etlegacy-lua-scripts/noq/noq.lua

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2013-12-22 18:28:34 +00:00
-- The NOQ - No Quarter Lua next generation game manager
--
-- A Shrubbot replacement and also kind of new game manager and tracking system based on mysql or sqlite3.
-- Both are supported and in case of sqlite there is no extra sqlite installation needed. Use with NQ 1.2.9 and later only!
--
-- NQ Lua team 2009-2011 - No warranty :)
-- NQ Lua team is:
-- ailmanki
-- BubbaG1
-- Hose
-- IlDuca
-- IRATA [*]
-- Luborg
-- Webpage: http://dev.kernwaffe.de/projects/noq/
-- Wiki: http://dev.kernwaffe.de/projects/noq/wiki/
--
-- Please don't do any posts related to this script to the NQ forums
-- Setup:
-- - Make sure all required Lua SQL libs are on server and run properly.
-- For MySQL dbms you need the additional lib in the path.
-- - If you want to use sqlite make sure your server instance has write permissions in fs_homepath.
-- SQLite will create a file "noquarter.sqlite" at this location.
--
-- - Copy the content of this path to fs_homepath/fs_game/nq/noq
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-- - for example /home/<USER>/.etlegacy/legacy/noq (default case if fs_homepath is not set by admin)
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--
-- - Set lua_modules "noq/noq.lua noq/noq_i.lua"
--
-- - Make the config your own. There is no need to change code in the NOQ. If you want to see changes use the forum
-- - Restart the server and check if all lua_modules noq_i.lua, noq_c.lua (optional) and noq.lua are registered.
-- - Call /rcon !sqlcreate - Done. Your system is set up - you should remove noq_i.lua from lua_modules now.
--
-- NOQ basic files:
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-- noq_i.lua - Install script remove after install
-- noq_c.lua - Additional tool to enter sql cmds on the ET console
-- noq_config.cfg - Stores all data to run & control the NOQ. Make this file your own!
-- noq_commands.cfg - Commands definition file - Make this file your own!
--
-- legacy_mods_names_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
-- legacy_mods_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
-- legacy_weapons_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
-- legacy_weapons_names_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
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--
-- nqconst.lua - No Quarter constants
-- legacyconst.lua - legacy constants
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-- noq_db.lua - No Quarter DB functions
--
-- Note:
-- Again - you don't have to modyfiy any code in this script. If you disagree contact the dev team.
-- FIXME legacy mod
-- et.G_shrubbot_level(_clientNum) (keep for NQ)
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-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- SCRIPT VARS - don't touch !
-------------------------------------------------------------------------------
-- LUA module version
version = "1" -- see version table // FIXME: version is an int ! -> version = 1
-- TODO get from 'version' cvar '/' for linux/mac, '\' for win
pathSeparator = "/"
homepath = et.trap_Cvar_Get("fs_homepath") .. pathSeparator
fs_game = et.trap_Cvar_Get("fs_game") .. pathSeparator
pbpath = homepath .. "pb" .. pathSeparator
noqpath = "noq" .. pathSeparator
scriptpath = homepath .. fs_game .. noqpath -- full qualified path for the NOQ scripts
-------------------------------------------------------------------------------
-- table functions - don't move down!
-------------------------------------------------------------------------------
-- The table load
function table.load( sfile )
-- catch marker for stringtable
if string.sub( sfile,-3,-1 ) == "--|" then
tables,err = loadstring( sfile )
else
tables,err = loadfile( sfile )
end
if err then return _,err
end
tables = tables()
for idx = 1,#tables do
local tolinkv,tolinki = {},{}
for i,v in pairs( tables[idx] ) do
if type( v ) == "table" and tables[v[1]] then
table.insert( tolinkv,{ i,tables[v[1]] } )
end
if type( i ) == "table" and tables[i[1]] then
table.insert( tolinki,{ i,tables[i[1]] } )
end
end
-- link values, first due to possible changes of indices
for _,v in ipairs( tolinkv ) do
tables[idx][v[1]] = v[2]
end
-- link indices
for _,v in ipairs( tolinki ) do
tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil
end
end
return tables[1]
end
-- table helper
function debug_getInfoFromTable( _table )
-- table.sort(cvartable)
debugPrint("log","************************")
for k,v in pairs(_table) do debugPrint("log",k .. "=" .. v) end
debugPrint("log","************************")
-- setn not set so empty
-- et.G_Print("size:" .. table.getn(cvartable) .. "\n")
end
-- table functions end
-------------------------------------------------------------------------------
-- debugPrint
-- Helper function to print to log
-- target: can be 'cpm','print','logprint'?
-- TODO: extend to be able to print variables recursively out
-- TODO: http://lua-users.org/wiki/SwitchStatement ?
-------------------------------------------------------------------------------
function debugPrint( target, msg )
if debug ~= 0 then
local lmsg = "[DBG] " .. msg .. "\n"
local lcmsg = "^7[DBG] " .. color .. msg .. "\n"
if target == "cpm" then
et.trap_SendServerCommand( -1 ,"cpm \"" .. lcmsg .. "\"")
-- elseif target == "cpmnow" then
-- et.trap_SendConsoleCommand(et.EXEC_NOW , "cpm \"" .. lcmsg .. "\"" )
elseif target == "print" then
et.G_Print( lcmsg )
elseif target == "logprint" then
et.G_LogPrint( lmsg )
-- elseif slot[target] ~= nil then
end
end
end
-- at first we need to check for the modversion
modname = et.trap_Cvar_Get( "gamename" )
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modprefix = ""
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if modname == "nq" then
-- TODO: check for version incompatibilities...
--version = et.trap_Cvar_Get( cvarname )
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modprefix = "noq"
elseif modname == "legacy" then
modprefix = "legacy"
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end
et.G_LogPrint("Loading NOQ config files from ".. scriptpath.."\n")
noqvartable = assert(table.load( scriptpath .. "noq_config.cfg"))
-- TODO: check if we can do this in total 2 tables
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meansofdeath = assert(table.load( scriptpath .. modprefix .. "_mods.cfg")) -- all MODS
weapons = assert(table.load( scriptpath .. modprefix .. "_weapons.cfg")) -- all weapons
mod = assert(table.load( scriptpath .. modprefix .. "_mods_names.cfg")) -- mods by name
w = assert(table.load( scriptpath .. modprefix .. "_weapons_names.cfg")) -- weapons by name
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-- end TODO
greetings = assert(table.load( scriptpath .. "noq_greetings.cfg")) -- all greetings, customize as wished
et.G_LogPrint("NOQ config files loaded.\n")
tkweight = {} -- TODO: external table
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-- Gets varvalue else null
function getConfig ( varname )
local value = noqvartable[varname]
if value then
return value
else
et.G_Print("warning, invalid config value for " .. varname .. "\n")
return "null"
end
end
-- don't get often used vars from noqvartable ...
databasecheck = tonumber((getConfig("useDB"))) -- Is DB on?
mail = tonumber((getConfig("mail"))) -- Is Mail on?
recordbots = tonumber(getConfig("recordbots")) -- don't write session for bots
color = getConfig("color")
commandprefix = getConfig("commandprefix")
debug = tonumber(getConfig("debug")) -- debug 0/1
-- moved to noq_db.lua
-- debugquerries = tonumber(getConfig("debugquerries"))
usecommands = tonumber(getConfig("usecommands")) -- are commands on?
xprestore = tonumber(getConfig("xprestore")) -- is xprestore on?
pussyfact = tonumber(getConfig("pussyfactor"))
lognames = tonumber(getConfig("lognames"))
nextmapVoteTime = tonumber(getConfig("nextmapVoteSec"))
evenerdist = tonumber(getConfig("evenerCheckallSec"))
polldist = tonumber(getConfig("polldistance")) -- time in seconds between polls, -1 to disable
maxSelfKills = tonumber(getConfig("maxSelfKills")) -- Selfkill restriction: -1 to disable
serverid = et.trap_Cvar_Get( "servid" ) -- Unique Server Identifier
if serverid == "" then
serverid = getConfig("serverID") -- Unique Server Identifier
end
irchost = getConfig("irchost")
ircport = tonumber(getConfig("ircport"))
-- disable the !force command hardcoded.
disableforce = false
-- Prints the configuration
debug_getInfoFromTable(noqvartable)
--[[-----------------------------------------------------------------------------
-- DOCU of Datastructurs in this script
--
-- The table slot[clientNum] is created each time someone connects and will store the current client information
-- The current fields are(with default values):
--
-- ["team"] = false
--
-- ["id"] = nil
-- ["pkey"] = 0
-- ["conname"] = row.conname
-- ["regname"] = row.regname
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-- ["netname"] = row.netname
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-- ["isBot"] = 0
-- ["clan"] = 0
-- ["level"] = 0
-- ["flags"] = ''
-- ["user"] = 0
-- ["password"] = 0
-- ["email"] = 0
-- ["banreason"] = 0
-- ["bannedby"] = 0
-- ["banexpire"] = 0
-- ["mutedreason"] = 0
-- ["mutedby"] = 0
-- ["muteexpire"] = 0
-- ["warnings"] = 0
-- ["suspect"] = 0
-- ["regdate"] = 0
-- ["updatedate"] = 0
-- ["createdate"] = 0
-- ["session"] -- last used or in use session see table session.id // was client["id"] before!
-- ["ip"] = 0
-- ["valid "] -- not used in script only written into db if player enters for real
-- ["start"] = 0
-- ["end"] = 0 -- not used in script only written into db
-- ["axtime"] = 0
-- ["altime"] = 0
-- ["sptime"] = 0
-- ["lctime"] = 0
-- ["sstime"] = 0
-- ["xp0"] = 0
-- ["xp1"] = 0
-- ["xp2"] = 0
-- ["xp3"] = 0
-- ["xp4"] = 0
-- ["xp5"] = 0
-- ["xp6"] = 0
-- ["xptot"] = 0
-- ["acc"] = 0
-- ["kills"] = 0
-- ["tkills"] = 0 teamkills you did
-- ["tkilled"] = 0 the amount you got teamkilled
-- ["death"] = 0
-- ["uci"] = 0
-- ["inuse"] = false/true
-- Added Fields during ingame session in slot[clientNum]
--
-- slot[clientNum]["victim"] = last victim of clientNum(ID)
-- slot[clientNum]["killwep"] = Name of the weapon last used to kill
-- slot[clientNum]["killer"] = last person who killed clientNum(ID)
-- slot[clientNum]["deadwep"] = Name of the weapon by wich he was killed last
-- slot[clientNum]["lastTeamChange"] -- in seconds
-- slot[clientNum]["selfkills"] Selfkills you did
--
--]]
-- This is above mentioned table
slot = {}
-- Note: Players are ents 0 - (sv_maxclients-1)
maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 -- add 1 again if used in view
-- We do this for accessing the table with [][] syntax, dirty but it works
for i=0, maxclients, 1 do
slot[i] = {}
slot[i]["inuse"] = false
end
-- command table, initialised in parseconf
commands = {}
--[[
--For testing, the !owned known from ETadmin
commands['cmd'][0]['owned'] = "print ^1Ha^3ha^5ha^3, i owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^7!!!"
commands['cmd'][0]['pants'] = "print ^1No^3no^5noooo^7, i was killed by ^3<PLAYER_LAST_KILLER_CNAME>^7 with a ^3<PLAYER_LAST_KILLER_WEAPON>^7!!!"
commands['cmd'][0]['parsecmds'] = "$LUA$ parseconf()"
commands['cmd'][0]['pussyfactor'] = "$LUA$ pussyout(<PART2IDS>)"
commands['cmd'][0]['spectime'] = "$LUA$ time = slot[_clientNum]['sptime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in spec')"
commands['cmd'][0]['axtime'] = "$LUA$ time = slot[_clientNum]['axtime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in axis')"
commands['cmd'][0]['altime'] = "$LUA$ time = slot[_clientNum]['altime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in allies')"
commands['cmd'][0]['noqban'] = "$LUA$ ban(<PART2ID>)" --TODO The BANFUNCTION...
