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fteqw/engine/client/snd_directx.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "winquake.h"
#ifdef AVAIL_DSOUND
//#define DIRECTSOUND_VERSION 0x800 //either < 0x800 (eax-only) or 0x800 (microsoft's fx stuff).
#include <dsound.h>
#if !defined(IDirectSoundFXI3DL2Reverb_SetAllParameters) && DIRECTSOUND_VERSION>=0x800
//mingw defines version as 0x900, but doesn't provide all the extra interfaces (only the core stuff).
//which makes it kinda pointless, so lets provide the crap that its missing.
typedef struct {
LONG lRoom;
LONG lRoomHF;
FLOAT flRoomRolloffFactor;
FLOAT flDecayTime;
FLOAT flDecayHFRatio;
LONG lReflections;
FLOAT flReflectionsDelay;
LONG lReverb;
FLOAT flReverbDelay;
FLOAT flDiffusion;
FLOAT flDensity;
FLOAT flHFReference;
} DSFXI3DL2Reverb;
typedef struct IDirectSoundFXI3DL2Reverb
{
struct
{
STDMETHOD(QueryInterface)(struct IDirectSoundFXI3DL2Reverb *this_, REFIID riid, LPVOID * ppvObj);
STDMETHOD_(ULONG,AddRef)(struct IDirectSoundFXI3DL2Reverb *this_);
STDMETHOD_(ULONG,Release)(struct IDirectSoundFXI3DL2Reverb *this_);
STDMETHOD(SetAllParameters)(struct IDirectSoundFXI3DL2Reverb *this_, const DSFXI3DL2Reverb *pcDsFxI3DL2Reverb);
//INCOMPLETE
} *lpVtbl;
} IDirectSoundFXI3DL2Reverb;
#define IDirectSoundFXI3DL2Reverb8 IDirectSoundFXI3DL2Reverb
#define IID_IDirectSoundFXI3DL2Reverb8 IID_IDirectSoundFXI3DL2Reverb
#define IDirectSoundFXI3DL2Reverb_Release(a) (a)->lpVtbl->Release(a)
#define IDirectSoundFXI3DL2Reverb_SetAllParameters(a,b) (a)->lpVtbl->SetAllParameters(a,b)
#endif
#if _MSC_VER <= 1200
#define FORCE_DEFINE_GUID DEFINE_GUID
#else
#ifndef DECLSPEC_SELECTANY
#define DECLSPEC_SELECTANY
#endif
#define FORCE_DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#endif
#if DIRECTSOUND_VERSION >= 0x0800
FORCE_DEFINE_GUID(IID_IDirectSoundBuffer8, 0x6825a449, 0x7524, 0x4d82, 0x92, 0x0f, 0x50, 0xe3, 0x6a, 0xb3, 0xab, 0x1e);
FORCE_DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
FORCE_DEFINE_GUID(IID_IDirectSoundFXI3DL2Reverb, 0x4b166a6a, 0x0d66, 0x43f3, 0x80, 0xe3, 0xee, 0x62, 0x80, 0xde, 0xe1, 0xa4);
FORCE_DEFINE_GUID(GUID_DSFX_STANDARD_I3DL2REVERB, 0xef985e71, 0xd5c7, 0x42d4, 0xba, 0x4d, 0x2d, 0x07, 0x3e, 0x2e, 0x96, 0xf4);
HRESULT (WINAPI *pDirectSoundCreate8)(GUID FAR *lpGUID, LPDIRECTSOUND8 FAR *lplpDS, IUnknown FAR *pUnkOuter);
#endif
FORCE_DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
FORCE_DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext);
#if defined(VOICECHAT)
HRESULT (WINAPI *pDirectSoundCaptureCreate)(GUID FAR *lpGUID, LPDIRECTSOUNDCAPTURE FAR *lplpDS, IUnknown FAR *pUnkOuter);
HRESULT (WINAPI *pDirectSoundCaptureEnumerate)(LPDSENUMCALLBACK lpDSEnumCallback, LPVOID lpContext);
#endif
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
#define SECONDARY_BUFFER_SIZE 0x10000
typedef struct {
LPDIRECTSOUND pDS;
LPDIRECTSOUNDBUFFER pDSBuf;
LPDIRECTSOUNDBUFFER pDSPBuf;
#if DIRECTSOUND_VERSION >= 0x0800
//dsound8 interfaces, for reverb effects
LPDIRECTSOUND8 pDS8;
LPDIRECTSOUNDBUFFER8 pDSBuf8;
IDirectSoundFXI3DL2Reverb8 *pReverb;
#endif
DWORD gSndBufSize;
DWORD mmstarttime;
int curreverb;
int curreverbmodcount; //so it updates if the effect itself is updated
#ifdef _IKsPropertySet_
LPKSPROPERTYSET EaxKsPropertiesSet;
#endif
} dshandle_t;
HINSTANCE hInstDS;
static void DSOUND_Restore(soundcardinfo_t *sc)
{
DWORD dwStatus;
dshandle_t *dh = sc->handle;
if (IDirectSoundBuffer_GetStatus (dh->pDSBuf, &dwStatus) != ERROR_SUCCESS)
Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
IDirectSoundBuffer_Restore (dh->pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
IDirectSoundBuffer_Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
}
static DWORD dsound_locksize;
static void *DSOUND_Lock(soundcardinfo_t *sc, unsigned int *sampidx)
{
void *ret;
int reps;
DWORD dwSize2=0;
DWORD *pbuf2;
HRESULT hresult;
dshandle_t *dh = sc->handle;
dsound_locksize=0;
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&ret, &dsound_locksize,
(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
return NULL;
}
if (++reps > 10000)
{
Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
return NULL;
}
DSOUND_Restore(sc);
}
return ret;
}
//called when the mixer is done with it.
