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-- The NOQ - No Quarter Lua next generation game manager
--
-- A Shrubbot replacement and also kind of new game manager and tracking system based on mysql or sqlite3.
-- Both are supported and in case of sqlite there is no extra sqlite installation needed. Use with NQ 1.2.9 and later only!
--
-- NQ Lua team 2009-2011 - No warranty :)
-- NQ Lua team is:
-- ailmanki
-- BubbaG1
-- Hose
-- IlDuca
-- IRATA [*]
-- Luborg
-- Webpage: http://dev.kernwaffe.de/projects/noq/
-- Wiki: http://dev.kernwaffe.de/projects/noq/wiki/
--
-- Please don't do any posts related to this script to the NQ forums
-- Setup:
-- - Make sure all required Lua SQL libs are on server and run properly.
-- For MySQL dbms you need the additional lib in the path.
-- - If you want to use sqlite make sure your server instance has write permissions in fs_homepath.
-- SQLite will create a file "noquarter.sqlite" at this location.
--
-- - Copy the content of this path to fs_homepath/fs_game/nq/noq
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-- - for example /home/<USER>/.etlegacy/legacy/noq (default case if fs_homepath is not set by admin)
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--
-- - Set lua_modules "noq/noq.lua noq/noq_i.lua"
--
-- - Make the config your own. There is no need to change code in the NOQ. If you want to see changes use the forum
-- - Restart the server and check if all lua_modules noq_i.lua, noq_c.lua (optional) and noq.lua are registered.
-- - Call /rcon !sqlcreate - Done. Your system is set up - you should remove noq_i.lua from lua_modules now.
--
-- Files:
-- noq_i.lua - Install script remove after install
-- noq_c.lua - Additional tool to enter sql cmds on the ET console
-- noq_config.cfg - Stores all data to run & control the NOQ. Make this file your own!
-- noq_commands.cfg - Commands definition file - Make this file your own!
--
-- noq_mods_names_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
-- noq_mods_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
-- noq_weapons_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
-- noq_weapons_names_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
-- Note: Delete files not matching your version. Example: If you run NQ 1.2.9 delete the files with suffix 130
--
-- nqconst.lua - No Quarter constants
-- noq_db.lua - No Quarter DB functions
--
-- Note:
-- Again - you don't have to modyfiy any code in this script. If you disagree contact the dev team.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- SCRIPT VARS - don't touch !
-------------------------------------------------------------------------------
-- LUA module version
version = " 1 " -- see version table // FIXME: version is an int ! -> version = 1
-- TODO get from 'version' cvar '/' for linux/mac, '\' for win
pathSeparator = " / "
homepath = et.trap_Cvar_Get ( " fs_homepath " ) .. pathSeparator
fs_game = et.trap_Cvar_Get ( " fs_game " ) .. pathSeparator
pbpath = homepath .. " pb " .. pathSeparator
noqpath = " noq " .. pathSeparator
scriptpath = homepath .. fs_game .. noqpath -- full qualified path for the NOQ scripts
-------------------------------------------------------------------------------
-- table functions - don't move down!
-------------------------------------------------------------------------------
-- The table load
function table . load ( sfile )
-- catch marker for stringtable
if string.sub ( sfile , - 3 , - 1 ) == " --| " then
tables , err = loadstring ( sfile )
else
tables , err = loadfile ( sfile )
end
if err then return _ , err
end
tables = tables ( )
for idx = 1 , # tables do
local tolinkv , tolinki = { } , { }
for i , v in pairs ( tables [ idx ] ) do
if type ( v ) == " table " and tables [ v [ 1 ] ] then
table.insert ( tolinkv , { i , tables [ v [ 1 ] ] } )
end
if type ( i ) == " table " and tables [ i [ 1 ] ] then
table.insert ( tolinki , { i , tables [ i [ 1 ] ] } )
end
end
-- link values, first due to possible changes of indices
for _ , v in ipairs ( tolinkv ) do
tables [ idx ] [ v [ 1 ] ] = v [ 2 ]
end
-- link indices
for _ , v in ipairs ( tolinki ) do
tables [ idx ] [ v [ 2 ] ] , tables [ idx ] [ v [ 1 ] ] = tables [ idx ] [ v [ 1 ] ] , nil
end
end
return tables [ 1 ]
end
-- table helper
function debug_getInfoFromTable ( _table )
-- table.sort(cvartable)
debugPrint ( " log " , " ************************ " )
for k , v in pairs ( _table ) do debugPrint ( " log " , k .. " = " .. v ) end
debugPrint ( " log " , " ************************ " )
-- setn not set so empty
-- et.G_Print("size:" .. table.getn(cvartable) .. "\n")
end
-- table functions end
-------------------------------------------------------------------------------
-- debugPrint
-- Helper function to print to log
-- target: can be 'cpm','print','logprint'?
-- TODO: extend to be able to print variables recursively out
-- TODO: http://lua-users.org/wiki/SwitchStatement ?
-------------------------------------------------------------------------------
function debugPrint ( target , msg )
if debug ~= 0 then
local lmsg = " [DBG] " .. msg .. " \n "
local lcmsg = " ^7[DBG] " .. color .. msg .. " \n "
if target == " cpm " then
et.trap_SendServerCommand ( - 1 , " cpm \" " .. lcmsg .. " \" " )
-- elseif target == "cpmnow" then
-- et.trap_SendConsoleCommand(et.EXEC_NOW , "cpm \"" .. lcmsg .. "\"" )
elseif target == " print " then
et.G_Print ( lcmsg )
elseif target == " logprint " then
et.G_LogPrint ( lmsg )
-- elseif slot[target] ~= nil then
end
end
end
-- at first we need to check for the modversion
modname = et.trap_Cvar_Get ( " gamename " )
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modprefix = " "
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if modname == " nq " then
-- TODO: check for version incompatibilities...
--version = et.trap_Cvar_Get( cvarname )
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modprefix = " noq "
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elseif modname == " etpro " then
--TODO:
-- only commands may work - no loadlib:/
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elseif modname == " legacy " then
modprefix = " legacy "
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end
et.G_LogPrint ( " Loading NOQ config from " .. scriptpath .. " \n " )
noqvartable = assert ( table.load ( scriptpath .. " noq_config.cfg " ) )
-- TODO: check if we can do this in 2 tables
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meansofdeath = assert ( table.load ( scriptpath .. modprefix .. " _mods.cfg " ) ) -- all MODS
weapons = assert ( table.load ( scriptpath .. modprefix .. " _weapons.cfg " ) ) -- all weapons
mod = assert ( table.load ( scriptpath .. modprefix .. " _mods_names.cfg " ) ) -- mods by name
w = assert ( table.load ( scriptpath .. modprefix .. " _weapons_names.cfg " ) ) -- weapons by name
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-- end TODO
greetings = assert ( table.load ( scriptpath .. " noq_greetings.cfg " ) ) -- all greetings, customize as wished
tkweight = { } -- TODO: external table
-- Gets varvalue else null
function getConfig ( varname )
local value = noqvartable [ varname ]
if value then
return value
else
et.G_Print ( " warning, invalid config value for " .. varname .. " \n " )
return " null "
end
end
-- don't get often used vars from noqvartable ...
databasecheck = tonumber ( ( getConfig ( " useDB " ) ) ) -- Is DB on?
mail = tonumber ( ( getConfig ( " mail " ) ) ) -- Is Mail on?
recordbots = tonumber ( getConfig ( " recordbots " ) ) -- don't write session for bots
color = getConfig ( " color " )
commandprefix = getConfig ( " commandprefix " )
debug = tonumber ( getConfig ( " debug " ) ) -- debug 0/1
-- moved to noq_db.lua
-- debugquerries = tonumber(getConfig("debugquerries"))
usecommands = tonumber ( getConfig ( " usecommands " ) ) -- are commands on?
xprestore = tonumber ( getConfig ( " xprestore " ) ) -- is xprestore on?
pussyfact = tonumber ( getConfig ( " pussyfactor " ) )
lognames = tonumber ( getConfig ( " lognames " ) )
nextmapVoteTime = tonumber ( getConfig ( " nextmapVoteSec " ) )
evenerdist = tonumber ( getConfig ( " evenerCheckallSec " ) )
polldist = tonumber ( getConfig ( " polldistance " ) ) -- time in seconds between polls, -1 to disable
maxSelfKills = tonumber ( getConfig ( " maxSelfKills " ) ) -- Selfkill restriction: -1 to disable
serverid = et.trap_Cvar_Get ( " servid " ) -- Unique Server Identifier
if serverid == " " then
serverid = getConfig ( " serverID " ) -- Unique Server Identifier
end
irchost = getConfig ( " irchost " )
ircport = tonumber ( getConfig ( " ircport " ) )
-- disable the !force command hardcoded.
disableforce = false
-- Prints the configuration
debug_getInfoFromTable ( noqvartable )
--[[-----------------------------------------------------------------------------
-- DOCU of Datastructurs in this script
--
-- The table slot[clientNum] is created each time someone connects and will store the current client information
-- The current fields are(with default values):
--
-- ["team"] = false
--
-- ["id"] = nil
-- ["pkey"] = 0
-- ["conname"] = row.conname
-- ["regname"] = row.regname
-- ["netname"] = row.netname
-- ["isBot"] = 0
-- ["clan"] = 0
-- ["level"] = 0
-- ["flags"] = ''
-- ["user"] = 0
-- ["password"] = 0
-- ["email"] = 0
-- ["banreason"] = 0
-- ["bannedby"] = 0
-- ["banexpire"] = 0
-- ["mutedreason"] = 0
-- ["mutedby"] = 0
-- ["muteexpire"] = 0
-- ["warnings"] = 0
-- ["suspect"] = 0
-- ["regdate"] = 0
-- ["updatedate"] = 0
-- ["createdate"] = 0
-- ["session"] -- last used or in use session see table session.id // was client["id"] before!
-- ["ip"] = 0
-- ["valid "] -- not used in script only written into db if player enters for real
-- ["start"] = 0
-- ["end"] = 0 -- not used in script only written into db
-- ["axtime"] = 0
-- ["altime"] = 0
-- ["sptime"] = 0
-- ["lctime"] = 0
-- ["sstime"] = 0
-- ["xp0"] = 0
-- ["xp1"] = 0
-- ["xp2"] = 0
-- ["xp3"] = 0
-- ["xp4"] = 0
-- ["xp5"] = 0
-- ["xp6"] = 0
-- ["xptot"] = 0
-- ["acc"] = 0
-- ["kills"] = 0
-- ["tkills"] = 0 teamkills you did
-- ["tkilled"] = 0 the amount you got teamkilled
-- ["death"] = 0
-- ["uci"] = 0
-- ["inuse"] = false/true
-- Added Fields during ingame session in slot[clientNum]
--
-- slot[clientNum]["victim"] = last victim of clientNum(ID)
-- slot[clientNum]["killwep"] = Name of the weapon last used to kill
-- slot[clientNum]["killer"] = last person who killed clientNum(ID)
-- slot[clientNum]["deadwep"] = Name of the weapon by wich he was killed last
-- slot[clientNum]["lastTeamChange"] -- in seconds
-- slot[clientNum]["selfkills"] Selfkills you did
--
--]]
-- This is above mentioned table
slot = { }
-- Note: Players are ents 0 - (sv_maxclients-1)
maxclients = tonumber ( et.trap_Cvar_Get ( " sv_maxclients " ) ) - 1 -- add 1 again if used in view
-- We do this for accessing the table with [][] syntax, dirty but it works
for i = 0 , maxclients , 1 do
slot [ i ] = { }
slot [ i ] [ " inuse " ] = false
end
-- command table, initialised in parseconf
commands = { }
--[[
--For testing, the !owned known from ETadmin
commands [ ' cmd ' ] [ 0 ] [ ' owned ' ] = " print ^1Ha^3ha^5ha^3, i owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^7!!! "
commands [ ' cmd ' ] [ 0 ] [ ' pants ' ] = " print ^1No^3no^5noooo^7, i was killed by ^3<PLAYER_LAST_KILLER_CNAME>^7 with a ^3<PLAYER_LAST_KILLER_WEAPON>^7!!! "
commands [ ' cmd ' ] [ 0 ] [ ' parsecmds ' ] = " $LUA$ parseconf() "
commands [ ' cmd ' ] [ 0 ] [ ' pussyfactor ' ] = " $LUA$ pussyout(<PART2IDS>) "
commands [ ' cmd ' ] [ 0 ] [ ' spectime ' ] = " $LUA$ time = slot[_clientNum]['sptime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \" ..time.. \" seconds in spec') "
commands [ ' cmd ' ] [ 0 ] [ ' axtime ' ] = " $LUA$ time = slot[_clientNum]['axtime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \" ..time.. \" seconds in axis') "
commands [ ' cmd ' ] [ 0 ] [ ' altime ' ] = " $LUA$ time = slot[_clientNum]['altime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \" ..time.. \" seconds in allies') "
commands [ ' cmd ' ] [ 0 ] [ ' noqban ' ] = " $LUA$ ban(<PART2ID>) " --TODO The BANFUNCTION...
