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# include "q3common.h"
plug2dfuncs_t * drawfuncs ;
plug3dfuncs_t * scenefuncs ;
plugaudiofuncs_t * audiofuncs ;
plugq3vmfuncs_t * vmfuncs ;
plugfsfuncs_t * fsfuncs ;
pluginputfuncs_t * inputfuncs ;
plugclientfuncs_t * clientfuncs ;
plugmsgfuncs_t * msgfuncs ;
plugworldfuncs_t * worldfuncs ;
plugmasterfuncs_t * masterfuncs ;
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plugthreadfuncs_t * threadfuncs ;
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# ifndef STATIC_Q3
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double realtime ;
struct netprim_s msg_nullnetprim ;
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# endif
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# ifdef HAVE_SERVER
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//mostly for access to sv.state or svs.sockets
q3serverstate_t sv3 ;
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# endif
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//this file contains q3 netcode related things.
//field info, netchan, and the WriteBits stuff (which should probably be moved to common.c with the others)
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//also contains vm filesystem
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# define MAX_VM_FILES 64
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typedef struct {
char name [ 256 ] ;
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vfsfile_t * file ;
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int accessmode ;
int owner ;
} vm_fopen_files_t ;
vm_fopen_files_t vm_fopen_files [ MAX_VM_FILES ] ;
//FIXME: why does this not use the VFS system?
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qofs_t VM_fopen ( const char * name , int * handle , int fmode , int owner )
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{
int i ;
if ( ! handle )
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return ! ! fsfuncs - > LocateFile ( name , FSLF_IFFOUND , NULL ) ;
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* handle = 0 ;
for ( i = 0 ; i < MAX_VM_FILES ; i + + )
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if ( ! vm_fopen_files [ i ] . file )
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break ;
if ( i = = MAX_VM_FILES ) //too many already open
{
return - 1 ;
}
if ( name [ 1 ] = = ' : ' | | //dos filename absolute path specified - reject.
* name = = ' \\ ' | | * name = = ' / ' | | //absolute path was given - reject
strstr ( name , " .. " ) ) //someone tried to be cleaver.
{
return - 1 ;
}
switch ( fmode )
{
case VM_FS_READ :
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vm_fopen_files [ i ] . file = fsfuncs - > OpenVFS ( name , " rb " , FS_GAME ) ;
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break ;
case VM_FS_APPEND :
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case VM_FS_APPEND_SYNC :
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vm_fopen_files [ i ] . file = fsfuncs - > OpenVFS ( name , " ab " , FS_GAMEONLY ) ;
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break ;
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case VM_FS_WRITE :
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vm_fopen_files [ i ] . file = fsfuncs - > OpenVFS ( name , " wb " , FS_GAMEONLY ) ;
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break ;
default : //bad
return - 1 ;
}
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if ( ! vm_fopen_files [ i ] . file )
return - 1 ;
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Q_strncpyz ( vm_fopen_files [ i ] . name , name , sizeof ( vm_fopen_files [ i ] . name ) ) ;
vm_fopen_files [ i ] . accessmode = fmode ;
vm_fopen_files [ i ] . owner = owner ;
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* handle = i + 1 ;
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return VFS_GETLEN ( vm_fopen_files [ i ] . file ) ;
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}
void VM_fclose ( int fnum , int owner )
{
fnum - - ;
if ( fnum < 0 | | fnum > = MAX_VM_FILES )
return ; //out of range
if ( vm_fopen_files [ fnum ] . owner ! = owner )
return ; //cgs?
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if ( ! vm_fopen_files [ fnum ] . file )
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return ; //not open
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VFS_CLOSE ( vm_fopen_files [ fnum ] . file ) ;
vm_fopen_files [ fnum ] . file = NULL ;
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}
int VM_FRead ( char * dest , int quantity , int fnum , int owner )
{
fnum - - ;
if ( fnum < 0 | | fnum > = MAX_VM_FILES )
return 0 ; //out of range
if ( vm_fopen_files [ fnum ] . owner ! = owner )
return 0 ; //cgs?
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if ( ! vm_fopen_files [ fnum ] . file )
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return 0 ; //not open
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if ( ! vm_fopen_files [ fnum ] . file - > ReadBytes )
return 0 ;
return VFS_READ ( vm_fopen_files [ fnum ] . file , dest , quantity ) ;
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}
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int VM_FWrite ( const char * dest , int quantity , int fnum , int owner )
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{
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fnum - - ;
if ( fnum < 0 | | fnum > = MAX_VM_FILES )
return 0 ; //out of range
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if ( vm_fopen_files [ fnum ] . owner ! = owner )
return 0 ; //cgs?
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if ( ! vm_fopen_files [ fnum ] . file )
return 0 ; //not open
if ( ! vm_fopen_files [ fnum ] . file - > WriteBytes )
return 0 ;
quantity = VFS_WRITE ( vm_fopen_files [ fnum ] . file , dest , quantity ) ;
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if ( vm_fopen_files [ fnum ] . accessmode = = VM_FS_APPEND_SYNC )
VFS_FLUSH ( vm_fopen_files [ fnum ] . file ) ;
return quantity ;
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}
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qboolean VM_FSeek ( int fnum , qofs_t offset , int seektype , int owner )
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{
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qofs_t fsize ;
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fnum - - ;
if ( fnum < 0 | | fnum > = MAX_VM_FILES )
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return false ; //out of range
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if ( vm_fopen_files [ fnum ] . owner ! = owner )
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return false ; //cgs?
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if ( ! vm_fopen_files [ fnum ] . file )
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return false ; //not open
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switch ( vm_fopen_files [ fnum ] . file - > seekstyle )
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{
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case SS_SEEKABLE :
case SS_SLOW :
fsize = VFS_GETLEN ( vm_fopen_files [ fnum ] . file ) ; //can't cache it if we're writing
switch ( seektype )
{
case 0 :
offset + = VFS_TELL ( vm_fopen_files [ fnum ] . file ) ;
return 0 ;
case 1 :
offset + = fsize ;
break ;
default :
case 2 :
offset + = 0 ;
break ;
}
if ( offset > fsize )
return false ;
VFS_SEEK ( vm_fopen_files [ fnum ] . file , offset ) ;
return true ;
case SS_PIPE :
case SS_UNSEEKABLE :
return false ;
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}
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return false ; //should be unreachable.
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}
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qofs_t VM_FTell ( int fnum , int owner )
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{
fnum - - ;
if ( fnum < 0 | | fnum > = MAX_VM_FILES )
return 0 ; //out of range
if ( vm_fopen_files [ fnum ] . owner ! = owner )
return 0 ; //cgs?
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if ( ! vm_fopen_files [ fnum ] . file )
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return 0 ; //not open
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return VFS_TELL ( vm_fopen_files [ fnum ] . file ) ;
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}
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void VM_fcloseall ( int owner )
{
int i ;
for ( i = 1 ; i < = MAX_VM_FILES ; i + + )
{
VM_fclose ( i , owner ) ;
}
}
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//filesystem searches result in a tightly-packed blob of null-terminated filenames (along with a count for how many entries)
//$modlist searches give both gamedir AND description strings (in that order) instead of just one string per entry (loaded via fs_game cvar along with a vid_restart).
