}
//if there were not enough elements, pad it.
if ( sz < 4 )
{
for ( i = 0 ; i < count ; i + + )
{
for ( j = sz ; j < 4 ; j + + )
out [ i ] [ j ] = 0 ;
}
}
return ! invalid ;
}
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static void IQM_ImportArrayF ( const qbyte * base , const struct iqmvertexarray * src , float * out , size_t e , size_t count , float * def )
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{
size_t i ;
unsigned int j ;
unsigned int sz = LittleLong ( src - > size ) ;
unsigned int fmt = LittleLong ( src - > format ) ;
unsigned int offset = LittleLong ( src - > offset ) ;
if ( ! offset )
{
sz = 0 ;
fmt = IQM_FLOAT ;
}
switch ( fmt )
{
default :
sz = 0 ;
break ;
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case IQM_BYTE : //negatives not handled properly
2016-07-12 00:40:13 +00:00
{
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signed char * in = ( signed char * ) ( base + offset ) ;
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for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] * ( 1.0 / 127 ) ;
}
}
break ;
case IQM_UBYTE :
{
qbyte * in = ( qbyte * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] * ( 1.0 / 255 ) ;
}
}
break ;
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case IQM_SHORT : //negatives not handled properly
2016-07-12 00:40:13 +00:00
{
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signed short * in = ( signed short * ) ( base + offset ) ;
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for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] * ( 1.0 / 32767 ) ;
}
}
break ;
case IQM_USHORT :
{
unsigned short * in = ( unsigned short * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] * ( 1.0 / 65535 ) ;
}
}
break ;
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case IQM_INT : //negatives not handled properly
{
signed int * in = ( signed int * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] / ( float ) 0x7fffffff ;
}
}
break ;
2016-07-12 00:40:13 +00:00
case IQM_UINT :
{
unsigned int * in = ( unsigned int * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
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out [ i * e + j ] = in [ i * sz + j ] / ( float ) 0xffffffffu ;
2016-07-12 00:40:13 +00:00
}
}
break ;
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case IQM_HALF :
# ifdef __F16C__
{ //x86 intrinsics
unsigned short * in = ( qbyte * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = _cvtsh_ss ( in [ i * sz + j ] ) ;
}
}
# elif 0
2016-07-12 00:40:13 +00:00
{
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_Float16 * in = ( qbyte * ) ( base + offset ) ;
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for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] ;
}
}
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# else
sz = 0 ;
# endif
break ;
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case IQM_FLOAT :
{
float * in = ( float * ) ( base + offset ) ;
if ( e = = sz )
memcpy ( out , in , e * sizeof ( float ) * count ) ;
else for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] ;
}
}
break ;
case IQM_DOUBLE :
{
double * in = ( double * ) ( base + offset ) ;
for ( i = 0 ; i < count ; i + + )
{
for ( j = 0 ; j < e & & j < sz ; j + + )
out [ i * e + j ] = in [ i * sz + j ] ;
}
}
break ;
}
//if there were not enough elements, pad it.
if ( sz < e )
{
for ( i = 0 ; i < count ; i + + )
{
for ( j = sz ; j < e ; j + + )
out [ i * e + j ] = def [ j ] ;
}
}
}
2018-03-04 14:41:16 +00:00
static const void * IQM_FindExtension ( const char * buffer , size_t buffersize , const char * extname , int index , size_t * extsize )
2016-07-12 00:40:13 +00:00
{
struct iqmheader * h = ( struct iqmheader * ) buffer ;
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const char * strings = buffer + h - > ofs_text ;
struct iqmextension * ext ;
int i ;
for ( i = 0 , ext = ( struct iqmextension * ) ( buffer + h - > ofs_extensions ) ; i < h - > num_extensions ; i + + , ext = ( struct iqmextension * ) ( buffer + ext - > ofs_extensions ) )
{
2018-03-04 14:41:16 +00:00
if ( ( char * ) ext > buffer + buffersize | | ext - > name > h - > num_text | | ext - > ofs_data + ext - > num_data > buffersize )
break ;
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if ( ! Q_strcasecmp ( strings + ext - > name , extname ) & & index - - > = 0 )
{
* extsize = ext - > num_data ;
return buffer + ext - > ofs_data ;
}
}
* extsize = 0 ;
return NULL ;
}
2016-07-12 00:40:13 +00:00
2018-01-22 19:18:04 +00:00
static void Mod_CleanWeights ( const char * modelname , size_t numverts , vec4_t * oweight , byte_vec4_t * oindex )
{ //some IQMs lack weight values, apparently.
int j , v ;
qboolean problemfound = false ;
for ( v = 0 ; v < numverts ; v + + )
{
float t = oweight [ v ] [ 0 ] + oweight [ v ] [ 1 ] + oweight [ v ] [ 2 ] + oweight [ v ] [ 3 ] ;
if ( ! t )
{
problemfound = true ;
Vector4Set ( oweight [ v ] , 1 , 0 , 0 , 0 ) ;
}
else if ( t < 0.99 | | t > 1.01 )
Vector4Scale ( oweight [ v ] , 1 / t , oweight [ v ] ) ;
//compact any omitted weights...
for ( j = 3 ; j > 0 ; )
{
if ( oweight [ v ] [ j ] & & ! oweight [ v ] [ j - 1 ] )
{
problemfound = true ;
oweight [ v ] [ j - 1 ] = oweight [ v ] [ j ] ;
oindex [ v ] [ j - 1 ] = oindex [ v ] [ j ] ;
oweight [ v ] [ j ] = 0 ;
j + + ; //bubble back up
}
else
j - - ;
}
}
if ( problemfound )
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Con_DPrintf ( CON_ERROR " %s has invalid vertex weights. Verticies will probably be attached to the wrong bones \n " , modelname ) ;
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}
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static galiasinfo_t * Mod_ParseIQMMeshModel ( model_t * mod , const char * buffer , size_t fsize )
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{
const struct iqmheader * h = ( struct iqmheader * ) buffer ;
const struct iqmmesh * mesh ;
const struct iqmvertexarray * varray ;
const struct iqmtriangle * tris ;
const struct iqmanim * anim ;
const struct iqmext_fte_mesh * ftemesh ;
const struct iqmext_fte_event * fteevents ;
const char * strings ;
unsigned int i , j , t , numtris , numverts , firstvert , firsttri ;
size_t extsize ;
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float * vtang = NULL ;
struct iqmvertexarray vpos = { 0 } , vnorm = { 0 } , vtcoord = { 0 } , vbone = { 0 } , vweight = { 0 } , vrgba = { 0 } ;
unsigned int type , fmt , size , offset ;
unsigned short * framedata ;
vec4_t defaultcolour = { 1 , 1 , 1 , 1 } ;
vec4_t defaultweight = { 0 , 0 , 0 , 0 } ;
vec4_t defaultvert = { 0 , 0 , 0 , 1 } ;
struct iqmbounds * inbounds ;
int memsize ;
qbyte * obase = NULL ;
vecV_t * opos = NULL ;
vec3_t * onorm1 = NULL , * onorm2 = NULL , * onorm3 = NULL ;
vec4_t * oweight = NULL ;
byte_vec4_t * oindex = NULL ;
float * opose = NULL , * oposebase = NULL ;
vec2_t * otcoords = NULL ;
vec4_t * orgbaf = NULL ;
galiasinfo_t * gai = NULL ;
# ifndef SERVERONLY
galiasskin_t * skin = NULL ;
skinframe_t * skinframe = NULL ;
int skinfiles ;
# endif
galiasanimation_t * fgroup = NULL ;
galiasbone_t * bones = NULL ;
index_t * idx ;
float basepose [ 12 * MAX_BONES ] ;
qboolean noweights ;
frameinfo_t * framegroups ;
int numgroups ;
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qboolean fuckedevents = false ;
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if ( memcmp ( h - > magic , IQM_MAGIC , sizeof ( h - > magic ) ) )
{
Con_Printf ( " %s: format not recognised \n " , mod - > name ) ;
return NULL ;
}
if ( h - > version ! = IQM_VERSION1 & & h - > version ! = IQM_VERSION2 )
{
Con_Printf ( " %s: unsupported IQM version \n " , mod - > name ) ;
return NULL ;
}
if ( h - > filesize ! = fsize )
{
Con_Printf ( " %s: size (%u != % " PRIuSIZE " ) \n " , mod - > name , h - > filesize , fsize ) ;
return NULL ;
}
varray = ( struct iqmvertexarray * ) ( buffer + h - > ofs_vertexarrays ) ;
for ( i = 0 ; i < h - > num_vertexarrays ; i + + )
{
type = LittleLong ( varray [ i ] . type ) ;
fmt = LittleLong ( varray [ i ] . format ) ;
size = LittleLong ( varray [ i ] . size ) ;
offset = LittleLong ( varray [ i ] . offset ) ;
if ( type = = IQM_POSITION )
vpos = varray [ i ] ;
else if ( type = = IQM_TEXCOORD )
vtcoord = varray [ i ] ;
else if ( type = = IQM_NORMAL )
vnorm = varray [ i ] ;
else if ( type = = IQM_TANGENT & & fmt = = IQM_FLOAT & & size = = 4 ) /*yup, 4, extra is side, for the bitangent*/
vtang = ( float * ) ( buffer + offset ) ;
else if ( type = = IQM_BLENDINDEXES )
vbone = varray [ i ] ;
else if ( type = = IQM_BLENDWEIGHTS )
vweight = varray [ i ] ;
else if ( type = = IQM_COLOR )
vrgba = varray [ i ] ;
else
Con_Printf ( " Unrecognised iqm info (type=%i, fmt=%i, size=%i) \n " , type , fmt , size ) ;
}
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/*if (!h->num_meshes)
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{
Con_Printf ( " %s: IQM has no meshes \n " , mod - > name ) ;
return NULL ;
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} */
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//a mesh must contain vertex coords or its not much of a mesh.
