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fteqw/engine/client/m_download.c

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#include "quakedef.h"
#if defined(WEBCLIENT) && !defined(NOBUITINMENUS)
#define DOWNLOADMENU
#endif
#ifdef DOWNLOADMENU
#define ROOTDOWNLOADABLESSOURCE "http://fteqw.com/downloadables.txt"
#define INSTALLEDFILES "installed.lst" //the file that resides in the quakedir (saying what's installed).
#define DPF_HAVEAVERSION 1 //any old version
#define DPF_WANTTOINSTALL 2 //user selected it
#define DPF_DISPLAYVERSION 4 //some sort of conflict, the package is listed twice, so show versions so the user knows what's old.
#define DPF_DELETEONUNINSTALL 8 //for previously installed packages, remove them from the list
#define DPF_DOWNLOADING 16
#define DPF_ENQUED 32
void CL_StartCinematicOrMenu(void);
int dlcount=1;
//note: these are allocated for the life of the exe
char *downloadablelist[256] = {
ROOTDOWNLOADABLESSOURCE
};
char *downloadablelistnameprefix[256] = {
""
};
char downloadablelistreceived[256]; //well
int numdownloadablelists = 1;
typedef struct package_s {
char fullname[256];
char *name;
char src[256];
char dest[64];
char gamedir[16];
unsigned int version; //integral.
int dlnum;
int flags;
struct package_s *next;
} package_t;
typedef struct {
menucustom_t *list;
char intermediatefilename[MAX_QPATH];
char pathprefix[MAX_QPATH];
int parsedsourcenum;
qboolean populated;
} dlmenu_t;
package_t *availablepackages;
int numpackages;
static package_t *BuildPackageList(vfsfile_t *f, int flags, char *prefix)
{
char line[1024];
package_t *p;
package_t *first = NULL;
char *sl;
int version;
if (!f)
return NULL;
do
{
if (!VFS_GETS(f, line, sizeof(line)-1))
break;
while((sl=strchr(line, '\n')))
*sl = '\0';
while((sl=strchr(line, '\r')))
*sl = '\0';
Cmd_TokenizeString (line, false, false);
} while (!Cmd_Argc());
if (strcmp(Cmd_Argv(0), "version"))
return NULL; //it's not the right format.
version = atoi(Cmd_Argv(1));
if (version != 0 && version != 1)
{
Con_Printf("Packagelist is of a future or incompatible version\n");
return NULL; //it's not the right version.
}
while(1)
{
if (!VFS_GETS(f, line, sizeof(line)-1))
break;
while((sl=strchr(line, '\n')))
*sl = '\0';
while((sl=strchr(line, '\r')))
*sl = '\0';
Cmd_TokenizeString (line, false, false);
if (Cmd_Argc())
{
if (!strcmp(Cmd_Argv(0), "sublist"))
{
int i;
sl = Cmd_Argv(1);
for (i = 0; i < numdownloadablelists; i++)
{
if (!strcmp(downloadablelist[i], sl))
break;
}
if (i == numdownloadablelists && i != 256)
{
downloadablelist[i] = BZ_Malloc(strlen(sl)+1);
strcpy(downloadablelist[i], sl);
if (*prefix)
sl = va("%s/%s", prefix, Cmd_Argv(2));
else
sl = Cmd_Argv(2);
downloadablelistnameprefix[i] = BZ_Malloc(strlen(sl)+1);
strcpy(downloadablelistnameprefix[i], sl);
numdownloadablelists++;
i++;
}
continue;
}
if (Cmd_Argc() > 5 || Cmd_Argc() < 3)
{
Con_Printf("Package list is bad - %s\n", line);
continue; //but try the next line away
}
p = BZ_Malloc(sizeof(*p));
if (*prefix)
Q_strncpyz(p->fullname, va("%s/%s", prefix, Cmd_Argv(0)), sizeof(p->fullname));
else
Q_strncpyz(p->fullname, Cmd_Argv(0), sizeof(p->fullname));
p->name = p->fullname;
while((sl = strchr(p->name, '/')))
p->name = sl+1;
Q_strncpyz(p->src, Cmd_Argv(1), sizeof(p->src));
Q_strncpyz(p->dest, Cmd_Argv(2), sizeof(p->dest));
p->version = atoi(Cmd_Argv(3));
Q_strncpyz(p->gamedir, Cmd_Argv(4), sizeof(p->gamedir));
if (!*p->gamedir)
strcpy(p->gamedir, "id1");
p->flags = flags;
p->next = first;
first = p;
}
}
return first;
}
static void WriteInstalledPackages(void)
{
char *s;
package_t *p;
vfsfile_t *f = FS_OpenVFS(INSTALLEDFILES, "wb", FS_ROOT);
if (!f)
{
