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fteqw/engine/common/translate.c

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#include "quakedef.h"
//client may remap messages from the server to a regional bit of text.
//server may remap progs messages
//basic language is english (cos that's what (my version of) Quake uses).
//translate is english->lang
//untranslate is lang->english for console commands.
int com_language;
char sys_language[64] = "";
static char langpath[MAX_OSPATH] = "";
struct language_s languages[MAX_LANGUAGES];
static void QDECL TL_LanguageChanged(struct cvar_s *var, char *oldvalue)
{
com_language = TL_FindLanguage(var->string);
}
cvar_t language = CVARAFC("lang", sys_language, "prvm_language", CVAR_USERINFO, TL_LanguageChanged);
void TranslateInit(void)
{
Cvar_Register(&language, "Internationalisation");
}
void TL_Shutdown(void)
{
int j;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
continue;
free(languages[j].name);
languages[j].name = NULL;
PO_Close(languages[j].po);
languages[j].po = NULL;
}
}
static int TL_LoadLanguage(char *lang)
{
vfsfile_t *f;
int j;
char *u;
for (j = 0; j < MAX_LANGUAGES; j++)
{
if (!languages[j].name)
break;
if (!stricmp(languages[j].name, lang))
return j;
}
//err... oops, ran out of languages...
if (j == MAX_LANGUAGES)
return 0;
if (*lang)
f = FS_OpenVFS(va("%sfteqw.%s.po", langpath, lang), "rb", FS_SYSTEM);
else
f = NULL;
if (!f && *lang)
{
//keep truncating until we can find a name that works
u = strrchr(lang, '_');
if (u)
*u = 0;
else
lang = "";
return TL_LoadLanguage(lang);
}
languages[j].name = strdup(lang);
languages[j].po = NULL;
if (f)
{
languages[j].po = PO_Create();
PO_Merge(languages[j].po, f);
}
return j;
}
int TL_FindLanguage(const char *lang)
{
char trimname[64];
Q_strncpyz(trimname, lang, sizeof(trimname));
return TL_LoadLanguage(trimname);
}
//need to set up default languages for any early prints before cvars are inited.
void TL_InitLanguages(const char *newlangpath)
{
int i;
char *lang;
if (!newlangpath)
newlangpath = "";
Q_strncpyz(langpath, newlangpath, sizeof(langpath));
//lang can override any environment or system settings.
if ((i = COM_CheckParm("-lang")))
Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language));
else
{
lang = NULL;
if (!lang)
lang = getenv("LANGUAGE");
if (!lang)
lang = getenv("LC_ALL");
if (!lang)
lang = getenv("LC_MESSAGES");
if (!lang)
lang = getenv("LANG");
if (!lang)
lang = "";
if (!strcmp(lang, "C") || !strcmp(lang, "POSIX"))
lang = "";
//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
if (*lang)
Q_strncpyz(sys_language, lang, sizeof(sys_language));
}
//clean it up.
//takes the form: [language[_territory][.codeset][@modifier]]
//we don't understand modifiers
lang = strrchr(sys_language, '@');
if (lang)
*lang = 0;
//we don't understand codesets sadly.
lang = strrchr(sys_language, '.');
if (lang)
*lang = 0;
//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
lang = strrchr(sys_language, ':');
if (lang)
*lang = 0;
//but we do support territories.
com_language = TL_FindLanguage(sys_language);
//make sure a fallback exists, but not as language 0
TL_FindLanguage("");
}
#ifdef HEXEN2
//this stuff is for hexen2 translation strings.