static void DSOUND_Unlock(soundcardinfo_t *sc, void *buffer)
{
dshandle_t *dh = sc->handle;
IDirectSoundBuffer_Unlock(dh->pDSBuf, buffer, dsound_locksize, NULL, 0);
}
/*
==================
FreeSound
==================
*/
//per device
static void DSOUND_Shutdown_Internal (soundcardinfo_t *sc)
{
dshandle_t *dh = sc->handle;
if (!dh)
return;
sc->handle = NULL;
#ifdef _IKsPropertySet_
if (dh->EaxKsPropertiesSet)
IKsPropertySet_Release(dh->EaxKsPropertiesSet);
dh->EaxKsPropertiesSet = NULL;
#endif
#if DIRECTSOUND_VERSION >= 0x0800
if (dh->pReverb)
IDirectSoundFXI3DL2Reverb_Release(dh->pReverb);
dh->pReverb = NULL;
if (dh->pDSBuf8)
IDirectSoundBuffer8_Release(dh->pDSBuf8);
dh->pDSBuf8 = NULL;
#endif
if (dh->pDSBuf)
{
IDirectSoundBuffer_Stop(dh->pDSBuf);
IDirectSoundBuffer_Release(dh->pDSBuf);
if (dh->pDSBuf == dh->pDSPBuf)
dh->pDSPBuf = NULL;
dh->pDSBuf = NULL;
}
if (dh->pDSPBuf)
IDirectSoundBuffer_Release(dh->pDSPBuf);
dh->pDSPBuf = NULL;
if (dh->pDS)
{
IDirectSound_SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_NORMAL);
IDirectSound_Release(dh->pDS);
}
dh->pDS = NULL;
Z_Free(dh);
}
static void DSOUND_Shutdown (soundcardinfo_t *sc)
{
#ifdef MULTITHREAD
if (sc->thread)
{
//thread does the actual closing.
sc->selfpainting = false;
Sys_WaitOnThread(sc->thread);
sc->thread = NULL;
}
else
#endif
DSOUND_Shutdown_Internal(sc);
}
/*
Direct Sound.
These following defs should be moved to winquake.h somewhere.
We tell DS to use a different wave format. We do this to gain extra channels. >2
We still use the old stuff too, when we can for compatability.
EAX 2 is also supported.
This is a global state. Once applied, it's applied for other programs too.
We have to do a few special things to try to ensure support in all it's different versions.
*/
/* new formatTag:*/
#ifndef WAVE_FORMAT_EXTENSIBLE
# define WAVE_FORMAT_EXTENSIBLE (0xfffe)
#endif
/* Speaker Positions:*/
# define SPEAKER_FRONT_LEFT 0x1
# define SPEAKER_FRONT_RIGHT 0x2
# define SPEAKER_FRONT_CENTER 0x4
# define SPEAKER_LOW_FREQUENCY 0x8
# define SPEAKER_BACK_LEFT 0x10
# define SPEAKER_BACK_RIGHT 0x20
# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
# define SPEAKER_BACK_CENTER 0x100
# define SPEAKER_SIDE_LEFT 0x200
# define SPEAKER_SIDE_RIGHT 0x400
# define SPEAKER_TOP_CENTER 0x800
# define SPEAKER_TOP_FRONT_LEFT 0x1000
# define SPEAKER_TOP_FRONT_CENTER 0x2000
# define SPEAKER_TOP_FRONT_RIGHT 0x4000
# define SPEAKER_TOP_BACK_LEFT 0x8000
# define SPEAKER_TOP_BACK_CENTER 0x10000
# define SPEAKER_TOP_BACK_RIGHT 0x20000
/* Bit mask locations reserved for future use*/
#ifndef SPEAKER_RESERVED
# define SPEAKER_RESERVED 0x7FFC0000
#endif
/* Used to specify that any possible permutation of speaker configurations*/
# define SPEAKER_ALL 0x80000000
/* DirectSound Speaker Config*/
# define KSAUDIO_SPEAKER_MONO (SPEAKER_FRONT_CENTER)
# define KSAUDIO_SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
# define KSAUDIO_SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
# define KSAUDIO_SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
# define KSAUDIO_SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
# define KSAUDIO_SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | \
SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to */
/* zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} QWAVEFORMATEX;
const static GUID QKSDATAFORMAT_SUBTYPE_PCM = {0x00000001,0x0000,0x0010,
{0x80,
0x00,
0x00,
0xaa,
0x00,
0x38,
0x9b,
0x71}};
#ifdef _IKsPropertySet_
const static GUID CLSID_EAXDIRECTSOUND = {0x4ff53b81, 0x1ce0, 0x11d3,
{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
const static GUID DSPROPSETID_EAX20_LISTENERPROPERTIES = {0x306a6a8, 0xb224, 0x11d2,
{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
typedef struct _EAXLISTENERPROPERTIES
{
