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fteqw/fteqtv/forward.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
This is the file responsible for handling incoming tcp connections.
This includes mvd recording.
Password checks and stuff are implemented here. This i server side stuff.
*/
#include "qtv.h"
#include "time.h"
#undef IN
#define IN(x) buffer[(x)&(MAX_PROXY_BUFFER-1)]
void CheckMVDConsistancy(unsigned char *buffer, int pos, int size)
{
/*
int length;
int msec, type;
while(pos < size)
{
msec = IN(pos++);
type = IN(pos++);
if (type == dem_set)
{
pos+=8;
continue;
}
if (type == dem_multiple)
pos+=4;
length = (IN(pos+0)<<0) + (IN(pos+1)<<8) + (IN(pos+2)<<16) + (IN(pos+3)<<24);
pos+=4;
if (length > MAX_MSGLEN)
printf("too big (%i)\n", length);
pos += length;
}
if (pos != size)
printf("pos != size\n");
*/
}
void SV_FindProxies(SOCKET sock, cluster_t *cluster, sv_t *defaultqtv)
{
unsigned long nonblocking = true;
oproxy_t *prox;
if (sock == INVALID_SOCKET)
return;
sock = accept(sock, NULL, NULL);
if (sock == INVALID_SOCKET)
return;
if (ioctlsocket (sock, FIONBIO, &nonblocking) == -1)
{
Sys_Printf(cluster, "failed to set client socket to nonblocking. dropping.\n");
closesocket(sock); //failed...
return;
}
if (cluster->maxproxies >= 0 && cluster->numproxies >= cluster->maxproxies)
{
const char buffer[] = {dem_all, 1, 'P','r','o','x','y',' ','i','s',' ','f','u','l','l','.'};
send(sock, buffer, sizeof(buffer), 0);
closesocket(sock);
return;
}
prox = malloc(sizeof(*prox));
if (!prox)
{//out of mem?
closesocket(sock);
return;
}
memset(prox, 0, sizeof(*prox));
prox->sock = sock;
prox->file = NULL;
cluster->numproxies++;
prox->droptime = cluster->curtime + 5*1000;
#if 1
prox->defaultstream = defaultqtv;
prox->next = cluster->pendingproxies;
cluster->pendingproxies = prox;
#else
prox->next = qtv->pendingproxies;
qtv->pendingproxies = prox;
Net_SendConnectionMVD(qtv, prox);
#endif
}
void Fwd_ParseCommands(cluster_t *cluster, oproxy_t *prox)
{
netmsg_t buf;
int packetlength;
int bytes;
bytes = NET_WebSocketRecv(prox->sock, &prox->websocket, prox->inbuffer+prox->inbuffersize, sizeof(prox->inbuffer)-prox->inbuffersize, NULL);
if (bytes < 0)
{
if (qerrno != NET_EWOULDBLOCK && qerrno != NET_EAGAIN) //not a problem, so long as we can flush it later.
{
Sys_Printf(cluster, "network error from client proxy\n");
prox->drop = true; //drop them if we get any errors
return;
}
bytes = 0;
}
else if (bytes == 0)
{
prox->drop = true;
return;
}
prox->inbuffersize += bytes;
for(;;)
{
if (prox->inbuffersize < 2) //we do need at least 3 bytes for anything useful
break;
packetlength = prox->inbuffer[0] + (prox->inbuffer[1]<<8);
packetlength -= 2; //qqshka's inconsistent-upstream-sizes stupidity.
if (packetlength+2 > prox->inbuffersize)
break;
InitNetMsg(&buf, prox->inbuffer+2, packetlength);
buf.cursize = packetlength;
while(buf.readpos < buf.cursize)
{
switch (ReadByte(&buf))
{
case qtv_clc_stringcmd:
{
char stringbuf[1024];
ReadString(&buf, stringbuf, sizeof(stringbuf));
QTV_Printf(prox->stream, "ds: %s\n", stringbuf);
}
break;
default:
Sys_Printf(cluster, "Received unrecognized packet type from downstream proxy.\n");
buf.readpos = buf.cursize;
break;
}
}
packetlength+=2;
memmove(prox->inbuffer, prox->inbuffer+packetlength, prox->inbuffersize - packetlength);
prox->inbuffersize -= packetlength;
}
}
void Net_TryFlushProxyBuffer(cluster_t *cluster, oproxy_t *prox)
{
unsigned char *buffer;
int length;
int bufpos;
// if (prox->drop)
// return;
while (prox->bufferpos >= MAX_PROXY_BUFFER)
{ //so we never get any issues with wrapping..