//we also require texcoords because we can.
//we don't require normals
//we don't require weights, but such models won't animate.
if ( h - > num_vertexes > 0 & & ( ! vpos . offset | | ! vtcoord . offset ) )
{
Con_Printf ( " %s is missing vertex array data \n " , mod - > name ) ;
return NULL ;
}
noweights = ! vbone . offset | | ! vweight . offset ;
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if ( ! h - > num_meshes )
noweights = true ;
else if ( noweights )
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{
if ( h - > num_frames | | h - > num_anims | | h - > num_joints )
{
Con_Printf ( " %s: animated IQM lacks bone weights \n " , mod - > name ) ;
return NULL ;
}
}
if ( h - > num_joints > MAX_BONES )
{
Con_Printf ( " %s: IQM has %u joints, max supported is %u. \n " , mod - > name , h - > num_joints , MAX_BONES ) ;
return NULL ;
}
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if ( h - > num_poses > MAX_BONES )
{
Con_Printf ( " %s: IQM has %u bones, max supported is %u. \n " , mod - > name , h - > num_joints , MAX_BONES ) ;
return NULL ;
}
if ( h - > num_joints & & h - > num_poses & & h - > num_joints ! = h - > num_poses )
{
Con_Printf ( " %s: IQM has mismatched joints (%i vs %i). \n " , mod - > name , h - > num_joints , h - > num_poses ) ;
return NULL ;
}
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if ( h - > num_meshes & & ! noweights & & ! h - > num_joints )
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{
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Con_Printf ( " %s: mesh IQM has no joints. \n " , mod - > name ) ;
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return NULL ;
}
if ( h - > num_frames & & ! h - > num_poses )
{
Con_Printf ( " %s: animated IQM has no poses. \n " , mod - > name ) ;
return NULL ;
}
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strings = buffer + h - > ofs_text ;
/*try to completely disregard all the info the creator carefully added to their model...*/
numgroups = 0 ;
framegroups = NULL ;
if ( ! numgroups )
framegroups = ParseFrameInfo ( mod - > name , & numgroups ) ;
if ( ! numgroups & & h - > num_anims )
{
/*use the model's framegroups*/
numgroups = h - > num_anims ;
framegroups = malloc ( sizeof ( * framegroups ) * numgroups ) ;
anim = ( struct iqmanim * ) ( buffer + h - > ofs_anims ) ;
for ( i = 0 ; i < numgroups ; i + + )
{
framegroups [ i ] . firstpose = LittleLong ( anim [ i ] . first_frame ) ;
framegroups [ i ] . posecount = LittleLong ( anim [ i ] . num_frames ) ;
framegroups [ i ] . fps = LittleFloat ( anim [ i ] . framerate ) ;
framegroups [ i ] . loop = ! ! ( LittleLong ( anim [ i ] . flags ) & IQM_LOOP ) ;
Q_strncpyz ( framegroups [ i ] . name , strings + anim [ i ] . name , sizeof ( fgroup [ i ] . name ) ) ;
}
}
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else
fuckedevents = true ; //we're not using the animation data from the model, so ignore any events because they won't make sense any more.
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if ( ! numgroups & & ! noweights & & h - > num_joints )
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{ /*base frame only*/
numgroups = 1 ;
framegroups = malloc ( sizeof ( * framegroups ) ) ;
framegroups - > firstpose = - 1 ;
framegroups - > posecount = 1 ;
framegroups - > fps = 10 ;
framegroups - > loop = 1 ;
strcpy ( framegroups - > name , " base " ) ;
}
mesh = ( struct iqmmesh * ) ( buffer + h - > ofs_meshes ) ;
# ifndef SERVERONLY
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
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skinfiles = Mod_CountSkinFiles ( mod ) ;
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if ( skinfiles < 1 )
skinfiles = 1 ; //iqms have 1 skin and one skin only and always. make sure its loaded.
# endif
/*allocate a nice big block of memory and figure out where stuff is*/
/*run through twice, so things are consistant*/
# define dalloc(o,count) do{o = (void*)(obase+memsize); memsize += sizeof(*o)*(count);}while(0)
for ( i = 0 , memsize = 0 , obase = NULL ; i < 2 ; i + + )
{
if ( i )
obase = ZG_Malloc ( & mod - > memgroup , memsize ) ;
memsize = 0 ;
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dalloc ( gai , max ( 1 , h - > num_meshes ) ) ;
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dalloc ( bones , h - > num_joints ) ;
dalloc ( opos , h - > num_vertexes ) ;
dalloc ( onorm1 , h - > num_vertexes ) ;
dalloc ( onorm2 , h - > num_vertexes ) ;
dalloc ( onorm3 , h - > num_vertexes ) ;
if ( ! noweights )
{
dalloc ( oindex , h - > num_vertexes ) ;
dalloc ( oweight , h - > num_vertexes ) ;
}
else
{
oindex = NULL ;
oweight = NULL ;
}
# ifndef SERVERONLY
if ( vtcoord . offset )
dalloc ( otcoords , h - > num_vertexes ) ;
else
otcoords = NULL ;
if ( vrgba . offset )
dalloc ( orgbaf , h - > num_vertexes ) ;
else
orgbaf = NULL ;
dalloc ( skin , h - > num_meshes * skinfiles ) ;
dalloc ( skinframe , h - > num_meshes * skinfiles ) ;
# endif
dalloc ( fgroup , numgroups ) ;
dalloc ( oposebase , 12 * h - > num_joints ) ;
dalloc ( opose , 12 * ( h - > num_poses * h - > num_frames ) ) ;
}
# undef dalloc
//no code to load animations or bones
framedata = ( unsigned short * ) ( buffer + h - > ofs_frames ) ;