-- ^ ^ ^ ^
-- Array | | |
-- type | |
-- Level |
-- Part after Prefix
-- Its possible to implement 2 commands with same commandname but different functions for different levels
--
-- commands['help'] incorporates the helptexts for each cmd
-- commands['listing'][lvl] incorporates a listing of all cmds that level can execute, as strings ready to get printed to console
--
--]]
-- current map
map = " "
mapStartTime = 0
--Gamestate 1 ,2 , 3 = End of Map
gstate = nil
-- for the evener
evener = 0
killcount = 0
lastevener = 0
-- Poll restriction
lastpoll = 0
-- vsay disabler
vsaydisabled = false
-- reserved names array
namearray = { }
-- mail setup
if mail == 1 then
smtp = require ( " socket.smtp " )
end
-- irc relay setup
if irchost ~= " " then
socket = require ( " socket " )
client = socket.udp ( )
end
team = { [ 0 ] = " CONN " , " AXIS " , " ALLIES " , " SPECTATOR " }
teamchars = { [ ' r ' ] = " AXIS " , [ ' b ' ] = " ALLIES " , [ ' s ' ] = " SPECTATOR " }
class = { [ 0 ] = " SOLDIER " , " MEDIC " , " ENGINEER " , " FIELD OPS " , " COVERT OPS " }
-------------------------------------------------------------------------------
-- load DB functions if needed
-------------------------------------------------------------------------------
if databasecheck == 1 then
require ( noqpath .. " noq_db " )
DBCon : DoConnect ( )
end
-------------------------------------------------------------------------------
-- ET functions
-------------------------------------------------------------------------------
function et_InitGame ( _levelTime , _randomSeed , _restart )
et.RegisterModname ( " NOQ version " .. version .. " " .. et.FindSelf ( ) )
initNOQ ( )
if databasecheck == 1 then
getDBVersion ( )
getresNames ( )
end
mapStartTime = et.trap_Milliseconds ( )
if usecommands ~= 0 then
parseconf ( )
end
if irchost ~= " " then
client : setpeername ( irchost , ircport )
end
-- |We allow votes not directly at start, lets wait some time
lastpoll = ( et.trap_Milliseconds ( ) / 1000 ) - ( polldist / 2 )
-- IlDuca: TEST for mail function
-- sendMail("<mymail@myprovider.com>", "Test smtp", "Questo è un test, speriamo funzioni!!")
end
function et_ClientConnect ( _clientNum , _firstTime , _isBot )
initClient ( _clientNum , _firstTime , _isBot )
local ban = checkBan ( _clientNum )
if ban ~= nil then
return ban
end
-- valid client
slot [ _clientNum ] [ " inuse " ] = true
-- personal game start message / server greetings
if firstTime == 0 or isBot == 1 or getConfig ( " persgamestartmessage " ) == " " then
return nil
end
userInfo = et.trap_GetUserinfo ( _clientNum )
et.trap_SendServerCommand ( _clientNum , string.format ( " %s \" %s %s " , getConfig ( " persgamestartmessagelocation " ) , getConfig ( " persgamestartmessage " ) , et.Info_ValueForKey ( userInfo , " name " ) ) )
return nil
end
function et_ClientUserinfoChanged ( _clientNum )
if databasecheck == 1 then
if lognames == 1 then
local thisGuid = string.upper ( et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " cl_guid " ) )
if string.sub ( thisGuid , 1 , 7 ) ~= " OMNIBOT " then
local thisName = et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " name " )
DBCon : SetPlayerAlias ( thisName , thisGuid )
end
end
end
if namearray ~= nil then
checkforResName ( _clientNum )
end
end
-- This function is called - after the connection is over, so when you first join the game world
--
-- Before r3493 also:
-- - when you change team
-- - when you are spectator and switch from "free look mode" to "follow player mode"
-- IRATA: check et_ClientSpawn()
-- TODO/NOTE: Afaik we only need to check if ClientBegin is called once to keep 1.2.7 compatibility
function et_ClientBegin ( _clientNum )
-- TODO Move this functionality in an own function
-- Get the player name if its not set
if slot [ _clientNum ] [ " netname " ] == false then
slot [ _clientNum ] [ " netname " ] = et.gentity_get ( _clientNum , " pers.netname " )
slot [ _clientNum ] [ " cleanname " ] = et.Q_CleanStr ( slot [ _clientNum ] [ " netname " ] )
end
-- He first connected - so we set his team.
slot [ _clientNum ] [ " team " ] = tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) )
slot [ _clientNum ] [ " lastTeamChange " ] = ( et.trap_Milliseconds ( ) / 1000 ) -- Hossa! We needa seconds
-- greeting functionality after netname is set
if slot [ _clientNum ] [ " ntg " ] == true then
greetClient ( _clientNum )
end
-- Moved the mute check here
checkMute ( _clientNum )
if databasecheck == 1 then
-- If we have db access, then we will create new Playerentry if necessary
-- TODO check for else case of the above if ... why updating Player XP if client is new ? (slot XP is set in createNewPlayer()
if slot [ _clientNum ] [ " new " ] == true then
createNewPlayer ( _clientNum )
slot [ _clientNum ] [ " setxp " ] = nil
else
-- if we have xprestore, we need to restore now!
if slot [ _clientNum ] [ " setxp " ] == true then
-- But only, if xprestore is on!
if xprestore == 1 then
updatePlayerXP ( _clientNum )
end
slot [ _clientNum ] [ " setxp " ] = nil
end
end
checkOffMesg ( _clientNum )
-- Reserved Name/Clantag support
if namearray then
checkforResName ( _clientNum )
end
end -- end databasecheck
end
-- TODO: What does this do here?
-- Possible values are :
-- - slot[_clientNum].team == nil -> the player connected and disconnected without join the gameworld = not-valid session
-- - slot[_clientNum].gstate = 0 and gstate = 0 -> we have to update playing time and store all the player infos = valid session
-- - slot[_clientNum].gstate = 1 or 2 and gstate = 1 or 2 -> player connected during warmup and disconnected during warmup = store only start and end time + valid session
-- - slot[_clientNum].gstate = 3 and gstate = 3 -> player connected during intermission and disconnected during intermission = store only start and end time + valid session
-- - slot[_clientNum].gstate = 0 and gstate = 3 -> we have to store all the player infos = valid session
function et_ClientDisconnect ( _clientNum )
if databasecheck == 1 then
local endtime = timehandle ( ' N ' )
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
local timediff = timehandle ( ' D ' , ' N ' , slot [ _clientNum ] [ " start " ] )
WriteClientDisconnect ( _clientNum , endtime , timediff )
end
slot [ _clientNum ] = { }
slot [ _clientNum ] [ " inuse " ] = false
end
-- called for every clientcommand
-- return 1 if intercepted, 0 if passthrough
-- see Table noq_clientcommands for the available cmds
function et_ClientCommand ( _clientNum , _command )
local arg0 = string.lower ( et.trap_Argv ( 0 ) )
local arg1 = string.lower ( et.trap_Argv ( 1 ) )
local arg2 = string.lower ( et.trap_Argv ( 2 ) )
callershrublvl = et.G_shrubbot_level ( _clientNum )
debugPrint ( " print " , " Got a Clientcommand: " .. arg0 )
if vsaydisabled == true and arg0 == " vsay " then
-- No vsays please.
et.trap_SendServerCommand ( _clientNum , " cp \" ^1Global voicechat disabled \" " )
return 1
end
if slot [ _clientNum ] [ ' vsaydisabled ' ] == true and arg0 == " vsay " then
-- No vsays please.
et.trap_SendServerCommand ( _clientNum , " cp \" ^1Your global voicechats are disabled \" " )
return 1
end
-- switch to disable the !commands
if usecommands ~= 0 then
if arg0 == " say " then
if string.sub ( arg1 , 1 , 1 ) == commandprefix then -- this means normal say
debugPrint ( " print " , " Got saycommand: " .. _command )
local returnvalue = gotCmd ( _clientNum , _command , false )
return returnvalue
-- return gotCmd( _clientNum, _command , false)
end
elseif arg0 == " vsay " then
if string.sub ( arg2 , 1 , 1 ) == commandprefix then -- this means a !command with vsay
gotCmd ( _clientNum , _command , true )
end
elseif arg0 == " readthefile " then -- read in the commandsfile
if et.G_shrubbot_permission ( _clientNum , " G " ) == 1 then -- has the right to read the config in.. So he also can read commands
parseconf ( )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _clientNum .. " \" ^3Parsed commands. \n \" \n " )
return 1
end
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _clientNum .. " \" ^3Not enough rights to use this command. \n \" \n " )
return 1
end
if et.G_shrubbot_permission ( _clientNum , " 3 " ) == 1 then -- and finally, a silent !command
if string.sub ( arg0 , 1 , 1 ) == commandprefix then
local returnvalue = gotCmd ( _clientNum , _command , nil )
return returnvalue
end
end
end
if noq_clientcommands == nil then
--[[
The Commands used in et_clientcommand .
use arg0 , arg1 , arg2 for arguments , callershrublvl as lvl , clientNum for clientNum
--]]
noq_clientcommands = {
[ " noq_alist " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
if arg1 == " " then
nPrint ( clientNum , " ^3Usage: /noq_alist <partofplayername/slotnumber> " )
nPrint ( clientNum , " ^3noq_alist will print a list of all know aliases for a player " )
return 1
else
local whom = getPlayerId ( arg1 )
if whom ~= nil then
listAliases ( clientNum , whom )
return 1
else
nPrint ( clientNum , " ^3No matching player found :/ " )
end
end
end ,
[ " register " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- register command
local name = string.gsub ( arg1 , " \' " , " \\ \' " )
if arg1 ~= " " and arg2 ~= " " then
local testreg = DBCon : GetPlayerbyReg ( name )
if testreg ~= nil then
if testreg [ ' pkey ' ] == slot [ clientNum ] [ ' pkey ' ] then
slot [ clientNum ] [ " user " ] = name
DBCon : DoRegisterUser ( name , arg2 , slot [ clientNum ] [ " pkey " ] )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. clientNum .. " \" ^3Successfully reset password \n \" \n " )
return 1
end
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. clientNum .. " \" ^3This nick is already registered \n \" \n " )
return 1
end
slot [ clientNum ] [ " user " ] = name
DBCon : DoRegisterUser ( name , arg2 , slot [ clientNum ] [ " pkey " ] )
et.trap_SendServerCommand ( clientNum , " print \" ^3Successfully registered. To reset password just re-register. \n \" " )
return 1
else
if slot [ clientNum ] [ " user " ] ~= " " then
et.trap_SendServerCommand ( clientNum , " print \" ^1You are already registered, under the name ' " .. slot [ clientNum ] [ " user " ] .. " ' \n \" " )
end
et.trap_SendServerCommand ( clientNum , " print \" ^3Syntax for the register Command: /register username password \n \" " )
et.trap_SendServerCommand ( clientNum , " print \" ^3Username is your desired username (for web & offlinemessages) \n \" " )
et.trap_SendServerCommand ( clientNum , " print \" ^3Password will be your password for your webaccess \n \" " )
return 1
end
end ,
[ " callvote " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- Voting restriction
if polldist ~= - 1 then
-- restriction is enabled
milliseconds = et.trap_Milliseconds ( )
seconds = milliseconds / 1000
-- checks for shrubbot flag "7" -> check shrubbot wiki for explanation
if et.G_shrubbot_permission ( clientNum , " 7 " ) == 1 then
return 0
-- checks time betw. last vote and this one
elseif ( seconds - lastpoll ) < polldist then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. et.gentity_get ( clientNum , " pers.netname " ) .. " ^7, please wait ^1 " .. string.format ( " %.0f " , polldist - ( seconds - lastpoll ) ) .. " ^7seconds for your next poll. \" " )
return 1
end
-- handles nextmap vote restriction
if arg1 == " nextmap " then
--check the time that the map is running already
mapTime = et.trap_Milliseconds ( ) - mapStartTime
debugPrint ( " print " , " maptime = " .. mapTime )
debugPrint ( " print " , " maptime in seconds = " .. mapTime / 1000 )
debugPrint ( " print " , " mapstarttime = " .. mapStartTime )
debugPrint ( " print " , " mapstarttime in seconds = " .. mapStartTime / 1000 )
--compare to the value that is given in config where nextmap votes are allowed
if nextmapVoteTime == 0 then
debugPrint ( " print " , " Nextmap vote limiter is disabled! " )
return 0
elseif mapTime / 1000 > nextmapVoteTime then
--if not allowed send error msg and return 1
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" Nextmap vote is only allowed during the first " .. nextmapVoteTime .. " seconds of the map! Current maptime is " .. mapTime / 1000 .. " seconds! \" " )
return 1
end
end
lastpoll = seconds
end
-- return !!!
end ,
[ " kill " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- /kill restriction
if maxSelfKills ~= - 1 then
if slot [ clientNum ] [ " selfkills " ] > maxSelfKills then
et.trap_SendServerCommand ( clientNum , " cp \" ^1You don't have any more selfkills left! " )
et.trap_SendServerCommand ( clientNum , " cpm \" ^1You don't have any more selfkills left! " )
return 1
end
et.trap_SendServerCommand ( clientNum , " cp \" ^1You have ^2 " .. ( maxSelfKills - slot [ clientNum ] [ " selfkills " ] ) .. " ^1 selfkills left! " )
et.trap_SendServerCommand ( clientNum , " cpm \" ^1You have ^2 " .. ( maxSelfKills - slot [ clientNum ] [ " selfkills " ] ) .. " ^1 selfkills left! " )
return 0
end
end ,
[ " mail " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- check for OfflineMesgs
checkOffMesg ( clientNum )
return 1
end ,
[ " om " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- send OfflineMesgs
sendOffMesg ( clientNum , arg1 , et.ConcatArgs ( 2 ) )
return 1
end ,
[ " rmom " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
--erase OfflineMesgs
arg1 = string.gsub ( arg1 , " \' " , " \\ \' " )
DBCon : DelOM ( arg1 , slot [ clientNum ] [ ' pkey ' ] )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. clientNum .. " \" ^3Erased MessageID " .. arg1 .. " \n \" \n " )
return 1
end ,
[ " rmmail " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
--erase all OfflineMesgs
DBCon : DelMail ( slot [ clientNum ] [ ' pkey ' ] )
nPrint ( clientNum , " ^3Cleared your Inbox. " )
return 1
end ,
[ " team " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
-- lock to team
if slot [ clientNum ] [ " locktoTeam " ] ~= nil then
if arg1 ~= slot [ clientNum ] [ " locktoTeam " ] then
if slot [ clientNum ] [ " lockedTeamTill " ] <= ( et.trap_Milliseconds ( ) / 1000 ) then
slot [ clientNum ] [ " locktoTeam " ] = nil
slot [ clientNum ] [ " lockedTeamTill " ] = 0
-- TODO return!
else
et.trap_SendServerCommand ( clientNum , " cp \" ^3You are locked to the ^1 " .. teamchars [ slot [ clientNum ] [ " locktoTeam " ] ] .. " ^3team by an admin " )
et.trap_SendServerCommand ( clientNum , " chat \" ^3You are locked to the ^1 " .. teamchars [ slot [ clientNum ] [ " locktoTeam " ] ] .. " ^3team by an admin " )
return 1
end
end
end
end ,
[ " mirc " ] = function ( arg0 , arg1 , arg2 , clientNum , callershrublvl )
msgtoIRC ( clientNum , et.ConcatArgs ( 1 ) )
return 1
end
} -- end for our cmdarray
end
if noq_clientcommands [ arg0 ] then
return ( noq_clientcommands [ arg0 ] ( arg0 , arg1 , arg2 , _clientNum , callershrublvl ) )
end
end
function et_ShutdownGame ( _restart )
if databasecheck == 1 then
-- We write only the informations from a session that gone till intermission end
-- gamestate 2 reached once when !restart used - also when map ends regularly..
-- this gets called ONCE .. and gamestate is not -1.
--if tonumber(et.trap_Cvar_Get( "gamestate" )) == -1 then
-- This is when the map ends: we have to close all opened sessions
-- Cycle between all possible clients
local endgametime = timehandle ( ' N ' )
if tonumber ( et.trap_Cvar_Get ( " gamestate " ) ) == 0 then
-- this is the case if the warmup end - thus we dont save a session here.
else
-- save only in intermission.
for i = 0 , maxclients , 1 do
-- TODO: check slot[] if its existingreco
if et.gentity_get ( i , " classname " ) == " player " then
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
local timediff = timehandle ( ' D ' , endgametime , slot [ i ] [ " start " ] )
et.G_LogPrint ( " Noq: saved player " .. i .. " to Database \n " )
WriteClientDisconnect ( i , endgametime , timediff )
slot [ i ] = nil
end
end
end
DBCon : DoDisconnect ( )
end
-- delete old sessions if set in config
local deleteSessionsOlderXMonths = tonumber ( getConfig ( " deleteSessionsOlderXMonths " ) )
if deleteSessionsOlderXMonths > 0 then
DBCon : DoDeleteOldSessions ( deleteSessionsOlderXMonths )
end
end
function et_RunFrame ( _levelTime )
-- TODO: is this what we want? I suppose yes...
-- This check works only once, when the intermission start: here we have to close sptime, axtime and altime
-- For all players in the LUA table "slot"
if ( gstate == 0 ) and ( tonumber ( et.trap_Cvar_Get ( " gamestate " ) ) == 3 ) then
local now = timehandle ( )
for i = 0 , maxclients , 1 do
-- this tests if the playerentity is used! useless to close a entity wich is not in use.