long lRoom; // room effect level at low frequencies
long lRoomHF; // room effect high-frequency level re. low frequency level
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
float flDecayTime; // reverberation decay time at low frequencies
float flDecayHFRatio; // high-frequency to low-frequency decay time ratio
long lReflections; // early reflections level relative to room effect
float flReflectionsDelay; // initial reflection delay time
long lReverb; // late reverberation level relative to room effect
float flReverbDelay; // late reverberation delay time relative to initial reflection
unsigned long dwEnvironment; // sets all listener properties
float flEnvironmentSize; // environment size in meters
float flEnvironmentDiffusion; // environment diffusion
float flAirAbsorptionHF; // change in level per meter at 5 kHz
unsigned long dwFlags; // modifies the behavior of properties
} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_COUNT
};
typedef enum
{
DSPROPERTY_EAXLISTENER_NONE,
DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
DSPROPERTY_EAXLISTENER_ROOM,
DSPROPERTY_EAXLISTENER_ROOMHF,
DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAXLISTENER_DECAYTIME,
DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
DSPROPERTY_EAXLISTENER_REFLECTIONS,
DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
DSPROPERTY_EAXLISTENER_REVERB,
DSPROPERTY_EAXLISTENER_REVERBDELAY,
DSPROPERTY_EAXLISTENER_ENVIRONMENT,
DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
DSPROPERTY_EAXLISTENER_FLAGS
} DSPROPERTY_EAX_LISTENERPROPERTY;
const static GUID DSPROPSETID_EAX20_BUFFERPROPERTIES ={
0x306a6a7,
0xb224,
0x11d2,
{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
const static GUID CLSID_EAXDirectSound ={
0x4ff53b81,
0x1ce0,
0x11d3,
{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
typedef struct _EAXBUFFERPROPERTIES
{
long lDirect; // direct path level
long lDirectHF; // direct path level at high frequencies
long lRoom; // room effect level
long lRoomHF; // room effect level at high frequencies
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
long lObstruction; // main obstruction control (attenuation at high frequencies)
float flObstructionLFRatio; // obstruction low-frequency level re. main control
long lOcclusion; // main occlusion control (attenuation at high frequencies)
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // occlusion room effect level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
unsigned long dwFlags; // modifies the behavior of properties
} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
typedef enum
{
DSPROPERTY_EAXBUFFER_NONE,
DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
DSPROPERTY_EAXBUFFER_DIRECT,
DSPROPERTY_EAXBUFFER_DIRECTHF,
DSPROPERTY_EAXBUFFER_ROOM,
DSPROPERTY_EAXBUFFER_ROOMHF,
DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAXBUFFER_OBSTRUCTION,
DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
DSPROPERTY_EAXBUFFER_OCCLUSION,
DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
DSPROPERTY_EAXBUFFER_FLAGS
} DSPROPERTY_EAX_BUFFERPROPERTY;
#endif
static long GainToMillibels(float gain)
{
return 100*20*(0.43429*log(gain));
}
static void DSOUND_SetReverb(soundcardinfo_t *sc, size_t reverbidx)
{
dshandle_t *dh = sc->handle;
struct reverbproperties_s *prop;
if (reverbidx >= numreverbproperties)
return; //invalid
if (dh->curreverb == reverbidx && dh->curreverbmodcount == reverbproperties[reverbidx].modificationcount)
return; //nothing changed.
dh->curreverb = reverbidx;
dh->curreverbmodcount = reverbproperties[reverbidx].modificationcount;
prop = &reverbproperties[dh->curreverb].props;
#ifdef _IKsPropertySet_
//attempt at eax support.
//EAX is a global thing. Get it going in a game and your media player will be doing it too.
if (dh->EaxKsPropertiesSet) //only on ds cards.
