etlegacy-lua-scripts/banners/banners.lua
2019-11-15 00:55:54 +02:00

183 lines
4.6 KiB
Lua

--[[
ET: Legacy
Copyright (C) 2012-2019 ET:Legacy team <mail@etlegacy.com>
This file is part of ET: Legacy - http://www.etlegacy.com
ET: Legacy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ET: Legacy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ET: Legacy. If not, see <http://www.gnu.org/licenses/>.
]]--
local modname = "banners"
local version = "0.1"
-- Map Data Structure
local MapPrototype = {}
MapPrototype.__index = MapPrototype
function Map(tab)
local obj = { _storage = assign({}, tab) }
setmetatable(obj, MapPrototype)
return obj
end
function MapPrototype:set(key, value)
self._storage[key] = value
return value
end
function MapPrototype:get(key, def)
return self._storage[key] or self._storage[def]
end
function MapPrototype:has(key)
return self._storage[key] and true or false
end
function MapPrototype:toKeyString()
local str = ""
for k, v in pairs(self._storage) do
str = str .. "'" .. k .. "', "
end
return string.sub(str, 1, -3)
end
-- Banner System --
local BannerSystemPrototype = {}
BannerSystemPrototype.__index = BannerSystemPrototype
function BannerSystem(props)
local obj = {}
obj.nextUpdateTime = 0
obj.nextBanner = 0
obj.interval = props.interval
obj.command = props.command
obj.banners = {}
for _, val in ipairs(props.banners) do
if string.len(val) > 0 then
table.insert(obj.banners, val)
end
end
setmetatable(obj, BannerSystemPrototype)
return obj
end
function BannerSystemPrototype:frame(time)
if self.nextUpdateTime > time then
return
end
if #self.banners == 0 then
return
end
self:update(time)
self:render(time)
end
function BannerSystemPrototype:update(time)
self.nextUpdateTime = time + self.interval
self.nextBanner = 1 + (self.nextBanner % #self.banners)
end
function BannerSystemPrototype:render(time)
local banner = self.banners[self.nextBanner]
et.trap_SendServerCommand(-1, string.format('%s \"%s\"^7', self.command, banner))
end
function BannerSystemPrototype:add(banner)
if (string.len(banner) > 0) then
table.insert(self.banners, banner)
end
end
function BannerSystemPrototype:count()
return #self.banners
end
-- Main Code --
local DEFAULT_TIME = 5000
local DEFAULT_TIME_THRESHOLD = 2000
local DEFAULT_LOCATION = "top"
local bannerSystem = nil -- BannerSystem instance global (well, local)
function et_InitGame(levelTime, randomSeed, restart)
et.RegisterModname(modname .. " " .. version)
local locationMapping = Map {
top = "bp",
left = "cpm",
center = "cpm",
chat = "chat"
}
local g_bannerTime = tonumber(et.trap_Cvar_Get("g_bannerTime")) or DEFAULT_TIME
local g_bannerLocation = string.lower(et.trap_Cvar_Get("g_bannerLocation")) or DEFAULT_LOCATION
if (g_bannerTime < DEFAULT_TIME_THRESHOLD) then
et.G_Print(
string.format(
"^3%s.lua: Warning! You cannot set banner time lower than %ims, forcing to %ims.\n",
modname, DEFAULT_TIME_THRESHOLD, DEFAULT_TIME))
g_bannerTime = DEFAULT_TIME
end
if not locationMapping:has(g_bannerLocation) then
et.G_Print(
string.format(
"^3%s.lua: Warning! Invalid location '%s', forcing to '%s'; valid locations: %s.\n",
modname, g_bannerLocation, DEFAULT_LOCATION, locationMapping:toKeyString()))
g_bannerLocation = DEFAULT_LOCATION
end
bannerSystem = BannerSystem {
interval = g_bannerTime,
command = locationMapping:get(g_bannerLocation),
banners = {
et.trap_Cvar_Get("g_banner1"),
et.trap_Cvar_Get("g_banner2"),
et.trap_Cvar_Get("g_banner3"),
et.trap_Cvar_Get("g_banner4"),
et.trap_Cvar_Get("g_banner5")
}
}
if bannerSystem:count() > 0 then
et.G_Print(
string.format(
"^2%s.lua: Initialized banner system (%is, '%s'); showing %i banners.\n",
modname, g_bannerTime / 1000, g_bannerLocation, bannerSystem:count()))
else
et.G_Print(string.format("^3%s.lua: Warning! No banners were set.\n", modname))
bannerSystem = nil
end
end
function et_RunFrame(levelTime)
if bannerSystem then
bannerSystem:frame(levelTime)
end
end
function et_ShutdownGame( restart )
et.G_Print("Shutting down: " .. modname .. "\n")
end
-- Utils --
function assign(tab1, ...)
local tables = { ... }
for _, tab in pairs(tables) do
for k, v in pairs(tab) do
tab1[k] = v
end
end
return tab1
end