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fteqw/engine/common/config_wastes.h

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/***
*
* Copyright (c) 2000-2019, Vera Visions. All rights reserved.
*
****/
/* Branding Defaults */
#define DISTRIBUTION "VTW"
#define DISTRIBUTIONLONG "Vera Visions"
#define FULLENGINENAME "The Wastes"
#define ENGINEWEBSITE "https://www.vera-visions.com/"
#define BRANDING_ICON "wastes.ico"
/* FS rebranding */
#define GAME_SHORTNAME "wastes"
#define GAME_FULLNAME FULLENGINENAME
#define GAME_BASEGAMES GAME_SHORTNAME
#define GAME_PROTOCOL "FTE-TW"
#define GAME_DEFAULTPORT 23000
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
/* Engine-side, fast routing */
#define ENGINE_ROUTING
/* Native menu replacing menuQC, will debut eventually */
#undef MENU_NATIVECODE
#ifndef GLQUAKE
#define GLQUAKE
#endif
#ifndef VKQUAKE
#define VKQUAKE
#endif
#define PLUGINS
#define QUAKETC
#define AVAIL_OPENAL
#define AVAIL_ZLIB
#define AVAIL_OGGVORBIS
#define IMAGEFMT_PCX
#define CL_MASTER
#define CSQC_DAT
#define MENU_DAT
#define PSET_SCRIPT
#define VOICECHAT
#define RTLIGHTS
#define LOADERTHREAD
#define USEAREAGRID
#define USERBE
#define IMAGEFMT_DDS
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define DECOMPRESS_BPTC //bc6+bc7
#define NOBUILTINMENUS
#define NOLEGACY
#define AVAIL_DINPUT
#define IMAGEFMT_BMP
#define HAVE_TCP
#define HAVE_PACKET
#define SUPPORT_ICE
#ifndef MULTITHREAD
#define MULTITHREAD
#endif
#ifndef DEBUG
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
#endif
// Various package formats
#define PACKAGE_PK3
#define PACKAGE_TEXWAD
#define PACKAGE_Q1PAK
// Map formats
#define Q3BSPS
#define Q1BSPS
#define TERRAIN
// Model formats, IQM/VVM and HLMDL for legacy maps
#define INTERQUAKEMODELS
#define HALFLIFEMODELS
// What do we NOT want to use
#undef USE_INTERNAL_BULLET
#undef USE_INTERNAL_ODE
#undef PACKAGE_DOOMWAD
#undef PACKAGE_VPK
#undef DOOMWADS
#undef MAP_PROC
#undef Q2BSPS
#undef RFBSPS
#undef SPRMODELS
#undef SP2MODELS
#undef DSPMODELS
#undef MD1MODELS
#undef MD2MODELS
#undef MD3MODELS
#undef MD5MODELS
#undef ZYMOTICMODELS
#undef DPMMODELS
#undef PSKMODELS
#undef MVD_RECORDING //server can record MVDs.
#undef D3D9QUAKE
#undef D3D11QUAKE
#undef D3D8QUAKE
#undef AVAIL_WASAPI //windows advanced sound api
#undef AVAIL_DSOUND
#undef BOTLIB_STATIC //q3 botlib
#undef AVAIL_XZDEC //.xz decompression
#undef HAVE_SPEEX //.xz decompression
#undef AVAIL_GZDEC //.gz decompression
#undef PACKAGE_DZIP //.dzip special-case archive support
#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
#undef AVAIL_MP3_ACM //.mp3 support (in windows).
#undef IMAGEFMT_KTX
#undef IMAGEFMT_PKM
#undef IMAGEFMT_BLP //legacy crap
#undef IMAGEFMT_VTF //legacy crap
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
#undef USE_SQLITE //sql-database-as-file support
#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
#undef QUAKEHUD //support for drawing the vanilla hud.
#undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing
#undef SVRANKING //legacy server-side ranking system.
#undef RAGDOLL //ragdoll support. requires RBE support.
#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
#undef SVCHAT //ancient lame builtin to support NPC-style chat...
#undef VM_Q1 //q1qvm implementation, to support ktx.
#undef Q2SERVER //q2 server+gamecode.
#undef Q2CLIENT //q2 client. file formats enabled separately.
#undef Q3CLIENT //q3 client stuff.
#undef Q3SERVER //q3 server stuff.
#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
#undef NQPROT //act as an nq client/server, with nq gamecode.
////#undef WEBSERVER //sv_ftp + sv_http cvars.
#undef WEBCLIENT //uri_get+any internal downloads etc
#undef RUNTIMELIGHTING //automatic generation of .lit files
#undef R_XFLIP //old silly thing
#undef TEXTEDITOR //my funky text editor! its awesome!
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
////#undef QTERM
#undef SIDEVIEWS
#undef MAX_SPLITS
#undef SUBSERVERS
////#undef SV_MASTER
#undef HAVE_MIXER //openal only
#undef VM_LUA
#undef HLCLIENT
#undef HLSERVER
#undef FTPSERVER
//#undef CLIENTONLY //leave this up to the makefiles.
#undef HAVE_GNUTLS //linux tls/dtls support
#undef HAVE_WINSSPI //windows tls/dtls support
#undef HAVE_JUKEBOX //includes built-in jukebox crap
#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
//#define SAVEDGAMES //Can save the game.
#undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
#undef HEADLESSQUAKE
#undef WAYLANDQUAKE
#undef AVAIL_FREETYPE // for truetype font rendering
#undef SERVER_DEMO_PLAYBACK //outdated crap
//FIXME: Stuff that Spike has added that eukara needs to decide whether to use or not.
#define HAVE_OPUS
//#define HAVE_OPENSSL
//#define IMAGEFMT_HDR
//#define IMAGEFMT_PBM
//#define IMAGEFMT_PSD
//#define IMAGEFMT_XCF //flattens, most of the time
#define IMAGEFMT_TGA
#define IMAGEFMT_LMP
//#define IMAGEFMT_PNG
//#define IMAGEFMT_JPG
//#define IMAGEFMT_GIF
//#define IMAGEFMT_EXR //openexr, via Industrial Light & Magic's rgba api, giving half-float data.
//#define AVAIL_STBI //make use of Sean T. Barrett's lightweight public domain stb_image[_write] single-file-library, to avoid libpng/libjpeg dependancies.
//#define IPLOG
//#define AVAIL_BOTLIB
//#define AVAIL_BZLIB
//#define DECOMPRESS_ASTC
//#define IMAGEFMT_ASTC
//#define HAVE_HTTPSV
//#define MODELFMT_MDX
//#define MODELFMT_OBJ
#ifdef COMPILE_OPTS
//things to configure qclib, which annoyingly doesn't include this file itself
-DOMIT_QCC //disable the built-in qcc
-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
#ifndef AVAIL_ZLIB
-DNO_ZLIB //disable zlib
#endif
#ifdef AVAIL_PNGLIB
-DLINK_PNG
#endif
#ifdef AVAIL_JPEGLIB
-DLINK_JPEG
#endif
#ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
-DLINK_INTERNAL_BULLET
#endif
-DNO_SPEEX //disable static speex
#ifndef BOTLIB_STATIC
-DNO_BOTLIB //disable static botlib
#endif
-DLIBVORBISFILE_STATIC
//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
#endif