{
EAXLISTENERPROPERTIES ListenerProperties = {0};
ListenerProperties.flEnvironmentSize = prop->flEchoTime;
ListenerProperties.flEnvironmentDiffusion = prop->flDiffusion;
ListenerProperties.lRoom = GainToMillibels(prop->flGain);
ListenerProperties.lRoomHF = GainToMillibels(prop->flGainHF);
ListenerProperties.flRoomRolloffFactor = prop->flRoomRolloffFactor;
ListenerProperties.flAirAbsorptionHF = prop->flAirAbsorptionGainHF;
ListenerProperties.lReflections = GainToMillibels(prop->flReflectionsGain);
ListenerProperties.flReflectionsDelay = prop->flReflectionsDelay;
ListenerProperties.lReverb = GainToMillibels(prop->flLateReverbGain);
ListenerProperties.flReverbDelay = prop->flLateReverbDelay;
ListenerProperties.flDecayTime = prop->flDecayTime;
ListenerProperties.flDecayHFRatio = prop->flDecayHFRatio;
ListenerProperties.dwFlags = 0x3f;
ListenerProperties.dwEnvironment = reverbidx?EAX_ENVIRONMENT_UNDERWATER:0;
if (FAILED(IKsPropertySet_Set(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES,
DSPROPERTY_EAXLISTENER_ALLPARAMETERS, 0, 0, &ListenerProperties,
sizeof(ListenerProperties))))
Con_SafePrintf ("EAX set failed\n");
}
#endif
#if DIRECTSOUND_VERSION >= 0x0800
if (dh->pReverb)
{
DSFXI3DL2Reverb reverb;
reverb.lRoom = bound(-10000, GainToMillibels(prop->flGain), 0); // [-10000, 0] default: -1000 mB
reverb.lRoomHF = bound(-10000, GainToMillibels(prop->flGainHF), 0); // [-10000, 0] default: 0 mB
reverb.flRoomRolloffFactor = bound(0.0, prop->flRoomRolloffFactor, 10.0); // [0.0, 10.0] default: 0.0
reverb.flDecayTime = bound(0.1, prop->flDecayTime, 20.0); // [0.1, 20.0] default: 1.49s
reverb.flDecayHFRatio = bound(0.1, prop->flDecayHFRatio, 2.0); // [0.1, 2.0] default: 0.83
reverb.lReflections = bound(-10000, GainToMillibels(prop->flReflectionsGain), 1000); // [-10000, 1000] default: -2602 mB
reverb.flReflectionsDelay = bound(0.0, prop->flReflectionsDelay, 0.3); // [0.0, 0.3] default: 0.007 s
reverb.lReverb = bound(-10000, GainToMillibels(prop->flLateReverbGain), 2000); // [-10000, 2000] default: 200 mB
reverb.flReverbDelay = bound(0.0, prop->flLateReverbDelay, 0.1); // [0.0, 0.1] default: 0.011 s
reverb.flDiffusion = bound(0.0, prop->flDiffusion*100, 100.0); // [0.0, 100.0] default: 100.0 %
reverb.flDensity = bound(0.0, prop->flDensity*100, 100.0); // [0.0, 100.0] default: 100.0 %
reverb.flHFReference = bound(20.0, prop->flHFReference, 20000.0); // [20.0, 20000.0] default: 5000.0 Hz
IDirectSoundFXI3DL2Reverb_SetAllParameters(dh->pReverb, &reverb);
}
#endif
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
static unsigned int DSOUND_GetDMAPos(soundcardinfo_t *sc)
{
DWORD mmtime;
int s;
DWORD dwWrite;
dshandle_t *dh = sc->handle;
IDirectSoundBuffer_GetCurrentPosition(dh->pDSBuf, &mmtime, &dwWrite);
s = mmtime - dh->mmstarttime;
s >>= (sc->sn.samplebits/8) - 1;
s %= (sc->sn.samples);
return s;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
static void DSOUND_Submit(soundcardinfo_t *sc, int start, int end)
{
}
static qboolean DSOUND_InitOutputLibrary(void)
{
if (!hInstDS)
hInstDS = LoadLibrary("dsound.dll");
if (!hInstDS)
{
Con_SafePrintf ("Couldn't load dsound.dll\n");
return false;
}
if (!pDirectSoundCreate)
pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
#if DIRECTSOUND_VERSION >= 0x0800
if (!pDirectSoundCreate8)
pDirectSoundCreate8 = (void *)GetProcAddress(hInstDS,"DirectSoundCreate8"); //xp+
if (!pDirectSoundCreate8)
#endif
{
if (!pDirectSoundCreate)
{
Con_SafePrintf ("Couldn't get DS proc addr\n");
return false;
}
}
if (!pDirectSoundEnumerate)
pDirectSoundEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundEnumerateA");
return true;
}
/*
==================
SNDDMA_InitDirect
Direct-Sound support
==================
*/
static int DSOUND_InitCard_Internal (soundcardinfo_t *sc, char *cardname)
{
extern cvar_t snd_inactive;
extern cvar_t snd_eax;
int usereverb; //2=eax, 1=ds8
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
DWORD dwSize, dwWrite;
DSCAPS dscaps;
QWAVEFORMATEX format, pformat;
HRESULT hresult;
int reps;
qboolean primary_format_set;
dshandle_t *dh;
char *buffer;
GUID guid, *dsguid;
memset (&format, 0, sizeof(format));
if (*sc->name)
{
wchar_t mssuck[128];
mbstowcs(mssuck, sc->name, sizeof(mssuck)/sizeof(mssuck[0])-1);
CLSIDFromString(mssuck, &guid);
dsguid = &guid;
}
else
{