prox->bufferpos -= MAX_PROXY_BUFFER;
prox->buffersize -= MAX_PROXY_BUFFER;
}
bufpos = prox->bufferpos&(MAX_PROXY_BUFFER-1);
length = prox->buffersize - prox->bufferpos;
if (length > MAX_PROXY_BUFFER-bufpos) //cap the length correctly.
length = MAX_PROXY_BUFFER-bufpos;
if (!length)
return; //already flushed.
buffer = prox->buffer + bufpos;
// CheckMVDConsistancy(prox->buffer, prox->bufferpos, prox->buffersize);
if (bufpos+length > MAX_PROXY_BUFFER)
Sys_Printf(cluster, "oversize flush\n");
if (prox->file)
length = fwrite(buffer, 1, length, prox->file);
else
length = send(prox->sock, buffer, length, 0);
switch (length)
{
case 0: //eof / they disconnected
prox->drop = true;
prox->flushing = false;
break;
case -1:
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
length = qerrno;
if (length != NET_EWOULDBLOCK && length != NET_EAGAIN) //not a problem, so long as we can flush it later.
{
Sys_Printf(cluster, "network error from client proxy\n");
prox->drop = true; //drop them if we get any errors
prox->flushing = false;
}
break;
default:
prox->bufferpos += length;
}
}
void Net_ProxySendString(cluster_t *cluster, oproxy_t *prox, void *buffer)
{
Net_ProxySend(cluster, prox, buffer, strlen(buffer));
}
void Net_ProxySend(cluster_t *cluster, oproxy_t *prox, void *buffer, int length)
{
int wrap;
if (!length)
return;
if (prox->websocket.websocket)
{
unsigned int c;
int enclen = 0;
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
int datatype = 2; //1=utf-8, 2=binary
/*work out how much buffer space we'll need*/
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (datatype == 2)
enclen += length;
else
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
for (c = 0; c < length; c++)
{
if (((unsigned char*)buffer)[c] == 0 || ((unsigned char*)buffer)[c] >= 0x80)
enclen += 2;
else
enclen += 1;
}
}
if (prox->buffersize-prox->bufferpos + (enclen+4) > MAX_PROXY_BUFFER)
{
Net_TryFlushProxyBuffer(cluster, prox); //try flushing
if (prox->buffersize-prox->bufferpos + (enclen+4) > MAX_PROXY_BUFFER) //damn, still too big.
{ //they're too slow. hopefully it was just momentary lag
if (!prox->flushing)
{
printf("QTV client is too lagged\n");
prox->flushing = true;
}
return;
}
}
if (enclen >= 126)
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = 0x80|datatype;
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = 126;
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = enclen>>8;
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = enclen;
}
else
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = 0x80|datatype;
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = enclen;
}
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (datatype == 2)
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
for(; length-->0; buffer = (char*)buffer+1)
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = *(unsigned char*)buffer;
}
else
{ //utf-8 (or really just bytes with upper bits truncated. sue me.
while(length-->0)
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
c = *(unsigned char*)buffer;
buffer = (char*)buffer+1;
if (!c)
c |= 0x100; /*will get truncated at the other end*/
if (c >= 0x80)
{
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = 0xc0 | (c>>6);
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = 0x80 | (c & 0x3f);
}
else
prox->buffer[prox->buffersize++&(MAX_PROXY_BUFFER-1)] = c;
}
}
Net_TryFlushProxyBuffer(cluster, prox); //try flushing in a desperate attempt to reduce bugs in google chrome.
return;
}
if (prox->buffersize-prox->bufferpos + length > MAX_PROXY_BUFFER)
{
Net_TryFlushProxyBuffer(cluster, prox); //try flushing
if (prox->buffersize-prox->bufferpos + length > MAX_PROXY_BUFFER) //damn, still too big.
{ //they're too slow. hopefully it was just momentary lag
if (!prox->flushing)
{
printf("QTV client is too lagged\n");
prox->flushing = true;
}
return;
}
}
#if 1
//just simple
prox->buffersize+=length;
for (wrap = prox->buffersize-length; wrap < prox->buffersize; wrap++)
{
prox->buffer[wrap&(MAX_PROXY_BUFFER-1)] = *(unsigned char*)buffer;
buffer = (char*)buffer+1;
}
#else
//we don't do multiple wrappings, the above check cannot succeed if it were required.
