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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//There are still menu states, which say which menu gets absolute control.
//Some of the destinations are healthier than others. :)
//m_none - menu is disabled
//m_complex - hirachy of item types
//m_help - old q1 style help menu (fixme: make m_complex)
//m_keys - old q1 style key menu (fixme: make m_complex)
//m_slist - serverbrowser. Takes full control of screen.
//m_media - an mp3 player type thing. It was never really compleate.
// It should perhaps either be fixed or removed.
//m_plugin - A QVM based or DLL based plugin.
//m_menu_dat- A QC based version of m_plugin. This should be compatible with DP's menu.dat stuff.
//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
//It consists of menus and items. Fairly basic really.
//Each item type has a structure (or shares a structure).
//Each of these structures contain a menucommon_t.
//The backend of this system lives in m_items.c.
//If you're creating your own quake menu, there should be little need to go in there.
//These are the item types:
//mt_childwindow -
//mt_button - Executes a console command or callback on enter. Uses conchars.
//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters.
//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
//mt_colouredbox - Not used.
//mt_line - Not used.
//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
//mt_text - unselectable. Otherwise like mt_button
//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
//mt_combo - multiple specific options. Created with specifically structured info.
//mt_bind - a key binding option.
//mt_checkbox - a yes/no toggle, attached to a cvar.
//mt_picture - Just draws a lmp from it's x/y.
//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
//Sample menu creation, entirly within / * and * /
//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
//Most of the normal menus also have more items too, of course.
//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
//This results in more user friendliness for mods but makes the code a little more confusing.
//If you make the menu name unique enough, then there's no need to follow the standard menu code.
/*
//M_SomeMenuConsoleCommand_f
//Spawns a sample menu.
void M_SomeMenuConsoleCommand_f (void)
{
menu_t *m = M_CreateMenu(0);
int y = 32;
//add the title
MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp");
//add the blinking > thingie
//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
//Set up so the first item is selected. :)
m->selecteditem = (menuoption_t*)
//Add the items.
MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
}
//eg: M_Init
void M_SomeInitialisationFunctionCalledAtStartup(void)
{
Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
}
*/
//
// menus
//
void M_Init (void);
void M_Reinit(void);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void M_Shutdown(qboolean total);
void M_Keydown (int key, int unicode);
void M_Keyup (int key, int unicode);
void M_Draw (int uimenu);
void M_ToggleMenu_f (void);
mpic_t *M_CachePic (char *path);
void M_DrawTextBox (int x, int y, int width, int lines);
void M_Menu_Quit_f (void);
void M_Menu_Prompt (void (*callback)(void *, int), void *ctx, char *m1, char *m2, char *m3, char *optionyes, char *optionno, char *optioncancel);
struct menu_s;
typedef enum {m_none, m_complex, m_help, m_media, m_plugin, m_menu_dat} m_state_t;
extern m_state_t m_state;
typedef enum {
mt_childwindow,
mt_button,
mt_qbuttonbigfont,
mt_hexen2buttonbigfont,
mt_box,
mt_colouredbox,
mt_line,
mt_edit,
mt_text,
mt_slider,
mt_combo,
mt_bind,
mt_checkbox,
mt_picture,
mt_picturesel,
mt_menudot,
mt_custom
} menutype_t;
typedef struct { //must be first of each structure type.
menutype_t type;
int posx;
int posy;
int width; //total width
int height; //total height
int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects)
char *tooltip;
qboolean noselectionsound:1;
qboolean iszone:1;
qboolean ishidden:1;
union menuoption_s *next;
} menucommon_t;
typedef struct {
menucommon_t common;
const char *text;
const char *command;
qboolean (*key) (union menuoption_s *option, struct menu_s *, int key);
} menubutton_t;
#define MAX_EDIT_LENGTH 256
typedef struct {
menucommon_t common;
int captionwidth;
const char *caption;
cvar_t *cvar;
char text[MAX_EDIT_LENGTH];
int cursorpos;
qboolean modified;
qboolean slim;
} menuedit_t;
typedef struct {
menucommon_t common;
float min;
float max;
float current;
float smallchange;
float largechange;
float vx;
cvar_t *var;
int textwidth;
const char *text;
} menuslider_t;
typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
typedef struct menucheck_s {
menucommon_t common;
const char *text;
int textwidth;
cvar_t *var;
int bits;
float value;
qboolean (*func) (struct menucheck_s *option, struct menu_s *menu, chk_set_t set);
} menucheck_t;
typedef struct {
menucommon_t common;
const char *text;
qboolean isred;
} menutext_t;
typedef struct menucustom_s {
menucommon_t common;
void *dptr;
int dint;
void (*draw) (int x, int y, struct menucustom_s *, struct menu_s *);
qboolean (*key) (struct menucustom_s *, struct menu_s *, int key);
} menucustom_t;
typedef struct {
menucommon_t common;
char *picturename;
} menupicture_t;
typedef struct {
menucommon_t common;
int width;
int height;
} menubox_t;
typedef struct {
menucommon_t common;
int captionwidth;
const char *caption;
const char **options;
const char **values;
cvar_t *cvar;
int numoptions;
int selectedoption;
} menucombo_t;
typedef struct {
menucommon_t common;
int captionwidth;
char *caption;
char *command;
} menubind_t;
typedef union menuoption_s {
menucommon_t common;
menubutton_t button;
menuedit_t edit;
menucombo_t combo;
menuslider_t slider;
menutext_t text;
menucustom_t custom;
menupicture_t picture;
menubox_t box;
menucheck_t check;
menubind_t bind;
} menuoption_t;
typedef struct menutooltip_s {
char **lines;
int rows;
int columns;
} menutooltip_t;
typedef struct menu_s {
