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fteqw/engine/client/m_master.c

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#include "quakedef.h"
#ifdef CL_MASTER
#include "cl_master.h"
//filtering
cvar_t sb_hideempty = SCVARF("sb_hideempty", "0", CVAR_ARCHIVE);
cvar_t sb_hidenotempty = SCVARF("sb_hidenotempty", "0", CVAR_ARCHIVE);
cvar_t sb_hidefull = SCVARF("sb_hidefull", "0", CVAR_ARCHIVE);
cvar_t sb_hidedead = SCVARF("sb_hidedead", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake2 = SCVARF("sb_hidequake2", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake3 = SCVARF("sb_hidequake3", "1", CVAR_ARCHIVE);
cvar_t sb_hidenetquake = SCVARF("sb_hidenetquake", "1", CVAR_ARCHIVE);
cvar_t sb_hidequakeworld = SCVARF("sb_hidequakeworld","0", CVAR_ARCHIVE);
cvar_t sb_maxping = SCVARF("sb_maxping", "0", CVAR_ARCHIVE);
cvar_t sb_gamedir = SCVARF("sb_gamedir", "", CVAR_ARCHIVE);
cvar_t sb_mapname = SCVARF("sb_mapname", "", CVAR_ARCHIVE);
cvar_t sb_showping = SCVARF("sb_showping", "1", CVAR_ARCHIVE);
cvar_t sb_showaddress = SCVARF("sb_showaddress", "0", CVAR_ARCHIVE);
cvar_t sb_showmap = SCVARF("sb_showmap", "0", CVAR_ARCHIVE);
cvar_t sb_showgamedir = SCVARF("sb_showgamedir", "0", CVAR_ARCHIVE);
cvar_t sb_showplayers = SCVARF("sb_showplayers", "1", CVAR_ARCHIVE);
cvar_t sb_showfraglimit = SCVARF("sb_showfraglimit","0", CVAR_ARCHIVE);
cvar_t sb_showtimelimit = SCVARF("sb_showtimelimit","0", CVAR_ARCHIVE);
cvar_t sb_filterkey = SCVARF("sb_filterkey", "hostname", CVAR_ARCHIVE);
cvar_t sb_filtervalue = SCVARF("sb_filtervalue", "", CVAR_ARCHIVE);
extern cvar_t slist_writeserverstxt;
extern cvar_t slist_cacheinfo;
void M_Serverlist_Init(void)
{
char *grp = "Server Browser Vars";
Cvar_Register(&sb_hideempty, grp);
Cvar_Register(&sb_hidenotempty, grp);
Cvar_Register(&sb_hidefull, grp);
Cvar_Register(&sb_hidedead, grp);
Cvar_Register(&sb_hidequake2, grp);
Cvar_Register(&sb_hidequake3, grp);
Cvar_Register(&sb_hidenetquake, grp);
Cvar_Register(&sb_hidequakeworld, grp);
Cvar_Register(&sb_maxping, grp);
Cvar_Register(&sb_gamedir, grp);
Cvar_Register(&sb_mapname, grp);
Cvar_Register(&sb_showping, grp);
Cvar_Register(&sb_showaddress, grp);
Cvar_Register(&sb_showmap, grp);
Cvar_Register(&sb_showgamedir, grp);
Cvar_Register(&sb_showplayers, grp);
Cvar_Register(&sb_showfraglimit, grp);
Cvar_Register(&sb_showtimelimit, grp);
Cvar_Register(&slist_writeserverstxt, grp);
Cvar_Register(&slist_cacheinfo, grp);
}
enum {
SLISTTYPE_SERVERS,
SLISTTYPE_FAVORITES,
SLISTTYPE_SOURCES,
SLISTTYPE_OPTIONS //must be last
} slist_option;
int slist_numoptions;
int slist_firstoption;
int slist_type;
static void NM_DrawColouredCharacter (int cx, int line, unsigned int num)
{
Draw_ColouredCharacter(cx, line, num);
}
static void NM_Print (int cx, int cy, qbyte *str)
{
while (*str)
{
Draw_ColouredCharacter (cx, cy, (*str)|CON_HIGHCHARSMASK|CON_WHITEMASK);
str++;
cx += 8;
}
}
static void NM_PrintWhite (int cx, int cy, qbyte *str)
{
while (*str)
{
Draw_ColouredCharacter (cx, cy, (*str)|CON_WHITEMASK);
str++;
cx += 8;
}
}
static void NM_PrintColoured (int cx, int cy, int colour, qbyte *str)
{
while (*str)
{
NM_DrawColouredCharacter (cx, cy, (*str) | (colour<<CON_FGSHIFT));
str++;
cx += 8;
}
}
static void NM_PrintHighlighted (int cx, int cy, int colour, int bg, qbyte *str)
{
while (*str)
{
NM_DrawColouredCharacter (cx, cy, (*str) | (colour<<CON_FGSHIFT) | (bg<<CON_BGSHIFT) | CON_NONCLEARBG);
str++;
cx += 8;
}
}
qboolean M_IsFiltered(serverinfo_t *server) //figure out if we should filter a server.
