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fteqw/engine/common/plugin.c

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//This file should be easily portable.
//The biggest strength of this plugin system is that ALL interactions are performed via
//named functions, this makes it *really* easy to port plugins from one engine to annother.
#include "quakedef.h"
#ifdef PLUGINS
#include "glquake.h"
typedef struct plugin_s {
char *name;
vm_t *vm;
int tick;
int executestring;
int menufunction;
int sbarlevel[3]; //0 - main sbar, 1 - supplementry sbar sections (make sure these can be switched off), 2 - overlays (scoreboard). menus kill all.
int reschange;
struct plugin_s *next;
} plugin_t;
plugin_t *currentplug;
//custom plugin builtins.
typedef int (*Plug_Builtin_t)(void *offset, unsigned int mask, const long *arg);
void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags);
#define PLUG_BIF_DLLONLY 1
#define PLUG_BIF_QVMONLY 2
void Plug_Init(void);
void Plug_Tick(void);
qboolean Plugin_ExecuteString(void);
void Plug_Shutdown(void);
static plugin_t *plugs;
static plugin_t *menuplug; //plugin that has the current menu
typedef struct {
char *name;
Plug_Builtin_t func;
} Plug_Plugins_t;
Plug_Plugins_t *plugbuiltins;
int numplugbuiltins;
void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags)
{
//randomize the order a little.
int newnum;
newnum = rand()%128;
while(newnum < numplugbuiltins && plugbuiltins[newnum].func)
newnum+=128;
if (newnum >= numplugbuiltins)
{
numplugbuiltins = newnum+128;
plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
}
//got an empty number.
plugbuiltins[newnum].name = name;
plugbuiltins[newnum].func = bi;
}
/*
static void Plug_RegisterBuiltinIndex(char *name, Plug_Builtin_t bi, int flags, int index) //I d
{
//randomize the order a little.
int newnum;
newnum = rand()%128;
while(newnum+1 < numplugbuiltins && plugbuiltins[newnum+1].func)
newnum+=128;
newnum++;
if (newnum >= numplugbuiltins)
{
numplugbuiltins = newnum+128;
plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
}
//got an empty number.
plugbuiltins[newnum].name = name;
plugbuiltins[newnum].func = bi;
}
*/
int Plug_FindBuiltin(void *offset, unsigned int mask, const long *args)
{
int i;
for (i = 0; i < numplugbuiltins; i++)
if (plugbuiltins[i].name)
if (!strcmp(plugbuiltins[i].name, (char *)VM_POINTER(args[0])))
return -i;
return 0;
}
long Plug_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
{
fn = fn+1;
if (fn>=0 && fn < numplugbuiltins && plugbuiltins[fn].func!=NULL)
return plugbuiltins[fn].func(offset, mask, arg);
Sys_Error("QVM Plugin tried calling invalid builtin %i", fn);
return 0;
}
#ifdef _DEBUG
static long Plug_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const long *arg)
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
return Plug_SystemCallsEx(offset, mask, fn, arg);
}
#define Plug_SystemCallsEx Plug_SystemCallsExWrapper
#endif
//I'm not keen on this.
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
static int EXPORT_FN Plug_SystemCalls(int arg, ...)
