2015-04-21 04:12:00 +00:00
/*
Copyright ( C ) 2011 azazello and ezQuake team
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
//
// common HUD elements
// like clock etc..
//
# include "../plugin.h"
/*
# include "common_draw.h"
# include "mp3_player.h"
# include <png.h>
# include "image.h"
# include "stats_grid.h"
# include "vx_stuff.h"
# include "gl_model.h"
# include "gl_local.h"
# include "tr_types.h"
# include "rulesets.h"
# include "utils.h"
# include "sbar.h"
# include "Ctrl.h"
# include "console.h"
# include "teamplay.h"
# include "mvd_utils.h"
*/
# include "ezquakeisms.h"
# include "hud.h"
//#define WITH_PNG
# define draw_disc draw_disc2
static mpic_t * sb_ammo [ 4 ] ;
static mpic_t * sb_faces [ 7 ] [ 2 ] ;
static mpic_t * sb_face_invis ;
static mpic_t * sb_face_quad ;
static mpic_t * sb_face_invuln ;
static mpic_t * sb_face_invis_invuln ;
static mpic_t * sb_weapons [ 7 ] [ 8 ] ;
static mpic_t * sb_items [ 6 ] ;
static mpic_t * sb_sigil [ 4 ] ;
mpic_t * sb_nums [ 2 ] [ 11 ] ;
static mpic_t * sb_ibar ;
static mpic_t * sb_armor [ 3 ] ;
mpic_t * sb_colon ;
static mpic_t * sb_slash ;
static mpic_t * sb_disc ;
static mpic_t * sb_net ;
void HUD_InitSbarImages ( void )
{
int i ;
sb_disc = Draw_CacheWadPic ( " disc " ) ;
sb_net = Draw_CacheWadPic ( " net " ) ;
for ( i = 0 ; i < 10 ; i + + ) {
sb_nums [ 0 ] [ i ] = Draw_CacheWadPic ( va ( " num_%i " , i ) ) ;
sb_nums [ 1 ] [ i ] = Draw_CacheWadPic ( va ( " anum_%i " , i ) ) ;
}
sb_nums [ 0 ] [ 10 ] = Draw_CacheWadPic ( " num_minus " ) ;
sb_nums [ 1 ] [ 10 ] = Draw_CacheWadPic ( " anum_minus " ) ;
sb_colon = Draw_CacheWadPic ( " num_colon " ) ;
sb_slash = Draw_CacheWadPic ( " num_slash " ) ;
sb_weapons [ 0 ] [ 0 ] = Draw_CacheWadPic ( " inv_shotgun " ) ;
sb_weapons [ 0 ] [ 1 ] = Draw_CacheWadPic ( " inv_sshotgun " ) ;
sb_weapons [ 0 ] [ 2 ] = Draw_CacheWadPic ( " inv_nailgun " ) ;
sb_weapons [ 0 ] [ 3 ] = Draw_CacheWadPic ( " inv_snailgun " ) ;
sb_weapons [ 0 ] [ 4 ] = Draw_CacheWadPic ( " inv_rlaunch " ) ;
sb_weapons [ 0 ] [ 5 ] = Draw_CacheWadPic ( " inv_srlaunch " ) ;
sb_weapons [ 0 ] [ 6 ] = Draw_CacheWadPic ( " inv_lightng " ) ;
sb_weapons [ 1 ] [ 0 ] = Draw_CacheWadPic ( " inv2_shotgun " ) ;
sb_weapons [ 1 ] [ 1 ] = Draw_CacheWadPic ( " inv2_sshotgun " ) ;
sb_weapons [ 1 ] [ 2 ] = Draw_CacheWadPic ( " inv2_nailgun " ) ;
sb_weapons [ 1 ] [ 3 ] = Draw_CacheWadPic ( " inv2_snailgun " ) ;
sb_weapons [ 1 ] [ 4 ] = Draw_CacheWadPic ( " inv2_rlaunch " ) ;
sb_weapons [ 1 ] [ 5 ] = Draw_CacheWadPic ( " inv2_srlaunch " ) ;
sb_weapons [ 1 ] [ 6 ] = Draw_CacheWadPic ( " inv2_lightng " ) ;
for ( i = 0 ; i < 5 ; i + + )
{
sb_weapons [ 2 + i ] [ 0 ] = Draw_CacheWadPic ( va ( " inva%i_shotgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 1 ] = Draw_CacheWadPic ( va ( " inva%i_sshotgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 2 ] = Draw_CacheWadPic ( va ( " inva%i_nailgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 3 ] = Draw_CacheWadPic ( va ( " inva%i_snailgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 4 ] = Draw_CacheWadPic ( va ( " inva%i_rlaunch " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 5 ] = Draw_CacheWadPic ( va ( " inva%i_srlaunch " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 6 ] = Draw_CacheWadPic ( va ( " inva%i_lightng " , i + 1 ) ) ;
}
sb_ammo [ 0 ] = Draw_CacheWadPic ( " sb_shells " ) ;
sb_ammo [ 1 ] = Draw_CacheWadPic ( " sb_nails " ) ;
sb_ammo [ 2 ] = Draw_CacheWadPic ( " sb_rocket " ) ;
sb_ammo [ 3 ] = Draw_CacheWadPic ( " sb_cells " ) ;
sb_armor [ 0 ] = Draw_CacheWadPic ( " sb_armor1 " ) ;
sb_armor [ 1 ] = Draw_CacheWadPic ( " sb_armor2 " ) ;
sb_armor [ 2 ] = Draw_CacheWadPic ( " sb_armor3 " ) ;
sb_items [ 0 ] = Draw_CacheWadPic ( " sb_key1 " ) ;
sb_items [ 1 ] = Draw_CacheWadPic ( " sb_key2 " ) ;
sb_items [ 2 ] = Draw_CacheWadPic ( " sb_invis " ) ;
sb_items [ 3 ] = Draw_CacheWadPic ( " sb_invuln " ) ;
sb_items [ 4 ] = Draw_CacheWadPic ( " sb_suit " ) ;
sb_items [ 5 ] = Draw_CacheWadPic ( " sb_quad " ) ;
sb_sigil [ 0 ] = Draw_CacheWadPic ( " sb_sigil1 " ) ;
sb_sigil [ 1 ] = Draw_CacheWadPic ( " sb_sigil2 " ) ;
sb_sigil [ 2 ] = Draw_CacheWadPic ( " sb_sigil3 " ) ;
sb_sigil [ 3 ] = Draw_CacheWadPic ( " sb_sigil4 " ) ;
sb_faces [ 4 ] [ 0 ] = Draw_CacheWadPic ( " face1 " ) ;
sb_faces [ 4 ] [ 1 ] = Draw_CacheWadPic ( " face_p1 " ) ;
sb_faces [ 3 ] [ 0 ] = Draw_CacheWadPic ( " face2 " ) ;
sb_faces [ 3 ] [ 1 ] = Draw_CacheWadPic ( " face_p2 " ) ;
sb_faces [ 2 ] [ 0 ] = Draw_CacheWadPic ( " face3 " ) ;
sb_faces [ 2 ] [ 1 ] = Draw_CacheWadPic ( " face_p3 " ) ;
sb_faces [ 1 ] [ 0 ] = Draw_CacheWadPic ( " face4 " ) ;
sb_faces [ 1 ] [ 1 ] = Draw_CacheWadPic ( " face_p4 " ) ;
sb_faces [ 0 ] [ 0 ] = Draw_CacheWadPic ( " face5 " ) ;
sb_faces [ 0 ] [ 1 ] = Draw_CacheWadPic ( " face_p5 " ) ;
sb_face_invis = Draw_CacheWadPic ( " face_invis " ) ;
sb_face_invuln = Draw_CacheWadPic ( " face_invul2 " ) ;
sb_face_invis_invuln = Draw_CacheWadPic ( " face_inv2 " ) ;
sb_face_quad = Draw_CacheWadPic ( " face_quad " ) ;
sb_ibar = Draw_CacheWadPic ( " ibar " ) ;
}
vmnetinfo_t * GetNetworkInfo ( void )
{
static vmnetinfo_t ni ;
static int uc ;
if ( uc ! = host_screenupdatecount & & BUILTINISVALID ( GetNetworkInfo ) )
{
uc = host_screenupdatecount ;
pGetNetworkInfo ( & ni , sizeof ( ni ) ) ;
}
return & ni ;
}
# ifndef STAT_MINUS
# define STAT_MINUS 10
# endif
hud_t * hud_netgraph = NULL ;
// ----------------
// HUD planning
//
struct
{
// this is temporary storage place for some of user's settings
// hud_* values will be dumped into config file
int old_multiview ;
int old_fov ;
int old_newhud ;
qbool active ;
} autohud ;
void OnAutoHudChange ( cvar_t * var , char * value , qbool * cancel ) ;
qbool autohud_loaded = false ;
cvar_t * hud_planmode ;
cvar_t * mvd_autohud ;
cvar_t * hud_digits_trim ;
cvar_t * cl_multiview ;
int hud_stats [ MAX_CL_STATS ] ;
cvar_t * cl_weaponpreselect ;
extern int IN_BestWeapon ( void ) ;
extern void DumpHUD ( char * ) ;
extern char * Macro_MatchType ( void ) ;
int HUD_Stats ( int stat_num )
{
if ( hud_planmode - > value )
return hud_stats [ stat_num ] ;
else
return cl . stats [ stat_num ] ;
}
// ----------------
// HUD low levels
//
cvar_t * hud_tp_need ;
/* tp need levels
int TP_IsHealthLow ( void ) ;
int TP_IsArmorLow ( void ) ;
int TP_IsAmmoLow ( int weapon ) ; */
cvar_t * tp_need_health , * tp_need_ra , * tp_need_ya , * tp_need_ga ,
* tp_weapon_order , * tp_need_weapon , * tp_need_shells ,
* tp_need_nails , * tp_need_rockets , * tp_need_cells ;
int State_AmmoNumForWeapon ( int weapon )
{ // returns ammo number (shells = 1, nails = 2, rox = 3, cells = 4) for given weapon
switch ( weapon ) {
case 2 : case 3 : return 1 ;
case 4 : case 5 : return 2 ;
case 6 : case 7 : return 3 ;
case 8 : return 4 ;
default : return 0 ;
}
}
int State_AmmoForWeapon ( int weapon )
{ // returns ammo amount for given weapon
int ammon = State_AmmoNumForWeapon ( weapon ) ;
if ( ammon )
return cl . stats [ STAT_SHELLS + ammon - 1 ] ;
else
return 0 ;
}
int TP_IsHealthLow ( void )
{
return cl . stats [ STAT_HEALTH ] < = tp_need_health - > value ;
}
int TP_IsArmorLow ( void )
{
if ( ( cl . stats [ STAT_ARMOR ] > 0 ) & & ( cl . stats [ STAT_ITEMS ] & IT_ARMOR3 ) )
return cl . stats [ STAT_ARMOR ] < = tp_need_ra - > value ;
if ( ( cl . stats [ STAT_ARMOR ] > 0 ) & & ( cl . stats [ STAT_ITEMS ] & IT_ARMOR2 ) )
return cl . stats [ STAT_ARMOR ] < = tp_need_ya - > value ;
if ( ( cl . stats [ STAT_ARMOR ] > 0 ) & & ( cl . stats [ STAT_ITEMS ] & IT_ARMOR1 ) )
return cl . stats [ STAT_ARMOR ] < = tp_need_ga - > value ;
return 1 ;
}
int TP_IsWeaponLow ( void )
{
char * s = tp_weapon_order - > string ;
while ( * s & & * s ! = tp_need_weapon - > string [ 0 ] )
{
if ( cl . stats [ STAT_ITEMS ] & ( IT_SHOTGUN < < ( * s - ' 0 ' - 2 ) ) )
return false ;
s + + ;
}
return true ;
}
int TP_IsAmmoLow ( int weapon )
{
int ammo = State_AmmoForWeapon ( weapon ) ;
switch ( weapon )
{
case 2 :
case 3 : return ammo < = tp_need_shells - > value ;
case 4 :
case 5 : return ammo < = tp_need_nails - > value ;
case 6 :
case 7 : return ammo < = tp_need_rockets - > value ;
case 8 : return ammo < = tp_need_cells - > value ;
default : return 0 ;
}
}
int TP_TeamFortressEngineerSpanner ( void )
{
# ifdef HAXX
char * player_skin = Info_ValueForKey ( cl . players [ cl . playernum ] . userinfo , " skin " ) ;
char * model_name = cl . model_precache [ cl . viewent . current . modelindex ] - > name ;
if ( cl . teamfortress & & player_skin
& & ( strcasecmp ( player_skin , " tf_eng " ) = = 0 )
& & model_name
& & ( strcasecmp ( model_name , " progs/v_span.mdl " ) = = 0 ) )
{
return 1 ;
}
else
# endif
{
return 0 ;
}
}
qbool HUD_HealthLow ( void )
{
if ( hud_tp_need - > value )
return TP_IsHealthLow ( ) ;
else
return HUD_Stats ( STAT_HEALTH ) < = 25 ;
}
qbool HUD_ArmorLow ( void )
{
if ( hud_tp_need - > value )
return ( TP_IsArmorLow ( ) ) ;
else
return ( HUD_Stats ( STAT_ARMOR ) < = 25 ) ;
}
qbool HUD_AmmoLow ( void )
{
if ( hud_tp_need - > value )
{
if ( HUD_Stats ( STAT_ITEMS ) & IT_SHELLS )
return TP_IsAmmoLow ( 2 ) ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_NAILS )
return TP_IsAmmoLow ( 4 ) ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ROCKETS )
return TP_IsAmmoLow ( 6 ) ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_CELLS )
return TP_IsAmmoLow ( 8 ) ;
return false ;
}
else
return ( HUD_Stats ( STAT_AMMO ) < = 10 ) ;
}
int HUD_AmmoLowByWeapon ( int weapon )
{
if ( hud_tp_need - > value )
return TP_IsAmmoLow ( weapon ) ;
else
{
int a ;
switch ( weapon )
{
case 2 :
case 3 :
a = STAT_SHELLS ; break ;
case 4 :
case 5 :
a = STAT_NAILS ; break ;
case 6 :
case 7 :
a = STAT_ROCKETS ; break ;
case 8 :
a = STAT_CELLS ; break ;
default :
return false ;
}
return ( HUD_Stats ( a ) < = 10 ) ;
}
}
// ----------------
// DrawFPS
void SCR_HUD_DrawFPS ( hud_t * hud )
{
int x , y ;
char st [ 128 ] ;
static cvar_t
* hud_fps_show_min = NULL ,
* hud_fps_style ,
* hud_fps_title ,
* hud_fps_drop ;
if ( hud_fps_show_min = = NULL ) // first time called
{
hud_fps_show_min = HUD_FindVar ( hud , " show_min " ) ;
hud_fps_style = HUD_FindVar ( hud , " style " ) ;
hud_fps_title = HUD_FindVar ( hud , " title " ) ;
hud_fps_drop = HUD_FindVar ( hud , " drop " ) ;
}
if ( hud_fps_show_min - > value )
snprintf ( st , sizeof ( st ) , " %3d^Ue00f%3d " , ( int ) ( cls . min_fps + 0.25 ) , ( int ) ( cls . fps + 0.25 ) ) ;
else
snprintf ( st , sizeof ( st ) , " %3d " , ( int ) ( cls . fps + 0.25 ) ) ;
if ( hud_fps_title - > value )
strlcat ( st , " fps " , sizeof ( st ) ) ;
if ( HUD_PrepareDraw ( hud , strlen ( st ) * 8 , 8 , & x , & y ) )
{
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vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
if ( netinfo - > capturing = = 2 ) //don't show fps if its locked to something anyway.
return ;
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if ( ( hud_fps_style - > value ) = = 1 )
Draw_Alt_String ( x , y , st ) ;
else if ( ( hud_fps_style - > value ) = = 2 ) {
if ( ( hud_fps_drop - > value ) > = cls . fps ) // if fps is less than a user-set value, then show it
Draw_String ( x , y , st ) ;
}
else if ( ( hud_fps_style - > value ) = = 3 ) {
if ( ( hud_fps_drop - > value ) > = cls . fps ) // if fps is less than a user-set value, then show it
Draw_Alt_String ( x , y , st ) ;
}
else // hud_fps_style is anything other than 1,2,3
Draw_String ( x , y , st ) ;
}
}
void SCR_HUD_DrawVidLag ( hud_t * hud )
{
int x , y ;
char st [ 128 ] ;
static cvar_t * hud_vidlag_style = NULL ;
vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
static double old_lag ;
if ( netinfo - > vlatency )
{
// take the average of last two values, otherwise it
// changes very fast and is hard to read
double current , avg ;
current = netinfo - > vlatency ;
avg = ( current + old_lag ) * 0.5 ;
old_lag = current ;
snprintf ( st , sizeof ( st ) , " %2.1f " , avg * 1000 ) ;
}
else
strcpy ( st , " ? " ) ;
if ( hud_vidlag_style = = NULL ) // first time called
{
hud_vidlag_style = HUD_FindVar ( hud , " style " ) ;
}
strlcat ( st , " ms " , sizeof ( st ) ) ;
if ( HUD_PrepareDraw ( hud , strlen ( st ) * 8 , 8 , & x , & y ) )
{
if ( hud_vidlag_style - > value )
{
Draw_Alt_String ( x , y , st ) ;
}
else
{
Draw_String ( x , y , st ) ;
}
}
}
void SCR_HUD_DrawMouserate ( hud_t * hud )
{
int x , y ;
static int lastresult = 0 ;
int newresult ;
char st [ 80 ] ; // string buffer
double t ; // current time
static double lastframetime ; // last refresh
vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
static cvar_t * hud_mouserate_title = NULL ,
* hud_mouserate_interval ,
* hud_mouserate_style ;
if ( hud_mouserate_title = = NULL ) // first time called
{
hud_mouserate_style = HUD_FindVar ( hud , " style " ) ;
hud_mouserate_title = HUD_FindVar ( hud , " title " ) ;
hud_mouserate_interval = HUD_FindVar ( hud , " interval " ) ;
}
t = cls . realtime ;
if ( ( t - lastframetime ) > = hud_mouserate_interval - > value ) {
newresult = netinfo - > mrate ;
lastframetime = t ;
} else
newresult = 0 ;
if ( newresult > 0 ) {
snprintf ( st , sizeof ( st ) , " %4d " , newresult ) ;
lastresult = newresult ;
} else if ( ! newresult )
snprintf ( st , sizeof ( st ) , " %4d " , lastresult ) ;
else
snprintf ( st , sizeof ( st ) , " n/a " ) ;
if ( hud_mouserate_title - > value )
strlcat ( st , " Hz " , sizeof ( st ) ) ;
if ( HUD_PrepareDraw ( hud , strlen ( st ) * 8 , 8 , & x , & y ) )
{
if ( hud_mouserate_style - > value )
{
Draw_Alt_String ( x , y , st ) ;
}
else
{
Draw_String ( x , y , st ) ;
}
}
}
# define MAX_TRACKING_STRING 512
void SCR_HUD_DrawTracking ( hud_t * hud )
{
static char tracked_strings [ MV_VIEWS ] [ MAX_TRACKING_STRING ] ;
static int tracked [ MV_VIEWS ] = { - 1 , - 1 , - 1 , - 1 } ;
int views = 1 ;
int view = 0 ;
int x = 0 , y = 0 , width = 0 , height = 0 ;
char track_string [ MAX_TRACKING_STRING ] ;
static cvar_t * hud_tracking_format = NULL ,
* hud_tracking_scale ;
if ( ! hud_tracking_format ) {
hud_tracking_format = HUD_FindVar ( hud , " format " ) ;
hud_tracking_scale = HUD_FindVar ( hud , " scale " ) ;
}
strlcpy ( track_string , hud_tracking_format - > string , sizeof ( track_string ) ) ;
# ifdef HAXX
if ( cls . mvdplayback & & cl_multiview - > value & & CURRVIEW > 0 )
{
//
// Multiview.
//
views = cl_multiview - > value ;
// Save the currently tracked player for the slot being drawn
// (this will be done for all views and we'll get a complete
// list over who we're tracking).
tracked [ CURRVIEW - 1 ] = spec_track ;
for ( view = 0 ; view < MV_VIEWS ; view + + )
{
int new_width = 0 ;
// We haven't found who we're tracking in this view.
if ( tracked [ view ] < 0 )
{
continue ;
}
strlcpy ( tracked_strings [ view ] , hud_tracking_format - > string , sizeof ( tracked_strings [ view ] ) ) ;
Replace_In_String ( tracked_strings [ view ] , sizeof ( tracked_strings [ view ] ) , ' % ' , 3 ,
" v " , cl_multiview - > value ? va ( " %d " , view + 1 ) : " " , // Replace %v with the current view (in multiview)
" n " , cl . players [ tracked [ view ] ] . name , // Replace %n with player name.
" t " , cl . teamplay ? cl . players [ tracked [ view ] ] . team : " " ) ; // Replace %t with player team if teamplay is on.
// Set the width.
new_width = 8 * strlen_color ( tracked_strings [ view ] ) ;
width = ( new_width > width ) ? new_width : width ;
}
}
else
# endif
{
// Normal.
Replace_In_String ( track_string , sizeof ( track_string ) , ' % ' , 2 ,
" n " , cl . players [ spec_track ] . name , // Replace %n with player name.
" t " , cl . teamplay ? cl . players [ spec_track ] . team : " " ) ; // Replace %t with player team if teamplay is on.
width = 8 * strlen_color ( track_string ) ;
}
height = 8 * views ;
height * = hud_tracking_scale - > value ;
width * = hud_tracking_scale - > value ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
return ;
}
# ifdef HAXX
if ( cls . mvdplayback & & cl_multiview - > value & & autocam = = CAM_TRACK )
{
// Multiview
for ( view = 0 ; view < MV_VIEWS ; view + + )
{
if ( tracked [ view ] < 0 | | CURRVIEW < = 0 )
{
continue ;
}
Draw_SString ( x , y + view * 8 , tracked_strings [ view ] , hud_tracking_scale - > value ) ;
}
}
else
# endif
if ( cl . spectator & & autocam = = CAM_TRACK & & ! cl_multiview - > value )
{
// Normal
Draw_SString ( x , y , track_string , hud_tracking_scale - > value ) ;
}
}
# ifdef HAXX
void R_MQW_NetGraph ( int outgoing_sequence , int incoming_sequence , int * packet_latency ,
int lost , int minping , int avgping , int maxping , int devping ,
int posx , int posy , int width , int height , int revx , int revy ) ;
// ----------------
// Netgraph
static void SCR_HUD_Netgraph ( hud_t * hud )
{
static cvar_t
* par_width = NULL , * par_height ,
* par_swap_x , * par_swap_y ,
* par_ploss ;
if ( par_width = = NULL ) // first time
{
par_width = HUD_FindVar ( hud , " width " ) ;
par_height = HUD_FindVar ( hud , " height " ) ;
par_swap_x = HUD_FindVar ( hud , " swap_x " ) ;
par_swap_y = HUD_FindVar ( hud , " swap_y " ) ;
par_ploss = HUD_FindVar ( hud , " ploss " ) ;
}
R_MQW_NetGraph ( cls . netchan . outgoing_sequence , cls . netchan . incoming_sequence ,
packet_latency , par_ploss - > value ? CL_CalcNet ( ) : - 1 , - 1 , - 1 , - 1 , - 1 , - 1 ,
- 1 , ( int ) par_width - > value , ( int ) par_height - > value ,
( int ) par_swap_x - > value , ( int ) par_swap_y - > value ) ;
}
# endif
//---------------------
//
// draw HUD ping
//
static void SCR_HUD_DrawPing ( hud_t * hud )
{
double t ;
static double last_calculated ;
static int ping_avg , pl , ping_min , ping_max ;
static float ping_dev ;
int width , height ;
int x , y ;
char buf [ 512 ] ;
vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
static cvar_t
* hud_ping_period = NULL ,
* hud_ping_show_pl ,
* hud_ping_show_dev ,
* hud_ping_show_min ,
* hud_ping_show_max ,
* hud_ping_style ,
* hud_ping_blink ;
if ( hud_ping_period = = NULL ) // first time
{
hud_ping_period = HUD_FindVar ( hud , " period " ) ;
hud_ping_show_pl = HUD_FindVar ( hud , " show_pl " ) ;
hud_ping_show_dev = HUD_FindVar ( hud , " show_dev " ) ;
hud_ping_show_min = HUD_FindVar ( hud , " show_min " ) ;
hud_ping_show_max = HUD_FindVar ( hud , " show_max " ) ;
hud_ping_style = HUD_FindVar ( hud , " style " ) ;
hud_ping_blink = HUD_FindVar ( hud , " blink " ) ;
}
t = cls . realtime ;
if ( t - last_calculated > hud_ping_period - > value )
{
// float period;
last_calculated = t ;
// period = max(hud_ping_period->value, 0);
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ping_avg = ( int ) ( netinfo - > ping . s_avg * 1000 + 0.5 ) ;
ping_min = ( int ) ( netinfo - > ping . s_mn * 1000 + 0.5 ) ;
ping_max = ( int ) ( netinfo - > ping . s_mx * 1000 + 0.5 ) ;
ping_dev = netinfo - > ping . ms_stddev ;
pl = netinfo - > loss . dropped * 100 ;
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clamp ( ping_avg , 0 , 999 ) ;
clamp ( ping_min , 0 , 999 ) ;
clamp ( ping_max , 0 , 999 ) ;
clamp ( ping_dev , 0 , 99.9 ) ;
clamp ( pl , 0 , 100 ) ;
}
buf [ 0 ] = 0 ;
// blink
if ( hud_ping_blink - > value ) // add dot
strlcat ( buf , ( last_calculated + hud_ping_period - > value / 2 > cls . realtime ) ? " ^Ue08f " : " " , sizeof ( buf ) ) ;
// min ping
if ( hud_ping_show_min - > value )
strlcat ( buf , va ( " %d^Ue00f " , ping_min ) , sizeof ( buf ) ) ;
// ping
strlcat ( buf , va ( " %d " , ping_avg ) , sizeof ( buf ) ) ;
// max ping
if ( hud_ping_show_max - > value )
strlcat ( buf , va ( " ^Ue00f%d " , ping_max ) , sizeof ( buf ) ) ;
// unit
strlcat ( buf , " ms " , sizeof ( buf ) ) ;
// standard deviation
if ( hud_ping_show_dev - > value )
strlcat ( buf , va ( " (%.1f) " , ping_dev ) , sizeof ( buf ) ) ;
// pl
if ( hud_ping_show_pl - > value )
strlcat ( buf , va ( " ^Ue08f %d%% " , pl ) , sizeof ( buf ) ) ;
// display that on screen
width = strlen ( buf ) * 8 ;
height = 8 ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
if ( hud_ping_style - > value )
{
Draw_Alt_String ( x , y , buf ) ;
}
else
{
Draw_String ( x , y , buf ) ;
}
}
}
static const char * SCR_HUD_ClockFormat ( int format )
{
switch ( format ) {
case 1 : return " %I:%M %p " ;
case 2 : return " %I:%M:%S %p " ;
case 3 : return " %H:%M " ;
default : case 0 : return " %H:%M:%S " ;
}
}
//---------------------
//
// draw HUD clock
//
void SCR_HUD_DrawClock ( hud_t * hud )
{
int width , height ;
int x , y ;
const char * t ;
static cvar_t
* hud_clock_big = NULL ,
* hud_clock_style ,
* hud_clock_blink ,
* hud_clock_scale ,
* hud_clock_format ;
if ( hud_clock_big = = NULL ) // first time
{
hud_clock_big = HUD_FindVar ( hud , " big " ) ;
hud_clock_style = HUD_FindVar ( hud , " style " ) ;
hud_clock_blink = HUD_FindVar ( hud , " blink " ) ;
hud_clock_scale = HUD_FindVar ( hud , " scale " ) ;
hud_clock_format = HUD_FindVar ( hud , " format " ) ;
}
t = SCR_GetTimeString ( TIMETYPE_CLOCK , SCR_HUD_ClockFormat ( hud_clock_format - > ival ) ) ;
width = SCR_GetClockStringWidth ( t , hud_clock_big - > ival , hud_clock_scale - > value ) ;
height = SCR_GetClockStringHeight ( hud_clock_big - > ival , hud_clock_scale - > value ) ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
if ( hud_clock_big - > value )
SCR_DrawBigClock ( x , y , hud_clock_style - > value , hud_clock_blink - > value , hud_clock_scale - > value , t ) ;
else
SCR_DrawSmallClock ( x , y , hud_clock_style - > value , hud_clock_blink - > value , hud_clock_scale - > value , t ) ;
}
}
//---------------------
//
// draw HUD notify
//
# ifdef HAXX
static void SCR_HUD_DrawNotify ( hud_t * hud )
{
static cvar_t * hud_notify_rows = NULL ;
static cvar_t * hud_notify_scale ;
static cvar_t * hud_notify_time ;
static cvar_t * hud_notify_cols ;
int x ;
int y ;
int width ;
int height ;
if ( hud_notify_rows = = NULL ) // First time.