-- ^ ^ ^ ^
-- Array | | |
-- type | |
-- Level |
-- Part after Prefix
-- Its possible to implement 2 commands with same commandname but different functions for different levels
--
-- commands['help'] incorporates the helptexts for each cmd
-- commands['listing'][lvl] incorporates a listing of all cmds that level can execute, as strings ready to get printed to console
--
--]]
-- current map
map = ""
mapStartTime = 0
--Gamestate 1 ,2 , 3 = End of Map
gstate = nil
-- for the evener
evener = 0
killcount = 0
lastevener = 0
-- Poll restriction
lastpoll = 0
-- vsay disabler
vsaydisabled = false
-- reserved names array
namearray = {}
-- mail setup
if mail == 1 then
smtp = require("socket.smtp")
end
-- irc relay setup
if irchost ~= "" then
socket = require("socket")
client = socket.udp()
end
team = { [0]="CONN","AXIS" , "ALLIES" , "SPECTATOR" }
teamchars = { ['r']="AXIS" , ['b']="ALLIES" , ['s']="SPECTATOR" }
class = { [0]="SOLDIER" , "MEDIC" , "ENGINEER" , "FIELD OPS" , "COVERT OPS" }
-------------------------------------------------------------------------------
-- load DB functions if needed
-------------------------------------------------------------------------------
if databasecheck == 1 then
require(noqpath .. "noq_db")
DBCon:DoConnect()
end
-------------------------------------------------------------------------------
-- ET functions
-------------------------------------------------------------------------------
function et_InitGame( _levelTime, _randomSeed, _restart )
et.RegisterModname( "NOQ version " .. version .. " " .. et.FindSelf() )
initNOQ()
if databasecheck == 1 then
getDBVersion()
getresNames()
end
mapStartTime = et.trap_Milliseconds()
if usecommands ~= 0 then
parseconf()
end
if irchost ~= "" then
client:setpeername(irchost,ircport)
end
-- |We allow votes not directly at start, lets wait some time
lastpoll = (et.trap_Milliseconds() / 1000) - (polldist / 2)
-- IlDuca: TEST for mail function
-- sendMail("<mymail@myprovider.com>", "Test smtp", "Questo è un test, speriamo funzioni!!")
end
function et_ClientConnect( _clientNum, _firstTime, _isBot )
initClient( _clientNum, _firstTime, _isBot )
local ban = checkBan( _clientNum )
if ban ~= nil then
return ban
end
-- valid client
slot[_clientNum]["inuse"] = true
-- personal game start message / server greetings
if firstTime == 0 or isBot == 1 or getConfig("persgamestartmessage") == "" then
return nil
end
userInfo = et.trap_GetUserinfo( _clientNum )
et.trap_SendServerCommand(_clientNum, string.format("%s \"%s %s", getConfig("persgamestartmessagelocation") , getConfig("persgamestartmessage") , et.Info_ValueForKey( userInfo, "name" )))
return nil
end
function et_ClientUserinfoChanged( _clientNum )
if databasecheck == 1 then
if lognames == 1 then
local thisGuid = string.upper( et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "cl_guid" ))
if string.sub(thisGuid, 1, 7) ~= "OMNIBOT" then
local thisName = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "name" )
DBCon:SetPlayerAlias( thisName, thisGuid )
end
end
end
if namearray ~= nil then
checkforResName(_clientNum)
end
end
-- This function is called - after the connection is over, so when you first join the game world
--
-- Before r3493 also:
-- - when you change team
-- - when you are spectator and switch from "free look mode" to "follow player mode"
-- IRATA: check et_ClientSpawn()
-- TODO/NOTE: Afaik we only need to check if ClientBegin is called once to keep 1.2.7 compatibility
function et_ClientBegin( _clientNum )
-- TODO Move this functionality in an own function
-- Get the player name if its not set
if slot[_clientNum]["netname"] == false then
slot[_clientNum]["netname"] = et.gentity_get( _clientNum ,"pers.netname")
slot[_clientNum]["cleanname"] = et.Q_CleanStr(slot[_clientNum]["netname"])
end
-- He first connected - so we set his team.
slot[_clientNum]["team"] = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
slot[_clientNum]["lastTeamChange"] = (et.trap_Milliseconds() / 1000) -- Hossa! We needa seconds
-- greeting functionality after netname is set
if slot[_clientNum]["ntg"] == true then
greetClient(_clientNum)
end
-- Moved the mute check here
checkMute( _clientNum )
if databasecheck == 1 then
-- If we have db access, then we will create new Playerentry if necessary
-- TODO check for else case of the above if ... why updating Player XP if client is new ? (slot XP is set in createNewPlayer()
if slot[_clientNum]["new"] == true then
createNewPlayer ( _clientNum )
slot[_clientNum]["setxp"] = nil
else
-- if we have xprestore, we need to restore now!
if slot[_clientNum]["setxp"] == true then
-- But only, if xprestore is on!
if xprestore == 1 then
updatePlayerXP( _clientNum )
end
slot[_clientNum]["setxp"] = nil
end
end
checkOffMesg(_clientNum)
-- Reserved Name/Clantag support
if namearray then
checkforResName(_clientNum)
end
end -- end databasecheck
end
-- TODO: What does this do here?
-- Possible values are :
-- - slot[_clientNum].team == nil -> the player connected and disconnected without join the gameworld = not-valid session
-- - slot[_clientNum].gstate = 0 and gstate = 0 -> we have to update playing time and store all the player infos = valid session
-- - slot[_clientNum].gstate = 1 or 2 and gstate = 1 or 2 -> player connected during warmup and disconnected during warmup = store only start and end time + valid session
-- - slot[_clientNum].gstate = 3 and gstate = 3 -> player connected during intermission and disconnected during intermission = store only start and end time + valid session
-- - slot[_clientNum].gstate = 0 and gstate = 3 -> we have to store all the player infos = valid session
function et_ClientDisconnect( _clientNum )
if databasecheck == 1 then
local endtime = timehandle ('N')
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
local timediff = timehandle('D','N', slot[_clientNum]["start"])
WriteClientDisconnect( _clientNum , endtime, timediff )
end
slot[_clientNum] = {}
slot[_clientNum]["inuse"] = false
end
-- called for every clientcommand
-- return 1 if intercepted, 0 if passthrough
-- see Table noq_clientcommands for the available cmds
function et_ClientCommand( _clientNum, _command )
local arg0 = string.lower(et.trap_Argv(0))
local arg1 = string.lower(et.trap_Argv(1))
local arg2 = string.lower(et.trap_Argv(2))
callershrublvl = 1 -- FIXME !!! et.G_shrubbot_level(_clientNum)
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debugPrint("print","Got a Clientcommand: ".. arg0)
if vsaydisabled == true and arg0 == "vsay" then
-- No vsays please.
et.trap_SendServerCommand( _clientNum, "cp \"^1Global voicechat disabled\"")
return 1
end
if slot[_clientNum]['vsaydisabled'] == true and arg0 == "vsay" then
-- No vsays please.
et.trap_SendServerCommand( _clientNum, "cp \"^1Your global voicechats are disabled\"")
return 1
end
-- switch to disable the !commands
if usecommands ~= 0 then
if arg0 == "say" then
if string.sub( arg1, 1,1) == commandprefix then -- this means normal say
debugPrint("print","Got saycommand: " .. _command)
local returnvalue = gotCmd( _clientNum, _command , false)
return returnvalue
-- return gotCmd( _clientNum, _command , false)
end
elseif arg0 == "vsay" then
if string.sub( arg2 , 1, 1) == commandprefix then -- this means a !command with vsay
gotCmd ( _clientNum, _command, true)
end
elseif arg0 == "readthefile" then -- read in the commandsfile
if et.G_shrubbot_permission( _clientNum, "G" ) == 1 then -- has the right to read the config in.. So he also can read commands
parseconf()
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay " .. _clientNum .. "\"^3Parsed commands.\n\"\n")
return 1
end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay " .. _clientNum .. "\"^3Not enough rights to use this command.\n\"\n")
return 1
end
if et.G_shrubbot_permission( _clientNum, "3" ) == 1 then -- and finally, a silent !command
if string.sub( arg0 , 1, 1) == commandprefix then
local returnvalue = gotCmd ( _clientNum, _command, nil)
return returnvalue
end
end
end
if noq_clientcommands == nil then
--[[
The Commands used in et_clientcommand.
use arg0, arg1, arg2 for arguments, callershrublvl as lvl, clientNum for clientNum
--]]
noq_clientcommands = {
["noq_alist"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
if arg1 == "" then
nPrint(clientNum, "^3Usage: /noq_alist <partofplayername/slotnumber>")
nPrint(clientNum, "^3noq_alist will print a list of all know aliases for a player")
return 1
else
local whom = getPlayerId(arg1)
if whom ~= nil then
listAliases(clientNum, whom)
return 1
else
nPrint(clientNum, "^3No matching player found :/")
end
end
end,
["register"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- register command
local name = string.gsub(arg1,"\'", "\\\'")
if arg1 ~= "" and arg2 ~= "" then
local testreg = DBCon:GetPlayerbyReg(name)
if testreg ~= nil then
if testreg['pkey'] == slot[clientNum]['pkey'] then
slot[clientNum]["user"] = name
DBCon:DoRegisterUser(name, arg2,slot[clientNum]["pkey"])
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3Successfully reset password\n\"\n")
return 1
end
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3This nick is already registered\n\"\n")
return 1
end
slot[clientNum]["user"] = name
DBCon:DoRegisterUser(name, arg2,slot[clientNum]["pkey"])
et.trap_SendServerCommand( clientNum, "print \"^3Successfully registered. To reset password just re-register. \n\"" )
return 1
else
if slot[clientNum]["user"] ~= "" then
et.trap_SendServerCommand( clientNum, "print \"^1You are already registered, under the name '".. slot[clientNum]["user"] .. "'\n\"" )
end
et.trap_SendServerCommand( clientNum, "print \"^3Syntax for the register Command: /register username password \n\"" )
et.trap_SendServerCommand( clientNum, "print \"^3Username is your desired username (for web & offlinemessages) \n\"" )
et.trap_SendServerCommand( clientNum, "print \"^3Password will be your password for your webaccess \n\"" )
return 1
end
end,
["callvote"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- Voting restriction
if polldist ~= -1 then
-- restriction is enabled
milliseconds = et.trap_Milliseconds()
seconds = milliseconds / 1000
-- checks for shrubbot flag "7" -> check shrubbot wiki for explanation
if et.G_shrubbot_permission( clientNum, "7" ) == 1 then
return 0
-- checks time betw. last vote and this one
elseif (seconds - lastpoll) < polldist then
et.trap_SendConsoleCommand (et.EXEC_APPEND , "chat \"".. et.gentity_get(clientNum, "pers.netname") .."^7, please wait ^1".. string.format("%.0f", polldist - (seconds - lastpoll) ) .." ^7seconds for your next poll.\"" )
return 1
end
-- handles nextmap vote restriction
if arg1 == "nextmap" then
--check the time that the map is running already
mapTime = et.trap_Milliseconds() - mapStartTime
debugPrint("print","maptime = " .. mapTime)
debugPrint("print","maptime in seconds = " .. mapTime/1000 )
debugPrint("print","mapstarttime = " .. mapStartTime)
debugPrint("print","mapstarttime in seconds = " .. mapStartTime/1000)
--compare to the value that is given in config where nextmap votes are allowed
if nextmapVoteTime == 0 then
debugPrint("print","Nextmap vote limiter is disabled!")
return 0
elseif mapTime / 1000 > nextmapVoteTime then
--if not allowed send error msg and return 1
et.trap_SendConsoleCommand (et.EXEC_APPEND, "chat \"Nextmap vote is only allowed during the first " .. nextmapVoteTime .." seconds of the map! Current maptime is ".. mapTime/1000 .. " seconds!\"")
return 1
end
end
lastpoll = seconds
end
-- return !!!
end ,
["kill"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- /kill restriction
if maxSelfKills ~= -1 then
if slot[clientNum]["selfkills"] > maxSelfKills then
et.trap_SendServerCommand( clientNum, "cp \"^1You don't have any more selfkills left!")
et.trap_SendServerCommand( clientNum, "cpm \"^1You don't have any more selfkills left!")
return 1
end
et.trap_SendServerCommand( clientNum, "cp \"^1You have ^2".. (maxSelfKills - slot[clientNum]["selfkills"]) .."^1 selfkills left!")
et.trap_SendServerCommand( clientNum, "cpm \"^1You have ^2".. (maxSelfKills - slot[clientNum]["selfkills"]) .."^1 selfkills left!")
return 0
end
end,
["mail"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- check for OfflineMesgs
checkOffMesg (clientNum)
return 1
end,
["om"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- send OfflineMesgs
sendOffMesg (clientNum,arg1 , et.ConcatArgs( 2 ) )
return 1
end,
["rmom"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
--erase OfflineMesgs
arg1 = string.gsub(arg1,"\'", "\\\'")
DBCon:DelOM(arg1, slot[clientNum]['pkey'])
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3Erased MessageID ".. arg1 .."\n\"\n")
return 1
end,
["rmmail"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
--erase all OfflineMesgs
DBCon:DelMail(slot[clientNum]['pkey'])
nPrint(clientNum, "^3Cleared your Inbox. ")
return 1
end,
["team"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
-- lock to team
if slot[clientNum]["locktoTeam"] ~= nil then
if arg1 ~= slot[clientNum]["locktoTeam"] then
if slot[clientNum]["lockedTeamTill"] <= (et.trap_Milliseconds() /1000 ) then
slot[clientNum]["locktoTeam"] = nil
slot[clientNum]["lockedTeamTill"] = 0
-- TODO return!
else
et.trap_SendServerCommand( clientNum, "cp \"^3You are locked to the ^1"..teamchars[slot[clientNum]["locktoTeam"]].. " ^3team by an admin")
et.trap_SendServerCommand( clientNum, "chat \"^3You are locked to the ^1"..teamchars[slot[clientNum]["locktoTeam"]].. " ^3team by an admin")
return 1
end
end
end
end,
["mirc"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
msgtoIRC(clientNum,et.ConcatArgs( 1 ))
return 1
end
} -- end for our cmdarray
end
if noq_clientcommands[arg0] then
return(noq_clientcommands[arg0](arg0,arg1,arg2,_clientNum,callershrublvl))
end
end
-- FIXME: this crashes in legacy mod
2013-12-22 18:28:34 +00:00
function et_ShutdownGame( _restart )
if databasecheck == 1 then
-- We write only the informations from a session that gone till intermission end
-- gamestate 2 reached once when !restart used - also when map ends regularly..