-- @Luborg: Actually it checks if the ent is a player - this is always the case (ent 0 - maxclients) if they are active
-- Did you get errors ? Checking slot[i]["team"] should be enough here since the slot table is a mirror of current players
-- and "team" == -1 means we already closed the team -> slot not in use. closeTeam() should handle the other cases
-- It's worth to sort this out it's RunFrame ...
if et.gentity_get ( i , " classname " ) == " player " then
-- @Ilduca note: client["team"] is set to false somewhere in this code
if slot [ i ] [ " team " ] ~= - 1 then
closeTeam ( i )
end
end
end
gstate = tonumber ( et.trap_Cvar_Get ( " gamestate " ) )
-- Added last kill of the round-- this fails when no kills have been done
if ( lastkill ~= nil ) then
execCmd ( lastkill , " chat \" ^2And the last kill of the round goes to: ^7<COLOR_PLAYER> \" " , { [ 1 ] = lastkill , [ 2 ] = lastkill , [ 3 ] = lastkill } )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^2A total of ^7 " .. killcount .. " ^2Persons died by various reasons during this map \" " )
end
--TODO: Should we call the save to the DB right here?
end
end
function et_Obituary ( _victim , _killer , _mod )
debugPrint ( " cpm " , " Victim: " .. _victim .. " Killer " .. _killer .. " MOD: " .. meansofdeath [ _mod ] )
if _killer == 1022 then
-- this is for a kill by falling or similar trough the world. Mapmortar etc also.
slot [ _victim ] [ " killer " ] = _killer
slot [ _victim ] [ " deadwep " ] = string.sub ( meansofdeath [ _mod ] , 5 )
-- update kill vars (victim only)
else -- all non world kills
pussyFactCheck ( _victim , _killer , _mod )
slot [ _killer ] [ " victim " ] = _victim
slot [ _killer ] [ " killwep " ] = string.sub ( meansofdeath [ _mod ] , 5 )
slot [ _victim ] [ " killer " ] = _killer
slot [ _victim ] [ " deadwep " ] = string.sub ( meansofdeath [ _mod ] , 5 )
lastkiller = _killer
-- update client vars ...
-- Self kill (restriction)
if _killer == _victim then
if _mod == mod [ " MOD_SUICIDE " ] then
slot [ _killer ] [ " selfkills " ] = slot [ _killer ] [ " selfkills " ] + 1 -- what about if they use nades?
end
-- TODO: wtf? why not just add 1 to the field? Why call an ETfunction if WE could do it faster??
slot [ _victim ] [ " death " ] = tonumber ( et.gentity_get ( _victim , " sess.deaths " ) )
-- slot[_victim]["tkills"] = tonumber(et.gentity_get(_clientNum,"sess.team_kills")) -- TODO ????
-- slot[_victim]["tkilled"] = slot[_victim]["tkilled"] + 1
else -- _killer <> _victim
-- we assume client[team] is always updated
if slot [ _killer ] [ " team " ] == slot [ _victim ] [ " team " ] then -- Team kill
-- TODO: check if death/kills need an update here
slot [ _killer ] [ " tkills " ] = slot [ _killer ] [ " tkills " ] + 1
slot [ _victim ] [ " tkilled " ] = slot [ _victim ] [ " tkilled " ] + 1
if not tkweight [ _mod ] ~= nil then tk = 1 else tk = tkweight [ _mod ] end
slot [ _killer ] [ " tkpoints " ] = slot [ _killer ] [ " tkpoints " ] + tk
checkTKPoints ( _killer )
else -- cool kill
slot [ _victim ] [ " death " ] = tonumber ( et.gentity_get ( _victim , " sess.deaths " ) )
slot [ _killer ] [ " kills " ] = tonumber ( et.gentity_get ( _killer , " sess.kills " ) )
slot [ _victim ] [ " kspree " ] = 0
slot [ _killer ] [ " kspree " ] = slot [ _killer ] [ " kspree " ] + 1
-- force points - adding half of the killspree value
slot [ _killer ] [ " fpoints " ] = slot [ _killer ] [ " fpoints " ] + ( slot [ _killer ] [ " kspree " ] / 2 )
-- add 1 point for deaths to .. some haven't the luck of many kills
slot [ _victim ] [ " fpoints " ] = slot [ _victim ] [ " fpoints " ] + 1
end
end
end -- end of 'all not world kills'
-- uneven teams solution - the evener
if evenerdist ~= - 1 then
killcount = killcount + 1
seconds = ( et.trap_Milliseconds ( ) / 1000 )
if killcount % 2 == 0 and ( seconds - lastevener ) >= evenerdist then
checkBalance ( true )
lastevener = seconds
end
end
-- last kill of the round
lastkill = _killer
end
-- called for every Servercommand
-- return 1 if intercepted, 0 if passthrough
function et_ConsoleCommand ( _command )
-- debugPrint("cpm", "ConsoleCommand - command: " .. _command )
-- noq cmds ...
-- TODO: What is this !noq cmd good for in here?
-- if string.lower(et.trap_Argv(0)) == commandprefix.."noq" then
-- if (et.trap_Argc() < 2) then
-- et.G_Print("#sql is used to access the db with common sql commands.\n")
-- et.G_Print("usage: ...")
-- return 1
-- end
-- noq warn ...
-- TODO: What is this !warn cmd good for in here?
-- elseif string.lower(et.trap_Argv(0)) == commandprefix.."warn" then
-- try first param to cast as int
-- if int check if slot .. ban
-- if not try to get player via part of name ...
local arg0 = string.lower ( et.trap_Argv ( 0 ) )
if arg0 == " csay " then
-- csay - say something to clients console .. usefull for EXEC_APPEND!
if ( et.trap_Argc ( ) >= 3 ) then
_targetid = tonumber ( et.trap_Argv ( 1 ) )
if slot [ _targetid ] ~= nil then
et.trap_SendServerCommand ( _targetid , " print \" " .. et.trap_Argv ( 2 ) .. " \n \" " )
end
end
elseif arg0 == " plock " then
-- plock - lock a player to a team
if ( et.trap_Argc ( ) >= 4 ) then
_targetid = tonumber ( et.trap_Argv ( 1 ) )
_targetteam = et.trap_Argv ( 2 )
_locktime = tonumber ( et.trap_Argv ( 3 ) )
slot [ _targetid ] [ " locktoTeam " ] = _targetteam
slot [ _targetid ] [ " lockedTeamTill " ] = _locktime + ( et.trap_Milliseconds ( ) / 1000 )
et.trap_SendServerCommand ( - 1 , " chat \" ^7 " .. slot [ _targetid ] [ " netname " ] .. " ^3 is now locked to the ^1 " .. teamchars [ _targetteam ] .. " ^3 team \" " )
end
elseif arg0 == " noq_irc " then
sendtoIRCRelay ( et.ConcatArgs ( 1 ) )
elseif arg0 == " !setlevel " or arg0 == commandprefix .. " setlevel " then
-- we need to set the level to be sure db is up-to-date
if ( et.trap_Argc ( ) ~= 3 ) then
et.G_Print ( " usage: !setlevel id/name level " )
else
local plr = getPlayerId ( et.trap_Argv ( 1 ) )
if plr then
slot [ plr ] [ " lvl " ] = tonumber ( et.trap_Argv ( 2 ) )
savePlayer ( plr )
et.G_Print ( " NOQ: set " .. slot [ plr ] [ ' netname ' ] .. " to level " .. tonumber ( et.trap_Argv ( 2 ) ) .. " \n " )
else
et.G_Print ( " NOQ: No corresponding player found to set level. " )
end
end
end
-- add more cmds here ...
end
function et_ClientSpawn ( _clientNum , _revived )
-- TODO: check if this works, works!
-- _revived == 1 means he was revived
if _revived ~= 1 then
updateTeam ( _clientNum )
else
et.trap_SendServerCommand ( et.gentity_get ( _clientNum , " pers.lastrevive_client " ) , " cpm \" ^1You revived ^7 " .. slot [ _clientNum ] .. " \" " ) ;
end
end
-------------------------------------------------------------------------------
-- helper functions
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- initClient
-- Gets DbInfos and checks for Ban and Mute, inits clientfields
-- the very first action
-------------------------------------------------------------------------------
function initClient ( _clientNum , _FirstTime , _isBot )
-- note: this script should work w/o db connection
-- greetings functionality: check if connect (1) or reconnect (2)
--'static' clientfields
slot [ _clientNum ] [ " pkey " ] = string.upper ( et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " cl_guid " ) )
slot [ _clientNum ] [ " ip " ] = et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " ip " )
local a
local b
a , b , slot [ _clientNum ] [ " ip " ] = string.find ( slot [ _clientNum ] [ " ip " ] , " (%d+%.%d+%.%d+%.%d+) " )
slot [ _clientNum ] [ " isBot " ] = _isBot
slot [ _clientNum ] [ " conname " ] = et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " name " )
slot [ _clientNum ] [ " level " ] = et.G_shrubbot_level ( _clientNum )
slot [ _clientNum ] [ " flags " ] = " " -- TODO
slot [ _clientNum ] [ " start " ] = timehandle ( ' N ' ) -- Get the start connection time
-- 'dynamic' clientfields
slot [ _clientNum ] [ " team " ] = false -- set the team on client begin (don't use nil here, as it deletes the index!)
slot [ _clientNum ] [ " axtime " ] = 0
slot [ _clientNum ] [ " altime " ] = 0
slot [ _clientNum ] [ " sptime " ] = 0
slot [ _clientNum ] [ " lctime " ] = 0
slot [ _clientNum ] [ " acc " ] = 0
slot [ _clientNum ] [ " kills " ] = 0
slot [ _clientNum ] [ " tkills " ] = 0
slot [ _clientNum ] [ " tkpoints " ] = 0
slot [ _clientNum ] [ " kspree " ] = 0 -- killingspree
slot [ _clientNum ] [ " fpoints " ] = 10 -- forcepoints
slot [ _clientNum ] [ " netname " ] = false
slot [ _clientNum ] [ " victim " ] = - 1
slot [ _clientNum ] [ " killwep " ] = " nothing "
slot [ _clientNum ] [ " killer " ] = - 1
slot [ _clientNum ] [ " deadwep " ] = " nothing "
slot [ _clientNum ] [ " selfkills " ] = 0
slot [ _clientNum ] [ " vsaydisabled " ] = false
slot [ _clientNum ] [ " locktoTeam " ] = nil
slot [ _clientNum ] [ " lockedTeamTill " ] = 0
slot [ _clientNum ] [ " death " ] = 0
slot [ _clientNum ] [ " uci " ] = 0
slot [ _clientNum ] [ " pf " ] = 0
-- non db client fields
slot [ _clientNum ] [ " tkilled " ] = 0
if _FirstTime == 1 then
slot [ _clientNum ] [ " ntg " ] = true
else
slot [ _clientNum ] [ " ntg " ] = false
end
debugPrint ( " cpm " , " LUA: INIT CLIENT " )
if databasecheck == 1 then
debugPrint ( " cpm " , " LUA: INIT DATABASECHECK EXEC " )
updatePlayerInfo ( _clientNum )
slot [ _clientNum ] [ " setxp " ] = true
slot [ _clientNum ] [ " xpset " ] = false
return nil
end
debugPrint ( " cpm " , " LUA: INIT CLIENT NO DATABASE INTERACTION " )
return nil
end
-------------------------------------------------------------------------------
-- updatePlayerInfo
-- Updates the Playerinformation out of the Database (IF POSSIBLE!)
-- Also called on connect
-------------------------------------------------------------------------------
function updatePlayerInfo ( _clientNum )
DBCon : GetPlayerInfo ( slot [ _clientNum ] [ " pkey " ] )
if DBCon.row then
-- This player is already present in the database
debugPrint ( " cpm " , " LUA: INIT CLIENT ROW EXISTS " )
-- Start to collect related information for this player id
-- player
slot [ _clientNum ] [ " id " ] = DBCon.row . id
slot [ _clientNum ] [ " regname " ] = DBCon.row . regname
slot [ _clientNum ] [ " conname " ] = DBCon.row . conname
--slot[_clientNum]["netname"] = DBCon.row.netname --we don't set netname to a invalid old databaseentry
slot [ _clientNum ] [ " clan " ] = DBCon.row . clan
slot [ _clientNum ] [ " user " ] = DBCon.row . user -- only for admin info
slot [ _clientNum ] [ " banreason " ] = DBCon.row . banreason
slot [ _clientNum ] [ " bannedby " ] = DBCon.row . bannedby
slot [ _clientNum ] [ " banexpire " ] = DBCon.row . banexpire
slot [ _clientNum ] [ " mutedreason " ] = DBCon.row . mutedreason
slot [ _clientNum ] [ " mutedby " ] = DBCon.row . mutedby
slot [ _clientNum ] [ " muteexpire " ] = DBCon.row . muteexpire
slot [ _clientNum ] [ " warnings " ] = DBCon.row . warnings
slot [ _clientNum ] [ " suspect " ] = DBCon.row . suspect
slot [ _clientNum ] [ " regdate " ] = DBCon.row . regdate
slot [ _clientNum ] [ " createdate " ] = DBCon.row . createdate -- first seen
slot [ _clientNum ] [ " updatedate " ] = DBCon.row . updatedate -- last seen
--slot[_clientNum]["level"] = et.G_shrubbot_level( _clientNum )
--TODO: REAL LEVEL/Who is more important, shrub or database?
-- IRATA: noq - database;
-- ailmanki: changed.. if the user is in db we get in from db, else from shrubbot.