{
hud_notify_rows = HUD_FindVar ( hud , " rows " ) ;
hud_notify_cols = HUD_FindVar ( hud , " cols " ) ;
hud_notify_scale = HUD_FindVar ( hud , " scale " ) ;
hud_notify_time = HUD_FindVar ( hud , " time " ) ;
}
height = Q_rint ( ( con_linewidth / hud_notify_cols - > ival ) * hud_notify_rows - > ival * 8 * hud_notify_scale - > value ) ;
width = 8 * hud_notify_cols - > ival * hud_notify_scale - > value ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
SCR_DrawNotify ( x , y , hud_notify_scale - > value , hud_notify_time - > ival , hud_notify_rows - > ival , hud_notify_cols - > ival ) ;
}
}
# endif
//---------------------
//
// draw HUD gameclock
//
void SCR_HUD_DrawGameClock ( hud_t * hud )
{
int width , height ;
int x , y ;
int timetype ;
const char * t ;
static cvar_t
* hud_gameclock_big = NULL ,
* hud_gameclock_style ,
* hud_gameclock_blink ,
* hud_gameclock_countdown ,
* hud_gameclock_scale ,
* hud_gameclock_offset ;
if ( hud_gameclock_big = = NULL ) // first time
{
hud_gameclock_big = HUD_FindVar ( hud , " big " ) ;
hud_gameclock_style = HUD_FindVar ( hud , " style " ) ;
hud_gameclock_blink = HUD_FindVar ( hud , " blink " ) ;
hud_gameclock_countdown = HUD_FindVar ( hud , " countdown " ) ;
hud_gameclock_scale = HUD_FindVar ( hud , " scale " ) ;
hud_gameclock_offset = HUD_FindVar ( hud , " offset " ) ;
// gameclockoffset = &hud_gameclock_offset->ival;
}
timetype = ( hud_gameclock_countdown - > value ) ? TIMETYPE_GAMECLOCKINV : TIMETYPE_GAMECLOCK ;
t = SCR_GetTimeString ( timetype , NULL ) ;
width = SCR_GetClockStringWidth ( t , hud_gameclock_big - > ival , hud_gameclock_scale - > value ) ;
height = SCR_GetClockStringHeight ( hud_gameclock_big - > ival , hud_gameclock_scale - > value ) ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
if ( hud_gameclock_big - > value )
SCR_DrawBigClock ( x , y , hud_gameclock_style - > value , hud_gameclock_blink - > value , hud_gameclock_scale - > value , t ) ;
else
SCR_DrawSmallClock ( x , y , hud_gameclock_style - > value , hud_gameclock_blink - > value , hud_gameclock_scale - > value , t ) ;
}
}
//---------------------
//
// draw HUD democlock
//
void SCR_HUD_DrawDemoClock ( hud_t * hud )
{
int width = 0 ;
int height = 0 ;
int x = 0 ;
int y = 0 ;
const char * t ;
static cvar_t
* hud_democlock_big = NULL ,
* hud_democlock_style ,
* hud_democlock_blink ,
* hud_democlock_scale ;
if ( ! cls . demoplayback | | cls . mvdplayback = = 2 )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
if ( hud_democlock_big = = NULL ) // first time
{
hud_democlock_big = HUD_FindVar ( hud , " big " ) ;
hud_democlock_style = HUD_FindVar ( hud , " style " ) ;
hud_democlock_blink = HUD_FindVar ( hud , " blink " ) ;
hud_democlock_scale = HUD_FindVar ( hud , " scale " ) ;
}
t = SCR_GetTimeString ( TIMETYPE_DEMOCLOCK , NULL ) ;
width = SCR_GetClockStringWidth ( t , hud_democlock_big - > ival , hud_democlock_scale - > value ) ;
height = SCR_GetClockStringHeight ( hud_democlock_big - > ival , hud_democlock_scale - > value ) ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
if ( hud_democlock_big - > value )
SCR_DrawBigClock ( x , y , hud_democlock_style - > value , hud_democlock_blink - > value , hud_democlock_scale - > value , t ) ;
else
SCR_DrawSmallClock ( x , y , hud_democlock_style - > value , hud_democlock_blink - > value , hud_democlock_scale - > value , t ) ;
}
}
//---------------------
//
// network statistics
//
static void SCR_NetStats ( int x , int y , float period , vmnetinfo_t * netinfo )
{
char line [ 128 ] ;
double t ;
// static data
static double last_calculated ;
static int ping_min , ping_max , ping_avg ;
static float ping_dev ;
static float f_min , f_max , f_avg ;
static int lost_lost , lost_delta , lost_rate , lost_total ;
static int size_all , size_in , size_out ;
static int bandwidth_all , bandwidth_in , bandwidth_out ;
static int with_delta ;
if ( cls . state ! = ca_active )
return ;
if ( period < 0 )
period = 0 ;
t = cls . realtime ;
if ( t - last_calculated > period )
{
// recalculate
last_calculated = t ;
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ping_avg = ( int ) ( netinfo - > ping . s_avg * 1000 + 0.5 ) ;
ping_min = ( int ) ( netinfo - > ping . s_mn * 1000 + 0.5 ) ;
ping_max = ( int ) ( netinfo - > ping . s_mx * 1000 + 0.5 ) ;
ping_dev = netinfo - > ping . ms_stddev ;
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clamp ( ping_avg , 0 , 999 ) ;
clamp ( ping_min , 0 , 999 ) ;
clamp ( ping_max , 0 , 999 ) ;
clamp ( ping_dev , 0 , 99.9 ) ;
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f_avg = ( int ) ( netinfo - > ping . fr_avg + 0.5 ) ;
f_min = netinfo - > ping . fr_mn ;
f_max = netinfo - > ping . fr_mx ;
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clamp ( f_avg , 0 , 99 ) ;
clamp ( f_min , 0 , 99 ) ;
clamp ( f_max , 0 , 99 ) ;
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lost_lost = ( int ) ( netinfo - > loss . dropped * 100 + 0.5 ) ;
lost_rate = ( int ) ( netinfo - > loss . choked * 100 + 0.5 ) ;
lost_delta = ( int ) ( netinfo - > loss . invalid * 100 + 0.5 ) ;
lost_total = ( int ) ( ( netinfo - > loss . dropped + netinfo - > loss . choked + netinfo - > loss . invalid ) * 100 + 0.5 ) ;
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clamp ( lost_lost , 0 , 100 ) ;
clamp ( lost_rate , 0 , 100 ) ;
clamp ( lost_delta , 0 , 100 ) ;
clamp ( lost_total , 0 , 100 ) ;
//per packet sizes
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size_in = ( int ) ( netinfo - > clrate . in_bps / netinfo - > clrate . in_pps + 0.5 ) ;
size_out = ( int ) ( netinfo - > clrate . out_bps / netinfo - > clrate . out_pps + 0.5 ) ;
size_all = ( int ) ( netinfo - > clrate . in_bps / netinfo - > clrate . in_pps + netinfo - > clrate . out_bps / netinfo - > clrate . out_pps + 0.5 ) ;
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//overall rate
bandwidth_in = ( int ) ( netinfo - > clrate . in_bps + 0.5 ) ;
bandwidth_out = ( int ) ( netinfo - > clrate . out_bps + 0.5 ) ;
bandwidth_all = ( int ) ( netinfo - > clrate . in_bps + netinfo - > clrate . out_bps + 0.5 ) ;
clamp ( size_in , 0 , 999 ) ;
clamp ( size_out , 0 , 999 ) ;
clamp ( size_all , 0 , 999 ) ;
clamp ( bandwidth_in , 0 , 99999 ) ;
clamp ( bandwidth_out , 0 , 99999 ) ;
clamp ( bandwidth_all , 0 , 99999 ) ;
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with_delta = ! pCvar_GetFloat ( " cl_nodelta " ) ;
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}
Draw_Alt_String ( x + 36 , y , " latency " ) ;
y + = 12 ;
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snprintf ( line , sizeof ( line ) , " min %4f %3d ms " , f_min , ping_min ) ;
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Draw_String ( x , y , line ) ;
y + = 8 ;
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snprintf ( line , sizeof ( line ) , " avg %4f %3d ms " , f_avg , ping_avg ) ;
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Draw_String ( x , y , line ) ;
y + = 8 ;
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snprintf ( line , sizeof ( line ) , " max %4f %3d ms " , f_max , ping_max ) ;
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Draw_String ( x , y , line ) ;
y + = 8 ;
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snprintf ( line , sizeof ( line ) , " dev %f ms " , ping_dev ) ;
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Draw_String ( x , y , line ) ;
y + = 12 ;
Draw_Alt_String ( x + 20 , y , " packet loss " ) ;
y + = 12 ;
snprintf ( line , sizeof ( line ) , " lost %3d %% " , lost_lost ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
snprintf ( line , sizeof ( line ) , " rate cut %3d %% " , lost_rate ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
if ( with_delta )
snprintf ( line , sizeof ( line ) , " bad delta %3d %% " , lost_delta ) ;
else
strlcpy ( line , " no delta compr " , sizeof ( line ) ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
snprintf ( line , sizeof ( line ) , " total %3d %% " , lost_total ) ;
Draw_String ( x , y , line ) ;
y + = 12 ;
Draw_Alt_String ( x + 4 , y , " packet size/BPS " ) ;
y + = 12 ;
snprintf ( line , sizeof ( line ) , " out %3d %5d " , size_out , bandwidth_out ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
snprintf ( line , sizeof ( line ) , " in %3d %5d " , size_in , bandwidth_in ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
snprintf ( line , sizeof ( line ) , " total %3d %5d " , size_all , bandwidth_all ) ;
Draw_String ( x , y , line ) ;
y + = 8 ;
}
static void SCR_HUD_DrawNetStats ( hud_t * hud )
{
int width , height ;
int x , y ;
vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
static cvar_t * hud_net_period = NULL ;
if ( hud_net_period = = NULL ) // first time
{
hud_net_period = HUD_FindVar ( hud , " period " ) ;
}
width = 16 * 8 ;
height = 12 + 8 + 8 + 8 + 8 + 16 + 8 + 8 + 8 + 8 + 16 + 8 + 8 + 8 ;
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if ( ! netinfo | | netinfo - > capturing = = 2 )
HUD_PrepareDraw ( hud , 0 , 0 , & x , & y ) ;
else if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
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{
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SCR_NetStats ( x , y , hud_net_period - > value , netinfo ) ;
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}
}
# define SPEED_GREEN "52"
# define SPEED_BROWN_RED "100"
# define SPEED_DARK_RED "72"
# define SPEED_BLUE "216"
# define SPEED_RED "229"
# define SPEED_STOPPED SPEED_GREEN
# define SPEED_NORMAL SPEED_BROWN_RED
# define SPEED_FAST SPEED_DARK_RED
# define SPEED_FASTEST SPEED_BLUE
# define SPEED_INSANE SPEED_RED
//---------------------
//
// speed-o-meter
//
# ifdef HAXX
static void SCR_HUD_DrawSpeed ( hud_t * hud )
{
int width , height ;
int x , y ;
static cvar_t * hud_speed_xyz = NULL ,
* hud_speed_width ,
* hud_speed_height ,
* hud_speed_tick_spacing ,
* hud_speed_opacity ,
* hud_speed_color_stopped ,
* hud_speed_color_normal ,
* hud_speed_color_fast ,
* hud_speed_color_fastest ,
* hud_speed_color_insane ,
* hud_speed_vertical ,
* hud_speed_vertical_text ,
* hud_speed_text_align ,
* hud_speed_style ;
if ( hud_speed_xyz = = NULL ) // first time
{
hud_speed_xyz = HUD_FindVar ( hud , " xyz " ) ;
hud_speed_width = HUD_FindVar ( hud , " width " ) ;
hud_speed_height = HUD_FindVar ( hud , " height " ) ;
hud_speed_tick_spacing = HUD_FindVar ( hud , " tick_spacing " ) ;
hud_speed_opacity = HUD_FindVar ( hud , " opacity " ) ;
hud_speed_color_stopped = HUD_FindVar ( hud , " color_stopped " ) ;
hud_speed_color_normal = HUD_FindVar ( hud , " color_normal " ) ;
hud_speed_color_fast = HUD_FindVar ( hud , " color_fast " ) ;
hud_speed_color_fastest = HUD_FindVar ( hud , " color_fastest " ) ;
hud_speed_color_insane = HUD_FindVar ( hud , " color_insane " ) ;
hud_speed_vertical = HUD_FindVar ( hud , " vertical " ) ;
hud_speed_vertical_text = HUD_FindVar ( hud , " vertical_text " ) ;
hud_speed_text_align = HUD_FindVar ( hud , " text_align " ) ;
hud_speed_style = HUD_FindVar ( hud , " style " ) ;
}
width = max ( 0 , hud_speed_width - > value ) ;
height = max ( 0 , hud_speed_height - > value ) ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
SCR_DrawHUDSpeed ( x , y , width , height ,
hud_speed_xyz - > value ,
hud_speed_tick_spacing - > value ,
hud_speed_opacity - > value ,
hud_speed_vertical - > value ,
hud_speed_vertical_text - > value ,
hud_speed_text_align - > value ,
hud_speed_color_stopped - > value ,
hud_speed_color_normal - > value ,
hud_speed_color_fast - > value ,
hud_speed_color_fastest - > value ,
hud_speed_color_insane - > value ,
hud_speed_style - > ival ) ;
}
}
# endif
# define HUD_SPEED2_ORIENTATION_UP 0
# define HUD_SPEED2_ORIENTATION_DOWN 1
# define HUD_SPEED2_ORIENTATION_RIGHT 2
# define HUD_SPEED2_ORIENTATION_LEFT 3
void SCR_HUD_DrawSpeed2 ( hud_t * hud )
{
int width , height ;
int x , y ;
static cvar_t * hud_speed2_xyz = NULL ,
* hud_speed2_opacity ,
* hud_speed2_color_stopped ,
* hud_speed2_color_normal ,
* hud_speed2_color_fast ,
* hud_speed2_color_fastest ,
* hud_speed2_color_insane ,
* hud_speed2_radius ,
* hud_speed2_wrapspeed ,
* hud_speed2_orientation ;
if ( hud_speed2_xyz = = NULL ) // first time
{
hud_speed2_xyz = HUD_FindVar ( hud , " xyz " ) ;
hud_speed2_opacity = HUD_FindVar ( hud , " opacity " ) ;
hud_speed2_color_stopped = HUD_FindVar ( hud , " color_stopped " ) ;
hud_speed2_color_normal = HUD_FindVar ( hud , " color_normal " ) ;
hud_speed2_color_fast = HUD_FindVar ( hud , " color_fast " ) ;
hud_speed2_color_fastest = HUD_FindVar ( hud , " color_fastest " ) ;
hud_speed2_color_insane = HUD_FindVar ( hud , " color_insane " ) ;
hud_speed2_radius = HUD_FindVar ( hud , " radius " ) ;
hud_speed2_wrapspeed = HUD_FindVar ( hud , " wrapspeed " ) ;
hud_speed2_orientation = HUD_FindVar ( hud , " orientation " ) ;
}
// Calculate the height and width based on the radius.
switch ( ( int ) hud_speed2_orientation - > value )
{
case HUD_SPEED2_ORIENTATION_LEFT :
case HUD_SPEED2_ORIENTATION_RIGHT :
height = max ( 0 , 2 * hud_speed2_radius - > value ) ;
width = max ( 0 , ( hud_speed2_radius - > value ) ) ;
break ;
case HUD_SPEED2_ORIENTATION_DOWN :
case HUD_SPEED2_ORIENTATION_UP :
default :
// Include the height of the speed text in the height.
height = max ( 0 , ( hud_speed2_radius - > value ) ) ;
width = max ( 0 , 2 * hud_speed2_radius - > value ) ;
break ;
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
int player_speed ;
int arc_length ;
int color1 , color2 ;
int text_x = x ;
int text_y = y ;
vec_t * velocity ;
// Start and end points for the needle
int needle_start_x = 0 ;
int needle_start_y = 0 ;
int needle_end_x = 0 ;
int needle_end_y = 0 ;
// The length of the arc between the zero point
// and where the needle is pointing at.
int needle_offset = 0 ;
// The angle between the zero point and the position
// that the needle is drawn on.
float needle_angle = 0.0 ;
// The angle where to start drawing the half circle and where to end.
// This depends on the orientation of the circle (left, right, up, down).
float circle_startangle = 0.0 ;
float circle_endangle = 0.0 ;
// Avoid divison by zero.
if ( hud_speed2_radius - > value < = 0 )
{
return ;
}
// Get the velocity.
# ifdef HAXX
if ( cl . players [ cl . playernum ] . spectator & & Cam_TrackNum ( ) > = 0 )
{
velocity = cl . frames [ cls . netchan . incoming_sequence & UPDATE_MASK ] . playerstate [ Cam_TrackNum ( ) ] . velocity ;
}
else
# endif
{
velocity = cl . simvel ;
}
// Calculate the speed
if ( ! hud_speed2_xyz - > value )
{
// Based on XY.
player_speed = sqrt ( velocity [ 0 ] * velocity [ 0 ]
+ velocity [ 1 ] * velocity [ 1 ] ) ;
}
else
{
// Based on XYZ.
player_speed = sqrt ( velocity [ 0 ] * velocity [ 0 ]
+ velocity [ 1 ] * velocity [ 1 ]
+ velocity [ 2 ] * velocity [ 2 ] ) ;
}
// Set the color based on the wrap speed.
switch ( ( int ) ( player_speed / hud_speed2_wrapspeed - > value ) )
{
case 0 :
color1 = hud_speed2_color_stopped - > ival ;
color2 = hud_speed2_color_normal - > ival ;
break ;
case 1 :
color1 = hud_speed2_color_normal - > ival ;
color2 = hud_speed2_color_fast - > ival ;
break ;
case 2 :
color1 = hud_speed2_color_fast - > ival ;
color2 = hud_speed2_color_fastest - > ival ;
break ;
default :
color1 = hud_speed2_color_fastest - > ival ;
color2 = hud_speed2_color_insane - > ival ;
break ;
}
// Set some properties how to draw the half circle, needle and text
// based on the orientation of the hud item.
switch ( ( int ) hud_speed2_orientation - > value )
{
case HUD_SPEED2_ORIENTATION_LEFT :
{
x + = width ;
y + = height / 2 ;
circle_startangle = M_PI / 2.0 ;
circle_endangle = ( 3 * M_PI ) / 2.0 ;
text_x = x - 32 ;
text_y = y - 4 ;
break ;
}
case HUD_SPEED2_ORIENTATION_RIGHT :
{
y + = height / 2 ;
circle_startangle = ( 3 * M_PI ) / 2.0 ;
circle_endangle = ( 5 * M_PI ) / 2.0 ;
needle_end_y = y + hud_speed2_radius - > value * sin ( needle_angle ) ;
text_x = x ;
text_y = y - 4 ;
break ;
}
case HUD_SPEED2_ORIENTATION_DOWN :
{
x + = width / 2 ;
circle_startangle = M_PI ;
circle_endangle = 2 * M_PI ;
needle_end_y = y + hud_speed2_radius - > value * sin ( needle_angle ) ;
text_x = x - 16 ;
text_y = y ;
break ;
}
case HUD_SPEED2_ORIENTATION_UP :
default :
{
x + = width / 2 ;
y + = height ;
circle_startangle = 0 ;
circle_endangle = M_PI ;
needle_end_y = y - hud_speed2_radius - > value * sin ( needle_angle ) ;
text_x = x - 16 ;
text_y = y - 8 ;
break ;
}
}
//
// Calculate the offsets and angles.
//
{
// Calculate the arc length of the half circle background.
arc_length = fabs ( ( circle_endangle - circle_startangle ) * hud_speed2_radius - > value ) ;
// Calculate the angle where the speed needle should point.
needle_offset = arc_length * ( player_speed % Q_rint ( hud_speed2_wrapspeed - > value ) ) / Q_rint ( hud_speed2_wrapspeed - > value ) ;
needle_angle = needle_offset / hud_speed2_radius - > value ;
// Draw from the center of the half circle.
needle_start_x = x ;
needle_start_y = y ;
}
// Set the needle end point depending on the orientation of the hud item.
switch ( ( int ) hud_speed2_orientation - > value )
{
case HUD_SPEED2_ORIENTATION_LEFT :
{
needle_end_x = x - hud_speed2_radius - > value * sin ( needle_angle ) ;
needle_end_y = y + hud_speed2_radius - > value * cos ( needle_angle ) ;
break ;
}
case HUD_SPEED2_ORIENTATION_RIGHT :
{
needle_end_x = x + hud_speed2_radius - > value * sin ( needle_angle ) ;
needle_end_y = y - hud_speed2_radius - > value * cos ( needle_angle ) ;
break ;
}
case HUD_SPEED2_ORIENTATION_DOWN :
{
needle_end_x = x + hud_speed2_radius - > value * cos ( needle_angle ) ;
needle_end_y = y + hud_speed2_radius - > value * sin ( needle_angle ) ;
break ;
}
case HUD_SPEED2_ORIENTATION_UP :
default :
{
needle_end_x = x - hud_speed2_radius - > value * cos ( needle_angle ) ;
needle_end_y = y - hud_speed2_radius - > value * sin ( needle_angle ) ;
break ;
}
}
# ifdef HAXX
// Draw the speed-o-meter background.
Draw_AlphaPieSlice ( x , y , // Position
hud_speed2_radius - > value , // Radius
circle_startangle , // Start angle
circle_endangle - needle_angle , // End angle
1 , // Thickness
true , // Fill
color1 , // Color
hud_speed2_opacity - > value ) ; // Opacity
// Draw a pie slice that shows the "color" of the speed.
Draw_AlphaPieSlice ( x , y , // Position
hud_speed2_radius - > value , // Radius
circle_endangle - needle_angle , // Start angle
circle_endangle , // End angle
1 , // Thickness
true , // Fill
color2 , // Color
hud_speed2_opacity - > value ) ; // Opacity
// Draw the "needle attachment" circle.
Draw_AlphaCircle ( x , y , 2.0 , 1 , true , 15 , hud_speed2_opacity - > value ) ;
// Draw the speed needle.
Draw_AlphaLineRGB ( needle_start_x , needle_start_y , needle_end_x , needle_end_y , 1 , RGBA_TO_COLOR ( 250 , 250 , 250 , 255 * hud_speed2_opacity - > value ) ) ;
# endif
// Draw the speed.
Draw_String ( text_x , text_y , va ( " %d " , player_speed ) ) ;
}
}
// =======================================================
//
// s t a t u s b a r e l e m e n t s
//
//
// -----------
// gunz
//
void SCR_HUD_DrawGunByNum ( hud_t * hud , int num , float scale , int style , int wide )
{
int i = num - 2 ;
int width , height ;
int x , y ;
char * tmp ;
scale = max ( scale , 0.01 ) ;
switch ( style )
{
case 3 : // opposite colors of case 1
case 1 : // text, gold inactive, white active
width = 16 * scale ;
height = 8 * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( IT_SHOTGUN < < i ) )
{
switch ( num )
{
case 2 : tmp = " sg " ; break ;
case 3 : tmp = " bs " ; break ;
case 4 : tmp = " ng " ; break ;
case 5 : tmp = " sn " ; break ;
case 6 : tmp = " gl " ; break ;
case 7 : tmp = " rl " ; break ;
case 8 : tmp = " lg " ; break ;
default : tmp = " " ;
}
if ( ( ( HUD_Stats ( STAT_ACTIVEWEAPON ) = = ( IT_SHOTGUN < < i ) ) & & ( style = = 1 ) ) | |
( ( HUD_Stats ( STAT_ACTIVEWEAPON ) ! = ( IT_SHOTGUN < < i ) ) & & ( style = = 3 ) )
)
Draw_SString ( x , y , tmp , scale ) ;
else
Draw_SAlt_String ( x , y , tmp , scale ) ;
}
break ;
case 4 : // opposite colors of case 2
case 2 : // numbers, gold inactive, white active
width = 8 * scale ;
height = 8 * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( IT_SHOTGUN < < i ) )
{
if ( HUD_Stats ( STAT_ACTIVEWEAPON ) = = ( IT_SHOTGUN < < i ) )
num + = ' 0 ' + ( style = = 4 ? 128 : 0 ) ;
else
num + = ' 0 ' + ( style = = 4 ? 0 : 128 ) ;
Draw_SCharacter ( x , y , num , scale ) ;
}
break ;
case 5 : // COLOR active, gold inactive
case 7 : // COLOR active, white inactive
case 6 : // white active, COLOR inactive
case 8 : // gold active, COLOR inactive
width = 16 * scale ;
height = 8 * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( IT_SHOTGUN < < i ) ) {
if ( HUD_Stats ( STAT_ACTIVEWEAPON ) = = ( IT_SHOTGUN < < i ) ) {
if ( ( style = = 5 ) | | ( style = = 7 ) ) { // strip {}
char * weap_str = TP_ItemName ( ( IT_SHOTGUN < < i ) ) ;
char weap_white_stripped [ 32 ] ;
Util_SkipChars ( weap_str , " {} " , weap_white_stripped , 32 ) ;
Draw_SString ( x , y , weap_white_stripped , scale ) ;
}
else { //Strip both &cRGB and {}
char inactive_weapon_buf [ 16 ] ;
char inactive_weapon_buf_nowhite [ 16 ] ;
Util_SkipEZColors ( inactive_weapon_buf , TP_ItemName ( IT_SHOTGUN < < i ) , sizeof ( inactive_weapon_buf ) ) ;
Util_SkipChars ( inactive_weapon_buf , " {} " , inactive_weapon_buf_nowhite , sizeof ( inactive_weapon_buf_nowhite ) ) ;
if ( style = = 8 ) // gold active
Draw_SAlt_String ( x , y , inactive_weapon_buf_nowhite , scale ) ;
else if ( style = = 6 ) // white active
Draw_SString ( x , y , inactive_weapon_buf_nowhite , scale ) ;
}
}
else {
if ( ( style = = 5 ) | | ( style = = 7 ) ) { //Strip both &cRGB and {}
char inactive_weapon_buf [ 16 ] ;
char inactive_weapon_buf_nowhite [ 16 ] ;
Util_SkipEZColors ( inactive_weapon_buf , TP_ItemName ( IT_SHOTGUN < < i ) , sizeof ( inactive_weapon_buf ) ) ;
Util_SkipChars ( inactive_weapon_buf , " {} " , inactive_weapon_buf_nowhite , sizeof ( inactive_weapon_buf_nowhite ) ) ;
if ( style = = 5 ) // gold inactive
Draw_SAlt_String ( x , y , inactive_weapon_buf_nowhite , scale ) ;
else if ( style = = 7 ) // white inactive
Draw_SString ( x , y , inactive_weapon_buf_nowhite , scale ) ;
}
else if ( ( style = = 6 ) | | ( style = = 8 ) ) { // strip only {}
char * weap_str = TP_ItemName ( ( IT_SHOTGUN < < i ) ) ;
char weap_white_stripped [ 32 ] ;
Util_SkipChars ( weap_str , " {} " , weap_white_stripped , 32 ) ;
Draw_SString ( x , y , weap_white_stripped , scale ) ;
}
}
}
break ;
default : // classic - pictures
width = scale * ( wide ? 48 : 24 ) ;
height = scale * 16 ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( IT_SHOTGUN < < i ) )
{
float time ;
int flashon ;
time = cl . item_gettime [ i ] ;
flashon = ( int ) ( ( cl . time - time ) * 10 ) ;
if ( flashon < 0 )
flashon = 0 ;
if ( flashon > = 10 )
{
if ( HUD_Stats ( STAT_ACTIVEWEAPON ) = = ( IT_SHOTGUN < < i ) )
flashon = 1 ;
else
flashon = 0 ;
}
else
flashon = ( flashon % 5 ) + 2 ;
if ( wide | | num ! = 8 )
Draw_SPic ( x , y , sb_weapons [ flashon ] [ i ] , scale ) ;
else
Draw_SSubPic ( x , y , sb_weapons [ flashon ] [ i ] , 0 , 0 , 24 , 16 , scale ) ;
}
break ;
}
}
void SCR_HUD_DrawGun2 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time callse
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 2 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun3 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 3 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun4 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 4 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun5 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 5 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun6 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 6 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun7 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 7 , scale - > value , style - > value , 0 ) ;
}
void SCR_HUD_DrawGun8 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * wide ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
wide = HUD_FindVar ( hud , " wide " ) ;
}
SCR_HUD_DrawGunByNum ( hud , 8 , scale - > value , style - > value , wide - > value ) ;
}
void SCR_HUD_DrawGunCurrent ( hud_t * hud )
{
int gun ;
static cvar_t * scale = NULL , * style , * wide ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
wide = HUD_FindVar ( hud , " wide " ) ;
}
if ( ShowPreselectedWeap ( ) ) {
// using weapon pre-selection so show info for current best pre-selected weapon
gun = IN_BestWeapon ( ) ;
if ( gun < 2 ) {
return ;
}
} else {
// not using weapon pre-selection or player is dead so show current selected weapon
switch ( HUD_Stats ( STAT_ACTIVEWEAPON ) )
{
case IT_SHOTGUN < < 0 : gun = 2 ; break ;
case IT_SHOTGUN < < 1 : gun = 3 ; break ;
case IT_SHOTGUN < < 2 : gun = 4 ; break ;
case IT_SHOTGUN < < 3 : gun = 5 ; break ;
case IT_SHOTGUN < < 4 : gun = 6 ; break ;
case IT_SHOTGUN < < 5 : gun = 7 ; break ;
case IT_SHOTGUN < < 6 : gun = 8 ; break ;
default : return ;
}
}
SCR_HUD_DrawGunByNum ( hud , gun , scale - > value , style - > value , wide - > value ) ;
}
// ----------------
// powerzz
//
void SCR_HUD_DrawPowerup ( hud_t * hud , int num , float scale , int style )
{
int x , y , width , height ;
int c ;
scale = max ( scale , 0.01 ) ;
switch ( style )
{
case 1 : // letter
width = height = 8 * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( 1 < < ( 17 + num ) ) )
{
switch ( num )
{
case 0 : c = ' 1 ' ; break ;
case 1 : c = ' 2 ' ; break ;
case 2 : c = ' r ' ; break ;
case 3 : c = ' p ' ; break ;
case 4 : c = ' s ' ; break ;
case 5 : c = ' q ' ; break ;
default : c = ' ? ' ;
}
Draw_SCharacter ( x , y , c , scale ) ;
}
break ;
default : // classic - pics
width = height = scale * 16 ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( 1 < < ( 17 + num ) ) )
Draw_SPic ( x , y , sb_items [ num ] , scale ) ;
break ;
}
}
void SCR_HUD_DrawKey1 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 0 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawKey2 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 1 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawRing ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 2 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawPent ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 3 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawSuit ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 4 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawQuad ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawPowerup ( hud , 5 , scale - > value , style - > value ) ;
}
// -----------
// sigils
//
void SCR_HUD_DrawSigil ( hud_t * hud , int num , float scale , int style )
{
int x , y ;
scale = max ( scale , 0.01 ) ;
switch ( style )
{
case 1 : // sigil number
if ( ! HUD_PrepareDraw ( hud , 8 * scale , 8 * scale , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( 1 < < ( 28 + num ) ) )
Draw_SCharacter ( x , y , num + ' 0 ' , scale ) ;
break ;
default : // classic - picture
if ( ! HUD_PrepareDraw ( hud , 8 * scale , 16 * scale , & x , & y ) )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & ( 1 < < ( 28 + num ) ) )
Draw_SPic ( x , y , sb_sigil [ num ] , scale ) ;
break ;
}
}
void SCR_HUD_DrawSigil1 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawSigil ( hud , 0 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawSigil2 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawSigil ( hud , 1 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawSigil3 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawSigil ( hud , 2 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawSigil4 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawSigil ( hud , 3 , scale - > value , style - > value ) ;
}
// icons - active ammo, armor, face etc..
void SCR_HUD_DrawAmmoIcon ( hud_t * hud , int num , float scale , int style )
{
int x , y , width , height ;
scale = max ( scale , 0.01 ) ;
width = height = ( style ? 8 : 24 ) * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( style )
{
switch ( num )
{
case 1 : Draw_SAlt_String ( x , y , " s " , scale ) ; break ;
case 2 : Draw_SAlt_String ( x , y , " n " , scale ) ; break ;
case 3 : Draw_SAlt_String ( x , y , " r " , scale ) ; break ;
case 4 : Draw_SAlt_String ( x , y , " c " , scale ) ; break ;
}
}
else
{
Draw_SPic ( x , y , sb_ammo [ num - 1 ] , scale ) ;
}
}
void SCR_HUD_DrawAmmoIconCurrent ( hud_t * hud )
{
int num ;
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
if ( ShowPreselectedWeap ( ) ) {
// using weapon pre-selection so show info for current best pre-selected weapon ammo
if ( ! ( num = State_AmmoNumForWeapon ( IN_BestWeapon ( ) ) ) )
return ;
} else {
// not using weapon pre-selection or player is dead so show current selected ammo
if ( HUD_Stats ( STAT_ITEMS ) & IT_SHELLS )
num = 1 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_NAILS )
num = 2 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ROCKETS )
num = 3 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_CELLS )
num = 4 ;
else if ( TP_TeamFortressEngineerSpanner ( ) )
num = 4 ;
else
return ;
}
SCR_HUD_DrawAmmoIcon ( hud , num , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawAmmoIcon1 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawAmmoIcon ( hud , 1 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawAmmoIcon2 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawAmmoIcon ( hud , 2 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawAmmoIcon3 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawAmmoIcon ( hud , 3 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawAmmoIcon4 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
}
SCR_HUD_DrawAmmoIcon ( hud , 4 , scale - > value , style - > value ) ;
}
void SCR_HUD_DrawArmorIcon ( hud_t * hud )
{
int x , y , width , height ;
int style ;
float scale ;
static cvar_t * v_scale = NULL , * v_style ;
if ( v_scale = = NULL ) // first time called
{
v_scale = HUD_FindVar ( hud , " scale " ) ;
v_style = HUD_FindVar ( hud , " style " ) ;
}
scale = max ( v_scale - > value , 0.01 ) ;
style = ( int ) ( v_style - > value ) ;
width = height = ( style ? 8 : 24 ) * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( style )
{
int c ;
if ( HUD_Stats ( STAT_ITEMS ) & IT_INVULNERABILITY )
c = ' @ ' ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR3 )
c = ' r ' ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR2 )
c = ' y ' ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR1 )
c = ' g ' ;
else return ;
c + = 128 ;
Draw_SCharacter ( x , y , c , scale ) ;
}
else
{
mpic_t * pic ;
if ( HUD_Stats ( STAT_ITEMS ) & IT_INVULNERABILITY )
pic = sb_disc ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR3 )
pic = sb_armor [ 2 ] ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR2 )
pic = sb_armor [ 1 ] ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR1 )
pic = sb_armor [ 0 ] ;
else return ;
Draw_SPic ( x , y , pic , scale ) ;
}
}
// face
void SCR_HUD_DrawFace ( hud_t * hud )
{
int f , anim ;
int x , y ;
float scale ;
static cvar_t * v_scale = NULL ;
if ( v_scale = = NULL ) // first time called
{
v_scale = HUD_FindVar ( hud , " scale " ) ;
}
scale = max ( v_scale - > value , 0.01 ) ;
if ( ! HUD_PrepareDraw ( hud , 24 * scale , 24 * scale , & x , & y ) )
return ;
if ( ( HUD_Stats ( STAT_ITEMS ) & ( IT_INVISIBILITY | IT_INVULNERABILITY ) )
= = ( IT_INVISIBILITY | IT_INVULNERABILITY ) )
{
Draw_SPic ( x , y , sb_face_invis_invuln , scale ) ;
return ;
}
if ( HUD_Stats ( STAT_ITEMS ) & IT_QUAD )
{
Draw_SPic ( x , y , sb_face_quad , scale ) ;
return ;
}
if ( HUD_Stats ( STAT_ITEMS ) & IT_INVISIBILITY )
{
Draw_SPic ( x , y , sb_face_invis , scale ) ;
return ;
}
if ( HUD_Stats ( STAT_ITEMS ) & IT_INVULNERABILITY )
{
Draw_SPic ( x , y , sb_face_invuln , scale ) ;
return ;
}
if ( HUD_Stats ( STAT_HEALTH ) > = 100 )
f = 4 ;
else
f = max ( 0 , HUD_Stats ( STAT_HEALTH ) ) / 20 ;
if ( cl . time < = cl . faceanimtime )
anim = 1 ;
else
anim = 0 ;
Draw_SPic ( x , y , sb_faces [ f ] [ anim ] , scale ) ;
}
// status numbers
void SCR_HUD_DrawNum ( hud_t * hud , int num , qbool low ,
float scale , int style , int digits , char * s_align )
{
int i ;
char buf [ sizeof ( int ) * 3 ] ; // each byte need <= 3 chars
int len ;
int width , height , x , y ;
int size ;
int align ;
clamp ( num , - 99999 , 999999 ) ;
scale = max ( scale , 0.01 ) ;
if ( digits > 0 )
clamp ( digits , 1 , 6 ) ;
else
digits = 0 ; // auto-resize
align = 2 ;
switch ( tolower ( s_align [ 0 ] ) )
{
default :
case ' l ' : // 'l'eft
align = 0 ; break ;
case ' c ' : // 'c'enter
align = 1 ; break ;
case ' r ' : // 'r'ight
align = 2 ; break ;
}
snprintf ( buf , sizeof ( buf ) , " %d " , ( style = = 2 | | style = = 3 ) ? num : abs ( num ) ) ;
if ( digits )
{
switch ( hud_digits_trim - > ival )
{
case 0 : // 10030 -> 999
len = strlen ( buf ) ;
if ( len > digits )
{
char * p = buf ;
if ( num < 0 )
* p + + = ' - ' ;
for ( i = ( num < 0 ) ? 1 : 0 ; i < digits ; i + + )
* p + + = ' 9 ' ;
* p = 0 ;
len = digits ;
}
break ;
default :
case 1 : // 10030 -> 030
len = strlen ( buf ) ;
if ( len > digits )
{
char * p = buf ;
memmove ( p , p + ( len - digits ) , digits ) ;
buf [ digits ] = ' \0 ' ;
len = strlen ( buf ) ;
}
break ;
case 2 : // 10030 -> 100
buf [ digits ] = ' \0 ' ;
len = strlen ( buf ) ;
break ;
}
}
else
{
len = strlen ( buf ) ;
}
switch ( style )
{
case 1 :
case 3 :
size = 8 ;
break ;
case 0 :
case 2 :
default :
size = 24 ;
break ;
}
if ( digits )
width = digits * size ;
else
width = size * len ;
height = size ;
switch ( style )
{
case 1 :
case 3 :
if ( ! HUD_PrepareDraw ( hud , scale * width , scale * height , & x , & y ) )
return ;
switch ( align )
{
case 0 : break ;
case 1 : x + = scale * ( width - size * len ) / 2 ; break ;
case 2 : x + = scale * ( width - size * len ) ; break ;
}
if ( low )
Draw_SAlt_String ( x , y , buf , scale ) ;
else
Draw_SString ( x , y , buf , scale ) ;
break ;
case 0 :
case 2 :
default :
if ( ! HUD_PrepareDraw ( hud , scale * width , scale * height , & x , & y ) )
return ;
switch ( align )
{
case 0 : break ;
case 1 : x + = scale * ( width - size * len ) / 2 ; break ;
case 2 : x + = scale * ( width - size * len ) ; break ;
}
for ( i = 0 ; i < len ; i + + )
{
if ( buf [ i ] = = ' - ' & & style = = 2 )
{
Draw_STransPic ( x , y , sb_nums [ low ? 1 : 0 ] [ STAT_MINUS ] , scale ) ;
x + = 24 * scale ;
}
else
{
Draw_STransPic ( x , y , sb_nums [ low ? 1 : 0 ] [ buf [ i ] - ' 0 ' ] , scale ) ;
x + = 24 * scale ;
}
}
break ;
}
}
void SCR_HUD_DrawHealth ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
static int value ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
value = HUD_Stats ( STAT_HEALTH ) ;
SCR_HUD_DrawNum ( hud , ( value < 0 ? 0 : value ) , HUD_HealthLow ( ) ,
scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawArmor ( hud_t * hud )
{
int level ;
qbool low ;
static cvar_t * scale = NULL , * style , * digits , * align , * pent_666 ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
pent_666 = HUD_FindVar ( hud , " pent_666 " ) ; // Show 666 or armor value when carrying pentagram
}
if ( HUD_Stats ( STAT_HEALTH ) > 0 )
{
if ( ( HUD_Stats ( STAT_ITEMS ) & IT_INVULNERABILITY ) & & pent_666 - > ival )
{
level = 666 ;
low = true ;
}
else
{
level = HUD_Stats ( STAT_ARMOR ) ;
low = HUD_ArmorLow ( ) ;
}
}
else
{
level = 0 ;
low = true ;
}
SCR_HUD_DrawNum ( hud , level , low ,
scale - > value , style - > value , digits - > value , align - > string ) ;
}
void Draw_AMFStatLoss ( int stat , hud_t * hud ) ;
# if HAXX
static void SCR_HUD_DrawHealthDamage ( hud_t * hud )
{
// TODO: This is very naughty, HUD_PrepareDraw(hud, width, height, &x, &y); MUST be called.