//find the wrap point
wrap = prox->buffersize-(prox->buffersize&(MAX_PROXY_BUFFER-1)) + MAX_PROXY_BUFFER;
wrap = wrap - (prox->buffersize&(MAX_PROXY_BUFFER-1)); //the ammount of data we can fit before wrapping.
if (wrap > length)
{ //we don't wrap afterall
memcpy(prox->buffer+(prox->buffersize)&(MAX_PROXY_BUFFER-1), buffer, length);
prox->buffersize+=length;
return;
}
memcpy(prox->buffer+prox->buffersize&(MAX_PROXY_BUFFER-1), buffer, wrap);
buffer += wrap;
length -= wrap;
memcpy(prox->buffer, buffer, length);
prox->buffersize+=length;
#endif
}
void Prox_SendMessage(cluster_t *cluster, oproxy_t *prox, char *buf, int length, int dem_type, unsigned int playermask)
{
netmsg_t msg;
char tbuf[16];
InitNetMsg(&msg, tbuf, sizeof(tbuf));
WriteByte(&msg, 0);
WriteByte(&msg, dem_type);
WriteLong(&msg, length);
if (dem_type == dem_multiple)
WriteLong(&msg, playermask);
if (prox->buffersize-prox->bufferpos + length + msg.cursize > MAX_PROXY_BUFFER)
{
Net_TryFlushProxyBuffer(cluster, prox); //try flushing
if (prox->buffersize-prox->bufferpos + length + msg.cursize > MAX_PROXY_BUFFER) //damn, still too big.
{ //they're too slow. hopefully it was just momentary lag
prox->flushing = true;
return;
}
}
Net_ProxySend(cluster, prox, msg.data, msg.cursize);
Net_ProxySend(cluster, prox, buf, length);
}
void Fwd_SendDownstream(sv_t *qtv, void *buffer, int length)
{ //broadcasts data to all client proxies, with dont-buffer
oproxy_t *prox;
for (prox = qtv->proxies; prox; prox = prox->next)
{
Prox_SendMessage(qtv->cluster, prox, buffer, length, dem_qtvdata, (unsigned int)-1);
}
}
void Fwd_SayToDownstream(sv_t *qtv, char *message)
{
netmsg_t msg;
char buffer[1024];
InitNetMsg(&msg, buffer, sizeof(buffer));
WriteByte(&msg, svc_print);
WriteByte(&msg, PRINT_CHAT);
WriteString2(&msg, "[QTV]");
WriteString(&msg, message);
Fwd_SendDownstream(qtv, msg.data, msg.cursize);
}
void Prox_SendPlayerStats(sv_t *qtv, oproxy_t *prox)
{
char buffer[MAX_MSGLEN];
netmsg_t msg;
int player, snum;
InitNetMsg(&msg, buffer, sizeof(buffer));
for (player = 0; player < MAX_CLIENTS; player++)
{
for (snum = 0; snum < MAX_STATS; snum++)
{
if (qtv->map.players[player].stats[snum])
{
if ((unsigned)qtv->map.players[player].stats[snum] > 255)
{
WriteByte(&msg, svc_updatestatlong);
WriteByte(&msg, snum);
WriteLong(&msg, qtv->map.players[player].stats[snum]);
}
else
{
WriteByte(&msg, svc_updatestat);
WriteByte(&msg, snum);
WriteByte(&msg, qtv->map.players[player].stats[snum]);
}
}
}
if (msg.cursize)
{
// Prox_SendMessage(prox, msg.data, msg.cursize, dem_stats|(player<<3), (1<<player));
msg.cursize = 0;
}
}
}
void Prox_SendInitialPlayers(sv_t *qtv, oproxy_t *prox, netmsg_t *msg)
{
int i, j, flags;
char buffer[64];
for (i = 0; i < MAX_CLIENTS; i++)
{
if (!qtv->map.players[i].active) // interesting, is this set to false if player disconnect from server?
continue;
flags = (DF_ORIGIN << 0) | (DF_ORIGIN << 1) | (DF_ORIGIN << 2)
| (DF_ANGLES << 0) | (DF_ANGLES << 1) | (DF_ANGLES << 2) // angles is something what changed frequently, so may be not send it?
| DF_EFFECTS
| DF_SKINNUM // though it rare thingie, so better send it?
| (qtv->map.players[i].dead ? DF_DEAD : 0)
| (qtv->map.players[i].gibbed ? DF_GIB : 0)
| DF_WEAPONFRAME // do we so really need it?
| DF_MODEL; // generally, that why we wrote this function, so YES send this
if (*qtv->map.players[i].userinfo && atoi(Info_ValueForKey(qtv->map.players[i].userinfo, "*spectator", buffer, sizeof(buffer))))
flags = DF_MODEL; // oh, that spec, just sent his model, may be even better ignore him?