Con_Printf("menu_download: Can't update installed list\n");
return;
}
s = "version 1\n";
VFS_WRITE(f, s, strlen(s));
for (p = availablepackages; p ; p=p->next)
{
if (p->flags & DPF_HAVEAVERSION)
{
s = va("\"%s\" \"%s\" \"%s\" %i \"%s\"\n", p->fullname, p->src, p->dest, p->version, p->gamedir);
VFS_WRITE(f, s, strlen(s));
}
}
VFS_CLOSE(f);
}
static qboolean ComparePackages(package_t **l, package_t *p)
{
int v = strcmp((*l)->fullname, p->fullname);
if (v < 0)
{
p->next = (*l);
(*l) = p;
return true;
}
else if (v == 0)
{
if (p->version == (*l)->version)
if (!strcmp((*l)->dest, p->dest))
{ /*package matches, free, don't add*/
strcpy((*l)->src, p->src); //use the source of the new package (existing packages are read FIRST)
(*l)->flags |= p->flags;
(*l)->flags &= ~DPF_DELETEONUNINSTALL;
BZ_Free(p);
return true;
}
p->flags |= DPF_DISPLAYVERSION;
(*l)->flags |= DPF_DISPLAYVERSION;
}
return false;
}
static void InsertPackage(package_t **l, package_t *p)
{
package_t *lp;
if (!*l) //there IS no list.
{
*l = p;
p->next = NULL;
return;
}
if (ComparePackages(l, p))
return;
for (lp = *l; lp->next; lp=lp->next)
{
if (ComparePackages(&lp->next, p))
return;
}
lp->next = p;
p->next = NULL;
}
static void ConcatPackageLists(package_t *l2)
{
package_t *n;
while(l2)
{
n = l2->next;
InsertPackage(&availablepackages, l2);
l2 = n;
numpackages++;
}
}
static void dlnotification(struct dl_download *dl)
{
int i;
vfsfile_t *f;
f = dl->file;
dl->file = NULL;
i = dl->user_num;
if (f)
{
downloadablelistreceived[i] = 1;
ConcatPackageLists(BuildPackageList(f, 0, downloadablelistnameprefix[i]));
VFS_CLOSE(f);
}
else
downloadablelistreceived[i] = -1;
}
static void MD_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
{
package_t *p;
int fl;
p = c->dptr;
if (p)
{
Draw_FunString (x+4, y, "^Ue080^Ue082");
fl = p->flags & (DPF_HAVEAVERSION | DPF_WANTTOINSTALL);
if ((p->flags & (DPF_DOWNLOADING|DPF_ENQUED)) && ((int)(realtime*4)&1))
fl |= DPF_HAVEAVERSION; //flicker have if we're downloading it.
switch(fl)
{
case 0:
Draw_FunString (x+8, y, "^Ue081");
break;
case DPF_HAVEAVERSION:
Draw_FunString (x, y, "REM");
break;
case DPF_WANTTOINSTALL:
Draw_FunString (x, y, "GET");
break;
case DPF_HAVEAVERSION | DPF_WANTTOINSTALL:
Draw_FunString (x+8, y, "^Ue083");
break;
}
if (&m->selecteditem->common == &c->common)
Draw_AltFunString (x+48, y, p->name);
else
Draw_FunString(x+48, y, p->name);
if (p->flags & DPF_DISPLAYVERSION)
{
Draw_FunString(x+48+strlen(p->name)*8, y, va(" (%i.%i)", p->version/1000, p->version%1000));
}
}
}
static qboolean MD_Key (struct menucustom_s *c, struct menu_s *m, int key)
{
package_t *p, *p2;
p = c->dptr;
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
p->flags ^= DPF_WANTTOINSTALL;
if (p->flags&DPF_WANTTOINSTALL)
{
for (p2 = availablepackages; p2; p2 = p2->next)
{
if (p == p2)
continue;
if (!strcmp(p->dest, p2->dest))
p2->flags &= ~DPF_WANTTOINSTALL;
}
}
else
p->flags &= ~DPF_ENQUED;
return true;
}
return false;
}
qboolean MD_PopMenu (union menuoption_s *mo,struct menu_s *m,int key)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
M_RemoveMenu(m);
return true;
}
return false;
}
static void Menu_Download_Got(struct dl_download *dl);
qboolean MD_ApplyDownloads (union menuoption_s *mo,struct menu_s *m,int key)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
char *temp;
package_t *last = NULL, *p;
for (p = availablepackages; p ; p=p->next)
{
if (!(p->flags&DPF_WANTTOINSTALL) && (p->flags&DPF_HAVEAVERSION))
{ //if we don't want it but we have it anyway:
if (*p->gamedir)
{
char *fname = va("%s/%s", p->gamedir, p->dest);
FS_Remove(fname, FS_ROOT);
}
else
FS_Remove(p->dest, FS_GAME);
p->flags&=~DPF_HAVEAVERSION; //FIXME: This is error prone.