Draw_AMFStatLoss ( STAT_HEALTH , hud ) ;
if ( HUD_Stats ( STAT_HEALTH ) < = 0 )
{
Amf_Reset_DamageStats ( ) ;
}
}
static void SCR_HUD_DrawArmorDamage ( hud_t * hud )
{
// TODO: NAUGHTY!! HUD_PrepareDraw(hud, width, height, &x, &y); plz
Draw_AMFStatLoss ( STAT_ARMOR , hud ) ;
}
# endif
void SCR_HUD_DrawAmmo ( hud_t * hud , int num ,
float scale , int style , int digits , char * s_align )
{
int value , num_old ;
qbool low ;
num_old = num ;
if ( num < 1 | | num > 4 )
{ // draw 'current' ammo, which one is it?
if ( ShowPreselectedWeap ( ) ) {
// using weapon pre-selection so show info for current best pre-selected weapon ammo
if ( ! ( num = State_AmmoNumForWeapon ( IN_BestWeapon ( ) ) ) )
return ;
} else {
// not using weapon pre-selection or player is dead so show current selected ammo
if ( HUD_Stats ( STAT_ITEMS ) & IT_SHELLS )
num = 1 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_NAILS )
num = 2 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ROCKETS )
num = 3 ;
else if ( HUD_Stats ( STAT_ITEMS ) & IT_CELLS )
num = 4 ;
else if ( TP_TeamFortressEngineerSpanner ( ) )
num = 4 ;
else
return ;
}
}
low = HUD_AmmoLowByWeapon ( num * 2 ) ;
if ( num_old = = 0 & & ( ! ShowPreselectedWeap ( ) | | cl . standby ) ) {
// this check is here to display a feature from KTPRO/KTX where you can see received damage in prewar
// also we make sure this applies only to 'ammo' element
// weapon preselection must always use HUD_Stats()
value = cl . stats [ STAT_AMMO ] ;
} else {
value = HUD_Stats ( STAT_SHELLS + num - 1 ) ;
}
if ( style < 2 )
{
// simply draw number
SCR_HUD_DrawNum ( hud , value , low , scale , style , digits , s_align ) ;
}
else
{
// else - draw classic ammo-count box with background
char buf [ 8 ] ;
int x , y ;
scale = max ( scale , 0.01 ) ;
if ( ! HUD_PrepareDraw ( hud , 42 * scale , 11 * scale , & x , & y ) )
return ;
snprintf ( buf , sizeof ( buf ) , " %3i " , value ) ;
Draw_SSubPic ( x , y , sb_ibar , 3 + ( ( num - 1 ) * 48 ) , 0 , 42 , 11 , scale ) ;
if ( buf [ 0 ] ! = ' ' ) Draw_SCharacter ( x + 7 * scale , y , 18 + buf [ 0 ] - ' 0 ' , scale ) ;
if ( buf [ 1 ] ! = ' ' ) Draw_SCharacter ( x + 15 * scale , y , 18 + buf [ 1 ] - ' 0 ' , scale ) ;
if ( buf [ 2 ] ! = ' ' ) Draw_SCharacter ( x + 23 * scale , y , 18 + buf [ 2 ] - ' 0 ' , scale ) ;
}
}
void SCR_HUD_DrawAmmoCurrent ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
SCR_HUD_DrawAmmo ( hud , 0 , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawAmmo1 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
SCR_HUD_DrawAmmo ( hud , 1 , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawAmmo2 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
SCR_HUD_DrawAmmo ( hud , 2 , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawAmmo3 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
SCR_HUD_DrawAmmo ( hud , 3 , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawAmmo4 ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
}
SCR_HUD_DrawAmmo ( hud , 4 , scale - > value , style - > value , digits - > value , align - > string ) ;
}
// Problem icon, Net
static void SCR_HUD_NetProblem ( hud_t * hud ) {
static cvar_t * scale = NULL ;
int x , y ;
extern qbool hud_editor ;
vmnetinfo_t * netinfo = GetNetworkInfo ( ) ;
float picwidth = 64 ;
float picheight = 64 ;
pDraw_ImageSize ( ( intptr_t ) sb_net , & picwidth , & picheight ) ;
if ( scale = = NULL )
scale = HUD_FindVar ( hud , " scale " ) ;
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if ( netinfo - > loss . dropped < 1 )
2015-04-21 04:12:00 +00:00
{
if ( hud_editor )
HUD_PrepareDraw ( hud , picwidth , picheight , & x , & y ) ;
return ;
}
if ( ! HUD_PrepareDraw ( hud , picwidth , picheight , & x , & y ) )
return ;
Draw_SPic ( x , y , sb_net , scale - > value ) ;
}
// ============================================================================0
// Groups
// ============================================================================0
mpic_t * hud_pic_group1 ;
mpic_t * hud_pic_group2 ;
mpic_t * hud_pic_group3 ;
mpic_t * hud_pic_group4 ;
mpic_t * hud_pic_group5 ;
mpic_t * hud_pic_group6 ;
mpic_t * hud_pic_group7 ;
mpic_t * hud_pic_group8 ;
mpic_t * hud_pic_group9 ;
void SCR_HUD_DrawGroup ( hud_t * hud , int width , int height , mpic_t * pic , int pic_scalemode , float pic_alpha )
{
# define HUD_GROUP_SCALEMODE_TILE 1
# define HUD_GROUP_SCALEMODE_STRETCH 2
# define HUD_GROUP_SCALEMODE_GROW 3
# define HUD_GROUP_SCALEMODE_CENTER 4
int x , y ;
float picwidth = 64 ;
float picheight = 64 ;
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if ( pic & & pDraw_ImageSize ( ( intptr_t ) pic , & picwidth , & picheight ) < = 0 )
{
pic = NULL ;
picwidth = 64 ;
picheight = 64 ;
}
2015-04-21 04:12:00 +00:00
clamp ( width , 1 , 99999 ) ;
clamp ( height , 1 , 99999 ) ;
// Set it to this, because 1.0 will make the colors
// completly saturated, and no semi-transparency will show.
pic_alpha = ( pic_alpha ) > = 1.0 ? 0.99 : pic_alpha ;
// Grow the group if necessary.
if ( pic_scalemode = = HUD_GROUP_SCALEMODE_GROW
& & pic ! = NULL & & picheight > 0 & & picwidth > 0 )
{
width = max ( picwidth , width ) ;
height = max ( picheight , height ) ;
}
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
return ;
}
// Draw the picture if it's set.
if ( pic ! = NULL & & picheight > 0 )
{
int pw , ph ;
if ( pic_scalemode = = HUD_GROUP_SCALEMODE_TILE )
{
// Tile.
int cx = 0 , cy = 0 ;
while ( cy < height )
{
while ( cx < width )
{
pw = min ( picwidth , width - cx ) ;
ph = min ( picheight , height - cy ) ;
if ( pw > = picwidth & & ph > = picheight )
{
Draw_AlphaPic ( x + cx , y + cy , pic , pic_alpha ) ;
}
else
{
Draw_AlphaSubPic ( x + cx , y + cy , pic , 0 , 0 , pw , ph , pic_alpha ) ;
}
cx + = picwidth ;
}
cx = 0 ;
cy + = picheight ;
}
}
else if ( pic_scalemode = = HUD_GROUP_SCALEMODE_STRETCH )
{
// Stretch or shrink the picture to fit.
float scale_x = ( float ) width / picwidth ;
float scale_y = ( float ) height / picheight ;
Draw_SAlphaSubPic2 ( x , y , pic , 0 , 0 , picwidth , picheight , scale_x , scale_y , pic_alpha ) ;
}
else if ( pic_scalemode = = HUD_GROUP_SCALEMODE_CENTER )
{
// Center the picture in the group.
int pic_x = x + ( width - picwidth ) / 2 ;
int pic_y = y + ( height - picheight ) / 2 ;
int src_x = 0 ;
int src_y = 0 ;
if ( x > pic_x )
{
src_x = x - pic_x ;
pic_x = x ;
}
if ( y > pic_y )
{
src_y = y - pic_y ;
pic_y = y ;
}
Draw_AlphaSubPic ( pic_x , pic_y , pic , src_x , src_y , min ( width , picwidth ) , min ( height , picheight ) , pic_alpha ) ;
}
else
{
// Normal. Draw in the top left corner.
Draw_AlphaSubPic ( x , y , pic , 0 , 0 , min ( width , picwidth ) , min ( height , picheight ) , pic_alpha ) ;
}
}
}
void SCR_HUD_LoadGroupPic ( cvar_t * var , mpic_t * * hud_pic , char * oldval )
{
char * newpic = var - > string ;
# define HUD_GROUP_PIC_BASEPATH "gfx / %s"
mpic_t * temp_pic = NULL ;
char pic_path [ MAX_QPATH ] ;
if ( ! hud_pic )
{
Com_Printf ( " Couldn't load picture %s for hud group. HUD PIC is null \n " , newpic ) ;
return ;
}
// If we have no pic name.
if ( ! newpic | | ! strcmp ( newpic , " " ) )
{
* hud_pic = NULL ;
return ;
}
// Get the path for the pic.
snprintf ( pic_path , sizeof ( pic_path ) , HUD_GROUP_PIC_BASEPATH , newpic ) ;
// Try loading the pic.
if ( ! ( temp_pic = Draw_CachePicSafe ( pic_path , false , true ) ) )
{
Com_Printf ( " Couldn't load picture %s for hud group. \n " , newpic ) ;
pCvar_SetString ( var - > name , " " ) ;
return ;
}
// Save the pic.
if ( hud_pic )
* hud_pic = temp_pic ;
return ;
}
void SCR_HUD_OnChangePic_Group1 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group1 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group2 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group2 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group3 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group3 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group4 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group4 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group5 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group5 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group6 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group6 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group7 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group7 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group8 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group8 , oldval ) ;
}
void SCR_HUD_OnChangePic_Group9 ( cvar_t * var , char * oldval )
{
SCR_HUD_LoadGroupPic ( var , & hud_pic_group9 , oldval ) ;
}
void SCR_HUD_Group1 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group1 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group1 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group1 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group2 ( hud_t * hud )
{
extern void DrawNewText ( int x , int y , char * text ) ;
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group2 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group2 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group2 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group3 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group3 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group3 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group3 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group4 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group4 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group4 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group4 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group5 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group5 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group5 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group5 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group6 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group6 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group6 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group6 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group7 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group7 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group7 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group7 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group8 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group8 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group8 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group8 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
void SCR_HUD_Group9 ( hud_t * hud )
{
static cvar_t * width = NULL ,
* height ,
* picture ,
* pic_alpha ,
* pic_scalemode ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
picture = HUD_FindVar ( hud , " picture " ) ;
pic_alpha = HUD_FindVar ( hud , " pic_alpha " ) ;
pic_scalemode = HUD_FindVar ( hud , " pic_scalemode " ) ;
picture - > callback = SCR_HUD_OnChangePic_Group9 ;
SCR_HUD_LoadGroupPic ( picture , & hud_pic_group9 , picture - > string ) ;
}
SCR_HUD_DrawGroup ( hud ,
width - > value ,
height - > value ,
hud_pic_group9 ,
pic_scalemode - > value ,
pic_alpha - > value ) ;
}
// player sorting
// for frags and players
typedef struct sort_teams_info_s
{
char * name ;
int frags ;
int min_ping ;
int avg_ping ;
int max_ping ;
int nplayers ;
int top , bottom ; // leader colours
int rlcount ; // Number of RL's present in the team. (Cokeman 2006-05-27)
}
sort_teams_info_t ;
typedef struct sort_players_info_s
{
int playernum ;
sort_teams_info_t * team ;
}
sort_players_info_t ;
static sort_players_info_t sorted_players [ MAX_CLIENTS ] ;
static sort_teams_info_t sorted_teams [ MAX_CLIENTS ] ;
static int n_teams ;
static int n_players ;
static int n_spectators ;
static int sort_teamsort = 0 ;
static int HUD_ComparePlayers ( const void * vp1 , const void * vp2 )
{
const sort_players_info_t * p1 = vp1 ;
const sort_players_info_t * p2 = vp2 ;
int r = 0 ;
player_info_t * i1 = & cl . players [ p1 - > playernum ] ;
player_info_t * i2 = & cl . players [ p2 - > playernum ] ;
if ( i1 - > spectator & & ! i2 - > spectator )
{
r = - 1 ;
}
else if ( ! i1 - > spectator & & i2 - > spectator )
{
r = 1 ;
}
else if ( i1 - > spectator & & i2 - > spectator )
{
r = strcmp ( i1 - > name , i2 - > name ) ;
}
else
{
//
// Both are players.
//
if ( sort_teamsort & & cl . teamplay & & p1 - > team & & p2 - > team )
{
// Leading team on top, sort players inside of the teams.
// Teamsort 1, first sort on team frags.
if ( sort_teamsort = = 1 )
{
r = p1 - > team - > frags - p2 - > team - > frags ;
}
// Teamsort == 2, sort on team name only.
r = ( r = = 0 ) ? - strcmp ( p1 - > team - > name , p2 - > team - > name ) : r ;
}
r = ( r = = 0 ) ? i1 - > frags - i2 - > frags : r ;
r = ( r = = 0 ) ? strcmp ( i1 - > name , i2 - > name ) : r ;
}
r = ( r = = 0 ) ? ( p1 - > playernum - p2 - > playernum ) : r ;
// qsort() sorts ascending by default, we want descending.
// So negate the result.
return - r ;
}
static int HUD_CompareTeams ( const void * vt1 , const void * vt2 )
{
int r = 0 ;
const sort_teams_info_t * t1 = vt1 ;
const sort_teams_info_t * t2 = vt2 ;
r = ( t1 - > frags - t2 - > frags ) ;
r = ! r ? strcmp ( t1 - > name , t2 - > name ) : r ;
// qsort() sorts ascending by default, we want descending.
// So negate the result.
return - r ;
}
# define HUD_SCOREBOARD_ALL 0xffffffff
# define HUD_SCOREBOARD_SORT_TEAMS (1 << 0)
# define HUD_SCOREBOARD_SORT_PLAYERS (1 << 1)
# define HUD_SCOREBOARD_UPDATE (1 << 2)
# define HUD_SCOREBOARD_AVG_PING (1 << 3)
static void HUD_Sort_Scoreboard ( int flags )
{
int i ;
int team ;
n_teams = 0 ;
n_players = 0 ;
n_spectators = 0 ;
// Set team properties.
if ( flags & HUD_SCOREBOARD_UPDATE )
{
memset ( sorted_teams , 0 , sizeof ( sorted_teams ) ) ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( cl . players [ i ] . name [ 0 ] & & ! cl . players [ i ] . spectator )
{
// Find players team
for ( team = 0 ; team < n_teams ; team + + )
{
if ( ! strcmp ( cl . players [ i ] . team , sorted_teams [ team ] . name )
& & sorted_teams [ team ] . name [ 0 ] )
{
break ;
}
}
// The team wasn't found in the list of existing teams
// so add a new team.
if ( team = = n_teams )
{
team = n_teams + + ;
sorted_teams [ team ] . avg_ping = 0 ;
sorted_teams [ team ] . max_ping = 0 ;
sorted_teams [ team ] . min_ping = 999 ;
sorted_teams [ team ] . nplayers = 0 ;
sorted_teams [ team ] . frags = 0 ;
sorted_teams [ team ] . top = Sbar_TopColor ( & cl . players [ i ] ) ;
sorted_teams [ team ] . bottom = Sbar_BottomColor ( & cl . players [ i ] ) ;
sorted_teams [ team ] . name = cl . players [ i ] . team ;
sorted_teams [ team ] . rlcount = 0 ;
}
sorted_teams [ team ] . nplayers + + ;
sorted_teams [ team ] . frags + = cl . players [ i ] . frags ;
sorted_teams [ team ] . avg_ping + = cl . players [ i ] . ping ;
sorted_teams [ team ] . min_ping = min ( sorted_teams [ team ] . min_ping , cl . players [ i ] . ping ) ;
sorted_teams [ team ] . max_ping = max ( sorted_teams [ team ] . max_ping , cl . players [ i ] . ping ) ;
# ifdef HAXX
// The total RL count for the players team.
if ( cl . players [ i ] . stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER )
{
sorted_teams [ team ] . rlcount + + ;
}
# endif
// Set player data.
sorted_players [ n_players + n_spectators ] . playernum = i ;
//sorted_players[n_players + n_spectators].team = &sorted_teams[team];
// Increase the count.
if ( cl . players [ i ] . spectator )
{
n_spectators + + ;
}
else
{
n_players + + ;
}
}
}
}
// Calc avg ping.
if ( flags & HUD_SCOREBOARD_AVG_PING )
{
for ( team = 0 ; team < n_teams ; team + + )
{
sorted_teams [ team ] . avg_ping / = sorted_teams [ team ] . nplayers ;
}
}
// Sort teams.
if ( flags & HUD_SCOREBOARD_SORT_TEAMS )
{
qsort ( sorted_teams , n_teams , sizeof ( sort_teams_info_t ) , HUD_CompareTeams ) ;
// BUGFIX, this needs to happen AFTER the team array has been sorted, otherwise the
// players might be pointing to the incorrect team adress.
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
player_info_t * player = & cl . players [ sorted_players [ i ] . playernum ] ;
sorted_players [ i ] . team = NULL ;
// Find players team.
for ( team = 0 ; team < n_teams ; team + + )
{
if ( ! strcmp ( player - > team , sorted_teams [ team ] . name )
& & sorted_teams [ team ] . name [ 0 ] )
{
sorted_players [ i ] . team = & sorted_teams [ team ] ;
break ;
}
}
}
}
// Sort players.
if ( flags & HUD_SCOREBOARD_SORT_PLAYERS )
{
qsort ( sorted_players , n_players + n_spectators , sizeof ( sort_players_info_t ) , HUD_ComparePlayers ) ;
}
}
void Frags_DrawColors ( int x , int y , int width , int height ,
int top_color , int bottom_color , float color_alpha ,
int frags , int drawBrackets , int style ,
float bignum )
{
char buf [ 32 ] ;
int posy = 0 ;
int char_size = ( bignum > 0 ) ? Q_rint ( 24 * bignum ) : 8 ;
Draw_AlphaFill ( x , y , width , height / 2 , top_color , color_alpha ) ;
Draw_AlphaFill ( x , y + height / 2 , width , height - height / 2 , bottom_color , color_alpha ) ;
posy = y + ( height - char_size ) / 2 ;
if ( bignum > 0 )
{
//
// Scaled big numbers for frags.
//
char * t = buf ;
int char_x ;
int char_y ;
snprintf ( buf , sizeof ( buf ) , " %d " , frags ) ;
char_x = max ( x , x + ( width - ( int ) strlen ( buf ) * char_size ) / 2 ) ;
char_y = max ( y , posy ) ;
while ( * t )
{
if ( * t > = ' 0 ' & & * t < = ' 9 ' )
{
Draw_STransPic ( char_x , char_y , sb_nums [ 0 ] [ * t - ' 0 ' ] , bignum ) ;
char_x + = char_size ;
}
else if ( * t = = ' - ' )
{
Draw_STransPic ( char_x , char_y , sb_nums [ 0 ] [ STAT_MINUS ] , bignum ) ;
char_x + = char_size ;
}
t + + ;
}
}
else
{
// Normal text size.
snprintf ( buf , sizeof ( buf ) , " %3d " , frags ) ;
Draw_String ( x - 2 + ( width - char_size * strlen ( buf ) - 2 ) / 2 , posy , buf ) ;
}
if ( drawBrackets )
{
// Brackets [] are not available scaled, so use normal size even
// if we're drawing big frag nums.
int brack_posy = y + ( height - 8 ) / 2 ;
int d = ( width > = 32 ) ? 0 : 1 ;
switch ( style )
{
case 1 :
Draw_Character ( x - 8 , posy , 13 ) ;
break ;
case 2 :
// Red outline.
Draw_Fill ( x , y - 1 , width , 1 , 0x4f ) ;
Draw_Fill ( x , y - 1 , 1 , height + 2 , 0x4f ) ;
Draw_Fill ( x + width - 1 , y - 1 , 1 , height + 2 , 0x4f ) ;
Draw_Fill ( x , y + height , width , 1 , 0x4f ) ;
break ;
case 0 :
default :
Draw_Character ( x - 2 - 2 * d , brack_posy , 16 ) ; // [
Draw_Character ( x + width - 8 + 1 + d , brack_posy , 17 ) ; // ]
break ;
}
}
}
# define FRAGS_HEALTHBAR_WIDTH 5
# define FRAGS_HEALTHBAR_NORMAL_COLOR 75
# define FRAGS_HEALTHBAR_MEGA_COLOR 251
# define FRAGS_HEALTHBAR_TWO_MEGA_COLOR 238
# define FRAGS_HEALTHBAR_UNNATURAL_COLOR 144
void Frags_DrawHealthBar ( int original_health , int x , int y , int height , int width )
{
float health_height = 0.0 ;
int health ;
// Get the health.
health = original_health ;
health = min ( 100 , health ) ;
// Draw a health bar.
health_height = Q_rint ( ( height / 100.0 ) * health ) ;
health_height = ( health_height > 0.0 & & health_height < 1.0 ) ? 1 : health_height ;
health_height = ( health_height < 0.0 ) ? 0.0 : health_height ;
Draw_Fill ( x , y + height - ( int ) health_height , 3 , ( int ) health_height , FRAGS_HEALTHBAR_NORMAL_COLOR ) ;
// Get the health again to check if health is more than 100.
health = original_health ;
if ( health > 100 & & health < = 200 )
{
health_height = ( int ) Q_rint ( ( height / 100.0 ) * ( health - 100 ) ) ;
Draw_Fill ( x , y + height - health_height , width , health_height , FRAGS_HEALTHBAR_MEGA_COLOR ) ;
}
else if ( health > 200 & & health < = 250 )
{
health_height = ( int ) Q_rint ( ( height / 100.0 ) * ( health - 200 ) ) ;
Draw_Fill ( x , y , width , height , FRAGS_HEALTHBAR_MEGA_COLOR ) ;
Draw_Fill ( x , y + height - health_height , width , health_height , FRAGS_HEALTHBAR_TWO_MEGA_COLOR ) ;
}
else if ( health > 250 )
{
// This will never happen during a normal game.
Draw_Fill ( x , y , width , health_height , FRAGS_HEALTHBAR_UNNATURAL_COLOR ) ;
}
}
# define TEAMFRAGS_EXTRA_SPEC_NONE 0
# define TEAMFRAGS_EXTRA_SPEC_BEFORE 1
# define TEAMFRAGS_EXTRA_SPEC_ONTOP 2
# define TEAMFRAGS_EXTRA_SPEC_NOICON 3
# define TEAMFRAGS_EXTRA_SPEC_RLTEXT 4
int TeamFrags_DrawExtraSpecInfo ( int num , int px , int py , int width , int height , int style )
{
float rl_width , rl_height ;
mpic_t * pic = sb_weapons [ 0 ] [ 5 ] ;
pDraw_ImageSize ( ( intptr_t ) pic , & rl_width , & rl_height ) ;
// Only allow this for spectators.
if ( ! ( cls . demoplayback | | cl . spectator )
| | style > TEAMFRAGS_EXTRA_SPEC_RLTEXT
| | style < = TEAMFRAGS_EXTRA_SPEC_NONE
| | ! style )
{
return px ;
}
// Check if the team has any RL's.
if ( sorted_teams [ num ] . rlcount > 0 )
{
int y_pos = py ;
//
// Draw the RL + count depending on style.
//
if ( ( style = = TEAMFRAGS_EXTRA_SPEC_BEFORE | | style = = TEAMFRAGS_EXTRA_SPEC_NOICON )
& & style ! = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
y_pos = Q_rint ( py + ( height / 2.0 ) - 4 ) ;
Draw_ColoredString ( px , y_pos , va ( " %d " , sorted_teams [ num ] . rlcount ) , 0 ) ;
px + = 8 + 1 ;
}
if ( style ! = TEAMFRAGS_EXTRA_SPEC_NOICON & & style ! = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
y_pos = Q_rint ( py + ( height / 2.0 ) - ( rl_height / 2.0 ) ) ;
Draw_SSubPic ( px , y_pos , pic , 0 , 0 , rl_width , rl_height , 1 ) ;
px + = rl_width + 1 ;
}
if ( style = = TEAMFRAGS_EXTRA_SPEC_ONTOP & & style ! = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
y_pos = Q_rint ( py + ( height / 2.0 ) - 4 ) ;
Draw_ColoredString ( px - 14 , y_pos , va ( " %d " , sorted_teams [ num ] . rlcount ) , 0 ) ;
}
if ( style = = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
y_pos = Q_rint ( py + ( height / 2.0 ) - 4 ) ;
Draw_ColoredString ( px , y_pos , va ( " &ce00RL&cfff%d " , sorted_teams [ num ] . rlcount ) , 0 ) ;
px + = 8 * 3 + 1 ;
}
}
else
{
// If the team has no RL's just pad with nothing.
if ( style = = TEAMFRAGS_EXTRA_SPEC_BEFORE )
{
// Draw the rl count before the rl icon.
px + = rl_width + 8 + 1 + 1 ;
}
else if ( style = = TEAMFRAGS_EXTRA_SPEC_ONTOP )
{
// Draw the rl count on top of the RL instead of infront.
px + = rl_width + 1 ;
}
else if ( style = = TEAMFRAGS_EXTRA_SPEC_NOICON )
{
// Only draw the rl count.
px + = 8 + 1 ;
}
else if ( style = = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
px + = 8 * 3 + 1 ;
}
}
return px ;
}
static qbool hud_frags_extra_spec_info = true ;
static qbool hud_frags_show_rl = true ;
static qbool hud_frags_show_armor = true ;
static qbool hud_frags_show_health = true ;
static qbool hud_frags_show_powerup = true ;
static qbool hud_frags_textonly = false ;
static void QDECL Frags_OnChangeExtraSpecInfo ( cvar_t * var , char * oldvalue )
{
// Parse the extra spec info.
hud_frags_show_rl = Utils_RegExpMatch ( " RL|ALL " , var - > string ) ;
hud_frags_show_armor = Utils_RegExpMatch ( " ARMOR|ALL " , var - > string ) ;
hud_frags_show_health = Utils_RegExpMatch ( " HEALTH|ALL " , var - > string ) ;
hud_frags_show_powerup = Utils_RegExpMatch ( " POWERUP|ALL " , var - > string ) ;
hud_frags_textonly = Utils_RegExpMatch ( " TEXT " , var - > string ) ;
hud_frags_extra_spec_info = ( hud_frags_show_rl | | hud_frags_show_armor | | hud_frags_show_health | | hud_frags_show_powerup ) ;
}
static int Frags_DrawExtraSpecInfo ( player_info_t * info ,
int px , int py ,
int cell_width , int cell_height ,
int space_x , int space_y , int flip )
{
# ifdef HAXX
mpic_t * rl_picture = sb_weapons [ 0 ] [ 5 ] ; // Picture of RL.
float rl_width , rl_height ;
float armor_height = 0.0 ;
int armor = 0 ;
int armor_bg_color = 0 ;
float armor_bg_power = 0 ;
int health_spacing = 1 ;
int weapon_width = 24 ;
pDraw_ImageSize ( ( intptr_t ) rl_picture , & rl_width , & rl_height ) ;
// Only allow this for spectators.
if ( ! ( cls . demoplayback | | cl . spectator ) )
{
return px ;
}
// Set width based on text or picture.
weapon_width = hud_frags_textonly ? rl_width : 24 ;
// Draw health bar. (flipped)
if ( flip & & hud_frags_show_health )
{
Frags_DrawHealthBar ( info - > stats [ STAT_HEALTH ] , px , py , cell_height , 3 ) ;
px + = 3 + health_spacing ;
}
armor = info - > stats [ STAT_ARMOR ] ;
// If the player has any armor, draw it in the appropriate color.
if ( info - > stats [ STAT_ITEMS ] & IT_ARMOR1 )
{
armor_bg_power = 100 ;
armor_bg_color = 178 ; // Green armor.
}
else if ( info - > stats [ STAT_ITEMS ] & IT_ARMOR2 )
{
armor_bg_power = 150 ;
armor_bg_color = 111 ; // Yellow armor.
}
else if ( info - > stats [ STAT_ITEMS ] & IT_ARMOR3 )
{
armor_bg_power = 200 ;
armor_bg_color = 79 ; // Red armor.
}
// Only draw the armor if the current player has one and if the style allows it.
if ( armor_bg_power & & hud_frags_show_armor )
{
armor_height = Q_rint ( ( cell_height / armor_bg_power ) * armor ) ;
Draw_AlphaFill ( px , // x
py + cell_height - ( int ) armor_height , // y (draw from bottom up)
weapon_width , // width
( int ) armor_height , // height
armor_bg_color , // color
0.3 ) ; // alpha
}
// Draw the rl if the current player has it and the style allows it.
if ( info - > stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER & & hud_frags_show_rl )
{
if ( ! hud_frags_textonly )
{
// Draw the rl-pic.
Draw_SSubPic ( px ,
py + Q_rint ( ( cell_height / 2.0 ) ) - ( rl_height / 2.0 ) ,
rl_picture , 0 , 0 ,
rl_width ,
rl_height , 1 ) ;
}
else
{
// Just print "RL" instead.