{
long args[9];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, int);
args[1]=va_arg(argptr, int);
args[2]=va_arg(argptr, int);
args[3]=va_arg(argptr, int);
args[4]=va_arg(argptr, int);
args[5]=va_arg(argptr, int);
args[6]=va_arg(argptr, int);
args[7]=va_arg(argptr, int);
args[8]=va_arg(argptr, int);
va_end(argptr);
arg = -arg;
if (arg>=0 && arg < numplugbuiltins && plugbuiltins[arg].func)
return plugbuiltins[arg].func(NULL, ~0, args);
Sys_Error("DLL Plugin tried calling invalid biultin %i", arg);
return 0;
}
plugin_t *Plug_Load(char *file)
{
plugin_t *newplug;
int argarray;
for (newplug = plugs; newplug; newplug = newplug->next)
{
if (!stricmp(newplug->name, file))
return NULL;
}
newplug = Z_Malloc(sizeof(plugin_t)+strlen(file)+1);
newplug->name = (char*)(newplug+1);
strcpy(newplug->name, file);
newplug->vm = VM_Create(NULL, file, Plug_SystemCalls, Plug_SystemCallsEx);
currentplug = newplug;
if (newplug->vm)
{
newplug->next = plugs;
plugs = newplug;
argarray = (int)"Plug_GetEngineFunction";
VM_Call(newplug->vm, 0, Plug_FindBuiltin(NULL, ~0, &argarray));
if (newplug->reschange)
VM_Call(newplug->vm, newplug->reschange, vid.width, vid.height);
}
else
{
Z_Free(newplug);
newplug = NULL;
}
currentplug = NULL;
return newplug;
}
int Plug_Emumerated (char *name, int size, void *param)
{
char vmname[MAX_QPATH];
strcpy(vmname, name);
vmname[strlen(vmname) - strlen(param)] = '\0';
Plug_Load(vmname);
return true;
}
int Plug_Con_Print(void *offset, unsigned int mask, const long *arg)
{
Con_Print((char*)VM_POINTER(arg[0]));
return 0;
}
int Plug_Sys_Error(void *offset, unsigned int mask, const long *arg)
{
Sys_Error("%s", (char*)offset+arg[0]);
return 0;
}
int Plug_ExportToEngine(void *offset, unsigned int mask, const long *arg)
{
char *name = (char*)VM_POINTER(arg[0]);
if (!strcmp(name, "Tick"))
currentplug->tick = arg[1];
else if (!strcmp(name, "ExecuteCommand"))
currentplug->executestring = arg[1];
else if (!strcmp(name, "MenuEvent"))
currentplug->menufunction = arg[1];
else if (!strcmp(name, "UpdateVideo"))
currentplug->reschange = arg[1];
else if (!strcmp(name, "SbarBase")) //basic SBAR.
currentplug->sbarlevel[0] = arg[1];
else if (!strcmp(name, "SbarSupplement")) //supplementry stuff - teamplay
currentplug->sbarlevel[1] = arg[1];
else if (!strcmp(name, "SbarOverlay")) //overlay - scoreboard type stuff.
currentplug->sbarlevel[2] = arg[1];
else
return 0;
return 1;
}
typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t *plugin;
cvar_t *var;
} plugincvararray_t;
int plugincvararraylen;
plugincvararray_t *plugincvararray;
//qhandle_t Cvar_Register (char *name, char *defaultval, int flags, char *grouphint);
int Plug_Cvar_Register(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
char *defaultvalue = VM_POINTER(arg[1]);
unsigned int flags = VM_LONG(arg[2]);
char *groupname = VM_POINTER(arg[3]);
cvar_t *var;
int i;
var = Cvar_Get(name, defaultvalue, flags&1, groupname);
for (i = 0; i < plugincvararraylen; i++)
{
if (!plugincvararray[i].var)
{ //hmm... a gap...
plugincvararray[i].plugin = currentplug;
plugincvararray[i].var = var;
return i;
}
}
plugincvararray = BZ_Realloc(plugincvararray, (plugincvararraylen+1)*sizeof(plugincvararray_t));
plugincvararray[plugincvararraylen].plugin = currentplug;
plugincvararray[plugincvararraylen].var = var;
plugincvararraylen++;
return plugincvararraylen-1;
}
//int Cvar_Update, (qhandle_t handle, int modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
int Plug_Cvar_Update(void *offset, unsigned int mask, const long *arg)
{
int handle;
int modcount;
char *stringv; //255 bytes long.
float *floatv;
cvar_t *var;
handle = VM_LONG(arg[0]);
if (handle < 0 || handle >= plugincvararraylen)
return 0;
if (plugincvararray[handle].plugin != currentplug)
return 0; //I'm not letting you know what annother plugin has registered.