WriteByte (msg, svc_playerinfo);
WriteByte (msg, i);
WriteShort (msg, flags);
WriteByte (msg, qtv->map.players[i].current.frame); // always sent
for (j = 0 ; j < 3 ; j++)
if (flags & (DF_ORIGIN << j))
WriteCoord (msg, qtv->map.players[i].current.origin[j], qtv->pext1);
for (j = 0 ; j < 3 ; j++)
if (flags & (DF_ANGLES << j))
WriteShort (msg, qtv->map.players[i].current.angles[j]);
if (flags & DF_MODEL) // generally, that why we wrote this function, so YES send this
WriteByte (msg, qtv->map.players[i].current.modelindex);
if (flags & DF_SKINNUM)
WriteByte (msg, qtv->map.players[i].current.skinnum);
if (flags & DF_EFFECTS)
WriteByte (msg, qtv->map.players[i].current.effects);
if (flags & DF_WEAPONFRAME)
WriteByte (msg, qtv->map.players[i].current.weaponframe);
}
}
void Net_GreetingMessage(oproxy_t *prox)
{
char buffer[1024];
netmsg_t msg;
InitNetMsg(&msg, buffer, sizeof(buffer));
WriteByte(&msg, svc_print);
WriteByte(&msg, PRINT_HIGH);
WriteString2(&msg, "Welcome to ");
WriteString2(&msg, prox->stream->cluster->hostname);
WriteString(&msg, "\n");
Prox_SendMessage(prox->stream->cluster, prox, msg.data, msg.cursize, dem_qtvdata, (unsigned)-1);
}
void Net_SendConnectionMVD(sv_t *qtv, oproxy_t *prox)
{
char buffer[MAX_MSGLEN*8];
netmsg_t msg;
int prespawn;
//only send connection data if there's actual data to be sent
//if not, the other end will get the data when we receive it anyway.
if (!*qtv->map.mapname)
return;
InitNetMsg(&msg, buffer, sizeof(buffer));
prox->flushing = false;
BuildServerData(qtv, &msg, 0, NULL);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
for (prespawn = 0;prespawn >= 0;)
{
prespawn = SendList(qtv, prespawn, qtv->map.soundlist, svc_soundlist, &msg);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
}
for (prespawn = 0;prespawn >= 0;)
{
prespawn = SendList(qtv, prespawn, qtv->map.modellist, svc_modellist, &msg);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
}
Net_TryFlushProxyBuffer(qtv->cluster, prox); //that should be enough data to fill a packet.
for(prespawn = 0;prespawn>=0;)
{
prespawn = Prespawn(qtv, 0, &msg, prespawn, MAX_CLIENTS-1);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
}
//playerstates are delta-compressed, unfortunatly this isn't qwd (thanks to qqshka for showing my folly)
Prox_SendInitialPlayers(qtv, prox, &msg);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
//we do need to send entity states.
Prox_SendInitialEnts(qtv, prox, &msg);
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
WriteByte(&msg, svc_stufftext);
WriteString(&msg, "skins\n");
Prox_SendMessage(qtv->cluster, prox, msg.data, msg.cursize, dem_read, (unsigned)-1);
msg.cursize = 0;
Net_TryFlushProxyBuffer(qtv->cluster, prox);
Prox_SendPlayerStats(qtv, prox);
Net_TryFlushProxyBuffer(qtv->cluster, prox);
if (!qtv->cluster->lateforward)
Net_ProxySend(qtv->cluster, prox, qtv->buffer, qtv->forwardpoint); //send all the info we've not yet processed (but have already forwarded).
if (prox->flushing)
{
Sys_Printf(qtv->cluster, "Connection data is too big, dropping proxy client\n");
prox->drop = true; //this is unfortunate...
}
else
Net_TryFlushProxyBuffer(qtv->cluster, prox);
}
oproxy_t *Net_FileProxy(sv_t *qtv, char *filename)
{
oproxy_t *prox;
FILE *f;
f = fopen(filename, "wb");
if (!f)
return NULL;
//no full proxy check, this is going to be used by proxy admins, who won't want to have to raise the limit to start recording.
prox = malloc(sizeof(*prox));
if (!prox)
return NULL;
memset(prox, 0, sizeof(*prox));
prox->sock = INVALID_SOCKET;
prox->file = f;
prox->next = qtv->proxies;
qtv->proxies = prox;
qtv->cluster->numproxies++;
Net_SendConnectionMVD(qtv, prox);
return prox;
}
qboolean Net_StopFileProxy(sv_t *qtv)
{
oproxy_t *prox;
for (prox = qtv->proxies; prox; prox = prox->next)
{
if (prox->file)
{
prox->drop = true;
return true;
}
}
return false;
}
void SV_ForwardStream(sv_t *qtv, void *buffer, int length)
{ //forward the stream on to connected clients
oproxy_t *prox, *next, *fre;
CheckMVDConsistancy(buffer, 0, length);
while (qtv->proxies && qtv->proxies->drop)
{
next = qtv->proxies->next;
fre = qtv->proxies;
if (fre->file)
fclose(fre->file);
else
closesocket(fre->sock);
free(fre);
qtv->cluster->numproxies--;
qtv->proxies = next;
}
for (prox = qtv->proxies; prox; prox = prox->next)
{
while (prox->next && prox->next->drop)
{
next = prox->next->next;
fre = prox->next;
if (fre->file)
fclose(fre->file);
else
closesocket(fre->sock);
if (fre->srcfile)
fclose(fre->srcfile);
free(fre);
qtv->cluster->numproxies--;
prox->next = next;
}
if (prox->flushing) //don't send it if we're trying to empty thier buffer.