-- this gets called ONCE .. and gamestate is not -1.
--if tonumber(et.trap_Cvar_Get( "gamestate" )) == -1 then
-- This is when the map ends: we have to close all opened sessions
-- Cycle between all possible clients
local endgametime = timehandle('N')
if tonumber(et.trap_Cvar_Get( "gamestate" )) == 0 then
-- this is the case if the warmup end - thus we dont save a session here.
else
-- save only in intermission.
for i=0, maxclients, 1 do
-- TODO: check slot[] if its existingreco
if et.gentity_get(i,"classname") == "player" then
-- TODO : check if this works. Is the output from 'D' option in the required format for the database?
2013-12-22 18:28:34 +00:00
local timediff = timehandle('D',endgametime,slot[i]["start"])
et.G_LogPrint( "Noq: saved player "..i.." to Database\n" )
WriteClientDisconnect( i , endgametime, timediff )
slot[i] = nil
end
end
end
--DBCon:DoDisconnect()
2013-12-22 18:28:34 +00:00
end
-- delete old sessions if set in config
local deleteSessionsOlderXMonths = tonumber(getConfig("deleteSessionsOlderXMonths"))
if deleteSessionsOlderXMonths > 0 then
DBCon:DoDeleteOldSessions( deleteSessionsOlderXMonths )
end
end
function et_RunFrame( _levelTime )
-- TODO: is this what we want? I suppose yes...
-- This check works only once, when the intermission start: here we have to close sptime, axtime and altime
-- For all players in the LUA table "slot"
if ( gstate == 0 ) and ( tonumber(et.trap_Cvar_Get( "gamestate" )) == 3 ) then
local now = timehandle()
for i=0, maxclients, 1 do
-- this tests if the playerentity is used! useless to close a entity wich is not in use.
-- @Luborg: Actually it checks if the ent is a player - this is always the case (ent 0 - maxclients) if they are active
-- Did you get errors ? Checking slot[i]["team"] should be enough here since the slot table is a mirror of current players
-- and "team" == -1 means we already closed the team -> slot not in use. closeTeam() should handle the other cases
-- It's worth to sort this out it's RunFrame ...
if et.gentity_get(i,"classname") == "player" then
-- @Ilduca note: client["team"] is set to false somewhere in this code
if slot[i]["team"] ~= -1 then
closeTeam ( i )
end
end
end
gstate = tonumber(et.trap_Cvar_Get( "gamestate" ))
-- Added last kill of the round-- this fails when no kills have been done
if (lastkill ~= nil) then
execCmd(lastkill, "chat \"^2And the last kill of the round goes to: ^7<COLOR_PLAYER>\"" , {[1]=lastkill,[2]=lastkill,[3]=lastkill})
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^2A total of ^7" .. killcount .. " ^2Persons died by various reasons during this map\"" )
end
--TODO: Should we call the save to the DB right here?
end
end
function et_Obituary( _victim, _killer, _mod )
debugPrint("cpm", "Victim: ".._victim .. " Killer " .._killer .." MOD: ".. meansofdeath[_mod])
if _killer == 1022 then
-- this is for a kill by falling or similar trough the world. Mapmortar etc also.
slot[_victim]["killer"] = _killer
slot[_victim]["deadwep"] = string.sub(meansofdeath[_mod], 5)
-- update kill vars (victim only)
else -- all non world kills
pussyFactCheck( _victim, _killer, _mod )
slot[_killer]["victim"] = _victim
slot[_killer]["killwep"] = string.sub(meansofdeath[_mod], 5)
slot[_victim]["killer"] = _killer
slot[_victim]["deadwep"] = string.sub(meansofdeath[_mod], 5)
lastkiller = _killer
-- update client vars ...
-- Self kill (restriction)
if _killer == _victim then
if _mod == mod["MOD_SUICIDE"] then
slot[_killer]["selfkills"] = slot[_killer]["selfkills"] + 1 -- what about if they use nades?
end
-- TODO: wtf? why not just add 1 to the field? Why call an ETfunction if WE could do it faster??
slot[_victim]["death"] = tonumber(et.gentity_get(_victim,"sess.deaths"))
-- slot[_victim]["tkills"] = tonumber(et.gentity_get(_clientNum,"sess.team_kills")) -- TODO ????
-- slot[_victim]["tkilled"] = slot[_victim]["tkilled"] + 1
else -- _killer <> _victim
-- we assume client[team] is always updated
if slot[_killer]["team"] == slot[_victim]["team"] then -- Team kill
-- TODO: check if death/kills need an update here
slot[_killer]["tkills"] = slot[_killer]["tkills"] + 1
slot[_victim]["tkilled"] = slot[_victim]["tkilled"] + 1
if not tkweight[_mod] ~= nil then tk = 1 else tk = tkweight[_mod] end
slot[_killer]["tkpoints"] = slot[_killer]["tkpoints"] + tk
checkTKPoints(_killer)
else -- cool kill
slot[_victim]["death"] = tonumber(et.gentity_get(_victim,"sess.deaths"))
slot[_killer]["kills"] = tonumber(et.gentity_get(_killer,"sess.kills"))
slot[_victim]["kspree"] = 0
slot[_killer]["kspree"] = slot[_killer]["kspree"] + 1
-- force points - adding half of the killspree value
slot[_killer]["fpoints"] = slot[_killer]["fpoints"] + (slot[_killer]["kspree"] / 2)
-- add 1 point for deaths to .. some haven't the luck of many kills
slot[_victim]["fpoints"] = slot[_victim]["fpoints"] + 1
end
end
end -- end of 'all not world kills'
-- uneven teams solution - the evener
if evenerdist ~= -1 then
killcount = killcount +1
seconds = (et.trap_Milliseconds() / 1000)
if killcount % 2 == 0 and (seconds - lastevener ) >= evenerdist then
checkBalance( true )
lastevener = seconds
end
end
-- last kill of the round
lastkill = _killer
end
-- called for every Servercommand
-- return 1 if intercepted, 0 if passthrough
function et_ConsoleCommand( _command )
-- debugPrint("cpm", "ConsoleCommand - command: " .. _command )
-- noq cmds ...
-- TODO: What is this !noq cmd good for in here?
-- if string.lower(et.trap_Argv(0)) == commandprefix.."noq" then
-- if (et.trap_Argc() < 2) then
-- et.G_Print("#sql is used to access the db with common sql commands.\n")
-- et.G_Print("usage: ...")
-- return 1
-- end
-- noq warn ...
-- TODO: What is this !warn cmd good for in here?
-- elseif string.lower(et.trap_Argv(0)) == commandprefix.."warn" then
-- try first param to cast as int
-- if int check if slot .. ban
-- if not try to get player via part of name ...
local arg0 = string.lower(et.trap_Argv(0))
if arg0 == "csay" then
-- csay - say something to clients console .. usefull for EXEC_APPEND!
if (et.trap_Argc() >= 3) then
_targetid = tonumber(et.trap_Argv(1))
if slot[_targetid] ~= nil then
et.trap_SendServerCommand( _targetid,"print \"" .. et.trap_Argv(2) .."\n\"")
end
end
elseif arg0 == "plock" then
-- plock - lock a player to a team
if (et.trap_Argc() >= 4) then
_targetid = tonumber(et.trap_Argv(1))
_targetteam = et.trap_Argv(2)
_locktime = tonumber(et.trap_Argv(3))
slot[_targetid]["locktoTeam"] = _targetteam
slot[_targetid]["lockedTeamTill"] = _locktime + (et.trap_Milliseconds() /1000 )
et.trap_SendServerCommand( -1,"chat \"^7"..slot[_targetid]["netname"].." ^3 is now locked to the ^1"..teamchars[_targetteam].."^3 team\"")
end
elseif arg0 == "noq_irc" then
sendtoIRCRelay(et.ConcatArgs( 1 ))
elseif arg0 == "!setlevel" or arg0 == commandprefix .. "setlevel" then
-- we need to set the level to be sure db is up-to-date
if (et.trap_Argc() ~= 3 ) then
et.G_Print("usage: !setlevel id/name level")
else
local plr = getPlayerId(et.trap_Argv(1))
if plr then
slot[plr]["lvl"] = tonumber(et.trap_Argv(2))
savePlayer( plr )
et.G_Print("NOQ: set " .. slot[plr]['netname'] .. " to level " .. tonumber(et.trap_Argv(2)) .. "\n" )
else
et.G_Print("NOQ: No corresponding player found to set level.")
end
end
end
-- add more cmds here ...
end
function et_ClientSpawn( _clientNum, _revived )
-- TODO: check if this works, works!
-- _revived == 1 means he was revived
if _revived ~= 1 then
updateTeam(_clientNum)
else
et.trap_SendServerCommand(et.gentity_get(_clientNum,"pers.lastrevive_client"),"cpm \"^1You revived ^7" .. slot[_clientNum] .. " \"" );
end
end
-------------------------------------------------------------------------------
-- helper functions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- initClient
-- Gets DbInfos and checks for Ban and Mute, inits clientfields
-- the very first action
-------------------------------------------------------------------------------
function initClient ( _clientNum, _FirstTime, _isBot)
-- note: this script should work w/o db connection
-- greetings functionality: check if connect (1) or reconnect (2)
--'static' clientfields
slot[_clientNum]["pkey"] = string.upper( et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "cl_guid" ))
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
local a
local b
a, b, slot[_clientNum]["ip"]= string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
slot[_clientNum]["isBot"] = _isBot
slot[_clientNum]["conname"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "name" )
slot[_clientNum]["level"] = 1 -- FIXME !!! et.G_shrubbot_level(_clientNum)
2013-12-22 18:28:34 +00:00
slot[_clientNum]["flags"] = "" -- TODO
slot[_clientNum]["start"] = timehandle('N') -- Get the start connection time
-- 'dynamic' clientfields
slot[_clientNum]["team"] = false -- set the team on client begin (don't use nil here, as it deletes the index!)
slot[_clientNum]["axtime"] = 0
slot[_clientNum]["altime"] = 0
slot[_clientNum]["sptime"] = 0
slot[_clientNum]["lctime"] = 0
slot[_clientNum]["acc"] = 0
slot[_clientNum]["kills"] = 0
slot[_clientNum]["tkills"] = 0
slot[_clientNum]["tkpoints"] = 0
slot[_clientNum]["kspree"] = 0 -- killingspree
slot[_clientNum]["fpoints"] = 10 -- forcepoints
slot[_clientNum]["netname"] = false
slot[_clientNum]["victim"] = -1
slot[_clientNum]["killwep"] = "nothing"
slot[_clientNum]["killer"] = -1
slot[_clientNum]["deadwep"] = "nothing"
slot[_clientNum]["selfkills"] = 0
slot[_clientNum]["vsaydisabled"] = false
slot[_clientNum]["locktoTeam"] = nil
slot[_clientNum]["lockedTeamTill"] = 0
slot[_clientNum]["death"] = 0
slot[_clientNum]["uci"] = 0
slot[_clientNum]["pf"] = 0
-- non db client fields
slot[_clientNum]["tkilled"] = 0
if _FirstTime == 1 then
slot[_clientNum]["ntg"] = true
else
slot[_clientNum]["ntg"] = false
end
debugPrint("cpm", "LUA: INIT CLIENT" )
if databasecheck == 1 then
debugPrint("cpm", "LUA: INIT DATABASECHECK EXEC" )
updatePlayerInfo(_clientNum)
slot[_clientNum]["setxp"] = true
slot[_clientNum]["xpset"] = false
return nil
end
debugPrint("cpm", "LUA: INIT CLIENT NO DATABASE INTERACTION" )
return nil
end
-------------------------------------------------------------------------------
-- updatePlayerInfo
-- Updates the Playerinformation out of the Database (IF POSSIBLE!)
-- Also called on connect
-------------------------------------------------------------------------------
function updatePlayerInfo ( _clientNum )
DBCon:GetPlayerInfo( slot[_clientNum]["pkey"] )
if DBCon.row then
-- This player is already present in the database
debugPrint("cpm", "LUA: INIT CLIENT ROW EXISTS")
-- Start to collect related information for this player id
-- player
slot[_clientNum]["id"] = DBCon.row.id
slot[_clientNum]["regname"] = DBCon.row.regname
slot[_clientNum]["conname"] = DBCon.row.conname
--slot[_clientNum]["netname"] = DBCon.row.netname --we don't set netname to a invalid old databaseentry
slot[_clientNum]["clan"] = DBCon.row.clan
slot[_clientNum]["user"] = DBCon.row.user -- only for admin info
slot[_clientNum]["banreason"] = DBCon.row.banreason
slot[_clientNum]["bannedby"] = DBCon.row.bannedby
slot[_clientNum]["banexpire"] = DBCon.row.banexpire
slot[_clientNum]["mutedreason"] = DBCon.row.mutedreason
slot[_clientNum]["mutedby"] = DBCon.row.mutedby
slot[_clientNum]["muteexpire"] = DBCon.row.muteexpire
slot[_clientNum]["warnings"] = DBCon.row.warnings
slot[_clientNum]["suspect"] = DBCon.row.suspect
slot[_clientNum]["regdate"] = DBCon.row.regdate
slot[_clientNum]["createdate"] = DBCon.row.createdate -- first seen
slot[_clientNum]["updatedate"] = DBCon.row.updatedate -- last seen
--slot[_clientNum]["level"] = et.G_shrubbot_level( _clientNum )
--TODO: REAL LEVEL/Who is more important, shrub or database?