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typedef struct {
char * initialbuffer ;
char * buffer ;
int found ;
int bufferleft ;
int skip ;
} vmsearch_t ;
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static int QDECL VMEnum ( const char * match , qofs_t size , time_t mtime , void * args , searchpathfuncs_t * spath )
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{
char * check ;
int newlen ;
match + = ( ( vmsearch_t * ) args ) - > skip ;
newlen = strlen ( match ) + 1 ;
if ( newlen > ( ( vmsearch_t * ) args ) - > bufferleft )
return false ; //too many files for the buffer
check = ( ( vmsearch_t * ) args ) - > initialbuffer ;
while ( check < ( ( vmsearch_t * ) args ) - > buffer )
{
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if ( ! Q_strcasecmp ( check , match ) )
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return true ; //we found this one already
check + = strlen ( check ) + 1 ;
}
memcpy ( ( ( vmsearch_t * ) args ) - > buffer , match , newlen ) ;
( ( vmsearch_t * ) args ) - > buffer + = newlen ;
( ( vmsearch_t * ) args ) - > bufferleft - = newlen ;
( ( vmsearch_t * ) args ) - > found + + ;
return true ;
}
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static int QDECL IfFound ( const char * match , qofs_t size , time_t modtime , void * args , searchpathfuncs_t * spath )
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{
* ( qboolean * ) args = true ;
return true ;
}
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static int QDECL VMEnumMods ( const char * match , qofs_t size , time_t modtime , void * args , searchpathfuncs_t * spath )
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{
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const int continuesearch = true ;
const int abortsearch = false ;
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char * check ;
char desc [ 1024 ] ;
int newlen ;
int desclen ;
qboolean foundone ;
vfsfile_t * f ;
newlen = strlen ( match ) + 1 ;
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if ( newlen < = 2 )
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return continuesearch ;
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//make sure match is a directory
if ( match [ newlen - 2 ] ! = ' / ' )
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return continuesearch ;
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if ( ! Q_strcasecmp ( match , " baseq3/ " ) )
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return continuesearch ; //we don't want baseq3. FIXME: should be any basedir, rather than hardcoded.
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foundone = false ;
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fsfuncs - > EnumerateFiles ( FS_ROOT , va ( " %s/*.pk3 " , match ) , IfFound , & foundone ) ;
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if ( foundone = = false )
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return continuesearch ; //we only count directories with a pk3 file
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Q_strncpyz ( desc , match , sizeof ( desc ) ) ;
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f = fsfuncs - > OpenVFS ( va ( " %sdescription.txt " , match ) , " rb " , FS_ROOT ) ;
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if ( f )
{
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char * e ;
VFS_READ ( f , desc , sizeof ( desc ) - 1 ) ;
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VFS_CLOSE ( f ) ;
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desc [ sizeof ( desc ) - 1 ] = 0 ;
for ( e = desc ; * e ; e + + )
if ( * e = = ' \n ' | | * e = = ' \r ' )
{
* e = 0 ;
break ;
}
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}
desclen = strlen ( desc ) + 1 ;
if ( newlen + desclen + 5 > ( ( vmsearch_t * ) args ) - > bufferleft )
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return abortsearch ; //too many files for the buffer
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check = ( ( vmsearch_t * ) args ) - > initialbuffer ;
while ( check < ( ( vmsearch_t * ) args ) - > buffer )
{
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if ( ! Q_strcasecmp ( check , match ) )
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return continuesearch ; //we found this one already
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check + = strlen ( check ) + 1 ;
check + = strlen ( check ) + 1 ;
}
memcpy ( ( ( vmsearch_t * ) args ) - > buffer , match , newlen ) ;
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if ( newlen > 1 & & match [ newlen - 2 ] = = ' / ' )
( ( vmsearch_t * ) args ) - > buffer [ - - newlen - 1 ] = 0 ;
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( ( vmsearch_t * ) args ) - > buffer + = newlen ;
( ( vmsearch_t * ) args ) - > bufferleft - = newlen ;
memcpy ( ( ( vmsearch_t * ) args ) - > buffer , desc , desclen ) ;
( ( vmsearch_t * ) args ) - > buffer + = desclen ;
( ( vmsearch_t * ) args ) - > bufferleft - = desclen ;
( ( vmsearch_t * ) args ) - > found + + ;
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return continuesearch ;
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}
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int VM_GetFileList ( const char * path , const char * ext , char * output , int buffersize )
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{
vmsearch_t vms ;
vms . initialbuffer = vms . buffer = output ;
vms . skip = strlen ( path ) + 1 ;
vms . bufferleft = buffersize ;
vms . found = 0 ;
if ( ! strcmp ( path , " $modlist " ) )
{
vms . skip = 0 ;
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fsfuncs - > EnumerateFiles ( FS_ROOT , " * " , VMEnumMods , & vms ) ;
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}
else if ( * ( char * ) ext = = ' . ' | | * ( char * ) ext = = ' / ' )
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fsfuncs - > EnumerateFiles ( FS_GAME , va ( " %s/*%s " , path , ext ) , VMEnum , & vms ) ;
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else
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fsfuncs - > EnumerateFiles ( FS_GAME , va ( " %s/*.%s " , path , ext ) , VMEnum , & vms ) ;
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return vms . found ;
}
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# if defined(Q3SERVER) || defined(Q3CLIENT)
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# include "clq3defs.h" //okay, urr, this is bad for dedicated servers. urhum. Maybe they're not looking? It's only typedefs and one extern.
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# define MAX_VMQ3_CVARS 512 //can be blindly increased
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static cvar_t * q3cvlist [ MAX_VMQ3_CVARS ] ;
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int VMQ3_Cvar_Register ( q3vmcvar_t * v , char * name , char * defval , int flags )
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{
int i ;
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int fteflags = 0 ;
cvar_t * c ;
fteflags = flags & ( CVAR_ARCHIVE | CVAR_USERINFO | CVAR_SERVERINFO ) ;
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c = cvarfuncs - > GetNVFDG ( name , defval , fteflags , NULL , " Q3VM cvars " ) ;
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if ( ! c ) //command name, etc
return 0 ;
for ( i = 0 ; i < MAX_VMQ3_CVARS ; i + + )
{
if ( ! q3cvlist [ i ] )
q3cvlist [ i ] = c ;
if ( q3cvlist [ i ] = = c )
{
if ( v )
{
v - > handle = i + 1 ;
VMQ3_Cvar_Update ( v ) ;
}
return i + 1 ;
}
}
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Con_Printf ( " Ran out of VMQ3 cvar handles \n " ) ;
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return 0 ;
}
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int VMQ3_Cvar_Update ( q3vmcvar_t * v )
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{
cvar_t * c ;
int i ;
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if ( ! v )
return 0 ; //ERROR!
i = v - > handle - 1 ;
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if ( ( unsigned ) i > = MAX_VMQ3_CVARS )
return 0 ; //a hack attempt
c = q3cvlist [ i ] ;
if ( ! c )
return 0 ; //that slot isn't active yet
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// if (v->modificationCount == c->modifiedcount)
// return 1; //no changes, don't waste time on an strcpy
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v - > integer = c - > ival ;
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v - > value = c - > value ;
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v - > modificationCount = c - > modifiedcount ;
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Q_strncpyz ( v - > string , c - > string , sizeof ( v - > string ) ) ;
return 1 ;
}
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////////////////////////////////////////////////////////////////////////////////
//q3 netchan
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//note that the sv and cl both have their own wrappers, to handle encryption.
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# define MAX_PACKETLEN 1400
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# define STUNDEMULTIPLEX_MASK 0x40000000 //stun requires that we set this bit to avoid surprises, and ignore packets without it.
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# define FRAGMENT_MASK 0x80000000
# define FRAGMENTATION_TRESHOLD (MAX_PACKETLEN-100)
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
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void Netchan_SetupQ3 ( unsigned int flags , netchan_t * chan , netadr_t * adr , int qport )
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{
memset ( chan , 0 , sizeof ( * chan ) ) ;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
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chan - > flags = flags ;
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chan - > remote_address = * adr ;
chan - > last_received = realtime ;
chan - > incoming_unreliable = - 1 ;
chan - > message . data = chan - > message_buf ;
chan - > message . allowoverflow = true ;
chan - > message . maxsize = MAX_QWMSGLEN ;
chan - > qport = qport ;
chan - > qportsize = 2 ;
}
qboolean Netchan_ProcessQ3 ( netchan_t * chan , sizebuf_t * msg )
2005-08-26 22:51:20 +00:00
{
//incoming_reliable_sequence is perhaps wrongly used...