{
if (slist_type == SLISTTYPE_FAVORITES)
if (!(server->special & SS_FAVORITE))
return true;
#ifdef Q2CLIENT
if (sb_hidequake2.value)
#endif
if (server->special & SS_QUAKE2)
return true;
#ifdef Q2CLIENT
if (sb_hidequake3.value)
#endif
if (server->special & SS_QUAKE3)
return true;
#ifdef NQPROT
if (sb_hidenetquake.value)
#endif
if (server->special & (SS_NETQUAKE|SS_DARKPLACES))
return true;
if (sb_hidequakeworld.value)
if (!(server->special & (SS_QUAKE2|SS_QUAKE3|SS_NETQUAKE|SS_DARKPLACES)))
return true;
if (sb_hideempty.value)
if (!server->players)
return true;
if (sb_hidenotempty.value)
if (server->players)
return true;
if (sb_hidefull.value)
if (server->players == server->maxplayers)
return true;
if (sb_hidedead.value)
if (server->maxplayers == 0)
return true;
if (sb_maxping.value)
if (server->ping > sb_maxping.value)
return true;
if (*sb_gamedir.string)
if (strcmp(server->gamedir, sb_gamedir.string))
return true;
if (*sb_mapname.string)
if (!strstr(server->map, sb_mapname.string))
return true;
return false;
}
qboolean M_MasterIsFiltered(master_t *mast)
{
#ifndef Q2CLIENT
if (mast->type == MT_BCASTQ2 || mast->type == MT_SINGLEQ2 || mast->type == MT_MASTERQ2)
return true;
#endif
#ifndef NQPROT
if (mast->type == MT_BCASTNQ || mast->type == MT_SINGLENQ)
return true;
#endif
return false;
}
void M_DrawOneServer (int inity)
{
char key[512];
char value[512];
char *o;
int l, i;
char *s;
int miny=8*5;
int y=8*(5-selectedserver.linenum);
miny += inity;
y += inity;
if (!selectedserver.detail)
{
NM_Print (0, y, "No details\n");
return;
}
s = selectedserver.detail->info;
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
l = o - key;
// if (l < 20)
// {
// memset (o, ' ', 20-l);
// key[20] = 0;
// }
// else
*o = 0;
if (y>=miny)
NM_Print (0, y, va("%19s", key));
if (!*s)
{
if (y>=miny)
NM_Print (0, y, "MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (y>=miny)
NM_Print (320/2, y, va("%s\n", value));
y+=8;
}
for ( i = 0; i < selectedserver.detail->numplayers; i++)
{
if (y>=miny)
{
Draw_Fill (12, y, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].topc));
Draw_Fill (12, y+4, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].botc));
NM_PrintWhite (12, y, va("%3i", selectedserver.detail->players[i].frags));
NM_Print (12+8*4, y, selectedserver.detail->players[i].name);
}
y+=8;
}
if (y<=miny) //whoops, there was a hole at the end, try scrolling up.
selectedserver.linenum--;
}
int M_AddColumn (int right, int y, char *text, int maxchars, int colour, int highlight)
{
int left;
left = right - maxchars*8;
if (left < 0)
return right;
right = left;
if (highlight >= 0)
{
while (*text && maxchars>0)
{
NM_DrawColouredCharacter (right, y, (*(unsigned char *)text) | (colour<<CON_FGSHIFT) | (highlight<<CON_BGSHIFT) | CON_NONCLEARBG);
text++;
right += 8;
maxchars--;
}
}
else
{
while (*text && maxchars>0)
{
NM_DrawColouredCharacter (right, y, (*(unsigned char *)text) | (colour<<CON_FGSHIFT));
text++;
right += 8;
maxchars--;
}
}
return left;
}
void M_DrawServerList(void)
{
serverinfo_t *server;
int op=0, filtered=0;
int snum=0;
int colour;
int highlight;
int x;
int y = 8*3;
CL_QueryServers();
slist_numoptions = 0;
//find total servers.