//(hexen2 is uuuuggllyyyy...)
static char *strings_list;
static char **strings_table;
static int strings_count;
static qboolean strings_loaded;
void T_FreeStrings(void)
{ //on map change, following gamedir change
if (strings_loaded)
{
BZ_Free(strings_list);
BZ_Free(strings_table);
strings_count = 0;
strings_loaded = false;
}
}
void T_LoadString(void)
{
int i;
char *s, *s2;
//count new lines
strings_loaded = true;
strings_count = 0;
strings_list = FS_LoadMallocFile("strings.txt", NULL);
if (!strings_list)
return;
for (s = strings_list; *s; s++)
{
if (*s == '\n')
strings_count++;
}
strings_table = BZ_Malloc(sizeof(char*)*strings_count);
s = strings_list;
for (i = 0; i < strings_count; i++)
{
strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetString(int num)
{
if (!strings_loaded)
{
T_LoadString();
}
if (num<0 || num >= strings_count)
return "BAD STRING";
return strings_table[num];
}
#ifdef HAVE_CLIENT
//for hexen2's objectives and stuff.
static char *info_strings_list;
static char **info_strings_table;
static int info_strings_count;
static qboolean info_strings_loaded;
void T_FreeInfoStrings(void)
{ //on map change, following gamedir change
if (info_strings_loaded)
{
BZ_Free(info_strings_list);
BZ_Free(info_strings_table);
info_strings_count = 0;
info_strings_loaded = false;
}
}
void T_LoadInfoString(void)
{
int i;
char *s, *s2;
//count new lines
info_strings_loaded = true;
info_strings_count = 0;
info_strings_list = FS_LoadMallocFile("infolist.txt", NULL);
if (!info_strings_list)
return;
for (s = info_strings_list; *s; s++)
{
if (*s == '\n')
info_strings_count++;
}
info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
s = info_strings_list;
for (i = 0; i < info_strings_count; i++)
{
info_strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetInfoString(int num)
{
if (!info_strings_loaded)
{
T_LoadInfoString();
}
if (num<0 || num >= info_strings_count)
return "BAD STRING";
return info_strings_table[num];
}
#endif
#endif
struct poline_s
{
bucket_t buck;
struct poline_s *next;
char *orig;
char *translated;
};
struct po_s
{
hashtable_t hash;
struct poline_s *lines;
};
const char *PO_GetText(struct po_s *po, const char *msg)
{
struct poline_s *line;
if (!po)
return msg;
line = Hash_Get(&po->hash, msg);
if (line)
return line->translated;
return msg;
}
static void PO_AddText(struct po_s *po, const char *orig, const char *trans)
{
size_t olen = strlen(orig)+1;
size_t tlen = strlen(trans)+1;
struct poline_s *line = Z_Malloc(sizeof(*line)+olen+tlen);
memcpy(line+1, orig, olen);
orig = (const char*)(line+1);
line->translated = (char*)(line+1)+olen;
memcpy(line->translated, trans, tlen);
trans = (const char*)(line->translated);
Hash_Add(&po->hash, orig, line, &line->buck);
line->next = po->lines;
po->lines = line;
}
void PO_Merge(struct po_s *po, vfsfile_t *file)
{
char *instart, *in, *end;
int inlen;
char msgid[32768];
char msgstr[32768];
qboolean allowblanks = !!COM_CheckParm("-translatetoblank");
if (!file)
return;
inlen = file?VFS_GETLEN(file):0;
instart = in = BZ_Malloc(inlen+1);
if (file)
VFS_READ(file, in, inlen);
in[inlen] = 0;
if (file)
VFS_CLOSE(file);
end = in + inlen;
while(in < end)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '#')
{
while (*in && *in != '\n')
in++;
}
else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 5;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs);
start += ofs;
}
else
break;
}
}
else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n'))
{
size_t start = 0;
size_t ofs = 0;
in += 6;
while(1)
{
while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
in++;
if (*in == '\"')
{
in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs);
start += ofs;
}
else
break;
}
if ((*msgid && start) || allowblanks)
PO_AddText(po, msgid, msgstr);
}
else
{
//some sort of junk?
in++;
while (*in && *in != '\n')
in++;
}
}
BZ_Free(instart);
}
struct po_s *PO_Create(void)
{
struct po_s *po;
unsigned int buckets = 1024;
po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets));
Hash_InitTable(&po->hash, buckets, po+1);
return po;
}
void PO_Close(struct po_s *po)
{
if (!po)
return;
while(po->lines)
{
struct poline_s *r = po->lines;
po->lines = r->next;
Z_Free(r);
}
Z_Free(po);
}