Draw_String ( px + 12 - 8 , py + Q_rint ( ( cell_height / 2.0 ) ) - 4 , " RL " ) ;
}
}
// Only draw powerups is the current player has it and the style allows it.
if ( hud_frags_show_powerup )
{
//float powerups_x = px + (spec_extra_weapon_w / 2.0);
float powerups_x = px + ( weapon_width / 2.0 ) ;
if ( info - > stats [ STAT_ITEMS ] & IT_INVULNERABILITY
& & info - > stats [ STAT_ITEMS ] & IT_INVISIBILITY
& & info - > stats [ STAT_ITEMS ] & IT_QUAD )
{
Draw_ColoredString ( Q_rint ( powerups_x - 10 ) , py , " &c0ffQ&cf00P&cff0R " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_QUAD
& & info - > stats [ STAT_ITEMS ] & IT_INVULNERABILITY )
{
Draw_ColoredString ( Q_rint ( powerups_x - 8 ) , py , " &c0ffQ&cf00P " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_QUAD
& & info - > stats [ STAT_ITEMS ] & IT_INVISIBILITY )
{
Draw_ColoredString ( Q_rint ( powerups_x - 8 ) , py , " &c0ffQ&cff0R " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_INVULNERABILITY
& & info - > stats [ STAT_ITEMS ] & IT_INVISIBILITY )
{
Draw_ColoredString ( Q_rint ( powerups_x - 8 ) , py , " &cf00P&cff0R " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_QUAD )
{
Draw_ColoredString ( Q_rint ( powerups_x - 4 ) , py , " &c0ffQ " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_INVULNERABILITY )
{
Draw_ColoredString ( Q_rint ( powerups_x - 4 ) , py , " &cf00P " , 0 ) ;
}
else if ( info - > stats [ STAT_ITEMS ] & IT_INVISIBILITY )
{
Draw_ColoredString ( Q_rint ( powerups_x - 4 ) , py , " &cff0R " , 0 ) ;
}
}
px + = weapon_width + health_spacing ;
// Draw health bar. (not flipped)
if ( ! flip & & hud_frags_show_health )
{
Frags_DrawHealthBar ( info - > stats [ STAT_HEALTH ] , px , py , cell_height , 3 ) ;
px + = 3 + health_spacing ;
}
# endif
return px ;
}
void Frags_DrawBackground ( int px , int py , int cell_width , int cell_height ,
int space_x , int space_y , int max_name_length , int max_team_length ,
int bg_color , int shownames , int showteams , int drawBrackets , int style )
{
int bg_width = cell_width + space_x ;
//int bg_color = Sbar_BottomColor(info);
float bg_alpha = 0.3 ;
if ( style = = 4
| | style = = 6
| | style = = 8 )
bg_alpha = 0 ;
if ( shownames )
bg_width + = max_name_length * 8 + space_x ;
if ( showteams )
bg_width + = max_team_length * 8 + space_x ;
if ( drawBrackets )
bg_alpha = 0.7 ;
if ( style = = 7 | | style = = 8 )
bg_color = 0x4f ;
Draw_AlphaFill ( px - 1 , py - space_y / 2 , bg_width , cell_height + space_y , bg_color , bg_alpha ) ;
if ( drawBrackets & & ( style = = 5 | | style = = 6 ) )
{
Draw_Fill ( px - 1 , py - 1 - space_y / 2 , bg_width , 1 , 0x4f ) ;
Draw_Fill ( px - 1 , py - space_y / 2 , 1 , cell_height + space_y , 0x4f ) ;
Draw_Fill ( px + bg_width - 1 , py - 1 - space_y / 2 , 1 , cell_height + 1 + space_y , 0x4f ) ;
Draw_Fill ( px - 1 , py + cell_height + space_y / 2 , bg_width + 1 , 1 , 0x4f ) ;
}
}
int Frags_DrawText ( int px , int py ,
int cell_width , int cell_height ,
int space_x , int space_y ,
int max_name_length , int max_team_length ,
int flip , int pad ,
int shownames , int showteams ,
char * name , char * team )
{
char _name [ MAX_SCOREBOARDNAME + 1 ] ;
char _team [ MAX_SCOREBOARDNAME + 1 ] ;
int team_length = 0 ;
int name_length = 0 ;
int char_size = 8 ;
int y_pos ;
y_pos = Q_rint ( py + ( cell_height / 2.0 ) - 4 ) ;
// Draw team
if ( showteams & & cl . teamplay )
{
strlcpy ( _team , team , clamp ( max_team_length , 0 , sizeof ( _team ) ) ) ;
team_length = strlen ( _team ) ;
if ( ! flip )
px + = space_x ;
if ( pad & & flip )
{
px + = ( max_team_length - team_length ) * char_size ;
Draw_String ( px , y_pos , _team ) ;
px + = team_length * char_size ;
}
else if ( pad )
{
Draw_String ( px , y_pos , _team ) ;
px + = max_team_length * char_size ;
}
else
{
Draw_String ( px , y_pos , _team ) ;
px + = team_length * char_size ;
}
if ( flip )
px + = space_x ;
}
if ( shownames )
{
// Draw name
strlcpy ( _name , name , clamp ( max_name_length , 0 , sizeof ( _name ) ) ) ;
name_length = strlen ( _name ) ;
if ( flip & & pad )
{
px + = ( max_name_length - name_length ) * char_size ;
Draw_String ( px , y_pos , _name ) ;
px + = name_length * char_size ;
}
else if ( pad )
{
Draw_String ( px , y_pos , _name ) ;
px + = max_name_length * char_size ;
}
else
{
Draw_String ( px , y_pos , _name ) ;
px + = name_length * char_size ;
}
px + = space_x ;
}
return px ;
}
void SCR_HUD_DrawFrags ( hud_t * hud )
{
int width = 0 , height = 0 ;
int x , y ;
int max_team_length = 0 ;
int max_name_length = 0 ;
int rows , cols , cell_width , cell_height , space_x , space_y ;
int a_rows , a_cols ; // actual
static cvar_t
* hud_frags_cell_width = NULL ,
* hud_frags_cell_height ,
* hud_frags_rows ,
* hud_frags_cols ,
* hud_frags_space_x ,
* hud_frags_space_y ,
* hud_frags_vertical ,
* hud_frags_strip ,
* hud_frags_teamsort ,
* hud_frags_shownames ,
* hud_frags_teams ,
* hud_frags_padtext ,
* hud_frags_showself ,
* hud_frags_extra_spec ,
* hud_frags_fliptext ,
* hud_frags_style ,
* hud_frags_bignum ,
* hud_frags_colors_alpha ,
* hud_frags_maxname ,
* hud_frags_notintp ;
mpic_t * rl_picture = sb_weapons [ 0 ] [ 5 ] ;
float rl_width , rl_height ;
pDraw_ImageSize ( ( intptr_t ) rl_picture , & rl_width , & rl_height ) ;
if ( hud_frags_cell_width = = NULL ) // first time
{
char specval [ 256 ] ;
hud_frags_cell_width = HUD_FindVar ( hud , " cell_width " ) ;
hud_frags_cell_height = HUD_FindVar ( hud , " cell_height " ) ;
hud_frags_rows = HUD_FindVar ( hud , " rows " ) ;
hud_frags_cols = HUD_FindVar ( hud , " cols " ) ;
hud_frags_space_x = HUD_FindVar ( hud , " space_x " ) ;
hud_frags_space_y = HUD_FindVar ( hud , " space_y " ) ;
hud_frags_teamsort = HUD_FindVar ( hud , " teamsort " ) ;
hud_frags_strip = HUD_FindVar ( hud , " strip " ) ;
hud_frags_vertical = HUD_FindVar ( hud , " vertical " ) ;
hud_frags_shownames = HUD_FindVar ( hud , " shownames " ) ;
hud_frags_teams = HUD_FindVar ( hud , " showteams " ) ;
hud_frags_padtext = HUD_FindVar ( hud , " padtext " ) ;
hud_frags_showself = HUD_FindVar ( hud , " showself_always " ) ;
hud_frags_extra_spec = HUD_FindVar ( hud , " extra_spec_info " ) ;
hud_frags_fliptext = HUD_FindVar ( hud , " fliptext " ) ;
hud_frags_style = HUD_FindVar ( hud , " style " ) ;
hud_frags_bignum = HUD_FindVar ( hud , " bignum " ) ;
hud_frags_colors_alpha = HUD_FindVar ( hud , " colors_alpha " ) ;
hud_frags_maxname = HUD_FindVar ( hud , " maxname " ) ;
hud_frags_notintp = HUD_FindVar ( hud , " notintp " ) ;
// Set the OnChange function for extra spec info.
hud_frags_extra_spec - > callback = Frags_OnChangeExtraSpecInfo ;
strlcpy ( specval , hud_frags_extra_spec - > string , sizeof ( specval ) ) ;
Cvar_Set ( hud_frags_extra_spec , specval ) ;
}
// Don't draw the frags if we're in teamplay.
if ( hud_frags_notintp - > value & & cl . teamplay )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
//
// Clamp values to be "sane".
//
{
rows = hud_frags_rows - > value ;
clamp ( rows , 1 , MAX_CLIENTS ) ;
cols = hud_frags_cols - > value ;
clamp ( cols , 1 , MAX_CLIENTS ) ;
// Some users doesn't want to show the actual frags, just
// extra_spec_info stuff + names.
cell_width = hud_frags_cell_width - > value ;
clamp ( cell_width , 0 , 128 ) ;
cell_height = hud_frags_cell_height - > value ;
clamp ( cell_height , 7 , 32 ) ;
space_x = hud_frags_space_x - > value ;
clamp ( space_x , 0 , 128 ) ;
space_y = hud_frags_space_y - > value ;
clamp ( space_y , 0 , 128 ) ;
}
sort_teamsort = hud_frags_teamsort - > ival ;
if ( hud_frags_strip - > ival )
{
// Auto set the number of rows / cols based on the number of players.
// (This is kinda fucked up, but I won't mess with it for the sake of backwards compability).
if ( hud_frags_vertical - > value )
{
a_cols = min ( ( n_players + rows - 1 ) / rows , cols ) ;
a_rows = min ( rows , n_players ) ;
}
else
{
a_rows = min ( ( n_players + cols - 1 ) / cols , rows ) ;
a_cols = min ( cols , n_players ) ;
}
}
else
{
a_rows = rows ;
a_cols = cols ;
}
width = ( a_cols * cell_width ) + ( ( a_cols + 1 ) * space_x ) ;
height = ( a_rows * cell_height ) + ( ( a_rows + 1 ) * space_y ) ;
// Get the longest name/team name for padding.
if ( hud_frags_shownames - > value | | hud_frags_teams - > value )
{
int cur_length = 0 ;
int n ;
for ( n = 0 ; n < n_players ; n + + )
{
player_info_t * info = & cl . players [ sorted_players [ n ] . playernum ] ;
cur_length = strlen ( info - > name ) ;
// Name.
if ( cur_length > = max_name_length )
{
max_name_length = cur_length + 1 ;
}
cur_length = strlen ( info - > team ) ;
// Team name.
if ( cur_length > = max_team_length )
{
max_team_length = cur_length + 1 ;
}
}
// If the user has set a limit on how many chars that
// are allowed to be shown for a name/teamname.
max_name_length = min ( max ( 0 , ( int ) hud_frags_maxname - > value ) , max_name_length ) + 1 ;
max_team_length = min ( max ( 0 , ( int ) hud_frags_maxname - > value ) , max_team_length ) + 1 ;
// We need a wider box to draw in if we show the names.
if ( hud_frags_shownames - > value )
{
width + = ( a_cols * ( max_name_length + 3 ) * 8 ) + ( ( a_cols + 1 ) * space_x ) ;
}
if ( cl . teamplay & & hud_frags_teams - > value )
{
width + = ( a_cols * max_team_length * 8 ) + ( ( a_cols + 1 ) * space_x ) ;
}
}
// Make room for the extra spectator stuff.
if ( hud_frags_extra_spec_info & & ( cls . demoplayback | | cl . spectator ) )
{
width + = a_cols * ( rl_width + FRAGS_HEALTHBAR_WIDTH ) ;
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
int i = 0 ;
int player_x = 0 ;
int player_y = 0 ;
int num = 0 ;
int drawBrackets = 0 ;
// The number of players that are to be visible.
int limit = min ( n_players , a_rows * a_cols ) ;
// Always show my current frags (don't just show the leaders).
// TODO: When all players aren't being shown in the frags, draw
// a small arrow that indicates that there are more frags to be seen.
if ( hud_frags_showself - > value & & ! cl_multiview - > value )
{
int player_pos = 0 ;
// Find my position in the scoreboard.
for ( player_pos = 0 ; i < n_players ; player_pos + + )
{
if ( cls . demoplayback | | cl . spectator )
{
if ( spec_track = = sorted_players [ player_pos ] . playernum )
{
break ;
}
}
else if ( sorted_players [ player_pos ] . playernum = = cl . playernum )
{
break ;
}
}
if ( player_pos + 1 < = ( a_rows * a_cols ) )
{
// If I'm not "outside" the shown frags, start drawing from the top.
num = 0 ;
}
else
{
// Always include me in the shown frags.
num = abs ( ( a_rows * a_cols ) - ( player_pos + 1 ) ) ;
}
// Make sure we're not trying to go outside the player array.
num = ( num < 0 | | num > n_players ) ? 0 : num ;
}
//num = 0; // FIXME! johnnycz; (see fixme below)
//
// Loop through all the positions that should be drawn (columns * rows or number of players).
//
// Start drawing player "num", usually the first player in the array, but if
// showself_always is set this might be someone else (since we need to make sure the current
// player is always shown).
//
for ( i = 0 ; i < limit ; i + + )
{
player_info_t * info = & cl . players [ sorted_players [ num ] . playernum ] ; // FIXME! johnnycz; causes crashed on some demos
//
// Set the coordinates where to draw the next element.
//
if ( hud_frags_vertical - > value )
{
if ( i % a_rows = = 0 )
{
// We're drawing a new column.
int element_width = cell_width + space_x ;
// Get the width of all the stuff that is shown, the name, frag cell and so on.
if ( hud_frags_shownames - > value )
{
element_width + = ( max_name_length ) * 8 ;
}
if ( hud_frags_teams - > value )
{
element_width + = ( max_team_length ) * 8 ;
}
if ( hud_frags_extra_spec_info & & ( cls . demoplayback | | cl . spectator ) )
{
element_width + = rl_width ;
}
player_x = x + space_x + ( ( i / a_rows ) * element_width ) ;
// New column.
player_y = y + space_y ;
}
}
else
{
if ( i % a_cols = = 0 )
{
// Drawing new row.
player_x = x + space_x ;
player_y = y + space_y + ( i / a_cols ) * ( cell_height + space_y ) ;
}
}
drawBrackets = 0 ;
// Bug fix. Before the wrong player would be higlighted
// during qwd-playback, since you ARE the player that you're
// being spectated (you're not a spectator).
if ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback )
{
drawBrackets = ( sorted_players [ num ] . playernum = = cl . playernum ) ;
}
else if ( cls . demoplayback | | cl . spectator )
{
drawBrackets = ( spec_track = = sorted_players [ num ] . playernum & & Cam_TrackNum ( ) > = 0 ) ;
}
else
{
drawBrackets = ( sorted_players [ num ] . playernum = = cl . playernum ) ;
}
// Don't draw any brackets in multiview since we're
// tracking several players.
if ( cl_multiview - > value > 1 & & cls . mvdplayback )
{
// TODO: Highlight all players being tracked (See tracking hud-element)
drawBrackets = 0 ;
}
if ( hud_frags_shownames - > value | | hud_frags_teams - > value | | hud_frags_extra_spec_info )
{
// Relative x coordinate where we draw the subitems.
int rel_player_x = player_x ;
if ( hud_frags_style - > value > = 4 & & hud_frags_style - > value < = 8 )
{
// Draw background based on the style.
Frags_DrawBackground ( player_x , player_y , cell_width , cell_height , space_x , space_y ,
max_name_length , max_team_length , Sbar_BottomColor ( info ) ,
hud_frags_shownames - > value , hud_frags_teams - > value , drawBrackets ,
hud_frags_style - > value ) ;
}
if ( hud_frags_fliptext - > value )
{
//
// Flip the text
// NAME | TEAM | FRAGS | EXTRA_SPEC_INFO
//
// Draw name.
rel_player_x = Frags_DrawText ( rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y , max_name_length , max_team_length ,
hud_frags_fliptext - > value , hud_frags_padtext - > value ,
hud_frags_shownames - > value , 0 ,
info - > name , info - > team ) ;
// Draw team.
rel_player_x = Frags_DrawText ( rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y , max_name_length , max_team_length ,
hud_frags_fliptext - > value , hud_frags_padtext - > value ,
0 , hud_frags_teams - > value ,
info - > name , info - > team ) ;
Frags_DrawColors ( rel_player_x , player_y , cell_width , cell_height ,
Sbar_TopColor ( info ) , Sbar_BottomColor ( info ) , hud_frags_colors_alpha - > value ,
info - > frags ,
drawBrackets ,
hud_frags_style - > value ,
hud_frags_bignum - > value ) ;
rel_player_x + = cell_width + space_x ;
// Show extra information about all the players if spectating:
// - What armor they have.
// - How much health.
// - If they have RL or not.
rel_player_x = Frags_DrawExtraSpecInfo ( info , rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y ,
hud_frags_fliptext - > value ) ;
}
else
{
//
// Don't flip the text
// EXTRA_SPEC_INFO | FRAGS | TEAM | NAME
//
rel_player_x = Frags_DrawExtraSpecInfo ( info , rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y ,
hud_frags_fliptext - > value ) ;
Frags_DrawColors ( rel_player_x , player_y , cell_width , cell_height ,
Sbar_TopColor ( info ) , Sbar_BottomColor ( info ) , hud_frags_colors_alpha - > value ,
info - > frags ,
drawBrackets ,
hud_frags_style - > value ,
hud_frags_bignum - > value ) ;
rel_player_x + = cell_width + space_x ;
// Draw team.
rel_player_x = Frags_DrawText ( rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y , max_name_length , max_team_length ,
hud_frags_fliptext - > value , hud_frags_padtext - > value ,
0 , hud_frags_teams - > value ,
info - > name , info - > team ) ;
// Draw name.
rel_player_x = Frags_DrawText ( rel_player_x , player_y , cell_width , cell_height ,
space_x , space_y , max_name_length , max_team_length ,
hud_frags_fliptext - > value , hud_frags_padtext - > value ,
hud_frags_shownames - > value , 0 ,
info - > name , info - > team ) ;
}
if ( hud_frags_vertical - > value )
{
// Next row.
player_y + = cell_height + space_y ;
}
else
{
// Next column.
player_x = rel_player_x + space_x ;
}
}
else
{
// Only showing the frags, no names or extra spec info.
Frags_DrawColors ( player_x , player_y , cell_width , cell_height ,
Sbar_TopColor ( info ) , Sbar_BottomColor ( info ) , hud_frags_colors_alpha - > value ,
info - > frags ,
drawBrackets ,
hud_frags_style - > value ,
hud_frags_bignum - > value ) ;
if ( hud_frags_vertical - > value )
{
// Next row.
player_y + = cell_height + space_y ;
}
else
{
// Next column.
player_x + = cell_width + space_x ;
}
}
// Next player.
num + + ;
}
}
}
void SCR_HUD_DrawTeamFrags ( hud_t * hud )
{
int width = 0 , height = 0 ;
int x , y ;
int max_team_length = 0 , num = 0 ;
int rows , cols , cell_width , cell_height , space_x , space_y ;
int a_rows , a_cols ; // actual
static cvar_t
* hud_teamfrags_cell_width ,
* hud_teamfrags_cell_height ,
* hud_teamfrags_rows ,
* hud_teamfrags_cols ,
* hud_teamfrags_space_x ,
* hud_teamfrags_space_y ,
* hud_teamfrags_vertical ,
* hud_teamfrags_strip ,
* hud_teamfrags_shownames ,
* hud_teamfrags_fliptext ,
* hud_teamfrags_padtext ,
* hud_teamfrags_style ,
* hud_teamfrags_extra_spec ,
* hud_teamfrags_onlytp ,
* hud_teamfrags_bignum ,
* hud_teamfrags_colors_alpha ;
mpic_t * rl_picture = sb_weapons [ 0 ] [ 5 ] ;
float rl_width , rl_height ;
pDraw_ImageSize ( ( intptr_t ) rl_picture , & rl_width , & rl_height ) ;
if ( hud_teamfrags_cell_width = = 0 ) // first time
{
hud_teamfrags_cell_width = HUD_FindVar ( hud , " cell_width " ) ;
hud_teamfrags_cell_height = HUD_FindVar ( hud , " cell_height " ) ;
hud_teamfrags_rows = HUD_FindVar ( hud , " rows " ) ;
hud_teamfrags_cols = HUD_FindVar ( hud , " cols " ) ;
hud_teamfrags_space_x = HUD_FindVar ( hud , " space_x " ) ;
hud_teamfrags_space_y = HUD_FindVar ( hud , " space_y " ) ;
hud_teamfrags_strip = HUD_FindVar ( hud , " strip " ) ;
hud_teamfrags_vertical = HUD_FindVar ( hud , " vertical " ) ;
hud_teamfrags_shownames = HUD_FindVar ( hud , " shownames " ) ;
hud_teamfrags_fliptext = HUD_FindVar ( hud , " fliptext " ) ;
hud_teamfrags_padtext = HUD_FindVar ( hud , " padtext " ) ;
hud_teamfrags_style = HUD_FindVar ( hud , " style " ) ;
hud_teamfrags_extra_spec = HUD_FindVar ( hud , " extra_spec_info " ) ;
hud_teamfrags_onlytp = HUD_FindVar ( hud , " onlytp " ) ;
hud_teamfrags_bignum = HUD_FindVar ( hud , " bignum " ) ;
hud_teamfrags_colors_alpha = HUD_FindVar ( hud , " colors_alpha " ) ;
}
// Don't draw the frags if we're not in teamplay.
if ( hud_teamfrags_onlytp - > value & & ! cl . teamplay )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
rows = hud_teamfrags_rows - > value ;
clamp ( rows , 1 , MAX_CLIENTS ) ;
cols = hud_teamfrags_cols - > value ;
clamp ( cols , 1 , MAX_CLIENTS ) ;
cell_width = hud_teamfrags_cell_width - > value ;
clamp ( cell_width , 28 , 128 ) ;
cell_height = hud_teamfrags_cell_height - > value ;
clamp ( cell_height , 7 , 32 ) ;
space_x = hud_teamfrags_space_x - > value ;
clamp ( space_x , 0 , 128 ) ;
space_y = hud_teamfrags_space_y - > value ;
clamp ( space_y , 0 , 128 ) ;
if ( hud_teamfrags_strip - > value )
{
if ( hud_teamfrags_vertical - > value )
{
a_cols = min ( ( n_teams + rows - 1 ) / rows , cols ) ;
a_rows = min ( rows , n_teams ) ;
}
else
{
a_rows = min ( ( n_teams + cols - 1 ) / cols , rows ) ;
a_cols = min ( cols , n_teams ) ;
}
}
else
{
a_rows = rows ;
a_cols = cols ;
}
width = a_cols * cell_width + ( a_cols + 1 ) * space_x ;
height = a_rows * cell_height + ( a_rows + 1 ) * space_y ;
// Get the longest team name for padding.
if ( hud_teamfrags_shownames - > value | | hud_teamfrags_extra_spec - > value )
{
int rlcount_width = 0 ;
int cur_length = 0 ;
int n ;
for ( n = 0 ; n < n_teams ; n + + )
{
if ( hud_teamfrags_shownames - > value )
{
cur_length = strlen ( sorted_teams [ n ] . name ) ;
// Team name
if ( cur_length > = max_team_length )
{
max_team_length = cur_length + 1 ;
}
}
}
// Calculate the length of the extra spec info.
if ( hud_teamfrags_extra_spec - > value & & ( cls . demoplayback | | cl . spectator ) )
{
if ( hud_teamfrags_extra_spec - > value = = TEAMFRAGS_EXTRA_SPEC_BEFORE )
{
// Draw the rl count before the rl icon.
rlcount_width = rl_width + 8 + 1 + 1 ;
}
else if ( hud_teamfrags_extra_spec - > value = = TEAMFRAGS_EXTRA_SPEC_ONTOP )
{
// Draw the rl count on top of the RL instead of infront.
rlcount_width = rl_width + 1 ;
}
else if ( hud_teamfrags_extra_spec - > value = = TEAMFRAGS_EXTRA_SPEC_NOICON )
{
// Only draw the rl count.
rlcount_width = 8 + 1 ;
}
else if ( hud_teamfrags_extra_spec - > value = = TEAMFRAGS_EXTRA_SPEC_RLTEXT )
{
rlcount_width = 8 * 3 + 1 ;
}
}
width + = a_cols * max_team_length * 8 + ( a_cols + 1 ) * space_x + a_cols * rlcount_width ;
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
int i ;
int px = 0 ;
int py = 0 ;
int drawBrackets ;
int limit = min ( n_teams , a_rows * a_cols ) ;
for ( i = 0 ; i < limit ; i + + )
{
if ( hud_teamfrags_vertical - > value )
{
if ( i % a_rows = = 0 )
{
px = x + space_x + ( i / a_rows ) * ( cell_width + space_x ) ;
py = y + space_y ;
}
}
else
{
if ( i % a_cols = = 0 )
{
px = x + space_x ;
py = y + space_y + ( i / a_cols ) * ( cell_height + space_y ) ;
}
}
drawBrackets = 0 ;
// Bug fix. Before the wrong player would be higlighted
// during qwd-playback, since you ARE the player that you're
// being spectated.
if ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback )
{
// QWD Playback.
if ( ! strcmp ( sorted_teams [ num ] . name , cl . players [ cl . playernum ] . team ) )
{
drawBrackets = 1 ;
}
}
else if ( cls . demoplayback | | cl . spectator )
{
// MVD playback / spectating.
if ( ! strcmp ( cl . players [ spec_track ] . team , sorted_teams [ num ] . name ) & & Cam_TrackNum ( ) > = 0 )
{
drawBrackets = 1 ;
}
}
else
{
// Normal player.
if ( ! strcmp ( sorted_teams [ num ] . name , cl . players [ cl . playernum ] . team ) )
{
drawBrackets = 1 ;
}
}
if ( cl_multiview - > value & & cl . splitscreenview ! = 0 ) // Only draw bracket for first view, might make todo below unnecessary
{
// TODO: Check if "track team" is set, if it is then draw brackets around that team.
//cl.players[nPlayernum]
drawBrackets = 0 ;
}
if ( hud_teamfrags_shownames - > value | | hud_teamfrags_extra_spec - > value )
{
int _px = px ;
// Draw a background if the style tells us to.
if ( hud_teamfrags_style - > value > = 4 & & hud_teamfrags_style - > value < = 8 )
{
Frags_DrawBackground ( px , py , cell_width , cell_height , space_x , space_y ,
0 , max_team_length , sorted_teams [ num ] . bottom ,
0 , hud_teamfrags_shownames - > value , drawBrackets ,
hud_teamfrags_style - > value ) ;
}
// Draw the text on the left or right side of the score?
if ( hud_teamfrags_fliptext - > value )
{
// Draw team.
_px = Frags_DrawText ( _px , py , cell_width , cell_height ,
space_x , space_y , 0 , max_team_length ,
hud_teamfrags_fliptext - > value , hud_teamfrags_padtext - > value ,
0 , hud_teamfrags_shownames - > value ,
" " , sorted_teams [ num ] . name ) ;
Frags_DrawColors ( _px , py , cell_width , cell_height ,
sorted_teams [ num ] . top ,
sorted_teams [ num ] . bottom ,
hud_teamfrags_colors_alpha - > value ,
sorted_teams [ num ] . frags ,
drawBrackets ,
hud_teamfrags_style - > value ,
hud_teamfrags_bignum - > value ) ;
_px + = cell_width + space_x ;
// Draw the rl if the current player has it and the style allows it.
_px = TeamFrags_DrawExtraSpecInfo ( num , _px , py , cell_width , cell_height , hud_teamfrags_extra_spec - > value ) ;
}
else
{
// Draw the rl if the current player has it and the style allows it.
_px = TeamFrags_DrawExtraSpecInfo ( num , _px , py , cell_width , cell_height , hud_teamfrags_extra_spec - > value ) ;
Frags_DrawColors ( _px , py , cell_width , cell_height ,
sorted_teams [ num ] . top ,
sorted_teams [ num ] . bottom ,
hud_teamfrags_colors_alpha - > value ,
sorted_teams [ num ] . frags ,
drawBrackets ,
hud_teamfrags_style - > value ,
hud_teamfrags_bignum - > value ) ;
_px + = cell_width + space_x ;
// Draw team.
_px = Frags_DrawText ( _px , py , cell_width , cell_height ,
space_x , space_y , 0 , max_team_length ,
hud_teamfrags_fliptext - > value , hud_teamfrags_padtext - > value ,
0 , hud_teamfrags_shownames - > value ,
" " , sorted_teams [ num ] . name ) ;
}
if ( hud_teamfrags_vertical - > value )
{
py + = cell_height + space_y ;
}
else
{
px = _px + space_x ;
}
}
else
{
Frags_DrawColors ( px , py , cell_width , cell_height ,
sorted_teams [ num ] . top ,
sorted_teams [ num ] . bottom ,
hud_teamfrags_colors_alpha - > value ,
sorted_teams [ num ] . frags ,
drawBrackets ,
hud_teamfrags_style - > value ,
hud_teamfrags_bignum - > value ) ;
if ( hud_teamfrags_vertical - > value )
{
py + = cell_height + space_y ;
}
else
{
px + = cell_width + space_x ;
}
}
num + + ;
}
}
}
char * Get_MP3_HUD_style ( float style , char * st )
{
static char HUD_style [ 32 ] ;
if ( style = = 1.0 )
{
strlcpy ( HUD_style , va ( " %s: " , st ) , sizeof ( HUD_style ) ) ;
}
else if ( style = = 2.0 )
{
strlcpy ( HUD_style , va ( " ^Ue010%s^Ue011 " , st ) , sizeof ( HUD_style ) ) ;
}
else
{
strlcpy ( HUD_style , " " , sizeof ( HUD_style ) ) ;
}
return HUD_style ;
}
// Draws MP3 Title.
void SCR_HUD_DrawMP3_Title ( hud_t * hud )
{
int x = 0 , y = 0 /*, n=1*/ ;
int width = 64 ;
int height = 8 ;
# ifdef WITH_MP3_PLAYER
//int width_as_text = 0;
static int title_length = 0 ;
//int row_break = 0;
//int i=0;
int status = 0 ;
static char title [ MP3_MAXSONGTITLE ] ;
double t ; // current time
static double lastframetime ; // last refresh
static cvar_t * style = NULL , * width_var , * height_var , * scroll , * scroll_delay , * on_scoreboard , * wordwrap ;
if ( style = = NULL ) // first time called
{
style = HUD_FindVar ( hud , " style " ) ;
width_var = HUD_FindVar ( hud , " width " ) ;
height_var = HUD_FindVar ( hud , " height " ) ;
scroll = HUD_FindVar ( hud , " scroll " ) ;
scroll_delay = HUD_FindVar ( hud , " scroll_delay " ) ;
on_scoreboard = HUD_FindVar ( hud , " on_scoreboard " ) ;
wordwrap = HUD_FindVar ( hud , " wordwrap " ) ;
}
if ( on_scoreboard - > value )
{
hud - > flags | = HUD_ON_SCORES ;
}
else if ( ( int ) on_scoreboard - > value & HUD_ON_SCORES )
{
hud - > flags - = HUD_ON_SCORES ;
}
width = ( int ) width_var - > value ;
height = ( int ) height_var - > value ;
if ( width < 0 ) width = 0 ;
if ( width > vid . width ) width = vid . width ;
if ( height < 0 ) height = 0 ;
if ( height > vid . width ) height = vid . height ;
t = Sys_DoubleTime ( ) ;
if ( ( t - lastframetime ) > = 2 ) { // 2 sec refresh rate
lastframetime = t ;
status = MP3_GetStatus ( ) ;
switch ( status )
{
case MP3_PLAYING :
title_length = snprintf ( title , sizeof ( title ) - 1 , " %s %s " , Get_MP3_HUD_style ( style - > value , " Playing " ) , MP3_Macro_MP3Info ( ) ) ;
break ;
case MP3_PAUSED :
title_length = snprintf ( title , sizeof ( title ) - 1 , " %s %s " , Get_MP3_HUD_style ( style - > value , " Paused " ) , MP3_Macro_MP3Info ( ) ) ;
break ;
case MP3_STOPPED :
title_length = snprintf ( title , sizeof ( title ) - 1 , " %s %s " , Get_MP3_HUD_style ( style - > value , " Stopped " ) , MP3_Macro_MP3Info ( ) ) ;
break ;
case MP3_NOTRUNNING :
default :
status = MP3_NOTRUNNING ;
title_length = snprintf ( title , sizeof ( title ) , " %s is not running. " , mp3_player - > PlayerName_AllCaps ) ;
break ;
}
if ( title_length < 0 )
{
snprintf ( title , sizeof ( title ) , " Error retrieving current song. " ) ;
}
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
SCR_DrawWordWrapString ( x , y , 8 , width , height , ( int ) wordwrap - > value , ( int ) scroll - > value , ( float ) scroll_delay - > value , title ) ;
}
# else
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
# endif
}
// Draws MP3 Time as a HUD-element.
void SCR_HUD_DrawMP3_Time ( hud_t * hud )
{
int x = 0 , y = 0 , width = 0 , height = 0 ;
# ifdef WITH_MP3_PLAYER
int elapsed = 0 ;
int remain = 0 ;
int total = 0 ;
static char time_string [ MP3_MAXSONGTITLE ] ;
static char elapsed_string [ MP3_MAXSONGTITLE ] ;
double t ; // current time
static double lastframetime ; // last refresh
static cvar_t * style = NULL , * on_scoreboard ;
if ( style = = NULL )
{
style = HUD_FindVar ( hud , " style " ) ;
on_scoreboard = HUD_FindVar ( hud , " on_scoreboard " ) ;
}
if ( on_scoreboard - > value )
{
hud - > flags | = HUD_ON_SCORES ;
}
else if ( ( int ) on_scoreboard - > value & HUD_ON_SCORES )
{
hud - > flags - = HUD_ON_SCORES ;
}
t = Sys_DoubleTime ( ) ;
if ( ( t - lastframetime ) > = 2 ) { // 2 sec refresh rate
lastframetime = t ;
if ( ! MP3_GetOutputtime ( & elapsed , & total ) | | elapsed < 0 | | total < 0 )
{
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010-:-^Ue011 " ) ;
}
else
{
switch ( ( int ) style - > value )
{
case 1 :
remain = total - elapsed ;
strlcpy ( elapsed_string , SecondsToMinutesString ( remain ) , sizeof ( elapsed_string ) ) ;
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010-%s/%s^Ue011 " , elapsed_string , SecondsToMinutesString ( total ) ) ;
break ;
case 2 :
remain = total - elapsed ;
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010-%s^Ue011 " , SecondsToMinutesString ( remain ) ) ;
break ;
case 3 :
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010%s^Ue011 " , SecondsToMinutesString ( elapsed ) ) ;
break ;
case 4 :
remain = total - elapsed ;
strlcpy ( elapsed_string , SecondsToMinutesString ( remain ) , sizeof ( elapsed_string ) ) ;
snprintf ( time_string , sizeof ( time_string ) , " %s/%s " , elapsed_string , SecondsToMinutesString ( total ) ) ;
break ;
case 5 :
strlcpy ( elapsed_string , SecondsToMinutesString ( elapsed ) , sizeof ( elapsed_string ) ) ;
snprintf ( time_string , sizeof ( time_string ) , " -%s/%s " , elapsed_string , SecondsToMinutesString ( total ) ) ;
break ;
case 6 :
remain = total - elapsed ;
snprintf ( time_string , sizeof ( time_string ) , " -%s " , SecondsToMinutesString ( remain ) ) ;
break ;
case 7 :
snprintf ( time_string , sizeof ( time_string ) , " %s " , SecondsToMinutesString ( elapsed ) ) ;
break ;
case 0 :
default :
strlcpy ( elapsed_string , SecondsToMinutesString ( elapsed ) , sizeof ( elapsed_string ) ) ;
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010%s/%s^Ue011 " , elapsed_string , SecondsToMinutesString ( total ) ) ;
break ;
}
}
}
// Don't allow showing the timer if ruleset disallows it
// It could be used for timing powerups
// Use same check that is used for any external communication
if ( Rulesets_RestrictPacket ( ) )
snprintf ( time_string , sizeof ( time_string ) , " ^Ue010%s^Ue011 " , " Not allowed " ) ;
width = strlen ( time_string ) * 8 ;
height = 8 ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
Draw_String ( x , y , time_string ) ;
# else
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
# endif
}
# ifdef WITH_PNG
// Map picture to draw for the mapoverview hud control.
mpic_t * radar_pic ;
static qbool radar_pic_found = false ;
// The conversion formula used for converting from quake coordinates to pixel coordinates
// when drawing on the map overview.
static float map_x_slope ;
static float map_x_intercept ;
static float map_y_slope ;
static float map_y_intercept ;
static qbool conversion_formula_found = false ;
// Used for drawing the height of the player.
static float map_height_diff = 0.0 ;
# define RADAR_BASE_PATH_FORMAT "radars / %s.png"
//
// Is run when a new map is loaded.