for (server = firstserver; server; server = server->next)
if (M_IsFiltered(server))
filtered++;
else
slist_numoptions++;
if (!slist_numoptions)
{
char *text, *text2="", *text3="";
if (filtered)
{
if (slist_type == SLISTTYPE_FAVORITES)
{
text = "Highlight a server";
text2 = "and press \'f\'";
text3 = "to add it to this list";
}
else
text = "All servers were filtered out";
}
else
text = "No servers found";
NM_PrintColoured((vid.width-strlen(text)*8)/2, 8*5, COLOR_WHITE, text);
NM_PrintColoured((vid.width-strlen(text2)*8)/2, 8*5+8, COLOR_WHITE, text2);
NM_PrintColoured((vid.width-strlen(text3)*8)/2, 8*5+16, COLOR_WHITE, text3);
return;
}
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
op = vid.height/2/8;
op/=2;
op=slist_option-op;
snum = op;
if (selectedserver.inuse == true)
{
M_DrawOneServer(8*5);
return;
}
if (op < 0)
op = 0;
if (snum < 0)
snum = 0;
//find the server that we want
for (server = firstserver; op>0; server=server->next)
{
if (M_IsFiltered(server))
continue;
op--;
}
y = 8*2;
x = vid.width;
if (sb_showtimelimit.value)
x = M_AddColumn(x, y, "tl", 3, COLOR_RED, -1);
if (sb_showfraglimit.value)
x = M_AddColumn(x, y, "fl", 3, COLOR_RED, -1);
if (sb_showplayers.value)
x = M_AddColumn(x, y, "plyrs", 6, COLOR_RED, -1);
if (sb_showmap.value)
x = M_AddColumn(x, y, "map", 9, COLOR_RED, -1);
if (sb_showgamedir.value)
x = M_AddColumn(x, y, "gamedir", 9, COLOR_RED, -1);
if (sb_showping.value)
x = M_AddColumn(x, y, "png", 4, COLOR_RED, -1);
if (sb_showaddress.value)
x = M_AddColumn(x, y, "address", 21, COLOR_RED, -1);
x = M_AddColumn(x, y, "name", x/8-1, COLOR_RED, -1);
y = 8*3;
while(server)
{
if (M_IsFiltered(server))
{
server = server->next;
continue; //doesn't count
}
if (y > vid.height/2)
break;
if (slist_option == snum)
highlight = COLOR_DARKBLUE;
else
highlight = -1;
if (*server->name)
{
if (server->special & SS_FAVORITE)
colour = COLOR_GREEN;
else if (server->special & SS_FTESERVER)
colour = COLOR_RED;
else if (server->special & SS_QUAKE2)
colour = COLOR_YELLOW;
else if (server->special & SS_QUAKE3)
colour = COLOR_BLUE;
else if (server->special & SS_NETQUAKE)
colour = COLOR_GREY;
else if (server->special & SS_PROXY)
colour = COLOR_MAGENTA;
else
colour = COLOR_WHITE;
x = vid.width;
// make sure we have a highlighted background
if (highlight >= 0)
{
int i = 8;
for (; i < vid.width - 8; i += 8)
Draw_ColouredCharacter(i, y, ' ' | CON_NONCLEARBG | (COLOR_WHITE << CON_FGSHIFT) | (highlight << CON_BGSHIFT));
}
if (sb_showtimelimit.value)
x = M_AddColumn(x, y, va("%i", server->tl), 3, colour, highlight); //time limit
if (sb_showfraglimit.value)
x = M_AddColumn(x, y, va("%i", server->fl), 3, colour, highlight); //frag limit
if (sb_showplayers.value)
x = M_AddColumn(x, y, va("%i/%i", server->players, server->maxplayers), 6, colour, highlight);
if (sb_showmap.value)
x = M_AddColumn(x, y, server->map, 9, colour, highlight);
if (sb_showgamedir.value)
x = M_AddColumn(x, y, server->gamedir, 9, colour, highlight);
if (sb_showping.value)
x = M_AddColumn(x, y, va("%i", server->ping), 4, colour, highlight); //frag limit
if (sb_showaddress.value)
x = M_AddColumn(x, y, NET_AdrToString(server->adr), 21, colour, highlight);
x = M_AddColumn(x, y, server->name, x/8-1, colour, highlight);
}
if (*server->name)
y+=8;
server = server->next;
snum++;
}
selectedserver.inuse=2;
M_DrawOneServer(vid.height/2-4*8);
}
void M_DrawSources (void)
{
int snum=0;
int op;
int y = 3*8;
master_t *mast;
int clr;
slist_numoptions = 0;
//find total sources.
for (mast = master; mast; mast = mast->next)
slist_numoptions++;
if (!slist_numoptions)
{
char *text;
if (0)//filtered)
text = "All servers were filtered out\n";
else
text = "No sources were found\n";
NM_PrintColoured((vid.width-strlen(text)*8)/2, 8*5, COLOR_WHITE, text);
return;
}
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
op=slist_option-vid.height/2/8;
snum = op;
if (op < 0)
op = 0;
if (snum < 0)
snum = 0;
//find the server that we want
for (mast = master; op>0; mast=mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
op--;
}
for (; mast; mast = mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
switch (mast->type)
{
case MT_MASTERHTTP:
case MT_MASTERHTTPQW:
clr = COLOR_YELLOW;
break;
case MT_MASTERQW:
case MT_MASTERQ2:
clr = COLOR_WHITE;
break;
case MT_SINGLENQ:
case MT_SINGLEQW:
case MT_SINGLEQ2:
clr = COLOR_GREEN;
break;
default:
