diff --git a/functions.rst b/functions.rst index 94a6405..a0e17b6 100644 --- a/functions.rst +++ b/functions.rst @@ -506,6 +506,8 @@ Adds a weapon to a client. * **ammoclip** is the number of ammo clip to add. * **setcurrent** sets the weapon as current weapon if 1, or does not select it if 0. +.. note:: Adding a weapon does not automatically add its associated alternate weapon. + et.RemoveWeaponFromPlayer( clientNum, weapon ) ---------------------------------------------- @@ -515,6 +517,8 @@ Removes a weapon from a client. * **clientNum** is the slot number of the client. * **weapon** is the weapon to add. See `et.WP_* constants `__ for possible values. +.. note:: Removing a weapon also removes its associated alternate weapon. + Entities ======== diff --git a/misc.rst b/misc.rst index bd4b7c7..370e0e5 100644 --- a/misc.rst +++ b/misc.rst @@ -230,6 +230,8 @@ Replace any texture:: * **NewShader** is the new shader. * **#** is the Timeoffset, which currently should be left as 0. +.. note:: Use `et.G_ShaderRemap() `__ instead. + Damage bitflags ===============