if (VM_OOB(arg[2], 256) || VM_OOB(arg[3], 4)) //Oi, plugin - you screwed up
return 0;
modcount = VM_LONG(arg[1]);
stringv = VM_POINTER(arg[2]);
floatv = VM_POINTER(arg[3]);
var = plugincvararray[handle].var;
strcpy(stringv, var->string);
*floatv = var->value;
return var->modified;
}
//void Cmd_Args(char *buffer, int buffersize)
int Plug_Cmd_Args(void *offset, unsigned int mask, const long *arg)
{
char *buffer = (char*)VM_POINTER(arg[0]);
char *args;
args = Cmd_Args();
if (strlen(args)+1>arg[1])
return 0;
strcpy(buffer, args);
return 1;
}
//void Cmd_Argv(int num, char *buffer, int buffersize)
int Plug_Cmd_Argv(void *offset, unsigned int mask, const long *arg)
{
char *buffer = (char*)VM_POINTER(arg[1]);
char *args;
args = Cmd_Argv(arg[0]);
if (strlen(args)+1>arg[2])
return 0;
strcpy(buffer, args);
return 1;
}
//int Cmd_Argc(void)
int Plug_Cmd_Argc(void *offset, unsigned int mask, const long *arg)
{
return Cmd_Argc();
}
int Plug_Menu_Control(void *offset, unsigned int mask, const long *arg)
{
switch(VM_LONG(arg[0]))
{
case 0: //take away all menus
case 1:
if (menuplug)
{
plugin_t *oldplug = currentplug;
currentplug = menuplug;
Plug_Menu_Event(3, 0);
menuplug = NULL;
currentplug = oldplug;
key_dest = key_game;
}
if (VM_LONG(arg[0]) != 1)
return 1;
//give us menu control
menuplug = currentplug;
key_dest = key_menu;
m_state = m_plugin;
return 1;
case 2: //weather it's us or not.
return currentplug == menuplug && m_state == m_plugin;
case 3: //weather a menu is active
return key_dest == key_menu;
default:
return 0;
}
}
typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t *plugin;
char name[64];
qboolean picfromwad;
mpic_t *pic;
} pluginimagearray_t;
int pluginimagearraylen;
pluginimagearray_t *pluginimagearray;
int Plug_Draw_LoadImage(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
qboolean fromwad = arg[1];
int i;
mpic_t *pic;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
break;
if (pluginimagearray[i].plugin == currentplug)
{
if (!strcmp(name, pluginimagearray[i].name))
break;
}
}
if (i == pluginimagearraylen)
{
pluginimagearraylen++;
pluginimagearray = BZ_Realloc(pluginimagearray, pluginimagearraylen*sizeof(pluginimagearray_t));
}
if (qrenderer)
{
if (fromwad)
pic = Draw_SafePicFromWad(name);
else
{
#ifdef RGLQUAKE //GL saves images persistantly (so don't bother with cachepic stuff)
if (qrenderer == QR_OPENGL)
pic = Draw_SafeCachePic(name);
else
#endif
pic = NULL;
}
}
else
pic = NULL;
Q_strncpyz(pluginimagearray[i].name, name, sizeof(pluginimagearray[i].name));
pluginimagearray[i].picfromwad = fromwad;
pluginimagearray[i].pic = pic;
pluginimagearray[i].plugin = currentplug;
return i;
}
void Plug_DrawReloadImages(void)
{
int i;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
continue;
if (pluginimagearray[i].picfromwad)
pluginimagearray[i].pic = Draw_SafePicFromWad(pluginimagearray[i].name);
#ifdef RGLQUAKE
else if (qrenderer == QR_OPENGL)
pluginimagearray[i].pic = Draw_SafeCachePic(pluginimagearray[i].name);
#endif
else
pluginimagearray[i].pic = NULL;
}
}
//int Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)
int Plug_Draw_Image(void *offset, unsigned int mask, const long *arg)
{
mpic_t *pic;
int i;
if (!qrenderer)
return 0;
if (!Draw_Image)
return 0;
i = VM_LONG(arg[8]);
if (i < 0 || i >= pluginimagearraylen)
return -1; // you fool
if (pluginimagearray[i].plugin != currentplug)
return -1;
if (pluginimagearray[i].pic)
pic = pluginimagearray[i].pic;
else if (pluginimagearray[i].picfromwad)
return 0; //wasn't loaded.
else
pic = Draw_CachePic(pluginimagearray[i].name);
Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), pic);
return 1;
}
int Plug_Draw_Character(void *offset, unsigned int mask, const long *arg)
{
Draw_Character(arg[0], arg[1], (unsigned int)arg[2]);
return 0;
}
int Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
{
float x, y, width, height;
x = VM_FLOAT(arg[0]);
y = VM_FLOAT(arg[1]);
width = VM_FLOAT(arg[2]);
height = VM_FLOAT(arg[3]);
switch(qrenderer)
{
#ifdef RGLQUAKE
case QR_OPENGL:
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x+width, y);
glVertex2f(x+width, y+height);
glVertex2f(x, y+height);
glEnd();
glEnable(GL_TEXTURE_2D);
return 1;
#endif
}
return 0;
}
//hrm.... FIXME!
