Fixed extra weapon callback names

This commit is contained in:
Remy Marquis 2019-05-18 17:05:28 +02:00
parent 0fa2610768
commit 54aeec7ac1
1 changed files with 3 additions and 3 deletions

View File

@ -195,7 +195,7 @@ Called whenever a weapon is shot.
* **weapon** is the weapon shot. * **weapon** is the weapon shot.
et_WeaponFixedMGFire( clientNum ) et_FixedMGFire( clientNum )
--------------------------------- ---------------------------------
Called whenever a fixed machine gun is shot. Called whenever a fixed machine gun is shot.
@ -203,7 +203,7 @@ Called whenever a fixed machine gun is shot.
* **clientNum** is the client slot. * **clientNum** is the client slot.
et_WeaponMountedMGFire( clientNum ) et_MountedMGFire( clientNum )
----------------------------------- -----------------------------------
Called whenever a mounted machine gun is shot. Called whenever a mounted machine gun is shot.
@ -211,7 +211,7 @@ Called whenever a mounted machine gun is shot.
* **clientNum** is the client slot. * **clientNum** is the client slot.
et_WeaponAAGunFire( clientNum ) et_AAGunFire( clientNum )
------------------------------- -------------------------------
Called whenever an anti-aircraft gun is shot. Called whenever an anti-aircraft gun is shot.