-- luborg: use nq_noq to determine:
local nq_noq = et.trap_Cvar_Get ( " nq_noq " )
if nq_noq ~= 1 or nq_noq ~= 2 then
-- nq_noq is not set, shrub is active - we only save, but dont set.
else
slot [ _clientNum ] [ " level " ] = DBCon.row . level
-- cmd only available in nq >= 130
et.G_shrubbot_setlevel ( _clientnum , DBCon.row . level )
end
slot [ _clientNum ] [ " flags " ] = DBCon.row . flags -- TODO: pump it into game
--Perhaps put into updatePlayerXP
slot [ _clientNum ] [ " xp0 " ] = DBCon.row . xp0
slot [ _clientNum ] [ " xp1 " ] = DBCon.row . xp1
slot [ _clientNum ] [ " xp2 " ] = DBCon.row . xp2
slot [ _clientNum ] [ " xp3 " ] = DBCon.row . xp3
slot [ _clientNum ] [ " xp4 " ] = DBCon.row . xp4
slot [ _clientNum ] [ " xp5 " ] = DBCon.row . xp5
slot [ _clientNum ] [ " xp6 " ] = DBCon.row . xp6
slot [ _clientNum ] [ " xptot " ] = DBCon.row . xptot
debugPrint ( " cpm " , " LUA: INIT CLIENT FROM ROW GOOD " )
else
debugPrint ( " cpm " , " LUA: INIT CLIENT NO ROW -> NEW " )
-- Since he is new, he isn't banned or muted: let him pass those check
slot [ _clientNum ] [ " banreason " ] = " "
slot [ _clientNum ] [ " bannedby " ] = " "
slot [ _clientNum ] [ " banexpire " ] = " 1000-01-01 00:00:00 "
slot [ _clientNum ] [ " mutedreason " ] = " "
slot [ _clientNum ] [ " mutedby " ] = " "
slot [ _clientNum ] [ " muteexpire " ] = " 1000-01-01 00:00:00 "
-- Go to Clientbegin and say he's new
slot [ _clientNum ] [ " new " ] = true
end
end
-------------------------------------------------------------------------------
-- updatePlayerXP
-- Update a players xp from the values in his previously set Xptable
-- just a g_xp_setfunction for all values
-------------------------------------------------------------------------------
function updatePlayerXP ( _clientNum )
if tonumber ( slot [ _clientNum ] [ " xp0 " ] ) < 0 then
slot [ _clientNum ] [ " xp0 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp1 " ] ) < 0 then
slot [ _clientNum ] [ " xp1 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp2 " ] ) < 0 then
slot [ _clientNum ] [ " xp2 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp3 " ] ) < 0 then
slot [ _clientNum ] [ " xp3 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp4 " ] ) < 0 then
slot [ _clientNum ] [ " xp4 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp5 " ] ) < 0 then
slot [ _clientNum ] [ " xp5 " ] = 0
end
if tonumber ( slot [ _clientNum ] [ " xp6 " ] ) < 0 then
slot [ _clientNum ] [ " xp6 " ] = 0
end
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp0 " ] , 0 , 0 ) -- battle
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp1 " ] , 1 , 0 ) -- engi
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp2 " ] , 2 , 0 ) -- medic
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp3 " ] , 3 , 0 ) -- signals
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp4 " ] , 4 , 0 ) -- light
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp5 " ] , 5 , 0 ) -- heavy
et.G_XP_Set ( _clientNum , slot [ _clientNum ] [ " xp6 " ] , 6 , 0 ) -- covert
slot [ _clientNum ] [ " xpset " ] = true
end
-------------------------------------------------------------------------------
-- checkBan
-- Check if player is banned and kick him
-- TODO : would be cool to inform admins about bans through mail
-- TODO : add something that tracks a just-unbanned player ( for time bans )
-- in order to warn online admins and maybe the player himself
-- NOTE : do something like checkMute with an own LUA function?
-------------------------------------------------------------------------------
function checkBan ( _clientNum )
if slot [ _clientNum ] [ " bannedby " ] ~= " " then
if slot [ _clientNum ] [ " banreason " ] ~= " " then
if slot [ _clientNum ] [ " banexpire " ] ~= " 1000-01-01 00:00:00 " then
-- Check for expired ban
if timehandle ( ' DS ' , ' N ' , slot [ _clientNum ] [ " banexpire " ] ) > 0 then
-- The ban is expired: clear the ban fields and continue
slot [ _clientNum ] [ " bannedby " ] = " "
slot [ _clientNum ] [ " banreason " ] = " "
slot [ _clientNum ] [ " banexpire " ] = " 1000-01-01 00:00:00 "
return nil
end
return " You are banned by " .. slot [ _clientNum ] [ " bannedby " ] .. " until " .. slot [ _clientNum ] [ " banexpire " ] .. " . Reason: " .. slot [ _clientNum ] [ " banreason " ]
else
return " You are permanently banned by " .. slot [ _clientNum ] [ " bannedby " ] .. " . Reason: " .. slot [ _clientNum ] [ " banreason " ]
end
else
if slot [ _clientNum ] [ " banexpire " ] ~= " 1000-01-01 00:00:00 " then
-- Check for expired ban
if timehandle ( ' DS ' , ' N ' , slot [ _clientNum ] [ " banexpire " ] ) > 0 then
-- The ban is expired: clear the ban fields and continue
slot [ _clientNum ] [ " bannedby " ] = " "
slot [ _clientNum ] [ " banexpire " ] = " 1000-01-01 00:00:00 "
return nil
end
return " You are banned by " .. slot [ _clientNum ] [ " bannedby " ] .. " until " .. slot [ _clientNum ] [ " banexpire " ]
else
return " You are permanently banned by " .. slot [ _clientNum ] [ " bannedby " ]
end
end
end
return nil
end
-------------------------------------------------------------------------------
-- checkMute
-- Called in clientBegin in order to print the warning message to the player
-- The mute is done through ET, calculating the time between NOW and muteexpire
-- and setting the seconds to the game's mute system. Expired check is done with
-- the field mutedby; muteexpire is cleared in the database when clientDisconnect
-- TODO : would be cool to inform admins about mutes through mail
-- TODO : add something that tracks a just-unmuted player ( for time mute )
-- in order to warn online admins and maybe the player himself
-------------------------------------------------------------------------------
function checkMute ( _clientNum )
if slot [ _clientNum ] [ " mutedby " ] ~= " " then
-- Check permanent mute
if slot [ _clientNum ] [ " muteexpire " ] == " 1000-01-01 00:00:00 " then
et.MutePlayer ( _clientNum , - 1 , slot [ _clientNum ] [ " mutedreason " ] )
return nil
end
local muteseconds = timehandle ( ' DS ' , ' N ' , slot [ _clientNum ] [ " muteexpire " ] )
-- Check if the mute is still valid
if muteseconds > 0 then
-- The mute is expired: clear the mute fields and continue
slot [ _clientNum ] [ " mutedby " ] = " "
slot [ _clientNum ] [ " mutedreason " ] = " "
slot [ _clientNum ] [ " muteexpire " ] = " "
else
-- The mute is still valid: mute him!
muteseconds = muteseconds * ( - 1 )
et.MutePlayer ( _clientNum , muteseconds , slot [ _clientNum ] [ " mutedreason " ] )
end
end
return nil
end
-------------------------------------------------------------------------------
-- createNewPlayer
-- Create a new Player: write to Database, set Xp 0
-- maybe could also be used to reset Player, as pkey is unique
-------------------------------------------------------------------------------
function createNewPlayer ( _clientNum )
local name = string.gsub ( slot [ _clientNum ] [ " netname " ] , " \' " , " \\ \' " )
local conname = string.gsub ( slot [ _clientNum ] [ " conname " ] , " \' " , " \\ \' " )
-- This player is a new one: create a new database entry with our Infos
DBCon : DoCreateNewPlayer ( slot [ _clientNum ] [ " pkey " ] , slot [ _clientNum ] [ " isBot " ] , name , slot [ _clientNum ] [ " start " ] , slot [ _clientNum ] [ " start " ] , conname )
--[[ Commented out - what did that here?
slot [ _clientNum ] [ " xp0 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 0 )
slot [ _clientNum ] [ " xp1 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 1 )
slot [ _clientNum ] [ " xp2 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 2 )
slot [ _clientNum ] [ " xp3 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 3 )
slot [ _clientNum ] [ " xp4 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 4 )
slot [ _clientNum ] [ " xp5 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 5 )
slot [ _clientNum ] [ " xp6 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 6 )
slot [ _clientNum ] [ " xptot " ] = slot [ _clientNum ] [ " xp0 " ] + slot [ _clientNum ] [ " xp1 " ] + slot [ _clientNum ] [ " xp2 " ] + slot [ _clientNum ] [ " xp3 " ] + slot [ _clientNum ] [ " xp4 " ] + slot [ _clientNum ] [ " xp5 " ] + slot [ _clientNum ] [ " xp6 " ]
slot [ _clientNum ] [ " suspect " ] = 0
--]]
slot [ _clientNum ] [ " new " ] = nil
slot [ _clientNum ] [ " xpset " ] = true
-- And now we will get all our default values
-- but why?
updatePlayerInfo ( _clientNum )
end
-------------------------------------------------------------------------------
-- timehandle
-- Function to handle times
-- TODO : check if the time returned with option 'D' is in the right format we need
-- TODO : actually, 'D' and 'DS' are almost equal: save some lines mergin them!!
-- NOTE ABOUT TIME IN LUA: the function os.difftime works only with arguments passed in seconds, so
-- before pass anything to that functions we have to convert the date in seconds
-- with the function os.time, then convert back the result with os.date
-------------------------------------------------------------------------------
function timehandle ( op , time1 , time2 )
-- The os.* functions needs a shell to be linked and accessible by the process running LUA
-- TODO : this check should be moved at script start because os.* functions are really
-- "popular" so we may use them in other functions too
if os.execute ( ) == 0 then
error ( " This process needs an active shell to be executed. " )
end
local timed = nil
if op == ' N ' then
-- N -> return current date ( NOW )
local timed = os.date ( " %Y-%m-%d %X " )
if timed then
return timed
end
return nil
elseif op == ' D ' then
-- D -> compute time difference time1-time2
if time1 == nil or time2 == nil then
error ( " You must to input 2 arguments to use the 'D' option. " )
end
-- Check if time1 is 'N' ( NOW )
if time1 == ' N ' then
-- Check if time2 is in the right format
if string.len ( time2 ) == 19 then
timed = os.difftime ( os.time ( ) , os.time { year = tonumber ( string.sub ( time2 , 1 , 4 ) ) , month = tonumber ( string.sub ( time2 , 6 , 7 ) ) , day = tonumber ( string.sub ( time2 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time2 , 12 , 13 ) ) , min = tonumber ( string.sub ( time2 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time2 , 18 , 19 ) ) } )
end
end
-- Check if time1 and time2 are in the right format
if string.len ( time1 ) == 19 and string.len ( time2 ) == 19 then
timed = os.difftime ( os.time { year = tonumber ( string.sub ( time1 , 1 , 4 ) ) , month = tonumber ( string.sub ( time1 , 6 , 7 ) ) , day = tonumber ( string.sub ( time1 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time1 , 12 , 13 ) ) , min = tonumber ( string.sub ( time1 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time1 , 18 , 19 ) ) } , os.time { year = tonumber ( string.sub ( time2 , 1 , 4 ) ) , month = tonumber ( string.sub ( time2 , 6 , 7 ) ) , day = tonumber ( string.sub ( time2 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time2 , 12 , 13 ) ) , min = tonumber ( string.sub ( time2 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time2 , 18 , 19 ) ) } )
end
elseif op == ' DS ' then
-- DS -> compute time difference time1-time2 and return result in seconds
if time1 == nil or time2 == nil then
error ( " You must to input 2 arguments to use the 'DS' option. " )
end
-- Check if time1 is 'N' ( NOW )
if time1 == ' N ' then
-- Check if time2 is in the right format
if string.len ( time2 ) == 19 then
timed = os.difftime ( os.time ( ) , os.time { year = tonumber ( string.sub ( time2 , 1 , 4 ) ) , month = tonumber ( string.sub ( time2 , 6 , 7 ) ) , day = tonumber ( string.sub ( time2 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time2 , 12 , 13 ) ) , min = tonumber ( string.sub ( time2 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time2 , 18 , 19 ) ) } )
return timed
end
end
-- Check if time1 and time2 are in the right format
if string.len ( time1 ) == 19 and string.len ( time2 ) == 19 then
timed = os.difftime ( os.time { year = tonumber ( string.sub ( time1 , 1 , 4 ) ) , month = tonumber ( string.sub ( time1 , 6 , 7 ) ) , day = tonumber ( string.sub ( time1 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time1 , 12 , 13 ) ) , min = tonumber ( string.sub ( time1 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time1 , 18 , 19 ) ) } , os.time { year = tonumber ( string.sub ( time2 , 1 , 4 ) ) , month = tonumber ( string.sub ( time2 , 6 , 7 ) ) , day = tonumber ( string.sub ( time2 , 9 , 10 ) ) , hour = tonumber ( string.sub ( time2 , 12 , 13 ) ) , min = tonumber ( string.sub ( time2 , 15 , 16 ) ) , sec = tonumber ( string.sub ( time2 , 18 , 19 ) ) } )
return timed
end
end
if timed then
if timed < 60 then
if timed < 10 then
return string.format ( " 00:00:0%d " , timed )
else
return string.format ( " 00:00:%d " , timed )
end
end
local seconds = timed % 60
local minutes = ( ( timed - seconds ) / 60 )
if minutes < 60 then
if minutes < 10 and seconds < 10 then
return string.format ( " 00:0%d:0%d " , minutes , seconds )
elseif minutes < 10 then
return string.format ( " 00:0%d:%d " , minutes , seconds )
elseif seconds < 10 then
return string.format ( " 00:%d:0%d " , minutes , seconds )
else
return string.format ( " 00:%d:%d " , minutes , seconds )
end
end
minutes = minutes % 60
local houres = ( ( ( timed - seconds ) / 60 ) - minutes ) / 60
if minutes < 10 and seconds < 10 then
return string.format ( " %d:0%d:0%d " , houres , minutes , seconds )
elseif minutes < 10 then
return string.format ( " %d:0%d:%d " , houres , minutes , seconds )
elseif seconds < 10 then
return string.format ( " %d:%d:0%d " , houres , minutes , seconds )
else
return string.format ( " %d:%d:%d " , houres , minutes , seconds )
end
end
return nil
end
-------------------------------------------------------------------------------
-- WriteClientDisconnect
-- Dumps Client into Dbase at Disconnect or end of round
-- This function really dumps everything by calling our two helper functions
-------------------------------------------------------------------------------
function WriteClientDisconnect ( _clientNum , _now , _timediff )
if tonumber ( et.trap_Cvar_Get ( " gamestate " ) ) ~= 1 then -- in warmup no db interaction
if slot [ _clientNum ] [ " team " ] == false then
slot [ _clientNum ] [ " uci " ] = et.gentity_get ( _clientNum , " sess.uci " )
-- In this case the player never entered the game world, he disconnected during connection time
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
DBCon : SetPlayerSessionWCD ( slot [ _clientNum ] [ " pkey " ] , _clientNum , map , slot [ _clientNum ] [ " ip " ] , " 0 " , slot [ _clientNum ] [ " start " ] , timehandle ( ' N ' ) , timehandle ( ' D ' , ' N ' , slot [ _clientNum ] [ " start " ] ) , slot [ _clientNum ] [ " uci " ] )
et.G_LogPrint ( " Noq: saved player " .. _clientNum .. " to Database \n " )
else
-- The player disconnected during a valid game session. We have to close his playing time
-- If "team" == -1 means we already closed the team time, so we don't have to do it again
-- This is needed to stop team time at map end, when debriefing starts
if slot [ _clientNum ] [ " team " ] ~= - 1 then
closeTeam ( _clientNum )
end
-- Write to session if player was in game
saveSession ( _clientNum )
savePlayer ( _clientNum )
et.G_LogPrint ( " Noq: saved player and session " .. _clientNum .. " to Database \n " )
end
slot [ _clientNum ] [ " ntg " ] = false
end
end
-------------------------------------------------------------------------------
-- savePlayer
-- Dumps into player table - NO SESSIONDUMPING
-- call if you changed something important to secure it in database
-- eg Xp, Level, Ban, Mute
-- is also called at every Disconnect
-------------------------------------------------------------------------------
function savePlayer ( _clientNum )
slot [ _clientNum ] [ " ip " ] = et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " ip " )
if slot [ _clientNum ] [ " ip " ] == " localhost " then
-- He is a bot, mark it's ip as "localhost"
slot [ _clientNum ] [ " ip " ] = " 127.0.0.1 "
else
s , e , slot [ _clientNum ] [ " ip " ] = string.find ( slot [ _clientNum ] [ " ip " ] , " (%d+%.%d+%.%d+%.%d+) " )
end
if slot [ _clientNum ] [ " xpset " ] == false and xprestore == 1 then
et.G_LogPrint ( " NOQ: ERROR while setting xp in database: XP not properly restored! \n " )
return
end
-- We also write to player, for our actual data
-- TODO
-- slot[_clientNum]["user"]
-- slot[_clientNum]["password"]
-- slot[_clientNum]["email"]
-- slot[_clientNum]["netname"] ????