/*Version 1 supports only normalized quaternions, version 2 uses complete quaternions. Some struct sizes change for this, otherwise functionally identical.*/
if ( h - > version = = IQM_VERSION1 )
{
struct iqmpose1 * p , * ipose = ( struct iqmpose1 * ) ( buffer + h - > ofs_poses ) ;
struct iqmjoint1 * ijoint = ( struct iqmjoint1 * ) ( buffer + h - > ofs_joints ) ;
vec3_t pos ;
vec4_t quat ;
vec3_t scale ;
float mat [ 12 ] ;
//joint info (mesh)
for ( i = 0 ; i < h - > num_joints ; i + + )
{
Q_strncpyz ( bones [ i ] . name , strings + ijoint [ i ] . name , sizeof ( bones [ i ] . name ) ) ;
bones [ i ] . parent = ijoint [ i ] . parent ;
GenMatrixPosQuat3Scale ( ijoint [ i ] . translate , ijoint [ i ] . rotate , ijoint [ i ] . scale , mat ) ;
if ( ijoint [ i ] . parent > = 0 )
Matrix3x4_Multiply ( mat , & basepose [ ijoint [ i ] . parent * 12 ] , & basepose [ i * 12 ] ) ;
else
memcpy ( & basepose [ i * 12 ] , mat , sizeof ( mat ) ) ;
Matrix3x4_Invert_Simple ( & basepose [ i * 12 ] , bones [ i ] . inverse ) ;
}
//pose info (anim)
for ( i = 0 ; i < h - > num_frames ; i + + )
{
for ( j = 0 , p = ipose ; j < h - > num_poses ; j + + , p + + )
{
pos [ 0 ] = p - > channeloffset [ 0 ] ; if ( p - > mask & 1 ) pos [ 0 ] + = * framedata + + * p - > channelscale [ 0 ] ;
pos [ 1 ] = p - > channeloffset [ 1 ] ; if ( p - > mask & 2 ) pos [ 1 ] + = * framedata + + * p - > channelscale [ 1 ] ;
pos [ 2 ] = p - > channeloffset [ 2 ] ; if ( p - > mask & 4 ) pos [ 2 ] + = * framedata + + * p - > channelscale [ 2 ] ;
quat [ 0 ] = p - > channeloffset [ 3 ] ; if ( p - > mask & 8 ) quat [ 0 ] + = * framedata + + * p - > channelscale [ 3 ] ;
quat [ 1 ] = p - > channeloffset [ 4 ] ; if ( p - > mask & 16 ) quat [ 1 ] + = * framedata + + * p - > channelscale [ 4 ] ;
quat [ 2 ] = p - > channeloffset [ 5 ] ; if ( p - > mask & 32 ) quat [ 2 ] + = * framedata + + * p - > channelscale [ 5 ] ;
scale [ 0 ] = p - > channeloffset [ 6 ] ; if ( p - > mask & 64 ) scale [ 0 ] + = * framedata + + * p - > channelscale [ 6 ] ;
scale [ 1 ] = p - > channeloffset [ 7 ] ; if ( p - > mask & 128 ) scale [ 1 ] + = * framedata + + * p - > channelscale [ 7 ] ;
scale [ 2 ] = p - > channeloffset [ 8 ] ; if ( p - > mask & 256 ) scale [ 2 ] + = * framedata + + * p - > channelscale [ 8 ] ;
quat [ 3 ] = - sqrt ( max ( 1.0 - pow ( VectorLength ( quat ) , 2 ) , 0.0 ) ) ;
GenMatrixPosQuat3Scale ( pos , quat , scale , & opose [ ( i * h - > num_poses + j ) * 12 ] ) ;
}
}
}
else
{
struct iqmpose2 * p , * ipose = ( struct iqmpose2 * ) ( buffer + h - > ofs_poses ) ;
struct iqmjoint2 * ijoint = ( struct iqmjoint2 * ) ( buffer + h - > ofs_joints ) ;
vec3_t pos ;
vec4_t quat ;
vec3_t scale ;
float mat [ 12 ] ;
//joint info (mesh)
for ( i = 0 ; i < h - > num_joints ; i + + )
{
Q_strncpyz ( bones [ i ] . name , strings + ijoint [ i ] . name , sizeof ( bones [ i ] . name ) ) ;
bones [ i ] . parent = ijoint [ i ] . parent ;
GenMatrixPosQuat4Scale ( ijoint [ i ] . translate , ijoint [ i ] . rotate , ijoint [ i ] . scale , mat ) ;
if ( ijoint [ i ] . parent > = 0 )
Matrix3x4_Multiply ( mat , & basepose [ ijoint [ i ] . parent * 12 ] , & basepose [ i * 12 ] ) ;
else
memcpy ( & basepose [ i * 12 ] , mat , sizeof ( mat ) ) ;
Matrix3x4_Invert_Simple ( & basepose [ i * 12 ] , bones [ i ] . inverse ) ;
}
//pose info (anim)
for ( i = 0 ; i < h - > num_frames ; i + + )
{
for ( j = 0 , p = ipose ; j < h - > num_poses ; j + + , p + + )
{
pos [ 0 ] = p - > channeloffset [ 0 ] ; if ( p - > mask & 1 ) pos [ 0 ] + = * framedata + + * p - > channelscale [ 0 ] ;
pos [ 1 ] = p - > channeloffset [ 1 ] ; if ( p - > mask & 2 ) pos [ 1 ] + = * framedata + + * p - > channelscale [ 1 ] ;
pos [ 2 ] = p - > channeloffset [ 2 ] ; if ( p - > mask & 4 ) pos [ 2 ] + = * framedata + + * p - > channelscale [ 2 ] ;
quat [ 0 ] = p - > channeloffset [ 3 ] ; if ( p - > mask & 8 ) quat [ 0 ] + = * framedata + + * p - > channelscale [ 3 ] ;
quat [ 1 ] = p - > channeloffset [ 4 ] ; if ( p - > mask & 16 ) quat [ 1 ] + = * framedata + + * p - > channelscale [ 4 ] ;
quat [ 2 ] = p - > channeloffset [ 5 ] ; if ( p - > mask & 32 ) quat [ 2 ] + = * framedata + + * p - > channelscale [ 5 ] ;
quat [ 3 ] = p - > channeloffset [ 6 ] ; if ( p - > mask & 64 ) quat [ 3 ] + = * framedata + + * p - > channelscale [ 6 ] ;
scale [ 0 ] = p - > channeloffset [ 7 ] ; if ( p - > mask & 128 ) scale [ 0 ] + = * framedata + + * p - > channelscale [ 7 ] ;
scale [ 1 ] = p - > channeloffset [ 8 ] ; if ( p - > mask & 256 ) scale [ 1 ] + = * framedata + + * p - > channelscale [ 8 ] ;
scale [ 2 ] = p - > channeloffset [ 9 ] ; if ( p - > mask & 512 ) scale [ 2 ] + = * framedata + + * p - > channelscale [ 9 ] ;
GenMatrixPosQuat4Scale ( pos , quat , scale , & opose [ ( i * h - > num_poses + j ) * 12 ] ) ;
}
}
}
//basepose
memcpy ( oposebase , basepose , sizeof ( float ) * 12 * h - > num_joints ) ;
//now generate the animations.
for ( i = 0 ; i < numgroups ; i + + )
{
if ( framegroups [ i ] . firstpose + framegroups [ i ] . posecount > h - > num_frames )
framegroups [ i ] . posecount = h - > num_frames - framegroups [ i ] . firstpose ;
if ( framegroups [ i ] . firstpose > = h - > num_frames )
{
//invalid/basepose.