//
void HUD_NewRadarMap ( )
{
int i = 0 ;
int len = 0 ;
int n_textcount = 0 ;
mpic_t * radar_pic_p = NULL ;
png_textp txt = NULL ;
char * radar_filename = NULL ;
if ( ! cl . worldmodel )
return ; // seems we are not ready to do that
// Reset the radar pic status.
radar_pic = NULL ;
radar_pic_found = false ;
conversion_formula_found = false ;
// Allocate a string for the path to the radar image.
len = strlen ( RADAR_BASE_PATH_FORMAT ) + strlen ( host_mapname . string ) ;
radar_filename = Q_calloc ( len , sizeof ( char ) ) ;
snprintf ( radar_filename , len , RADAR_BASE_PATH_FORMAT , host_mapname . string ) ;
// Load the map picture.
if ( ( radar_pic_p = GL_LoadPicImage ( radar_filename , host_mapname . string , 0 , 0 , TEX_ALPHA ) ) ! = NULL )
{
radar_pic = * radar_pic_p ;
radar_pic_found = true ;
// Calculate the height of the map.
map_height_diff = abs ( cl . worldmodel - > maxs [ 2 ] - cl . worldmodel - > mins [ 2 ] ) ;
// Get the comments from the PNG.
txt = Image_LoadPNG_Comments ( radar_filename , & n_textcount ) ;
// Check if we found any comments.
if ( txt ! = NULL )
{
int found_count = 0 ;
// Find the conversion formula in the comments found in the PNG.
for ( i = 0 ; i < n_textcount ; i + + )
{
if ( ! strcmp ( txt [ i ] . key , " QWLMConversionSlopeX " ) )
{
map_x_slope = atof ( txt [ i ] . text ) ;
found_count + + ;
}
else if ( ! strcmp ( txt [ i ] . key , " QWLMConversionInterceptX " ) )
{
map_x_intercept = atof ( txt [ i ] . text ) ;
found_count + + ;
}
else if ( ! strcmp ( txt [ i ] . key , " QWLMConversionSlopeY " ) )
{
map_y_slope = atof ( txt [ i ] . text ) ;
found_count + + ;
}
else if ( ! strcmp ( txt [ i ] . key , " QWLMConversionInterceptY " ) )
{
map_y_intercept = atof ( txt [ i ] . text ) ;
found_count + + ;
}
conversion_formula_found = ( found_count = = 4 ) ;
}
// Free the text chunks.
Q_free ( txt ) ;
}
else
{
conversion_formula_found = false ;
}
}
else
{
// No radar pic found.
memset ( & radar_pic , 0 , sizeof ( radar_pic ) ) ;
radar_pic_found = false ;
conversion_formula_found = false ;
}
// Free the path string to the radar png.
Q_free ( radar_filename ) ;
}
# endif // WITH_PNG
# define TEMPHUD_NAME "_temphud"
# define TEMPHUD_FULLPATH "configs / "TEMPHUD_NAME".cfg"
// will check if user wants to un/load external MVD HUD automatically
void HUD_AutoLoad_MVD ( int autoload ) {
# ifdef HAXX
char * cfg_suffix = " custom " ;
extern cvar_t * scr_fov ;
extern cvar_t * scr_newHud ;
extern void Cmd_Exec_f ( void ) ;
extern void DumpConfig ( char * name ) ;
if ( autoload & & cls . mvdplayback ) {
// Turn autohud ON here
Com_DPrintf ( " Loading MVD Hud \n " ) ;
// Store current settings.
if ( ! autohud . active )
{
// Save old cfg_save values so that we don't screw the users
// settings when saving the temp config.
int old_cmdline = pCvar_GetFloat ( " cfg_save_cmdline " ) ;
int old_cvars = pCvar_GetFloat ( " cfg_save_cvars " ) ;
int old_cmds = pCvar_GetFloat ( " cfg_save_cmds " ) ;
int old_aliases = pCvar_GetFloat ( " cfg_save_aliases " ) ;
int old_binds = pCvar_GetFloat ( " cfg_save_binds " ) ;
autohud . old_fov = ( int ) scr_fov - > value ;
autohud . old_multiview = ( int ) cl_multiview - > value ;
autohud . old_newhud = ( int ) scr_newHud - > value ;
// Make sure everything current settings are saved.
pCvar_SetFloat ( " cfg_save_cmdline " , 1 ) ;
pCvar_SetFloat ( " cfg_save_cvars " , 1 ) ;
pCvar_SetFloat ( " cfg_save_cmds " , 1 ) ;
pCvar_SetFloat ( " cfg_save_aliases " , 1 ) ;
pCvar_SetFloat ( " cfg_save_binds " , 1 ) ;
// Save a temporary config.
DumpConfig ( TEMPHUD_NAME " .cfg " ) ;
pCvar_SetFloat ( " cfg_save_cmdline " , old_cmdline ) ;
pCvar_SetFloat ( " cfg_save_cvars " , old_cvars ) ;
pCvar_SetFloat ( " cfg_save_cmds " , old_cmds ) ;
pCvar_SetFloat ( " cfg_save_aliases " , old_aliases ) ;
pCvar_SetFloat ( " cfg_save_binds " , old_binds ) ;
}
// load MVD HUD config
switch ( ( int ) autoload ) {
case 1 : // load 1on1 or 4on4 or custom according to $matchtype
if ( ! strncmp ( Macro_MatchType ( ) , " duel " , 4 ) ) {
cfg_suffix = " 1on1 " ;
} else if ( ! strncmp ( Macro_MatchType ( ) , " 4on4 " , 4 ) ) {
cfg_suffix = " 4on4 " ;
} else {
cfg_suffix = " custom " ;
}
break ;
default :
case 2 :
cfg_suffix = " custom " ;
break ;
}
Cbuf_AddText ( va ( " exec cfg/mvdhud_%s.cfg \n " , cfg_suffix ) ) ;
autohud . active = true ;
return ;
}
if ( ( ! cls . mvdplayback | | ! autoload ) & & autohud . active ) {
// either user decided to turn mvd autohud off or mvd playback is over
// -> Turn autohud OFF here
FILE * tempfile ;
char * fullname = va ( " %s/ezquake/ " TEMPHUD_FULLPATH , com_basedir ) ;
Com_DPrintf ( " Unloading MVD Hud \n " ) ;
// load stored settings
pCvar_SetFloat ( scr_fov - > name , autohud . old_fov ) ;
pCvar_SetFloat ( cl_multiview - > name , autohud . old_multiview ) ;
pCvar_SetFloat ( scr_newHud - > name , autohud . old_newhud ) ;
//Cmd_TokenizeString("exec "TEMPHUD_FULLPATH);
Cmd_TokenizeString ( " cfg_load " TEMPHUD_FULLPATH ) ;
Cmd_Exec_f ( ) ;
// delete temp config with hud_* settings
if ( ( tempfile = fopen ( fullname , " rb " ) ) & & ( fclose ( tempfile ) ! = EOF ) )
unlink ( fullname ) ;
autohud . active = false ;
return ;
}
# endif
}
void OnAutoHudChange ( cvar_t * var , char * value , qbool * cancel ) {
HUD_AutoLoad_MVD ( Q_atoi ( value ) ) ;
}
// Is run when a new map is loaded.
void HUD_NewMap ( ) {
# if defined(WITH_PNG)
HUD_NewRadarMap ( ) ;
# endif // WITH_PNG
autohud_loaded = false ;
}
# define HUD_SHOW_ONLY_IN_TEAMPLAY 1
# define HUD_SHOW_ONLY_IN_DEMOPLAYBACK 2
qbool HUD_ShowInDemoplayback ( int val )
{
if ( ! cl . teamplay & & val = = HUD_SHOW_ONLY_IN_TEAMPLAY )
{
return false ;
}
else if ( ! cls . demoplayback & & val = = HUD_SHOW_ONLY_IN_DEMOPLAYBACK )
{
return false ;
}
else if ( ! cl . teamplay & & ! cls . demoplayback
& & val = = HUD_SHOW_ONLY_IN_TEAMPLAY + HUD_SHOW_ONLY_IN_DEMOPLAYBACK )
{
return false ;
}
return true ;
}
// Team hold filters.
static qbool teamhold_show_pent = false ;
static qbool teamhold_show_quad = false ;
static qbool teamhold_show_ring = false ;
static qbool teamhold_show_suit = false ;
static qbool teamhold_show_rl = false ;
static qbool teamhold_show_lg = false ;
static qbool teamhold_show_gl = false ;
static qbool teamhold_show_sng = false ;
static qbool teamhold_show_mh = false ;
static qbool teamhold_show_ra = false ;
static qbool teamhold_show_ya = false ;
static qbool teamhold_show_ga = false ;
void TeamHold_DrawBars ( int x , int y , int width , int height ,
float team1_percent , float team2_percent ,
int team1_color , int team2_color ,
float opacity )
{
int team1_width = 0 ;
int team2_width = 0 ;
int bar_height = 0 ;
bar_height = Q_rint ( height / 2.0 ) ;
team1_width = ( int ) ( width * team1_percent ) ;
team2_width = ( int ) ( width * team2_percent ) ;
clamp ( team1_width , 0 , width ) ;
clamp ( team2_width , 0 , width ) ;
Draw_AlphaFill ( x , y , team1_width , bar_height , team1_color , opacity ) ;
y + = bar_height ;
Draw_AlphaFill ( x , y , team2_width , bar_height , team2_color , opacity ) ;
}
void TeamHold_DrawPercentageBar ( int x , int y , int width , int height ,
float team1_percent , float team2_percent ,
int team1_color , int team2_color ,
int show_text , int vertical ,
int vertical_text , float opacity )
{
int _x , _y ;
int _width , _height ;
if ( vertical )
{
//
// Draw vertical.
//
// Team 1.
_x = x ;
_y = y ;
_width = max ( 0 , width ) ;
_height = Q_rint ( height * team1_percent ) ;
_height = max ( 0 , height ) ;
Draw_AlphaFill ( _x , _y , _width , _height , team1_color , opacity ) ;
// Team 2.
_x = x ;
_y = Q_rint ( y + ( height * team1_percent ) ) ;
_width = max ( 0 , width ) ;
_height = Q_rint ( height * team2_percent ) ;
_height = max ( 0 , _height ) ;
Draw_AlphaFill ( _x , _y , _width , _height , team2_color , opacity ) ;
// Show the percentages in numbers also.
if ( show_text )
{
// TODO: Move this to a separate function (since it's prett much copy and paste for both teams).
// Team 1.
if ( team1_percent > 0.05 )
{
if ( vertical_text )
{
int percent = 0 ;
int percent10 = 0 ;
int percent100 = 0 ;
_x = x + ( width / 2 ) - 4 ;
_y = Q_rint ( y + ( height * team1_percent ) / 2 - 12 ) ;
percent = Q_rint ( 100 * team1_percent ) ;
if ( ( percent100 = percent / 100 ) )
{
Draw_String ( _x , _y , va ( " %d " , percent100 ) ) ;
_y + = 8 ;
}
if ( ( percent10 = percent / 10 ) )
{
Draw_String ( _x , _y , va ( " %d " , percent10 ) ) ;
_y + = 8 ;
}
Draw_String ( _x , _y , va ( " %d " , percent % 10 ) ) ;
_y + = 8 ;
Draw_String ( _x , _y , " % " ) ;
}
else
{
_x = x + ( width / 2 ) - 12 ;
_y = Q_rint ( y + ( height * team1_percent ) / 2 - 4 ) ;
Draw_String ( _x , _y , va ( " %2.0f%% " , 100 * team1_percent ) ) ;
}
}
// Team 2.
if ( team2_percent > 0.05 )
{
if ( vertical_text )
{
int percent = 0 ;
int percent10 = 0 ;
int percent100 = 0 ;
_x = x + ( width / 2 ) - 4 ;
_y = Q_rint ( y + ( height * team1_percent ) + ( height * team2_percent ) / 2 - 12 ) ;
percent = Q_rint ( 100 * team2_percent ) ;
if ( ( percent100 = percent / 100 ) )
{
Draw_String ( _x , _y , va ( " %d " , percent100 ) ) ;
_y + = 8 ;
}
if ( ( percent10 = percent / 10 ) )
{
Draw_String ( _x , _y , va ( " %d " , percent10 ) ) ;
_y + = 8 ;
}
Draw_String ( _x , _y , va ( " %d " , percent % 10 ) ) ;
_y + = 8 ;
Draw_String ( _x , _y , " % " ) ;
}
else
{
_x = x + ( width / 2 ) - 12 ;
_y = Q_rint ( y + ( height * team1_percent ) + ( height * team2_percent ) / 2 - 4 ) ;
Draw_String ( _x , _y , va ( " %2.0f%% " , 100 * team2_percent ) ) ;
}
}
}
}
else
{
//
// Draw horizontal.
//
// Team 1.
_x = x ;
_y = y ;
_width = Q_rint ( width * team1_percent ) ;
_width = max ( 0 , _width ) ;
_height = max ( 0 , height ) ;
Draw_AlphaFill ( _x , _y , _width , _height , team1_color , opacity ) ;
// Team 2.
_x = Q_rint ( x + ( width * team1_percent ) ) ;
_y = y ;
_width = Q_rint ( width * team2_percent ) ;
_width = max ( 0 , _width ) ;
_height = max ( 0 , height ) ;
Draw_AlphaFill ( _x , _y , _width , _height , team2_color , opacity ) ;
// Show the percentages in numbers also.
if ( show_text )
{
// Team 1.
if ( team1_percent > 0.05 )
{
_x = Q_rint ( x + ( width * team1_percent ) / 2 - 8 ) ;
_y = y + ( height / 2 ) - 4 ;
Draw_String ( _x , _y , va ( " %2.0f%% " , 100 * team1_percent ) ) ;
}
// Team 2.
if ( team2_percent > 0.05 )
{
_x = Q_rint ( x + ( width * team1_percent ) + ( width * team2_percent ) / 2 - 8 ) ;
_y = y + ( height / 2 ) - 4 ;
Draw_String ( _x , _y , va ( " %2.0f%% " , 100 * team2_percent ) ) ;
}
}
}
}
# ifdef HAXX
static void SCR_HUD_DrawTeamHoldBar ( hud_t * hud )
{
int x , y ;
int height = 8 ;
int width = 0 ;
float team1_percent = 0 ;
float team2_percent = 0 ;
static cvar_t
* hud_teamholdbar_style = NULL ,
* hud_teamholdbar_opacity ,
* hud_teamholdbar_width ,
* hud_teamholdbar_height ,
* hud_teamholdbar_vertical ,
* hud_teamholdbar_show_text ,
* hud_teamholdbar_onlytp ,
* hud_teamholdbar_vertical_text ;
if ( hud_teamholdbar_style = = NULL ) // first time
{
hud_teamholdbar_style = HUD_FindVar ( hud , " style " ) ;
hud_teamholdbar_opacity = HUD_FindVar ( hud , " opacity " ) ;
hud_teamholdbar_width = HUD_FindVar ( hud , " width " ) ;
hud_teamholdbar_height = HUD_FindVar ( hud , " height " ) ;
hud_teamholdbar_vertical = HUD_FindVar ( hud , " vertical " ) ;
hud_teamholdbar_show_text = HUD_FindVar ( hud , " show_text " ) ;
hud_teamholdbar_onlytp = HUD_FindVar ( hud , " onlytp " ) ;
hud_teamholdbar_vertical_text = HUD_FindVar ( hud , " vertical_text " ) ;
}
height = max ( 1 , hud_teamholdbar_height - > value ) ;
width = max ( 0 , hud_teamholdbar_width - > value ) ;
// Don't show when not in teamplay/demoplayback.
if ( ! HUD_ShowInDemoplayback ( hud_teamholdbar_onlytp - > value ) )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
// We need something to work with.
if ( stats_grid ! = NULL )
{
// Check if we have any hold values to calculate from.
if ( stats_grid - > teams [ STATS_TEAM1 ] . hold_count + stats_grid - > teams [ STATS_TEAM2 ] . hold_count > 0 )
{
// Calculate the percentage for the two teams for the "team strength bar".
team1_percent = ( ( float ) stats_grid - > teams [ STATS_TEAM1 ] . hold_count ) / ( stats_grid - > teams [ STATS_TEAM1 ] . hold_count + stats_grid - > teams [ STATS_TEAM2 ] . hold_count ) ;
team2_percent = ( ( float ) stats_grid - > teams [ STATS_TEAM2 ] . hold_count ) / ( stats_grid - > teams [ STATS_TEAM1 ] . hold_count + stats_grid - > teams [ STATS_TEAM2 ] . hold_count ) ;
team1_percent = fabs ( max ( 0 , team1_percent ) ) ;
team2_percent = fabs ( max ( 0 , team2_percent ) ) ;
}
else
{
Draw_AlphaFill ( x , y , hud_teamholdbar_width - > value , height , 0 , hud_teamholdbar_opacity - > value * 0.5 ) ;
return ;
}
// Draw the percentage bar.
TeamHold_DrawPercentageBar ( x , y , width , height ,
team1_percent , team2_percent ,
stats_grid - > teams [ STATS_TEAM1 ] . color ,
stats_grid - > teams [ STATS_TEAM2 ] . color ,
hud_teamholdbar_show_text - > value ,
hud_teamholdbar_vertical - > value ,
hud_teamholdbar_vertical_text - > value ,
hud_teamholdbar_opacity - > value ) ;
}
else
{
// If there's no stats grid available we don't know what to show, so just show a black frame.
Draw_AlphaFill ( x , y , hud_teamholdbar_width - > value , height , 0 , hud_teamholdbar_opacity - > value * 0.5 ) ;
}
}
}
# endif
void TeamHold_OnChangeItemFilterInfo ( cvar_t * var , char * oldvalue )
{
char * start = var - > string ;
char * end = start ;
int order = 0 ;
// Parse the item filter.
teamhold_show_rl = Utils_RegExpMatch ( " RL " , var - > string ) ;
teamhold_show_quad = Utils_RegExpMatch ( " QUAD " , var - > string ) ;
teamhold_show_ring = Utils_RegExpMatch ( " RING " , var - > string ) ;
teamhold_show_pent = Utils_RegExpMatch ( " PENT " , var - > string ) ;
teamhold_show_suit = Utils_RegExpMatch ( " SUIT " , var - > string ) ;
teamhold_show_lg = Utils_RegExpMatch ( " LG " , var - > string ) ;
teamhold_show_gl = Utils_RegExpMatch ( " GL " , var - > string ) ;
teamhold_show_sng = Utils_RegExpMatch ( " SNG " , var - > string ) ;
teamhold_show_mh = Utils_RegExpMatch ( " MH " , var - > string ) ;
teamhold_show_ra = Utils_RegExpMatch ( " RA " , var - > string ) ;
teamhold_show_ya = Utils_RegExpMatch ( " YA " , var - > string ) ;
teamhold_show_ga = Utils_RegExpMatch ( " GA " , var - > string ) ;
# ifdef HAXX
// Reset the ordering of the items.
StatsGrid_ResetHoldItemsOrder ( ) ;
// Trim spaces from the start of the word.
while ( * start & & * start = = ' ' )
{
start + + ;
}
end = start ;
// Go through the string word for word and set a
// rising order for each hold item based on their
// order in the string.
while ( * end )
{
if ( * end ! = ' ' )
{
// Not at the end of the word yet.
end + + ;
continue ;
}
else
{
// We've found a word end.
char temp [ 256 ] ;
// Try matching the current word with a hold item
// and set it's ordering according to it's placement
// in the string.
strlcpy ( temp , start , min ( end - start , sizeof ( temp ) ) ) ;
StatsGrid_SetHoldItemOrder ( temp , order ) ;
order + + ;
// Get rid of any additional spaces.
while ( * end & & * end = = ' ' )
{
end + + ;
}
// Start trying to find a new word.
start = end ;
}
}
// Order the hold items.
StatsGrid_SortHoldItems ( ) ;
# endif
}
# define HUD_TEAMHOLDINFO_STYLE_TEAM_NAMES 0
# define HUD_TEAMHOLDINFO_STYLE_PERCENT_BARS 1
# define HUD_TEAMHOLDINFO_STYLE_PERCENT_BARS2 2
# ifdef HAXX
static void SCR_HUD_DrawTeamHoldInfo ( hud_t * hud )
{
int i ;
int x , y ;
int width , height ;
static cvar_t
* hud_teamholdinfo_style = NULL ,
* hud_teamholdinfo_opacity ,
* hud_teamholdinfo_width ,
* hud_teamholdinfo_height ,
* hud_teamholdinfo_onlytp ,
* hud_teamholdinfo_itemfilter ;
if ( hud_teamholdinfo_style = = NULL ) // first time
{
char val [ 256 ] ;
hud_teamholdinfo_style = HUD_FindVar ( hud , " style " ) ;
hud_teamholdinfo_opacity = HUD_FindVar ( hud , " opacity " ) ;
hud_teamholdinfo_width = HUD_FindVar ( hud , " width " ) ;
hud_teamholdinfo_height = HUD_FindVar ( hud , " height " ) ;
hud_teamholdinfo_onlytp = HUD_FindVar ( hud , " onlytp " ) ;
hud_teamholdinfo_itemfilter = HUD_FindVar ( hud , " itemfilter " ) ;
// Unecessary to parse the item filter string on each frame.
hud_teamholdinfo_itemfilter - > OnChange = TeamHold_OnChangeItemFilterInfo ;
// Parse the item filter the first time (trigger the OnChange function above).
strlcpy ( val , hud_teamholdinfo_itemfilter - > string , sizeof ( val ) ) ;
Cvar_Set ( hud_teamholdinfo_itemfilter , val ) ;
}
// Get the height based on how many items we have, or what the user has set it to.
height = max ( 0 , hud_teamholdinfo_height - > value ) ;
width = max ( 0 , hud_teamholdinfo_width - > value ) ;
// Don't show when not in teamplay/demoplayback.
if ( ! HUD_ShowInDemoplayback ( hud_teamholdinfo_onlytp - > value ) )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
// We don't have anything to show.
if ( stats_important_ents = = NULL | | stats_grid = = NULL )
{
HUD_PrepareDraw ( hud , width , height , & x , & y ) ;
return ;
}
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
int _y = 0 ;
_y = y ;
// Go through all the items and print the stats for them.
for ( i = 0 ; i < stats_important_ents - > count ; i + + )
{
float team1_percent ;
float team2_percent ;
int team1_hold_count = 0 ;
int team2_hold_count = 0 ;
int names_width = 0 ;
// Don't draw outside the specified height.
if ( ( _y - y ) + 8 > height )
{
break ;
}
// If the item isn't of the specified type, then skip it.
if ( ! ( ( teamhold_show_rl & & ! strncmp ( stats_important_ents - > list [ i ] . name , " RL " , 2 ) )
| | ( teamhold_show_quad & & ! strncmp ( stats_important_ents - > list [ i ] . name , " QUAD " , 4 ) )
| | ( teamhold_show_ring & & ! strncmp ( stats_important_ents - > list [ i ] . name , " RING " , 4 ) )
| | ( teamhold_show_pent & & ! strncmp ( stats_important_ents - > list [ i ] . name , " PENT " , 4 ) )
| | ( teamhold_show_suit & & ! strncmp ( stats_important_ents - > list [ i ] . name , " SUIT " , 4 ) )
| | ( teamhold_show_lg & & ! strncmp ( stats_important_ents - > list [ i ] . name , " LG " , 2 ) )
| | ( teamhold_show_gl & & ! strncmp ( stats_important_ents - > list [ i ] . name , " GL " , 2 ) )
| | ( teamhold_show_sng & & ! strncmp ( stats_important_ents - > list [ i ] . name , " SNG " , 3 ) )
| | ( teamhold_show_mh & & ! strncmp ( stats_important_ents - > list [ i ] . name , " MH " , 2 ) )
| | ( teamhold_show_ra & & ! strncmp ( stats_important_ents - > list [ i ] . name , " RA " , 2 ) )
| | ( teamhold_show_ya & & ! strncmp ( stats_important_ents - > list [ i ] . name , " YA " , 2 ) )
| | ( teamhold_show_ga & & ! strncmp ( stats_important_ents - > list [ i ] . name , " GA " , 2 ) )
) )
{
continue ;
}
// Calculate the width of the longest item name so we can use it for padding.
names_width = 8 * ( stats_important_ents - > longest_name + 1 ) ;
// Calculate the percentages of this item that the two teams holds.
team1_hold_count = stats_important_ents - > list [ i ] . teams_hold_count [ STATS_TEAM1 ] ;
team2_hold_count = stats_important_ents - > list [ i ] . teams_hold_count [ STATS_TEAM2 ] ;
team1_percent = ( ( float ) team1_hold_count ) / ( team1_hold_count + team2_hold_count ) ;
team2_percent = ( ( float ) team2_hold_count ) / ( team1_hold_count + team2_hold_count ) ;
team1_percent = fabs ( max ( 0 , team1_percent ) ) ;
team2_percent = fabs ( max ( 0 , team2_percent ) ) ;
// Write the name of the item.
Draw_ColoredString ( x , _y , va ( " &cff0%s: " , stats_important_ents - > list [ i ] . name ) , 0 ) ;
if ( hud_teamholdinfo_style - > value = = HUD_TEAMHOLDINFO_STYLE_TEAM_NAMES )
{
//
// Prints the team name that holds the item.
//
if ( team1_percent > team2_percent )
{
Draw_ColoredString ( x + names_width , _y , stats_important_ents - > teams [ STATS_TEAM1 ] . name , 0 ) ;
}
else if ( team1_percent < team2_percent )
{
Draw_ColoredString ( x + names_width , _y , stats_important_ents - > teams [ STATS_TEAM2 ] . name , 0 ) ;
}
}
else if ( hud_teamholdinfo_style - > value = = HUD_TEAMHOLDINFO_STYLE_PERCENT_BARS )
{
//
// Show a percenteage bar for the item.
//
TeamHold_DrawPercentageBar ( x + names_width , _y ,
Q_rint ( hud_teamholdinfo_width - > value - names_width ) , 8 ,
team1_percent , team2_percent ,
stats_important_ents - > teams [ STATS_TEAM1 ] . color ,
stats_important_ents - > teams [ STATS_TEAM2 ] . color ,
0 , // Don't show percentage values, get's too cluttered.
false ,
false ,
hud_teamholdinfo_opacity - > value ) ;
}
else if ( hud_teamholdinfo_style - > value = = HUD_TEAMHOLDINFO_STYLE_PERCENT_BARS2 )
{
TeamHold_DrawBars ( x + names_width , _y ,
Q_rint ( hud_teamholdinfo_width - > value - names_width ) , 8 ,
team1_percent , team2_percent ,
stats_important_ents - > teams [ STATS_TEAM1 ] . color ,
stats_important_ents - > teams [ STATS_TEAM2 ] . color ,
hud_teamholdinfo_opacity - > value ) ;
}
// Next line.