clr = COLOR_RED;
}
if (slist_option == snum) // highlight it if selected
NM_PrintHighlighted(46, y, clr, COLOR_DARKBLUE, va("%s", mast->name));
else
NM_PrintColoured(46, y, clr, va("%s", mast->name));
y+=8;
snum++;
}
}
#define NUMSLISTOPTIONS (8+7+4)
struct {
char *title;
cvar_t *cvar;
int type;
} options[NUMSLISTOPTIONS] = {
{"Hide Empty", &sb_hideempty},
{"Hide Not Empty", &sb_hidenotempty},
{"Hide Full", &sb_hidefull},
{"Hide Dead", &sb_hidedead},
{"Hide Quake 2", &sb_hidequake2},
{"Hide Quake 3", &sb_hidequake3},
{"Hide Quake 1", &sb_hidenetquake},
{"Hide QuakeWorld", &sb_hidequakeworld},
{"Show pings", &sb_showping},
{"Show Addresses", &sb_showaddress},
{"Show map", &sb_showmap},
{"Show Game Dir", &sb_showgamedir},
{"Show Players", &sb_showplayers},
{"Show Fraglimit", &sb_showfraglimit},
{"Show Timelimit", &sb_showtimelimit},
{"Max ping", &sb_maxping, 1},
{"GameDir", &sb_gamedir, 2},
{"Using map", &sb_mapname, 2},
{"Game name", &com_gamename, 2}
};
void M_DrawSListOptions (void)
{
int c;
int op;
char *s;
slist_numoptions = NUMSLISTOPTIONS;
for (op = 0; op < NUMSLISTOPTIONS; op++)
{
if (options[op].cvar->value>0 || (*options[op].cvar->string && *options[op].cvar->string != '0'))
c = COLOR_RED;
else
c = COLOR_WHITE;
switch(options[op].type)
{
default:
s = options[op].title;
break;
case 1:
if (!options[op].cvar->value)
{
s = va("%s ", options[op].title);
break;
}
case 2:
s = va("%s %s", options[op].title, options[op].cvar->string);
break;
}
if (slist_option == op) // selected
NM_PrintHighlighted(46, op*8+8*3, c, COLOR_DARKBLUE, s);
else
NM_PrintColoured(46, op*8+8*3, c, s);
}
}
void M_SListOptions_Key (int key)
{
if (key == K_UPARROW)
{
slist_option--;
if (slist_option<0)
slist_option=0;
return;
}
else if (key == K_DOWNARROW)
{
slist_option++;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
return;
}
switch(options[slist_option].type)
{
default:
if (key == K_ENTER)
{
if (options[slist_option].cvar->value)
Cvar_Set(options[slist_option].cvar, "0");
else
Cvar_Set(options[slist_option].cvar, "1");
}
break;
case 1:
if (key >= '0' && key <= '9')
Cvar_SetValue(options[slist_option].cvar, options[slist_option].cvar->value*10+key-'0');
else if (key == K_DEL)
Cvar_SetValue(options[slist_option].cvar, 0);
else if (key == K_BACKSPACE)
Cvar_SetValue(options[slist_option].cvar, (int)options[slist_option].cvar->value/10);
break;
case 2:
if ((key >= '0' && key <= '9') || (key >= 'a' && key <= 'z') || (key >= 'A' && key <= 'Z')|| key == '_')
Cvar_Set(options[slist_option].cvar, va("%s%c", options[slist_option].cvar->string, key));
else if (key == K_DEL)
Cvar_Set(options[slist_option].cvar, "");
else if (key == K_BACKSPACE) //FIXME
Cvar_Set(options[slist_option].cvar, "");
break;
}
}
void M_DrawServers(void)
{
#define NUMSLISTHEADERS (SLISTTYPE_OPTIONS+1)
char *titles[NUMSLISTHEADERS] = {
"Servers",
"Favorites",
"Sources",
// "Players",
"Options"
};
int snum=0;
int width, lofs;
NET_CheckPollSockets(); //see if we were told something important.
width = vid.width / NUMSLISTHEADERS;
lofs = width/2 - 7*4;
for (snum = 0; snum < NUMSLISTHEADERS; snum++)
{
if (slist_type == snum)
NM_PrintHighlighted(width*snum+width/2 - strlen(titles[snum])*4, 0, COLOR_WHITE, COLOR_DARKBLUE, titles[snum]);
else
NM_PrintColoured(width*snum+width/2 - strlen(titles[snum])*4, 0, COLOR_WHITE, titles[snum]);
}
NM_PrintColoured(8, 8, COLOR_WHITE, "\35");
for (snum = 16; snum < vid.width-16; snum+=8)
NM_PrintColoured(snum, 8, COLOR_WHITE, "\36");
NM_PrintColoured(snum, 8, COLOR_WHITE, "\37");
switch(slist_type)
{
case SLISTTYPE_SERVERS:
case SLISTTYPE_FAVORITES:
M_DrawServerList();
break;
case SLISTTYPE_SOURCES:
M_DrawSources ();
break;
case SLISTTYPE_OPTIONS:
M_DrawSListOptions ();
break;
}
}
serverinfo_t *M_FindCurrentServer(void)
{
serverinfo_t *server;
int op = slist_option;
for (server = firstserver; server; server = server->next)
{
if (M_IsFiltered(server))
continue; //doesn't count
if (!op--)
return server;
}
return NULL;
}
master_t *M_FindCurrentMaster(void)
{
master_t *mast;
int op = slist_option;
for (mast = master; mast; mast = mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
if (!op--)
return mast;
}
return NULL;
}
void M_SListKey(int key)
{
if (key == K_ESCAPE)
{
// if (selectedserver.inuse)
// selectedserver.inuse = false;
// else
M_Menu_MultiPlayer_f();
return;
}
else if (key == K_LEFTARROW)
{