fgroup [ i ] . skeltype = SKEL_ABSOLUTE ;
fgroup [ i ] . boneofs = oposebase ;
fgroup [ i ] . numposes = 1 ;
}
else
{
fgroup [ i ] . skeltype = SKEL_RELATIVE ;
fgroup [ i ] . boneofs = opose + framegroups [ i ] . firstpose * 12 * h - > num_poses ;
fgroup [ i ] . numposes = framegroups [ i ] . posecount ;
}
fgroup [ i ] . loop = framegroups [ i ] . loop ;
fgroup [ i ] . rate = framegroups [ i ] . fps ;
Q_strncpyz ( fgroup [ i ] . name , framegroups [ i ] . name , sizeof ( fgroup [ i ] . name ) ) ;
if ( fgroup [ i ] . rate < = 0 )
fgroup [ i ] . rate = 10 ;
}
free ( framegroups ) ;
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if ( fuckedevents )
{
fteevents = NULL ;
extsize = 0 ;
}
else
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fteevents = IQM_FindExtension ( buffer , fsize , " FTE_EVENT " , 0 , & extsize ) ;
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if ( fteevents & & ! ( extsize % sizeof ( * fteevents ) ) )
{
galiasevent_t * oevent , * * link ;
extsize / = sizeof ( * fteevents ) ;
oevent = ZG_Malloc ( & mod - > memgroup , sizeof ( * oevent ) * extsize ) ;
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for ( ; extsize > 0 ; extsize - - , fteevents + + , oevent + + )
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{
oevent - > timestamp = fteevents - > timestamp ;
oevent - > code = fteevents - > evcode ;
oevent - > data = ZG_Malloc ( & mod - > memgroup , strlen ( strings + fteevents - > evdata_str ) + 1 ) ;
strcpy ( oevent - > data , strings + fteevents - > evdata_str ) ;
link = & fgroup [ fteevents - > anim ] . events ;
while ( * link & & ( * link ) - > timestamp < = oevent - > timestamp )
link = & ( * link ) - > next ;
oevent - > next = * link ;
* link = oevent ;
}
}
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//determine the bounds
inbounds = ( struct iqmbounds * ) ( buffer + h - > ofs_bounds ) ;
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if ( h - > ofs_bounds )
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{
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for ( i = 0 ; i < h - > num_frames ; i + + )
{
vec3_t mins , maxs ;
mins [ 0 ] = LittleFloat ( inbounds [ i ] . bbmin [ 0 ] ) ;
mins [ 1 ] = LittleFloat ( inbounds [ i ] . bbmin [ 1 ] ) ;
mins [ 2 ] = LittleFloat ( inbounds [ i ] . bbmin [ 2 ] ) ;
AddPointToBounds ( mins , mod - > mins , mod - > maxs ) ;
maxs [ 0 ] = LittleFloat ( inbounds [ i ] . bbmax [ 0 ] ) ;
maxs [ 1 ] = LittleFloat ( inbounds [ i ] . bbmax [ 1 ] ) ;
maxs [ 2 ] = LittleFloat ( inbounds [ i ] . bbmax [ 2 ] ) ;
AddPointToBounds ( maxs , mod - > mins , mod - > maxs ) ;
}
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}
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else
AddPointToBounds ( vec3_origin , mod - > mins , mod - > maxs ) ;
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2018-03-04 14:41:16 +00:00
ftemesh = IQM_FindExtension ( buffer , fsize , " FTE_MESH " , 0 , & extsize ) ;
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if ( ! extsize | | extsize ! = sizeof ( * ftemesh ) * h - > num_meshes )
ftemesh = NULL ; //erk.
for ( i = 0 ; i < max ( 1 , h - > num_meshes ) ; i + + )
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{
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if ( h - > num_meshes )
{
Mod_DefaultMesh ( & gai [ i ] , strings + mesh [ i ] . name , i ) ;
firstvert = LittleLong ( mesh [ i ] . first_vertex ) ;
numverts = LittleLong ( mesh [ i ] . num_vertexes ) ;
numtris = LittleLong ( mesh [ i ] . num_triangles ) ;
firsttri = LittleLong ( mesh [ i ] . first_triangle ) ;
}
else
{ //animation-only models still need a place-holder mesh.
firstvert = 0 ;
numverts = 0 ;
numtris = 0 ;
firsttri = 0 ;
}
gai [ i ] . nextsurf = & gai [ i + 1 ] ;
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/*animation info*/
gai [ i ] . shares_bones = 0 ;
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gai [ i ] . numbones = h - > num_joints ? h - > num_joints : h - > num_poses ;
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gai [ i ] . ofsbones = bones ;
gai [ i ] . numanimations = numgroups ;
gai [ i ] . ofsanimations = fgroup ;
# ifndef SERVERONLY
/*colours*/
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gai [ i ] . ofs_rgbaf = orgbaf ? ( orgbaf + firstvert ) : NULL ;
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gai [ i ] . ofs_rgbaub = NULL ;
/*texture coords*/
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gai [ i ] . ofs_st_array = ( otcoords + firstvert ) ;
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/*skins*/
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if ( h - > num_meshes )
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{
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gai [ i ] . numskins = skinfiles ;
gai [ i ] . ofsskins = skin ;
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for ( j = 0 ; j < skinfiles ; j + + )
{
skin - > skinwidth = 1 ;
skin - > skinheight = 1 ;
skin - > skinspeed = 10 ; /*something to avoid div by 0*/
skin - > numframes = 1 ; //non-sequenced skins.
skin - > frame = skinframe ;
Q_strncpyz ( skin - > name , " " , sizeof ( skinframe - > shadername ) ) ;
skin + + ;
Q_strncpyz ( skinframe - > shadername , strings + mesh [ i ] . material , sizeof ( skinframe - > shadername ) ) ;
skinframe + + ;
}
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}
# endif
tris = ( struct iqmtriangle * ) ( buffer + LittleLong ( h - > ofs_triangles ) ) ;
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tris + = firsttri ;
gai [ i ] . numindexes = numtris * 3 ;
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idx = ZG_Malloc ( & mod - > memgroup , sizeof ( * idx ) * gai [ i ] . numindexes ) ;
gai [ i ] . ofs_indexes = idx ;
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for ( t = 0 ; t < numtris ; t + + )
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{
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* idx + + = LittleLong ( tris [ t ] . vertex [ 0 ] ) - firstvert ;
* idx + + = LittleLong ( tris [ t ] . vertex [ 1 ] ) - firstvert ;
* idx + + = LittleLong ( tris [ t ] . vertex [ 2 ] ) - firstvert ;
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}
/*verts*/
gai [ i ] . shares_verts = i ;
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gai [ i ] . numverts = numverts ;
gai [ i ] . ofs_skel_xyz = ( opos + firstvert ) ;
gai [ i ] . ofs_skel_norm = ( onorm1 + firstvert ) ;
gai [ i ] . ofs_skel_svect = ( onorm2 + firstvert ) ;
gai [ i ] . ofs_skel_tvect = ( onorm3 + firstvert ) ;
gai [ i ] . ofs_skel_idx = oindex ? ( oindex + firstvert ) : NULL ;
gai [ i ] . ofs_skel_weight = oweight ? ( oweight + firstvert ) : NULL ;
if ( ftemesh )
{ //if we have extensions, then lets use them!
gai [ i ] . geomset = ftemesh [ i ] . geomset ;
gai [ i ] . geomid = ftemesh [ i ] . geomid ;
gai [ i ] . contents = ftemesh [ i ] . contents ;
gai [ i ] . csurface . flags = ftemesh [ i ] . surfaceflags ;
gai [ i ] . surfaceid = ftemesh [ i ] . surfaceid ;
gai [ i ] . mindist = ftemesh [ i ] . mindist ;
gai [ i ] . maxdist = ftemesh [ i ] . maxdist ;
}
}
gai [ i - 1 ] . nextsurf = NULL ;
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if ( ! noweights )
{
if ( ! IQM_ImportArray4B ( buffer , & vbone , oindex , h - > num_vertexes , h - > num_joints ) )
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Con_DPrintf ( CON_WARNING " Invalid bone indexes detected inside %s \n " , mod - > name ) ;
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IQM_ImportArrayF ( buffer , & vweight , ( float * ) oweight , 4 , h - > num_vertexes , defaultweight ) ;
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Mod_CleanWeights ( mod - > name , h - > num_vertexes , oweight , oindex ) ;
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}
if ( otcoords )
IQM_ImportArrayF ( buffer , & vtcoord , ( float * ) otcoords , 2 , h - > num_vertexes , defaultweight ) ;
if ( orgbaf )
IQM_ImportArrayF ( buffer , & vrgba , ( float * ) orgbaf , 4 , h - > num_vertexes , defaultcolour ) ;
IQM_ImportArrayF ( buffer , & vnorm , ( float * ) onorm1 , 3 , h - > num_vertexes , defaultcolour ) ;
IQM_ImportArrayF ( buffer , & vpos , ( float * ) opos , sizeof ( opos [ 0 ] ) / sizeof ( float ) , h - > num_vertexes , defaultvert ) ;
//fixme: shouldn't really be needed for an animated model
for ( i = 0 ; i < h - > num_vertexes ; i + + )
AddPointToBounds ( opos [ i ] , mod - > mins , mod - > maxs ) ;
if ( vnorm . offset & & vtang )
{
for ( i = 0 ; i < h - > num_vertexes ; i + + )
{
VectorCopy ( vtang + i * 4 , onorm2 [ i ] ) ;
if ( LittleFloat ( vtang [ i * 4 + 3 ] ) < 0 )
CrossProduct ( onorm2 [ i ] , onorm1 [ i ] , onorm3 [ i ] ) ;
else
CrossProduct ( onorm1 [ i ] , onorm2 [ i ] , onorm3 [ i ] ) ;