_y + = 8 ;
}
}
}
# endif
# ifdef HAXX
static int SCR_HudDrawTeamInfoPlayer ( ti_player_t * ti_cl , int x , int y , int maxname , int maxloc , qbool width_only , hud_t * hud ) ;
# endif
# ifdef HAXX
static void SCR_HUD_DrawTeamInfo ( hud_t * hud )
{
int x , y , _y , width , height ;
int i , j , k , slots [ MAX_CLIENTS ] , slots_num , maxname , maxloc ;
char tmp [ 1024 ] , * nick ;
// Used for hud_teaminfo, data is collected in screen.c / scr_teaminfo
extern ti_player_t ti_clients [ MAX_CLIENTS ] ;
extern qbool hud_editor ;
static cvar_t
* hud_teaminfo_weapon_style = NULL ,
* hud_teaminfo_align_right ,
* hud_teaminfo_loc_width ,
* hud_teaminfo_name_width ,
* hud_teaminfo_show_enemies ,
* hud_teaminfo_show_self ,
* hud_teaminfo_scale ;
if ( hud_teaminfo_weapon_style = = NULL ) // first time
{
hud_teaminfo_weapon_style = HUD_FindVar ( hud , " weapon_style " ) ;
hud_teaminfo_align_right = HUD_FindVar ( hud , " align_right " ) ;
hud_teaminfo_loc_width = HUD_FindVar ( hud , " loc_width " ) ;
hud_teaminfo_name_width = HUD_FindVar ( hud , " name_width " ) ;
hud_teaminfo_show_enemies = HUD_FindVar ( hud , " show_enemies " ) ;
hud_teaminfo_show_self = HUD_FindVar ( hud , " show_self " ) ;
hud_teaminfo_scale = HUD_FindVar ( hud , " scale " ) ;
}
// Don't update hud item unless first view is beeing displayed
if ( CURRVIEW ! = 1 & & CURRVIEW ! = 0 )
return ;
if ( cls . mvdplayback )
Update_TeamInfo ( ) ;
// fill data we require to draw teaminfo
for ( maxloc = maxname = slots_num = i = 0 ; i < MAX_CLIENTS ; i + + ) {
if ( ! cl . players [ i ] . name [ 0 ] | | cl . players [ i ] . spectator
| | ! ti_clients [ i ] . time | | ti_clients [ i ] . time + 5 < cl . time
)
continue ;
// do not show enemy players unless it's MVD and user wishes to show them
if ( VX_TrackerIsEnemy ( i ) & & ( ! cls . mvdplayback | | ! hud_teaminfo_show_enemies - > integer ) )
continue ;
// do not show tracked player to spectator
if ( ( cl . spectator & & Cam_TrackNum ( ) = = i ) & & hud_teaminfo_show_self - > integer = = 0 )
continue ;
// dynamically guess max length of name/location
nick = ( ti_clients [ i ] . nick [ 0 ] ? ti_clients [ i ] . nick : cl . players [ i ] . name ) ; // we use nick or name
maxname = max ( maxname , strlen ( TP_ParseFunChars ( nick , false ) ) ) ;
strlcpy ( tmp , TP_LocationName ( ti_clients [ i ] . org ) , sizeof ( tmp ) ) ;
maxloc = max ( maxloc , strlen ( TP_ParseFunChars ( tmp , false ) ) ) ;
slots [ slots_num + + ] = i ;
}
// well, better use fixed loc length
maxloc = bound ( 0 , hud_teaminfo_loc_width - > integer , 100 ) ;
// limit name length
maxname = bound ( 0 , maxname , hud_teaminfo_name_width - > integer ) ;
// this does't draw anything, just calculate width
width = FONTWIDTH * hud_teaminfo_scale - > value * SCR_HudDrawTeamInfoPlayer ( & ti_clients [ 0 ] , 0 , 0 , maxname , maxloc , true , hud ) ;
height = FONTWIDTH * hud_teaminfo_scale - > value * ( hud_teaminfo_show_enemies - > integer ? slots_num + n_teams : slots_num ) ;
if ( hud_editor )
HUD_PrepareDraw ( hud , width , FONTWIDTH , & x , & y ) ;
if ( ! slots_num )
return ;
if ( ! cl . teamplay ) // non teamplay mode
return ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
_y = y ;
x = ( hud_teaminfo_align_right - > value ? x - ( width * ( FONTWIDTH * hud_teaminfo_scale - > value ) ) : x ) ;
// If multiple teams are displayed then sort the display and print team header on overlay
k = 0 ;
if ( hud_teaminfo_show_enemies - > integer )
{
while ( sorted_teams [ k ] . name )
{
Draw_SString ( x , _y , sorted_teams [ k ] . name , hud_teaminfo_scale - > value ) ;
sprintf ( tmp , " %s %i " , TP_ParseFunChars ( " $. " , false ) , sorted_teams [ k ] . frags ) ;
Draw_SString ( x + ( strlen ( sorted_teams [ k ] . name ) + 1 ) * FONTWIDTH , _y , tmp , hud_teaminfo_scale - > value ) ;
_y + = FONTWIDTH * hud_teaminfo_scale - > value ;
for ( j = 0 ; j < slots_num ; j + + )
{
i = slots [ j ] ;
if ( ! strcmp ( cl . players [ i ] . team , sorted_teams [ k ] . name ) )
{
SCR_HudDrawTeamInfoPlayer ( & ti_clients [ i ] , x , _y , maxname , maxloc , false , hud ) ;
_y + = FONTWIDTH * hud_teaminfo_scale - > value ;
}
}
k + + ;
}
}
else
{
for ( j = 0 ; j < slots_num ; j + + ) {
i = slots [ j ] ;
SCR_HudDrawTeamInfoPlayer ( & ti_clients [ i ] , x , _y , maxname , maxloc , false , hud ) ;
_y + = FONTWIDTH * hud_teaminfo_scale - > value ;
}
}
}
# endif
qbool Has_Both_RL_and_LG ( int flags ) { return ( flags & IT_ROCKET_LAUNCHER ) & & ( flags & IT_LIGHTNING ) ; }
# ifdef HAXX
static int SCR_HudDrawTeamInfoPlayer ( ti_player_t * ti_cl , int x , int y , int maxname , int maxloc , qbool width_only , hud_t * hud )
{
extern mpic_t * SCR_GetWeaponIconByFlag ( int flag ) ;
extern cvar_t tp_name_rlg ;
char * s , * loc , tmp [ 1024 ] , tmp2 [ MAX_MACRO_STRING ] , * aclr ;
int x_in = x ; // save x
int i ;
mpic_t * pic ;
float scale = HUD_FindVar ( hud , " scale " ) - > value ;
if ( ! ti_cl )
return 0 ;
i = ti_cl - > client ;
if ( i < 0 | | i > = MAX_CLIENTS )
{
Com_DPrintf ( " SCR_Draw_TeamInfoPlayer: wrong client %d \n " , i ) ;
return 0 ;
}
// this limit len of string because TP_ParseFunChars() do not check overflow
strlcpy ( tmp2 , HUD_FindVar ( hud , " layout " ) - > string , sizeof ( tmp2 ) ) ;
strlcpy ( tmp2 , TP_ParseFunChars ( tmp2 , false ) , sizeof ( tmp2 ) ) ;
s = tmp2 ;
//
// parse/draw string like this "%n %h:%a %l %p %w"
//
for ( ; * s ; s + + ) {
switch ( ( int ) s [ 0 ] ) {
case ' % ' :
s + + ; // advance
switch ( ( int ) s [ 0 ] ) {
case ' n ' : // draw name
if ( ! width_only ) {
char * nick = TP_ParseFunChars ( ti_cl - > nick [ 0 ] ? ti_cl - > nick : cl . players [ i ] . name , false ) ;
str_align_right ( tmp , sizeof ( tmp ) , nick , maxname ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = maxname * FONTWIDTH * scale ;
break ;
case ' w ' : // draw "best" weapon icon/name
switch ( HUD_FindVar ( hud , " weapon_style " ) - > integer ) {
case 1 :
if ( ! width_only ) {
if ( Has_Both_RL_and_LG ( ti_cl - > items ) ) {
char * weap_str = tp_name_rlg . string ;
char weap_white_stripped [ 32 ] ;
Util_SkipChars ( weap_str , " {} " , weap_white_stripped , 32 ) ;
Draw_ColoredString ( x , y , weap_white_stripped , false ) ;
}
else {
char * weap_str = TP_ItemName ( BestWeaponFromStatItems ( ti_cl - > items ) ) ;
char weap_white_stripped [ 32 ] ;
Util_SkipChars ( weap_str , " {} " , weap_white_stripped , 32 ) ;
Draw_ColoredString ( x , y , weap_white_stripped , false ) ;
}
}
x + = 3 * FONTWIDTH * scale ;
break ;
default : // draw image by default
if ( ! width_only )
if ( ( pic = SCR_GetWeaponIconByFlag ( BestWeaponFromStatItems ( ti_cl - > items ) ) ) )
Draw_SPic ( x , y , pic , 0.5 * scale ) ;
x + = 2 * FONTWIDTH * scale ;
break ;
}
break ;
case ' h ' : // draw health, padding with space on left side
case ' H ' : // draw health, padding with space on right side
if ( ! width_only ) {
snprintf ( tmp , sizeof ( tmp ) , ( s [ 0 ] = = ' h ' ? " %s%3d " : " %s%-3d " ) , ( ti_cl - > health < HUD_FindVar ( hud , " low_health " ) - > integer ? " &cf00 " : " " ) , ti_cl - > health ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = 3 * FONTWIDTH * scale ;
break ;
case ' a ' : // draw armor, padded with space on left side
case ' A ' : // draw armor, padded with space on right side
aclr = " " ;
//
// different styles of armor
//
switch ( HUD_FindVar ( hud , " armor_style " ) - > integer ) {
case 1 : // image prefixed armor value
if ( ! width_only ) {
if ( ti_cl - > items & IT_ARMOR3 )
Draw_SPic ( x , y , sb_armor [ 2 ] , 1.0 / 3 * scale ) ;
else if ( ti_cl - > items & IT_ARMOR2 )
Draw_SPic ( x , y , sb_armor [ 1 ] , 1.0 / 3 * scale ) ;
else if ( ti_cl - > items & IT_ARMOR1 )
Draw_SPic ( x , y , sb_armor [ 0 ] , 1.0 / 3 * scale ) ;
}
x + = FONTWIDTH * scale ;
break ;
case 2 : // colored background of armor value
/*
if ( ! width_only ) {
byte col [ 4 ] = { 255 , 255 , 255 , 0 } ;
if ( ti_cl - > items & IT_ARMOR3 ) {
col [ 0 ] = 255 ; col [ 1 ] = 0 ; col [ 2 ] = 0 ; col [ 3 ] = 255 ;
}
else if ( ti_cl - > items & IT_ARMOR2 ) {
col [ 0 ] = 255 ; col [ 1 ] = 255 ; col [ 2 ] = 0 ; col [ 3 ] = 255 ;
}
else if ( ti_cl - > items & IT_ARMOR1 ) {
col [ 0 ] = 0 ; col [ 1 ] = 255 ; col [ 2 ] = 0 ; col [ 3 ] = 255 ;
}
}
*/
break ;
case 3 : // colored armor value
if ( ! width_only ) {
if ( ti_cl - > items & IT_ARMOR3 )
aclr = " &cf00 " ;
else if ( ti_cl - > items & IT_ARMOR2 )
aclr = " &cff0 " ;
else if ( ti_cl - > items & IT_ARMOR1 )
aclr = " &c0f0 " ;
}
break ;
case 4 : // armor value prefixed with letter
if ( ! width_only ) {
if ( ti_cl - > items & IT_ARMOR3 )
Draw_SString ( x , y , " r " , scale ) ;
else if ( ti_cl - > items & IT_ARMOR2 )
Draw_SString ( x , y , " y " , scale ) ;
else if ( ti_cl - > items & IT_ARMOR1 )
Draw_SString ( x , y , " g " , scale ) ;
}
x + = FONTWIDTH * scale ;
break ;
}
if ( ! width_only ) { // value drawed no matter which style
snprintf ( tmp , sizeof ( tmp ) , ( s [ 0 ] = = ' a ' ? " %s%3d " : " %s%-3d " ) , aclr , ti_cl - > armor ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = 3 * FONTWIDTH * scale ;
break ;
case ' l ' : // draw location
if ( ! width_only ) {
loc = TP_LocationName ( ti_cl - > org ) ;
if ( ! loc [ 0 ] )
loc = " unknown " ;
str_align_right ( tmp , sizeof ( tmp ) , TP_ParseFunChars ( loc , false ) , maxloc ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = maxloc * FONTWIDTH * scale ;
break ;
case ' p ' : // draw powerups
switch ( HUD_FindVar ( hud , " powerup_style " ) - > integer ) {
case 1 : // quad/pent/ring image
if ( ! width_only ) {
if ( ti_cl - > items & IT_QUAD )
Draw_SPic ( x , y , sb_items [ 5 ] , 1.0 / 2 ) ;
x + = FONTWIDTH ;
if ( ti_cl - > items & IT_INVULNERABILITY )
Draw_SPic ( x , y , sb_items [ 3 ] , 1.0 / 2 ) ;
x + = FONTWIDTH ;
if ( ti_cl - > items & IT_INVISIBILITY )
Draw_SPic ( x , y , sb_items [ 2 ] , 1.0 / 2 ) ;
x + = FONTWIDTH ;
}
else { x + = 3 * FONTWIDTH ; }
break ;
case 2 : // player powerup face
if ( ! width_only ) {
if ( sb_face_quad & & ( ti_cl - > items & IT_QUAD ) )
Draw_SPic ( x , y , sb_face_quad , 1.0 / 3 ) ;
x + = FONTWIDTH ;
if ( sb_face_invuln & & ( ti_cl - > items & IT_INVULNERABILITY ) )
Draw_SPic ( x , y , sb_face_invuln , 1.0 / 3 ) ;
x + = FONTWIDTH ;
if ( sb_face_invis & & ( ti_cl - > items & IT_INVISIBILITY ) )
Draw_SPic ( x , y , sb_face_invis , 1.0 / 3 ) ;
x + = FONTWIDTH ;
}
else { x + = 3 * FONTWIDTH ; }
break ;
case 3 : // colored font (QPR)
if ( ! width_only ) {
if ( ti_cl - > items & IT_QUAD )
Draw_ColoredString ( x , y , " &c03fQ " , false ) ;
x + = FONTWIDTH ;
if ( ti_cl - > items & IT_INVULNERABILITY )
Draw_ColoredString ( x , y , " &cf00P " , false ) ;
x + = FONTWIDTH ;
if ( ti_cl - > items & IT_INVISIBILITY )
Draw_ColoredString ( x , y , " &cff0R " , false ) ;
x + = FONTWIDTH ;
}
else { x + = 3 * FONTWIDTH ; }
break ;
}
break ;
case ' t ' :
if ( ! width_only )
{
sprintf ( tmp , " %i " , Player_GetTrackId ( cl . players [ ti_cl - > client ] . userid ) ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = FONTWIDTH * scale ; // will break if tracknumber is double digits
break ;
case ' % ' : // wow, %% result in one %, how smart
if ( ! width_only )
Draw_SString ( x , y , " % " , scale ) ;
x + = FONTWIDTH * scale ;
break ;
default : // print %x - that mean sequence unknown
if ( ! width_only ) {
snprintf ( tmp , sizeof ( tmp ) , " %%%c " , s [ 0 ] ) ;
Draw_SString ( x , y , tmp , scale ) ;
}
x + = ( s [ 0 ] ? 2 : 1 ) * FONTWIDTH * scale ;
break ;
}
break ;
default : // print x
if ( ! width_only ) {
snprintf ( tmp , sizeof ( tmp ) , " %c " , s [ 0 ] ) ;
if ( s [ 0 ] ! = ' ' ) // inhuman smart optimization, do not print space!
Draw_SString ( x , y , tmp , scale ) ;
}
x + = FONTWIDTH * scale ;
break ;
}
}
return ( x - x_in ) / ( FONTWIDTH * scale ) ; // return width
}
# endif
# ifdef HAXX
void SCR_HUD_DrawItemsClock ( hud_t * hud )
{
extern qbool hud_editor ;
int width , height ;
int x , y ;
static cvar_t * hud_itemsclock_timelimit = NULL , * hud_itemsclock_style ;
if ( hud_itemsclock_timelimit = = NULL ) {
hud_itemsclock_timelimit = HUD_FindVar ( hud , " timelimit " ) ;
hud_itemsclock_style = HUD_FindVar ( hud , " style " ) ;
}
MVD_ClockList_TopItems_DimensionsGet ( hud_itemsclock_timelimit - > value , hud_itemsclock_style - > ival , & width , & height ) ;
if ( hud_editor )
HUD_PrepareDraw ( hud , width , LETTERHEIGHT , & x , & y ) ;
if ( ! height )
return ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
MVD_ClockList_TopItems_Draw ( hud_itemsclock_timelimit - > value , hud_itemsclock_style - > ival , x , y ) ;
}
# endif
//
// TODO: decide what to do in freefly mode (and how to catch it?!), now all score_* hud elements just draws "0"
//
void SCR_HUD_DrawScoresTeam ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align , * colorize ;
int value = 0 ;
int i ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
colorize = HUD_FindVar ( hud , " colorize " ) ;
}
//
// AAS: someone please tell me how to do it in a proper way!
//
if ( cl . teamplay )
{
for ( i = 0 ; i < n_teams ; i + + )
{
// playing qwd demo || mvd spec/demo || playing
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . team , sorted_teams [ i ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) )
{
value = sorted_teams [ i ] . frags ;
break ;
}
}
}
else if ( cl . deathmatch )
{
for ( i = 0 ; i < n_players ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . name , cl . players [ sorted_players [ i ] . playernum ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) )
{
value = cl . players [ sorted_players [ i ] . playernum ] . frags ;
break ;
}
}
}
SCR_HUD_DrawNum ( hud , value , ( colorize - > ival ) ? ( value < 0 | | colorize - > ival > 1 ) : false , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawScoresEnemy ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align , * colorize ;
int value = 0 ;
int i ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
colorize = HUD_FindVar ( hud , " colorize " ) ;
}
//
// AAS: voodoo, again
//
if ( cl . teamplay )
{
for ( i = 0 ; i < n_teams ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . team , sorted_teams [ i ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) )
{
if ( n_teams > 1 )
value = sorted_teams [ i = = 0 ? 1 : 0 ] . frags ;
break ;
}
}
}
else if ( cl . deathmatch )
{
for ( i = 0 ; i < n_players ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . name , cl . players [ sorted_players [ i ] . playernum ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) )
{
if ( n_players > 1 )
value = cl . players [ sorted_players [ i = = 0 ? 1 : 0 ] . playernum ] . frags ;
break ;
}
}
}
SCR_HUD_DrawNum ( hud , value , ( colorize - > ival ) ? ( value < 0 | | colorize - > ival > 1 ) : false , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawScoresDifference ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align , * colorize ;
int value = 0 ;
int i ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
colorize = HUD_FindVar ( hud , " colorize " ) ;
}
//
// AAS: more voodoo
//
if ( cl . teamplay )
{
for ( i = 0 ; i < n_teams ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . team , sorted_teams [ i ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) )
{
if ( i = = 0 )
{
if ( n_teams > 1 )
value = sorted_teams [ 0 ] . frags - sorted_teams [ 1 ] . frags ;
else
value = sorted_teams [ 0 ] . frags ;
}
else
{
if ( n_teams > 1 )
value = sorted_teams [ i ] . frags - sorted_teams [ 0 ] . frags ;
}
break ;
}
}
}
else if ( cl . deathmatch )
{
for ( i = 0 ; i < n_players ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . name , cl . players [ sorted_players [ i ] . playernum ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) )
{
if ( i = = 0 )
{
if ( n_players > 1 )
value = cl . players [ sorted_players [ 0 ] . playernum ] . frags - cl . players [ sorted_players [ 1 ] . playernum ] . frags ;
else
value = cl . players [ sorted_players [ 0 ] . playernum ] . frags ;
}
else
{
if ( n_players > 1 )
value = cl . players [ sorted_players [ i ] . playernum ] . frags - cl . players [ sorted_players [ 0 ] . playernum ] . frags ;
}
break ;
}
}
}
SCR_HUD_DrawNum ( hud , value , ( colorize - > ival ) ? ( value < 0 | | colorize - > ival > 1 ) : false , scale - > value , style - > value , digits - > value , align - > string ) ;
}
void SCR_HUD_DrawScoresPosition ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * digits , * align , * colorize ;
int value = 0 ;
int i ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
digits = HUD_FindVar ( hud , " digits " ) ;
align = HUD_FindVar ( hud , " align " ) ;
colorize = HUD_FindVar ( hud , " colorize " ) ;
}
//
// AAS: someone, please stop me
//
if ( cl . teamplay )
{
for ( i = 0 ; i < n_teams ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . team , sorted_teams [ i ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) )
{
value = i ;
break ;
}
}
}
else if ( cl . deathmatch )
{
for ( i = 0 ; i < n_players ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . name , cl . players [ sorted_players [ i ] . playernum ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) )
{
value = i ;
break ;
}
}
}
SCR_HUD_DrawNum ( hud , value , ( colorize - > ival ) ? ( value < 0 | | colorize - > ival > 1 ) : false , scale - > value , style - > value , digits - > value , align - > string ) ;
}
/*
ezQuake ' s analogue of + scores of KTX
( t : x e : x [ x ] )
*/
void SCR_HUD_DrawScoresBar ( hud_t * hud )
{
static cvar_t * scale = NULL , * style , * format_big , * format_small ;
int width = 0 , height = 0 , x , y ;
int i = 0 ;
int s_team = 0 , s_enemy = 0 , s_difference = 0 ;
char * n_team = " T " , * n_enemy = " E " ;
char buf [ 256 ] ;
char c , * out , * temp , * in ;
if ( scale = = NULL ) // first time called
{
scale = HUD_FindVar ( hud , " scale " ) ;
style = HUD_FindVar ( hud , " style " ) ;
format_big = HUD_FindVar ( hud , " format_big " ) ;
format_small = HUD_FindVar ( hud , " format_small " ) ;
}
//
// AAS: nightmare comes back
//
if ( cl . teamplay )
{
for ( i = 0 ; i < n_teams ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . team , sorted_teams [ i ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( sorted_teams [ i ] . name , cl . players [ cl . playernum ] . team ) = = 0 ) )
{
s_team = sorted_teams [ i ] . frags ;
n_team = sorted_teams [ i ] . name ;
if ( n_teams > 1 )
{
s_enemy = sorted_teams [ i = = 0 ? 1 : 0 ] . frags ;
n_enemy = sorted_teams [ i = = 0 ? 1 : 0 ] . name ;
}
s_difference = s_team - s_enemy ;
break ;
}
}
}
else if ( cl . deathmatch )
{
for ( i = 0 ; i < n_players ; i + + )
{
if ( ( cls . demoplayback & & ! cl . spectator & & ! cls . mvdplayback & & strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) | |
( ( cls . demoplayback | | cl . spectator ) & & ( ( strcmp ( cl . players [ spec_track ] . name , cl . players [ sorted_players [ i ] . playernum ] . name ) = = 0 ) & & ( Cam_TrackNum ( ) > = 0 ) ) ) | |
( strcmp ( cl . players [ sorted_players [ i ] . playernum ] . name , cl . players [ cl . playernum ] . name ) = = 0 ) )
{
s_team = cl . players [ sorted_players [ i ] . playernum ] . frags ;
if ( n_players > 1 )
{
s_enemy = cl . players [ sorted_players [ i = = 0 ? 1 : 0 ] . playernum ] . frags ;
}
s_difference = s_team - s_enemy ;
break ;
}
}
}
// two pots of delicious customized copypasta from math_tools.c
switch ( style - > ival )
{
// Big
case 1 :
in = TP_ParseFunChars ( format_big - > string , false ) ;
buf [ 0 ] = 0 ;
out = buf ;
while ( ( c = * in + + ) & & ( out - buf < sizeof ( buf ) - 1 ) )
{
if ( ( c = = ' % ' ) & & * in )
{
switch ( ( c = * in + + ) )
{
// c = colorize, r = reset
case ' d ' :
temp = va ( " %d " , s_difference ) ;
width + = ( s_difference > = 0 ) ? strlen ( temp ) * 24 : ( ( strlen ( temp ) - 1 ) * 24 ) + 16 ;
break ;
case ' D ' :
temp = va ( " c%dr " , s_difference ) ;
width + = ( s_difference > = 0 ) ? ( strlen ( temp ) - 2 ) * 24 : ( ( strlen ( temp ) - 3 ) * 24 ) + 16 ;
break ;
case ' e ' :
temp = va ( " %d " , s_enemy ) ;
width + = ( s_enemy > = 0 ) ? strlen ( temp ) * 24 : ( ( strlen ( temp ) - 1 ) * 24 ) + 16 ;
break ;
case ' E ' :
temp = va ( " c%dr " , s_enemy ) ;
width + = ( s_enemy > = 0 ) ? ( strlen ( temp ) - 2 ) * 24 : ( ( strlen ( temp ) - 3 ) * 24 ) + 16 ;
break ;
case ' p ' :
temp = va ( " %d " , i + 1 ) ;
width + = 24 ;
break ;
case ' t ' :
temp = va ( " %d " , s_team ) ;
width + = ( s_team > = 0 ) ? strlen ( temp ) * 24 : ( ( strlen ( temp ) - 1 ) * 24 ) + 16 ;
break ;
case ' T ' :
temp = va ( " c%dr " , s_team ) ;
width + = ( s_team > = 0 ) ? ( strlen ( temp ) - 2 ) * 24 : ( ( strlen ( temp ) - 3 ) * 24 ) + 16 ;
break ;
case ' z ' :
if ( s_difference > = 0 )
{
temp = va ( " %d " , s_difference ) ;
width + = strlen ( temp ) * 24 ;
}
else
{
temp = va ( " c%dr " , - ( s_difference ) ) ;
width + = ( strlen ( temp ) - 2 ) * 24 ;
}
break ;
case ' Z ' :
if ( s_difference > = 0 )
{
temp = va ( " c%dr " , s_difference ) ;
width + = ( strlen ( temp ) - 2 ) * 24 ;
}
else
{
temp = va ( " %d " , - ( s_difference ) ) ;
width + = strlen ( temp ) * 24 ;
}
break ;
default :
temp = NULL ;
break ;
}
if ( temp ! = NULL )
{
strlcpy ( out , temp , sizeof ( buf ) - ( out - buf ) ) ;
out + = strlen ( temp ) ;
}
}
else if ( c = = ' : ' | | c = = ' / ' | | c = = ' - ' | | c = = ' ' )
{
width + = 16 ;
* out + + = c ;
}
}
* out = 0 ;
break ;
// Small
case 0 :
default :
in = TP_ParseFunChars ( format_small - > string , false ) ;
buf [ 0 ] = 0 ;
out = buf ;
while ( ( c = * in + + ) & & ( out - buf < sizeof ( buf ) - 1 ) )
{
if ( ( c = = ' % ' ) & & * in )
{
switch ( ( c = * in + + ) )
{
case ' % ' :
temp = " % " ;
break ;
case ' t ' :
temp = va ( " %d " , s_team ) ;
break ;
case ' e ' :
temp = va ( " %d " , s_enemy ) ;
break ;
case ' d ' :
temp = va ( " %d " , s_difference ) ;
break ;
case ' p ' :
temp = va ( " %d " , i + 1 ) ;
break ;
case ' T ' :
temp = n_team ;
break ;
case ' E ' :
temp = n_enemy ;
break ;
case ' D ' :
temp = va ( " %+d " , s_difference ) ;
break ;
default :
temp = va ( " %%%c " , c ) ;
break ;
}
strlcpy ( out , temp , sizeof ( buf ) - ( out - buf ) ) ;
out + = strlen ( temp ) ;
}
else
{
* out + + = c ;
}
}
* out = 0 ;
break ;
}
switch ( style - > ival )
{
// Big
case 1 :
width * = scale - > value ;
height = 24 * scale - > value ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
SCR_DrawWadString ( x , y , scale - > value , buf ) ;
}
break ;
// Small
case 0 :
default :
width = 8 * strlen_color ( buf ) * scale - > value ;
height = 8 * scale - > value ;
if ( HUD_PrepareDraw ( hud , width , height , & x , & y ) )
{
Draw_SString ( x , y , buf , scale - > value ) ;
}
break ;
}
}
void SCR_HUD_DrawBarArmor ( hud_t * hud )
{
static cvar_t * width = NULL , * height , * direction , * color_noarmor , * color_ga , * color_ya , * color_ra , * color_unnatural ;
int x , y ;
int armor = HUD_Stats ( STAT_ARMOR ) ;
qbool alive = cl . stats [ STAT_HEALTH ] > 0 ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
direction = HUD_FindVar ( hud , " direction " ) ;
color_noarmor = HUD_FindVar ( hud , " color_noarmor " ) ;
color_ga = HUD_FindVar ( hud , " color_ga " ) ;
color_ya = HUD_FindVar ( hud , " color_ya " ) ;
color_ra = HUD_FindVar ( hud , " color_ra " ) ;
color_unnatural = HUD_FindVar ( hud , " color_unnatural " ) ;
}
if ( HUD_PrepareDraw ( hud , width - > ival , height - > ival , & x , & y ) )
{
if ( ! width - > ival | | ! height - > ival )
return ;
if ( HUD_Stats ( STAT_ITEMS ) & IT_INVULNERABILITY & & alive )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_unnatural - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR3 & & alive )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_noarmor - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , armor , 200.0 , color_ra - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR2 & & alive )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_noarmor - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , armor , 150.0 , color_ya - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( HUD_Stats ( STAT_ITEMS ) & IT_ARMOR1 & & alive )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_noarmor - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , armor , 100.0 , color_ga - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_noarmor - > vec4 , x , y , width - > ival , height - > ival ) ;
}
}
}
void SCR_HUD_DrawBarHealth ( hud_t * hud )
{
static cvar_t * width = NULL , * height , * direction , * color_nohealth , * color_normal , * color_mega , * color_twomega , * color_unnatural ;
int x , y ;
int health = cl . stats [ STAT_HEALTH ] ;
if ( width = = NULL ) // first time called
{
width = HUD_FindVar ( hud , " width " ) ;
height = HUD_FindVar ( hud , " height " ) ;
direction = HUD_FindVar ( hud , " direction " ) ;
color_nohealth = HUD_FindVar ( hud , " color_nohealth " ) ;
color_normal = HUD_FindVar ( hud , " color_normal " ) ;
color_mega = HUD_FindVar ( hud , " color_mega " ) ;
color_twomega = HUD_FindVar ( hud , " color_twomega " ) ;
color_unnatural = HUD_FindVar ( hud , " color_unnatural " ) ;
}
if ( HUD_PrepareDraw ( hud , width - > ival , height - > ival , & x , & y ) )
{
if ( ! width - > ival | | ! height - > ival )
return ;
if ( health > 250 )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_unnatural - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( health > 200 )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_normal - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_mega - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , health - 200 , 100.0 , color_twomega - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( health > 100 )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_normal - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , health - 100 , 100.0 , color_mega - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else if ( health > 0 )
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_nohealth - > vec4 , x , y , width - > ival , height - > ival ) ;
SCR_HUD_DrawBar ( direction - > ival , health , 100.0 , color_normal - > vec4 , x , y , width - > ival , height - > ival ) ;
}
else
{
SCR_HUD_DrawBar ( direction - > ival , 100 , 100.0 , color_nohealth - > vec4 , x , y , width - > ival , height - > ival ) ;
}
}
}
# ifdef WITH_PNG
void SCR_HUD_DrawOwnFrags ( hud_t * hud )
{
// not implemented yet: scale, color
// fixme: add appropriate opengl functions that will add alpha, scale and color
int width = VX_OwnFragTextLen ( ) * LETTERWIDTH ;
int height = LETTERHEIGHT ;
int x , y ;
double alpha ;
static cvar_t
* hud_ownfrags_timeout = NULL ,
* hud_ownfrags_scale = NULL ;
// *hud_ownfrags_color = NULL;
extern qbool hud_editor ;
if ( hud_ownfrags_timeout = = NULL ) // first time
{
hud_ownfrags_scale = HUD_FindVar ( hud , " scale " ) ;
// hud_ownfrags_color = HUD_FindVar(hud, "color");
hud_ownfrags_timeout = HUD_FindVar ( hud , " timeout " ) ;
}
if ( hud_editor )
HUD_PrepareDraw ( hud , 10 * LETTERWIDTH , height * hud_ownfrags_scale - > value , & x , & y ) ;
if ( ! width )
return ;
if ( VX_OwnFragTime ( ) > hud_ownfrags_timeout - > value )
return ;
width * = hud_ownfrags_scale - > value ;
height * = hud_ownfrags_scale - > value ;
alpha = 2 - hud_ownfrags_timeout - > value / VX_OwnFragTime ( ) * 2 ;
alpha = bound ( 0 , alpha , 1 ) ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
if ( VX_OwnFragTime ( ) < hud_ownfrags_timeout - > value )
Draw_SString ( x , y , VX_OwnFragText ( ) , hud_ownfrags_scale - > value ) ;
}
void SCR_HUD_DrawKeys ( hud_t * hud )
{
char line1 [ 4 ] , line2 [ 4 ] ;
int width , height , x , y ;
usermainbuttons_t b = CL_GetLastCmd ( ) ;
int i ;
static cvar_t * vscale = NULL ;
float scale ;
if ( ! vscale ) {
vscale = HUD_FindVar ( hud , " scale " ) ;
}
scale = vscale - > value ;
scale = max ( 0 , scale ) ;
i = 0 ;
line1 [ i + + ] = b . attack ? ' x ' + 128 : ' x ' ;
line1 [ i + + ] = b . forward ? ' ^ ' + 128 : ' ^ ' ;
line1 [ i + + ] = b . jump ? ' J ' + 128 : ' J ' ;
line1 [ i + + ] = ' \0 ' ;
i = 0 ;
line2 [ i + + ] = b . left ? ' < ' + 128 : ' < ' ;
line2 [ i + + ] = b . back ? ' _ ' + 128 : ' _ ' ;
line2 [ i + + ] = b . right ? ' > ' + 128 : ' > ' ;
line2 [ i + + ] = ' \0 ' ;
width = LETTERWIDTH * strlen ( line1 ) * scale ;
height = LETTERHEIGHT * 2 * scale ;
if ( ! HUD_PrepareDraw ( hud , width , height , & x , & y ) )
return ;
Draw_SString ( x , y , line1 , scale ) ;
Draw_SString ( x , y + LETTERHEIGHT * scale , line2 , scale ) ;
}
// What stats to draw.
# define HUD_RADAR_STATS_NONE 0
# define HUD_RADAR_STATS_BOTH_TEAMS_HOLD 1
# define HUD_RADAR_STATS_TEAM1_HOLD 2
# define HUD_RADAR_STATS_TEAM2_HOLD 3
# define HUD_RADAR_STATS_BOTH_TEAMS_DEATHS 4
# define HUD_RADAR_STATS_TEAM1_DEATHS 5
# define HUD_RADAR_STATS_TEAM2_DEATHS 6
void Radar_DrawGrid ( stats_weight_grid_t * grid , int x , int y , float scale , int pic_width , int pic_height , int style )
{
int row , col ;
// Don't try to draw anything if we got no data.
if ( grid = = NULL | | grid - > cells = = NULL | | style = = HUD_RADAR_STATS_NONE )
{
return ;
}
// Go through all the cells and draw them based on their weight.
for ( row = 0 ; row < grid - > row_count ; row + + )
{
// Just to be safe if something went wrong with the allocation.
if ( grid - > cells [ row ] = = NULL )
{
continue ;
}
for ( col = 0 ; col < grid - > col_count ; col + + )
{
float weight = 0.0 ;
int color = 0 ;
float tl_x , tl_y ; // The pixel coordinate of the top left corner of a grid cell.
float p_cell_length_x ; // The pixel length of a cell.
float p_cell_length_y ; // The pixel "length" on the Y-axis. We calculate this
// seperatly because we'll get errors when converting from
// quake coordinates -> pixel coordinates.
// Calculate the pixel coordinates of the top left corner of the current cell.
// (This is times 8 because the conversion formula was calculated from a .loc-file)
tl_x = ( map_x_slope * ( 8.0 * grid - > cells [ row ] [ col ] . tl_x ) + map_x_intercept ) * scale ;
tl_y = ( map_y_slope * ( 8.0 * grid - > cells [ row ] [ col ] . tl_y ) + map_y_intercept ) * scale ;
// Calculate the cell length in pixel length.
p_cell_length_x = map_x_slope * ( 8.0 * grid - > cell_length ) * scale ;
p_cell_length_y = map_y_slope * ( 8.0 * grid - > cell_length ) * scale ;
// Add rounding errors (so that we don't get weird gaps in the grid).
p_cell_length_x + = tl_x - Q_rint ( tl_x ) ;
p_cell_length_y + = tl_y - Q_rint ( tl_y ) ;
// Don't draw the stats stuff outside the picture.
if ( tl_x + p_cell_length_x > pic_width | | tl_y + p_cell_length_y > pic_height | | x + tl_x < x | | y + tl_y < y )
{
continue ;
}
//
// Death stats.
//
if ( grid - > cells [ row ] [ col ] . teams [ STATS_TEAM1 ] . death_weight + grid - > cells [ row ] [ col ] . teams [ STATS_TEAM2 ] . death_weight > 0 )
{
weight = 0 ;
if ( style = = HUD_RADAR_STATS_BOTH_TEAMS_DEATHS | | style = = HUD_RADAR_STATS_TEAM1_DEATHS )
{
weight = grid - > cells [ row ] [ col ] . teams [ STATS_TEAM1 ] . death_weight ;
}
if ( style = = HUD_RADAR_STATS_BOTH_TEAMS_DEATHS | | style = = HUD_RADAR_STATS_TEAM2_DEATHS )
{
weight + = grid - > cells [ row ] [ col ] . teams [ STATS_TEAM2 ] . death_weight ;
}
color = 79 ;
}
//
// Team stats.