-- IRATA: noq - database;
-- ailmanki: changed.. if the user is in db we get in from db, else from shrubbot.
-- luborg: use nq_noq to determine:
local nq_noq = et.trap_Cvar_Get( "nq_noq" )
if nq_noq ~= 1 or nq_noq ~= 2 then
-- nq_noq is not set, shrub is active - we only save, but dont set.
else
slot[_clientNum]["level"] = DBCon.row.level
-- cmd only available in nq >= 130
et.G_shrubbot_setlevel(_clientnum, DBCon.row.level)
end
slot[_clientNum]["flags"] = DBCon.row.flags -- TODO: pump it into game
--Perhaps put into updatePlayerXP
slot[_clientNum]["xp0"] = DBCon.row.xp0
slot[_clientNum]["xp1"] = DBCon.row.xp1
slot[_clientNum]["xp2"] = DBCon.row.xp2
slot[_clientNum]["xp3"] = DBCon.row.xp3
slot[_clientNum]["xp4"] = DBCon.row.xp4
slot[_clientNum]["xp5"] = DBCon.row.xp5
slot[_clientNum]["xp6"] = DBCon.row.xp6
slot[_clientNum]["xptot"] = DBCon.row.xptot
debugPrint("cpm", "LUA: INIT CLIENT FROM ROW GOOD" )
else
debugPrint("cpm", "LUA: INIT CLIENT NO ROW -> NEW" )
-- Since he is new, he isn't banned or muted: let him pass those check
slot[_clientNum]["banreason"] = ""
slot[_clientNum]["bannedby"] = ""
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
slot[_clientNum]["mutedreason"] = ""
slot[_clientNum]["mutedby"] = ""
slot[_clientNum]["muteexpire"] = "1000-01-01 00:00:00"
-- Go to Clientbegin and say he's new
slot[_clientNum]["new"] = true
end
end
-------------------------------------------------------------------------------
-- updatePlayerXP
-- Update a players xp from the values in his previously set Xptable
-- just a g_xp_setfunction for all values
-------------------------------------------------------------------------------
function updatePlayerXP( _clientNum )
if tonumber(slot[_clientNum]["xp0"]) < 0 then
slot[_clientNum]["xp0"] = 0
end
if tonumber(slot[_clientNum]["xp1"]) < 0 then
slot[_clientNum]["xp1"] = 0
end
if tonumber(slot[_clientNum]["xp2"]) < 0 then
slot[_clientNum]["xp2"] = 0
end
if tonumber(slot[_clientNum]["xp3"]) < 0 then
slot[_clientNum]["xp3"] = 0
end
if tonumber(slot[_clientNum]["xp4"]) < 0 then
slot[_clientNum]["xp4"] = 0
end
if tonumber(slot[_clientNum]["xp5"]) < 0 then
slot[_clientNum]["xp5"] = 0
end
if tonumber(slot[_clientNum]["xp6"]) < 0 then
slot[_clientNum]["xp6"] = 0
end
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp0"], 0, 0 ) -- battle
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp1"], 1, 0 ) -- engi
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp2"], 2, 0 ) -- medic
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp3"], 3, 0 ) -- signals
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp4"], 4, 0 ) -- light
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp5"], 5, 0 ) -- heavy
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp6"], 6, 0 ) -- covert
slot[_clientNum]["xpset"] = true
end
-------------------------------------------------------------------------------
-- checkBan
-- Check if player is banned and kick him
-- TODO : would be cool to inform admins about bans through mail
-- TODO : add something that tracks a just-unbanned player ( for time bans )
-- in order to warn online admins and maybe the player himself
-- NOTE : do something like checkMute with an own LUA function?
-------------------------------------------------------------------------------
function checkBan ( _clientNum )
if slot[_clientNum]["bannedby"] ~= "" then
if slot[_clientNum]["banreason"] ~= "" then
if slot[_clientNum]["banexpire"] ~= "1000-01-01 00:00:00" then
-- Check for expired ban
if timehandle( 'DS', 'N', slot[_clientNum]["banexpire"] ) > 0 then
-- The ban is expired: clear the ban fields and continue
slot[_clientNum]["bannedby"] = ""
slot[_clientNum]["banreason"] = ""
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
return nil
end
return "You are banned by "..slot[_clientNum]["bannedby"].." until "..slot[_clientNum]["banexpire"]..". Reason: "..slot[_clientNum]["banreason"]
else
return "You are permanently banned by "..slot[_clientNum]["bannedby"]..". Reason: "..slot[_clientNum]["banreason"]
end
else
if slot[_clientNum]["banexpire"] ~= "1000-01-01 00:00:00" then
-- Check for expired ban
if timehandle( 'DS', 'N', slot[_clientNum]["banexpire"] ) > 0 then
-- The ban is expired: clear the ban fields and continue
slot[_clientNum]["bannedby"] = ""
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
return nil
end
return "You are banned by "..slot[_clientNum]["bannedby"].." until "..slot[_clientNum]["banexpire"]
else
return "You are permanently banned by "..slot[_clientNum]["bannedby"]
end
end
end
return nil
end
-------------------------------------------------------------------------------
-- checkMute
-- Called in clientBegin in order to print the warning message to the player
-- The mute is done through ET, calculating the time between NOW and muteexpire
-- and setting the seconds to the game's mute system. Expired check is done with
-- the field mutedby; muteexpire is cleared in the database when clientDisconnect
-- TODO : would be cool to inform admins about mutes through mail
-- TODO : add something that tracks a just-unmuted player ( for time mute )
-- in order to warn online admins and maybe the player himself
-------------------------------------------------------------------------------
function checkMute ( _clientNum )
if slot[_clientNum]["mutedby"] ~= "" then
-- Check permanent mute
if slot[_clientNum]["muteexpire"] == "1000-01-01 00:00:00" then
et.MutePlayer( _clientNum, -1, slot[_clientNum]["mutedreason"] )
return nil
end
local muteseconds = timehandle( 'DS', 'N', slot[_clientNum]["muteexpire"] )
-- Check if the mute is still valid
if muteseconds > 0 then
-- The mute is expired: clear the mute fields and continue
slot[_clientNum]["mutedby"] = ""
slot[_clientNum]["mutedreason"] = ""
slot[_clientNum]["muteexpire"] = ""
else
-- The mute is still valid: mute him!
muteseconds = muteseconds * (-1)
et.MutePlayer( _clientNum, muteseconds, slot[_clientNum]["mutedreason"] )
end
end
return nil
end
-------------------------------------------------------------------------------
-- createNewPlayer
-- Create a new Player: write to Database, set Xp 0
-- maybe could also be used to reset Player, as pkey is unique
-------------------------------------------------------------------------------
function createNewPlayer ( _clientNum )
local name = string.gsub(slot[_clientNum]["netname"],"\'", "\\\'")
local conname = string.gsub(slot[_clientNum]["conname"],"\'", "\\\'")
-- This player is a new one: create a new database entry with our Infos
DBCon:DoCreateNewPlayer( slot[_clientNum]["pkey"], slot[_clientNum]["isBot"], name, slot[_clientNum]["start"], slot[_clientNum]["start"], conname)
--[[ Commented out - what did that here?
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
slot[_clientNum]["suspect"] = 0
--]]
slot[_clientNum]["new"] = nil
slot[_clientNum]["xpset"] = true
-- And now we will get all our default values
-- but why?
updatePlayerInfo (_clientNum)
end
-------------------------------------------------------------------------------
-- timehandle
-- Function to handle times
-- TODO : check if the time returned with option 'D' is in the right format we need
-- TODO : actually, 'D' and 'DS' are almost equal: save some lines mergin them!!
-- NOTE ABOUT TIME IN LUA: the function os.difftime works only with arguments passed in seconds, so
-- before pass anything to that functions we have to convert the date in seconds
-- with the function os.time, then convert back the result with os.date
-------------------------------------------------------------------------------
function timehandle ( op, time1, time2)
-- The os.* functions needs a shell to be linked and accessible by the process running LUA
-- TODO : this check should be moved at script start because os.* functions are really
-- "popular" so we may use them in other functions too
if os.execute() == 0 then
error("This process needs an active shell to be executed.")
end
local timed = nil
if op == 'N' then
-- N -> return current date ( NOW )
local timed = os.date("%Y-%m-%d %X")
if timed then
return timed
end
return nil
elseif op == 'D' then
-- D -> compute time difference time1-time2
if time1==nil or time2==nil then
error("You must to input 2 arguments to use the 'D' option.")
end
-- Check if time1 is 'N' ( NOW )
if time1 == 'N' then
-- Check if time2 is in the right format
if string.len(time2) == 19 then
timed = os.difftime(os.time(),os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
end
end
-- Check if time1 and time2 are in the right format
if string.len(time1) == 19 and string.len(time2) == 19 then
timed = os.difftime(os.time{year=tonumber(string.sub(time1,1,4)), month=tonumber(string.sub(time1,6,7)), day=tonumber(string.sub(time1,9,10)), hour=tonumber(string.sub(time1,12,13)), min=tonumber(string.sub(time1,15,16)), sec=tonumber(string.sub(time1,18,19))},os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
end
elseif op == 'DS' then
-- DS -> compute time difference time1-time2 and return result in seconds
if time1==nil or time2==nil then
error("You must to input 2 arguments to use the 'DS' option.")
end
-- Check if time1 is 'N' ( NOW )
if time1 == 'N' then
-- Check if time2 is in the right format
if string.len(time2) == 19 then
timed = os.difftime(os.time(),os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
return timed
end
end
-- Check if time1 and time2 are in the right format
if string.len(time1) == 19 and string.len(time2) == 19 then
timed = os.difftime(os.time{year=tonumber(string.sub(time1,1,4)), month=tonumber(string.sub(time1,6,7)), day=tonumber(string.sub(time1,9,10)), hour=tonumber(string.sub(time1,12,13)), min=tonumber(string.sub(time1,15,16)), sec=tonumber(string.sub(time1,18,19))},os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
return timed
end
end
if timed then
if timed < 60 then
if timed < 10 then
return string.format("00:00:0%d",timed)
else
return string.format("00:00:%d",timed)
end
end
local seconds = timed % 60
local minutes = (( timed - seconds ) / 60 )
if minutes < 60 then
if minutes < 10 and seconds < 10 then
return string.format("00:0%d:0%d",minutes,seconds)
elseif minutes < 10 then
return string.format("00:0%d:%d",minutes,seconds)
elseif seconds < 10 then
return string.format("00:%d:0%d",minutes,seconds)
else
return string.format("00:%d:%d",minutes,seconds)
end
end
minutes = minutes % 60
local houres = ((( timed - seconds ) / 60 ) - minutes ) / 60
if minutes < 10 and seconds < 10 then
return string.format("%d:0%d:0%d",houres,minutes,seconds)
elseif minutes < 10 then
return string.format("%d:0%d:%d",houres,minutes,seconds)
elseif seconds < 10 then
return string.format("%d:%d:0%d",houres,minutes,seconds)
else
return string.format("%d:%d:%d",houres,minutes,seconds)
end
end
return nil
end
-------------------------------------------------------------------------------
-- WriteClientDisconnect
-- Dumps Client into Dbase at Disconnect or end of round
-- This function really dumps everything by calling our two helper functions
-------------------------------------------------------------------------------
function WriteClientDisconnect( _clientNum, _now, _timediff )
if tonumber(et.trap_Cvar_Get( "gamestate" )) ~= 1 then -- in warmup no db interaction
if slot[_clientNum]["team"] == false then
slot[_clientNum]["uci"] = et.gentity_get( _clientNum ,"sess.uci")
-- In this case the player never entered the game world, he disconnected during connection time
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
DBCon:SetPlayerSessionWCD( slot[_clientNum]["pkey"], _clientNum, map, slot[_clientNum]["ip"], "0", slot[_clientNum]["start"], timehandle('N'), timehandle('D','N',slot[_clientNum]["start"]), slot[_clientNum]["uci"] )
et.G_LogPrint( "Noq: saved player ".._clientNum.." to Database\n" )
else
-- The player disconnected during a valid game session. We have to close his playing time
-- If "team" == -1 means we already closed the team time, so we don't have to do it again
-- This is needed to stop team time at map end, when debriefing starts
if slot[_clientNum]["team"] ~= -1 then
closeTeam ( _clientNum )
end
-- Write to session if player was in game
saveSession ( _clientNum )
savePlayer ( _clientNum )
et.G_LogPrint( "Noq: saved player and session ".._clientNum.." to Database\n" )
end
slot[_clientNum]["ntg"] = false
end
end
-------------------------------------------------------------------------------
-- savePlayer
-- Dumps into player table - NO SESSIONDUMPING
-- call if you changed something important to secure it in database
-- eg Xp, Level, Ban, Mute
-- is also called at every Disconnect
-------------------------------------------------------------------------------
function savePlayer ( _clientNum )
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
if slot[_clientNum]["ip"] == "localhost" then
-- He is a bot, mark it's ip as "localhost"
slot[_clientNum]["ip"] = "127.0.0.1"
else
s,e,slot[_clientNum]["ip"] = string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
end
if slot[_clientNum]["xpset"] == false and xprestore == 1 then
et.G_LogPrint("NOQ: ERROR while setting xp in database: XP not properly restored!\n")
return
end
-- We also write to player, for our actual data
-- TODO
-- slot[_clientNum]["user"]
-- slot[_clientNum]["password"]
-- slot[_clientNum]["email"]
-- slot[_clientNum]["netname"] ????