slist_type--;
if (slist_type<0)
slist_type=0;
selectedserver.linenum--;
if (selectedserver.linenum<0)
selectedserver.linenum=0;
slist_numoptions=0;
return;
}
else if (key == K_RIGHTARROW)
{
slist_type++;
if (slist_type>NUMSLISTHEADERS-1)
slist_type=NUMSLISTHEADERS-1;
selectedserver.linenum++;
slist_numoptions = 0;
return;
}
else if (key == 'q')
selectedserver.linenum--;
else if (key == 'a')
selectedserver.linenum++;
if (!slist_numoptions)
return;
if (slist_type == SLISTTYPE_OPTIONS)
{
M_SListOptions_Key(key);
return;
}
if (key == K_UPARROW)
{
slist_option--;
if (slist_option<0)
slist_option=0;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_DOWNARROW)
{
slist_option++;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_PGDN)
{
slist_option+=10;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_PGUP)
{
slist_option-=10;
if (slist_option<0)
slist_option=0;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == 'r')
MasterInfo_Begin();
else if (key == K_SPACE)
{
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
{
selectedserver.inuse = !selectedserver.inuse;
if (selectedserver.inuse)
SListOptionChanged(M_FindCurrentServer());
}
}
else if (key == 'c')
{
Sys_SaveClipboard(NET_AdrToString(selectedserver.adr));
}
else if (key == 'f')
{
serverinfo_t *server;
if (slist_type == SLISTTYPE_SERVERS) //add to favorites
{
server = M_FindCurrentServer();
if (server)
{
server->special |= SS_FAVORITE;
MasterInfo_WriteServers();
}
}
if (slist_type == SLISTTYPE_FAVORITES) //remove from favorites
{
server = M_FindCurrentServer();
if (server)
{
server->special &= ~SS_FAVORITE;
MasterInfo_WriteServers();
}
}
}
else if (key==K_ENTER || key == 's' || key == 'j')
{
serverinfo_t *server;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
{
if (!selectedserver.inuse)
{
selectedserver.inuse = true;
SListOptionChanged(M_FindCurrentServer());
return;
}
server = M_FindCurrentServer();
if (!server)
return; //ah. off the end.
if (key == 's')
Cbuf_AddText("spectator 1\n", RESTRICT_LOCAL);
else if (key == 'j')
Cbuf_AddText("spectator 0\n", RESTRICT_LOCAL);
if (server->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(server->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("connect %s\n", NET_AdrToString(server->adr)), RESTRICT_LOCAL);
M_ToggleMenu_f();
M_ToggleMenu_f();
}
else if (slist_type == SLISTTYPE_SOURCES)
{
MasterInfo_Request(M_FindCurrentMaster(), true);
}
return;
}
}
typedef struct {
int visibleslots;
int scrollpos;
int selectedpos;
int numslots;
qboolean stillpolling;
qbyte filter[8];
qboolean sliderpressed;
menupicture_t *mappic;
} serverlist_t;
void SL_DrawColumnTitle (int *x, int y, int xlen, int mx, char *str, qboolean recolor, qbyte clr, qboolean *filldraw)
{
int xmin;
if (x == NULL)
xmin = 0;
else
xmin = (*x - xlen);
if (recolor)
str = va("^&%c-%s", clr, str);
if (mx >= xmin && !(*filldraw))
{
*filldraw = true;
Draw_FillRGB(xmin*8, y, xlen*8, 8, (sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08);
}
Draw_FunStringLen(xmin*8, y, str, xlen);
if (x != NULL)
*x -= xlen + 1;
}
void SL_TitlesDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
int sf = Master_GetSortField();
extern int mousecursor_x, mousecursor_y;
int mx = mousecursor_x/8;
qboolean filldraw = false;
qbyte clr;
if (Master_GetSortDescending())
clr = 'D';
else
clr = 'B';
x = ths->common.width/8;
if (mx > x || mousecursor_y < y || mousecursor_y >= y+8)
filldraw = true;
if (sb_showtimelimit.value) {SL_DrawColumnTitle(&x, y, 3, mx, "tl", (sf==SLKEY_TIMELIMIT), clr, &filldraw);}
if (sb_showfraglimit.value) {SL_DrawColumnTitle(&x, y, 3, mx, "fl", (sf==SLKEY_FRAGLIMIT), clr, &filldraw);}
if (sb_showplayers.value) {SL_DrawColumnTitle(&x, y, 5, mx, "plyrs", (sf==SLKEY_NUMPLAYERS), clr, &filldraw);}
if (sb_showmap.value) {SL_DrawColumnTitle(&x, y, 8, mx, "map", (sf==SLKEY_MAP), clr, &filldraw);}
if (sb_showgamedir.value) {SL_DrawColumnTitle(&x, y, 8, mx, "gamedir", (sf==SLKEY_GAMEDIR), clr, &filldraw);}
if (sb_showping.value) {SL_DrawColumnTitle(&x, y, 3, mx, "png", (sf==SLKEY_PING), clr, &filldraw);}
if (sb_showaddress.value) {SL_DrawColumnTitle(&x, y, 21, mx, "address", (sf==SLKEY_ADDRESS), clr, &filldraw);}
SL_DrawColumnTitle(NULL, y, x, mx, "hostname^7 ", (sf==SLKEY_NAME), clr, &filldraw);
}
qboolean SL_TitlesKey (menucustom_t *ths, menu_t *menu, int key)
{
int x;
extern int mousecursor_x, mousecursor_y;