int sequence ;
qboolean fragment ;
int fragmentStart ;
int fragmentLength ;
2008-06-08 14:37:57 +00:00
char adr [ MAX_ADR_SIZE ] ;
2005-08-26 22:51:20 +00:00
// Get sequence number
2022-03-08 05:31:34 +00:00
msgfuncs - > BeginReading ( msg , msg_nullnetprim ) ;
sequence = msgfuncs - > ReadBits ( 32 ) ;
2005-08-26 22:51:20 +00:00
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( chan - > flags & NCF_STUNAWARE )
2020-02-11 18:06:10 +00:00
{
2022-03-08 05:31:34 +00:00
sequence = ( ( sequence & 0xff000000 ) > > 24 ) | ( ( sequence & 0x00ff0000 ) > > 8 ) | ( ( sequence & 0x0000ff00 ) < < 8 ) | ( ( sequence & 0x000000ff ) < < 24 ) ; //reinterpret it as big-endian
2020-02-11 18:06:10 +00:00
if ( sequence & STUNDEMULTIPLEX_MASK )
sequence - = STUNDEMULTIPLEX_MASK ;
else
return false ;
}
2005-08-26 22:51:20 +00:00
// Read the qport if we are a server
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( ! ( chan - > flags & NCF_CLIENT ) )
2005-08-26 22:51:20 +00:00
{
2022-03-08 05:31:34 +00:00
msgfuncs - > ReadBits ( 16 ) ;
2005-08-26 22:51:20 +00:00
}
// Check if packet is a message fragment
if ( sequence & FRAGMENT_MASK )
{
sequence & = ~ FRAGMENT_MASK ;
fragment = true ;
2022-03-08 05:31:34 +00:00
fragmentStart = msgfuncs - > ReadBits ( 16 ) ;
fragmentLength = msgfuncs - > ReadBits ( 16 ) ;
2005-08-26 22:51:20 +00:00
}
else
{
fragment = false ;
fragmentStart = 0 ;
fragmentLength = 0 ;
}
/* if (net_showpackets->integer)
{
if ( fragment )
{
Con_Printf ( " %s recv %4i : s=%i fragment=%i,%i \n " , ( chan - > sock = = NS_CLIENT ) ? " client " : " server " , net_message . cursize , sequence , fragmentStart , fragmentLength ) ;
}
else
{
Con_Printf ( " %s recv %4i : s=%i \n " , ( chan - > sock = = NS_CLIENT ) ? " client " : " server " , net_message . cursize , sequence ) ;
}
} */
// Discard stale or duplicated packets
if ( sequence < = chan - > incoming_sequence )
{
/* if (net_showdrop->integer || net_showpackets->integer)
{
Con_Printf ( " %s:Out of order packet %i at %i \n " , NET_AdrToString ( chan - > remote_address ) , chan - > incoming_sequence ) ;
} */
return false ;
}
// Dropped packets don't keep the message from being used
chan - > drop_count = sequence - ( chan - > incoming_sequence + 1 ) ;
if ( chan - > drop_count > 0 ) // && (net_showdrop->integer || net_showpackets->integer))
{
2022-03-08 05:31:34 +00:00
Con_DPrintf ( " %s:Dropped %i packets at %i \n " , masterfuncs - > AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address ) , chan - > drop_count , sequence ) ;
2005-08-26 22:51:20 +00:00
}
if ( ! fragment )
{ // not fragmented
chan - > incoming_sequence = sequence ;
chan - > last_received = realtime ;
return true ;
}
// Check for new fragmented message
if ( chan - > incoming_reliable_sequence ! = sequence )
{
chan - > incoming_reliable_sequence = sequence ;
chan - > in_fragment_length = 0 ;
}
// Check fragments sequence
if ( chan - > in_fragment_length ! = fragmentStart )
{
// if(net_showdrop->integer || net_showpackets->integer)
{
2022-03-08 05:31:34 +00:00
Con_Printf ( " %s:Dropped a message fragment \n " , masterfuncs - > AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address ) ) ;
2005-08-26 22:51:20 +00:00
}
return false ;
}
// Check if fragmentLength is valid
2022-03-08 05:31:34 +00:00
if ( fragmentLength < 0 | | fragmentLength > FRAGMENTATION_TRESHOLD | | msgfuncs - > ReadCount ( ) + fragmentLength > msg - > cursize | | chan - > in_fragment_length + fragmentLength > sizeof ( chan - > in_fragment_buf ) )
2005-08-26 22:51:20 +00:00
{
/* if (net_showdrop->integer || net_showpackets->integer)
{
Con_Printf ( " %s:illegal fragment length \n " , NET_AdrToString ( chan - > remote_address ) ) ;
}
*/ return false ;
}
// Append to the incoming fragment buffer
2022-03-08 05:31:34 +00:00
memcpy ( chan - > in_fragment_buf + chan - > in_fragment_length , msg - > data + msgfuncs - > ReadCount ( ) , fragmentLength ) ;
2005-08-26 22:51:20 +00:00
chan - > in_fragment_length + = fragmentLength ;
if ( fragmentLength = = FRAGMENTATION_TRESHOLD )
{
return false ; // there are more fragments of this message
}
// Check if assembled message fits in buffer
2022-03-08 05:31:34 +00:00
if ( chan - > in_fragment_length > msg - > maxsize )
2005-08-26 22:51:20 +00:00
{
2022-03-08 05:31:34 +00:00
Con_Printf ( " %s:fragmentLength %i > net_message.maxsize \n " , masterfuncs - > AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address ) , chan - > in_fragment_length ) ;
2005-08-26 22:51:20 +00:00
return false ;
}
//
// Reconstruct message properly
//
2022-03-08 05:31:34 +00:00
msgfuncs - > BeginWriting ( msg , msg_nullnetprim , NULL , 0 ) ;
msgfuncs - > WriteLong ( msg , sequence ) ;
msgfuncs - > WriteData ( msg , chan - > in_fragment_buf , chan - > in_fragment_length ) ;
2005-08-26 22:51:20 +00:00
2022-03-08 05:31:34 +00:00
msgfuncs - > BeginReading ( msg , msg_nullnetprim ) ;
msgfuncs - > ReadLong ( ) ;
2005-08-26 22:51:20 +00:00
// No more fragments
chan - > in_fragment_length = 0 ;
chan - > incoming_reliable_sequence = 0 ;
chan - > incoming_sequence = sequence ;
chan - > last_received = realtime ;
return true ;
}
/*
= = = = = = = = = = = = = = = = =
Netchan_TransmitNextFragment
= = = = = = = = = = = = = = = = =
*/
2022-03-08 05:31:34 +00:00
void Netchan_TransmitNextFragment ( struct ftenet_connections_s * socket , netchan_t * chan )
2005-08-26 22:51:20 +00:00
{
//'reliable' is badly named. it should be 'fragment' instead.
//but in the interests of a smaller netchan_t...
sizebuf_t send ;
qbyte send_buf [ MAX_PACKETLEN ] ;
int fragmentLength ;
2020-02-11 18:06:10 +00:00
int sequence = chan - > outgoing_sequence | FRAGMENT_MASK ;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( chan - > flags & NCF_STUNAWARE )
2020-02-11 18:06:10 +00:00
{
sequence + = STUNDEMULTIPLEX_MASK ;
2022-03-08 05:31:34 +00:00
sequence = ( ( sequence & 0xff000000 ) > > 24 ) | ( ( sequence & 0x00ff0000 ) > > 8 ) | ( ( sequence & 0x0000ff00 ) < < 8 ) | ( ( sequence & 0x000000ff ) < < 24 ) ; //reinterpret it as big-endian
2020-02-11 18:06:10 +00:00
}
2005-08-26 22:51:20 +00:00
// Write the packet header
memset ( & send , 0 , sizeof ( send ) ) ;
send . packing = SZ_RAWBYTES ;
send . maxsize = sizeof ( send_buf ) ;
send . data = send_buf ;
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteLong ( & send , sequence ) ;
2005-08-26 22:51:20 +00:00
# ifndef SERVERONLY
// Send the qport if we are a client
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( chan - > flags & NCF_CLIENT )
2005-08-26 22:51:20 +00:00
{
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteShort ( & send , chan - > qport ) ;
2005-08-26 22:51:20 +00:00
}
# endif
fragmentLength = chan - > reliable_length - chan - > reliable_start ;
if ( fragmentLength > FRAGMENTATION_TRESHOLD ) {
// remaining fragment is still too large
fragmentLength = FRAGMENTATION_TRESHOLD ;
}
// Write the fragment header
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteShort ( & send , chan - > reliable_start ) ;
msgfuncs - > WriteShort ( & send , fragmentLength ) ;
2005-08-26 22:51:20 +00:00
// Copy message fragment to the packet
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteData ( & send , chan - > reliable_buf + chan - > reliable_start , fragmentLength ) ;
2005-08-26 22:51:20 +00:00
// Send the datagram
2022-03-08 05:31:34 +00:00
msgfuncs - > SendPacket ( socket , send . cursize , send . data , & chan - > remote_address ) ;
2005-08-26 22:51:20 +00:00
// if( net_showpackets->integer )
2011-02-25 04:22:14 +00:00
// {
// Con_Printf( "%s send %4i : s=%i fragment=%i,%i\n", (chan->sock == NS_CLIENT) ? "client" : "server", send.cursize, chan->outgoing_sequence, chan->reliable_start, fragmentLength );
// }
2005-08-26 22:51:20 +00:00
// Even if we have sent the whole message,
// but if fragmentLength == FRAGMENTATION_TRESHOLD we have to write empty
// fragment later, because Netchan_Process expects it...