local name = string.gsub(slot[_clientNum]["netname"],"\'", "\\\'")
if slot[_clientNum]["muteexpire"] ~= "1000-01-01 00:00:00" and timehandle( 'DS', 'N', slot[_clientNum]["muteexpire"] ) > 0 then
slot[_clientNum]["mutedby"] = ""
slot[_clientNum]["mutedreason"] = ""
slot[_clientNum]["muteexpire"] = "1000-01-01 00:00:00"
end
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
DBCon:SetPlayerInfo( slot[_clientNum] )
end
-------------------------------------------------------------------------------
-- saveSession
-- Dumps the sessiondata
-- should only be used on session-end to not falsify sessions
-------------------------------------------------------------------------------
function saveSession( _clientNum )
if recordbots == 0 and slot[_clientNum]["isBot"] == 1 then
et.G_LogPrint( "Noq: not saved bot session ".._clientNum.." to Database" )
return
end
-- TODO: fixme sqlite only ?
-- TODO: think about moving these vars into client structure earlier ...
slot[_clientNum]["uci"] = et.gentity_get( _clientNum ,"sess.uci")
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
if slot[_clientNum]["ip"] == "localhost" then
-- He is a bot, mark it's ip as "localhost"
slot[_clientNum]["ip"] = "127.0.0.1"
else
s,e,slot[_clientNum]["ip"] = string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
end
-- If player was ingame, we really should save his XP to!
-- TODO: think about updating this into client structure at runtime
-- The final questions is: Do we need the XP stuff at runtime in the client structure ?
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
DBCon:SetPlayerSession( slot[_clientNum], map, _clientNum )
end
-------------------------------------------------------------------------------
-- gotCmd
-- determines and prepares the arguments for our Shrubcmds
-------------------------------------------------------------------------------
function gotCmd( _clientNum, _command, _vsay)
local argw = {}
local arg0 = string.lower(et.trap_Argv(0))
local arg1 = string.lower(et.trap_Argv(1))
local arg2 = string.lower(et.trap_Argv(2))
local argcount = et.trap_Argc()
local cmd
-- TODO: we should use level from Lua client model
local lvl = tonumber(et.G_shrubbot_level( _clientNum ) )
local realcmd
silent = false --to check in subfunctions if its a silent cmd
if _vsay == nil then -- silent cmd
cmd = string.sub(arg0 ,2)
argw[1] = arg1
argw[2] = arg2
argw[3] = et.ConcatArgs( 3 )
silent = true
elseif _vsay == false then -- normal say
cmd = string.sub(arg1 ,2)
argw[1] = arg2
argw[2] = et.trap_Argv(3)
argw[3] = et.ConcatArgs( 4 )
else -- its a vsay!
cmd = string.sub(arg2 ,2)
argw[1] = et.trap_Argv(3)
argw[2] = et.trap_Argv(4)
argw[3] = et.ConcatArgs( 5 )
end
-- thats a hack to clearly get the second parameter.
-- NQ-Gui chat uses cvars to pass the say-content
if string.find(cmd, " ") ~= nil then
t = justWords(cmd)
cmd = t[1]
table.remove(t ,1 )
argw = t
if t[1] == nil then t[1] = "" end
if t[2] == nil then t[2] = "" end
if t[3] == nil then t[3] = "" end
end
-- We search trought the commands-array for a suitable command
for i=lvl, 0, -1 do
if commands["cmd"][i][cmd] ~= nil then
if cmd == 'help' then
if argw[1] == "" then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _clientNum .. " \"^FFor NOQ help type !cmdlist.. \"")
else
for i=lvl, 0, -1 do
if commands["hlp"][i][argw[1]] ~= nil then
helpCmd( _clientNum, argw[1], i)
return 1
end
end
end
else
execCmd(_clientNum, commands["cmd"][i][cmd], argw)
if _vsay == nil then
return 1
end
end
return
end
end
end
-------------------------------------------------------------------------------
-- justWords
-- Splits a string into a table on occurence of Whitespaces
-------------------------------------------------------------------------------
function justWords( _str )
local t = {}
local function helper(word) table.insert(t, word) return "" end
if not _str:gsub("%S+", helper):find"%S" then return t end
end
-------------------------------------------------------------------------------
-- helpCmd
-- prints help from custom commands
--
-------------------------------------------------------------------------------
function helpCmd(_clientNum , cmd, i, fullmsg)
-- Colors same as in NQ
local tc = "^D" -- title color
local nc = "^Y" -- text color
local hc = "^R" -- highlight color
et.trap_SendConsoleCommand(et.EXEC_NOW, "qsay \"".. slot[_clientNum]["netname"] .. "^7: ^2!help " .. cmd .. "\"")
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "help: " .. nc .. "NOQ help for '" .. hc .. cmd .. nc .. "':\n\"")
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "Function: " .. nc .. commands["hlp"][i][cmd] .. "\n\"")
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "Syntax: " .. hc .. commands["syn"][i][cmd] .. "\n\"")
end
-------------------------------------------------------------------------------
-- execCmd
-- The real work to exec a cmd is done here, all substitutions and the switch for
-- Lua and shellcommands are done here
-------------------------------------------------------------------------------
function execCmd(_clientNum , _cmd, _argw)
local str = _cmd
local lastkilled = slot[_clientNum]["victim"]
local lastkiller = slot[_clientNum]["killer"]
if lastkilled == 1022 then
nlastkilled = "World"
elseif lastkilled == -1 then -- well, fresh player...
lastkilled = _clientNum
nlastkilled = "nobody"
elseif lastkilled == _clientNum then
nlastkilled = "myself"
else
nlastkilled = et.gentity_get(lastkilled, "pers.netname")
end
if lastkiller == 1022 then
nlastkiller = "World"
if slot[_clientNum]["deadwep"] == 'FALLING' then
nlastkiller = "\'Newton\'s third law\'"
end
elseif lastkiller == -1 then
lastkiller = _clientNum
nlastkiller = "nobody"
elseif lastkiller == _clientNum then
nlastkiller = "myself"
else
nlastkiller = et.gentity_get(lastkiller, "pers.netname")
end
local otherplayer = _argw[1]
local assume = false
otherplayer = getPlayerId(otherplayer)
if otherplayer == nil then
otherplayer = _clientNum
assume = true
end
local t = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
local c = tonumber(et.gentity_get(_clientNum,"sess.latchPlayerType"))
local str = string.gsub(str, "<CLIENT_ID>", _clientNum)
local str = string.gsub(str, "<GUID>", slot[_clientNum]["pkey"])
local str = string.gsub(str, "<COLOR_PLAYER>", slot[_clientNum]["netname"])
local str = string.gsub(str, "<ADMINLEVEL>", slot[_clientNum]["level"] )
local str = string.gsub(str, "<PLAYER>", slot[_clientNum]["cleanname"])
local str = string.gsub(str, "<PLAYER_CLASS>", class[c])
local str = string.gsub(str, "<PLAYER_TEAM>", team[t])
local str = string.gsub(str, "<PARAMETER>", table.concat(_argw , " ") )
local str = string.gsub(str, "<P1>", _argw[1] )
local str = string.gsub(str, "<P2>", _argw[2] )
local str = string.gsub(str, "<P3>", _argw[3] )
local str = string.gsub(str, "<PLAYER_LAST_KILLER_ID>", lastkiller )
local str = string.gsub(str, "<PLAYER_LAST_KILLER_NAME>", et.Q_CleanStr( nlastkiller ))
local str = string.gsub(str, "<PLAYER_LAST_KILLER_CNAME>", nlastkiller )
local str = string.gsub(str, "<PLAYER_LAST_KILLER_WEAPON>", slot[_clientNum]["deadwep"])
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_ID>", lastkilled )
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_NAME>", et.Q_CleanStr( nlastkilled ))
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_CNAME>", nlastkilled )
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_WEAPON>", slot[_clientNum]["killwep"])
local str = string.gsub(str, "<SERVID>", serverid )
--TODO Implement them (Most of them are from Kmod/EtAdmin)
-- Other possible Variables: <CVAR_XXX> <????>
-- local str = string.gsub(str, "<PLAYER_LAST_KILL_DISTANCE>", calculate! )
--local str = string.gsub(str, "<PNAME2ID>", pnameID)
--local str = string.gsub(str, "<PBPNAME2ID>", PBpnameID)
--local str = string.gsub(str, "<PB_ID>", PBID)
--local str = string.gsub(str, "<RANDOM_ID>", randomC)
--local str = string.gsub(str, "<RANDOM_CNAME>", randomCName)
--local str = string.gsub(str, "<RANDOM_NAME>", randomName)
--local str = string.gsub(str, "<RANDOM_CLASS>", randomClass)
--local str = string.gsub(str, "<RANDOM_TEAM>", randomTeam)
--local teamnumber = tonumber(et.gentity_get(PlayerID,"sess.sessionTeam"))
--local classnumber = tonumber(et.gentity_get(PlayerID,"sess.latchPlayerType"))
-- if otherplayer == _clientNum then -- "light security" to not ban or kick yourself (use only ids to ban or kick, then its safe)
if assume == true then
str = string.gsub(str, "<PART2PBID>", "65" )
str = string.gsub(str, "<PART2ID>", "65" )
end
--else
local t = tonumber(et.gentity_get(otherplayer,"sess.sessionTeam"))
local c = tonumber(et.gentity_get(otherplayer,"sess.latchPlayerType"))
str = string.gsub(str, "<PART2_CLASS>", class[c])
str = string.gsub(str, "<PART2_TEAM>", team[t])
str = string.gsub(str, "<PART2CNAME>", et.gentity_get(otherplayer, "pers.netname" ))
str = string.gsub(str, "<PART2ID>", otherplayer )
str = string.gsub(str, "<PART2PBID>", otherplayer + 1 )
str = string.gsub(str, "<PART2GUID>", et.Info_ValueForKey( et.trap_GetUserinfo( otherplayer ), "cl_guid" ))
str = string.gsub(str, "<PART2LEVEL>", et.G_shrubbot_level (otherplayer) )
str = string.gsub(str, "<PART2NAME>", et.Q_CleanStr(et.gentity_get(otherplayer,"pers.netname")))
str = string.gsub(str, "<PART2IP>", slot[_clientNum]["ip"] )
--added for !afk etc, use when assume is ok
str = string.gsub(str, "<PART2IDS>", otherplayer )
-- This allows execution of lua-code in a normal Command.
if string.sub(str, 1,5) == "$LUA$" then
--et.G_Print(string.sub(str,6))
local tokall = loadstring(string.sub(str,6))
tokall()
return
elseif string.sub(str, 1,5) == "$SHL$" then
-- This allows Shell commands. WARNING: As long as lua waits for the command to complete, NQ+ET aren't responding to anything, they are HALTED!