}
}
# ifndef SERVERONLY //hopefully dedicated servers won't need this too often...
else if ( h - > num_vertexes )
{ //make something up
for ( i = 0 ; i < h - > num_meshes ; i + + )
{
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Mod_AccumulateTextureVectors ( gai [ i ] . ofs_skel_xyz , gai [ i ] . ofs_st_array , gai [ i ] . ofs_skel_norm , gai [ i ] . ofs_skel_svect , gai [ i ] . ofs_skel_tvect , gai [ i ] . ofs_indexes , gai [ i ] . numindexes , false ) ;
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}
for ( i = 0 ; i < h - > num_meshes ; i + + )
{
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Mod_NormaliseTextureVectors ( gai [ i ] . ofs_skel_norm , gai [ i ] . ofs_skel_svect , gai [ i ] . ofs_skel_tvect , gai [ i ] . numverts , false ) ;
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}
}
# endif
return gai ;
}
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static qboolean QDECL Mod_LoadInterQuakeModel ( model_t * mod , void * buffer , size_t fsize )
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{
galiasinfo_t * root ;
struct iqmheader * h = ( struct iqmheader * ) buffer ;
ClearBounds ( mod - > mins , mod - > maxs ) ;
root = Mod_ParseIQMMeshModel ( mod , buffer , fsize ) ;
if ( ! root )
{
return false ;
}
mod - > flags = h - > flags ;
mod - > radius = RadiusFromBounds ( mod - > mins , mod - > maxs ) ;
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > numframes = root - > numanimations ;
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mod - > meshinfo = root ;
mod - > type = mod_alias ;
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mod - > funcs . NativeTrace = Mod_Trace ;
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return true ;
}
# endif
# ifdef MD5MODELS
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static qboolean Mod_ParseMD5Anim ( model_t * mod , char * buffer , galiasinfo_t * prototype , void * * poseofs , galiasanimation_t * gat )
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{
# define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return false; }
# define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return false; }
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# define EXPECT(x) buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);
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unsigned int i , j ;
galiasanimation_t grp ;
unsigned int parent ;
unsigned int numframes ;
unsigned int numjoints ;
float framespersecond ;
unsigned int numanimatedparts ;
galiasbone_t * bonelist ;
unsigned char * boneflags ;
unsigned int * firstanimatedcomponents ;
float * animatedcomponents ;
float * baseframe ; //6 components.
float * posedata ;
float tx , ty , tz , qx , qy , qz ;
int fac , flags ;
float f ;
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char token [ 8192 ] ;
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EXPECT ( " MD5Version " ) ;
EXPECT ( " 10 " ) ;
EXPECT ( " commandline " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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EXPECT ( " numFrames " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numframes = atoi ( token ) ;
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EXPECT ( " numJoints " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numjoints = atoi ( token ) ;
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EXPECT ( " frameRate " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
framespersecond = atof ( token ) ;
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EXPECT ( " numAnimatedComponents " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numanimatedparts = atoi ( token ) ;
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firstanimatedcomponents = BZ_Malloc ( sizeof ( int ) * numjoints ) ;
animatedcomponents = BZ_Malloc ( sizeof ( float ) * numanimatedparts ) ;
boneflags = BZ_Malloc ( sizeof ( unsigned char ) * numjoints ) ;
baseframe = BZ_Malloc ( sizeof ( float ) * 12 * numjoints ) ;
* poseofs = posedata = ZG_Malloc ( & mod - > memgroup , sizeof ( float ) * 12 * numjoints * numframes ) ;
if ( prototype - > numbones )
{
if ( prototype - > numbones ! = numjoints )
MD5ERROR0PARAM ( " MD5ANIM: number of bones doesn't match " ) ;
bonelist = prototype - > ofsbones ;
}
else
{
bonelist = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasbone_t ) * numjoints ) ;
prototype - > ofsbones = bonelist ;
}
EXPECT ( " hierarchy " ) ;
EXPECT ( " { " ) ;
for ( i = 0 ; i < numjoints ; i + + , bonelist + + )
{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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if ( prototype - > numbones )
{
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if ( strcmp ( bonelist - > name , token ) )
MD5ERROR1PARAM ( " MD5ANIM: bone name doesn't match (%s) " , token ) ;
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}
else
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Q_strncpyz ( bonelist - > name , token , sizeof ( bonelist - > name ) ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
parent = atoi ( token ) ;
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if ( prototype - > numbones )
{
if ( bonelist - > parent ! = parent )
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MD5ERROR1PARAM ( " MD5ANIM: bone name doesn't match (%s) " , token ) ;
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}
else
bonelist - > parent = parent ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
boneflags [ i ] = atoi ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
firstanimatedcomponents [ i ] = atoi ( token ) ;
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}
EXPECT ( " } " ) ;
if ( ! prototype - > numbones )
prototype - > numbones = numjoints ;
EXPECT ( " bounds " ) ;
EXPECT ( " { " ) ;
for ( i = 0 ; i < numframes ; i + + )
{
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f < mod - > mins [ 0 ] ) mod - > mins [ 0 ] = f ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f < mod - > mins [ 1 ] ) mod - > mins [ 1 ] = f ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f < mod - > mins [ 2 ] ) mod - > mins [ 2 ] = f ;
EXPECT ( " ) " ) ;
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f > mod - > maxs [ 0 ] ) mod - > maxs [ 0 ] = f ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f > mod - > maxs [ 1 ] ) mod - > maxs [ 1 ] = f ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ; f = atoi ( token ) ;
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if ( f > mod - > maxs [ 2 ] ) mod - > maxs [ 2 ] = f ;
EXPECT ( " ) " ) ;
}
EXPECT ( " } " ) ;
EXPECT ( " baseframe " ) ;
EXPECT ( " { " ) ;
for ( i = 0 ; i < numjoints ; i + + )
{
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 0 ] = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 1 ] = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 2 ] = atof ( token ) ;
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EXPECT ( " ) " ) ;
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 3 ] = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 4 ] = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
baseframe [ i * 6 + 5 ] = atof ( token ) ;
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EXPECT ( " ) " ) ;
}
EXPECT ( " } " ) ;
for ( i = 0 ; i < numframes ; i + + )
{
EXPECT ( " frame " ) ;
EXPECT ( va ( " %i " , i ) ) ;
EXPECT ( " { " ) ;
for ( j = 0 ; j < numanimatedparts ; j + + )
{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
animatedcomponents [ j ] = atof ( token ) ;
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}
EXPECT ( " } " ) ;
for ( j = 0 ; j < numjoints ; j + + )
{
fac = firstanimatedcomponents [ j ] ;
flags = boneflags [ j ] ;
if ( flags & 1 )
tx = animatedcomponents [ fac + + ] ;
else
tx = baseframe [ j * 6 + 0 ] ;
if ( flags & 2 )
ty = animatedcomponents [ fac + + ] ;
else
ty = baseframe [ j * 6 + 1 ] ;
if ( flags & 4 )
tz = animatedcomponents [ fac + + ] ;
else
tz = baseframe [ j * 6 + 2 ] ;
if ( flags & 8 )
qx = animatedcomponents [ fac + + ] ;
else
qx = baseframe [ j * 6 + 3 ] ;
if ( flags & 16 )
qy = animatedcomponents [ fac + + ] ;
else
qy = baseframe [ j * 6 + 4 ] ;
if ( flags & 32 )
qz = animatedcomponents [ fac + + ] ;
else
qz = baseframe [ j * 6 + 5 ] ;
GenMatrix ( tx , ty , tz , qx , qy , qz , posedata + 12 * ( j + numjoints * i ) ) ;
}
}
BZ_Free ( firstanimatedcomponents ) ;
BZ_Free ( animatedcomponents ) ;
BZ_Free ( boneflags ) ;
BZ_Free ( baseframe ) ;
Q_strncpyz ( grp . name , " " , sizeof ( grp . name ) ) ;
grp . skeltype = SKEL_RELATIVE ;
grp . numposes = numframes ;
grp . rate = framespersecond ;
grp . loop = true ;
* gat = grp ;
return true ;
# undef MD5ERROR0PARAM
# undef MD5ERROR1PARAM
# undef EXPECT
}
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static galiasinfo_t * Mod_ParseMD5MeshModel ( model_t * mod , char * buffer , char * modname )