chan - > reliable_start + = fragmentLength ;
if ( chan - > reliable_start = = chan - > reliable_length & & fragmentLength ! = FRAGMENTATION_TRESHOLD )
{
// we have sent the whole message!
chan - > outgoing_sequence + + ;
chan - > reliable_length = 0 ;
chan - > reliable_start = 0 ;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
// i = chan->outgoing_sequence & (MAX_LATENT-1);
// chan->outgoing_size[i] = send.cursize;
// chan->outgoing_time[i] = realtime;
2005-08-26 22:51:20 +00:00
}
}
/*
= = = = = = = = = = = = = = = = =
Netchan_Transmit
= = = = = = = = = = = = = = = = =
*/
2022-03-08 05:31:34 +00:00
void Netchan_TransmitQ3 ( struct ftenet_connections_s * socket , netchan_t * chan , int length , const qbyte * data )
2005-08-26 22:51:20 +00:00
{
sizebuf_t send ;
qbyte send_buf [ MAX_OVERALLMSGLEN + 6 ] ;
2008-06-08 14:37:57 +00:00
char adr [ MAX_ADR_SIZE ] ;
2020-02-11 18:06:10 +00:00
int sequence ;
2005-08-26 22:51:20 +00:00
// Check for message overflow
if ( length > MAX_OVERALLMSGLEN )
{
2022-03-08 05:31:34 +00:00
Con_Printf ( " %s: outgoing message overflow \n " , masterfuncs - > AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address ) ) ;
2005-08-26 22:51:20 +00:00
return ;
}
if ( length < 0 )
{
2022-03-08 05:31:34 +00:00
plugfuncs - > Error ( " Netchan_Transmit: length = %i " , length ) ;
2005-08-26 22:51:20 +00:00
}
// Don't send if there are still unsent fragments
if ( chan - > reliable_length )
{
2022-03-08 05:31:34 +00:00
Netchan_TransmitNextFragment ( socket , chan ) ;
2005-08-26 22:51:20 +00:00
if ( chan - > reliable_length )
{
2022-03-08 05:31:34 +00:00
Con_DPrintf ( " %s: unsent fragments \n " , masterfuncs - > AdrToString ( adr , sizeof ( adr ) , & chan - > remote_address ) ) ;
2005-08-26 22:51:20 +00:00
return ;
}
2009-10-06 00:35:33 +00:00
/*drop the outgoing packet if we fragmented*/
/*failure to do this results in the wrong encoding due to the outgoing sequence*/
return ;
2005-08-26 22:51:20 +00:00
}
// See if this message is too large and should be fragmented
if ( length > = FRAGMENTATION_TRESHOLD )
{
chan - > reliable_length = length ;
chan - > reliable_start = 0 ;
memcpy ( chan - > reliable_buf , data , length ) ;
2022-03-08 05:31:34 +00:00
Netchan_TransmitNextFragment ( socket , chan ) ;
2005-08-26 22:51:20 +00:00
return ;
}
2020-02-11 18:06:10 +00:00
sequence = chan - > outgoing_sequence ;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( chan - > flags & NCF_STUNAWARE )
2020-02-11 18:06:10 +00:00
{
sequence + = STUNDEMULTIPLEX_MASK ;
2022-03-08 05:31:34 +00:00
sequence = ( ( sequence & 0xff000000 ) > > 24 ) | ( ( sequence & 0x00ff0000 ) > > 8 ) | ( ( sequence & 0x0000ff00 ) < < 8 ) | ( ( sequence & 0x000000ff ) < < 24 ) ; //reinterpret it as big-endian
2020-02-11 18:06:10 +00:00
}
2005-08-26 22:51:20 +00:00
// Write the packet header
2022-03-08 05:31:34 +00:00
msgfuncs - > BeginWriting ( & send , msg_nullnetprim , send_buf , sizeof ( send_buf ) ) ;
msgfuncs - > WriteLong ( & send , chan - > outgoing_sequence ) ;
2005-08-26 22:51:20 +00:00
# ifndef SERVERONLY
// Send the qport if we are a client
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
if ( chan - > flags = = NCF_CLIENT )
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msgfuncs - > WriteShort ( & send , chan - > qport ) ;
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# endif
// Copy the message to the packet
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msgfuncs - > WriteData ( & send , data , length ) ;
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// Send the datagram
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msgfuncs - > SendPacket ( socket , send . cursize , send . data , & chan - > remote_address ) ;
2005-08-26 22:51:20 +00:00
/* if( net_showpackets->integer )
{
Con_Printf ( " %s send %4i : s=%i ack=%i \n " , ( chan - > sock = = NS_SERVER ) ? " server " : " client " , send . cursize , chan - > outgoing_sequence , chan - > incoming_sequence ) ;
}
*/
chan - > outgoing_sequence + + ;
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
// i = chan->outgoing_sequence & (MAX_LATENT-1);
// chan->outgoing_size[i] = send.cursize;
// chan->outgoing_time[i] = realtime;
2005-08-26 22:51:20 +00:00
}
//////////////
int StringKey ( const char * string , int length )
{
int i ;
int key = 0 ;
for ( i = 0 ; i < length & & string [ i ] ; i + + )
{
key + = string [ i ] * ( 119 + i ) ;
}
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return ( key ^ ( key > > 10 ) ^ ( key > > 20 ) ) ;
2005-08-26 22:51:20 +00:00
}
typedef struct {
# ifdef MSG_SHOWNET
const char * name ;
# endif // MSG_SHOWNET
int offset ;
int bits ; // bits > 0 --> unsigned integer
// bits = 0 --> float value
// bits < 0 --> signed integer
2014-02-11 17:51:29 +00:00
} q3field_t ;
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// field declarations
# ifdef MSG_SHOWNET
2011-01-29 21:01:40 +00:00
# define PS_FIELD(n,b) { #n, ((size_t)&(((q3playerState_t *)0)->n)), b }
# define ES_FIELD(n,b) { #n, ((size_t)&(((q3entityState_t *)0)->n)), b }
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# else
2011-01-29 21:01:40 +00:00
# define PS_FIELD(n,b) { ((size_t)&(((q3playerState_t *)0)->n)), b }
# define ES_FIELD(n,b) { ((size_t)&(((q3entityState_t *)0)->n)), b }
2005-08-26 22:51:20 +00:00
# endif
// field data accessing
# define FIELD_INTEGER(s) (*(int *)((qbyte *)(s)+field->offset))
# define FIELD_FLOAT(s) (*(float *)((qbyte *)(s)+field->offset))
# define SNAPPED_BITS 13
# define MAX_SNAPPED (1<<SNAPPED_BITS)
//
// entityState_t
//
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static const q3field_t esFieldTable [ ] = {
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ES_FIELD ( pos . trTime , 32 ) ,
ES_FIELD ( pos . trBase [ 0 ] , 0 ) ,
ES_FIELD ( pos . trBase [ 1 ] , 0 ) ,
ES_FIELD ( pos . trDelta [ 0 ] , 0 ) ,
ES_FIELD ( pos . trDelta [ 1 ] , 0 ) ,
ES_FIELD ( pos . trBase [ 2 ] , 0 ) ,
ES_FIELD ( apos . trBase [ 1 ] , 0 ) ,
ES_FIELD ( pos . trDelta [ 2 ] , 0 ) ,
ES_FIELD ( apos . trBase [ 0 ] , 0 ) ,
ES_FIELD ( event , 10 ) ,
ES_FIELD ( angles2 [ 1 ] , 0 ) ,
ES_FIELD ( eType , 8 ) ,
ES_FIELD ( torsoAnim , 8 ) ,
ES_FIELD ( eventParm , 8 ) ,
ES_FIELD ( legsAnim , 8 ) ,
ES_FIELD ( groundEntityNum , 10 ) ,
ES_FIELD ( pos . trType , 8 ) ,
ES_FIELD ( eFlags , 19 ) ,
ES_FIELD ( otherEntityNum , 10 ) ,
ES_FIELD ( weapon , 8 ) ,
ES_FIELD ( clientNum , 8 ) ,
ES_FIELD ( angles [ 1 ] , 0 ) ,
ES_FIELD ( pos . trDuration , 32 ) ,
ES_FIELD ( apos . trType , 8 ) ,
ES_FIELD ( origin [ 0 ] , 0 ) ,
ES_FIELD ( origin [ 1 ] , 0 ) ,
ES_FIELD ( origin [ 2 ] , 0 ) ,
ES_FIELD ( solid , 24 ) ,
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ES_FIELD ( powerups , MAX_Q3_POWERUPS ) ,
ES_FIELD ( modelindex , MODELINDEX_BITS ) ,
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ES_FIELD ( otherEntityNum2 , 10 ) ,
ES_FIELD ( loopSound , 8 ) ,
ES_FIELD ( generic1 , 8 ) ,
ES_FIELD ( origin2 [ 2 ] , 0 ) ,
ES_FIELD ( origin2 [ 0 ] , 0 ) ,
ES_FIELD ( origin2 [ 1 ] , 0 ) ,
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ES_FIELD ( modelindex2 , MODELINDEX_BITS ) ,
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ES_FIELD ( angles [ 0 ] , 0 ) ,
ES_FIELD ( time , 32 ) ,
ES_FIELD ( apos . trTime , 32 ) ,
ES_FIELD ( apos . trDuration , 32 ) ,
ES_FIELD ( apos . trBase [ 2 ] , 0 ) ,
ES_FIELD ( apos . trDelta [ 0 ] , 0 ) ,