memset(&guid, 0, sizeof(GUID));
dsguid = NULL;
}
if (sc->sn.numchannels >= 8) // 7.1 surround
{
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = 22;
memcpy(&format.SubFormat, &QKSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
format.dwChannelMask = KSAUDIO_SPEAKER_7POINT1;
sc->sn.numchannels = 8;
}
else if (sc->sn.numchannels >= 6) //5.1 surround
{
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = 22;
memcpy(&format.SubFormat, &QKSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
format.dwChannelMask = KSAUDIO_SPEAKER_5POINT1;
sc->sn.numchannels = 6;
}
else if (sc->sn.numchannels >= 4) //4 speaker quad
{
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = 22;
memcpy(&format.SubFormat, &QKSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
format.dwChannelMask = KSAUDIO_SPEAKER_QUAD;
sc->sn.numchannels = 4;
}
else if (sc->sn.numchannels >= 2) //stereo
{
format.Format.wFormatTag = WAVE_FORMAT_PCM;
format.Format.cbSize = 0;
sc->sn.numchannels = 2;
}
else //mono time
{
format.Format.wFormatTag = WAVE_FORMAT_PCM;
format.Format.cbSize = 0;
sc->sn.numchannels = 1;
}
format.Format.nChannels = sc->sn.numchannels;
format.Format.wBitsPerSample = sc->sn.samplebits;
format.Format.nSamplesPerSec = sc->sn.speed;
format.Format.nBlockAlign = format.Format.nChannels * format.Format.wBitsPerSample / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
if (!DSOUND_InitOutputLibrary())
return false;
sc->handle = Z_Malloc(sizeof(dshandle_t));
dh = sc->handle;
usereverb = !!snd_eax.ival;
//EAX attempt
#if _MSC_VER > 1200
#ifdef _IKsPropertySet_
dh->pDS = NULL;
if (usereverb)
{
CoInitialize(NULL);
if (FAILED(CoCreateInstance( &CLSID_EAXDirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&dh->pDS )))
dh->pDS=NULL;
else
{
IDirectSound_Initialize(dh->pDS, dsguid);
usereverb = 2;
}
}
if (!dh->pDS)
#endif
#endif
{
for(;;)
{
dh->pDS = NULL;
#if DIRECTSOUND_VERSION >= 0x0800
dh->pDS8 = NULL;
if (pDirectSoundCreate8)
{
hresult = pDirectSoundCreate8(dsguid, &dh->pDS8, NULL);
dh->pDS = (void*)dh->pDS8; //evil cast
}
else
#endif
hresult = pDirectSoundCreate(dsguid, &dh->pDS, NULL);
if (hresult == DS_OK)
break;
if (hresult != DSERR_ALLOCATED)
{
Con_SafePrintf (": create failed\n");
return false;
}
// if (MessageBox (NULL,
// "The sound hardware is in use by another app.\n\n"
// "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
// "Sound not available",
// MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
// {
Con_SafePrintf (": failure\n"
" hardware already in use\n"
" Close the other app then use snd_restart\n");
return false;
// }
}
}
#ifdef FTE_SDL
#define mainwindow GetDesktopWindow()
#endif
if (DS_OK != IDirectSound_SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_EXCLUSIVE))
{
Con_SafePrintf ("Set coop level failed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
dscaps.dwSize = sizeof(dscaps);
if (DS_OK != IDirectSound_GetCaps (dh->pDS, &dscaps))
{
Con_SafePrintf ("Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
{
Con_SafePrintf ("No DirectSound driver installed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
memset (&dsbuf, 0, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER|DSBCAPS_CTRLVOLUME;
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
#ifdef DSBCAPS_GLOBALFOCUS
#ifndef FTE_SDL
if (snd_inactive.ival || sys_parentwindow
) /*always inactive if we have a parent window, because we can't tell properly otherwise*/
#endif
{
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
sc->inactive_sound = true;
}
#endif
memset(&dsbcaps, 0, sizeof(dsbcaps));
dsbcaps.dwSize = sizeof(dsbcaps);
primary_format_set = false;
if (!COM_CheckParm ("-snoforceformat"))
{
if (DS_OK == IDirectSound_CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSPBuf, NULL))
{
pformat = format;
if (DS_OK != IDirectSoundBuffer_SetFormat (dh->pDSPBuf, (WAVEFORMATEX *)&pformat))
{
// if (snd_firsttime)
// Con_SafePrintf ("Set primary sound buffer format: no\n");
}
else
// {
// if (snd_firsttime)
// Con_SafePrintf ("Set primary sound buffer format: yes\n");
primary_format_set = true;
// }
}
}
if (!primary_format_set || !COM_CheckParm ("-primarysound"))
{
// create the secondary buffer we'll actually work with
memset (&dsbuf, 0, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY|DSBCAPS_LOCSOFTWARE; //dmw 29 may, 2003 removed locsoftware