-- Response of the Script is piped into NQ-Console(via print, so no commands)
execthis = io.popen(string.sub(str,6))
myreturn = execthis:read("*a")
execthis:close()
myreturn = string.gsub(myreturn, "\n","\"\nqsay \"")
et.trap_SendConsoleCommand(et.EXEC_APPEND, "qsay \" ".. myreturn .. " \"")
else
-- well, at the end we send the command to the console
et.trap_SendConsoleCommand( et.EXEC_APPEND, "".. str .. "\n " )
end
end
-------------------------------------------------------------------------------
-- getPlayerId
-- helper function to compute the clientid matching a part-string or the clientid
-------------------------------------------------------------------------------
function getPlayerId( _name )
-- if it's nil, return nil
if (_name == "") or _name == nil then
return nil
end
-- if it's a number, interpret as slot number
local clientnum = tonumber(_name)
if clientnum then
if (clientnum <= maxclients) and tonumber(et.gentity_get(clientnum,"inuse")) == 1 then
return clientnum
else
return nil
end
end
local test = et.ClientNumberFromString( _name ) -- Cool NQ function!
if test == -1 then
return nil
else
return test
end
end
-------------------------------------------------------------------------------
-- parseconf
-- Parses commandos from commandofile function
-------------------------------------------------------------------------------
function parseconf()
local datei = io.open ( (scriptpath .. "noq_commands.cfg" ) ,"r")
-- Shrub uses only 31 Levels. at least wiki says
commands["cmd"] = {}
commands["syn"] = {}
commands["hlp"] = {}
commands["listing"] = {}
for i=0, 31, 1 do
commands["cmd"][i] = {}
commands["syn"][i] = {}
commands["hlp"][i] = {}
end
local nmr = 1
local nmr2 = 1
local lasti = nil
local lastcmd = nil
for line in datei:lines() do
local filestr = line
local testcase = string.find(filestr, "^%s*%#")
if testcase == nil then
local testcase = string.find(filestr, "^%s*%w+%s*%=%s*")
if testcase ~= nil then
debugPrint("logprint",filestr)
for helptype, helptext in string.gfind(filestr, "^*%s*(%w+)%s*%=%s*(.*)[^%\n]*") do
debugPrint("logprint",helptext)
if helptype == "help" then
commands["hlp"][lasti][lastcmd] = helptext
else
commands["syn"][lasti][lastcmd] = helptext
end
end
else
for level,comm,commin in string.gfind(filestr, "^*([0-9]*)%s*%-%s*(%w+)%s*%=%s*(.*)[^%\n]*") do
-- et.G_LogPrint ("Parsing CMD:"..comm .. " Level: "..level.." Content: ".. commin .."\n")
i = tonumber(level)
commands["cmd"][i][comm] = commin
commands["hlp"][i][comm] = "n/a"
commands["syn"][i][comm] = "n/a"
nmr = nmr +1
lasti = i
lastcmd = comm
end
end
end
nmr2 = nmr2 +1
end
datei:close()
et.G_LogPrint("NOQ: Parsed " ..nmr .." commands from "..nmr2.." lines. \n")
end
-------------------------------------------------------------------------------
-- Init NOQ function
-------------------------------------------------------------------------------
function initNOQ ()
-- get all we need at gamestart from game
gstate = tonumber(et.trap_Cvar_Get( "gamestate" ))
map = tostring(et.trap_Cvar_Get("mapname"))
end
-------------------------------------------------------------------------------
-- getDBVersion
-- Checks for correct DBVersion
-- Disables DBaccess on wrong version!
-------------------------------------------------------------------------------
function getDBVersion()
-- Check the database version
local versiondb = DBCon:GetVersion()
if versiondb == version then
databasecheck = 1
et.G_LogPrint("NOQ: Database "..DBCon.dbname.." is up to date. Script version is ".. version .."\n")
else
et.G_LogPrint("NOQ: Database "..DBCon.dbname.." is not up to date: DBMS support disabled! Requested version is ".. version .."\n")
-- We don't need to keep the connection with the database open
DBCon:DoDisconnect()
end
end
-------------------------------------------------------------------------------
-- updateTeam
-- set times accordingly when the player changes team
-------------------------------------------------------------------------------
function updateTeam( _clientNum )
local teamTemp = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
if teamTemp ~= tonumber(slot[_clientNum]["team"]) then -- now we have teamchange!!!
if debug == 1 then
if tonumber(slot[_clientNum]["team"]) ~= nil and teamTemp ~= nil then
debugPrint("cpm","TEAMCHANGE: " .. team[tonumber(slot[_clientNum]["team"])] .. " to " .. team[teamTemp])
end
end
closeTeam ( _clientNum )
-- Now, we change the teamchangetime & team
slot[_clientNum]["lastTeamChange"] = (et.trap_Milliseconds() / 1000 )
slot[_clientNum]["team"] = teamTemp
end
end
-------------------------------------------------------------------------------
-- closeTeam
-- closes a time session for a player
-------------------------------------------------------------------------------
function closeTeam( _clientNum )
if tonumber(slot[_clientNum]["team"]) == 1 then -- axis
slot[_clientNum]["axtime"] = slot[_clientNum]["axtime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
elseif tonumber(slot[_clientNum]["team"]) == 2 then -- allies
slot[_clientNum]["altime"] = slot[_clientNum]["altime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
elseif tonumber(slot[_clientNum]["team"]) == 3 then -- Spec
slot[_clientNum]["sptime"] = slot[_clientNum]["sptime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
end
-- Set the player team to -1 so we know he cannot to change team anymore
slot[_clientNum]["team"] = -1
end
-------------------------------------------------------------------------------
-- mail functions
-------------------------------------------------------------------------------
function sendMail( _to, _subject, _text )
if mail == 1 then
-- TODO: clean up
local mailserv = getConfig("mailserv")
local mailport = getConfig("mailport")
local mailfrom = getConfig("mailfrom")
rcpt = _to
-- end clean up
mesgt = {
headers = {
to = _to,
subject = _subject
},
body = _text
}
r, e = smtp.send {
from = mailfrom,
rcpt = rcpt,
source = smtp.message(mesgt),
--user = "",
--password = "",
server = mailserv,
port = mailport
}
if (e) then
et.G_LogPrint("NOQ: Could not send email: "..e.. "\n")
end
else
et.G_LogPrint("NOQ: Mails disabled.\n")
end
end
-------------------------------------------------------------------------------
-- checkBalance ( force )
-- Checks for uneven teams and tries to even them
-- force is a boolean controlling if there is only an announcement or a real action is taken.
-- Action is taken if its true.
-------------------------------------------------------------------------------
function checkBalance( _force )
-- TODO: Do we need extra tables to store this kind of data ?
local axis = {} -- is this a field required?
local allies = {} -- is this a field required?
local numclients = 0
for i=0, et.trap_Cvar_Get( "sv_maxclients" ) -1, 1 do
if slot[i]["inuse"] then
local team = tonumber(et.gentity_get(i,"sess.sessionTeam"))
if team == 1 then
table.insert(axis,i)
end
if team == 2 then
table.insert(allies,i)
end
numclients = numclients + 1
end
end
local numaxis = # axis
local numallies = # allies
local greaterteam = 3
local smallerteam = 3
local gtable = {}
local teamchar = { "r" , "b" , "s" }
if numaxis > numallies then
greaterteam = 1
smallerteam = 2
gtable = axis
end
if numallies > numaxis then
greaterteam = 2
smallerteam = 1
gtable = allies
end
if math.abs(numaxis - numallies) >= 5 then
evener = evener +1
if _force == true and evener >= 2 then
et.trap_SendConsoleCommand( et.EXEC_NOW, "!shuffle " )
et.trap_SendConsoleCommand( et.EXEC_APPEND, "cpm \"^2EVENER: ^1TEAMS SHUFFLED \" " )
else
et.trap_SendConsoleCommand( et.EXEC_APPEND, "cpm \"^1EVEN TEAMS OR SHUFFLE \" " )
end
return
end
if math.abs(numaxis - numallies) >= 3 then
evener = evener +1
if _force == true and evener >= 3 then
local rand = math.random(# gtable)
local cmd = "!put ".. gtable[rand] .." "..teamchar[smallerteam].." \n"
--et.G_Print( "CMD: ".. cmd .. "\n")
et.trap_SendConsoleCommand( et.EXEC_APPEND, cmd )
et.trap_SendServerCommand(-1 , "chat \"^2EVENER: ^7Thank you, ".. slot[gtable[rand]]["netname"] .." ^7for helping to even the teams. \" ")
else
et.trap_SendConsoleCommand( et.EXEC_APPEND, "chat \"^2EVENER: ^1Teams seem unfair, would someone from ^2".. team[greaterteam] .."^1 please switch to ^2"..team[smallerteam].."^1? \" " )
end
return
else
evener = 0
end
end
-------------------------------------------------------------------------------
-- greetClient - greets a client after his first clientbegin
-- only call after netname is set!
-------------------------------------------------------------------------------
function greetClient( _clientNum )
local lvl = tonumber(slot[_clientNum]["level"])
if greetings[lvl] ~= nil then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cpm " .. string.gsub(greetings[lvl], "<COLOR_PLAYER>", slot[_clientNum]["netname"]) .. "\n")
end
end
-------------------------------------------------------------------------------
-- checkOffMesg - checks for OfflineMessages
-- Player needs to be registered to use OM
-------------------------------------------------------------------------------
function checkOffMesg (_clientNum)
if slot[_clientNum]["user"] ~= "" then
-- he is registered
local OM = DBCon:GetLogTypefor("5", slot[_clientNum]["pkey"])
if OM ~= nil then
-- he has OMs!!!!!!!!1!!!!
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
et.trap_SendServerCommand(_clientNum, "cpm \"^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
et.trap_SendServerCommand(_clientNum, "chat \"^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
--TODO: fix sound to be only heard by this client.
local sndin = et.G_SoundIndex( "sound/misc/pm.wav" )
et.G_Sound( _clientNum, sndin )
for mesnum = 1, #OM, 1 do
local xml = OM[mesnum].textxml
local posstart , posend = string.find(xml, "<msg>", 1)
local msg = string.sub(xml , posstart+5 , (#xml- 12))
posstart , posend = string.find(xml, "<from>.*</from>", 1)
local from = string.sub(xml, posstart+6, posend-7)
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^1MESSAGE ^R".. mesnum .."^3***\"")
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YFrom: ^R".. from .." ^YMSGID: ^R".. OM[mesnum].id .." ^3***\"")
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YDate: ".. OM[mesnum].createdate .." ^3***\"")
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YMessage: ".. msg .." ^3***\n\"")
end
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** Erase messages with /rmom MSGID ^3***\n\"")
else
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _clientNum .. "\"^3No new offlinemessages\"\n")
end
else
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _clientNum .. "\"^3To use offlinemessages, please register\"\n")
end
end
-------------------------------------------------------------------------------
-- sendOffMesg - sends a Offlinemessage
-- Player needs to be registered to use OM
-------------------------------------------------------------------------------
function sendOffMesg (_sender,_receiver, _msg)
--TODO: Escape function
_receiver = string.gsub(_receiver,"\'", "\\\'")
_msg = string.gsub(_msg,"\'", "\\\'")
if slot[_sender]["user"] ~= "" then
-- he is registered
if _receiver ~= "" and _msg ~= "" then
player = DBCon:GetPlayerbyReg(_receiver)
if player ~= nil then
-- Reveiver is existing
message = "<OfM><from>"..slot[_sender]["user"].."</from><to>".. player["user"] .."</to><figure></figure><msg>".._msg.."</msg></OfM>"
-- type receiver sender text
DBCon:SetLogEntry( "5", player['pkey'], slot[_sender]['pkey'], message)
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3 Following message was sent to '".._receiver.."("..player['cleanname']..")'\"\n")
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3 '".. _msg .."'\n\"\n")
else
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3Nobody registered the name'".. _receiver .."', so i cannot send him a message.\"\n")
end
else
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3Check your syntax: ^R'/om receiver message'.\"\n")
end
else
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3To use Offlinemessages, please register\"\n")
end
end
-------------------------------------------------------------------------------
-- getresNames
-- get reserved Name patterns from the DB
-------------------------------------------------------------------------------
function getresNames()
local NMs = DBCon:GetLogTypefor("6", nil, nil)
if NMs ~= nil then
namearray = {}
for num = 1, #NMs, 1 do
namearray[num] = NMs[num].textxml
end
else
namearray = nil
end
end
-------------------------------------------------------------------------------
-- reserveName
-- add a protected string to the Database
-------------------------------------------------------------------------------
function reserveName(_name)
if _name ~= nil and _name ~= "" then
DBCon:SetLogEntry(6, "" , "", _name )
if _otherplayer then
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"^3Added ".._name.." to the protected patterns.\"" )
et.G_Print("NOQ: Added '".._name.."' to the protected patterns.\"" )
else
et.G_Print("NOQ: Added '".._name.."' to the protected patterns.\"" )
end
end
end
-------------------------------------------------------------------------------
-- checkforResName(clientnum)
-- check if the name is reserved
-------------------------------------------------------------------------------
function checkforResName(_clientNum)
if not slot[_clientNum]["netname"] then return end
local cleanname = string.lower(et.Q_CleanStr(slot[_clientNum]["netname"]))
for i,v in ipairs(namearray) do
if string.find( cleanname,v) then
if string.find(slot[_clientNum]["clan"],v) then
-- luck you - you are in the clan/have the name reserved for you
et.G_Print("NOQ: Name for "..slot[_clientNum]["netname"].. " reserved and owned\n")
else
-- oops - rename him
et.trap_SendConsoleCommand(et.EXEC_APPEND, "!rename ".._clientNum.. " ".. string.gsub(cleanname,v, "X") )
-- TODO: Kick?
et.trap_SendServerCommand( _clientNum, "chat \"^1Your tag/name is reserved or not allowed.\"")
end
end
end
end
-------------------------------------------------------------------------------
-- timeLeft
-- Returns rest of time to play
-------------------------------------------------------------------------------
function timeLeft()
return tonumber(et.trap_Cvar_Get("timelimit"))*1000 - ( et.trap_Milliseconds() - mapStartTime) -- TODO: check this!