ES_FIELD ( apos . trDelta [ 1 ] , 0 ) ,
ES_FIELD ( apos . trDelta [ 2 ] , 0 ) ,
ES_FIELD ( time2 , 32 ) ,
ES_FIELD ( angles [ 2 ] , 0 ) ,
ES_FIELD ( angles2 [ 0 ] , 0 ) ,
ES_FIELD ( angles2 [ 2 ] , 0 ) ,
ES_FIELD ( constantLight , 32 ) ,
ES_FIELD ( frame , 16 )
} ;
static const int esTableSize = sizeof ( esFieldTable ) / sizeof ( esFieldTable [ 0 ] ) ;
q3entityState_t nullEntityState ;
/*
= = = = = = = = = = = =
MSG_ReadDeltaEntity
' from ' = = NULL - - > nodelta update
' to ' = = NULL - - > do nothing
returns false if the ent was removed .
= = = = = = = = = = = =
*/
# ifndef SERVERONLY
qboolean MSG_Q3_ReadDeltaEntity ( const q3entityState_t * from , q3entityState_t * to , int number )
{
2014-02-11 17:51:29 +00:00
const q3field_t * field ;
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int to_integer ;
int maxFieldNum ;
# ifdef MSG_SHOWNET
int startbits ;
qboolean dump ;
# endif
int i ;
if ( number < 0 | | number > = MAX_GENTITIES )
{
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plugfuncs - > EndGame ( " MSG_ReadDeltaEntity: Bad delta entity number: %i \n " , number ) ;
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}
if ( ! to )
{
return true ;
}
# ifdef MSG_SHOWNET
dump = ( qboolean ) ( cl_shownet - > integer > = 2 ) ;
if ( dump )
{
startbits = msg - > bit ;
}
# endif
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
memset ( to , 0 , sizeof ( * to ) ) ;
to - > number = ENTITYNUM_NONE ;
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %3i: #%-3i remove \n " , msg - > readcount , number ) ;
}
# endif
return false ; // removed
}
if ( ! from )
{
memset ( to , 0 , sizeof ( * to ) ) ;
}
else
{
memcpy ( to , from , sizeof ( * to ) ) ;
}
to - > number = number ;
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
return true ; // unchanged
}
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %3i: #%-3i " , msg - > readcount , to - > number ) ;
}
# endif
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maxFieldNum = msgfuncs - > ReadByte ( ) ;
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# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " <%i> " , maxFieldNum ) ;
}
# endif
if ( maxFieldNum > esTableSize )
{
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plugfuncs - > EndGame ( " MSG_ReadDeltaEntity: maxFieldNum > esTableSize " ) ;
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}
for ( i = 0 , field = esFieldTable ; i < maxFieldNum ; i + + , field + + )
{
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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continue ; // field unchanged
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
FIELD_INTEGER ( to ) = 0 ;
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %s:%i " , field - > name , 0 ) ;
}
# endif
continue ; // field set to zero
}
if ( field - > bits )
{
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to_integer = msgfuncs - > ReadBits ( field - > bits ) ;
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FIELD_INTEGER ( to ) = to_integer ;
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %s:%i " , field - > name , to_integer ) ;
}
# endif
continue ; // integer value
}
2022-03-08 05:31:34 +00:00
if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
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to_integer = msgfuncs - > ReadBits ( 13 ) - 0x1000 ;
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FIELD_FLOAT ( to ) = ( float ) to_integer ;
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %s:%i " , field - > name , to_integer ) ;
}
# endif
}
else
{
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FIELD_INTEGER ( to ) = msgfuncs - > ReadLong ( ) ;
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# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " %s:%f " , field - > name , FIELD_FLOAT ( to ) ) ;
}
# endif
}
}
# ifdef MSG_SHOWNET
if ( dump )
{
Con_Printf ( " (%i bits) \n " , msg - > bit - startbits ) ;
}
# endif
return true ;
}
# endif
/*
= = = = = = = = = = = =
MSG_WriteDeltaEntity
If ' force ' parm is false , this won ' t result any bits
emitted if entity didn ' t changed at all
' from ' = = NULL - - > nodelta update
' to ' = = NULL - - > entity removed
= = = = = = = = = = = =
*/
# ifndef CLIENTONLY
void MSGQ3_WriteDeltaEntity ( sizebuf_t * msg , const q3entityState_t * from , const q3entityState_t * to , qboolean force )
{
2014-02-11 17:51:29 +00:00
const q3field_t * field ;
2005-08-26 22:51:20 +00:00
int to_value ;
int to_integer ;
float to_float ;
int maxFieldNum ;
int i ;
if ( ! to )
{
if ( from )
{
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msgfuncs - > WriteBits ( msg , from - > number , GENTITYNUM_BITS ) ;
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
2005-08-26 22:51:20 +00:00
}
return ; // removed
}
if ( to - > number < 0 | | to - > number > MAX_GENTITIES )
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plugfuncs - > EndGame ( " MSG_WriteDeltaEntity: Bad entity number: %i " , to - > number ) ;
2005-08-26 22:51:20 +00:00
if ( ! from )
from = & nullEntityState ; // nodelta update
//
// find last modified field in table
//
maxFieldNum = 0 ;
for ( i = 0 , field = esFieldTable ; i < esTableSize ; i + + , field + + )
{
if ( FIELD_INTEGER ( from ) ! = FIELD_INTEGER ( to ) )
maxFieldNum = i + 1 ;
}
if ( ! maxFieldNum )
{
if ( ! force )
return ; // don't emit any bits at all
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , to - > number , GENTITYNUM_BITS ) ;
msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
2005-08-26 22:51:20 +00:00
return ; // unchanged
}
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , to - > number , GENTITYNUM_BITS ) ;
msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
msgfuncs - > WriteBits ( msg , maxFieldNum , 8 ) ;
2005-08-26 22:51:20 +00:00
//
// write all modified fields
//
for ( i = 0 , field = esFieldTable ; i < maxFieldNum ; i + + , field + + )
{
to_value = FIELD_INTEGER ( to ) ;
if ( FIELD_INTEGER ( from ) = = to_value )
{
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msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
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continue ; // field unchanged
}
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
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if ( ! to_value )
{
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
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continue ; // field set to zero
}
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
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if ( field - > bits )
{
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msgfuncs - > WriteBits ( msg , to_value , field - > bits ) ;
2005-08-26 22:51:20 +00:00
continue ; // integer value
}
//
// figure out how to pack float value
//
to_float = FIELD_FLOAT ( to ) ;
to_integer = ( int ) to_float ;
# ifdef MSG_PROFILING
msg_vectorsEmitted + + ;
# endif // MSG_PROFILING
if ( ( float ) to_integer = = to_float
& & to_integer + MAX_SNAPPED / 2 > = 0
& & to_integer + MAX_SNAPPED / 2 < MAX_SNAPPED )
{
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // pack in 13 bits
msgfuncs - > WriteBits ( msg , to_integer + MAX_SNAPPED / 2 , SNAPPED_BITS ) ;
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# ifdef MSG_PROFILING
msg_vectorsCompressed + + ;
# endif // MSG_PROFILING
} else {