#if DIRECTSOUND_VERSION >= 0x0800
if (usereverb == 1)
dsbuf.dwFlags |= DSBCAPS_CTRLFX;
#endif
#ifdef DSBCAPS_GLOBALFOCUS
if (snd_inactive.ival)
{
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
sc->inactive_sound = true;
}
#endif
dsbuf.dwBufferBytes = sc->sn.samples / format.Format.nChannels;
if (!dsbuf.dwBufferBytes)
{
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
// the fast rates will need a much bigger buffer
if (format.Format.nSamplesPerSec > 48000)
dsbuf.dwBufferBytes *= 4;
}
dsbuf.lpwfxFormat = (WAVEFORMATEX *)&format;
memset(&dsbcaps, 0, sizeof(dsbcaps));
dsbcaps.dwSize = sizeof(dsbcaps);
if (DS_OK != IDirectSound_CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSBuf, NULL))
{
Con_SafePrintf ("DS:CreateSoundBuffer Failed");
DSOUND_Shutdown_Internal (sc);
return false;
}
sc->sn.numchannels = format.Format.nChannels;
sc->sn.samplebits = format.Format.wBitsPerSample;
sc->sn.speed = format.Format.nSamplesPerSec;
if (DS_OK != IDirectSoundBuffer_GetCaps (dh->pDSBuf, &dsbcaps))
{
Con_SafePrintf ("DS:GetCaps failed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
// if (snd_firsttime)
// Con_SafePrintf ("Using secondary sound buffer\n");
}
else
{
if (DS_OK != IDirectSound_SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_WRITEPRIMARY))
{
Con_SafePrintf ("Set coop level failed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
if (DS_OK != IDirectSoundBuffer_GetCaps (dh->pDSPBuf, &dsbcaps))
{
Con_Printf ("DS:GetCaps failed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
dh->pDSBuf = dh->pDSPBuf;
// Con_SafePrintf ("Using primary sound buffer\n");
}
dh->gSndBufSize = dsbcaps.dwBufferBytes;
#if DIRECTSOUND_VERSION >= 0x0800
if (usereverb == 1)
{
if (SUCCEEDED(IDirectSoundBuffer_QueryInterface(dh->pDSBuf, &IID_IDirectSoundBuffer8, (void*)&dh->pDSBuf8)))
{
DSEFFECTDESC effects[1];
DWORD results[1];
memset(effects, 0, sizeof(effects));
effects[0].dwSize = sizeof(effects[0]);
effects[0].dwFlags = 0;
effects[0].guidDSFXClass = GUID_DSFX_STANDARD_I3DL2REVERB;
if (SUCCEEDED(IDirectSoundBuffer8_SetFX(dh->pDSBuf8, 1, effects, results)))
if (SUCCEEDED(IDirectSoundBuffer8_GetObjectInPath(dh->pDSBuf8, &GUID_DSFX_STANDARD_I3DL2REVERB, 0, &IID_IDirectSoundFXI3DL2Reverb8, (void*)&dh->pReverb)))
usereverb = 0;
}
}
#endif
#if 1
// Make sure mixer is active
IDirectSoundBuffer_Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
Con_DPrintf(" %d channel(s)\n"
" %d bits/sample\n"
" %d bytes/sec\n",
sc->sn.numchannels, sc->sn.samplebits, sc->sn.speed);
// initialize the buffer
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&buffer, &dwSize, NULL, NULL, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
if (++reps > 10000)
{
Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
DSOUND_Shutdown_Internal (sc);
return false;
}
}
memset(buffer, 0, dwSize);
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
// Sleep(500);
IDirectSoundBuffer_Unlock(dh->pDSBuf, buffer, dwSize, NULL, 0);
IDirectSoundBuffer_Stop(dh->pDSBuf);
#endif
IDirectSoundBuffer_GetCurrentPosition(dh->pDSBuf, &dh->mmstarttime, &dwWrite);
IDirectSoundBuffer_Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
sc->sn.samples = dh->gSndBufSize/(sc->sn.samplebits/8);
sc->sn.samplepos = 0;
sc->sn.buffer = NULL;
dh->curreverb = ~0;
dh->curreverbmodcount = ~0;
sc->Lock = DSOUND_Lock;
sc->Unlock = DSOUND_Unlock;
sc->SetEnvironmentReverb = DSOUND_SetReverb;
sc->Submit = DSOUND_Submit;
sc->Shutdown = DSOUND_Shutdown;
sc->GetDMAPos = DSOUND_GetDMAPos;
sc->Restore = DSOUND_Restore;
#if _MSC_VER > 1200
#ifdef _IKsPropertySet_
//attempt at eax support
if (usereverb == 2)
{
int r;
DWORD support;
if (SUCCEEDED(IDirectSoundBuffer_QueryInterface(dh->pDSBuf, &IID_IKsPropertySet, (void*)&dh->EaxKsPropertiesSet)))
{
r = IKsPropertySet_QuerySupport(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES, DSPROPERTY_EAXLISTENER_ALLPARAMETERS, &support);
if(!SUCCEEDED(r) || (support&(KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
!= (KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
{
IKsPropertySet_Release(dh->EaxKsPropertiesSet);
dh->EaxKsPropertiesSet = NULL;
Con_SafePrintf ("EAX 2 not supported\n");
//otherwise successful. It can be used for normal sound anyway.
}
else
usereverb = 0; //worked. EAX is fully inited.