WriteInstalledPackages();
if (p->flags & DPF_DELETEONUNINSTALL)
{
if (last)
last->next = p->next;
else
availablepackages = p->next;
// BZ_Free(p);
return true;
}
}
last = p;
}
for (p = availablepackages; p ; p=p->next)
{
if ((p->flags&DPF_WANTTOINSTALL) && !(p->flags&(DPF_HAVEAVERSION|DPF_DOWNLOADING)))
{ //if we want it and don't have it:
p->dlnum = dlcount++;
temp = va("dl_%i.tmp", p->dlnum);
Con_Printf("Downloading %s (to %s)\n", p->fullname, temp);
p->flags|=DPF_DOWNLOADING;
if (!HTTP_CL_Get(p->src, temp, Menu_Download_Got))
p->flags&=~DPF_DOWNLOADING;
}
}
return true;
}
return false;
}
void M_AddItemsToDownloadMenu(menu_t *m)
{
char path[MAX_QPATH];
int y;
package_t *p;
menucustom_t *c;
char *slash;
menuoption_t *mo;
dlmenu_t *info = m->data;
int prefixlen;
p = availablepackages;
// MC_AddRedText(m, 0, 40, "WntHav", false);
prefixlen = strlen(info->pathprefix);
y = 48+4;
for (p = availablepackages; p; p = p->next)
{
if (strncmp(p->fullname, info->pathprefix, prefixlen))
continue;
slash = strchr(p->fullname+prefixlen, '/');
if (slash)
{
Q_strncpyz(path, p->fullname, MAX_QPATH);
slash = strchr(path+prefixlen, '/');
if (slash)
*slash = '\0';
for (mo = m->options; mo; mo = mo->common.next)
if (mo->common.type == mt_button)
if (!strcmp(mo->button.text, path + prefixlen))
break;
if (!mo)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddConsoleCommand(m, 6*8, 170, y, path+prefixlen, va("menu_download \"%s/\"", path));
y += 8;
}
}
else
{
c = MC_AddCustom(m, 0, y, p, 0);
c->draw = MD_Draw;
c->key = MD_Key;
c->common.width = 320;
c->common.height = 8;
y += 8;
}
}
y+=4;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddCommand(m, 0, 170, y, "Back", MD_PopMenu);
y+=8;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddCommand(m, 0, 170, y, "Apply", MD_ApplyDownloads);
/*
for (pn = 1, p = availablepackages; p && pn < info->firstpackagenum ; p=p->next, pn++)
m->
if (lastpathlen != p->name - p->fullname || strncmp(p->fullname, lastpath, lastpathlen))
{
lastpathlen = p->name - p->fullname;
lastpath = p->fullname;
if (!lastpathlen)
Draw_FunStringLen(x+40, y, "/", 1);
else
Draw_FunStringLen(x+40, y, p->fullname, lastpathlen);
y+=8;
}
Draw_Character (x, y, 128);
Draw_Character (x+8, y, 130);
Draw_Character (x+16, y, 128);
Draw_Character (x+24, y, 130);
//if you want it
if (p->flags&DPF_WANTTOINSTALL)
Draw_Character (x+4, y, 131);
else
Draw_Character (x+4, y, 129);
//if you have it already
if (p->flags&(DPF_HAVEAVERSION | ((((int)(realtime*4))&1)?DPF_DOWNLOADING:0) ))
Draw_Character (x+20, y, 131);
else
Draw_Character (x+20, y, 129);
if (pn == info->highlightednum)
Draw_Alt_String(x+48, y, p->name);
else
Draw_String(x+48, y, p->name);
if (p->flags & DPF_DISPLAYVERSION)
{
Draw_String(x+48+strlen(p->name)*8, y, va(" (%i.%i)", p->version/1000, p->version%1000));
}
*/
}
void M_Download_UpdateStatus(struct menu_s *m)
{
struct dl_download *dl;
dlmenu_t *info = m->data;
int i;
while (!cls.download && (info->parsedsourcenum==-1 || info->parsedsourcenum < numdownloadablelists))
{ //done downloading
char basename[64];
info->parsedsourcenum++;
if (info->parsedsourcenum < numdownloadablelists)
{