end
-------------------------------------------------------------------------------
-- pussyFactCheck
-- adjusts the Pussyfactor after an kill trough et_obituary
-- TODO: Add more cases for ugly teamkills (not only panzer ... knife, poison etc)
-- cool weapons get a value < 100 lame weapons/activities > 100
-------------------------------------------------------------------------------
function pussyFactCheck( _victim, _killer, _mod )
if pussyfact == 1 then
if slot[_killer]["team"] == slot[_victim]["team"] then -- teamkill
-- here it is teamkill
-- NOTE: teamkill is not counted as a kill, wich means all added here is even stronger in its weight
if _mod == mod["MOD_PANZERFAUST"] or _mod == mod["MOD_BAZOOKA"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 170
else
slot[_killer]["pf"] = slot[_killer]["pf"] + 110
end
else -- no teamkill
-- TODO sort this by coolness
if _mod == mod["MOD_KNIFE"] or _mod == mod["MOD_THROWKNIFE"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 70
elseif _mod == mod["MOD_PANZERFAUST"] or _mod == mod["MOD_BAZOOKA"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 140
elseif _mod == mod["MOD_FLAMETHROWER"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 115
elseif _mod == mod["MOD_POISON"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 65
elseif _mod == mod["MOD_GOOMBA"] or _mod == mod["MOD_DYNAMITE"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 60
elseif _mod == mod["MOD_KICKED"] or _mod == mod["MOD_BACKSTAB"] or _mod == mod["MOD_SHOVE"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 40
elseif _mod == mod["MOD_K43_SCOPE"] or _mod == mod["MOD_FG42_SCOPE"] or _mod == mod["MOD_GARAND_SCOPE"] then
slot[_killer]["pf"] = slot[_killer]["pf"] + 90
else
-- if we count 100 up, nothing changes. at least it should
slot[_killer]["pf"] = slot[_killer]["pf"] + 100
end
end -- teamkill end
end -- pussy end
end
-------------------------------------------------------------------------------
-- checkTKPoints
-- Check if we need to punish a teamkiller
-------------------------------------------------------------------------------
function checkTKPoints(_clientNum)
--[[
TODO
--]]
end
-------------------------------------------------------------------------------
-- sendtoIRCRelay
-- Will send a string to our IRC-Relay
-------------------------------------------------------------------------------
function sendtoIRCRelay(_txt)
local res = client:send(_txt.."\n")
if not res then
debugPrint("logprint","send " .. "error")
else
debugPrint("logprint","send " .. _txt)
end
end
-------------------------------------------------------------------------------
-- nPrint(_whom , _what)
-- Will print _what to _whom
-- _whom can be: -1 - Console
-- 0 - 64 - Player(private)
-- 65 - Everyone
--
-- _what can be:
-- String
-- Array of Strings
--
-- Note: Please dont use an table of tables - it will fail displaying strange numbers :)
-------------------------------------------------------------------------------
function nPrint(_whom, _what)
local mytype = type(_what)
if _whom == -1 then
--console
if mytype == "string" then
et.G_LogPrint(_what)
elseif mytype == "table" then
for i,v in ipairs(_what) do
et.G_LogPrint(v)
end
end
elseif _whom >= 0 and _whom <= 63 then
-- player
if mytype == "table" then
for i,v in ipairs(_what) do
et.trap_SendConsoleCommand(et.EXEC_APPEND,"csay ".. _whom .. " \"".. v .."\"\n " )
end
elseif mytype == "string" then
et.trap_SendConsoleCommand(et.EXEC_APPEND,"csay ".. _whom .. " \"".. _what .."\"\n " )
end
else
--everybody
if mytype == "string" then
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"".. _what .."\"\n " )
elseif mytype == "table" then
for i,v in ipairs(_what) do
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"".. v .."\"\n " )
end
end
end
end
--***************************************************************************
-- Here start the commands usually called trough the new command-system
-- they shouldn't change internals, they are more informative or helpfull
--***************************************************************************
-- Currently available:
-- printPlyrInfo
-- setLevel
-- addClan
-- cleanSession
-- pussyout
-- checkBalance
-- rm_pbalias
-- teamdamage
-- showmaps
-- listcmds
-- msgtoIRC
-- forAll
-- showTkTable
-------------------------------------------------------------------------------
-- printPlyrInfo(_whom, _about)
-- will print Info about player _about to player _whom
-- mimics !finger command if called from a silent !cmd
-------------------------------------------------------------------------------
function printPlyrInfo(_whom, _about)
local mit = {}
-- silent cmds dont display the !finger from shrub afterwards....
if silent then
table.insert( mit , "^dInfo about: ^r" .. slot[_about]["netname"] .. " ^r/ ^7" .. slot[_about]["cleanname"] .. "^r:" )
table.insert( mit , "^dSlot: ^r" .. _about )
table.insert( mit , "^dAdmin: ^r" .. slot[_about]["level"] )
table.insert( mit , "^dGuid: ^r" .. slot[_about]["pkey"] )
table.insert( mit , "^dIP: ^r" .. slot[_about]["ip"] )
end
table.insert( mit , "^dNOQ Info: " )
if slot[_about]["user"] ~= "" then
table.insert( mit , "^dUsername: ^r" .. slot[_about]["user"] )
end
table.insert( mit , "^dFirst seen: ^r" .. slot[_about]["createdate"])
table.insert( mit , "^dLast seen: ^r" .. slot[_about]["updatedate"])
table.insert( mit , "^dSpree: ^r" .. slot[_about]["kspree"] )
if slot[_about]["locktoTeam"] ~= nil then
table.insert( mit , "^dTeamlock: ^r" .. teamchars[slot[_about]["locktoTeam"]] )
if slot[_about]["lockedTeamTill"] ~= 0 then
table.insert( mit , "^dSecs remain:^r" .. (slot[_about]["lockedTeamTill"] - (et.trap_Milliseconds() /1000 )) )
end
end
if slot[_about]["mutedby"] ~= "" then
table.insert( mit , "^dMuted by: ^7" .. slot[_about]["mutedby"])
table.insert( mit , "^dReason: ^r" .. slot[_about]["mutereason"])
table.insert( mit , "^dUntil: ^r" .. slot[_about]["muteexpire"])
end
if slot[_about]["vsaydisabled"] then
table.insert( mit , "^dHe is not allowed to use vsays")
end
nPrint(_whom,mit)
end
-------------------------------------------------------------------------------
-- setLevel(clientnum, level)
-- changes a players level
-------------------------------------------------------------------------------
function setLevel(_clientNum, _level)
slot[_clientNum]['lvl'] = _level
savePlayer( _clientNum )
end
-------------------------------------------------------------------------------
-- addClan(clientnum, tag)
-- adds a Clantag
-------------------------------------------------------------------------------
function addClan(_clientNum, _tag)
slot[_clientNum]['clan'] = slot[_clientNum]['clan'] .. " " .. _tag
savePlayer( _clientNum )
if otherplayer then
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"^3Added ".._tag.." to the patterns for "..slot[_clientNum]['netname']..".\"" )
et.G_Print("NOQ: Added '".._tag.."' to the patterns for "..et.Q_CleanStr(slot[_clientNum]['netname'])..".\"" )
else
et.G_Print("NOQ: Added '".._tag.."' to the patterns for "..et.Q_CleanStr(slot[_clientNum]['netname'])..".\"" )
end
end
-------------------------------------------------------------------------------
-- cleanSession
-- cleans the sessiontable from values older than X months
-- _arg for first call is amount of months, second call OK to confirm
-------------------------------------------------------------------------------
function cleanSession(_callerID, _arg)
if arg == "" then
et.trap_SendServerCommand(_callerID, "print \"\n Argument: first call: months to keep records, second call: OK \n\"")
return
end
if _arg == "OK" then
if months ~= nil and months >= 1 and months <= 24 then
et.trap_SendServerCommand(_callerID, "print \"\n Now erasing all records older than ".. months .." months \n\"")
DBCon:DoDeleteOldSessions(months)
et.trap_SendServerCommand(_callerID, "print \"\n Erased all records older than ".. months .." months \n\"")
et.G_LogPrint( "Noq: Erased data older than "..months.." months from the sessiontable\n" )
if _callerID ~= -1 then
et.G_LogPrint( "Noq: Deletion was issued by: "..slot[_callerID]['netname'].. " , GUID:"..slot[_callerID]['pkey'].. " \n" )
end
else
et.trap_SendServerCommand(_callerID, "print \"\n Please at first specify a value between 1 and 24 \n\"")
et.trap_SendServerCommand(_callerID, "print \"\n Example: <command> 1 erases all sessionrecords older than 1 month\n\"")
return
end
elseif tonumber(_arg) >= 1 and tonumber(_arg) <= 24 then
local months = tonumber(_arg)
et.trap_SendServerCommand(_callerID, "print \"\n Please confirm the deletion of "..months.." month's data with OK as argument of the same command\n\"")
else
et.trap_SendServerCommand(_callerID, "print \"\n Please specify a value between 1 and 24 \n\"")
return
end
end
-------------------------------------------------------------------------------
-- pussyout
-- Displays the Pussyfactor for Player _ClientNum
-------------------------------------------------------------------------------
--[[
-- Some Documentation for Pussyfactor:
-- For every kill, we add a value to the clients number, and to determine the the Pussyfactor, we
-- divide that number trough the number of his kills multiplicated with 100.
-- If we add 100 for an mp40/thompsonkill, if makes only those kills , he will stay at pussyfactor 1
-- if we add more or less(as 100) to the number, his pf will rise or decline.
--
-- Pussyfactor < 1 means he made "cool kills" = poison, goomba, knive
-- Pussyfactor = 1 means he makes normal kills
-- Pussyfactor > 1 means he does uncool kills (Panzerfaust, teamkills, arty?)
--
-- As we add 100 for every normal kill, the pussyfactor approaches 1 after some time with "normal" kills
--
--]]
function pussyout( _clientNum )
local pf = slot[tonumber(_clientNum)]["pf"]
-- TODO: use client structure slot[tonumber(_clientNum)]["kills"] -- it should be up to date!
local kills = tonumber(et.gentity_get(_clientNum,"sess.kills"))
local realpf = 1
if pf == 0 or kills == 0 then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "qsay \"^1Do some kills first...\"")
return
else
realpf = string.format("%.1f", ( pf / (100 * kills) ) )
end
-- TODO: do we need to number here =
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \""..slot[tonumber(_clientNum)]["netname"].."^3's pussyfactor is at: ".. realpf ..".Higher is worse. \"" )
et.G_LogPrint("NOQ: PUSSY: "..slot[tonumber(_clientNum)]["netname"].." at ".. realpf .."\n")
end
-------------------------------------------------------------------------------
-- rm_pbalias
-- removes all your aliases from the pbalias.dat
-- thks to hose! (yeah, this is cool!)
-------------------------------------------------------------------------------
function rm_pbalias( _myClient, _hisClient )
et.trap_SendServerCommand(-1, "print \"function pbalias entered\n\"")
local file_name = "pbalias.dat"
local inFile = pbpath .. file_name
local outFile = pbpath .. file_name
local hisGuid = slot[_hisClient]["pkey"]
local arg1 = string.lower(hisGuid:sub(25, 32))
-- all input is evil! check for length!
et.trap_SendServerCommand(_myClient, "print \"\nSearching for Guid: " .. arg1 .. "\"")
local file = assert(io.open( inFile , "r"))
local lineCounter = 0
local lineTable = {}
local deletedLines = {}
local loopcounter = 0
for line in file:lines() do
lineCounter = lineCounter + 1
if arg1 ~= line:sub(25, 32) then
table.insert(lineTable, line)
else
table.insert(deletedLines, line)
end
end
local inserted = table.maxn(lineTable)
local deleted = table.maxn(deletedLines)
file:close()
if deleted > 0 then
-- writing new pbalias.dat
file = assert(io.open(outFile, "w+"))
for i, v in ipairs(lineTable) do
file:write(v .. "\n")
loopcounter = loopcounter + 1
end
file:flush()
file:close()
end
-- some status info printed to stdout
et.trap_SendServerCommand(_myClient, "print \"\nEntries processed: " .. lineCounter .. "\"")
et.trap_SendServerCommand(_myClient, "print \"\nEntries deleted: " .. deleted .. "\"")
et.trap_SendConsoleCommand(et.EXEC_NOW, "pb_sv_restart")
return 1
end
-------------------------------------------------------------------------------
-- teamdamage
-- Displays information about teamdamage to the caller and a small line for all
-- thks to hose!
-------------------------------------------------------------------------------
function teamdamage( myclient, slotnumber ) -- TODO: change this to (_myclient, _slotnumber)
local teamdamage = et.gentity_get (slotnumber, "sess.team_damage")
local damage = et.gentity_get(slotnumber, "sess.damage_given")
local classnumber = et.gentity_get(slotnumber, "sess.playerType")
-- TODO: use slottable
local teamnumber = et.gentity_get(slotnumber, "sess.sessionTeam")
local teamname = team[teamnumber]
et.trap_SendServerCommand( myclient, "print \" ^7:" .. et.gentity_get(slotnumber, "pers.netname") .. "^w | Slot: ".. slotnumber ..