{
if (prox->buffersize == prox->bufferpos)
{
if (!qtv->parsingconnectiondata)
Net_SendConnectionMVD(qtv, prox); //they're up to date, resend the connection info.
}
else
{
Net_TryFlushProxyBuffer(qtv->cluster, prox); //try and flush it.
continue;
}
}
if (prox->drop)
continue;
//add the new data
Net_ProxySend(qtv->cluster, prox, buffer, length);
Net_TryFlushProxyBuffer(qtv->cluster, prox);
// Net_TryFlushProxyBuffer(qtv->cluster, prox);
// Net_TryFlushProxyBuffer(qtv->cluster, prox);
#ifndef _MSC_VER
#warning This is not the place for this
#endif
if (prox->sock != INVALID_SOCKET)
{
Fwd_ParseCommands(qtv->cluster, prox);
}
}
}
/*wrapper around recv to handle websocket connections*/
int NET_WebSocketRecv(SOCKET sock, wsrbuf_t *ws, unsigned char *out, unsigned int outlen, int *clen)
{
unsigned int mask = 0;
unsigned int paylen;
int len, i;
if (clen)
*clen = -1;
if (!ws->websocket)
return recv(sock, out, outlen, 0);
if (!ws->wsbuflen)
{
len = recv(sock, ws->wsbuf, 2, 0);
if (len > 0)
ws->wsbuflen+=2;
else
return len;
}
if (ws->wsbuflen >= 2)
{
unsigned short ctrl = (ws->wsbuf[0]<<8) | ws->wsbuf[1];
len = 2;
if ((ctrl & 0x7f) == 127)
len += 8;
else if ((ctrl & 0x7f) == 126)
len += 2;
if (ctrl & 0x80)
len += 4;
if (ws->wsbuflen < len)
{
paylen = recv(sock, ws->wsbuf+ws->wsbuflen, len - ws->wsbuflen, 0);
if (paylen > 0)
ws->wsbuflen += paylen;
else
return paylen;
}
/*headers are complete*/
if (ws->wsbuflen >= len)
{
if ((ctrl & 0x7f) == 127)
{
// paylen = paylen = ((ws->wsbuf[2]<<56) | (ws->wsbuf[3]<<48) | (ws->wsbuf[4]<<40) | (ws->wsbuf[5]<<32) | (ws->wsbuf[6]<<24) | (ws->wsbuf[7]<<16) | (ws->wsbuf[8]<<8) | (ws->wsbuf[9]<<0);
// if (paylen < 65536)
return 0; //error
}
else if ((ctrl & 0x7f) == 126)
{
paylen = (ws->wsbuf[2]<<8) | ws->wsbuf[3];
if (paylen < 126)
return 0; //error
}
else
paylen = ctrl & 0x7f;
if (ctrl & 0x80)
{
((unsigned char*)&mask)[0] = ws->wsbuf[ws->wsbuflen-4];
((unsigned char*)&mask)[1] = ws->wsbuf[ws->wsbuflen-3];
((unsigned char*)&mask)[2] = ws->wsbuf[ws->wsbuflen-2];
((unsigned char*)&mask)[3] = ws->wsbuf[ws->wsbuflen-1];
}
if (!(ctrl & 0x8000))
return 0; //can't handle fragmented frames
switch((ctrl>>8) & 0xf)
{
case 1: /*text frame*/
len = 0;
while (outlen>len && ws->wspushed < paylen)
{
unsigned char n;
ctrl = recv(sock, &n, 1, 0); //FIXME: not my fastest code...