int Plug_Draw_ColourP(void *offset, unsigned int mask, const long *arg)
{
qbyte *pal = host_basepal + VM_LONG(arg[0])*3;
if (arg[0]<0 || arg[0]>255)
return false;
if (Draw_ImageColours)
{
Draw_ImageColours(pal[0]/255.0f, pal[1]/255.0f, pal[2]/255.0f, 1);
return 1;
}
return 0;
}
int Plug_Draw_Colour3f(void *offset, unsigned int mask, const long *arg)
{
if (Draw_ImageColours)
{
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), 1);
return 1;
}
return 0;
}
int Plug_Draw_Colour4f(void *offset, unsigned int mask, const long *arg)
{
if (Draw_ImageColours)
{
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
return 1;
}
return 0;
}
int Plug_Key_GetKeyCode(void *offset, unsigned int mask, const long *arg)
{
int modifier;
return Key_StringToKeynum(VM_POINTER(arg[0]), &modifier);
}
//void Cvar_SetString (char *name, char *value);
int Plug_Cvar_SetString(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]),
*value = VM_POINTER(arg[1]);
cvar_t *var = Cvar_Get(name, value, 0, "Plugin vars");
if (var)
{
Cvar_Set(var, value);
return 1;
}
return 0;
}
//void Cvar_SetFloat (char *name, float value);
int Plug_Cvar_SetFloat(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
float value = VM_FLOAT(arg[1]);
cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars"); //"" because I'm lazy
if (var)
{
Cvar_SetValue(var, value);
return 1;
}
return 0;
}
//void Cvar_GetFloat (char *name);
int Plug_Cvar_GetFloat(void *offset, unsigned int mask, const long *arg)
{
char *name = VM_POINTER(arg[0]);
float value = VM_FLOAT(arg[1]);
int ret;
cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars");
if (var)
{
VM_FLOAT(ret) = var->value;
}
else
VM_FLOAT(ret) = 0;
return ret;
}
//qboolean Cvar_GetString (char *name, char *retstring, int sizeofretstring);
int Plug_Cvar_GetString(void *offset, unsigned int mask, const long *arg)
{
char *name, *ret;
int retsize;
cvar_t *var;
if (VM_OOB(arg[1], arg[2]))
{
return false;
}
name = VM_POINTER(arg[0]);
ret = VM_POINTER(arg[1]);
retsize = VM_LONG(arg[2]);
var = Cvar_Get(name, "", 0, "Plugin vars");
if (strlen(var->name)+1 > retsize)
return false;
strcpy(ret, var->string);
return true;
}
//void Cmd_AddText (char *text, qboolean insert); //abort the entire engine.
int Plug_Cmd_AddText(void *offset, unsigned int mask, const long *arg)
{
if (VM_LONG(arg[1]))
Cbuf_InsertText(VM_POINTER(arg[0]), RESTRICT_LOCAL);
else
Cbuf_AddText(VM_POINTER(arg[0]), RESTRICT_LOCAL);
return 1;
}
int Plug_CL_GetStats(void *offset, unsigned int mask, const long *arg)
{
int i;
int pnum = VM_LONG(arg[0]);
unsigned int *stats = VM_POINTER(arg[1]);
int pluginstats = VM_LONG(arg[2]);
int max;
if (VM_OOB(arg[1], arg[2]*4))
return 0;
max = pluginstats;
if (max > MAX_CL_STATS)
max = MAX_CL_STATS;
for (i = 0; i < max; i++)
{ //fill stats with the right player's stats
stats[i] = cl.stats[pnum][i];
}
for (; i < pluginstats; i++) //plugin has too many stats (wow)
stats[i] = 0; //fill the rest.
return max;
}
void Plug_Init(void)
{
Plug_RegisterBuiltin("Plug_GetEngineFunction", Plug_FindBuiltin, 0);//plugin wishes to find a builtin number.
Plug_RegisterBuiltin("Plug_ExportToEngine", Plug_ExportToEngine, 0); //plugin has a call back that we might be interested in.
Plug_RegisterBuiltin("Con_Print", Plug_Con_Print, 0); //printf is not possible - qvm floats are never doubles, vararg floats in a cdecl call are always converted to doubles.