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{
# define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return NULL; }
# define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return NULL; }
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# define EXPECT(x) buffer = COM_ParseOut(buffer, token, sizeof(token)); if (strcmp(token, x)) Sys_Error("MD5MESH: expected %s", x);
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int numjoints = 0 ;
int nummeshes = 0 ;
qboolean foundjoints = false ;
int i ;
galiasbone_t * bones = NULL ;
galiasanimation_t * pose = NULL ;
galiasinfo_t * inf , * root , * lastsurf ;
float * posedata ;
# ifndef SERVERONLY
galiasskin_t * skin ;
skinframe_t * frames ;
# endif
char * filestart = buffer ;
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char token [ 1024 ] ;
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float x , y , z , qx , qy , qz ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
if ( strcmp ( token , " MD5Version " ) )
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MD5ERROR0PARAM ( " MD5 model without MD5Version identifier first " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
if ( atoi ( token ) ! = 10 )
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MD5ERROR0PARAM ( " MD5 model with unsupported MD5Version " ) ;
root = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasinfo_t ) ) ;
lastsurf = NULL ;
for ( ; ; )
{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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if ( ! buffer )
break ;
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if ( ! strcmp ( token , " numFrames " ) )
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{
void * poseofs ;
galiasanimation_t * grp = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) ) ;
Mod_ParseMD5Anim ( mod , filestart , root , & poseofs , grp ) ;
root - > ofsanimations = grp ;
root - > numanimations = 1 ;
grp - > poseofs = poseofs ;
return root ;
}
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else if ( ! strcmp ( token , " commandline " ) )
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{ //we don't need this
buffer = strchr ( buffer , ' \" ' ) ;
buffer = strchr ( ( char * ) buffer + 1 , ' \" ' ) + 1 ;
// buffer = COM_Parse(buffer);
}
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else if ( ! strcmp ( token , " numJoints " ) )
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{
if ( numjoints )
MD5ERROR0PARAM ( " MD5MESH: numMeshes was already declared " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numjoints = atoi ( token ) ;
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if ( numjoints < = 0 )
MD5ERROR0PARAM ( " MD5MESH: Needs some joints " ) ;
}
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else if ( ! strcmp ( token , " numMeshes " ) )
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{
if ( nummeshes )
MD5ERROR0PARAM ( " MD5MESH: numMeshes was already declared " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
nummeshes = atoi ( token ) ;
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if ( nummeshes < = 0 )
MD5ERROR0PARAM ( " MD5MESH: Needs some meshes " ) ;
}
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else if ( ! strcmp ( token , " joints " ) )
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{
if ( foundjoints )
MD5ERROR0PARAM ( " MD5MESH: Duplicate joints section " ) ;
foundjoints = true ;
if ( ! numjoints )
MD5ERROR0PARAM ( " MD5MESH: joints section before (or without) numjoints " ) ;
bones = ZG_Malloc ( & mod - > memgroup , sizeof ( * bones ) * numjoints ) ;
pose = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) ) ;
posedata = ZG_Malloc ( & mod - > memgroup , sizeof ( float ) * 12 * numjoints ) ;
pose - > skeltype = SKEL_ABSOLUTE ;
pose - > rate = 1 ;
pose - > numposes = 1 ;
pose - > boneofs = posedata ;
Q_strncpyz ( pose - > name , " base " , sizeof ( pose - > name ) ) ;
EXPECT ( " { " ) ;
//"name" parent (x y z) (s t u)
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
for ( i = 0 ; i < numjoints ; i + + )
{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
Q_strncpyz ( bones [ i ] . name , token , sizeof ( bones [ i ] . name ) ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
bones [ i ] . parent = atoi ( token ) ;
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if ( bones [ i ] . parent > = i )
MD5ERROR0PARAM ( " MD5MESH: joints parent's must be lower " ) ;
if ( ( bones [ i ] . parent < 0 & & i ) | | ( ! i & & bones [ i ] . parent ! = - 1 ) )
MD5ERROR0PARAM ( " MD5MESH: Only the root joint may have a negative parent " ) ;
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
x = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
y = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
z = atof ( token ) ;
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EXPECT ( " ) " ) ;
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
qx = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
qy = atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
qz = atof ( token ) ;
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EXPECT ( " ) " ) ;
GenMatrix ( x , y , z , qx , qy , qz , posedata + i * 12 ) ;
}
EXPECT ( " } " ) ;
}
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else if ( ! strcmp ( token , " mesh " ) )
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{
int numverts = 0 ;
int numweights = 0 ;
int numtris = 0 ;
int num ;
int vnum ;
int numusableweights = 0 ;
int * firstweightlist = NULL ;
int * numweightslist = NULL ;
galisskeletaltransforms_t * trans ;
# ifndef SERVERONLY
float * stcoord = NULL ;
# endif
index_t * indexes = NULL ;
float w ;
vec4_t * rawweight = NULL ;
int * rawweightbone = NULL ;
if ( ! nummeshes )
MD5ERROR0PARAM ( " MD5MESH: mesh section before (or without) nummeshes " ) ;
if ( ! foundjoints | | ! bones | | ! pose )
MD5ERROR0PARAM ( " MD5MESH: mesh must come after joints " ) ;
if ( ! lastsurf )
{
lastsurf = root ;
inf = root ;
}
else
{
inf = ZG_Malloc ( & mod - > memgroup , sizeof ( * inf ) ) ;
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inf - > shares_verts = lastsurf - > shares_verts + 1 ;
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lastsurf - > nextsurf = inf ;
lastsurf = inf ;
}
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Mod_DefaultMesh ( inf , COM_SkipPath ( mod - > name ) , 0 ) ;
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inf - > ofsbones = bones ;
inf - > numbones = numjoints ;
inf - > numanimations = 1 ;
inf - > ofsanimations = pose ;
inf - > baseframeofs = pose - > boneofs ;
# ifndef SERVERONLY
skin = ZG_Malloc ( & mod - > memgroup , sizeof ( * skin ) ) ;
frames = ZG_Malloc ( & mod - > memgroup , sizeof ( * frames ) ) ;
inf - > numskins = 1 ;
inf - > ofsskins = skin ;
skin - > numframes = 1 ;
skin - > skinspeed = 1 ;
skin - > frame = frames ;
# endif
EXPECT ( " { " ) ;
for ( ; ; )
{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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if ( ! buffer )
MD5ERROR0PARAM ( " MD5MESH: unexpected eof " ) ;
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if ( ! strcmp ( token , " shader " ) )
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{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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# ifndef SERVERONLY
//FIXME: we probably want to support multiple skins some time
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Q_strncpyz ( frames [ 0 ] . shadername , token , sizeof ( frames [ 0 ] . shadername ) ) ;
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# endif
}
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else if ( ! strcmp ( token , " numverts " ) )
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{
if ( numverts )
MD5ERROR0PARAM ( " MD5MESH: numverts was already specified " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numverts = atoi ( token ) ;
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if ( numverts < 0 )
MD5ERROR0PARAM ( " MD5MESH: numverts cannot be negative " ) ;
firstweightlist = Z_Malloc ( sizeof ( * firstweightlist ) * numverts ) ;
numweightslist = Z_Malloc ( sizeof ( * numweightslist ) * numverts ) ;
# ifndef SERVERONLY
stcoord = ZG_Malloc ( & mod - > memgroup , sizeof ( float ) * 2 * numverts ) ;
inf - > ofs_st_array = ( vec2_t * ) stcoord ;
inf - > numverts = numverts ;
# endif
}
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else if ( ! strcmp ( token , " vert " ) )
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{ //vert num ( s t ) firstweight numweights
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
num = atoi ( token ) ;
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if ( num < 0 | | num > = numverts )
MD5ERROR0PARAM ( " MD5MESH: vertex out of range " ) ;
EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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# ifndef SERVERONLY