local name = string.gsub ( slot [ _clientNum ] [ " netname " ] , " \' " , " \\ \' " )
if slot [ _clientNum ] [ " muteexpire " ] ~= " 1000-01-01 00:00:00 " and timehandle ( ' DS ' , ' N ' , slot [ _clientNum ] [ " muteexpire " ] ) > 0 then
slot [ _clientNum ] [ " mutedby " ] = " "
slot [ _clientNum ] [ " mutedreason " ] = " "
slot [ _clientNum ] [ " muteexpire " ] = " 1000-01-01 00:00:00 "
end
slot [ _clientNum ] [ " xp0 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 0 )
slot [ _clientNum ] [ " xp1 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 1 )
slot [ _clientNum ] [ " xp2 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 2 )
slot [ _clientNum ] [ " xp3 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 3 )
slot [ _clientNum ] [ " xp4 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 4 )
slot [ _clientNum ] [ " xp5 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 5 )
slot [ _clientNum ] [ " xp6 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 6 )
slot [ _clientNum ] [ " xptot " ] = slot [ _clientNum ] [ " xp0 " ] + slot [ _clientNum ] [ " xp1 " ] + slot [ _clientNum ] [ " xp2 " ] + slot [ _clientNum ] [ " xp3 " ] + slot [ _clientNum ] [ " xp4 " ] + slot [ _clientNum ] [ " xp5 " ] + slot [ _clientNum ] [ " xp6 " ]
DBCon : SetPlayerInfo ( slot [ _clientNum ] )
end
-------------------------------------------------------------------------------
-- saveSession
-- Dumps the sessiondata
-- should only be used on session-end to not falsify sessions
-------------------------------------------------------------------------------
function saveSession ( _clientNum )
if recordbots == 0 and slot [ _clientNum ] [ " isBot " ] == 1 then
et.G_LogPrint ( " Noq: not saved bot session " .. _clientNum .. " to Database " )
return
end
-- TODO: fixme sqlite only ?
-- TODO: think about moving these vars into client structure earlier ...
slot [ _clientNum ] [ " uci " ] = et.gentity_get ( _clientNum , " sess.uci " )
slot [ _clientNum ] [ " ip " ] = et.Info_ValueForKey ( et.trap_GetUserinfo ( _clientNum ) , " ip " )
if slot [ _clientNum ] [ " ip " ] == " localhost " then
-- He is a bot, mark it's ip as "localhost"
slot [ _clientNum ] [ " ip " ] = " 127.0.0.1 "
else
s , e , slot [ _clientNum ] [ " ip " ] = string.find ( slot [ _clientNum ] [ " ip " ] , " (%d+%.%d+%.%d+%.%d+) " )
end
-- If player was ingame, we really should save his XP to!
-- TODO: think about updating this into client structure at runtime
-- The final questions is: Do we need the XP stuff at runtime in the client structure ?
slot [ _clientNum ] [ " xp0 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 0 )
slot [ _clientNum ] [ " xp1 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 1 )
slot [ _clientNum ] [ " xp2 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 2 )
slot [ _clientNum ] [ " xp3 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 3 )
slot [ _clientNum ] [ " xp4 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 4 )
slot [ _clientNum ] [ " xp5 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 5 )
slot [ _clientNum ] [ " xp6 " ] = et.gentity_get ( _clientNum , " sess.skillpoints " , 6 )
slot [ _clientNum ] [ " xptot " ] = slot [ _clientNum ] [ " xp0 " ] + slot [ _clientNum ] [ " xp1 " ] + slot [ _clientNum ] [ " xp2 " ] + slot [ _clientNum ] [ " xp3 " ] + slot [ _clientNum ] [ " xp4 " ] + slot [ _clientNum ] [ " xp5 " ] + slot [ _clientNum ] [ " xp6 " ]
DBCon : SetPlayerSession ( slot [ _clientNum ] , map , _clientNum )
end
-------------------------------------------------------------------------------
-- gotCmd
-- determines and prepares the arguments for our Shrubcmds
-------------------------------------------------------------------------------
function gotCmd ( _clientNum , _command , _vsay )
local argw = { }
local arg0 = string.lower ( et.trap_Argv ( 0 ) )
local arg1 = string.lower ( et.trap_Argv ( 1 ) )
local arg2 = string.lower ( et.trap_Argv ( 2 ) )
local argcount = et.trap_Argc ( )
local cmd
-- TODO: we should use level from Lua client model
local lvl = tonumber ( et.G_shrubbot_level ( _clientNum ) )
local realcmd
silent = false --to check in subfunctions if its a silent cmd
if _vsay == nil then -- silent cmd
cmd = string.sub ( arg0 , 2 )
argw [ 1 ] = arg1
argw [ 2 ] = arg2
argw [ 3 ] = et.ConcatArgs ( 3 )
silent = true
elseif _vsay == false then -- normal say
cmd = string.sub ( arg1 , 2 )
argw [ 1 ] = arg2
argw [ 2 ] = et.trap_Argv ( 3 )
argw [ 3 ] = et.ConcatArgs ( 4 )
else -- its a vsay!
cmd = string.sub ( arg2 , 2 )
argw [ 1 ] = et.trap_Argv ( 3 )
argw [ 2 ] = et.trap_Argv ( 4 )
argw [ 3 ] = et.ConcatArgs ( 5 )
end
-- thats a hack to clearly get the second parameter.
-- NQ-Gui chat uses cvars to pass the say-content
if string.find ( cmd , " " ) ~= nil then
t = justWords ( cmd )
cmd = t [ 1 ]
table.remove ( t , 1 )
argw = t
if t [ 1 ] == nil then t [ 1 ] = " " end
if t [ 2 ] == nil then t [ 2 ] = " " end
if t [ 3 ] == nil then t [ 3 ] = " " end
end
-- We search trought the commands-array for a suitable command
for i = lvl , 0 , - 1 do
if commands [ " cmd " ] [ i ] [ cmd ] ~= nil then
if cmd == ' help ' then
if argw [ 1 ] == " " then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _clientNum .. " \" ^FFor NOQ help type !cmdlist.. \" " )
else
for i = lvl , 0 , - 1 do
if commands [ " hlp " ] [ i ] [ argw [ 1 ] ] ~= nil then
helpCmd ( _clientNum , argw [ 1 ] , i )
return 1
end
end
end
else
execCmd ( _clientNum , commands [ " cmd " ] [ i ] [ cmd ] , argw )
if _vsay == nil then
return 1
end
end
return
end
end
end
-------------------------------------------------------------------------------
-- justWords
-- Splits a string into a table on occurence of Whitespaces
-------------------------------------------------------------------------------
function justWords ( _str )
local t = { }
local function helper ( word ) table.insert ( t , word ) return " " end
if not _str : gsub ( " %S+ " , helper ) : find " %S " then return t end
end
-------------------------------------------------------------------------------
-- helpCmd
-- prints help from custom commands
--
-------------------------------------------------------------------------------
function helpCmd ( _clientNum , cmd , i , fullmsg )
-- Colors same as in NQ
local tc = " ^D " -- title color
local nc = " ^Y " -- text color
local hc = " ^R " -- highlight color
et.trap_SendConsoleCommand ( et.EXEC_NOW , " qsay \" " .. slot [ _clientNum ] [ " netname " ] .. " ^7: ^2!help " .. cmd .. " \" " )
et.trap_SendServerCommand ( _clientNum , " print \" " .. tc .. " help: " .. nc .. " NOQ help for ' " .. hc .. cmd .. nc .. " ': \n \" " )
et.trap_SendServerCommand ( _clientNum , " print \" " .. tc .. " Function: " .. nc .. commands [ " hlp " ] [ i ] [ cmd ] .. " \n \" " )
et.trap_SendServerCommand ( _clientNum , " print \" " .. tc .. " Syntax: " .. hc .. commands [ " syn " ] [ i ] [ cmd ] .. " \n \" " )
end
-------------------------------------------------------------------------------
-- execCmd
-- The real work to exec a cmd is done here, all substitutions and the switch for
-- Lua and shellcommands are done here
-------------------------------------------------------------------------------
function execCmd ( _clientNum , _cmd , _argw )
local str = _cmd
local lastkilled = slot [ _clientNum ] [ " victim " ]
local lastkiller = slot [ _clientNum ] [ " killer " ]
if lastkilled == 1022 then
nlastkilled = " World "
elseif lastkilled == - 1 then -- well, fresh player...
lastkilled = _clientNum
nlastkilled = " nobody "
elseif lastkilled == _clientNum then
nlastkilled = " myself "
else
nlastkilled = et.gentity_get ( lastkilled , " pers.netname " )
end
if lastkiller == 1022 then
nlastkiller = " World "
if slot [ _clientNum ] [ " deadwep " ] == ' FALLING ' then
nlastkiller = " \' Newton \' s third law \' "
end
elseif lastkiller == - 1 then
lastkiller = _clientNum
nlastkiller = " nobody "
elseif lastkiller == _clientNum then
nlastkiller = " myself "
else
nlastkiller = et.gentity_get ( lastkiller , " pers.netname " )
end
local otherplayer = _argw [ 1 ]
local assume = false
otherplayer = getPlayerId ( otherplayer )
if otherplayer == nil then
otherplayer = _clientNum
assume = true
end
local t = tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) )
local c = tonumber ( et.gentity_get ( _clientNum , " sess.latchPlayerType " ) )
local str = string.gsub ( str , " <CLIENT_ID> " , _clientNum )
local str = string.gsub ( str , " <GUID> " , slot [ _clientNum ] [ " pkey " ] )
local str = string.gsub ( str , " <COLOR_PLAYER> " , slot [ _clientNum ] [ " netname " ] )
local str = string.gsub ( str , " <ADMINLEVEL> " , slot [ _clientNum ] [ " level " ] )
local str = string.gsub ( str , " <PLAYER> " , slot [ _clientNum ] [ " cleanname " ] )
local str = string.gsub ( str , " <PLAYER_CLASS> " , class [ c ] )
local str = string.gsub ( str , " <PLAYER_TEAM> " , team [ t ] )
local str = string.gsub ( str , " <PARAMETER> " , table.concat ( _argw , " " ) )
local str = string.gsub ( str , " <P1> " , _argw [ 1 ] )
local str = string.gsub ( str , " <P2> " , _argw [ 2 ] )
local str = string.gsub ( str , " <P3> " , _argw [ 3 ] )
local str = string.gsub ( str , " <PLAYER_LAST_KILLER_ID> " , lastkiller )
local str = string.gsub ( str , " <PLAYER_LAST_KILLER_NAME> " , et.Q_CleanStr ( nlastkiller ) )
local str = string.gsub ( str , " <PLAYER_LAST_KILLER_CNAME> " , nlastkiller )
local str = string.gsub ( str , " <PLAYER_LAST_KILLER_WEAPON> " , slot [ _clientNum ] [ " deadwep " ] )
local str = string.gsub ( str , " <PLAYER_LAST_VICTIM_ID> " , lastkilled )
local str = string.gsub ( str , " <PLAYER_LAST_VICTIM_NAME> " , et.Q_CleanStr ( nlastkilled ) )
local str = string.gsub ( str , " <PLAYER_LAST_VICTIM_CNAME> " , nlastkilled )
local str = string.gsub ( str , " <PLAYER_LAST_VICTIM_WEAPON> " , slot [ _clientNum ] [ " killwep " ] )
local str = string.gsub ( str , " <SERVID> " , serverid )
--TODO Implement them (Most of them are from Kmod/EtAdmin)
-- Other possible Variables: <CVAR_XXX> <????>
-- local str = string.gsub(str, "<PLAYER_LAST_KILL_DISTANCE>", calculate! )
--local str = string.gsub(str, "<PNAME2ID>", pnameID)
--local str = string.gsub(str, "<PBPNAME2ID>", PBpnameID)
--local str = string.gsub(str, "<PB_ID>", PBID)
--local str = string.gsub(str, "<RANDOM_ID>", randomC)
--local str = string.gsub(str, "<RANDOM_CNAME>", randomCName)
--local str = string.gsub(str, "<RANDOM_NAME>", randomName)
--local str = string.gsub(str, "<RANDOM_CLASS>", randomClass)
--local str = string.gsub(str, "<RANDOM_TEAM>", randomTeam)
--local teamnumber = tonumber(et.gentity_get(PlayerID,"sess.sessionTeam"))
--local classnumber = tonumber(et.gentity_get(PlayerID,"sess.latchPlayerType"))
-- if otherplayer == _clientNum then -- "light security" to not ban or kick yourself (use only ids to ban or kick, then its safe)
if assume == true then
str = string.gsub ( str , " <PART2PBID> " , " 65 " )
str = string.gsub ( str , " <PART2ID> " , " 65 " )
end
--else
local t = tonumber ( et.gentity_get ( otherplayer , " sess.sessionTeam " ) )
local c = tonumber ( et.gentity_get ( otherplayer , " sess.latchPlayerType " ) )
str = string.gsub ( str , " <PART2_CLASS> " , class [ c ] )
str = string.gsub ( str , " <PART2_TEAM> " , team [ t ] )
str = string.gsub ( str , " <PART2CNAME> " , et.gentity_get ( otherplayer , " pers.netname " ) )
str = string.gsub ( str , " <PART2ID> " , otherplayer )
str = string.gsub ( str , " <PART2PBID> " , otherplayer + 1 )
str = string.gsub ( str , " <PART2GUID> " , et.Info_ValueForKey ( et.trap_GetUserinfo ( otherplayer ) , " cl_guid " ) )
str = string.gsub ( str , " <PART2LEVEL> " , et.G_shrubbot_level ( otherplayer ) )
str = string.gsub ( str , " <PART2NAME> " , et.Q_CleanStr ( et.gentity_get ( otherplayer , " pers.netname " ) ) )
str = string.gsub ( str , " <PART2IP> " , slot [ _clientNum ] [ " ip " ] )
--added for !afk etc, use when assume is ok
str = string.gsub ( str , " <PART2IDS> " , otherplayer )
-- This allows execution of lua-code in a normal Command.
if string.sub ( str , 1 , 5 ) == " $LUA$ " then
--et.G_Print(string.sub(str,6))
local tokall = loadstring ( string.sub ( str , 6 ) )
tokall ( )
return
elseif string.sub ( str , 1 , 5 ) == " $SHL$ " then
-- This allows Shell commands. WARNING: As long as lua waits for the command to complete, NQ+ET aren't responding to anything, they are HALTED!
