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fteqw/engine/server/progs.h

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define QCLIB //as opposed to standard qc stuff. One or other. All references+changes were by DMW unless specified otherwise. Starting 1/10/02
struct client_s;
struct edict_s;
#define MAX_PROGS 64
#define MAXADDONS 16
#define NUM_SPAWN_PARMS 64 //moved from server.h because of include ordering :(.
#define NewGetEdictFieldValue GetEdictFieldValue
void Q_SetProgsParms(qboolean forcompiler);
void PR_Deinit(void);
void PR_LoadGlabalStruct(void);
void Q_InitProgs(void);
void PR_RegisterFields(void);
void PR_Init(void);
void ED_Spawned (struct edict_s *ent, int loading);
qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
qboolean PR_KrimzonParseCommand(char *s);
qboolean PR_UserCmd(char *cmd);
qboolean PR_ConsoleCmd(void);
void PR_RunThreads(void);
#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
extern int compileactive;
typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
extern progstype_t progstype;
//extern globalvars_t *glob0;
//extern progparms_t progparms;
//extern progsnum_t mainprogs;
typedef struct edict_s
{
//these 5 shared with qclib
qboolean isfree;
float freetime; // sv.time when the object was freed
int entnum;
qboolean readonly; //world
#ifdef VM_Q1
stdentvars_t *v;
extentvars_t *xv;
#else
union {
stdentvars_t *v;
stdentvars_t *xv;
};
#endif
/*qc lib doesn't care about the rest*/
/*these are shared with csqc*/
link_t area;
int num_leafs;
short leafnums[MAX_ENT_LEAFS];
#ifdef Q2BSPS
int areanum;
int areanum2;
int headnode;
#endif
#ifdef USEODE
entityode_t ode;
#endif
qbyte solidtype;
/*csqc doesn't reference the rest*/
entity_state_t baseline;
// other fields from progs come immediately after
} edict_t;
#include "progslib.h"
#undef pr_global_struct
//#define pr_nqglobal_struct *((nqglobalvars_t*)pr_globals)
#define pr_global_struct *pr_nqglobal_struct
float *spawnparamglobals[NUM_SPAWN_PARMS];
extern nqglobalvars_t *pr_nqglobal_struct;
extern progfuncs_t *svprogfuncs; //instance
extern progparms_t svprogparms;
extern progsnum_t svmainprogs;
extern progsnum_t clmainprogs;
#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
extern func_t SpectatorConnect;
extern func_t SpectatorThink;
extern func_t SpectatorDisconnect;
extern func_t SV_PlayerPhysicsQC;
extern func_t EndFrameQC;
qboolean PR_QCChat(char *text, int say_type);
void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
void PF_InitTempStrings(progfuncs_t *prinst);
#ifdef VM_Q1
struct client_s;
void Q1QVM_Shutdown(void);
qboolean PR_LoadQ1QVM(void);
void Q1QVM_ClientConnect(struct client_s *cl);
qboolean Q1QVM_GameConsoleCommand(void);
qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
qboolean Q1QVM_UserInfoChanged(edict_t *player);
void Q1QVM_PlayerPreThink(void);
void Q1QVM_RunPlayerThink(void);
void Q1QVM_PostThink(void);
void Q1QVM_StartFrame(void);
void Q1QVM_Touch(void);
void Q1QVM_Think(void);
void Q1QVM_Blocked(void);
void Q1QVM_SetNewParms(void);
void Q1QVM_SetChangeParms(void);
void Q1QVM_ClientCommand(void);
void Q1QVM_GameCodePausedTic(float pausedduration);
void Q1QVM_DropClient(struct client_s *cl);
void Q1QVM_ChainMoved(void);
void Q1QVM_EndFrame(void);
void Q1QVMED_ClearEdict (edict_t *e, qboolean wipe);
#endif