int mx = mousecursor_x/8;
int sortkey;
if (key != K_MOUSE1)
return false;
do {
x = ths->common.width/8;
if (mx > x) return false; //out of bounds
if (sb_showtimelimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_TIMELIMIT; break;}}
if (sb_showfraglimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_FRAGLIMIT; break;}}
if (sb_showplayers.value) {x-=6;if (mx > x) {sortkey = SLKEY_NUMPLAYERS; break;}}
if (sb_showmap.value) {x-=9;if (mx > x) {sortkey = SLKEY_MAP; break;}}
if (sb_showgamedir.value) {x-=9;if (mx > x) {sortkey = SLKEY_GAMEDIR; break;}}
if (sb_showping.value) {x-=4;if (mx > x) {sortkey = SLKEY_PING; break;}}
if (sb_showaddress.value) {x-=22;if (mx > x) {sortkey = SLKEY_ADDRESS; break;}}
sortkey = SLKEY_NAME;break;
} while (0);
if (sortkey == SLKEY_ADDRESS)
return true;
Master_SetSortField(sortkey, Master_GetSortField()!=sortkey||!Master_GetSortDescending());
return true;
}
typedef enum {
ST_NORMALQW,
ST_FTESERVER,
ST_QUAKE2,
ST_QUAKE3,
ST_NETQUAKE,
ST_QTV,
ST_PROXY,
ST_FAVORITE,
MAX_SERVERTYPES
} servertypes_t;
float serverbackcolor[MAX_SERVERTYPES * 2][3] =
{
{0.08, 0.08, 0.08}, // default
{0.16, 0.16, 0.16},
{0.14, 0.07, 0.07}, // FTE server
{0.28, 0.14, 0.14},
{0.04, 0.09, 0.04}, // Quake 2
{0.08, 0.18, 0.08},
{0.05, 0.05, 0.12}, // Quake 3
{0.10, 0.10, 0.24},
{0.12, 0.08, 0.02}, // NetQuake
{0.24, 0.16, 0.04},
{0.10, 0.05, 0.10}, // FTEQTV
{0.20, 0.10, 0.20},
{0.10, 0.05, 0.10}, // qizmo
{0.20, 0.10, 0.20},
{0.01, 0.13, 0.13}, // Favorite
{0.02, 0.26, 0.26}
};
float serverhighlight[MAX_SERVERTYPES][3] =
{
{0.35, 0.35, 0.45}, // Default
{0.60, 0.30, 0.30}, // FTE Server
{0.25, 0.45, 0.25}, // Quake 2
{0.20, 0.20, 0.60}, // Quake 3
{0.40, 0.40, 0.25}, // NetQuake
{0.45, 0.20, 0.45}, // FTEQTV
{0.45, 0.20, 0.45}, // qizmo
{0.10, 0.60, 0.60} // Favorite
};
servertypes_t flagstoservertype(int flags)
{
if (flags & SS_FAVORITE)
return ST_FAVORITE;
if (flags & SS_PROXY)
{
if (flags & SS_FTESERVER)
return ST_QTV;
else
return ST_PROXY;
}
if (flags & SS_FTESERVER)
return ST_FTESERVER;
if ((flags & SS_NETQUAKE) || (flags & SS_DARKPLACES))
return ST_NETQUAKE;
if (flags & SS_QUAKE2)
return ST_QUAKE2;
if (flags & SS_QUAKE3)
return ST_QUAKE3;
return ST_NORMALQW;
}
void SL_ServerDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
extern int mousecursor_x, mousecursor_y;
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *si;
int thisone = (int)ths->data + info->scrollpos;
servertypes_t stype;
si = Master_SortedServer(thisone);
if (si)
{
x = ths->common.width;
stype = flagstoservertype(si->special);
if (thisone == info->selectedpos)
{
Draw_FillRGB(0, y, ths->common.width, 8,
serverhighlight[(int)stype][0],
serverhighlight[(int)stype][1],
serverhighlight[(int)stype][2]);
}
else if (thisone == info->scrollpos + (mousecursor_y-16)/8 && mousecursor_x < x)
Draw_FillRGB(0, y, ths->common.width, 8, (sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08);
else if (selectedserver.inuse && NET_CompareAdr(si->adr, selectedserver.adr))
{
Draw_FillRGB(0, y, ths->common.width, 8, ((sin(realtime*4.4)*0.25)+0.5) * 0.5, ((sin(realtime*4.4)*0.25)+0.5)*0.5, 0.08*0.5);
}
else
{
Draw_FillRGB(0, y, ths->common.width, 8,
serverbackcolor[(int)stype * 2 + (thisone & 1)][0],
serverbackcolor[(int)stype * 2 + (thisone & 1)][1],
serverbackcolor[(int)stype * 2 + (thisone & 1)][2]);
}
x /= 8;
if (sb_showtimelimit.value) {Draw_FunStringLen((x-3)*8, y, va("%i", si->tl), 3); x-=4;}
if (sb_showfraglimit.value) {Draw_FunStringLen((x-3)*8, y, va("%i", si->fl), 3); x-=4;}
if (sb_showplayers.value) {Draw_FunStringLen((x-5)*8, y, va("%2i/%2i", si->players, si->maxplayers), 5); x-=6;}
if (sb_showmap.value) {Draw_FunStringLen((x-8)*8, y, si->map, 8); x-=9;}
if (sb_showgamedir.value) {Draw_FunStringLen((x-8)*8, y, si->gamedir, 8); x-=9;}
if (sb_showping.value) {Draw_FunStringLen((x-3)*8, y, va("%i", si->ping), 3); x-=4;}
if (sb_showaddress.value) {Draw_FunStringLen((x-21)*8, y, NET_AdrToString(si->adr), 21); x-=22;}
Draw_FunStringLen(0, y, si->name, x);
}
}
qboolean SL_ServerKey (menucustom_t *ths, menu_t *menu, int key)
{
static int lastclick;
int curtime;
int oldselection;
extern int mousecursor_x, mousecursor_y;
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *server;
if (key == K_MOUSE1)
{
oldselection = info->selectedpos;
info->selectedpos = info->scrollpos + (mousecursor_y-16)/8;