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msgfuncs - > WriteBits ( msg , 1 , 1 ) ; // pack in 32 bits
msgfuncs - > WriteBits ( msg , to_value , 32 ) ;
2005-08-26 22:51:20 +00:00
}
}
}
# endif
/////////////////////////////////////////////////////
//player state
//
// playerState_t
//
2014-02-11 17:51:29 +00:00
static const q3field_t psFieldTable [ ] = {
2005-08-26 22:51:20 +00:00
PS_FIELD ( commandTime , 32 ) ,
PS_FIELD ( origin [ 0 ] , 0 ) ,
PS_FIELD ( origin [ 1 ] , 0 ) ,
PS_FIELD ( bobCycle , 8 ) ,
PS_FIELD ( velocity [ 0 ] , 0 ) ,
PS_FIELD ( velocity [ 1 ] , 0 ) ,
PS_FIELD ( viewangles [ 1 ] , 0 ) ,
PS_FIELD ( viewangles [ 0 ] , 0 ) ,
PS_FIELD ( weaponTime , - 16 ) ,
PS_FIELD ( origin [ 2 ] , 0 ) ,
PS_FIELD ( velocity [ 2 ] , 0 ) ,
PS_FIELD ( legsTimer , 8 ) ,
PS_FIELD ( pm_time , - 16 ) ,
PS_FIELD ( eventSequence , 16 ) ,
PS_FIELD ( torsoAnim , 8 ) ,
PS_FIELD ( movementDir , 4 ) ,
PS_FIELD ( events [ 0 ] , 8 ) ,
PS_FIELD ( legsAnim , 8 ) ,
PS_FIELD ( events [ 1 ] , 8 ) ,
PS_FIELD ( pm_flags , 16 ) ,
PS_FIELD ( groundEntityNum , 10 ) ,
PS_FIELD ( weaponstate , 4 ) ,
PS_FIELD ( eFlags , 16 ) ,
PS_FIELD ( externalEvent , 10 ) ,
PS_FIELD ( gravity , 16 ) ,
PS_FIELD ( speed , 16 ) ,
PS_FIELD ( delta_angles [ 1 ] , 16 ) ,
PS_FIELD ( externalEventParm , 8 ) ,
PS_FIELD ( viewheight , - 8 ) ,
PS_FIELD ( damageEvent , 8 ) ,
PS_FIELD ( damageYaw , 8 ) ,
PS_FIELD ( damagePitch , 8 ) ,
PS_FIELD ( damageCount , 8 ) ,
PS_FIELD ( generic1 , 8 ) ,
PS_FIELD ( pm_type , 8 ) ,
PS_FIELD ( delta_angles [ 0 ] , 16 ) ,
PS_FIELD ( delta_angles [ 2 ] , 16 ) ,
PS_FIELD ( torsoTimer , 12 ) ,
PS_FIELD ( eventParms [ 0 ] , 8 ) ,
PS_FIELD ( eventParms [ 1 ] , 8 ) ,
PS_FIELD ( clientNum , 8 ) ,
PS_FIELD ( weapon , 5 ) ,
PS_FIELD ( viewangles [ 2 ] , 0 ) ,
PS_FIELD ( grapplePoint [ 0 ] , 0 ) ,
PS_FIELD ( grapplePoint [ 1 ] , 0 ) ,
PS_FIELD ( grapplePoint [ 2 ] , 0 ) ,
PS_FIELD ( jumppad_ent , 10 ) ,
PS_FIELD ( loopSound , 16 )
} ;
static const int psTableSize = sizeof ( psFieldTable ) / sizeof ( psFieldTable [ 0 ] ) ;
q3playerState_t nullPlayerState ;
/*
= = = = = = = = = = = =
MSG_WriteDeltaPlayerstate
' from ' = = NULL - - > nodelta update
' to ' = = NULL - - > do nothing
= = = = = = = = = = = =
*/
# ifndef CLIENTONLY
void MSGQ3_WriteDeltaPlayerstate ( sizebuf_t * msg , const q3playerState_t * from , const q3playerState_t * to )
{
2014-02-11 17:51:29 +00:00
const q3field_t * field ;
2005-08-26 22:51:20 +00:00
int to_value ;
float to_float ;
int to_integer ;
int maxFieldNum ;
2022-03-08 05:31:34 +00:00
unsigned int statsMask ;
unsigned int persistantMask ;
unsigned int ammoMask ;
unsigned int powerupsMask ;
int i , j ;
2005-08-26 22:51:20 +00:00
if ( ! to )
{
return ;
}
if ( ! from )
{
from = & nullPlayerState ; // nodelta update
}
//
// find last modified field in table
//
maxFieldNum = 0 ;
for ( i = 0 , field = psFieldTable ; i < psTableSize ; i + + , field + + )
{
if ( FIELD_INTEGER ( from ) ! = FIELD_INTEGER ( to ) )
{
maxFieldNum = i + 1 ;
}
}
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , maxFieldNum , 8 ) ;
2005-08-26 22:51:20 +00:00
//
// write all modified fields
//
for ( i = 0 , field = psFieldTable ; i < maxFieldNum ; i + + , field + + )
{
to_value = FIELD_INTEGER ( to ) ;
if ( FIELD_INTEGER ( from ) = = to_value )
{
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
2005-08-26 22:51:20 +00:00
continue ; // field unchanged
}
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
2005-08-26 22:51:20 +00:00
if ( field - > bits )
{
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msgfuncs - > WriteBits ( msg , to_value , field - > bits ) ;
2005-08-26 22:51:20 +00:00
continue ; // integer value
}
//
// figure out how to pack float value
//
to_float = FIELD_FLOAT ( to ) ;
to_integer = ( int ) to_float ;
# ifdef MSG_PROFILING
msg_vectorsEmitted + + ;
# endif // MSG_PROFILING
if ( ( float ) to_integer = = to_float
& & to_integer + MAX_SNAPPED / 2 > = 0
& & to_integer + MAX_SNAPPED / 2 < MAX_SNAPPED )
{
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // pack in 13 bits
msgfuncs - > WriteBits ( msg , to_integer + MAX_SNAPPED / 2 , SNAPPED_BITS ) ;
2005-08-26 22:51:20 +00:00
# ifdef MSG_PROFILING
msg_vectorsCompressed + + ;
# endif // MSG_PROFILING
} else {
2022-03-08 05:31:34 +00:00
msgfuncs - > WriteBits ( msg , 1 , 1 ) ; // pack in 32 bits
msgfuncs - > WriteBits ( msg , to_value , 32 ) ;
2005-08-26 22:51:20 +00:00
}
}
//
// find modified arrays
//
statsMask = 0 ;
for ( i = 0 ; i < MAX_Q3_STATS ; i + + )
{
if ( from - > stats [ i ] ! = to - > stats [ i ] )
2022-03-08 05:31:34 +00:00
statsMask | = ( 1u < < i ) ;
2005-08-26 22:51:20 +00:00
}
persistantMask = 0 ;
for ( i = 0 ; i < MAX_Q3_PERSISTANT ; i + + )
{
if ( from - > persistant [ i ] ! = to - > persistant [ i ] )
2022-03-08 05:31:34 +00:00
persistantMask | = ( 1u < < i ) ;
2005-08-26 22:51:20 +00:00
}
ammoMask = 0 ;
for ( i = 0 ; i < MAX_Q3_WEAPONS ; i + + )
{
if ( from - > ammo [ i ] ! = to - > ammo [ i ] )
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ammoMask | = ( 1u < < i ) ;
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}
powerupsMask = 0 ;
for ( i = 0 ; i < MAX_Q3_POWERUPS ; i + + )
{
if ( from - > powerups [ i ] ! = to - > powerups [ i ] )
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powerupsMask | = ( 1u < < i ) ;
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}
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if ( statsMask | | persistantMask
| | ammoMask
| | powerupsMask )
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{
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//
// write all modified arrays
//
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
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// PS_STATS
if ( statsMask )
{
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
msgfuncs - > WriteBits ( msg , statsMask , 16 ) ;
for ( i = 0 ; i < MAX_Q3_STATS ; i + + )
if ( statsMask & ( 1 < < i ) )
msgfuncs - > WriteBits ( msg , to - > stats [ i ] , - 16 ) ;
}
else
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // unchanged
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// PS_PERSISTANT
if ( persistantMask )
{
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
msgfuncs - > WriteBits ( msg , persistantMask , 16 ) ;
for ( i = 0 ; i < MAX_Q3_PERSISTANT ; i + + )
if ( persistantMask & ( 1 < < i ) )
msgfuncs - > WriteBits ( msg , to - > persistant [ i ] , - 16 ) ;
}
else
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // unchanged
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for ( j = 0 ; j < MAX_Q3_WEAPONS / 16 ; j + + )
{
// PS_AMMO
if ( ammoMask & ( 0xffffu < < j ) )
{
msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
msgfuncs - > WriteBits ( msg , ammoMask > > ( j * 16 ) , 16 ) ;
for ( i = 0 ; i < 16 ; i + + )
if ( ammoMask & ( ( quint64_t ) 1u < < ( j * 16 + i ) ) )
msgfuncs - > WriteBits ( msg , to - > ammo [ j * 16 + i ] , 16 ) ;
}
else
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // unchanged
}
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// PS_POWERUPS
if ( powerupsMask )
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{
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msgfuncs - > WriteBits ( msg , 1 , 1 ) ;
msgfuncs - > WriteBits ( msg , powerupsMask , 16 ) ;
for ( i = 0 ; i < MAX_Q3_POWERUPS ; i + + )
{