-- Response of the Script is piped into NQ-Console(via print, so no commands)
execthis = io.popen ( string.sub ( str , 6 ) )
myreturn = execthis : read ( " *a " )
execthis : close ( )
myreturn = string.gsub ( myreturn , " \n " , " \" \n qsay \" " )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" " .. myreturn .. " \" " )
else
-- well, at the end we send the command to the console
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " " .. str .. " \n " )
end
end
-------------------------------------------------------------------------------
-- getPlayerId
-- helper function to compute the clientid matching a part-string or the clientid
-------------------------------------------------------------------------------
function getPlayerId ( _name )
-- if it's nil, return nil
if ( _name == " " ) or _name == nil then
return nil
end
-- if it's a number, interpret as slot number
local clientnum = tonumber ( _name )
if clientnum then
if ( clientnum <= maxclients ) and tonumber ( et.gentity_get ( clientnum , " inuse " ) ) == 1 then
return clientnum
else
return nil
end
end
local test = et.ClientNumberFromString ( _name ) -- Cool NQ function!
if test == - 1 then
return nil
else
return test
end
end
-------------------------------------------------------------------------------
-- parseconf
-- Parses commandos from commandofile function
-------------------------------------------------------------------------------
function parseconf ( )
local datei = io.open ( ( scriptpath .. " noq_commands.cfg " ) , " r " )
-- Shrub uses only 31 Levels. at least wiki says
commands [ " cmd " ] = { }
commands [ " syn " ] = { }
commands [ " hlp " ] = { }
commands [ " listing " ] = { }
for i = 0 , 31 , 1 do
commands [ " cmd " ] [ i ] = { }
commands [ " syn " ] [ i ] = { }
commands [ " hlp " ] [ i ] = { }
end
local nmr = 1
local nmr2 = 1
local lasti = nil
local lastcmd = nil
for line in datei : lines ( ) do
local filestr = line
local testcase = string.find ( filestr , " ^%s*%# " )
if testcase == nil then
local testcase = string.find ( filestr , " ^%s*%w+%s*%=%s* " )
if testcase ~= nil then
debugPrint ( " logprint " , filestr )
for helptype , helptext in string.gfind ( filestr , " ^*%s*(%w+)%s*%=%s*(.*)[^% \n ]* " ) do
debugPrint ( " logprint " , helptext )
if helptype == " help " then
commands [ " hlp " ] [ lasti ] [ lastcmd ] = helptext
else
commands [ " syn " ] [ lasti ] [ lastcmd ] = helptext
end
end
else
for level , comm , commin in string.gfind ( filestr , " ^*([0-9]*)%s*%-%s*(%w+)%s*%=%s*(.*)[^% \n ]* " ) do
-- et.G_LogPrint ("Parsing CMD:"..comm .. " Level: "..level.." Content: ".. commin .."\n")
i = tonumber ( level )
commands [ " cmd " ] [ i ] [ comm ] = commin
commands [ " hlp " ] [ i ] [ comm ] = " n/a "
commands [ " syn " ] [ i ] [ comm ] = " n/a "
nmr = nmr + 1
lasti = i
lastcmd = comm
end
end
end
nmr2 = nmr2 + 1
end
datei : close ( )
et.G_LogPrint ( " NOQ: Parsed " .. nmr .. " commands from " .. nmr2 .. " lines. \n " )
end
-------------------------------------------------------------------------------
-- Init NOQ function
-------------------------------------------------------------------------------
function initNOQ ( )
-- get all we need at gamestart from game
gstate = tonumber ( et.trap_Cvar_Get ( " gamestate " ) )
map = tostring ( et.trap_Cvar_Get ( " mapname " ) )
end
-------------------------------------------------------------------------------
-- getDBVersion
-- Checks for correct DBVersion
-- Disables DBaccess on wrong version!
-------------------------------------------------------------------------------
function getDBVersion ( )
-- Check the database version
local versiondb = DBCon : GetVersion ( )
if versiondb == version then
databasecheck = 1
et.G_LogPrint ( " NOQ: Database " .. DBCon.dbname .. " is up to date. Script version is " .. version .. " \n " )
else
et.G_LogPrint ( " NOQ: Database " .. DBCon.dbname .. " is not up to date: DBMS support disabled! Requested version is " .. version .. " \n " )
-- We don't need to keep the connection with the database open
DBCon : DoDisconnect ( )
end
end
-------------------------------------------------------------------------------
-- updateTeam
-- set times accordingly when the player changes team
-------------------------------------------------------------------------------
function updateTeam ( _clientNum )
local teamTemp = tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) )
if teamTemp ~= tonumber ( slot [ _clientNum ] [ " team " ] ) then -- now we have teamchange!!!
if debug == 1 then
if tonumber ( slot [ _clientNum ] [ " team " ] ) ~= nil and teamTemp ~= nil then
debugPrint ( " cpm " , " TEAMCHANGE: " .. team [ tonumber ( slot [ _clientNum ] [ " team " ] ) ] .. " to " .. team [ teamTemp ] )
end
end
closeTeam ( _clientNum )
-- Now, we change the teamchangetime & team
slot [ _clientNum ] [ " lastTeamChange " ] = ( et.trap_Milliseconds ( ) / 1000 )
slot [ _clientNum ] [ " team " ] = teamTemp
end
end
-------------------------------------------------------------------------------
-- closeTeam
-- closes a time session for a player
-------------------------------------------------------------------------------
function closeTeam ( _clientNum )
if tonumber ( slot [ _clientNum ] [ " team " ] ) == 1 then -- axis
slot [ _clientNum ] [ " axtime " ] = slot [ _clientNum ] [ " axtime " ] + ( ( et.trap_Milliseconds ( ) / 1000 ) - slot [ _clientNum ] [ " lastTeamChange " ] )
elseif tonumber ( slot [ _clientNum ] [ " team " ] ) == 2 then -- allies
slot [ _clientNum ] [ " altime " ] = slot [ _clientNum ] [ " altime " ] + ( ( et.trap_Milliseconds ( ) / 1000 ) - slot [ _clientNum ] [ " lastTeamChange " ] )
elseif tonumber ( slot [ _clientNum ] [ " team " ] ) == 3 then -- Spec
slot [ _clientNum ] [ " sptime " ] = slot [ _clientNum ] [ " sptime " ] + ( ( et.trap_Milliseconds ( ) / 1000 ) - slot [ _clientNum ] [ " lastTeamChange " ] )
end
-- Set the player team to -1 so we know he cannot to change team anymore
slot [ _clientNum ] [ " team " ] = - 1
end
-------------------------------------------------------------------------------
-- mail functions
-------------------------------------------------------------------------------
function sendMail ( _to , _subject , _text )
if mail == 1 then
-- TODO: clean up
local mailserv = getConfig ( " mailserv " )
local mailport = getConfig ( " mailport " )
local mailfrom = getConfig ( " mailfrom " )
rcpt = _to
-- end clean up
mesgt = {
headers = {
to = _to ,
subject = _subject
} ,
body = _text
}
r , e = smtp.send {
from = mailfrom ,
rcpt = rcpt ,
source = smtp.message ( mesgt ) ,
--user = "",
--password = "",
server = mailserv ,
port = mailport
}
if ( e ) then
et.G_LogPrint ( " NOQ: Could not send email: " .. e .. " \n " )
end
else
et.G_LogPrint ( " NOQ: Mails disabled. \n " )
end
end
-------------------------------------------------------------------------------
-- checkBalance ( force )
-- Checks for uneven teams and tries to even them
-- force is a boolean controlling if there is only an announcement or a real action is taken.
-- Action is taken if its true.
-------------------------------------------------------------------------------
function checkBalance ( _force )
-- TODO: Do we need extra tables to store this kind of data ?
local axis = { } -- is this a field required?
local allies = { } -- is this a field required?
local numclients = 0
for i = 0 , et.trap_Cvar_Get ( " sv_maxclients " ) - 1 , 1 do
if slot [ i ] [ " inuse " ] then
local team = tonumber ( et.gentity_get ( i , " sess.sessionTeam " ) )
if team == 1 then
table.insert ( axis , i )
end
if team == 2 then
table.insert ( allies , i )
end
numclients = numclients + 1
end
end
local numaxis = # axis
local numallies = # allies
local greaterteam = 3
local smallerteam = 3
local gtable = { }
local teamchar = { " r " , " b " , " s " }
if numaxis > numallies then
greaterteam = 1
smallerteam = 2
gtable = axis
end
if numallies > numaxis then
greaterteam = 2
smallerteam = 1
gtable = allies
end
if math.abs ( numaxis - numallies ) >= 5 then
evener = evener + 1
if _force == true and evener >= 2 then
et.trap_SendConsoleCommand ( et.EXEC_NOW , " !shuffle " )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " cpm \" ^2EVENER: ^1TEAMS SHUFFLED \" " )
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " cpm \" ^1EVEN TEAMS OR SHUFFLE \" " )
end
return
end
if math.abs ( numaxis - numallies ) >= 3 then
evener = evener + 1
if _force == true and evener >= 3 then
local rand = math.random ( # gtable )
local cmd = " !put " .. gtable [ rand ] .. " " .. teamchar [ smallerteam ] .. " \n "
--et.G_Print( "CMD: ".. cmd .. "\n")
et.trap_SendConsoleCommand ( et.EXEC_APPEND , cmd )
et.trap_SendServerCommand ( - 1 , " chat \" ^2EVENER: ^7Thank you, " .. slot [ gtable [ rand ] ] [ " netname " ] .. " ^7for helping to even the teams. \" " )
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^2EVENER: ^1Teams seem unfair, would someone from ^2 " .. team [ greaterteam ] .. " ^1 please switch to ^2 " .. team [ smallerteam ] .. " ^1? \" " )
end
return
else
evener = 0
end
end
-------------------------------------------------------------------------------
-- greetClient - greets a client after his first clientbegin
-- only call after netname is set!
-------------------------------------------------------------------------------
function greetClient ( _clientNum )
local lvl = tonumber ( slot [ _clientNum ] [ " level " ] )
if greetings [ lvl ] ~= nil then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " cpm " .. string.gsub ( greetings [ lvl ] , " <COLOR_PLAYER> " , slot [ _clientNum ] [ " netname " ] ) .. " \n " )
end
end
-------------------------------------------------------------------------------
-- checkOffMesg - checks for OfflineMessages
-- Player needs to be registered to use OM
-------------------------------------------------------------------------------
function checkOffMesg ( _clientNum )
if slot [ _clientNum ] [ " user " ] ~= " " then
-- he is registered
local OM = DBCon : GetLogTypefor ( " 5 " , slot [ _clientNum ] [ " pkey " ] )
if OM ~= nil then
-- he has OMs!!!!!!!!1!!!!
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** ^1NEW OFFLINEMESSAGES ^3*** \" " )
et.trap_SendServerCommand ( _clientNum , " cpm \" ^3*** ^1NEW OFFLINEMESSAGES ^3*** \" " )
et.trap_SendServerCommand ( _clientNum , " chat \" ^3*** ^1NEW OFFLINEMESSAGES ^3*** \" " )
--TODO: fix sound to be only heard by this client.
local sndin = et.G_SoundIndex ( " sound/misc/pm.wav " )
et.G_Sound ( _clientNum , sndin )
for mesnum = 1 , # OM , 1 do
local xml = OM [ mesnum ] . textxml
local posstart , posend = string.find ( xml , " <msg> " , 1 )
local msg = string.sub ( xml , posstart + 5 , ( # xml - 12 ) )
posstart , posend = string.find ( xml , " <from>.*</from> " , 1 )
local from = string.sub ( xml , posstart + 6 , posend - 7 )
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** ^1MESSAGE ^R " .. mesnum .. " ^3*** \" " )
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** ^YFrom: ^R " .. from .. " ^YMSGID: ^R " .. OM [ mesnum ] . id .. " ^3*** \" " )
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** ^YDate: " .. OM [ mesnum ] . createdate .. " ^3*** \" " )
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** ^YMessage: " .. msg .. " ^3*** \n \" " )
end
et.trap_SendServerCommand ( _clientNum , " print \" \n ^3*** Erase messages with /rmom MSGID ^3*** \n \" " )
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _clientNum .. " \" ^3No new offlinemessages \" \n " )
end
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _clientNum .. " \" ^3To use offlinemessages, please register \" \n " )
end
end
-------------------------------------------------------------------------------
-- sendOffMesg - sends a Offlinemessage
-- Player needs to be registered to use OM
-------------------------------------------------------------------------------
function sendOffMesg ( _sender , _receiver , _msg )
--TODO: Escape function
_receiver = string.gsub ( _receiver , " \' " , " \\ \' " )
_msg = string.gsub ( _msg , " \' " , " \\ \' " )
if slot [ _sender ] [ " user " ] ~= " " then
-- he is registered
if _receiver ~= " " and _msg ~= " " then
player = DBCon : GetPlayerbyReg ( _receiver )
if player ~= nil then
-- Reveiver is existing
message = " <OfM><from> " .. slot [ _sender ] [ " user " ] .. " </from><to> " .. player [ " user " ] .. " </to><figure></figure><msg> " .. _msg .. " </msg></OfM> "
-- type receiver sender text
DBCon : SetLogEntry ( " 5 " , player [ ' pkey ' ] , slot [ _sender ] [ ' pkey ' ] , message )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _sender .. " \" ^3 Following message was sent to ' " .. _receiver .. " ( " .. player [ ' cleanname ' ] .. " )' \" \n " )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _sender .. " \" ^3 ' " .. _msg .. " ' \n \" \n " )
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _sender .. " \" ^3Nobody registered the name' " .. _receiver .. " ', so i cannot send him a message. \" \n " )
end
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _sender .. " \" ^3Check your syntax: ^R'/om receiver message'. \" \n " )
end
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _sender .. " \" ^3To use Offlinemessages, please register \" \n " )
end
end
-------------------------------------------------------------------------------
-- getresNames
-- get reserved Name patterns from the DB
-------------------------------------------------------------------------------
function getresNames ( )
local NMs = DBCon : GetLogTypefor ( " 6 " , nil , nil )
if NMs ~= nil then
namearray = { }
for num = 1 , # NMs , 1 do
namearray [ num ] = NMs [ num ] . textxml
end
else
namearray = nil
end
end
-------------------------------------------------------------------------------
-- reserveName
-- add a protected string to the Database
-------------------------------------------------------------------------------
function reserveName ( _name )
if _name ~= nil and _name ~= " " then
DBCon : SetLogEntry ( 6 , " " , " " , _name )
if _otherplayer then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" ^3Added " .. _name .. " to the protected patterns. \" " )
et.G_Print ( " NOQ: Added ' " .. _name .. " ' to the protected patterns. \" " )
else
et.G_Print ( " NOQ: Added ' " .. _name .. " ' to the protected patterns. \" " )
end
end
end
-------------------------------------------------------------------------------
-- checkforResName(clientnum)
-- check if the name is reserved
-------------------------------------------------------------------------------
function checkforResName ( _clientNum )
if not slot [ _clientNum ] [ " netname " ] then return end
local cleanname = string.lower ( et.Q_CleanStr ( slot [ _clientNum ] [ " netname " ] ) )
for i , v in ipairs ( namearray ) do
if string.find ( cleanname , v ) then
if string.find ( slot [ _clientNum ] [ " clan " ] , v ) then
-- luck you - you are in the clan/have the name reserved for you
et.G_Print ( " NOQ: Name for " .. slot [ _clientNum ] [ " netname " ] .. " reserved and owned \n " )
else
-- oops - rename him
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " !rename " .. _clientNum .. " " .. string.gsub ( cleanname , v , " X " ) )
-- TODO: Kick?