if (ctrl <= 0)
return len>0?len:ctrl;
n ^= ((unsigned char*)&mask)[(ws->wspushed++)&3];
if (ws->wsbits)
{
*out++ = ((ws->wsbits&0x1f)<<6) | (n & 0x3f);
len++;
ws->wsbits = 0;
}
else if ((n & 0xe0) == 0xc0)
{
ws->wsbits = n;
}
else if (n & 0x80)
return 0; //error
else
{
*out++ = n;
len++;
}
}
if (ws->wspushed == paylen)
{
if (ws->wsbits)
return 0; //error
if (clen)
*clen = ws->wspushed;
ws->wspushed = 0;
ws->wsbuflen = 0;
}
return len;
case 2: /*binary frame*/
if (outlen > paylen - ws->wspushed)
outlen = paylen - ws->wspushed;
len = recv(sock, out, outlen, 0);
if (len > 0)
{
for(i = 0; i < len; i++)
out[i] ^= ((unsigned char*)&mask)[(ws->wspushed+i)&3];
ws->wspushed += len;
}
if (paylen == ws->wspushed)
{
/*success! move on to the next*/
if (clen)
*clen = ws->wspushed;
ws->wspushed = 0;
ws->wsbuflen = 0;
}
return len;
case 8: /*close*/
case 9: /*ping*/
case 10: /*pong*/
default:
return 0; //unsupported
}
return 0;
}
return 0;
}
else
return 0;
}
//returns true if the pending proxy should be unlinked
//truth does not imply that it should be freed/released, just unlinked.
qboolean SV_ReadPendingProxy(cluster_t *cluster, oproxy_t *pend)
{
//drop: ignored if flushing is still set. clear flushing and set drop on errors.
char tempbuf[512];
unsigned char *s;
unsigned char *e;
char *colon;
float clientversion = 0;
int len;
qboolean eoh;
int headersize;
qboolean raw;
sv_t *qtv;
if (pend->drop && !pend->flushing)
{
printf("pending drop\n");
if (pend->srcfile)
fclose(pend->srcfile);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (pend->sock != INVALID_SOCKET)
closesocket(pend->sock);
free(pend);
cluster->numproxies--;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
//REMEMBER TO PUT ANY CLEANUP INSIDE QW_TCPConnection TOO!
return true;
}
#define QTVSVHEADER "QTVSV 1.1\n"
Net_TryFlushProxyBuffer(cluster, pend);
if (pend->flushing)
{
if (pend->srcfile)
{
#if 0
//bufferend = transmit point
//buffersize = write point
if (bufferend < buffersize)
space = (MAX_PROXY_BUFFER - pend->buffersize) + pend->bufferend;
else
space = pend->bufferend - pend->buffersize;
if (space < 256) /*don't bother reading if we're dribbling*/
return false;
if (space > 0) /*never fully saturate so as to not confuse the ring*/
space--;
if (space > MAX_PROXY_BUFFER -
fread(prox->buffer + pend->buffersize, 1, space, pend->srcfile);
#else
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
while (pend->bufferpos == pend->buffersize)
{
char buffer[MAX_PROXY_BUFFER/2];
pend->droptime = cluster->curtime + 5*1000;
len = fread(buffer, 1, sizeof(buffer), pend->srcfile);
if (!len)
{
fclose(pend->srcfile);
pend->srcfile = NULL;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
break;
}
Net_ProxySend(cluster, pend, buffer, len);
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
Net_TryFlushProxyBuffer(cluster, pend);
}
#endif
return false; //don't try reading anything yet
}
if (pend->bufferpos != pend->buffersize)
return false;
pend->flushing = false;
if (pend->drop)
return false;
}
if (pend->droptime < cluster->curtime)
{
printf("pending timeout\n");
pend->drop = true;
pend->flushing = false;
return false;
}
len = sizeof(pend->inbuffer) - pend->inbuffersize - 1;
len = NET_WebSocketRecv(pend->sock, &pend->websocket, pend->inbuffer+pend->inbuffersize, len, NULL);
if (len == 0)
{
pend->drop = true;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
printf("pending EOF\n");
return false;
}
else if (len > 0)
pend->droptime = cluster->curtime + 5*1000;
if (len < 0)
{
return false;
}
pend->inbuffersize += len;
pend->inbuffer[pend->inbuffersize] = '\0';
if (pend->inbuffersize >= 4)
{
if (!strncmp(pend->inbuffer, "qizmo\n", 6))
{
//carries unreliable packets
printf("tcpconnect\n");
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
send(pend->sock, "qizmo\n", 6, 0);
QW_TCPConnection(cluster, pend, NULL);
return true;
}
if (ustrncmp(pend->inbuffer, "QTV\r", 4) && ustrncmp(pend->inbuffer, "QTV\n", 4) && ustrncmp(pend->inbuffer, "GET ", 4) && ustrncmp(pend->inbuffer, "POST ", 5))
{ //I have no idea what the smeg you are.