if (!downloadablelistreceived[info->parsedsourcenum])
{
sprintf(basename, "dlinfo_%i.inf", info->parsedsourcenum);
dl = HTTP_CL_Get(downloadablelist[info->parsedsourcenum], basename, dlnotification);
if (dl)
dl->user_num = info->parsedsourcenum;
else
Con_Printf("Could not contact server\n");
return;
}
}
}
for (i = 0; i < numdownloadablelists; i++)
{
if (!downloadablelistreceived[i])
{
// Draw_String(x+8, y+8, "Waiting for package list");
return;
}
}
if (!availablepackages)
{
// Draw_String(x+8, y+8, "Could not obtain a package list");
return;
}
if (!info->populated)
{
info->populated = true;
M_AddItemsToDownloadMenu(m);
}
}
/*
static void M_Download_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
{
int pn;
int lastpathlen = 0;
char *lastpath="";
package_t *p;
dlmenu_t *info = m->data;
int i;
y+=8;
Draw_Alt_String(x+4, y, "I H");
(info->highlightednum==0?Draw_Alt_String:Draw_String)(x+40, y, "Apply changes");
y+=8;
for (pn = 1, p = availablepackages; p && pn < info->firstpackagenum ; p=p->next, pn++)
;
for (; p; p = p->next, y+=8, pn++)
{
if (lastpathlen != p->name - p->fullname || strncmp(p->fullname, lastpath, lastpathlen))
{
lastpathlen = p->name - p->fullname;
lastpath = p->fullname;
if (!lastpathlen)
Draw_FunStringLen(x+40, y, "/", 1);
else
Draw_FunStringLen(x+40, y, p->fullname, lastpathlen);
y+=8;
}
Draw_Character (x, y, 128);
Draw_Character (x+8, y, 130);
Draw_Character (x+16, y, 128);
Draw_Character (x+24, y, 130);
//if you want it
if (p->flags&DPF_WANTTOINSTALL)
Draw_Character (x+4, y, 131);
else
Draw_Character (x+4, y, 129);
//if you have it already
if (p->flags&(DPF_HAVEAVERSION | ((((int)(realtime*4))&1)?DPF_DOWNLOADING:0) ))
Draw_Character (x+20, y, 131);
else
Draw_Character (x+20, y, 129);
if (pn == info->highlightednum)
Draw_Alt_String(x+48, y, p->name);
else
Draw_String(x+48, y, p->name);
if (p->flags & DPF_DISPLAYVERSION)
{
Draw_String(x+48+strlen(p->name)*8, y, va(" (%i.%i)", p->version/1000, p->version%1000));
}
}
}
*/
static void Menu_Download_Got(struct dl_download *dl)
{
char *fname = dl->localname;
qboolean successful = dl->status == DL_FINISHED;
char *ext;
package_t *p;
int dlnum = atoi(fname+3);
for (p = availablepackages; p ; p=p->next)
{
if (p->dlnum == dlnum)
{
char *destname;
char *diskname = fname;
if (!successful)
{
p->flags &= ~DPF_DOWNLOADING;
Con_Printf("Couldn't download %s (from %s to %s)\n", p->name, p->src, p->dest);
return;
}
if (!(p->flags & DPF_DOWNLOADING))
{
Con_Printf("menu_download: We're not downloading %s, apparently\n", p->dest);
return;
}
p->flags &= ~DPF_DOWNLOADING;
ext = COM_FileExtension(p->dest);
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
FS_UnloadPackFiles(); //we reload them after
if (*p->gamedir)
destname = va("%s/%s", p->gamedir, p->dest);
else
destname = va("%s", p->dest);
if (FS_Remove(destname, *p->gamedir?FS_ROOT:FS_GAME))
Con_Printf("Deleted old %s\n", destname);
if (!FS_Rename2(diskname, destname, FS_GAME, *p->gamedir?FS_ROOT:FS_GAME))
{
Con_Printf("Couldn't rename %s to %s. Removed instead.\n", diskname, destname);
FS_Remove (diskname, FS_GAME);
return;
}
Con_Printf("Downloaded %s (to %s)\n", p->name, destname);
p->flags |= DPF_HAVEAVERSION;