et.trap_SendServerCommand ( _clientNum , " chat \" ^1Your tag/name is reserved or not allowed. \" " )
end
end
end
end
-------------------------------------------------------------------------------
-- timeLeft
-- Returns rest of time to play
-------------------------------------------------------------------------------
function timeLeft ( )
return tonumber ( et.trap_Cvar_Get ( " timelimit " ) ) * 1000 - ( et.trap_Milliseconds ( ) - mapStartTime ) -- TODO: check this!
end
-------------------------------------------------------------------------------
-- pussyFactCheck
-- adjusts the Pussyfactor after an kill trough et_obituary
-- TODO: Add more cases for ugly teamkills (not only panzer ... knife, poison etc)
-- cool weapons get a value < 100 lame weapons/activities > 100
-------------------------------------------------------------------------------
function pussyFactCheck ( _victim , _killer , _mod )
if pussyfact == 1 then
if slot [ _killer ] [ " team " ] == slot [ _victim ] [ " team " ] then -- teamkill
-- here it is teamkill
-- NOTE: teamkill is not counted as a kill, wich means all added here is even stronger in its weight
if _mod == mod [ " MOD_PANZERFAUST " ] or _mod == mod [ " MOD_BAZOOKA " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 170
else
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 110
end
else -- no teamkill
-- TODO sort this by coolness
if _mod == mod [ " MOD_KNIFE " ] or _mod == mod [ " MOD_THROWKNIFE " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 70
elseif _mod == mod [ " MOD_PANZERFAUST " ] or _mod == mod [ " MOD_BAZOOKA " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 140
elseif _mod == mod [ " MOD_FLAMETHROWER " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 115
elseif _mod == mod [ " MOD_POISON " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 65
elseif _mod == mod [ " MOD_GOOMBA " ] or _mod == mod [ " MOD_DYNAMITE " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 60
elseif _mod == mod [ " MOD_KICKED " ] or _mod == mod [ " MOD_BACKSTAB " ] or _mod == mod [ " MOD_SHOVE " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 40
elseif _mod == mod [ " MOD_K43_SCOPE " ] or _mod == mod [ " MOD_FG42_SCOPE " ] or _mod == mod [ " MOD_GARAND_SCOPE " ] then
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 90
else
-- if we count 100 up, nothing changes. at least it should
slot [ _killer ] [ " pf " ] = slot [ _killer ] [ " pf " ] + 100
end
end -- teamkill end
end -- pussy end
end
-------------------------------------------------------------------------------
-- checkTKPoints
-- Check if we need to punish a teamkiller
-------------------------------------------------------------------------------
function checkTKPoints ( _clientNum )
--[[
TODO
--]]
end
-------------------------------------------------------------------------------
-- sendtoIRCRelay
-- Will send a string to our IRC-Relay
-------------------------------------------------------------------------------
function sendtoIRCRelay ( _txt )
local res = client : send ( _txt .. " \n " )
if not res then
debugPrint ( " logprint " , " send " .. " error " )
else
debugPrint ( " logprint " , " send " .. _txt )
end
end
-------------------------------------------------------------------------------
-- nPrint(_whom , _what)
-- Will print _what to _whom
-- _whom can be: -1 - Console
-- 0 - 64 - Player(private)
-- 65 - Everyone
--
-- _what can be:
-- String
-- Array of Strings
--
-- Note: Please dont use an table of tables - it will fail displaying strange numbers :)
-------------------------------------------------------------------------------
function nPrint ( _whom , _what )
local mytype = type ( _what )
if _whom == - 1 then
--console
if mytype == " string " then
et.G_LogPrint ( _what )
elseif mytype == " table " then
for i , v in ipairs ( _what ) do
et.G_LogPrint ( v )
end
end
elseif _whom >= 0 and _whom <= 63 then
-- player
if mytype == " table " then
for i , v in ipairs ( _what ) do
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _whom .. " \" " .. v .. " \" \n " )
end
elseif mytype == " string " then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _whom .. " \" " .. _what .. " \" \n " )
end
else
--everybody
if mytype == " string " then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" " .. _what .. " \" \n " )
elseif mytype == " table " then
for i , v in ipairs ( _what ) do
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" " .. v .. " \" \n " )
end
end
end
end
--***************************************************************************
-- Here start the commands usually called trough the new command-system
-- they shouldn't change internals, they are more informative or helpfull
--***************************************************************************
-- Currently available:
-- printPlyrInfo
-- setLevel
-- addClan
-- cleanSession
-- pussyout
-- checkBalance
-- rm_pbalias
-- teamdamage
-- showmaps
-- listcmds
-- msgtoIRC
-- forAll
-- showTkTable
-------------------------------------------------------------------------------
-- printPlyrInfo(_whom, _about)
-- will print Info about player _about to player _whom
-- mimics !finger command if called from a silent !cmd
-------------------------------------------------------------------------------
function printPlyrInfo ( _whom , _about )
local mit = { }
-- silent cmds dont display the !finger from shrub afterwards....
if silent then
table.insert ( mit , " ^dInfo about: ^r " .. slot [ _about ] [ " netname " ] .. " ^r/ ^7 " .. slot [ _about ] [ " cleanname " ] .. " ^r: " )
table.insert ( mit , " ^dSlot: ^r " .. _about )
table.insert ( mit , " ^dAdmin: ^r " .. slot [ _about ] [ " level " ] )
table.insert ( mit , " ^dGuid: ^r " .. slot [ _about ] [ " pkey " ] )
table.insert ( mit , " ^dIP: ^r " .. slot [ _about ] [ " ip " ] )
end
table.insert ( mit , " ^dNOQ Info: " )
if slot [ _about ] [ " user " ] ~= " " then
table.insert ( mit , " ^dUsername: ^r " .. slot [ _about ] [ " user " ] )
end
table.insert ( mit , " ^dFirst seen: ^r " .. slot [ _about ] [ " createdate " ] )
table.insert ( mit , " ^dLast seen: ^r " .. slot [ _about ] [ " updatedate " ] )
table.insert ( mit , " ^dSpree: ^r " .. slot [ _about ] [ " kspree " ] )
if slot [ _about ] [ " locktoTeam " ] ~= nil then
table.insert ( mit , " ^dTeamlock: ^r " .. teamchars [ slot [ _about ] [ " locktoTeam " ] ] )
if slot [ _about ] [ " lockedTeamTill " ] ~= 0 then
table.insert ( mit , " ^dSecs remain:^r " .. ( slot [ _about ] [ " lockedTeamTill " ] - ( et.trap_Milliseconds ( ) / 1000 ) ) )
end
end
if slot [ _about ] [ " mutedby " ] ~= " " then
table.insert ( mit , " ^dMuted by: ^7 " .. slot [ _about ] [ " mutedby " ] )
table.insert ( mit , " ^dReason: ^r " .. slot [ _about ] [ " mutereason " ] )
table.insert ( mit , " ^dUntil: ^r " .. slot [ _about ] [ " muteexpire " ] )
end
if slot [ _about ] [ " vsaydisabled " ] then
table.insert ( mit , " ^dHe is not allowed to use vsays " )
end
nPrint ( _whom , mit )
end
-------------------------------------------------------------------------------
-- setLevel(clientnum, level)
-- changes a players level
-------------------------------------------------------------------------------
function setLevel ( _clientNum , _level )
slot [ _clientNum ] [ ' lvl ' ] = _level
savePlayer ( _clientNum )
end
-------------------------------------------------------------------------------
-- addClan(clientnum, tag)
-- adds a Clantag
-------------------------------------------------------------------------------
function addClan ( _clientNum , _tag )
slot [ _clientNum ] [ ' clan ' ] = slot [ _clientNum ] [ ' clan ' ] .. " " .. _tag
savePlayer ( _clientNum )
if otherplayer then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" ^3Added " .. _tag .. " to the patterns for " .. slot [ _clientNum ] [ ' netname ' ] .. " . \" " )
et.G_Print ( " NOQ: Added ' " .. _tag .. " ' to the patterns for " .. et.Q_CleanStr ( slot [ _clientNum ] [ ' netname ' ] ) .. " . \" " )
else
et.G_Print ( " NOQ: Added ' " .. _tag .. " ' to the patterns for " .. et.Q_CleanStr ( slot [ _clientNum ] [ ' netname ' ] ) .. " . \" " )
end
end
-------------------------------------------------------------------------------
-- cleanSession
-- cleans the sessiontable from values older than X months
-- _arg for first call is amount of months, second call OK to confirm
-------------------------------------------------------------------------------
function cleanSession ( _callerID , _arg )
if arg == " " then
et.trap_SendServerCommand ( _callerID , " print \" \n Argument: first call: months to keep records, second call: OK \n \" " )
return
end
if _arg == " OK " then
if months ~= nil and months >= 1 and months <= 24 then
et.trap_SendServerCommand ( _callerID , " print \" \n Now erasing all records older than " .. months .. " months \n \" " )
DBCon : DoDeleteOldSessions ( months )
et.trap_SendServerCommand ( _callerID , " print \" \n Erased all records older than " .. months .. " months \n \" " )
et.G_LogPrint ( " Noq: Erased data older than " .. months .. " months from the sessiontable \n " )
if _callerID ~= - 1 then
et.G_LogPrint ( " Noq: Deletion was issued by: " .. slot [ _callerID ] [ ' netname ' ] .. " , GUID: " .. slot [ _callerID ] [ ' pkey ' ] .. " \n " )
end
else
et.trap_SendServerCommand ( _callerID , " print \" \n Please at first specify a value between 1 and 24 \n \" " )
et.trap_SendServerCommand ( _callerID , " print \" \n Example: <command> 1 erases all sessionrecords older than 1 month \n \" " )
return
end
elseif tonumber ( _arg ) >= 1 and tonumber ( _arg ) <= 24 then
local months = tonumber ( _arg )
et.trap_SendServerCommand ( _callerID , " print \" \n Please confirm the deletion of " .. months .. " month's data with OK as argument of the same command \n \" " )
else
et.trap_SendServerCommand ( _callerID , " print \" \n Please specify a value between 1 and 24 \n \" " )
return
end
end
-------------------------------------------------------------------------------
-- pussyout
-- Displays the Pussyfactor for Player _ClientNum
-------------------------------------------------------------------------------
--[[
-- Some Documentation for Pussyfactor:
-- For every kill, we add a value to the clients number, and to determine the the Pussyfactor, we
-- divide that number trough the number of his kills multiplicated with 100.
-- If we add 100 for an mp40/thompsonkill, if makes only those kills , he will stay at pussyfactor 1
-- if we add more or less(as 100) to the number, his pf will rise or decline.
--
-- Pussyfactor < 1 means he made "cool kills" = poison, goomba, knive
-- Pussyfactor = 1 means he makes normal kills
-- Pussyfactor > 1 means he does uncool kills (Panzerfaust, teamkills, arty?)
--
-- As we add 100 for every normal kill, the pussyfactor approaches 1 after some time with "normal" kills
--
--]]
function pussyout ( _clientNum )
local pf = slot [ tonumber ( _clientNum ) ] [ " pf " ]
-- TODO: use client structure slot[tonumber(_clientNum)]["kills"] -- it should be up to date!
local kills = tonumber ( et.gentity_get ( _clientNum , " sess.kills " ) )
local realpf = 1
if pf == 0 or kills == 0 then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" ^1Do some kills first... \" " )
return
else
realpf = string.format ( " %.1f " , ( pf / ( 100 * kills ) ) )
end
-- TODO: do we need to number here =
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " qsay \" " .. slot [ tonumber ( _clientNum ) ] [ " netname " ] .. " ^3's pussyfactor is at: " .. realpf .. " .Higher is worse. \" " )
et.G_LogPrint ( " NOQ: PUSSY: " .. slot [ tonumber ( _clientNum ) ] [ " netname " ] .. " at " .. realpf .. " \n " )
end
-------------------------------------------------------------------------------
-- rm_pbalias
-- removes all your aliases from the pbalias.dat
-- thks to hose! (yeah, this is cool!)
-------------------------------------------------------------------------------
function rm_pbalias ( _myClient , _hisClient )
et.trap_SendServerCommand ( - 1 , " print \" function pbalias entered \n \" " )
local file_name = " pbalias.dat "
local inFile = pbpath .. file_name
local outFile = pbpath .. file_name
local hisGuid = slot [ _hisClient ] [ " pkey " ]
local arg1 = string.lower ( hisGuid : sub ( 25 , 32 ) )
-- all input is evil! check for length!
et.trap_SendServerCommand ( _myClient , " print \" \n Searching for Guid: " .. arg1 .. " \" " )
local file = assert ( io.open ( inFile , " r " ) )
local lineCounter = 0
local lineTable = { }
local deletedLines = { }
local loopcounter = 0
for line in file : lines ( ) do
lineCounter = lineCounter + 1
if arg1 ~= line : sub ( 25 , 32 ) then
table.insert ( lineTable , line )
else
table.insert ( deletedLines , line )
end
end
local inserted = table.maxn ( lineTable )
local deleted = table.maxn ( deletedLines )
file : close ( )
if deleted > 0 then
-- writing new pbalias.dat
file = assert ( io.open ( outFile , " w+ " ) )
for i , v in ipairs ( lineTable ) do
file : write ( v .. " \n " )
loopcounter = loopcounter + 1
end
file : flush ( )
file : close ( )
end
-- some status info printed to stdout
et.trap_SendServerCommand ( _myClient , " print \" \n Entries processed: " .. lineCounter .. " \" " )
et.trap_SendServerCommand ( _myClient , " print \" \n Entries deleted: " .. deleted .. " \" " )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " pb_sv_restart " )
return 1
end
-------------------------------------------------------------------------------
-- teamdamage
-- Displays information about teamdamage to the caller and a small line for all
-- thks to hose!
-------------------------------------------------------------------------------
function teamdamage ( myclient , slotnumber ) -- TODO: change this to (_myclient, _slotnumber)
local teamdamage = et.gentity_get ( slotnumber , " sess.team_damage " )
local damage = et.gentity_get ( slotnumber , " sess.damage_given " )
local classnumber = et.gentity_get ( slotnumber , " sess.playerType " )
-- TODO: use slottable
local teamnumber = et.gentity_get ( slotnumber , " sess.sessionTeam " )
local teamname = team [ teamnumber ]
et.trap_SendServerCommand ( myclient , " print \" ^7: " .. et.gentity_get ( slotnumber , " pers.netname " ) .. " ^w | Slot: " .. slotnumber ..
" \n " .. class [ classnumber ] .. " | " .. teamname .. " | " .. weapons [ et.gentity_get ( slotnumber , " sess.latchPlayerWeapon " ) ] .. " | " .. weapons [ et.gentity_get ( slotnumber , " sess.latchPlayerWeapon2 " ) ] ..
" \n kills: " .. et.gentity_get ( slotnumber , " sess.kills " ) .. " | damage: " .. damage ..