if ( powerupsMask & ( 1 < < i ) )
msgfuncs - > WriteBits ( msg , to - > powerups [ i ] , 32 ) ; // WARNING: powerups use 32 bits, not 16
}
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}
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else
msgfuncs - > WriteBits ( msg , 0 , 1 ) ; // unchanged
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}
else
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msgfuncs - > WriteBits ( msg , 0 , 1 ) ;
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}
# endif
# ifndef SERVERONLY
void MSG_Q3_ReadDeltaPlayerstate ( const q3playerState_t * from , q3playerState_t * to ) {
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const q3field_t * field ;
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int to_integer ;
int maxFieldNum ;
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unsigned int bitmask ;
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# ifdef MSG_SHOWNET
int startbits ;
qboolean dump ;
qboolean moredump ;
# endif
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int i , j ;
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if ( ! to )
{
return ;
}
# ifdef MSG_SHOWNET
dump = ( qboolean ) ( cl_shownet - > integer > = 2 ) ;
moredump = ( qboolean ) ( cl_shownet - > integer > = 4 ) ;
if ( dump )
{
startbits = msg - > bit ;
Com_Printf ( " %3i: playerstate " , msg - > readcount ) ;
}
# endif
if ( ! from )
{
memset ( to , 0 , sizeof ( * to ) ) ;
}
else
{
memcpy ( to , from , sizeof ( * to ) ) ;
}
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maxFieldNum = msgfuncs - > ReadByte ( ) ;
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if ( maxFieldNum > psTableSize )
{
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plugfuncs - > EndGame ( " MSG_ReadDeltaPlayerstate: maxFieldNum > psTableSize " ) ;
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}
for ( i = 0 , field = psFieldTable ; i < maxFieldNum ; i + + , field + + )
{
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
continue ; // field unchanged
}
if ( field - > bits )
{
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to_integer = msgfuncs - > ReadBits ( field - > bits ) ;
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FIELD_INTEGER ( to ) = to_integer ;
# ifdef MSG_SHOWNET
if ( dump )
{
Com_Printf ( " %s:%i " , field - > name , to_integer ) ;
}
# endif
continue ; // integer value
}
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
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to_integer = msgfuncs - > ReadBits ( 13 ) - 0x1000 ;
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FIELD_FLOAT ( to ) = ( float ) to_integer ;
# ifdef MSG_SHOWNET
if ( dump )
{
Com_Printf ( " %s:%i " , field - > name , to_integer ) ;
}
# endif
}
else
{
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FIELD_INTEGER ( to ) = msgfuncs - > ReadLong ( ) ;
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# ifdef MSG_SHOWNET
if ( dump )
{
Com_Printf ( " %s:%f " , field - > name , FIELD_FLOAT ( to ) ) ;
}
# endif
}
}
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
// PS_STATS
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
# ifdef MSG_SHOWNET
if ( moredump )
{
Com_Printf ( " PS_STATS " ) ;
}
# endif
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bitmask = msgfuncs - > ReadBits ( 16 ) ;
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for ( i = 0 ; i < MAX_Q3_STATS ; i + + )
{
if ( bitmask & ( 1 < < i ) )
{
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to - > stats [ i ] = ( signed short ) msgfuncs - > ReadBits ( - 16 ) ;
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}
}
}
// PS_PERSISTANT
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
# ifdef MSG_SHOWNET
if ( moredump )
{
Com_Printf ( " PS_PERSISTANT " ) ;
}
# endif
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bitmask = msgfuncs - > ReadBits ( 16 ) ;
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for ( i = 0 ; i < MAX_Q3_PERSISTANT ; i + + )
{
if ( bitmask & ( 1 < < i ) )
{
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to - > persistant [ i ] = ( signed short ) msgfuncs - > ReadBits ( - 16 ) ;
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}
}
}
// PS_AMMO
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for ( j = 0 ; j < MAX_Q3_WEAPONS / 16 ; j + + )
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{
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
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# ifdef MSG_SHOWNET
if ( moredump )
{
Com_Printf ( " PS_AMMO " ) ;
}
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# endif
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bitmask = msgfuncs - > ReadBits ( 16 ) ;
for ( i = 0 ; i < 16 ; i + + )
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{
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if ( bitmask & ( 1u < < i ) )
{
to - > ammo [ j * 16 + i ] = ( signed short ) msgfuncs - > ReadBits ( 16 ) ;
}
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}
}
}
// PS_POWERUPS
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if ( msgfuncs - > ReadBits ( 1 ) )
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{
# ifdef MSG_SHOWNET
if ( moredump ) {
Com_Printf ( " PS_POWERUPS " ) ;
}
# endif
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bitmask = msgfuncs - > ReadBits ( 16 ) ;
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for ( i = 0 ; i < MAX_Q3_POWERUPS ; i + + )
{
if ( bitmask & ( 1 < < i ) )
{
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to - > powerups [ i ] = msgfuncs - > ReadLong ( ) ;
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}
}
}
}
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# ifdef MSG_SHOWNET
if ( dump )
{
Com_Printf ( " (%i bits) \n " , msg - > bit - startbits ) ;
}
# endif
}
# endif
////////////////////////////////////////////////////////////
//user commands
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int kbitmask [ ] = {
0 ,
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0x00000001 , 0x00000003 , 0x00000007 , 0x0000000F ,
0x0000001F , 0x0000003F , 0x0000007F , 0x000000FF ,
0x000001FF , 0x000003FF , 0x000007FF , 0x00000FFF ,
0x00001FFF , 0x00003FFF , 0x00007FFF , 0x0000FFFF ,
0x0001FFFF , 0x0003FFFF , 0x0007FFFF , 0x000FFFFF ,
0x001FFFFf , 0x003FFFFF , 0x007FFFFF , 0x00FFFFFF ,
0x01FFFFFF , 0x03FFFFFF , 0x07FFFFFF , 0x0FFFFFFF ,
0x1FFFFFFF , 0x3FFFFFFF , 0x7FFFFFFF , 0xFFFFFFFF ,
} ;
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static int MSG_ReadDeltaKey ( int key , int from , int bits )
{
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if ( msgfuncs - > ReadBits ( 1 ) )
return msgfuncs - > ReadBits ( bits ) ^ ( key & kbitmask [ bits ] ) ;
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else
return from ;
}
void MSG_Q3_ReadDeltaUsercmd ( int key , const usercmd_t * from , usercmd_t * to )
{
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if ( msgfuncs - > ReadBits ( 1 ) )
to - > servertime = msgfuncs - > ReadBits ( 8 ) + from - > servertime ;
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else
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to - > servertime = msgfuncs - > ReadBits ( 32 ) ;
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to - > msec = 0 ; //first of a packet should always be an absolute value, which makes the old value awkward.