WriteInstalledPackages();
ext = COM_FileExtension(p->dest);
if (!stricmp(ext, "pak") || !stricmp(ext, "pk3"))
FS_ReloadPackFiles();
return;
}
}
Con_Printf("menu_download: Can't figure out where %s came from\n", fname);
}
/*
static qboolean M_Download_Key (struct menucustom_s *c, struct menu_s *m, int key)
{
char *temp;
int pn;
package_t *p, *p2;
dlmenu_t *info = m->data;
switch (key)
{
case K_UPARROW:
if (info->highlightednum>0)
info->highlightednum--;
return true;
case K_DOWNARROW: //cap range when drawing
if (info->highlightednum < numpackages)
info->highlightednum++;
return true;
case K_ENTER:
if (!info->highlightednum)
{ //do it
//uninstall packages first
package_t *last = NULL;
for (p = availablepackages; p ; p=p->next)
{
if (!(p->flags&DPF_WANTTOINSTALL) && (p->flags&DPF_HAVEAVERSION))
{ //if we don't want it but we have it anyway:
if (*p->gamedir)
{
char *fname = va("%s", p->gamedir, p->dest);
FS_Remove(fname, FS_BASE);
}
else
FS_Remove(p->dest, FS_GAME);
p->flags&=~DPF_HAVEAVERSION; //FIXME: This is error prone.
WriteInstalledPackages();
if (p->flags & DPF_DELETEONUNINSTALL)
{
if (last)
last->next = p->next;
else
availablepackages = p->next;
BZ_Free(p);
return M_Download_Key(c, m, key); //I'm lazy.
}
}
last = p;
}
for (p = availablepackages; p ; p=p->next)
{
if ((p->flags&DPF_WANTTOINSTALL) && !(p->flags&(DPF_HAVEAVERSION|DPF_DOWNLOADING)))
{ //if we want it and don't have it:
p->dlnum = dlcount++;
temp = va("dl_%i.tmp", p->dlnum);
Con_Printf("Downloading %s (to %s)\n", p->fullname, temp);
p->flags|=DPF_DOWNLOADING;
if (!HTTP_CL_Get(p->src, temp, Menu_Download_Got))
p->flags&=~DPF_DOWNLOADING;
}
}
}
else
{
for (pn = 1, p = availablepackages; p && pn < info->highlightednum ; p=p->next, pn++)
;
if (p)
{
p->flags = (p->flags&~DPF_WANTTOINSTALL) | DPF_WANTTOINSTALL - (p->flags&DPF_WANTTOINSTALL);
if (p->flags&DPF_WANTTOINSTALL)
{
for (p2 = availablepackages; p2; p2 = p2->next)
{
if (p == p2)
continue;
if (!strcmp(p->dest, p2->dest))
p2->flags &= ~DPF_WANTTOINSTALL;
}
}
}
}
return true;
}
return false;
}
*/
void Menu_DownloadStuff_f (void)
{
int i;
menu_t *menu;
dlmenu_t *info;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(dlmenu_t));
info = menu->data;
menu->event = M_Download_UpdateStatus;
/*
menu->selecteditem = (menuoption_t *)(info->list = MC_AddCustom(menu, 0, 32, NULL));
info->list->draw = M_Download_Draw;
info->list->key = M_Download_Key;
*/
info->parsedsourcenum = -1;
Q_strncpyz(info->pathprefix, Cmd_Argv(1), sizeof(info->pathprefix));
if (!*info->pathprefix)
{
for (i = 0; i < numdownloadablelists; i++)
downloadablelistreceived[i] = 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddWhiteText(menu, 24, 170, 8, "Downloads", false);
MC_AddWhiteText(menu, 16, 170, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
{
static qboolean loadedinstalled;
vfsfile_t *f = loadedinstalled?NULL:FS_OpenVFS(INSTALLEDFILES, "rb", FS_ROOT);
loadedinstalled = true;
if (f)
{
ConcatPackageLists(BuildPackageList(f, DPF_DELETEONUNINSTALL|DPF_HAVEAVERSION|DPF_WANTTOINSTALL, ""));
VFS_CLOSE(f);
}
}
}
#else
void Menu_DownloadStuff_f (void)
{
Con_Printf("Download menu not implemented in this build\n");
}
#endif