pend->drop = true;
pend->inbuffer[16] = 0;
Sys_Printf(cluster, "pending proxy: Connect for unrecognized protocol %s\n", pend->inbuffer);
return false;
}
}
//make sure there's a double \n somewhere
eoh = false;
for (s = pend->inbuffer; s<=pend->inbuffer+pend->inbuffersize; s++)
{
if (s[0] == '\n' && s[1] == '\n')
{
s += 2;
eoh = true;
break;
}
if (s[0] == '\n' && s[1] == '\r' && s[2] == '\n')
{
s += 3;
eoh = true;
break;
}
}
if (!eoh)
return false; //don't have enough yet
headersize = s - pend->inbuffer;
if (!ustrncmp(pend->inbuffer, "POST ", 5))
{
HTTPSV_PostMethod(cluster, pend, (char*)s);
return false; //not keen on this..
}
else if (!ustrncmp(pend->inbuffer, "GET ", 4))
{
pend->drop = true;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
colon = HTTPSV_GetMethod(cluster, pend);
pend->flushing = true;
memmove(pend->inbuffer, pend->inbuffer+headersize, pend->inbuffersize-headersize);
pend->inbuffersize -= headersize;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if (colon)
{
//carries unreliable packets
printf("wsconnect\n");
QW_TCPConnection(cluster, pend, colon);
return true;
}
return SV_ReadPendingProxy(cluster, pend);
}
raw = false;
qtv = pend->defaultstream;
e = pend->inbuffer;
s = e;
while(*e)
{
if (*e == '\n' || *e == '\r')
{
*e = '\0';
colon = strchr((char*)s, ':');
if (*s)
{
if (!colon)
{
if (!ustrcmp(s, "QTV"))
{
//just a qtv request (as in, not http or some other protocol)
}
else if (!ustrcmp(s, "SOURCELIST"))
{ //lists sources that are currently playing
Net_ProxySendString(cluster, pend, QTVSVHEADER);
if (!cluster->servers)
{
Net_ProxySendString(cluster, pend, "PERROR: No sources currently available\n");
}
else
{
for (qtv = cluster->servers; qtv; qtv = qtv->next)
{
if (clientversion > 1)
{
int plyrs = 0;
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (*qtv->map.players[i].userinfo)
plyrs++;
}
sprintf(tempbuf, "SRCSRV: %s\n", qtv->server);
Net_ProxySendString(cluster, pend, tempbuf);
sprintf(tempbuf, "SRCHOST: %s\n", qtv->map.hostname);
Net_ProxySendString(cluster, pend, tempbuf);
sprintf(tempbuf, "SRCPLYRS: %i\n", plyrs);
Net_ProxySendString(cluster, pend, tempbuf);
sprintf(tempbuf, "SRCVIEWS: %i\n", qtv->numviewers);
Net_ProxySendString(cluster, pend, tempbuf);
sprintf(tempbuf, "SRCID: %i\n", qtv->streamid); //final part of each source
Net_ProxySendString(cluster, pend, tempbuf);
}
else
{
sprintf(tempbuf, "ASOURCE: %i: %15s: %15s\n", qtv->streamid, qtv->server, qtv->map.hostname);
Net_ProxySendString(cluster, pend, tempbuf);
}
}
qtv = NULL;
}
Net_ProxySendString(cluster, pend, "\n");
pend->flushing = true;
}
else if (!ustrcmp(s, "REVERSE"))
{ //this is actually a server trying to connect to us
//start up a new stream
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (cluster->reverseallowed)
{
qtv = QTV_NewServerConnection(cluster, 0, "reverse"/*server*/, "", true, AD_REVERSECONNECT, false, 0);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Net_ProxySendString(cluster, pend, QTVSVHEADER);
Net_ProxySendString(cluster, pend, "VERSION: 1\n");
Net_ProxySendString(cluster, pend, "REVERSED\n");
Net_ProxySendString(cluster, pend, "\n");
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
//switch over the socket to the actual source connection rather than the pending
Net_TryFlushProxyBuffer(cluster, pend); //flush anything... this isn't ideal, but should be small enough
qtv->sourcesock = pend->sock;
pend->sock = INVALID_SOCKET;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
memcpy(qtv->buffer, pend->inbuffer + headersize, pend->inbuffersize - headersize);
qtv->parsingqtvheader = true;
return false;
}
else
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"PERROR: Reverse connections are disabled on this proxy\n");
pend->flushing = true;
}
}
else if (!ustrcmp(s, "RECEIVE"))
{ //a client connection request without a source
if (cluster->numservers == 1)
{ //only one stream anyway
qtv = cluster->servers;
}
else
{ //try and hunt down an explicit stream (rather than a user-recorded one)