if ( ! stcoord )
MD5ERROR0PARAM ( " MD5MESH: vertex out of range " ) ;
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stcoord [ num * 2 + 0 ] = atof ( token ) ;
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# endif
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
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# ifndef SERVERONLY
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stcoord [ num * 2 + 1 ] = atof ( token ) ;
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# endif
EXPECT ( " ) " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
firstweightlist [ num ] = atoi ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numweightslist [ num ] = atoi ( token ) ;
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numusableweights + = numweightslist [ num ] ;
}
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else if ( ! strcmp ( token , " numtris " ) )
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{
if ( numtris )
MD5ERROR0PARAM ( " MD5MESH: numtris was already specified " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numtris = atoi ( token ) ;
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if ( numtris < 0 )
MD5ERROR0PARAM ( " MD5MESH: numverts cannot be negative " ) ;
indexes = ZG_Malloc ( & mod - > memgroup , sizeof ( int ) * 3 * numtris ) ;
inf - > ofs_indexes = indexes ;
inf - > numindexes = numtris * 3 ;
}
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else if ( ! strcmp ( token , " tri " ) )
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{
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
num = atoi ( token ) ;
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if ( num < 0 | | num > = numtris )
MD5ERROR0PARAM ( " MD5MESH: vertex out of range " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
indexes [ num * 3 + 0 ] = atoi ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
indexes [ num * 3 + 1 ] = atoi ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
indexes [ num * 3 + 2 ] = atoi ( token ) ;
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}
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else if ( ! strcmp ( token , " numweights " ) )
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{
if ( numweights )
MD5ERROR0PARAM ( " MD5MESH: numweights was already specified " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
numweights = atoi ( token ) ;
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rawweight = Z_Malloc ( sizeof ( * rawweight ) * numweights ) ;
rawweightbone = Z_Malloc ( sizeof ( * rawweightbone ) * numweights ) ;
}
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else if ( ! strcmp ( token , " weight " ) )
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{
//weight num bone scale ( x y z )
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
num = atoi ( token ) ;
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if ( num < 0 | | num > = numweights )
MD5ERROR0PARAM ( " MD5MESH: weight out of range " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
rawweightbone [ num ] = atoi ( token ) ;
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if ( rawweightbone [ num ] < 0 | | rawweightbone [ num ] > = numjoints )
MD5ERROR0PARAM ( " MD5MESH: weight specifies bad bone " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
w = atof ( token ) ;
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EXPECT ( " ( " ) ;
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buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
rawweight [ num ] [ 0 ] = w * atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
rawweight [ num ] [ 1 ] = w * atof ( token ) ;
buffer = COM_ParseOut ( buffer , token , sizeof ( token ) ) ;
rawweight [ num ] [ 2 ] = w * atof ( token ) ;
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EXPECT ( " ) " ) ;
rawweight [ num ] [ 3 ] = w ;
}
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else if ( ! strcmp ( token , " } " ) )
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break ;
else
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MD5ERROR1PARAM ( " MD5MESH: Unrecognised token inside mesh (%s) " , token ) ;
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}
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trans = Z_Malloc ( sizeof ( * trans ) * numusableweights ) ;
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for ( num = 0 , vnum = 0 ; num < numverts ; num + + )
{
if ( numweightslist [ num ] < = 0 )
MD5ERROR0PARAM ( " MD5MESH: weights not set on vertex " ) ;
while ( numweightslist [ num ] )
{
trans [ vnum ] . vertexindex = num ;
trans [ vnum ] . boneindex = rawweightbone [ firstweightlist [ num ] ] ;
trans [ vnum ] . org [ 0 ] = rawweight [ firstweightlist [ num ] ] [ 0 ] ;
trans [ vnum ] . org [ 1 ] = rawweight [ firstweightlist [ num ] ] [ 1 ] ;
trans [ vnum ] . org [ 2 ] = rawweight [ firstweightlist [ num ] ] [ 2 ] ;
trans [ vnum ] . org [ 3 ] = rawweight [ firstweightlist [ num ] ] [ 3 ] ;
vnum + + ;
firstweightlist [ num ] + + ;
numweightslist [ num ] - - ;
}
}
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Alias_BuildGPUWeights ( mod , inf , vnum , trans , true ) ;
Z_Free ( trans ) ;
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if ( firstweightlist )
Z_Free ( firstweightlist ) ;
if ( numweightslist )
Z_Free ( numweightslist ) ;
if ( rawweight )
Z_Free ( rawweight ) ;
if ( rawweightbone )
Z_Free ( rawweightbone ) ;
}
else
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MD5ERROR1PARAM ( " Unrecognised token in MD5 model (%s) " , token ) ;
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}
if ( ! lastsurf )
MD5ERROR0PARAM ( " MD5MESH: No meshes " ) ;
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// Alias_CalculateSkeletalNormals(root);
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return root ;
# undef MD5ERROR0PARAM
# undef MD5ERROR1PARAM
# undef EXPECT
}
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static qboolean QDECL Mod_LoadMD5MeshModel ( model_t * mod , void * buffer , size_t fsize )
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{
galiasinfo_t * root ;
root = Mod_ParseMD5MeshModel ( mod , buffer , mod - > name ) ;
if ( root = = NULL )
{
return false ;
}
mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ; //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > type = mod_alias ;
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mod - > numframes = root - > numanimations ;
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mod - > meshinfo = root ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
/*
EXTERNALANIM
//File that specifies md5 model/anim stuff.
model test / imp . md5mesh
group test / idle1 . md5anim
clampgroup test / idle1 . md5anim
frames test / idle1 . md5anim
*/
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static qboolean QDECL Mod_LoadCompositeAnim ( model_t * mod , void * buffer , size_t fsize )
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{
int i ;
char * file ;
galiasinfo_t * root = NULL , * surf ;
int numgroups = 0 ;
galiasanimation_t * grouplist = NULL ;
galiasanimation_t * newgroup = NULL ;
float * * poseofs ;
char com_token [ 8192 ] ;
buffer = COM_Parse ( buffer ) ;
if ( strcmp ( com_token , " EXTERNALANIM " ) )
{
Con_Printf ( CON_ERROR " EXTERNALANIM: header is not compleate (%s) \n " , mod - > name ) ;
return false ;
}
buffer = COM_Parse ( buffer ) ;
if ( ! strcmp ( com_token , " model " ) )
{
buffer = COM_Parse ( buffer ) ;
file = COM_LoadTempMoreFile ( com_token , NULL ) ;
if ( ! file ) //FIXME: make non fatal somehow..
{
Con_Printf ( CON_ERROR " Couldn't open %s (from %s) \n " , com_token , mod - > name ) ;
return false ;
}
root = Mod_ParseMD5MeshModel ( mod , file , mod - > name ) ;
if ( root = = NULL )
{
return false ;
}
newgroup = root - > ofsanimations ;
grouplist = BZ_Malloc ( sizeof ( galiasanimation_t ) * ( numgroups + root - > numanimations ) ) ;
memcpy ( grouplist , newgroup , sizeof ( galiasanimation_t ) * ( numgroups + root - > numanimations ) ) ;
poseofs = BZ_Malloc ( sizeof ( galiasanimation_t ) * ( numgroups + root - > numanimations ) ) ;
for ( i = 0 ; i < root - > numanimations ; i + + )
{
grouplist [ numgroups ] = newgroup [ i ] ;
poseofs [ numgroups ] = newgroup [ i ] . boneofs ;
numgroups + + ;
}
}
else
{
Con_Printf ( CON_ERROR " EXTERNALANIM: model must be defined immediatly after the header \n " ) ;
return false ;
}
for ( ; ; )
{
buffer = COM_Parse ( buffer ) ;
if ( ! buffer )
break ;
if ( ! strcmp ( com_token , " group " ) )
{
grouplist = BZ_Realloc ( grouplist , sizeof ( galiasanimation_t ) * ( numgroups + 1 ) ) ;
poseofs = BZ_Realloc ( poseofs , sizeof ( * poseofs ) * ( numgroups + 1 ) ) ;
buffer = COM_Parse ( buffer ) ;
file = COM_LoadTempMoreFile ( com_token , NULL ) ;
if ( file ) //FIXME: make non fatal somehow..