"\n" .. class[classnumber] .. " | " .. teamname .. " | " .. weapons[et.gentity_get(slotnumber, "sess.latchPlayerWeapon")] .. " | " .. weapons[et.gentity_get(slotnumber, "sess.latchPlayerWeapon2")] ..
"\nkills: " .. et.gentity_get(slotnumber, "sess.kills") .. " | damage: " .. damage ..
"\nteamkills: " .. et.gentity_get(slotnumber, "sess.team_kills") .. " | teamdamage: " .. teamdamage .. "\n\"")
-- notorische teambleeder ab ins cp!!!
if teamdamage == 0 then
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage1") .. "\"")
elseif teamdamage < damage/10 then
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage2").. "\"")
elseif teamdamage < damage/5 then
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage3").. "\"")
elseif teamdamage < damage/2 then
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage4").. "\"")
elseif teamdamage < damage then
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage5").. "\"")
else
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage6").. "\"")
end
end
-------------------------------------------------------------------------------
-- showmaps
-- Reads the camapaign-info in, then compares with current map, then
-- displays all maps and marks the current one
-------------------------------------------------------------------------------
function showmaps()
local ent = et.trap_Cvar_Get( "campaign_maps" ); -- TODO: create and use global var ?
local tat34 = {}
local sep = ","
-- helper function
function split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
tat34 = split (ent, sep)
local ent2 = "^3"
map = tostring(et.trap_Cvar_Get("mapname"))
-- helper function
local function addit( i, v)
if v == map then
ent2 = ent2 .. "^1" .. v .. "^3 <> "
else
ent2 = ent2 .. v .. " <> "
end
end
for i,v in ipairs(tat34) do addit(i,v) end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"".. ent2 .. "\"")
end
-------------------------------------------------------------------------------
-- listCMDs
-- Returns a list of available Noq CMDs
-------------------------------------------------------------------------------
function listCMDs( _Client ,... )
local lvl = tonumber(et.G_shrubbot_level( _Client ) )
local allcmds = "\"^F"
local yaAR = {}
if commands["listing"][lvl] ~= nil then
else -- we need to generate the listing first
local CMDs = {}
local mxlength = 7
for i=lvl, 0, -1 do
for index, cmd in pairs(commands["cmd"][i]) do
if CMDs.index ~= nil then
else
CMDs[index] = index
if #index > mxlength then
mxlength = #index
end
end
end
end
local formatter = "%- ".. (mxlength + 2) .."s"
local i = 0
for index, cmd in pairs(CMDs) do
yaAR[i] = string.format(formatter, index)
i = i + 1
end
et.G_LogPrint("Parsed ".. i .. " commands for lvl " .. lvl .."\n")
commands["listing"][lvl] = yaAR
end
yaAR = commands["listing"][lvl]
number = #yaAR
if arg[1] ~= "" then
_page = tonumber(arg[1])
else
_page = 0
end
if (_page*20) > number then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".._Client.."\" ^FPlease specify a page between ^20 ^Fand ^2" .. string.format("%.0f", ( number / 20 -1) ) )
end
for i=(_page*20), (_page*20 + 20),4 do
if number - i < 4 then
if number %4 == 1 then
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. "\"" )
break
elseif number %4 == 2 then
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. yaAR[i+1] .. "\"")
break
elseif number %4 == 3 then
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F"..yaAR[i] .. yaAR[i+1] .. yaAR[i+2].. "\"" )
break
end
else
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. yaAR[i+1] .. yaAR[i+2] .. yaAR[i+3].. "\"")
end
end
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay ".._Client.."\"^F I parsed " .. number .." commands for you. Access all by adding a page between ^20 ^Fand ^2" .. string.format("%.0f", ( number / 20 -1) ) .. " ^Fto your listingcommand.\"")
-- TODO: FIX LUA-OUPUT IN C. There is some serious shit going on. Let that intact, it prevents strange failures:
-- Ok, not all failures: try to do !cmdlist at the last page......
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _Client.. "\" \n \"")
et.trap_SendConsoleCommand(et.EXEC_NOW, "")
end
-------------------------------------------------------------------------------
-- msgtoIRC(player , message)
-- Used in LuaCMDs to send a message from player to IRC
-- Player can be a number or the Playername
-------------------------------------------------------------------------------
function msgtoIRC(_client,_msg)
_msg = string.gsub(_msg,'\\', "")
if type(_client) == "string" then
-- no direct call, it is string && therefore a name from the !command
sendtoIRCRelay(_client .. " on " .. serverid .. ": " .. _msg );
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \" ^3Sent your msg to IRC\n\"")
return
end
if type(_client) == "number" and slot[_client]["user"] ~= "" then
sendtoIRCRelay(slot[_client]["user"] .. " on " .. serverid .. ": " .. _msg );
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _client .. "\" ^1Sent: ^3".._msg.." ^3to IRC\"")
return
else
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _client .. "\" ^1You need to be registered to send messages to IRC \"")
return
end
end
-------------------------------------------------------------------------------
-- forAll(whom, what)
-- will exec a function with parameter clientnum for all specified players
-- whom can be: axis/r, allies/b, specs/s, all
-- what is the function
-------------------------------------------------------------------------------
function forAll(_whom,_what)
if _whom == "players" or _whom == "all" then
_whom = nil
elseif _whom == 1 or _whom == "r" or _whom == "axis" then
_whom = 1
elseif _whom == 2 or _whom == "b" or _whom == "allies" then
_whom = 2
elseif _whom == 3 or _whom == "s" or _whom == "specs" then
_whom = 3
end
for i=0, maxclients, 1 do
if et.gentity_get(i,"classname") == "player" then
local team = tonumber(et.gentity_get(i,"sess.sessionTeam"))
if _whom == nil or team == _whom then
_what(i)
end
end
end
end
-------------------------------------------------------------------------------
-- showTkTable -----
-- prints the current TopTen of teamkillers to the caller's console,
-- sorted by teamkills and teamdamage
-- @author: hose
-------------------------------------------------------------------------------
function showTkTable(_myClient)
-- tkTable stores the damage stats of all players
local tkTable = {}
-- building up the teamkiller table
for i=0, maxclients , 1 do
if et.gentity_get(i, "inuse") == 1 then
table.insert(tkTable, getDamageStats(i))
end
end --end for loop
-- sort the table by teamkills and within that by teamdamage
-- TODO: not sure how to handle a nil object there. i guess it s wrong
-- to return false, but it works (does not work without)
table.sort(tkTable,
function(_tk1, _tk2)
if _tk1 == nil then
return false
elseif _tk2 == nil then
return false
elseif _tk1["teamkills"] == _tk2["teamkills"] then
return _tk1["teamdamage"] > _tk2["teamdamage"]
else
return _tk1["teamkills"] > _tk2["teamkills"]
end
end) -- end the sorting function
-- print the top ten table to the caller's console
nPrint(_myClient, "Slot| Name | Class | Tks | TD given ")
loopcount = 0
for ind, _tkStats in ipairs(tkTable) do
nPrint(_myClient, "^w" .. string.format("%-4s", _tkStats["srvslot"]) .."|" ..string.format("%-22s", et.Q_CleanStr(_tkStats["name"])) .. "|" ..string.format("%-10s", class[_tkStats["class"]]) .. "|" ..string.format("%-5s", _tkStats["teamkills"]) .. "|" ..string.format("%-10s", _tkStats["teamdamage"]))
loopcount = loopcount + 1
if loopcount >= 10 then
break
end
end
end
-------------------------------------------------------------------------------
-- some convenience Functions for !commands or mod-use
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- heal(ClientNum)
-- heal a Player
-------------------------------------------------------------------------------
function heal(_clientNum)
et.gentity_set(_clientNum,"health", et.gentity_get(_clientNum,"ps.stats", 4) )
end
-------------------------------------------------------------------------------
-- healthboost(ClientNum)
-- boost a clients HP by 30, even over the maximum
-------------------------------------------------------------------------------
function healthboost(_clientNum)
-- boost clienthealth +30 - no full heal, but perhaps more than allowed hp :)
et.gentity_set(_clientNum,"health", et.gentity_get(_clientNum,"health" ) + 30 )
end
-------------------------------------------------------------------------------
-- giveammo(ClientNum)
-- Fill a clients mainweapons with ammo
-------------------------------------------------------------------------------
function giveammo(_clientNum)
if et.gentity_get(_clientNum,"sess.sessionTeam") == 1 then
-- axis
et.gentity_set(_clientNum,"ps.ammo", 2, 64 ) -- luger 16
et.gentity_set(_clientNum,"ps.ammo", 3, 150 ) -- mp40 60
et.gentity_set(_clientNum,"ps.ammo", 9, 8 ) --nade 4
et.gentity_set(_clientNum,"ps.ammo", 36, 64 ) --akimbo luger
else
-- allies
et.gentity_set(_clientNum,"ps.ammo", 35, 64 ) --akimbo colt
et.gentity_set(_clientNum,"ps.ammo", 4, 8 ) --nade 4
et.gentity_set(_clientNum,"ps.ammo", 7, 64 ) -- colt 16
et.gentity_set(_clientNum,"ps.ammo", 8, 150 ) -- thompson
end
end
-------------------------------------------------------------------------------
-- force(ClientNum, command, whom/command)
-- Starwars themed gimmicks
-------------------------------------------------------------------------------
function force(_clientNum, _what , _arg2)
if disableforce then return end
if _what == "heal" then
if FPcheck(_clientNum, 15) then
heal(_clientNum)
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to heal himself.\n\"")
end
elseif _what == "push" then
if _arg2 ~= "" and FPcheck(_clientNum, 15) then
et.trap_SendConsoleCommand(et.EXEC_APPEND,"!fling " .. getPlayerId(_arg2) )
end
elseif _what == "ammo" then
if FPcheck(_clientNum, 15) then
giveammo(_clientNum)
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to replenish his ammo.\n\"")
end
elseif _what == "boost" then
if FPcheck(_clientNum, 15) then
healthboost(_clientNum)
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to boost his health.\n\"")
end
elseif _what == "team" then
if _arg2 == "heal" or _arg2 == "ammo" or _arg2 == "boost" then
if FPcheck(_clientNum, 50) then
if _arg2 == "boost" then
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , healthboost)
elseif _arg2 == "ammo" then
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , giveammo)
elseif _arg2 == "heal" then
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , heal)
end
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to help his team with a ^2".._arg2..".\n\"")
end
else
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\" ^3 You want to do .. what? heal, ammo, boost or push? \n\"")
end
else
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\" ^3 You want to do .. what? ^4heal^3, ^4ammo^3, ^4boost ^3or ^4push^3? \n\"")
end
end
-------------------------------------------------------------------------------
-- fpcheck(_clientNum, amountneeded )
-- check: Is the force with you?
-------------------------------------------------------------------------------
function FPcheck(_clientNum, _amount)
if slot[_clientNum]["fpoints"] >= _amount then
slot[_clientNum]["fpoints"] = slot[_clientNum]["fpoints"] - _amount
return true
else
et.trap_SendConsoleCommand(et.EXEC_APPEND , "chat \" ^2To weak, the force in you is, young padawan .. Yes, hmmm. \n\"")
return false
end
end
-------------------------------------------------------------------------------
-- getDamageStats(_clientNum)
-- processes a player's data regarding tk, damage, teamdamage etc
-- helper function for showTkTable()
-- returns a table of several values for the _clientNum to the caller function
-------------------------------------------------------------------------------
function getDamageStats(_clientNum)
tkStats = {}
tkStats["name"] = et.gentity_get(_clientNum, "pers.netname")
tkStats["srvslot"] = _clientNum
-- tkStats["team"] = et.gentity_get(_clientNum, "sess.sessionTeam")
tkStats["class"] = et.gentity_get(_clientNum, "sess.playerType")
-- tkStats["kills"] = et.gentity_get(_clientNum, "sess.kills")
tkStats["teamkills"] = et.gentity_get(_clientNum, "sess.team_kills")
tkStats["teamdamage"] = et.gentity_get(_clientNum, "sess.team_damage")
-- tkStats["damage"] = et.gentity_get(_clientNum, "sess.damage_given")
return tkStats
end
-------------------------------------------------------------------------------
-- listAliases(_whom , _from )
-- list _froms aliases to _whom
-------------------------------------------------------------------------------
function listAliases(_whom, _from)
if slot[_from]["pkey"] == nil then
nPrint(_whom, "^3Slot not in use? - try the playername.")
return
end
local aliases = DBCon:GetPlayerAliases(slot[_from]["pkey"])
local output = {}
if aliases ~= nil then
local nr = 0
for i, v in pairs(aliases) do -- holy fcking sh*t dont ever use ipairs here :/
table.insert( output , "^3NOQ: Alias NR" ..string.format("%2i",nr)..": " .. string.format("%22s",et.Q_CleanStr(v)) .. "^7|" .. v )
nr = nr + 1
end
table.insert(output, 1,"^3Player ^7" .. slot[_from]["netname"] .. " ^3has ^7" .. nr .. " ^3different nicks." )
else
nPrint( _whom, "^3Got no aliases recorded - is namelogging on?")
return
end
nPrint(_whom, output)
end
-------------------------------------------------------------------------------
-- Here does End, kthxbye
-------------------------------------------------------------------------------