//
{
// No point in drawing if we have no weight.
if ( grid - > cells [ row ] [ col ] . teams [ STATS_TEAM1 ] . weight + grid - > cells [ row ] [ col ] . teams [ STATS_TEAM2 ] . weight < = 0
& & ( style = = HUD_RADAR_STATS_BOTH_TEAMS_HOLD
| | style = = HUD_RADAR_STATS_TEAM1_HOLD
| | style = = HUD_RADAR_STATS_TEAM2_HOLD ) )
{
continue ;
}
// Get the team with the highest weight for this cell.
if ( grid - > cells [ row ] [ col ] . teams [ STATS_TEAM1 ] . weight > grid - > cells [ row ] [ col ] . teams [ STATS_TEAM2 ] . weight
& & ( style = = HUD_RADAR_STATS_BOTH_TEAMS_HOLD
| | style = = HUD_RADAR_STATS_TEAM1_HOLD ) )
{
weight = grid - > cells [ row ] [ col ] . teams [ STATS_TEAM1 ] . weight ;
color = stats_grid - > teams [ STATS_TEAM1 ] . color ;
}
else if ( style = = HUD_RADAR_STATS_BOTH_TEAMS_HOLD | | style = = HUD_RADAR_STATS_TEAM2_HOLD )
{
weight = grid - > cells [ row ] [ col ] . teams [ STATS_TEAM2 ] . weight ;
color = stats_grid - > teams [ STATS_TEAM2 ] . color ;
}
}
// Draw the cell in the color of the team with the
// biggest weight for this cell. Or draw deaths.
Draw_AlphaFill (
x + Q_rint ( tl_x ) , // X.
y + Q_rint ( tl_y ) , // Y.
Q_rint ( p_cell_length_x ) , // Width.
Q_rint ( p_cell_length_y ) , // Height.
color , // Color.
weight ) ; // Alpha.
}
}
}
// The skinnum property in the entity_s structure is used
// for determening what type of armor to draw on the radar.
# define HUD_RADAR_GA 0
# define HUD_RADAR_YA 1
# define HUD_RADAR_RA 2
// Radar filters.
# define RADAR_SHOW_WEAPONS (radar_show_ssg || radar_show_ng || radar_show_sng || radar_show_gl || radar_show_rl || radar_show_lg)
static qbool radar_show_ssg = false ;
static qbool radar_show_ng = false ;
static qbool radar_show_sng = false ;
static qbool radar_show_gl = false ;
static qbool radar_show_rl = false ;
static qbool radar_show_lg = false ;
# define RADAR_SHOW_ITEMS (radar_show_backpacks || radar_show_health || radar_show_ra || radar_show_ya || radar_show_ga || radar_show_rockets || radar_show_nails || radar_show_cells || radar_show_shells || radar_show_quad || radar_show_pent || radar_show_ring || radar_show_suit)
static qbool radar_show_backpacks = false ;
static qbool radar_show_health = false ;
static qbool radar_show_ra = false ;
static qbool radar_show_ya = false ;
static qbool radar_show_ga = false ;
static qbool radar_show_rockets = false ;
static qbool radar_show_nails = false ;
static qbool radar_show_cells = false ;
static qbool radar_show_shells = false ;
static qbool radar_show_quad = false ;
static qbool radar_show_pent = false ;
static qbool radar_show_ring = false ;
static qbool radar_show_suit = false ;
static qbool radar_show_mega = false ;
# define RADAR_SHOW_OTHER (radar_show_gibs || radar_show_explosions || radar_show_nails_p || radar_show_rockets_p || radar_show_shaft_p || radar_show_teleport || radar_show_shotgun)
static qbool radar_show_nails_p = false ;
static qbool radar_show_rockets_p = false ;
static qbool radar_show_shaft_p = false ;
static qbool radar_show_gibs = false ;
static qbool radar_show_explosions = false ;
static qbool radar_show_teleport = false ;
static qbool radar_show_shotgun = false ;
void Radar_OnChangeWeaponFilter ( cvar_t * var , char * oldval )
{
// Parse the weapon filter.
radar_show_ssg = Utils_RegExpMatch ( " SSG|SUPERSHOTGUN|ALL " , var - > string ) ;
radar_show_ng = Utils_RegExpMatch ( " ([^S]|^)NG|NAILGUN|ALL " , var - > string ) ; // Yes very ugly, but we don't want to match SNG.
radar_show_sng = Utils_RegExpMatch ( " SNG|SUPERNAILGUN|ALL " , var - > string ) ;
radar_show_rl = Utils_RegExpMatch ( " RL|ROCKETLAUNCHER|ALL " , var - > string ) ;
radar_show_gl = Utils_RegExpMatch ( " GL|GRENADELAUNCHER|ALL " , var - > string ) ;
radar_show_lg = Utils_RegExpMatch ( " LG|SHAFT|LIGHTNING|ALL " , var - > string ) ;
}
void Radar_OnChangeItemFilter ( cvar_t * var , char * oldval )
{
// Parse the item filter.
radar_show_backpacks = Utils_RegExpMatch ( " BP|BACKPACK|ALL " , var - > string ) ;
radar_show_health = Utils_RegExpMatch ( " HP|HEALTH|ALL " , var - > string ) ;
radar_show_ra = Utils_RegExpMatch ( " RA|REDARMOR|ARMOR|ALL " , var - > string ) ;
radar_show_ya = Utils_RegExpMatch ( " YA|YELLOWARMOR|ARMOR|ALL " , var - > string ) ;
radar_show_ga = Utils_RegExpMatch ( " GA|GREENARMOR|ARMOR|ALL " , var - > string ) ;
radar_show_rockets = Utils_RegExpMatch ( " ROCKETS|ROCKS|AMMO|ALL " , var - > string ) ;
radar_show_nails = Utils_RegExpMatch ( " NAILS|SPIKES|AMMO|ALL " , var - > string ) ;
radar_show_cells = Utils_RegExpMatch ( " CELLS|BATTERY|AMMO|ALL " , var - > string ) ;
radar_show_shells = Utils_RegExpMatch ( " SHELLS|AMMO|ALL " , var - > string ) ;
radar_show_quad = Utils_RegExpMatch ( " QUAD|POWERUPS|ALL " , var - > string ) ;
radar_show_pent = Utils_RegExpMatch ( " PENT|PENTAGRAM|666|POWERUPS|ALL " , var - > string ) ;
radar_show_ring = Utils_RegExpMatch ( " RING|INVISIBLE|EYES|POWERUPS|ALL " , var - > string ) ;
radar_show_suit = Utils_RegExpMatch ( " SUIT|POWERUPS|ALL " , var - > string ) ;
radar_show_mega = Utils_RegExpMatch ( " MH|MEGA|MEGAHEALTH|100 \\ +|ALL " , var - > string ) ;
}
void Radar_OnChangeOtherFilter ( cvar_t * var , char * oldval )
{
// Parse the "other" filter.
radar_show_nails_p = Utils_RegExpMatch ( " NAILS|PROJECTILES|ALL " , var - > string ) ;
radar_show_rockets_p = Utils_RegExpMatch ( " ROCKETS|PROJECTILES|ALL " , var - > string ) ;
radar_show_shaft_p = Utils_RegExpMatch ( " SHAFT|PROJECTILES|ALL " , var - > string ) ;
radar_show_gibs = Utils_RegExpMatch ( " GIBS|ALL " , var - > string ) ;
radar_show_explosions = Utils_RegExpMatch ( " EXPLOSIONS|ALL " , var - > string ) ;
radar_show_teleport = Utils_RegExpMatch ( " TELE|ALL " , var - > string ) ;
radar_show_shotgun = Utils_RegExpMatch ( " SHOTGUN|SG|BUCK|ALL " , var - > string ) ;
}
# define HUD_COLOR_DEFAULT_TRANSPARENCY 75
byte hud_radar_highlight_color [ 4 ] = { 255 , 255 , 0 , HUD_COLOR_DEFAULT_TRANSPARENCY } ;
void Radar_OnChangeHighlightColor ( cvar_t * var , char * newval , qbool * cancel )
{
char * new_color ;
char buf [ MAX_COM_TOKEN ] ;
// Translate a colors name to RGB values.
new_color = ColorNameToRGBString ( newval ) ;
// Parse the colors.
//color = StringToRGB(new_color);
strlcpy ( buf , new_color , sizeof ( buf ) ) ;
memcpy ( hud_radar_highlight_color , StringToRGB ( buf ) , sizeof ( byte ) * 4 ) ;
// Set the cvar to contain the new color string
// (if the user entered "red" it will be "255 0 0").
Cvar_Set ( var , new_color ) ;
}
void Radar_DrawEntities ( int x , int y , float scale , float player_size , int show_hold_areas )
{
int i ;
// Entities (weapons and such). cl_main.c
extern visentlist_t cl_visents ;
// Go through all the entities and draw the ones we're supposed to.
for ( i = 0 ; i < cl_visents . count ; i + + )
{
int entity_q_x = 0 ;
int entity_q_y = 0 ;
int entity_p_x = 0 ;
int entity_p_y = 0 ;
// Get quake coordinates (times 8 to get them in the same format as .locs).
entity_q_x = cl_visents . list [ i ] . origin [ 0 ] * 8 ;
entity_q_y = cl_visents . list [ i ] . origin [ 1 ] * 8 ;
// Convert from quake coordiantes -> pixel coordinates.
entity_p_x = x + Q_rint ( ( map_x_slope * entity_q_x + map_x_intercept ) * scale ) ;
entity_p_y = y + Q_rint ( ( map_y_slope * entity_q_y + map_y_intercept ) * scale ) ;
// TODO: Replace all model name comparison below with MOD_HINT's instead for less comparisons (create new ones in Mod_LoadAliasModel() in r_model.c and gl_model.c/.h for the ones that don't have one already).
//
// Powerups.
//
if ( radar_show_pent & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/invulner.mdl " ) )
{
// Pentagram.
Draw_ColoredString ( entity_p_x , entity_p_y , " &cf00P " , 0 ) ;
}
else if ( radar_show_quad & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/quaddama.mdl " ) )
{
// Quad.
Draw_ColoredString ( entity_p_x , entity_p_y , " &c0ffQ " , 0 ) ;
}
else if ( radar_show_ring & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/invisibl.mdl " ) )
{
// Ring.
Draw_ColoredString ( entity_p_x , entity_p_y , " &cff0R " , 0 ) ;
}
else if ( radar_show_suit & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/suit.mdl " ) )
{
// Suit.
Draw_ColoredString ( entity_p_x , entity_p_y , " &c0f0S " , 0 ) ;
}
//
// Show RL, LG and backpacks.
//
if ( radar_show_rl & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_rock2.mdl " ) )
{
// RL.
Draw_String ( entity_p_x - ( 2 * 8 ) / 2 , entity_p_y - 4 , " RL " ) ;
}
else if ( radar_show_lg & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_light.mdl " ) )
{
// LG.
Draw_String ( entity_p_x - ( 2 * 8 ) / 2 , entity_p_y - 4 , " LG " ) ;
}
else if ( radar_show_backpacks & & cl_visents . list [ i ] . model - > modhint = = MOD_BACKPACK )
{
// Back packs.
float back_pack_size = 0 ;
back_pack_size = max ( player_size * 0.5 , 0.05 ) ;
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , back_pack_size , 114 , 1 ) ;
Draw_AlphaCircleOutline ( entity_p_x , entity_p_y , back_pack_size , 1.0 , 0 , 1 ) ;
}
if ( ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/armor.mdl " ) )
{
//
// Show armors.
//
if ( radar_show_ga & & cl_visents . list [ i ] . skinnum = = HUD_RADAR_GA )
{
// GA.
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , 3.0 , 178 , 1.0 ) ;
}
else if ( radar_show_ya & & cl_visents . list [ i ] . skinnum = = HUD_RADAR_YA )
{
// YA.
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , 3.0 , 192 , 1.0 ) ;
}
else if ( radar_show_ra & & cl_visents . list [ i ] . skinnum = = HUD_RADAR_RA )
{
// RA.
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , 3.0 , 251 , 1.0 ) ;
}
Draw_AlphaCircleOutline ( entity_p_x , entity_p_y , 3.0 , 1.0 , 0 , 1.0 ) ;
}
if ( radar_show_mega & & ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_bh100.bsp " ) )
{
//
// Show megahealth.
//
// Draw a red border around the cross.
Draw_AlphaRectangleRGB ( entity_p_x - 3 , entity_p_y - 3 , 8 , 8 , 1 , false , RGBA_TO_COLOR ( 200 , 0 , 0 , 200 ) ) ;
// Draw a black outline cross.
Draw_AlphaFill ( entity_p_x - 3 , entity_p_y - 1 , 8 , 4 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 3 , 4 , 8 , 0 , 1 ) ;
// Draw a 2 pixel cross.
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y , 6 , 2 , 79 , 1 ) ;
Draw_AlphaFill ( entity_p_x , entity_p_y - 2 , 2 , 6 , 79 , 1 ) ;
}
if ( radar_show_ssg & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_shot.mdl " ) )
{
// SSG.
Draw_String ( entity_p_x - ( 3 * 8 ) / 2 , entity_p_y - 4 , " SSG " ) ;
}
else if ( radar_show_ng & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_nail.mdl " ) )
{
// NG.
Draw_String ( entity_p_x - ( 2 * 8 ) / 2 , entity_p_y - 4 , " NG " ) ;
}
else if ( radar_show_sng & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_nail2.mdl " ) )
{
// SNG.
Draw_String ( entity_p_x - ( 3 * 8 ) / 2 , entity_p_y - 4 , " SNG " ) ;
}
else if ( radar_show_gl & & ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/g_rock.mdl " ) )
{
// GL.
Draw_String ( entity_p_x - ( 2 * 8 ) / 2 , entity_p_y - 4 , " GL " ) ;
}
if ( radar_show_gibs
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/gib1.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/gib2.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/gib3.mdl " ) ) )
{
//
// Gibs.
//
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , 2.0 , 251 , 1 ) ;
}
if ( radar_show_health
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_bh25.bsp " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_bh10.bsp " ) ) )
{
//
// Health.
//
// Draw a black outline cross.
Draw_AlphaFill ( entity_p_x - 3 , entity_p_y - 1 , 7 , 3 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 3 , 3 , 7 , 0 , 1 ) ;
// Draw a cross.
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y , 5 , 1 , 79 , 1 ) ;
Draw_AlphaFill ( entity_p_x , entity_p_y - 2 , 1 , 5 , 79 , 1 ) ;
}
//
// Ammo.
//
if ( radar_show_rockets
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_rock0.bsp " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_rock1.bsp " ) ) )
{
//
// Rockets.
//
// Draw a black outline.
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 6 , 3 , 5 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y - 1 , 5 , 5 , 0 , 1 ) ;
// The brown rocket.
Draw_AlphaFill ( entity_p_x , entity_p_y - 5 , 1 , 5 , 120 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y , 1 , 3 , 120 , 1 ) ;
Draw_AlphaFill ( entity_p_x + 1 , entity_p_y , 1 , 3 , 120 , 1 ) ;
}
if ( radar_show_cells
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_batt0.bsp " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_batt1.bsp " ) ) )
{
//
// Cells.
//
// Draw a black outline.
Draw_AlphaLine ( entity_p_x - 3 , entity_p_y , entity_p_x + 4 , entity_p_y - 5 , 3 , 0 , 1 ) ;
Draw_AlphaLine ( entity_p_x - 3 , entity_p_y , entity_p_x + 3 , entity_p_y , 3 , 0 , 1 ) ;
Draw_AlphaLine ( entity_p_x + 3 , entity_p_y , entity_p_x - 3 , entity_p_y + 4 , 3 , 0 , 1 ) ;
// Draw a yellow lightning!
Draw_AlphaLine ( entity_p_x - 2 , entity_p_y , entity_p_x + 3 , entity_p_y - 4 , 1 , 111 , 1 ) ;
Draw_AlphaLine ( entity_p_x - 2 , entity_p_y , entity_p_x + 2 , entity_p_y , 1 , 111 , 1 ) ;
Draw_AlphaLine ( entity_p_x + 2 , entity_p_y , entity_p_x - 2 , entity_p_y + 3 , 1 , 111 , 1 ) ;
}
if ( radar_show_nails
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_nail0.bsp " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_nail1.bsp " ) ) )
{
//
// Nails.
//
// Draw a black outline.
Draw_AlphaFill ( entity_p_x - 3 , entity_p_y - 3 , 7 , 3 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y - 2 , 5 , 3 , 0 , 0.5 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y , 3 , 3 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y + 3 , 1 , 1 , 0 , 0.5 ) ;
Draw_AlphaFill ( entity_p_x + 1 , entity_p_y + 3 , 1 , 1 , 0 , 0.5 ) ;
Draw_AlphaFill ( entity_p_x , entity_p_y + 4 , 1 , 1 , 0 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y - 2 , 5 , 1 , 6 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 1 , 3 , 1 , 6 , 0.5 ) ;
Draw_AlphaFill ( entity_p_x , entity_p_y , 1 , 4 , 6 , 1 ) ;
}
if ( radar_show_shells
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_shell0.bsp " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " maps/b_shell1.bsp " ) ) )
{
//
// Shells.
//
// Draw a black outline.
Draw_AlphaFill ( entity_p_x - 2 , entity_p_y - 3 , 5 , 9 , 0 , 1 ) ;
// Draw 2 shotgun shells.
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 2 , 1 , 4 , 73 , 1 ) ;
Draw_AlphaFill ( entity_p_x - 1 , entity_p_y - 2 + 5 , 1 , 2 , 104 , 1 ) ;
Draw_AlphaFill ( entity_p_x + 1 , entity_p_y - 2 , 1 , 4 , 73 , 1 ) ;
Draw_AlphaFill ( entity_p_x + 1 , entity_p_y - 2 + 5 , 1 , 2 , 104 , 1 ) ;
}
//
// Show projectiles (rockets, grenades, nails, shaft).
//
if ( radar_show_nails_p
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/s_spike.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/spike.mdl " ) ) )
{
//
// Spikes from SNG and NG.
//
Draw_AlphaFill ( entity_p_x , entity_p_y , 1 , 1 , 254 , 1 ) ;
}
else if ( radar_show_rockets_p
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/missile.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/grenade.mdl " ) ) )
{
//
// Rockets and grenades.
//
float entity_angle = 0 ;
int x_line_end = 0 ;
int y_line_end = 0 ;
// Get the entity angle in radians.
entity_angle = DEG2RAD ( cl_visents . list [ i ] . angles [ 1 ] ) ;
x_line_end = entity_p_x + 5 * cos ( entity_angle ) * scale ;
y_line_end = entity_p_y - 5 * sin ( entity_angle ) * scale ;
// Draw the rocket/grenade showing it's angle also.
Draw_AlphaLine ( entity_p_x , entity_p_y , x_line_end , y_line_end , 1.0 , 254 , 1 ) ;
}
else if ( radar_show_shaft_p
& & ( ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/bolt.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/bolt2.mdl " )
| | ! strcmp ( cl_visents . list [ i ] . model - > name , " progs/bolt3.mdl " ) ) )
{
//
// Shaft beam.
//
float entity_angle = 0 ;
float shaft_length = 0 ;
float x_line_end = 0 ;
float y_line_end = 0 ;
// Get the length and angle of the shaft.
shaft_length = cl_visents . list [ i ] . model - > maxs [ 1 ] ;
entity_angle = ( cl_visents . list [ i ] . angles [ 1 ] * M_PI ) / 180 ;
// Calculate where the shaft beam's ending point.
x_line_end = entity_p_x + shaft_length * cos ( entity_angle ) ;
y_line_end = entity_p_y - shaft_length * sin ( entity_angle ) ;
// Draw the shaft beam.
Draw_AlphaLine ( entity_p_x , entity_p_y , x_line_end , y_line_end , 1.0 , 254 , 1 ) ;
}
}
// Draw a circle around "hold areas", the grid cells within this circle
// are the ones that are counted for that particular hold area. The team
// that has the most percentage of these cells is considered to hold that area.
if ( show_hold_areas & & stats_important_ents ! = NULL & & stats_important_ents - > list ! = NULL )
{
int entity_p_x = 0 ;
int entity_p_y = 0 ;
for ( i = 0 ; i < stats_important_ents - > count ; i + + )
{
entity_p_x = x + Q_rint ( ( map_x_slope * 8 * stats_important_ents - > list [ i ] . origin [ 0 ] + map_x_intercept ) * scale ) ;
entity_p_y = y + Q_rint ( ( map_y_slope * 8 * stats_important_ents - > list [ i ] . origin [ 1 ] + map_y_intercept ) * scale ) ;
Draw_ColoredString ( entity_p_x - ( 8 * strlen ( stats_important_ents - > list [ i ] . name ) ) / 2.0 , entity_p_y - 4 ,
va ( " &c55f%s " , stats_important_ents - > list [ i ] . name ) , 0 ) ;
Draw_AlphaCircleOutline ( entity_p_x , entity_p_y , map_x_slope * 8 * stats_important_ents - > hold_radius * scale , 1.0 , 15 , 0.2 ) ;
}
}
//
// Draw temp entities (explosions, blood, teleport effects).
//
for ( i = 0 ; i < MAX_TEMP_ENTITIES ; i + + )
{
float time_diff = 0.0 ;
int entity_q_x = 0 ;
int entity_q_y = 0 ;
int entity_p_x = 0 ;
int entity_p_y = 0 ;
// Get the time since the entity spawned.
if ( cls . demoplayback )
{
time_diff = cls . demotime - temp_entities . list [ i ] . time ;
}
else
{
time_diff = cls . realtime - temp_entities . list [ i ] . time ;
}
// Don't show temp entities for long.
if ( time_diff < 0.25 )
{
float radius = 0.0 ;
radius = ( time_diff < 0.125 ) ? ( time_diff * 32.0 ) : ( time_diff * 32.0 ) - time_diff ;
radius * = scale ;
radius = min ( max ( radius , 0 ) , 200 ) ;
// Get quake coordinates (times 8 to get them in the same format as .locs).
entity_q_x = temp_entities . list [ i ] . pos [ 0 ] * 8 ;
entity_q_y = temp_entities . list [ i ] . pos [ 1 ] * 8 ;
entity_p_x = x + Q_rint ( ( map_x_slope * entity_q_x + map_x_intercept ) * scale ) ;
entity_p_y = y + Q_rint ( ( map_y_slope * entity_q_y + map_y_intercept ) * scale ) ;
if ( radar_show_explosions
& & ( temp_entities . list [ i ] . type = = TE_EXPLOSION
| | temp_entities . list [ i ] . type = = TE_TAREXPLOSION ) )
{
//
// Explosions.
//
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , radius , 235 , 0.8 ) ;
}
else if ( radar_show_teleport & & temp_entities . list [ i ] . type = = TE_TELEPORT )
{
//
// Teleport effect.
//
radius * = 1.5 ;
Draw_AlphaCircleFill ( entity_p_x , entity_p_y , radius , 244 , 0.8 ) ;
}
else if ( radar_show_shotgun & & temp_entities . list [ i ] . type = = TE_GUNSHOT )
{
//
// Shotgun fire.
//
# define SHOTGUN_SPREAD 10
int spread_x = 0 ;
int spread_y = 0 ;
int n = 0 ;
for ( n = 0 ; n < 10 ; n + + )
{
spread_x = ( int ) ( rand ( ) / ( ( ( double ) RAND_MAX + 1 ) / SHOTGUN_SPREAD ) ) ;
spread_y = ( int ) ( rand ( ) / ( ( ( double ) RAND_MAX + 1 ) / SHOTGUN_SPREAD ) ) ;
Draw_AlphaFill ( entity_p_x + spread_x - ( SHOTGUN_SPREAD / 2 ) , entity_p_y + spread_y - ( SHOTGUN_SPREAD / 2 ) , 1 , 1 , 8 , 0.9 ) ;
}
}
}
}
}
void Radar_DrawPlayers ( int x , int y , int width , int height , float scale ,
float show_height , float show_powerups ,
float player_size , float show_names ,
float fade_players , float highlight ,
char * highlight_color )
{
int i ;
player_state_t * state ;
player_info_t * info ;
// Get player state so we can know where he is (or on rare occassions, she).
state = cl . frames [ cl . oldparsecount & UPDATE_MASK ] . playerstate ;
// Get the info for the player.
info = cl . players ;
//
// Draw the players.
//
for ( i = 0 ; i < MAX_CLIENTS ; i + + , info + + , state + + )
{
// Players quake coordinates
// (these are multiplied by 8, since the conversion formula was
// calculated using the coordinates in a .loc-file, which are in
// the format quake-coordainte*8).
int player_q_x = 0 ;
int player_q_y = 0 ;
// The height of the player.
float player_z = 1.0 ;
float player_z_relative = 1.0 ;
// Players pixel coordinates.
int player_p_x = 0 ;
int player_p_y = 0 ;
// Used for drawing the the direction the
// player is looking at.
float player_angle = 0 ;
int x_line_start = 0 ;
int y_line_start = 0 ;
int x_line_end = 0 ;
int y_line_end = 0 ;
// Color and opacity of the player.
int player_color = 0 ;
float player_alpha = 1.0 ;
// Make sure we're not drawing any ghosts.
if ( ! info - > name [ 0 ] )
{
continue ;
}
if ( state - > messagenum = = cl . oldparsecount )
{
// TODO: Implement lerping to get smoother drawing.
// Get the quake coordinates. Multiply by 8 since
// the conversion formula has been calculated using
// a .loc-file which is in that format.
player_q_x = state - > origin [ 0 ] * 8 ;
player_q_y = state - > origin [ 1 ] * 8 ;
// Get the players view angle.
player_angle = cls . demoplayback ? state - > viewangles [ 1 ] : cl . simangles [ 1 ] ;
// Convert from quake coordiantes -> pixel coordinates.
player_p_x = Q_rint ( ( map_x_slope * player_q_x + map_x_intercept ) * scale ) ;
player_p_y = Q_rint ( ( map_y_slope * player_q_y + map_y_intercept ) * scale ) ;
player_color = Sbar_BottomColor ( info ) ;
// Calculate the height of the player.
if ( show_height )
{
player_z = state - > origin [ 2 ] ;
player_z + = ( player_z > = 0 ) ? fabs ( cl . worldmodel - > mins [ 2 ] ) : fabs ( cl . worldmodel - > maxs [ 2 ] ) ;
player_z_relative = min ( fabs ( player_z / map_height_diff ) , 1.0 ) ;
player_z_relative = max ( player_z_relative , 0.2 ) ;
}
// Make the players fade out as they get less armor/health.
if ( fade_players )
{
int armor_strength = 0 ;
armor_strength = ( info - > stats [ STAT_ITEMS ] & IT_ARMOR1 ) ? 100 :
( ( info - > stats [ STAT_ITEMS ] & IT_ARMOR2 ) ? 150 :
( ( info - > stats [ STAT_ITEMS ] & IT_ARMOR3 ) ? 200 : 0 ) ) ;
// Don't let the players get completly transparent so add 0.2 to the final value.
player_alpha = ( ( info - > stats [ STAT_HEALTH ] + ( info - > stats [ STAT_ARMOR ] * armor_strength ) ) / 100.0 ) + 0.2 ;
}
// Turn dead people red.
if ( info - > stats [ STAT_HEALTH ] < = 0 )
{
player_alpha = 1.0 ;
player_color = 79 ;
}
// Draw a ring around players with powerups if it's enabled.
if ( show_powerups )
{
if ( info - > stats [ STAT_ITEMS ] & IT_INVISIBILITY )
{
Draw_AlphaCircleFill ( x + player_p_x , y + player_p_y , player_size * 2 * player_z_relative , 161 , 0.2 ) ;
}
if ( info - > stats [ STAT_ITEMS ] & IT_INVULNERABILITY )
{
Draw_AlphaCircleFill ( x + player_p_x , y + player_p_y , player_size * 2 * player_z_relative , 79 , 0.5 ) ;
}
if ( info - > stats [ STAT_ITEMS ] & IT_QUAD )
{
Draw_AlphaCircleFill ( x + player_p_x , y + player_p_y , player_size * 2 * player_z_relative , 244 , 0.2 ) ;
}
}
# define HUD_RADAR_HIGHLIGHT_NONE 0
# define HUD_RADAR_HIGHLIGHT_TEXT_ONLY 1
# define HUD_RADAR_HIGHLIGHT_OUTLINE 2
# define HUD_RADAR_HIGHLIGHT_FIXED_OUTLINE 3
# define HUD_RADAR_HIGHLIGHT_CIRCLE 4
# define HUD_RADAR_HIGHLIGHT_FIXED_CIRCLE 5
# define HUD_RADAR_HIGHLIGHT_ARROW_BOTTOM 6
# define HUD_RADAR_HIGHLIGHT_ARROW_CENTER 7
# define HUD_RADAR_HIGHLIGHT_ARROW_TOP 8
# define HUD_RADAR_HIGHLIGHT_CROSS_CORNERS 9
// Draw a circle around the tracked player.
if ( highlight ! = HUD_RADAR_HIGHLIGHT_NONE & & Cam_TrackNum ( ) > = 0 & & info - > userid = = cl . players [ Cam_TrackNum ( ) ] . userid )
{
color_t higlight_color = RGBAVECT_TO_COLOR ( hud_radar_highlight_color ) ;
// Draw the highlight.
switch ( ( int ) highlight )
{
case HUD_RADAR_HIGHLIGHT_CROSS_CORNERS :
{
// Top left
Draw_AlphaLineRGB ( x , y , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
// Top right.
Draw_AlphaLineRGB ( x + width , y , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
// Bottom left.
Draw_AlphaLineRGB ( x , y + height , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
// Bottom right.
Draw_AlphaLineRGB ( x + width , y + height , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_ARROW_TOP :
{
// Top center.
Draw_AlphaLineRGB ( x + width / 2 , y , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_ARROW_CENTER :
{
// Center.
Draw_AlphaLineRGB ( x + width / 2 , y + height / 2 , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_ARROW_BOTTOM :
{
// Bottom center.
Draw_AlphaLineRGB ( x + width / 2 , y + height , x + player_p_x , y + player_p_y , 2 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_FIXED_CIRCLE :
{
Draw_AlphaCircleRGB ( x + player_p_x , y + player_p_y , player_size * 1.5 , 1.0 , true , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_CIRCLE :
{
Draw_AlphaCircleRGB ( x + player_p_x , y + player_p_y , player_size * player_z_relative * 2.0 , 1.0 , true , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_FIXED_OUTLINE :
{
Draw_AlphaCircleOutlineRGB ( x + player_p_x , y + player_p_y , player_size * 1.5 , 1.0 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_OUTLINE :
{
Draw_AlphaCircleOutlineRGB ( x + player_p_x , y + player_p_y , player_size * player_z_relative * 2.0 , 1.0 , higlight_color ) ;
break ;
}
case HUD_RADAR_HIGHLIGHT_TEXT_ONLY :
default :
{
break ;
}
}
}
// Draw the actual player and a line showing what direction the player is looking in.
{
float relative_x = 0 ;
float relative_y = 0 ;
x_line_start = x + player_p_x ;
y_line_start = y + player_p_y ;
// Translate the angle into radians.
player_angle = DEG2RAD ( player_angle ) ;
relative_x = cos ( player_angle ) ;
relative_y = sin ( player_angle ) ;
// Draw a slightly larger line behind the colored one
// so that it get's an outline.
x_line_end = x_line_start + ( player_size * 2 * player_z_relative + 1 ) * relative_x ;
y_line_end = y_line_start - ( player_size * 2 * player_z_relative + 1 ) * relative_y ;
Draw_AlphaLine ( x_line_start , y_line_start , x_line_end , y_line_end , 4.0 , 0 , 1.0 ) ;
// Draw the colored line.
x_line_end = x_line_start + ( player_size * 2 * player_z_relative ) * relative_x ;
y_line_end = y_line_start - ( player_size * 2 * player_z_relative ) * relative_y ;
Draw_AlphaLine ( x_line_start , y_line_start , x_line_end , y_line_end , 2.0 , player_color , player_alpha ) ;
// Draw the player on the map.
Draw_AlphaCircleFill ( x + player_p_x , y + player_p_y , player_size * player_z_relative , player_color , player_alpha ) ;
Draw_AlphaCircleOutline ( x + player_p_x , y + player_p_y , player_size * player_z_relative , 1.0 , 0 , 1.0 ) ;
}
// Draw the players name.
if ( show_names )
{
int name_x = 0 ;
int name_y = 0 ;
name_x = x + player_p_x ;
name_y = y + player_p_y ;
// Make sure we're not too far right.
while ( name_x + 8 * strlen ( info - > name ) > x + width )
{
name_x - - ;
}
// Make sure we're not outside the radar to the left.
name_x = max ( name_x , x ) ;
// Draw the name.
if ( highlight > = HUD_RADAR_HIGHLIGHT_TEXT_ONLY
& & info - > userid = = cl . players [ Cam_TrackNum ( ) ] . userid )
{
// Draw the tracked players name in the user specified color.
Draw_ColoredString ( name_x , name_y ,
va ( " &c%x%x%x%s " ,
( unsigned int ) ( hud_radar_highlight_color [ 0 ] * 15 ) ,
( unsigned int ) ( hud_radar_highlight_color [ 1 ] * 15 ) ,
( unsigned int ) ( hud_radar_highlight_color [ 2 ] * 15 ) , info - > name ) , 0 ) ;
}
else
{
// Draw other players in normal character color.
Draw_String ( name_x , name_y , info - > name ) ;
}
}
// Show if a person lost an RL-pack.
if ( info - > stats [ STAT_HEALTH ] < = 0 & & info - > stats [ STAT_ACTIVEWEAPON ] = = IT_ROCKET_LAUNCHER )
{
Draw_AlphaCircleOutline ( x + player_p_x , y + player_p_y , player_size * player_z_relative * 2 , 1.0 , 254 , player_alpha ) ;
Draw_ColoredString ( x + player_p_x , y + player_p_y , va ( " &cf00PACK! " ) , 1 ) ;
}
}
}
}
//
// Draws a map of the current level and plots player movements on it.