}
else
{
Con_DPrintf ("Couldn't get extended properties\n");
dh->EaxKsPropertiesSet = NULL;
}
}
#endif
#endif
if (usereverb)
Con_SafePrintf ("Couldn't enable environmental reverb effects\n");
return true;
}
#ifdef MULTITHREAD
static int DSOUND_Thread(void *arg)
{
soundcardinfo_t *sc = arg;
void *cond = sc->handle;
sc->handle = NULL;
//once creating the thread, the main thread will wait for us to signal that we have inited the dsound device.
if (!DSOUND_InitCard_Internal(sc, sc->name))
sc->selfpainting = false;
//wake up the main thread.
Sys_ConditionSignal(cond);
while(sc->selfpainting)
{
S_MixerThread(sc);
/* Quote:
On NT (Win2K and XP) the cursors in SW buffers (and HW buffers on some devices) move in 10ms increments, so calling GetCurrentPosition() every 10ms is ideal.
Calling it more often than every 5ms will cause some perf degradation.
*/
Sleep(9);
}
//we created the device, we need to kill it.
DSOUND_Shutdown_Internal(sc);
return 0;
}
#endif
static qboolean QDECL DSOUND_InitCard (soundcardinfo_t *sc, const char *device)
{
if (COM_CheckParm("-wavonly"))
return false;
Q_strncpyz(sc->name, device?device:"", sizeof(sc->name));
#ifdef MULTITHREAD
if (snd_mixerthread.ival)
{
void *cond;
sc->selfpainting = true;
sc->handle = cond = Sys_CreateConditional();
Sys_LockConditional(cond);
sc->thread = Sys_CreateThread("dsoundmixer", DSOUND_Thread, sc, THREADP_HIGHEST, 0);
if (!sc->thread)
{
Con_SafePrintf ("Unable to create sound mixing thread\n");
return false;
}
//wait for the thread to finish (along with all its error con printfs etc
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (!Sys_ConditionWait(cond))
Con_SafePrintf ("Looks like the sound thread isn't starting up\n");
Sys_UnlockConditional(cond);
Sys_DestroyConditional(cond);
if (!sc->selfpainting)
{
Sys_WaitOnThread(sc->thread);
sc->thread = NULL;
return false;
}
return true;
}
else
#endif
return DSOUND_InitCard_Internal(sc, sc->name);
}
#define SDRVNAME "DSound"
static BOOL (CALLBACK DSound_EnumCallback)(GUID FAR *guid, LPCSTR str1, LPCSTR str2, LPVOID parm)
{
char guidbuf[128];
wchar_t mssuck[128];
void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename) = parm;
if (guid == NULL) //we don't care about the (dupe) default device
return TRUE;
StringFromGUID2(guid, mssuck, sizeof(mssuck)/sizeof(mssuck[0]));
wcstombs(guidbuf, mssuck, sizeof(guidbuf));
callback(SDRVNAME, guidbuf, va("DS: %s", str1));
return TRUE;
}
static qboolean QDECL DSOUND_Enumerate(void (QDECL *cb) (const char *drivername, const char *devicecode, const char *readablename))
{
if (!DSOUND_InitOutputLibrary())
return false;
if (pDirectSoundEnumerate)
{
pDirectSoundEnumerate(&DSound_EnumCallback, cb);
return true;
}
return false;
}
sounddriver_t DSOUND_Output =
{
SDRVNAME,
DSOUND_InitCard,
DSOUND_Enumerate
};
#endif
#if defined(VOICECHAT) && defined(AVAIL_DSOUND)
typedef struct
{
LPDIRECTSOUNDCAPTURE DSCapture;
LPDIRECTSOUNDCAPTUREBUFFER DSCaptureBuffer;
long lastreadpos;
} dsndcapture_t;
static const long bufferbytes = 1024*1024;
static const long inputwidth = 2;
static BOOL CALLBACK dsound_capture_enumerate_ds(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext)
{
char guidbuf[128];
wchar_t mssuck[128];
void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename) = lpContext;
if (lpGuid == NULL) //we don't care about the (dupe) default device
return TRUE;
StringFromGUID2(lpGuid, mssuck, sizeof(mssuck)/sizeof(mssuck[0]));
wcstombs(guidbuf, mssuck, sizeof(guidbuf));
callback(SDRVNAME, guidbuf, lpcstrDescription);
return TRUE;
}
static qboolean QDECL DSOUND_Capture_Enumerate (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename))
{
if (!pDirectSoundCaptureEnumerate)
{
/*make sure its loaded*/
if (!hInstDS)
hInstDS = LoadLibrary("dsound.dll");
if (hInstDS)
pDirectSoundCaptureEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureEnumerateA");
if (!pDirectSoundCaptureEnumerate)
return false;
}
if (!FAILED(pDirectSoundCaptureEnumerate(dsound_capture_enumerate_ds, callback)))