int numfound = 0;
sv_t *suitable = NULL; //shush noisy compilers
for (qtv = cluster->servers; qtv; qtv = qtv->next)
{
if (qtv->autodisconnect == AD_NO)
{
suitable = qtv;
numfound++;
}
}
if (numfound == 1)
qtv = suitable;
}
if (!qtv)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER);
Net_ProxySendString(cluster, pend, "PERROR: Multiple streams are currently playing\n");
Net_ProxySendString(cluster, pend, "\n");
pend->flushing = true;
}
}
else if (!ustrcmp(s, "DEMOLIST"))
{ //lists sources that are currently playing
int i;
Cluster_BuildAvailableDemoList(cluster);
Net_ProxySendString(cluster, pend, QTVSVHEADER);
if (!cluster->availdemoscount)
{
Net_ProxySendString(cluster, pend, "PERROR: No demos currently available\n");
}
else
{
for (i = 0; i < cluster->availdemoscount; i++)
{
sprintf(tempbuf, "ADEMO: %i: %15s\n", cluster->availdemos[i].size, cluster->availdemos[i].name);
Net_ProxySendString(cluster, pend, tempbuf);
}
qtv = NULL;
}
Net_ProxySendString(cluster, pend, "\n");
pend->flushing = true;
}
else if (!ustrcmp(s, "AUTH"))
{ //lists the demos available on this proxy
//part of the connection process, can be ignored if there's no password
}
else
printf("Unrecognized token in QTV connection request (%s)\n", s);
}
else
{
*colon++ = '\0';
if (!ustrcmp(s, "VERSION"))
{
clientversion = atof(colon);
}
else if (!ustrcmp(s, "RAW"))
raw = atoi(colon);
/*else if (!ustrcmp(s, "ROUTE"))
{ //pure rewroute...
//is this safe? probably not.
s = QTVSVHEADER
"PERROR: ROUTE command not yet implemented\n"
"\n";
Net_ProxySend(cluster, pend, s, ustrlen(s));
pend->flushing = true;
}
*/
else if (!ustrcmp(s, "SOURCE"))
{ //connects, creating a new source
char *t;
while (*colon == ' ')
colon++;
for (t = colon; *t; t++)
if (*t < '0' || *t > '9')
break;
if (*t)
qtv = QTV_NewServerConnection(cluster, 0, colon, "", false, AD_WHENEMPTY, true, false);
else
{
//numerical source, use a stream id.
for (qtv = cluster->servers; qtv; qtv = qtv->next)
if (qtv->streamid == atoi(colon))
break;
}
}
else if (!ustrcmp(s, "DEMO"))
{ //starts a demo off the server... source does the same thing though...
char buf[256];
snprintf(buf, sizeof(buf), "demo:%s", colon);
qtv = QTV_NewServerConnection(cluster, 0, buf, "", false, AD_WHENEMPTY, true, false);
if (!qtv)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"PERROR: couldn't open demo\n"
"\n");
pend->flushing = true;
}
}
else if (!ustrcmp(s, "AUTH"))
{ //lists the demos available on this proxy
//part of the connection process, can be ignored if there's no password
}
else
printf("Unrecognized token in QTV connection request (%s)\n", s);
}
}
s = e+1;
}
e++;
}
if (!pend->flushing)
{
if (clientversion < 1)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"PERROR: Requested protocol version not supported\n"
"\n");
pend->flushing = true;
}
else if (!qtv)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"PERROR: No stream selected\n"
"\n");
pend->flushing = true;
}
}
if (pend->flushing)
return false;
if (qtv->usequakeworldprotocols)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"PERROR: This version of QTV is unable to convert QuakeWorld to QTV protocols\n"
"\n");
pend->flushing = true;
return false;
}
if (cluster->maxproxies>=0 && cluster->numproxies >= cluster->maxproxies)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER
"TERROR: This QTV has reached it's connection limit\n"
"\n");
pend->flushing = true;
return false;
}
pend->next = qtv->proxies;
qtv->proxies = pend;
if (!raw)
{
Net_ProxySendString(cluster, pend, QTVSVHEADER);
Net_ProxySendString(cluster, pend, "BEGIN: ");
Net_ProxySendString(cluster, pend, qtv->server);
Net_ProxySendString(cluster, pend, "\n\n");
}
// else if (passwordprotected) //raw mode doesn't support passwords, so reject them
// {
// pend->flushing = true;
// return;
// }
pend->stream = qtv;
memmove(pend->inbuffer, pend->inbuffer+headersize, pend->inbuffersize-headersize);
pend->inbuffersize -= headersize;
Net_GreetingMessage(pend);
Net_SendConnectionMVD(qtv, pend);
return true;
}