server = Master_SortedServer(info->selectedpos);
// selectedserver.inuse = true;
// SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!Draw_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
return true;
}
curtime = Sys_Milliseconds();
if (lastclick > curtime || lastclick < curtime-250)
{ //shouldn't happen, or too old a click
lastclick = curtime;
return true;
}
if (oldselection == info->selectedpos)
goto joinserver;
return true;
}
if (key == 'f')
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
server->special ^= SS_FAVORITE;
}
}
if (key == K_ENTER || key == 's' || key == 'j' || key == K_SPACE)
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
if (key == 's' || key == K_SPACE)
Cbuf_AddText("spectator 1\n", RESTRICT_LOCAL);
else if (key == 'j')
{
joinserver:
Cbuf_AddText("spectator 0\n", RESTRICT_LOCAL);
}
if (server->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(server->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("connect %s\n", NET_AdrToString(server->adr)), RESTRICT_LOCAL);
M_RemoveAllMenus();
}
return true;
}
return false;
}
void SL_PreDraw (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
NET_CheckPollSockets();
CL_QueryServers();
info->numslots = Master_NumSorted();
}
qboolean SL_Key (int key, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
if (key == K_HOME)
{
info->scrollpos = 0;
info->selectedpos = 0;
return true;
}
if (key == K_END)
{
info->selectedpos = info->numslots-1;
info->scrollpos = info->selectedpos - (vid.height-16-7)/8;
return true;
}
if (key == K_PGDN)
info->selectedpos += 10;
else if (key == K_PGUP)
info->selectedpos -= 10;
else if (key == K_DOWNARROW)
info->selectedpos += 1;
else if (key == K_UPARROW)
info->selectedpos -= 1;
else if (key == K_MWHEELUP)
info->selectedpos -= 3;
else if (key == K_MWHEELDOWN)
info->selectedpos += 3;
else
return false;
{
serverinfo_t *server;
server = Master_SortedServer(info->selectedpos);
// selectedserver.inuse = true;
// SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!Draw_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
}
if (info->selectedpos < 0)
info->selectedpos = 0;
if (info->selectedpos > info->numslots-1)
info->selectedpos = info->numslots-1;
if (info->scrollpos < info->selectedpos - info->visibleslots)
info->scrollpos = info->selectedpos - info->visibleslots;
if (info->selectedpos < info->scrollpos)
info->scrollpos = info->selectedpos;
return true;
}
void SL_ServerPlayer (int x, int y, menucustom_t *ths, menu_t *menu)
{
if (selectedserver.inuse)
{
if (selectedserver.detail)
if ((int)ths->data < selectedserver.detail->numplayers)
{
int i = (int)ths->data;
Draw_Fill (x, y, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].topc));
Draw_Fill (x, y+4, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].botc));
NM_PrintWhite (x, y, va("%3i", selectedserver.detail->players[i].frags));
Draw_FunStringLen (x+28, y, selectedserver.detail->players[i].name, 12);
}
}
}
void SL_SliderDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
mpic_t *pic;
pic = Draw_SafeCachePic("scrollbars/slidebg.png");
if (pic)
{
Draw_ScalePic(x + ths->common.width - 8, y+8, 8, ths->common.height-16, pic);
pic = Draw_SafeCachePic("scrollbars/arrow_up.png");
Draw_ScalePic(x + ths->common.width - 8, y, 8, 8, pic);
pic = Draw_SafeCachePic("scrollbars/arrow_down.png");
Draw_ScalePic(x + ths->common.width - 8, y + ths->common.height - 8, 8, 8, pic);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (float)(ths->common.height-(64+16-1));
y += 8;
pic = Draw_SafeCachePic("scrollbars/slider.png");
Draw_ScalePic(x + ths->common.width - 8, y, 8, 64, pic);
}
else
{
Draw_FillRGB(x, y, ths->common.width, ths->common.height, 0.1, 0.1, 0.2);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (ths->common.height-8);
Draw_FillRGB(x, y, 8, 8, 0.35, 0.35, 0.55);
}
if (info->sliderpressed)
{
extern qboolean keydown[K_MAX];
if (keydown[K_MOUSE1])
{
extern int mousecursor_x, mousecursor_y;
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (Draw_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
}
else
info->sliderpressed = false;
}
}
qboolean SL_SliderKey (menucustom_t *ths, menu_t *menu, int key)
{
if (key == K_MOUSE1)
{
extern int mousecursor_x, mousecursor_y;
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (Draw_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
info->sliderpressed = true;