return true;
return false;
}
static void *QDECL DSOUND_Capture_Init (int rate, const char *device)
{
dsndcapture_t *result;
DSCBUFFERDESC bufdesc;
WAVEFORMATEX wfxFormat;
GUID *dsguid, guid;
wfxFormat.wFormatTag = WAVE_FORMAT_PCM;
wfxFormat.nChannels = 1;
wfxFormat.nSamplesPerSec = rate;
wfxFormat.wBitsPerSample = 8*inputwidth;
wfxFormat.nBlockAlign = wfxFormat.nChannels * (wfxFormat.wBitsPerSample / 8);
wfxFormat.nAvgBytesPerSec = wfxFormat.nSamplesPerSec * wfxFormat.nBlockAlign;
wfxFormat.cbSize = 0;
bufdesc.dwSize = sizeof(bufdesc);
bufdesc.dwBufferBytes = bufferbytes;
bufdesc.dwFlags = 0;
bufdesc.dwReserved = 0;
bufdesc.lpwfxFormat = &wfxFormat;
if (device && *device)
{
wchar_t mssuck[128];
mbstowcs(mssuck, device, sizeof(mssuck)/sizeof(mssuck[0])-1);
CLSIDFromString(mssuck, &guid);
dsguid = &guid;
}
else
{
memset(&guid, 0, sizeof(GUID));
dsguid = NULL;
}
/*probably already inited*/
if (!hInstDS)
{
hInstDS = LoadLibrary("dsound.dll");
if (hInstDS == NULL)
{
Con_SafePrintf ("Couldn't load dsound.dll\n");
return NULL;
}
}
/*global pointer, used only in this function*/
if (!pDirectSoundCaptureCreate)
{
pDirectSoundCaptureCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureCreate");
if (!pDirectSoundCaptureCreate)
{
Con_SafePrintf ("Couldn't get DS proc addr\n");
return NULL;
}
}
result = Z_Malloc(sizeof(*result));
if (!FAILED(pDirectSoundCaptureCreate(dsguid, &result->DSCapture, NULL)))
{
if (!FAILED(IDirectSoundCapture_CreateCaptureBuffer(result->DSCapture, &bufdesc, &result->DSCaptureBuffer, NULL)))
{
return result;
}
IDirectSoundCapture_Release(result->DSCapture);
Con_SafePrintf ("Couldn't create a capture buffer\n");
}
Z_Free(result);
return NULL;
}
static void QDECL DSOUND_Capture_Start(void *ctx)
{
DWORD capturePos;
dsndcapture_t *c = ctx;
IDirectSoundCaptureBuffer_Start(c->DSCaptureBuffer, DSBPLAY_LOOPING);
c->lastreadpos = 0;
IDirectSoundCaptureBuffer_GetCurrentPosition(c->DSCaptureBuffer, &capturePos, &c->lastreadpos);
}
static void QDECL DSOUND_Capture_Stop(void *ctx)
{
dsndcapture_t *c = ctx;
IDirectSoundCaptureBuffer_Stop(c->DSCaptureBuffer);
}
static void QDECL DSOUND_Capture_Shutdown(void *ctx)
{
dsndcapture_t *c = ctx;
if (c->DSCaptureBuffer)
{
IDirectSoundCaptureBuffer_Stop(c->DSCaptureBuffer);
IDirectSoundCaptureBuffer_Release(c->DSCaptureBuffer);
}
if (c->DSCapture)
{
IDirectSoundCapture_Release(c->DSCapture);
}
Z_Free(ctx);
}
/*minsamples is a hint*/
static unsigned int QDECL DSOUND_Capture_Update(void *ctx, unsigned char *buffer, unsigned int minbytes, unsigned int maxbytes)
{
dsndcapture_t *c = ctx;
HRESULT hr;
LPBYTE lpbuf1 = NULL;
LPBYTE lpbuf2 = NULL;
DWORD dwsize1 = 0;
DWORD dwsize2 = 0;
DWORD capturePos;
DWORD readPos;
long filled;
// Query to see how much data is in buffer.
hr = IDirectSoundCaptureBuffer_GetCurrentPosition(c->DSCaptureBuffer, &capturePos, &readPos);
if (hr != DS_OK)
{
return 0;
}
filled = readPos - c->lastreadpos;
if (filled < 0)
filled += bufferbytes; // unwrap offset
if (filled > maxbytes) //figure out how much we need to empty it by, and if that's enough to be worthwhile.
filled = maxbytes;
else if (filled < minbytes)
return 0;
// filled /= inputwidth;
// filled *= inputwidth;
// Lock free space in the DS
hr = IDirectSoundCaptureBuffer_Lock(c->DSCaptureBuffer, c->lastreadpos, filled, (void **) &lpbuf1, &dwsize1, (void **) &lpbuf2, &dwsize2, 0);
if (hr == DS_OK)
{
// Copy from DS to the buffer
memcpy(buffer, lpbuf1, dwsize1);
if(lpbuf2 != NULL)
{
memcpy(buffer+dwsize1, lpbuf2, dwsize2);
}
// Update our buffer offset and unlock sound buffer
c->lastreadpos = (c->lastreadpos + dwsize1 + dwsize2) % bufferbytes;
IDirectSoundCaptureBuffer_Unlock(c->DSCaptureBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
}
else
{
return 0;
}
return filled;
}
snd_capture_driver_t DSOUND_Capture =
{
1,
SDRVNAME,
DSOUND_Capture_Enumerate,
DSOUND_Capture_Init,
DSOUND_Capture_Start,
DSOUND_Capture_Update,
DSOUND_Capture_Stop,
DSOUND_Capture_Shutdown
};
#endif