{
char namebkup [ MAX_QPATH ] ;
Q_strncpyz ( namebkup , com_token , sizeof ( namebkup ) ) ;
if ( ! Mod_ParseMD5Anim ( mod , file , root , ( void * * ) & poseofs [ numgroups ] , & grouplist [ numgroups ] ) )
{
return false ;
}
Q_strncpyz ( grouplist [ numgroups ] . name , namebkup , sizeof ( grouplist [ numgroups ] . name ) ) ;
numgroups + + ;
}
}
else if ( ! strcmp ( com_token , " clampgroup " ) )
{
grouplist = BZ_Realloc ( grouplist , sizeof ( galiasanimation_t ) * ( numgroups + 1 ) ) ;
poseofs = BZ_Realloc ( poseofs , sizeof ( * poseofs ) * ( numgroups + 1 ) ) ;
buffer = COM_Parse ( buffer ) ;
file = COM_LoadTempMoreFile ( com_token , NULL ) ;
if ( file ) //FIXME: make non fatal somehow..
{
char namebkup [ MAX_QPATH ] ;
Q_strncpyz ( namebkup , com_token , sizeof ( namebkup ) ) ;
if ( ! Mod_ParseMD5Anim ( mod , file , root , ( void * * ) & poseofs [ numgroups ] , & grouplist [ numgroups ] ) )
{
return false ;
}
Q_strncpyz ( grouplist [ numgroups ] . name , namebkup , sizeof ( grouplist [ numgroups ] . name ) ) ;
grouplist [ numgroups ] . loop = false ;
numgroups + + ;
}
}
else if ( ! strcmp ( com_token , " frames " ) )
{
galiasanimation_t ng ;
void * np ;
buffer = COM_Parse ( buffer ) ;
file = COM_LoadTempMoreFile ( com_token , NULL ) ;
if ( file ) //FIXME: make non fatal somehow..
{
char namebkup [ MAX_QPATH ] ;
Q_strncpyz ( namebkup , com_token , sizeof ( namebkup ) ) ;
if ( ! Mod_ParseMD5Anim ( mod , file , root , & np , & ng ) )
{
return false ;
}
grouplist = BZ_Realloc ( grouplist , sizeof ( galiasanimation_t ) * ( numgroups + ng . numposes ) ) ;
poseofs = BZ_Realloc ( poseofs , sizeof ( * poseofs ) * ( numgroups + ng . numposes ) ) ;
//pull out each frame individually
for ( i = 0 ; i < ng . numposes ; i + + )
{
grouplist [ numgroups ] . skeltype = ng . skeltype ;
grouplist [ numgroups ] . loop = false ;
grouplist [ numgroups ] . numposes = 1 ;
grouplist [ numgroups ] . rate = 24 ;
poseofs [ numgroups ] = ( float * ) np + i * 12 * root - > numbones ;
Q_snprintfz ( grouplist [ numgroups ] . name , sizeof ( grouplist [ numgroups ] . name ) , " %s%i " , namebkup , i ) ;
Q_strncpyz ( grouplist [ numgroups ] . name , namebkup , sizeof ( grouplist [ numgroups ] . name ) ) ;
grouplist [ numgroups ] . loop = false ;
numgroups + + ;
}
}
}
else
{
Con_Printf ( CON_ERROR " EXTERNALANIM: unrecognised token (%s) \n " , mod - > name ) ;
return false ;
}
}
newgroup = grouplist ;
grouplist = ZG_Malloc ( & mod - > memgroup , sizeof ( galiasanimation_t ) * numgroups ) ;
for ( surf = root ; ; )
{
surf - > ofsanimations = grouplist ;
surf - > numanimations = numgroups ;
if ( ! surf - > nextsurf )
break ;
surf = surf - > nextsurf ;
}
for ( i = 0 ; i < numgroups ; i + + )
{
grouplist [ i ] = newgroup [ i ] ;
grouplist [ i ] . boneofs = poseofs [ i ] ;
}
mod - > flags = Mod_ReadFlagsFromMD1 ( mod - > name , 0 ) ; //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize ( mod ) ;
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Mod_ParseModelEvents ( mod , root - > ofsanimations , root - > numanimations ) ;
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mod - > type = mod_alias ;
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mod - > numframes = root - > numanimations ;
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mod - > meshinfo = root ;
mod - > funcs . NativeTrace = Mod_Trace ;
return true ;
}
# endif //MD5MODELS
void Alias_Register ( void )
{
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# ifdef MD1MODELS
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Mod_RegisterModelFormatMagic ( NULL , " Quake1 Model (mdl) " , IDPOLYHEADER , Mod_LoadQ1Model ) ;
Mod_RegisterModelFormatMagic ( NULL , " QuakeForge 16bit Model " , ( ( ' 6 ' < < 24 ) + ( ' 1 ' < < 16 ) + ( ' D ' < < 8 ) + ' M ' ) , Mod_LoadQ1Model ) ;
# ifdef HEXEN2
Mod_RegisterModelFormatMagic ( NULL , " Hexen2 Model (mdl) " , RAPOLYHEADER , Mod_LoadQ1Model ) ;
# endif
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# endif
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# ifdef MD2MODELS
Mod_RegisterModelFormatMagic ( NULL , " Quake2 Model (md2) " , MD2IDALIASHEADER , Mod_LoadQ2Model ) ;
# endif
# ifdef MD3MODELS
Mod_RegisterModelFormatMagic ( NULL , " Quake3 Model (md3) " , MD3_IDENT , Mod_LoadQ3Model ) ;
# endif
# ifdef HALFLIFEMODELS
Mod_RegisterModelFormatMagic ( NULL , " Half-Life Model (mdl) " , ( ( ' T ' < < 24 ) + ( ' S ' < < 16 ) + ( ' D ' < < 8 ) + ' I ' ) , Mod_LoadHLModel ) ;
# endif
# ifdef ZYMOTICMODELS
Mod_RegisterModelFormatMagic ( NULL , " Zymotic Model (zym) " , ( ( ' O ' < < 24 ) + ( ' M ' < < 16 ) + ( ' Y ' < < 8 ) + ' Z ' ) , Mod_LoadZymoticModel ) ;
# endif
# ifdef DPMMODELS
Mod_RegisterModelFormatMagic ( NULL , " DarkPlaces Model (dpm) " , ( ( ' K ' < < 24 ) + ( ' R ' < < 16 ) + ( ' A ' < < 8 ) + ' D ' ) , Mod_LoadDarkPlacesModel ) ;
# endif
# ifdef PSKMODELS
Mod_RegisterModelFormatMagic ( NULL , " Unreal Interchange Model (psk) " , ( ' A ' < < 0 ) + ( ' C ' < < 8 ) + ( ' T ' < < 16 ) + ( ' R ' < < 24 ) , Mod_LoadPSKModel ) ;
# endif
# ifdef INTERQUAKEMODELS
Mod_RegisterModelFormatMagic ( NULL , " Inter-Quake Model (iqm) " , ( ' I ' < < 0 ) + ( ' N ' < < 8 ) + ( ' T ' < < 16 ) + ( ' E ' < < 24 ) , Mod_LoadInterQuakeModel ) ;
# endif
# ifdef MD5MODELS
Mod_RegisterModelFormatText ( NULL , " MD5 Mesh/Anim (md5mesh) " , " MD5Version " , Mod_LoadMD5MeshModel ) ;
Mod_RegisterModelFormatText ( NULL , " External Anim " , " EXTERNALANIM " , Mod_LoadCompositeAnim ) ;
# endif
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}