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/***
*
* Copyright ( c ) 2000 - 2019 , Vera Visions . All rights reserved .
*
* * * */
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/* Branding Defaults */
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# define DISTRIBUTION "VTW"
# define DISTRIBUTIONLONG "Vera Visions"
# define FULLENGINENAME "The Wastes"
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# define ENGINEWEBSITE "https: //www.vera-visions.com/"
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# define BRANDING_ICON "wastes.ico"
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/* FS rebranding */
# define GAME_SHORTNAME "wastes"
# define GAME_FULLNAME FULLENGINENAME
# define GAME_BASEGAMES GAME_SHORTNAME
# define GAME_PROTOCOL "FTE-TW"
# define GAME_DEFAULTPORT 23000
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//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
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/* Engine-side, fast routing */
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# define ENGINE_ROUTING
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/* Native menu replacing menuQC, will debut eventually */
# undef MENU_NATIVECODE
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# ifndef GLQUAKE
# define GLQUAKE
# endif
# ifndef VKQUAKE
# define VKQUAKE
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# endif
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# define PLUGINS
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# define QUAKETC
# define AVAIL_OPENAL
# define AVAIL_ZLIB
# define AVAIL_OGGVORBIS
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# define IMAGEFMT_PCX
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# define CL_MASTER
# define CSQC_DAT
# define MENU_DAT
# define PSET_SCRIPT
# define VOICECHAT
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# define RTLIGHTS
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# define LOADERTHREAD
# define USEAREAGRID
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# define USERBE
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# define IMAGEFMT_DDS
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# define DECOMPRESS_ETC2
# define DECOMPRESS_RGTC
# define DECOMPRESS_S3TC
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# define DECOMPRESS_BPTC //bc6+bc7
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# define NOBUILTINMENUS
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# define NOLEGACY
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# define AVAIL_DINPUT
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# define IMAGEFMT_BMP
# define HAVE_TCP
# define HAVE_PACKET
# define SUPPORT_ICE
# ifndef MULTITHREAD
# define MULTITHREAD
# endif
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# ifndef DEBUG
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# define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
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# endif
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// Various package formats
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# define PACKAGE_PK3
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# define PACKAGE_TEXWAD
# define PACKAGE_Q1PAK
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// Map formats
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# define Q3BSPS
# define Q1BSPS
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# define TERRAIN
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// Model formats, IQM/VVM and HLMDL for legacy maps
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# define INTERQUAKEMODELS
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# define HALFLIFEMODELS
// What do we NOT want to use
# undef USE_INTERNAL_BULLET
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# undef USE_INTERNAL_ODE
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# undef PACKAGE_DOOMWAD
# undef PACKAGE_VPK
# undef DOOMWADS
# undef MAP_PROC
# undef Q2BSPS
# undef RFBSPS
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# undef SPRMODELS
# undef SP2MODELS
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# undef DSPMODELS
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# undef MD1MODELS
# undef MD2MODELS
# undef MD3MODELS
# undef MD5MODELS
# undef ZYMOTICMODELS
# undef DPMMODELS
# undef PSKMODELS
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# undef MVD_RECORDING //server can record MVDs.
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# undef D3D9QUAKE
# undef D3D11QUAKE
# undef D3D8QUAKE
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# undef AVAIL_WASAPI //windows advanced sound api
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# undef AVAIL_DSOUND
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# undef BOTLIB_STATIC //q3 botlib
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# undef AVAIL_XZDEC //.xz decompression
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# undef HAVE_SPEEX //.xz decompression
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# undef AVAIL_GZDEC //.gz decompression
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# undef PACKAGE_DZIP //.dzip special-case archive support
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# undef AVAIL_PNGLIB //.png image format support (read+screenshots)
# undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
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# undef AVAIL_MP3_ACM //.mp3 support (in windows).
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# undef IMAGEFMT_KTX
# undef IMAGEFMT_PKM
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# undef IMAGEFMT_BLP //legacy crap
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# undef IMAGEFMT_VTF //legacy crap
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# undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
# undef USE_SQLITE //sql-database-as-file support
# undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
# undef QUAKEHUD //support for drawing the vanilla hud.
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# undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing
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# undef SVRANKING //legacy server-side ranking system.
# undef RAGDOLL //ragdoll support. requires RBE support.
# undef HUFFNETWORK //crappy network compression. probably needs reseeding.
# undef SVCHAT //ancient lame builtin to support NPC-style chat...
# undef VM_Q1 //q1qvm implementation, to support ktx.
# undef Q2SERVER //q2 server+gamecode.
# undef Q2CLIENT //q2 client. file formats enabled separately.
# undef Q3CLIENT //q3 client stuff.
# undef Q3SERVER //q3 server stuff.
# undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
# undef NQPROT //act as an nq client/server, with nq gamecode.
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////#undef WEBSERVER //sv_ftp + sv_http cvars.
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# undef WEBCLIENT //uri_get+any internal downloads etc
# undef RUNTIMELIGHTING //automatic generation of .lit files
# undef R_XFLIP //old silly thing
# undef TEXTEDITOR //my funky text editor! its awesome!
# undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
# undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
# undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
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# undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
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////#undef QTERM
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# undef SIDEVIEWS
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# undef MAX_SPLITS
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# undef SUBSERVERS
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////#undef SV_MASTER
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# undef HAVE_MIXER //openal only
# undef VM_LUA
# undef HLCLIENT
# undef HLSERVER
# undef FTPSERVER
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//#undef CLIENTONLY //leave this up to the makefiles.
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# undef HAVE_GNUTLS //linux tls/dtls support
# undef HAVE_WINSSPI //windows tls/dtls support
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# undef HAVE_JUKEBOX //includes built-in jukebox crap
# undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
# undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
# undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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//#define SAVEDGAMES //Can save the game.
# undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
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# undef HEADLESSQUAKE
# undef WAYLANDQUAKE
# undef AVAIL_FREETYPE // for truetype font rendering
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# undef SERVER_DEMO_PLAYBACK //outdated crap
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//FIXME
# define HAVE_OPUS
//#define HAVE_OPENSSL
//#define IMAGEFMT_HDR
//#define IMAGEFMT_PBM
//#define IMAGEFMT_PSD
//#define IPLOG
//#define AVAIL_BOTLIB
//#define AVAIL_BZLIB
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# ifdef COMPILE_OPTS
//things to configure qclib, which annoyingly doesn't include this file itself
- DOMIT_QCC //disable the built-in qcc
- DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
# ifndef AVAIL_ZLIB
- DNO_ZLIB //disable zlib
# endif
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# ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
- DLINK_INTERNAL_BULLET
# endif
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- DNO_SPEEX //disable static speex
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# ifndef BOTLIB_STATIC
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- DNO_BOTLIB //disable static botlib
# endif
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- DLIBVORBISFILE_STATIC
//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
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# endif