return true;
}
return false;
}
void CalcFilters(menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Master_ClearMasks();
Master_SetMaskInteger(false, SLKEY_PING, 0, SLIST_TEST_LESS);
if (info->filter[1]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES, SLIST_TEST_CONTAINS);
if (info->filter[2]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES|SS_QUAKE2|SS_QUAKE3, SLIST_TEST_NOTCONTAIN);
if (info->filter[3]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE2, SLIST_TEST_CONTAINS);
if (info->filter[4]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE3, SLIST_TEST_CONTAINS);
if (info->filter[5]) Master_SetMaskInteger(false, SLKEY_BASEGAME, SS_FAVORITE, SLIST_TEST_CONTAINS);
if (info->filter[6]) Master_SetMaskInteger(false, SLKEY_NUMPLAYERS, 0, SLIST_TEST_NOTEQUAL);
if (info->filter[7]) Master_SetMaskInteger(false, SLKEY_FREEPLAYERS, 0, SLIST_TEST_NOTEQUAL);
}
qboolean SL_ReFilter (menucheck_t *option, menu_t *menu, chk_set_t set)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
switch(set)
{
case CHK_CHECKED:
return info->filter[option->bits];
case CHK_TOGGLE:
if (option->bits>0)
{
info->filter[option->bits] ^= 1;
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
CalcFilters(menu);
return true;
}
return true;
}
void SL_Remove (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
qboolean SL_DoRefresh (menuoption_t *opt, menu_t *menu, int key)
{
MasterInfo_Begin();
return true;
}
void M_Menu_ServerList2_f(void)
{
int i, y, x;
menu_t *menu;
menucustom_t *cust;
serverlist_t *info;
key_dest = key_menu;
m_state = m_complex;
MasterInfo_Begin();
menu = M_CreateMenu(sizeof(serverlist_t));
menu->event = SL_PreDraw;
menu->key = SL_Key;
menu->remove = SL_Remove;
info = (serverlist_t*)(menu + 1);
y = 8;
cust = MC_AddCustom(menu, 0, y, 0);
cust->draw = SL_TitlesDraw;
cust->key = SL_TitlesKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
info->visibleslots = (vid.height-16 - 64);
cust = MC_AddCustom(menu, vid.width-8, 16, NULL);
cust->draw = SL_SliderDraw;
cust->key = SL_SliderKey;
cust->common.height = info->visibleslots;
cust->common.width = 8;
info->visibleslots = (info->visibleslots-7)/8;
for (i = 0, y = 16; i <= info->visibleslots; y +=8, i++)
{
cust = MC_AddCustom(menu, 0, y, (void*)i);
cust->draw = SL_ServerDraw;
cust->key = SL_ServerKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
cust->common.noselectionsound = true;
}
menu->dontexpand = true;
i = 0;
for (x = 256; x < vid.width-64; x += 128)
{
for (y = vid.height-64+8; y < vid.height; y += 8, i++)
{
cust = MC_AddCustom(menu, x+16, y, (void*)i);
cust->draw = SL_ServerPlayer;
cust->key = NULL;
cust->common.height = 8;
cust->common.width = 0;
}
}
MC_AddCheckBox(menu, 0, vid.height - 64+8*1, "Ping ", &sb_showping, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*2, "Address ", &sb_showaddress, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*3, "Map ", &sb_showmap, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*4, "Gamedir ", &sb_showgamedir, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*5, "Players ", &sb_showplayers, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*6, "Fraglimit", &sb_showfraglimit, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*7, "Timelimit", &sb_showtimelimit, 1);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*1, "List NQ ", SL_ReFilter, 1);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*2, "List QW ", SL_ReFilter, 2);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*3, "List Q2 ", SL_ReFilter, 3);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*4, "List Q3 ", SL_ReFilter, 4);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*5, "Only Favs ", SL_ReFilter, 5);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*6, "Hide Empty", SL_ReFilter, 6);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*7, "Hide Full ", SL_ReFilter, 7);
MC_AddCommand(menu, 64, 0, "Refresh", SL_DoRefresh);
info->filter[1] = !sb_hidenetquake.value;
info->filter[2] = !sb_hidequakeworld.value;
info->filter[3] = !sb_hidequake2.value;
info->filter[4] = !sb_hidequake3.value;
info->filter[6] = !!sb_hideempty.value;
info->filter[7] = !!sb_hidefull.value;
info->mappic = (menupicture_t *)MC_AddStrechPicture(menu, vid.width - 64, vid.height - 64, 64, 64, "012345678901234567890123456789012");
CalcFilters(menu);
Master_SetSortField(SLKEY_PING, true);
}
#endif