added a few notes

This commit is contained in:
Remy Marquis 2016-09-27 14:36:42 +02:00
parent 365b78ffe5
commit f6733d3e9d
2 changed files with 6 additions and 0 deletions

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@ -506,6 +506,8 @@ Adds a weapon to a client.
* **ammoclip** is the number of ammo clip to add. * **ammoclip** is the number of ammo clip to add.
* **setcurrent** sets the weapon as current weapon if 1, or does not select it if 0. * **setcurrent** sets the weapon as current weapon if 1, or does not select it if 0.
.. note:: Adding a weapon does not automatically add its associated alternate weapon.
et.RemoveWeaponFromPlayer( clientNum, weapon ) et.RemoveWeaponFromPlayer( clientNum, weapon )
---------------------------------------------- ----------------------------------------------
@ -515,6 +517,8 @@ Removes a weapon from a client.
* **clientNum** is the slot number of the client. * **clientNum** is the slot number of the client.
* **weapon** is the weapon to add. See `et.WP_* constants <constants.html#wp-constants>`__ for possible values. * **weapon** is the weapon to add. See `et.WP_* constants <constants.html#wp-constants>`__ for possible values.
.. note:: Removing a weapon also removes its associated alternate weapon.
Entities Entities
======== ========

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@ -230,6 +230,8 @@ Replace any texture::
* **NewShader** is the new shader. * **NewShader** is the new shader.
* **#** is the Timeoffset, which currently should be left as 0. * **#** is the Timeoffset, which currently should be left as 0.
.. note:: Use `et.G_ShaderRemap() <functions.html#et-g-shaderremap-oldshader-newshader>`__ instead.
Damage bitflags Damage bitflags
=============== ===============