" \n teamkills: " .. et.gentity_get ( slotnumber , " sess.team_kills " ) .. " | teamdamage: " .. teamdamage .. " \n \" " )
-- notorische teambleeder ab ins cp!!!
if teamdamage == 0 then
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage1 " ) .. " \" " )
elseif teamdamage < damage / 10 then
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage2 " ) .. " \" " )
elseif teamdamage < damage / 5 then
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage3 " ) .. " \" " )
elseif teamdamage < damage / 2 then
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage4 " ) .. " \" " )
elseif teamdamage < damage then
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage5 " ) .. " \" " )
else
et.trap_SendServerCommand ( slotnumber , " cp \" ^7You got ^1 " .. teamdamage .. " teamdamage ^7and ^2 " .. damage .. " damage given! ^1 " .. getConfig ( " teamdamageMessage6 " ) .. " \" " )
end
end
-------------------------------------------------------------------------------
-- showmaps
-- Reads the camapaign-info in, then compares with current map, then
-- displays all maps and marks the current one
-------------------------------------------------------------------------------
function showmaps ( )
local ent = et.trap_Cvar_Get ( " campaign_maps " ) ; -- TODO: create and use global var ?
local tat34 = { }
local sep = " , "
-- helper function
function split ( str , pat )
local t = { } -- NOTE: use {n = 0} in Lua-5.0
local fpat = " (.-) " .. pat
local last_end = 1
local s , e , cap = str : find ( fpat , 1 )
while s do
if s ~= 1 or cap ~= " " then
table.insert ( t , cap )
end
last_end = e + 1
s , e , cap = str : find ( fpat , last_end )
end
if last_end <= # str then
cap = str : sub ( last_end )
table.insert ( t , cap )
end
return t
end
tat34 = split ( ent , sep )
local ent2 = " ^3 "
map = tostring ( et.trap_Cvar_Get ( " mapname " ) )
-- helper function
local function addit ( i , v )
if v == map then
ent2 = ent2 .. " ^1 " .. v .. " ^3 <> "
else
ent2 = ent2 .. v .. " <> "
end
end
for i , v in ipairs ( tat34 ) do addit ( i , v ) end
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. ent2 .. " \" " )
end
-------------------------------------------------------------------------------
-- listCMDs
-- Returns a list of available Noq CMDs
-------------------------------------------------------------------------------
function listCMDs ( _Client , ... )
local lvl = tonumber ( et.G_shrubbot_level ( _Client ) )
local allcmds = " \" ^F "
local yaAR = { }
if commands [ " listing " ] [ lvl ] ~= nil then
else -- we need to generate the listing first
local CMDs = { }
local mxlength = 7
for i = lvl , 0 , - 1 do
for index , cmd in pairs ( commands [ " cmd " ] [ i ] ) do
if CMDs.index ~= nil then
else
CMDs [ index ] = index
if # index > mxlength then
mxlength = # index
end
end
end
end
local formatter = " %- " .. ( mxlength + 2 ) .. " s "
local i = 0
for index , cmd in pairs ( CMDs ) do
yaAR [ i ] = string.format ( formatter , index )
i = i + 1
end
et.G_LogPrint ( " Parsed " .. i .. " commands for lvl " .. lvl .. " \n " )
commands [ " listing " ] [ lvl ] = yaAR
end
yaAR = commands [ " listing " ] [ lvl ]
number = # yaAR
if arg [ 1 ] ~= " " then
_page = tonumber ( arg [ 1 ] )
else
_page = 0
end
if ( _page * 20 ) > number then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _Client .. " \" ^FPlease specify a page between ^20 ^Fand ^2 " .. string.format ( " %.0f " , ( number / 20 - 1 ) ) )
end
for i = ( _page * 20 ) , ( _page * 20 + 20 ) , 4 do
if number - i < 4 then
if number % 4 == 1 then
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _Client .. " \" ^F " .. yaAR [ i ] .. " \" " )
break
elseif number % 4 == 2 then
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _Client .. " \" ^F " .. yaAR [ i ] .. yaAR [ i + 1 ] .. " \" " )
break
elseif number % 4 == 3 then
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _Client .. " \" ^F " .. yaAR [ i ] .. yaAR [ i + 1 ] .. yaAR [ i + 2 ] .. " \" " )
break
end
else
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _Client .. " \" ^F " .. yaAR [ i ] .. yaAR [ i + 1 ] .. yaAR [ i + 2 ] .. yaAR [ i + 3 ] .. " \" " )
end
end
et.trap_SendConsoleCommand ( et.EXEC_NOW , " csay " .. _Client .. " \" ^F I parsed " .. number .. " commands for you. Access all by adding a page between ^20 ^Fand ^2 " .. string.format ( " %.0f " , ( number / 20 - 1 ) ) .. " ^Fto your listingcommand. \" " )
-- TODO: FIX LUA-OUPUT IN C. There is some serious shit going on. Let that intact, it prevents strange failures:
-- Ok, not all failures: try to do !cmdlist at the last page......
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _Client .. " \" \n \" " )
et.trap_SendConsoleCommand ( et.EXEC_NOW , " " )
end
-------------------------------------------------------------------------------
-- msgtoIRC(player , message)
-- Used in LuaCMDs to send a message from player to IRC
-- Player can be a number or the Playername
-------------------------------------------------------------------------------
function msgtoIRC ( _client , _msg )
_msg = string.gsub ( _msg , ' \\ ' , " " )
if type ( _client ) == " string " then
-- no direct call, it is string && therefore a name from the !command
sendtoIRCRelay ( _client .. " on " .. serverid .. " : " .. _msg ) ;
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^3Sent your msg to IRC \n \" " )
return
end
if type ( _client ) == " number " and slot [ _client ] [ " user " ] ~= " " then
sendtoIRCRelay ( slot [ _client ] [ " user " ] .. " on " .. serverid .. " : " .. _msg ) ;
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _client .. " \" ^1Sent: ^3 " .. _msg .. " ^3to IRC \" " )
return
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " csay " .. _client .. " \" ^1You need to be registered to send messages to IRC \" " )
return
end
end
-------------------------------------------------------------------------------
-- forAll(whom, what)
-- will exec a function with parameter clientnum for all specified players
-- whom can be: axis/r, allies/b, specs/s, all
-- what is the function
-------------------------------------------------------------------------------
function forAll ( _whom , _what )
if _whom == " players " or _whom == " all " then
_whom = nil
elseif _whom == 1 or _whom == " r " or _whom == " axis " then
_whom = 1
elseif _whom == 2 or _whom == " b " or _whom == " allies " then
_whom = 2
elseif _whom == 3 or _whom == " s " or _whom == " specs " then
_whom = 3
end
for i = 0 , maxclients , 1 do
if et.gentity_get ( i , " classname " ) == " player " then
local team = tonumber ( et.gentity_get ( i , " sess.sessionTeam " ) )
if _whom == nil or team == _whom then
_what ( i )
end
end
end
end
-------------------------------------------------------------------------------
-- showTkTable -----
-- prints the current TopTen of teamkillers to the caller's console,
-- sorted by teamkills and teamdamage
-- @author: hose
-------------------------------------------------------------------------------
function showTkTable ( _myClient )
-- tkTable stores the damage stats of all players
local tkTable = { }
-- building up the teamkiller table
for i = 0 , maxclients , 1 do
if et.gentity_get ( i , " inuse " ) == 1 then
table.insert ( tkTable , getDamageStats ( i ) )
end
end --end for loop
-- sort the table by teamkills and within that by teamdamage
-- TODO: not sure how to handle a nil object there. i guess it s wrong
-- to return false, but it works (does not work without)
table.sort ( tkTable ,
function ( _tk1 , _tk2 )
if _tk1 == nil then
return false
elseif _tk2 == nil then
return false
elseif _tk1 [ " teamkills " ] == _tk2 [ " teamkills " ] then
return _tk1 [ " teamdamage " ] > _tk2 [ " teamdamage " ]
else
return _tk1 [ " teamkills " ] > _tk2 [ " teamkills " ]
end
end ) -- end the sorting function
-- print the top ten table to the caller's console
nPrint ( _myClient , " Slot| Name | Class | Tks | TD given " )
loopcount = 0
for ind , _tkStats in ipairs ( tkTable ) do
nPrint ( _myClient , " ^w " .. string.format ( " %-4s " , _tkStats [ " srvslot " ] ) .. " | " .. string.format ( " %-22s " , et.Q_CleanStr ( _tkStats [ " name " ] ) ) .. " | " .. string.format ( " %-10s " , class [ _tkStats [ " class " ] ] ) .. " | " .. string.format ( " %-5s " , _tkStats [ " teamkills " ] ) .. " | " .. string.format ( " %-10s " , _tkStats [ " teamdamage " ] ) )
loopcount = loopcount + 1
if loopcount >= 10 then
break
end
end
end
-------------------------------------------------------------------------------
-- some convenience Functions for !commands or mod-use
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- heal(ClientNum)
-- heal a Player
-------------------------------------------------------------------------------
function heal ( _clientNum )
et.gentity_set ( _clientNum , " health " , et.gentity_get ( _clientNum , " ps.stats " , 4 ) )
end
-------------------------------------------------------------------------------
-- healthboost(ClientNum)
-- boost a clients HP by 30, even over the maximum
-------------------------------------------------------------------------------
function healthboost ( _clientNum )
-- boost clienthealth +30 - no full heal, but perhaps more than allowed hp :)
et.gentity_set ( _clientNum , " health " , et.gentity_get ( _clientNum , " health " ) + 30 )
end
-------------------------------------------------------------------------------
-- giveammo(ClientNum)
-- Fill a clients mainweapons with ammo
-------------------------------------------------------------------------------
function giveammo ( _clientNum )
if et.gentity_get ( _clientNum , " sess.sessionTeam " ) == 1 then
-- axis
et.gentity_set ( _clientNum , " ps.ammo " , 2 , 64 ) -- luger 16
et.gentity_set ( _clientNum , " ps.ammo " , 3 , 150 ) -- mp40 60
et.gentity_set ( _clientNum , " ps.ammo " , 9 , 8 ) --nade 4
et.gentity_set ( _clientNum , " ps.ammo " , 36 , 64 ) --akimbo luger
else
-- allies
et.gentity_set ( _clientNum , " ps.ammo " , 35 , 64 ) --akimbo colt
et.gentity_set ( _clientNum , " ps.ammo " , 4 , 8 ) --nade 4
et.gentity_set ( _clientNum , " ps.ammo " , 7 , 64 ) -- colt 16
et.gentity_set ( _clientNum , " ps.ammo " , 8 , 150 ) -- thompson
end
end
-------------------------------------------------------------------------------
-- force(ClientNum, command, whom/command)
-- Starwars themed gimmicks
-------------------------------------------------------------------------------
function force ( _clientNum , _what , _arg2 )
if disableforce then return end
if _what == " heal " then
if FPcheck ( _clientNum , 15 ) then
heal ( _clientNum )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. slot [ _clientNum ] [ ' netname ' ] .. " ^3 uses the force to heal himself. \n \" " )
end
elseif _what == " push " then
if _arg2 ~= " " and FPcheck ( _clientNum , 15 ) then
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " !fling " .. getPlayerId ( _arg2 ) )
end
elseif _what == " ammo " then
if FPcheck ( _clientNum , 15 ) then
giveammo ( _clientNum )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. slot [ _clientNum ] [ ' netname ' ] .. " ^3 uses the force to replenish his ammo. \n \" " )
end
elseif _what == " boost " then
if FPcheck ( _clientNum , 15 ) then
healthboost ( _clientNum )
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. slot [ _clientNum ] [ ' netname ' ] .. " ^3 uses the force to boost his health. \n \" " )
end
elseif _what == " team " then
if _arg2 == " heal " or _arg2 == " ammo " or _arg2 == " boost " then
if FPcheck ( _clientNum , 50 ) then
if _arg2 == " boost " then
forAll ( tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) ) , healthboost )
elseif _arg2 == " ammo " then
forAll ( tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) ) , giveammo )
elseif _arg2 == " heal " then
forAll ( tonumber ( et.gentity_get ( _clientNum , " sess.sessionTeam " ) ) , heal )
end
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" " .. slot [ _clientNum ] [ ' netname ' ] .. " ^3 uses the force to help his team with a ^2 " .. _arg2 .. " . \n \" " )
end
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^3 You want to do .. what? heal, ammo, boost or push? \n \" " )
end
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^3 You want to do .. what? ^4heal^3, ^4ammo^3, ^4boost ^3or ^4push^3? \n \" " )
end
end
-------------------------------------------------------------------------------
-- fpcheck(_clientNum, amountneeded )
-- check: Is the force with you?
-------------------------------------------------------------------------------
function FPcheck ( _clientNum , _amount )
if slot [ _clientNum ] [ " fpoints " ] >= _amount then
slot [ _clientNum ] [ " fpoints " ] = slot [ _clientNum ] [ " fpoints " ] - _amount
return true
else
et.trap_SendConsoleCommand ( et.EXEC_APPEND , " chat \" ^2To weak, the force in you is, young padawan .. Yes, hmmm. \n \" " )
return false
end
end
-------------------------------------------------------------------------------
-- getDamageStats(_clientNum)
-- processes a player's data regarding tk, damage, teamdamage etc
-- helper function for showTkTable()
-- returns a table of several values for the _clientNum to the caller function
-------------------------------------------------------------------------------
function getDamageStats ( _clientNum )
tkStats = { }
tkStats [ " name " ] = et.gentity_get ( _clientNum , " pers.netname " )
tkStats [ " srvslot " ] = _clientNum
-- tkStats["team"] = et.gentity_get(_clientNum, "sess.sessionTeam")
tkStats [ " class " ] = et.gentity_get ( _clientNum , " sess.playerType " )
-- tkStats["kills"] = et.gentity_get(_clientNum, "sess.kills")
tkStats [ " teamkills " ] = et.gentity_get ( _clientNum , " sess.team_kills " )
tkStats [ " teamdamage " ] = et.gentity_get ( _clientNum , " sess.team_damage " )
-- tkStats["damage"] = et.gentity_get(_clientNum, "sess.damage_given")
return tkStats
end
-------------------------------------------------------------------------------
-- listAliases(_whom , _from )
-- list _froms aliases to _whom
-------------------------------------------------------------------------------
function listAliases ( _whom , _from )
if slot [ _from ] [ " pkey " ] == nil then
nPrint ( _whom , " ^3Slot not in use? - try the playername. " )
return
end
local aliases = DBCon : GetPlayerAliases ( slot [ _from ] [ " pkey " ] )
local output = { }
if aliases ~= nil then
local nr = 0
for i , v in pairs ( aliases ) do -- holy fcking sh*t dont ever use ipairs here :/
table.insert ( output , " ^3NOQ: Alias NR " .. string.format ( " %2i " , nr ) .. " : " .. string.format ( " %22s " , et.Q_CleanStr ( v ) ) .. " ^7| " .. v )
nr = nr + 1
end
table.insert ( output , 1 , " ^3Player ^7 " .. slot [ _from ] [ " netname " ] .. " ^3has ^7 " .. nr .. " ^3different nicks. " )
else
nPrint ( _whom , " ^3Got no aliases recorded - is namelogging on? " )
return
end
nPrint ( _whom , output )
end
-------------------------------------------------------------------------------
-- Here does End, kthxbye
-------------------------------------------------------------------------------