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if ( ! msgfuncs - > ReadBits ( 1 ) )
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{
to - > angles [ 0 ] = from - > angles [ 0 ] ;
to - > angles [ 1 ] = from - > angles [ 1 ] ;
to - > angles [ 2 ] = from - > angles [ 2 ] ;
to - > forwardmove = from - > forwardmove ;
to - > sidemove = from - > sidemove ;
to - > upmove = from - > upmove ;
to - > buttons = from - > buttons ;
to - > weapon = from - > weapon ;
}
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else
{
key ^ = to - > servertime ;
to - > angles [ 0 ] = MSG_ReadDeltaKey ( key , from - > angles [ 0 ] , 16 ) ;
to - > angles [ 1 ] = MSG_ReadDeltaKey ( key , from - > angles [ 1 ] , 16 ) ;
to - > angles [ 2 ] = MSG_ReadDeltaKey ( key , from - > angles [ 2 ] , 16 ) ;
2008-11-09 22:29:28 +00:00
//yeah, this is messy
to - > forwardmove = ( signed char ) ( unsigned char ) MSG_ReadDeltaKey ( key , ( unsigned char ) ( signed char ) from - > forwardmove , 8 ) ;
to - > sidemove = ( signed char ) ( unsigned char ) MSG_ReadDeltaKey ( key , ( unsigned char ) ( signed char ) from - > sidemove , 8 ) ;
to - > upmove = ( signed char ) ( unsigned char ) MSG_ReadDeltaKey ( key , ( unsigned char ) ( signed char ) from - > upmove , 8 ) ;
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to - > buttons = MSG_ReadDeltaKey ( key , from - > buttons , 16 ) ;
to - > weapon = MSG_ReadDeltaKey ( key , from - > weapon , 8 ) ;
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}
}
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qint64_t Q3VM_GetRealtime ( q3time_t * qtime )
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{ //this is useful mostly for saved games, or other weird stuff.
2019-07-02 04:12:20 +00:00
time_t t = time ( NULL ) ;
if ( qtime )
{
struct tm * tm = localtime ( & t ) ;
if ( tm )
{
qtime - > tm_sec = tm - > tm_sec ;
qtime - > tm_hour = tm - > tm_hour ;
qtime - > tm_mday = tm - > tm_mday ;
qtime - > tm_mon = tm - > tm_mon ;
qtime - > tm_year = tm - > tm_year ;
qtime - > tm_wday = tm - > tm_wday ;
qtime - > tm_yday = tm - > tm_yday ;
qtime - > tm_isdst = tm - > tm_isdst ;
}
else
memset ( qtime , 0 , sizeof ( * qtime ) ) ;
}
return t ;
}
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static struct q3gamecode_s q3funcs =
{
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# ifdef HAVE_CLIENT
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{
CLQ3_SendAuthPacket ,
CLQ3_SendConnectPacket ,
CLQ3_Established ,
CLQ3_SendClientCommand ,
CLQ3_SendCmd ,
CLQ3_ParseServerMessage ,
CLQ3_Disconnect ,
} ,
{
CG_Restart ,
CG_Refresh ,
CG_ConsoleCommand ,
CG_KeyPressed ,
CG_GatherLoopingSounds ,
} ,
{
UI_IsRunning ,
UI_ConsoleCommand ,
UI_Start ,
UI_OpenMenu ,
UI_Reset ,
} ,
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# else
{ NULL } , { NULL } , { NULL } ,
# endif
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# ifdef HAVE_SERVER
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{
SVQ3_ShutdownGame ,
SVQ3_InitGame ,
SVQ3_ConsoleCommand ,
SVQ3_PrefixedConsoleCommand ,
SVQ3_HandleClient ,
SVQ3_DirectConnect ,
SVQ3_NewMapConnects ,
SVQ3_DropClient ,
SVQ3_RunFrame ,
SVQ3_SendMessage ,
SVQ3_RestartGamecode ,
SVQ3_ServerinfoChanged ,
} ,
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# else
{ NULL } ,
# endif
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} ;
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# ifndef STATIC_Q3
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void Q3_Frame ( double enginetime , double gametime )
{
realtime = enginetime ;
}
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# endif
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void Q3_Shutdown ( void )
{
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# ifdef HAVE_SERVER
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SVQ3_ShutdownGame ( false ) ;
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# endif
# ifdef HAVE_CLIENT
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CG_Stop ( ) ;
UI_Stop ( ) ;
VMQ3_FlushStringHandles ( ) ;
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# endif
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}
# ifdef STATIC_Q3
# define Plug_Init Plug_Q3_Init
# endif
qboolean Plug_Init ( void )
{
vmfuncs = plugfuncs - > GetEngineInterface ( plugq3vmfuncs_name , sizeof ( * vmfuncs ) ) ;
fsfuncs = plugfuncs - > GetEngineInterface ( plugfsfuncs_name , sizeof ( * fsfuncs ) ) ;
msgfuncs = plugfuncs - > GetEngineInterface ( plugmsgfuncs_name , sizeof ( * msgfuncs ) ) ;
worldfuncs = plugfuncs - > GetEngineInterface ( plugworldfuncs_name , sizeof ( * worldfuncs ) ) ;
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threadfuncs = plugfuncs - > GetEngineInterface ( plugthreadfuncs_name , sizeof ( * threadfuncs ) ) ;
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if ( ! vmfuncs | | ! fsfuncs | | ! msgfuncs | | ! worldfuncs /* || !threadfuncs -- checked on use*/ )
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{
Con_Printf ( " Engine functionality missing, cannot enable q3 gamecode support. \n " ) ;
return false ;
}
if ( ! plugfuncs - > ExportFunction ( " Shutdown " , Q3_Shutdown ) | |
! plugfuncs - > ExportInterface ( " Quake3Plugin " , & q3funcs , sizeof ( q3funcs ) ) )
{
Con_Printf ( " Engine is already using a q3-derived gamecode plugin. \n " ) ;
return false ;
}
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# ifndef STATIC_Q3
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plugfuncs - > ExportFunction ( " Tick " , Q3_Frame ) ;
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# endif
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# ifdef HAVE_CLIENT
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drawfuncs = plugfuncs - > GetEngineInterface ( plug2dfuncs_name , sizeof ( * drawfuncs ) ) ;
scenefuncs = plugfuncs - > GetEngineInterface ( plug3dfuncs_name , sizeof ( * scenefuncs ) ) ;
inputfuncs = plugfuncs - > GetEngineInterface ( pluginputfuncs_name , sizeof ( * inputfuncs ) ) ;
clientfuncs = plugfuncs - > GetEngineInterface ( plugclientfuncs_name , sizeof ( * clientfuncs ) ) ;
audiofuncs = plugfuncs - > GetEngineInterface ( plugaudiofuncs_name , sizeof ( * audiofuncs ) ) ;
masterfuncs = plugfuncs - > GetEngineInterface ( plugmasterfuncs_name , sizeof ( * masterfuncs ) ) ;
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if ( drawfuncs & & scenefuncs & & inputfuncs & & clientfuncs & & audiofuncs & & masterfuncs )
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UI_Init ( ) ;
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# endif
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return true ;
}
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# else
qboolean Plug_Init ( void )
{
Con_Printf ( " Quake3 plugin without any support... \n " ) ;
return false ;
}
2006-01-29 00:57:34 +00:00
# endif