int xpos;
int ypos;
int width;
int height;
qboolean dontexpand;
int numoptions;
qboolean iszone;
qboolean exclusive;
void *data; //typecast
void (*remove) (struct menu_s *);
qboolean (*key) (int key, struct menu_s *); //true if key was handled
void (*event) (struct menu_s *);
menuoption_t *options;
menuoption_t *selecteditem;
menutooltip_t *tooltip;
double tooltiptime;
struct menu_s *child;
struct menu_s *parent;
int cursorpos;
menuoption_t *cursoritem;
} menu_t;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menutext_t *MC_AddBufferedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign, qboolean red);
menutext_t *MC_AddRedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign);
menutext_t *MC_AddWhiteText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign);
menubind_t *MC_AddBind(menu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip);
menubox_t *MC_AddBox(menu_t *menu, int x, int y, int width, int height);
menupicture_t *MC_AddPicture(menu_t *menu, int x, int y, int width, int height, char *picname);
menupicture_t *MC_AddSelectablePicture(menu_t *menu, int x, int y, char *picname);
menupicture_t *MC_AddCenterPicture(menu_t *menu, int y, int height, char *picname);
menupicture_t *MC_AddCursor(menu_t *menu, int x, int y);
menuslider_t *MC_AddSlider(menu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta);
menucheck_t *MC_AddCheckBox(menu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask);
menucheck_t *MC_AddCheckBoxFunc(menu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, menu_t *menu, chk_set_t set), int bits);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menubutton_t *MC_AddConsoleCommand(menu_t *menu, int lhs, int rhs, int y, const char *text, const char *command);
menubutton_t *MC_AddConsoleCommandQBigFont(menu_t *menu, int x, int y, const char *text, const char *command);
mpic_t *QBigFontWorks(void);
menubutton_t *MC_AddConsoleCommandHexen2BigFont(menu_t *menu, int x, int y, const char *text, const char *command);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menubutton_t *VARGS MC_AddConsoleCommandf(menu_t *menu, int lhs, int rhs, int y, const char *text, char *command, ...);
menubutton_t *MC_AddCommand(menu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
menucombo_t *MC_AddCombo(menu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue);
menucombo_t *MC_AddCvarCombo(menu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
menuedit_t *MC_AddEdit(menu_t *menu, int cx, int ex, int y, char *text, char *def);
menuedit_t *MC_AddEditCvar(menu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim);
menucustom_t *MC_AddCustom(menu_t *menu, int x, int y, void *dptr, int dint);
typedef struct menubulk_s {
menutype_t type;
int variant;
char *text;
char *tooltip;
char *consolecmd; // console command
cvar_t *cvar; // check box, slider
int flags; // check box
qboolean (*func) (struct menucheck_s *option, struct menu_s *menu, chk_set_t set); // check box
float min; // slider
float max; // slider
float delta; // slider
qboolean rightalign; // text
qboolean (*command) (union menuoption_s *, struct menu_s *, int); // command
char *cvarname; // edit cvar
const char **options; // combo
const char **values; // cvar combo
int selectedoption; // other combo
union menuoption_s **ret; // other combo
int spacing; // spacing
} menubulk_t;
#define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd}
#define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags}
#define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags}
#define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret}
#define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func}
#define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta}
#define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
#define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
#define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc}
#define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret}
#define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values}
#define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret}
#define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret}
#define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space}
#define MB_END() {mt_text, -1}
int MC_AddBulk(struct menu_s *menu, menubulk_t *bulk, int xstart, int xtextend, int y);
menu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/
menu_t *M_CreateMenu (int extrasize);
menu_t *M_CreateMenuInfront (int extrasize);
void M_AddMenu (menu_t *menu);
void M_AddMenuFront (menu_t *menu);
void M_HideMenu (menu_t *menu);
void M_RemoveMenu (menu_t *menu);
void M_RemoveAllMenus (void);
void M_Complex_Key(int key, int unicode);
void M_Complex_Draw(void);
void M_Script_Init(void);
void M_Serverlist_Init(void);
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_Preset_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Menu_Media_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Media_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
void M_Media_Key (int key);
void MasterInfo_Refresh(void);
void M_DrawServers(void);
void M_SListKey(int key);
//drawing funcs
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void M_BuildTranslationTable(int top, int bottom, unsigned int *translationTable);
void M_DrawCharacter (int cx, int line, unsigned int num);
void M_Print (int cx, int cy, qbyte *str);
void M_PrintWhite (int cx, int cy, qbyte *str);
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void M_FindKeysForCommand (int pnum, const char *command, int *twokeys);
void M_UnbindCommand (const char *command);
void MP_CvarChanged(cvar_t *var);
qboolean MP_Init (void);
void MP_Shutdown (void);
qboolean MP_Toggle(void);
void MP_Draw(void);
void MP_RegisterCvarsAndCmds(void);
void MP_Keydown(int key, int unicode);
void MP_Keyup(int key, int unicode);
int MP_BuiltinValid(char *name, int num);
#define MGT_BAD ~0
#define MGT_QUAKE1 0
#define MGT_HEXEN2 1
#define MGT_QUAKE2 2
int M_GameType(void);