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Added extra weapon fire callbacks
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@ -195,6 +195,30 @@ Called whenever a weapon is shot.
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* **weapon** is the weapon shot.
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et_WeaponFixedMGFire( clientNum )
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---------------------------------
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Called whenever a fixed machine gun is shot.
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* **clientNum** is the client slot.
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et_WeaponMountedMGFire( clientNum )
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-----------------------------------
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Called whenever a mounted machine gun is shot.
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* **clientNum** is the client slot.
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et_WeaponAAGunFire( clientNum )
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-------------------------------
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Called whenever an anti-aircraft gun is shot.
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* **clientNum** is the client slot.
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et_SpawnEntitiesFromString()
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----------------------------
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