Plug_RegisterBuiltin("Sys_Error", Plug_Sys_Error, 0);
Plug_RegisterBuiltin("Com_Error", Plug_Sys_Error, 0); //make zquake programmers happy.
Plug_RegisterBuiltin("Cmd_Args", Plug_Cmd_Args, 0);
Plug_RegisterBuiltin("Cmd_Argc", Plug_Cmd_Argc, 0);
Plug_RegisterBuiltin("Cmd_Argv", Plug_Cmd_Argv, 0);
Plug_RegisterBuiltin("Cmd_AddText", Plug_Cmd_AddText, 0);
Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, 0);
Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, 0);
Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, 0);
Plug_RegisterBuiltin("Cvar_Register", Plug_Cvar_Register, 0);
Plug_RegisterBuiltin("Cvar_SetString", Plug_Cvar_SetString, 0);
Plug_RegisterBuiltin("Cvar_SetFloat", Plug_Cvar_SetFloat, 0);
Plug_RegisterBuiltin("Cvar_GetString", Plug_Cvar_GetString, 0);
Plug_RegisterBuiltin("Cvar_GetFloat", Plug_Cvar_GetFloat, 0);
Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImage, 0);
Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, 0);
Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, 0);
Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, 0);
Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, 0);
Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, 0);
Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, 0);
#ifdef _WIN32
COM_EnumerateFiles("plugins/*x86.dll", Plug_Emumerated, "x86.dll");
#elif defined(__linux__)
COM_EnumerateFiles("plugins/*x86.so", Plug_Emumerated, "x86.so");
#endif
COM_EnumerateFiles("plugins/*.qvm", Plug_Emumerated, ".qvm");
}
void Plug_Tick(void)
{
plugin_t *plug;
for (plug = plugs; plug; plug = plug->next)
{
if (plug->tick)
{
currentplug = plug;
VM_Call(plug->vm, plug->tick, (int)(realtime*1000));
}
}
}
void Plug_ResChanged(void)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->reschange)
VM_Call(currentplug->vm, currentplug->reschange, vid.width, vid.height);
}
currentplug = oldplug;
}
qboolean Plugin_ExecuteString(void)
{
plugin_t *plug;
if (Cmd_Argc()>0)
{
for (plug = plugs; plug; plug = plug->next)
{
if (plug->executestring)
{
currentplug = plug;
if (VM_Call(plug->vm, plug->executestring, 0))
return true;
}
}
}
return false;
}
qboolean Plug_Menu_Event(int eventtype, int param) //eventtype = draw/keydown/keyup, param = time/key
{
extern int mousecursor_x, mousecursor_y;
if (!menuplug)
return false;
return VM_Call(menuplug->vm, menuplug->menufunction, eventtype, param, mousecursor_x, mousecursor_y);
}
void Plug_SBar(void)
{
plugin_t *oc=currentplug;
int cp;
vrect_t rect;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[0])
{
for (cp = 0; cp < cl.splitclients; cp++)
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer(&rect, cp);
VM_Call(currentplug->vm, currentplug->sbarlevel[0], cp, rect.x, rect.y, rect.width, rect.height);
}
break;
}
}
if (!currentplug)
{
Sbar_Draw();
return; //our current sbar draws a scoreboard too. We don't want that bug to be quite so apparent.
//please don't implement this identical hack in your engines...
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[1])
{
for (cp = 0; cp < cl.splitclients; cp++)
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer(&rect, cp);
VM_Call(currentplug->vm, currentplug->sbarlevel[1], cp, rect.x, rect.y, rect.width, rect.height);
}
}
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[2])
{
for (cp = 0; cp < cl.splitclients; cp++)
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer(&rect, cp);
VM_Call(currentplug->vm, currentplug->sbarlevel[2], cp, rect.x, rect.y, rect.width, rect.height);
}
}
}
currentplug = oc;
}
void Plug_Close(plugin_t *plug)
{
if (plugs == plug)
plugs = plug->next;
else
{
plugin_t *prev;
for (prev = plugs; prev; prev = prev->next)
{
if (prev->next == plug)
break;
}
if (!prev)
Sys_Error("Plug_Close: not linked\n");
prev->next = plug->next;
}
VM_Destroy(plug->vm);
}
void Plug_Shutdown(void)
{
}
#endif