//
void SCR_HUD_DrawRadar ( hud_t * hud )
{
int width , height , x , y ;
float width_limit , height_limit ;
float scale ;
float x_scale ;
float y_scale ;
static cvar_t
* hud_radar_opacity = NULL ,
* hud_radar_width ,
* hud_radar_height ,
* hud_radar_autosize ,
* hud_radar_fade_players ,
* hud_radar_show_powerups ,
* hud_radar_show_names ,
* hud_radar_highlight ,
* hud_radar_highlight_color ,
* hud_radar_player_size ,
* hud_radar_show_height ,
* hud_radar_show_stats ,
* hud_radar_show_hold ,
* hud_radar_weaponfilter ,
* hud_radar_itemfilter ,
* hud_radar_onlytp ,
* hud_radar_otherfilter ;
if ( hud_radar_opacity = = NULL ) // first time
{
char checkval [ 256 ] ;
hud_radar_opacity = HUD_FindVar ( hud , " opacity " ) ;
hud_radar_width = HUD_FindVar ( hud , " width " ) ;
hud_radar_height = HUD_FindVar ( hud , " height " ) ;
hud_radar_autosize = HUD_FindVar ( hud , " autosize " ) ;
hud_radar_fade_players = HUD_FindVar ( hud , " fade_players " ) ;
hud_radar_show_powerups = HUD_FindVar ( hud , " show_powerups " ) ;
hud_radar_show_names = HUD_FindVar ( hud , " show_names " ) ;
hud_radar_player_size = HUD_FindVar ( hud , " player_size " ) ;
hud_radar_show_height = HUD_FindVar ( hud , " show_height " ) ;
hud_radar_show_stats = HUD_FindVar ( hud , " show_stats " ) ;
hud_radar_show_hold = HUD_FindVar ( hud , " show_hold " ) ;
hud_radar_weaponfilter = HUD_FindVar ( hud , " weaponfilter " ) ;
hud_radar_itemfilter = HUD_FindVar ( hud , " itemfilter " ) ;
hud_radar_otherfilter = HUD_FindVar ( hud , " otherfilter " ) ;
hud_radar_onlytp = HUD_FindVar ( hud , " onlytp " ) ;
hud_radar_highlight = HUD_FindVar ( hud , " highlight " ) ;
hud_radar_highlight_color = HUD_FindVar ( hud , " highlight_color " ) ;
//
// Only parse the the filters when they change, not on each frame.
//
// Weapon filter.
hud_radar_weaponfilter - > OnChange = Radar_OnChangeWeaponFilter ;
strlcpy ( checkval , hud_radar_weaponfilter - > string , sizeof ( checkval ) ) ;
Cvar_Set ( hud_radar_weaponfilter , checkval ) ;
// Item filter.
hud_radar_itemfilter - > OnChange = Radar_OnChangeItemFilter ;
strlcpy ( checkval , hud_radar_itemfilter - > string , sizeof ( checkval ) ) ;
Cvar_Set ( hud_radar_itemfilter , checkval ) ;
// Other filter.
hud_radar_otherfilter - > OnChange = Radar_OnChangeOtherFilter ;
strlcpy ( checkval , hud_radar_otherfilter - > string , sizeof ( checkval ) ) ;
Cvar_Set ( hud_radar_otherfilter , checkval ) ;
// Highlight color.
hud_radar_highlight_color - > OnChange = Radar_OnChangeHighlightColor ;
strlcpy ( checkval , hud_radar_highlight_color - > string , sizeof ( checkval ) ) ;
Cvar_Set ( hud_radar_highlight_color , checkval ) ;
}
// Don't show anything if it's a normal player.
if ( ! ( cls . demoplayback | | cl . spectator ) )
{
HUD_PrepareDraw ( hud , hud_radar_width - > value , hud_radar_height - > value , & x , & y ) ;
return ;
}
// Don't show when not in teamplay/demoplayback.
if ( ! HUD_ShowInDemoplayback ( hud_radar_onlytp - > value ) )
{
HUD_PrepareDraw ( hud , hud_radar_width - > value , hud_radar_height - > value , & x , & y ) ;
return ;
}
// Save the width and height of the HUD. We're using these because
// if autosize is on these will be altered and we don't want to change
// the settings that the user set, if we try, and the user turns off
// autosize again the size of the HUD will remain "autosized" until the user
// resets it by hand again.
width_limit = hud_radar_width - > value ;
height_limit = hud_radar_height - > value ;
// we support also sizes specified as a percentage of total screen width/height
if ( strchr ( hud_radar_width - > string , ' % ' ) )
width_limit = width_limit * vid . conwidth / 100.0 ;
if ( strchr ( hud_radar_height - > string , ' % ' ) )
height_limit = hud_radar_height - > value * vid . conheight / 100.0 ;
// This map doesn't have a map pic.
if ( ! radar_pic_found )
{
if ( HUD_PrepareDraw ( hud , Q_rint ( width_limit ) , Q_rint ( height_limit ) , & x , & y ) )
{
Draw_String ( x , y , " No radar picture found! " ) ;
}
return ;
}
// Make sure we can translate the coordinates.
if ( ! conversion_formula_found )
{
if ( HUD_PrepareDraw ( hud , Q_rint ( width_limit ) , Q_rint ( height_limit ) , & x , & y ) )
{
Draw_String ( x , y , " No conversion formula found! " ) ;
}
return ;
}
x = 0 ;
y = 0 ;
scale = 1 ;
if ( hud_radar_autosize - > value )
{
//
// Autosize the hud element based on the size of the radar picture.
//
width = width_limit = radar_pic . width ;
height = height_limit = radar_pic . height ;
}
else
{
//
// Size the picture so that it fits inside the hud element.
//
// Set the scaling based on the picture dimensions.
x_scale = ( width_limit / radar_pic . width ) ;
y_scale = ( height_limit / radar_pic . height ) ;
scale = ( x_scale < y_scale ) ? x_scale : y_scale ;
width = radar_pic . width * scale ;
height = radar_pic . height * scale ;
}
if ( HUD_PrepareDraw ( hud , Q_rint ( width_limit ) , Q_rint ( height_limit ) , & x , & y ) )
{
float player_size = 1.0 ;
static int lastframecount = - 1 ;
// Place the map picture in the center of the HUD element.
x + = Q_rint ( ( width_limit / 2.0 ) - ( width / 2.0 ) ) ;
x = max ( 0 , x ) ;
x = min ( x + width , x ) ;
y + = Q_rint ( ( height_limit / 2.0 ) - ( height / 2.0 ) ) ;
y = max ( 0 , y ) ;
y = min ( y + height , y ) ;
// Draw the radar background.
Draw_SAlphaPic ( x , y , & radar_pic , hud_radar_opacity - > value , scale ) ;
// Only draw once per frame.
if ( cls . framecount = = lastframecount )
{
return ;
}
lastframecount = cls . framecount ;
if ( ! cl . oldparsecount | | ! cl . parsecount | | cls . state < ca_active )
{
return ;
}
// Scale the player size after the size of the radar.
player_size = hud_radar_player_size - > value * scale ;
// Draw team stats.
if ( hud_radar_show_stats - > value )
{
Radar_DrawGrid ( stats_grid , x , y , scale , width , height , hud_radar_show_stats - > value ) ;
}
// Draw entities such as powerups, weapons and backpacks.
if ( RADAR_SHOW_WEAPONS | | RADAR_SHOW_ITEMS | | RADAR_SHOW_OTHER )
{
Radar_DrawEntities ( x , y , scale ,
player_size ,
hud_radar_show_hold - > value ) ;
}
// Draw the players.
Radar_DrawPlayers ( x , y , width , height , scale ,
hud_radar_show_height - > value ,
hud_radar_show_powerups - > value ,
player_size ,
hud_radar_show_names - > value ,
hud_radar_fade_players - > value ,
hud_radar_highlight - > value ,
hud_radar_highlight_color - > string ) ;
}
}
# endif // WITH_PNG
//
// Run before HUD elements are drawn.
// Place stuff that is common for HUD elements here.
//
void HUD_BeforeDraw ( )
{
// Only sort once per draw.
HUD_Sort_Scoreboard ( HUD_SCOREBOARD_ALL ) ;
}
//
// Run after HUD elements are drawn.
// Place stuff that is common for HUD elements here.
//
void HUD_AfterDraw ( )
{
}
// ----------------
// Init
// and add some common elements to hud (clock etc)
//
void CommonDraw_Init ( void )
{
int i ;
HUD_InitSbarImages ( ) ;
// variables
hud_planmode = pCvar_GetNVFDG ( " hud_planmode " , " 0 " , 0 , NULL , " ezhud " ) ;
hud_tp_need = pCvar_GetNVFDG ( " hud_tp_need " , " 0 " , 0 , NULL , " ezhud " ) ;
hud_digits_trim = pCvar_GetNVFDG ( " hud_digits_trim " , " 1 " , 0 , NULL , " ezhud " ) ;
mvd_autohud = pCvar_GetNVFDG ( " mvd_autohud " , " 0 " , 0 , NULL , " ezhud " ) ;
cl_weaponpreselect = pCvar_GetNVFDG ( " cl_weaponpreselect " , " 0 " , 0 , NULL , " ezhud " ) ;
cl_multiview = pCvar_GetNVFDG ( " cl_multiview " , " 0 " , 0 , NULL , " ezhud " ) ;
tp_need_health = pCvar_GetNVFDG ( " tp_need_health " , " 50 " , 0 , NULL , " ezhud " ) ;
tp_need_ra = pCvar_GetNVFDG ( " tp_need_ra " , " 50 " , 0 , NULL , " ezhud " ) ;
tp_need_ya = pCvar_GetNVFDG ( " tp_need_ya " , " 50 " , 0 , NULL , " ezhud " ) ;
tp_need_ga = pCvar_GetNVFDG ( " tp_need_ga " , " 50 " , 0 , NULL , " ezhud " ) ;
tp_weapon_order = pCvar_GetNVFDG ( " tp_weapon_order " , " 78654321 " , 0 , NULL , " ezhud " ) ;
tp_need_weapon = pCvar_GetNVFDG ( " tp_need_weapon " , " 35687 " , 0 , NULL , " ezhud " ) ;
tp_need_shells = pCvar_GetNVFDG ( " tp_need_shells " , " 10 " , 0 , NULL , " ezhud " ) ;
tp_need_nails = pCvar_GetNVFDG ( " tp_need_nails " , " 40 " , 0 , NULL , " ezhud " ) ;
tp_need_rockets = pCvar_GetNVFDG ( " tp_need_rockets " , " 5 " , 0 , NULL , " ezhud " ) ;
tp_need_cells = pCvar_GetNVFDG ( " tp_need_cells " , " 20 " , 0 , NULL , " ezhud " ) ;
// init HUD STAT table
for ( i = 0 ; i < MAX_CL_STATS ; i + + )
hud_stats [ i ] = 0 ;
hud_stats [ STAT_HEALTH ] = 200 ;
hud_stats [ STAT_AMMO ] = 100 ;
hud_stats [ STAT_ARMOR ] = 200 ;
hud_stats [ STAT_SHELLS ] = 100 ;
hud_stats [ STAT_NAILS ] = 200 ;
hud_stats [ STAT_ROCKETS ] = 100 ;
hud_stats [ STAT_CELLS ] = 100 ;
hud_stats [ STAT_ACTIVEWEAPON ] = 32 ;
hud_stats [ STAT_ITEMS ] = 0xffffffff - IT_ARMOR2 - IT_ARMOR1 ;
autohud . active = 0 ;
// init gameclock
HUD_Register ( " gameclock " , NULL , " Shows current game time (hh:mm:ss). " ,
HUD_PLUSMINUS , ca_disconnected , 8 , SCR_HUD_DrawGameClock ,
" 1 " , " top " , " right " , " console " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" big " , " 1 " ,
" style " , " 0 " ,
" scale " , " 1 " ,
" blink " , " 1 " ,
" countdown " , " 0 " ,
" offset " , " 0 " ,
NULL ) ;
# ifdef HAXX
HUD_Register ( " notify " , NULL , " Shows last console lines " ,
HUD_PLUSMINUS , ca_disconnected , 8 , SCR_HUD_DrawNotify ,
" 0 " , " top " , " left " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" rows " , " 4 " ,
" cols " , " 30 " ,
" scale " , " 1 " ,
" time " , " 4 " ,
NULL ) ;
# endif
// fps
HUD_Register ( " fps " , NULL ,
" Shows your current framerate in frames per second (fps). "
" This can also show the minimum framerate that occured in the last measured period. " ,
HUD_PLUSMINUS , ca_active , 9 , SCR_HUD_DrawFPS ,
" 1 " , " gameclock " , " center " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" show_min " , " 0 " ,
" style " , " 0 " ,
" title " , " 1 " ,
" drop " , " 70 " ,
NULL ) ;
HUD_Register ( " vidlag " , NULL ,
" Shows the delay between the time a frame is rendered and the time it's displayed. " ,
HUD_PLUSMINUS , ca_active , 9 , SCR_HUD_DrawVidLag ,
" 0 " , " top " , " right " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
NULL ) ;
HUD_Register ( " mouserate " , NULL , " Show your current mouse input rate " , HUD_PLUSMINUS , ca_active , 9 ,
SCR_HUD_DrawMouserate ,
" 0 " , " screen " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" title " , " 1 " ,
" interval " , " 1 " ,
" style " , " 0 " ,
NULL ) ;
// init clock
HUD_Register ( " clock " , NULL , " Shows current local time (hh:mm:ss). " ,
HUD_PLUSMINUS , ca_disconnected , 8 , SCR_HUD_DrawClock ,
" 0 " , " top " , " right " , " console " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" big " , " 1 " ,
" style " , " 0 " ,
" scale " , " 1 " ,
" blink " , " 1 " ,
" format " , " 0 " ,
NULL ) ;
// init democlock
HUD_Register ( " democlock " , NULL , " Shows current demo time (hh:mm:ss). " ,
HUD_PLUSMINUS , ca_disconnected , 7 , SCR_HUD_DrawDemoClock ,
" 1 " , " top " , " right " , " console " , " 0 " , " 8 " , " 0 " , " 0 0 0 " , NULL ,
" big " , " 0 " ,
" style " , " 0 " ,
" scale " , " 1 " ,
" blink " , " 0 " ,
NULL ) ;
// init ping
HUD_Register ( " ping " , NULL , " Shows most important net conditions, like ping and pl. Shown only when you are connected to a server. " ,
HUD_PLUSMINUS , ca_active , 9 , SCR_HUD_DrawPing ,
" 0 " , " screen " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" period " , " 1 " ,
" show_pl " , " 1 " ,
" show_min " , " 0 " ,
" show_max " , " 0 " ,
" show_dev " , " 0 " ,
" style " , " 0 " ,
" blink " , " 1 " ,
NULL ) ;
// init net
HUD_Register ( " net " , NULL , " Shows network statistics, like latency, packet loss, average packet sizes and bandwidth. Shown only when you are connected to a server. " ,
HUD_PLUSMINUS , ca_active , 7 , SCR_HUD_DrawNetStats ,
" 0 " , " top " , " left " , " center " , " 0 " , " 0 " , " 0.2 " , " 0 0 0 " , NULL ,
" period " , " 1 " ,
NULL ) ;
# ifdef HAXX
// init speed
HUD_Register ( " speed " , NULL , " Shows your current running speed. It is measured over XY or XYZ axis depending on \' xyz \' property. " ,
HUD_PLUSMINUS , ca_active , 7 , SCR_HUD_DrawSpeed ,
" 0 " , " top " , " center " , " bottom " , " 0 " , " -5 " , " 0 " , " 0 0 0 " , NULL ,
" xyz " , " 0 " ,
" width " , " 160 " ,
" height " , " 15 " ,
" opacity " , " 1.0 " ,
" tick_spacing " , " 0.2 " ,
" color_stopped " , SPEED_STOPPED ,
" color_normal " , SPEED_NORMAL ,
" color_fast " , SPEED_FAST ,
" color_fastest " , SPEED_FASTEST ,
" color_insane " , SPEED_INSANE ,
" vertical " , " 0 " ,
" vertical_text " , " 1 " ,
" text_align " , " 1 " ,
" style " , " 0 " ,
NULL ) ;
# endif
// Init speed2 (half circle thingie).
HUD_Register ( " speed2 " , NULL , " Shows your current running speed. It is measured over XY or XYZ axis depending on \' xyz \' property. " ,
HUD_PLUSMINUS , ca_active , 7 , SCR_HUD_DrawSpeed2 ,
" 0 " , " top " , " center " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" xyz " , " 0 " ,
" opacity " , " 1.0 " ,
" color_stopped " , SPEED_STOPPED ,
" color_normal " , SPEED_NORMAL ,
" color_fast " , SPEED_FAST ,
" color_fastest " , SPEED_FASTEST ,
" color_insane " , SPEED_INSANE ,
" radius " , " 50.0 " ,
" wrapspeed " , " 500 " ,
" orientation " , " 0 " ,
NULL ) ;
// init guns
HUD_Register ( " gun " , NULL , " Part of your inventory - current weapon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGunCurrent ,
" 0 " , " ibar " , " center " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" wide " , " 0 " ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun2 " , NULL , " Part of your inventory - shotgun. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun2 ,
" 1 " , " ibar " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun3 " , NULL , " Part of your inventory - super shotgun. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun3 ,
" 1 " , " gun2 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun4 " , NULL , " Part of your inventory - nailgun. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun4 ,
" 1 " , " gun3 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun5 " , NULL , " Part of your inventory - super nailgun. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun5 ,
" 1 " , " gun4 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun6 " , NULL , " Part of your inventory - grenade launcher. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun6 ,
" 1 " , " gun5 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun7 " , NULL , " Part of your inventory - rocket launcher. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun7 ,
" 1 " , " gun6 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " gun8 " , NULL , " Part of your inventory - thunderbolt. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawGun8 ,
" 1 " , " gun7 " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" wide " , " 0 " ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
// init powerzz
HUD_Register ( " key1 " , NULL , " Part of your inventory - silver key. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawKey1 ,
" 1 " , " ibar " , " top " , " left " , " 0 " , " 64 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " key2 " , NULL , " Part of your inventory - gold key. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawKey2 ,
" 1 " , " key1 " , " left " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " ring " , NULL , " Part of your inventory - invisibility. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawRing ,
" 1 " , " key2 " , " left " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " pent " , NULL , " Part of your inventory - invulnerability. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawPent ,
" 1 " , " ring " , " left " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " suit " , NULL , " Part of your inventory - biosuit. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawSuit ,
" 1 " , " pent " , " left " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " quad " , NULL , " Part of your inventory - quad damage. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawQuad ,
" 1 " , " suit " , " left " , " after " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
// netproblem icon
HUD_Register ( " netproblem " , NULL , " Shows an icon if you are experiencing network problems " ,
HUD_NO_FRAME , ca_active , 0 , SCR_HUD_NetProblem ,
" 1 " , " top " , " left " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" scale " , " 1 " ,
NULL ) ;
// sigilzz
HUD_Register ( " sigil1 " , NULL , " Part of your inventory - sigil 1. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawSigil1 ,
" 0 " , " ibar " , " left " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " sigil2 " , NULL , " Part of your inventory - sigil 2. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawSigil2 ,
" 0 " , " sigil1 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " sigil3 " , NULL , " Part of your inventory - sigil 3. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawSigil3 ,
" 0 " , " sigil2 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " sigil4 " , NULL , " Part of your inventory - sigil 4. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawSigil4 ,
" 0 " , " sigil3 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
// player face (health indicator)
HUD_Register ( " face " , NULL , " Your bloody face. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawFace ,
" 1 " , " screen " , " center " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" scale " , " 1 " ,
NULL ) ;
// health
HUD_Register ( " health " , NULL , " Part of your status - health level. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawHealth ,
" 1 " , " face " , " after " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
// ammo/s
HUD_Register ( " ammo " , NULL , " Part of your inventory - ammo for active weapon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoCurrent ,
" 1 " , " health " , " after " , " center " , " 32 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
HUD_Register ( " ammo1 " , NULL , " Part of your inventory - ammo - shells. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmo1 ,
" 0 " , " ibar " , " left " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
HUD_Register ( " ammo2 " , NULL , " Part of your inventory - ammo - nails. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmo2 ,
" 0 " , " ammo1 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
HUD_Register ( " ammo3 " , NULL , " Part of your inventory - ammo - rockets. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmo3 ,
" 0 " , " ammo2 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
HUD_Register ( " ammo4 " , NULL , " Part of your inventory - ammo - cells. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmo4 ,
" 0 " , " ammo3 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
NULL ) ;
// ammo icon/s
HUD_Register ( " iammo " , NULL , " Part of your inventory - ammo icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoIconCurrent ,
" 1 " , " ammo " , " before " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " iammo1 " , NULL , " Part of your inventory - ammo icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoIcon1 ,
" 0 " , " ibar " , " left " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 2 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " iammo2 " , NULL , " Part of your inventory - ammo icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoIcon2 ,
" 0 " , " iammo1 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 2 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " iammo3 " , NULL , " Part of your inventory - ammo icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoIcon3 ,
" 0 " , " iammo2 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 2 " ,
" scale " , " 1 " ,
NULL ) ;
HUD_Register ( " iammo4 " , NULL , " Part of your inventory - ammo icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawAmmoIcon4 ,
" 0 " , " iammo3 " , " after " , " top " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 2 " ,
" scale " , " 1 " ,
NULL ) ;
// armor count
HUD_Register ( " armor " , NULL , " Part of your inventory - armor level. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawArmor ,
" 1 " , " face " , " before " , " center " , " -32 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
" pent_666 " , " 1 " , // Show 666 instead of armor value
NULL ) ;
// armor icon
HUD_Register ( " iarmor " , NULL , " Part of your inventory - armor icon. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawArmorIcon ,
" 1 " , " armor " , " before " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
NULL ) ;
// Tracking JohnNy_cz (Contains name of the player who's player we're watching at the moment)
HUD_Register ( " tracking " , NULL , " Shows the name of tracked player. " ,
HUD_PLUSMINUS , ca_active , 9 , SCR_HUD_DrawTracking ,
" 1 " , " face " , " center " , " before " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
2015-06-12 14:44:50 +00:00
" format " , " ^mTracking:^m %t %n " /*, ^mJUMP^m for next"*/ , //"Tracking: team name, JUMP for next", "Tracking:" and "JUMP" are brown. default: "Tracking %t %n, [JUMP] for next"
2015-04-21 04:12:00 +00:00
" scale " , " 1 " ,
NULL ) ;
// groups
HUD_Register ( " group1 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group1 ,
" 0 " , " screen " , " left " , " top " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group1 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group2 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group2 ,
" 0 " , " screen " , " center " , " top " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group2 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group3 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group3 ,
" 0 " , " screen " , " right " , " top " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group3 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group4 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group4 ,
" 0 " , " screen " , " left " , " center " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group4 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group5 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group5 ,
" 0 " , " screen " , " center " , " center " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group5 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group6 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group6 ,
" 0 " , " screen " , " right " , " center " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group6 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group7 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group7 ,
" 0 " , " screen " , " left " , " bottom " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group7 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group8 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group8 ,
" 0 " , " screen " , " center " , " bottom " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group8 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
HUD_Register ( " group9 " , NULL , " Group element. " ,
HUD_NO_GROW , ca_disconnected , 0 , SCR_HUD_Group9 ,
" 0 " , " screen " , " right " , " bottom " , " 0 " , " 0 " , " .5 " , " 0 0 0 " , NULL ,
" name " , " group9 " ,
" width " , " 64 " ,
" height " , " 64 " ,
" picture " , " " ,
" pic_alpha " , " 1.0 " ,
" pic_scalemode " , " 0 " ,
NULL ) ;
# ifdef HAXX
// healthdamage
HUD_Register ( " healthdamage " , NULL , " Shows amount of damage done to your health. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawHealthDamage ,
" 0 " , " health " , " left " , " before " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
" duration " , " 0.8 " ,
NULL ) ;
// armordamage
HUD_Register ( " armordamage " , NULL , " Shows amount of damage done to your armour. " ,
HUD_INVENTORY , ca_active , 0 , SCR_HUD_DrawArmorDamage ,
" 0 " , " armor " , " left " , " before " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 3 " ,
" duration " , " 0.8 " ,
NULL ) ;
# endif
HUD_Register ( " frags " , NULL , " Show list of player frags in short form. " ,
0 , ca_active , 0 , SCR_HUD_DrawFrags ,
" 0 " , " top " , " right " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" cell_width " , " 32 " ,
" cell_height " , " 8 " ,
" rows " , " 1 " ,
" cols " , " 4 " ,
" space_x " , " 1 " ,
" space_y " , " 1 " ,
" teamsort " , " 0 " ,
" strip " , " 1 " ,
" vertical " , " 0 " ,
" shownames " , " 0 " ,
" showteams " , " 0 " ,
" padtext " , " 1 " ,
" showself_always " , " 1 " ,
" extra_spec_info " , " ALL " ,
" fliptext " , " 0 " ,
" style " , " 0 " ,
" bignum " , " 0 " ,
" colors_alpha " , " 1.0 " ,
" maxname " , " 16 " ,
" notintp " , " 0 " ,
NULL ) ;
HUD_Register ( " teamfrags " , NULL , " Show list of team frags in short form. " ,
0 , ca_active , 0 , SCR_HUD_DrawTeamFrags ,
" 1 " , " ibar " , " center " , " before " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" cell_width " , " 32 " ,
" cell_height " , " 8 " ,
" rows " , " 1 " ,
" cols " , " 2 " ,
" space_x " , " 1 " ,
" space_y " , " 1 " ,
" strip " , " 1 " ,
" vertical " , " 0 " ,
" shownames " , " 0 " ,
" padtext " , " 1 " ,
" fliptext " , " 1 " ,
" style " , " 0 " ,
" extra_spec_info " , " 1 " ,
" onlytp " , " 0 " ,
" bignum " , " 0 " ,
" colors_alpha " , " 1.0 " ,
" maxname " , " 16 " ,
NULL ) ;
# ifdef HAXX
HUD_Register ( " teaminfo " , NULL , " Show information about your team in short form. " ,
0 , ca_active , 0 , SCR_HUD_DrawTeamInfo ,
" 0 " , " " , " right " , " center " , " 0 " , " 0 " , " 0.2 " , " 20 20 20 " , NULL ,
" layout " , " %p%n $x10%l$x11 %a/%H %w " ,
" align_right " , " 0 " ,
" loc_width " , " 5 " ,
" name_width " , " 6 " ,
" low_health " , " 25 " ,
" armor_style " , " 3 " ,
" weapon_style " , " 0 " ,
" show_enemies " , " 0 " ,
" show_self " , " 1 " ,
" scale " , " 1 " ,
" powerup_style " , " 1 " ,
NULL ) ;
# endif
HUD_Register ( " mp3_title " , NULL , " Shows current mp3 playing. " ,
HUD_PLUSMINUS , ca_disconnected , 0 , SCR_HUD_DrawMP3_Title ,
" 0 " , " top " , " right " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 2 " ,
" width " , " 512 " ,
" height " , " 8 " ,
" scroll " , " 1 " ,
" scroll_delay " , " 0.5 " ,
" on_scoreboard " , " 0 " ,
" wordwrap " , " 0 " ,
NULL ) ;
HUD_Register ( " mp3_time " , NULL , " Shows the time of the current mp3 playing. " ,
HUD_PLUSMINUS , ca_disconnected , 0 , SCR_HUD_DrawMP3_Time ,
" 0 " , " top " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" on_scoreboard " , " 0 " ,
NULL ) ;
# ifdef WITH_PNG
HUD_Register ( " radar " , NULL , " Plots the players on a picture of the map. (Only when watching MVD's or QTV). " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawRadar ,
" 0 " , " top " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" opacity " , " 0.5 " ,
" width " , " 30% " ,
" height " , " 25% " ,
" autosize " , " 0 " ,
" show_powerups " , " 1 " ,
" show_names " , " 0 " ,
" highlight_color " , " yellow " ,
" highlight " , " 0 " ,
" player_size " , " 10 " ,
" show_height " , " 1 " ,
" show_stats " , " 1 " ,
" fade_players " , " 1 " ,
" show_hold " , " 0 " ,
" weaponfilter " , " gl rl lg " ,
" itemfilter " , " backpack quad pent armor mega " ,
" otherfilter " , " projectiles gibs explosions shotgun " ,
" onlytp " , " 0 " ,
NULL ) ;
# endif // WITH_PNG
# ifdef HAXX
HUD_Register ( " teamholdbar " , NULL , " Shows how much of the level (in percent) that is currently being held by either team. " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawTeamHoldBar ,
" 0 " , " top " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" opacity " , " 0.8 " ,
" width " , " 200 " ,
" height " , " 8 " ,
" vertical " , " 0 " ,
" vertical_text " , " 0 " ,
" show_text " , " 1 " ,
" onlytp " , " 0 " ,
NULL ) ;
# endif
# ifdef HAXX
HUD_Register ( " teamholdinfo " , NULL , " Shows which important items in the level that are being held by the teams. " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawTeamHoldInfo ,
" 0 " , " top " , " left " , " bottom " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" opacity " , " 0.8 " ,
" width " , " 200 " ,
" height " , " 8 " ,
" onlytp " , " 0 " ,
" style " , " 1 " ,
" itemfilter " , " quad ra ya ga mega pent rl quad " ,
NULL ) ;
# endif
# ifdef WITH_PNG
HUD_Register ( " ownfrags " /* jeez someone give me a better name please */ , NULL , " Highlights your own frags " ,
0 , ca_active , 1 , SCR_HUD_DrawOwnFrags ,
" 1 " , " screen " , " center " , " top " , " 0 " , " 50 " , " 0.2 " , " 0 0 100 " , NULL ,
/*
" color " , " 255 255 255 " ,
*/
" timeout " , " 3 " ,
" scale " , " 1.5 " ,
NULL
) ;
HUD_Register ( " keys " , NULL , " Shows which keys user does press at the moment " ,
0 , ca_active , 1 , SCR_HUD_DrawKeys ,
" 0 " , " screen " , " right " , " center " , " 0 " , " 0 " , " 0.5 " , " 20 20 20 " , NULL ,
" scale " , " 2 " ,
NULL
) ;
# endif
# ifdef HAXX
HUD_Register ( " itemsclock " , NULL , " Displays upcoming item respawns " ,
0 , ca_active , 1 , SCR_HUD_DrawItemsClock ,
" 0 " , " screen " , " right " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" timelimit " , " 5 " ,
" style " , " 0 " ,
NULL
) ;
# endif
HUD_Register ( " score_team " , NULL , " Own scores or team scores. " ,
0 , ca_active , 0 , SCR_HUD_DrawScoresTeam ,
" 0 " , " screen " , " left " , " bottom " , " 0 " , " 0 " , " 0.5 " , " 4 8 32 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 0 " ,
" colorize " , " 0 " ,
NULL
) ;
HUD_Register ( " score_enemy " , NULL , " Scores of enemy or enemy team. " ,
0 , ca_active , 0 , SCR_HUD_DrawScoresEnemy ,
" 0 " , " score_team " , " after " , " bottom " , " 0 " , " 0 " , " 0.5 " , " 32 4 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 0 " ,
" colorize " , " 0 " ,
NULL
) ;
HUD_Register ( " score_difference " , NULL , " Difference between teamscores and enemyscores. " ,
0 , ca_active , 0 , SCR_HUD_DrawScoresDifference ,
" 0 " , " score_enemy " , " after " , " bottom " , " 0 " , " 0 " , " 0.5 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 0 " ,
" colorize " , " 1 " ,
NULL
) ;
HUD_Register ( " score_position " , NULL , " Position on scoreboard. " ,
0 , ca_active , 0 , SCR_HUD_DrawScoresPosition ,
" 0 " , " score_difference " , " after " , " bottom " , " 0 " , " 0 " , " 0.5 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" align " , " right " ,
" digits " , " 0 " ,
" colorize " , " 1 " ,
NULL
) ;
HUD_Register ( " score_bar " , NULL , " Team, enemy, and difference scores together. " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawScoresBar ,
" 0 " , " screen " , " center " , " console " , " 0 " , " 0 " , " 0.5 " , " 0 0 0 " , NULL ,
" style " , " 0 " ,
" scale " , " 1 " ,
" format_small " , " &c69f%T&r:%t &cf10%E&r:%e $[%D$] " ,
" format_big " , " %t:%e:%Z " ,
NULL
) ;
HUD_Register ( " bar_armor " , NULL , " Armor bar. " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawBarArmor ,
" 0 " , " armor " , " left " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" height " , " 16 " ,
" width " , " 64 " ,
" direction " , " 1 " ,
" color_noarmor " , " 128 128 128 64 " ,
" color_ga " , " 32 128 0 128 " ,
" color_ya " , " 192 128 0 128 " ,
" color_ra " , " 128 0 0 128 " ,
" color_unnatural " , " 255 255 255 128 " ,
NULL
) ;
HUD_Register ( " bar_health " , NULL , " Health bar. " ,
HUD_PLUSMINUS , ca_active , 0 , SCR_HUD_DrawBarHealth ,
" 0 " , " health " , " right " , " center " , " 0 " , " 0 " , " 0 " , " 0 0 0 " , NULL ,
" height " , " 16 " ,
" width " , " 64 " ,
" direction " , " 0 " ,
" color_nohealth " , " 128 128 128 64 " ,
" color_normal " , " 32 64 128 128 " ,
" color_mega " , " 64 96 128 128 " ,
" color_twomega " , " 128 128 255 128 " ,
" color_unnatural " , " 255 255 255 128 " ,
NULL
) ;
/* hexum -> FIXME? this is used only for debug purposes, I wont bother to port it (it shouldnt be too difficult if anyone cares)
# ifdef _DEBUG
HUD_Register ( " framegraph " , NULL , " Shows different frame times for debug/profiling purposes. " ,
HUD_PLUSMINUS | HUD_ON_SCORES , ca_disconnected , 0 , SCR_HUD_DrawFrameGraph ,
" 0 " , " top " , " left " , " bottom " , " 0 " , " 0 " , " 2 " ,
" swap_x " , " 0 " ,
" swap_y " , " 0 " ,
" scale " , " 14 " ,
" width " , " 256 " ,
" height " , " 64 " ,
" alpha " , " 1 " ,
NULL ) ;
# endif
*/
}