From 0fa2610768ccf905f58fe66c0b7fd12081454efe Mon Sep 17 00:00:00 2001 From: Remy Marquis Date: Sat, 18 May 2019 16:49:32 +0200 Subject: [PATCH] Added extra weapon fire callbacks --- callbacks.rst | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/callbacks.rst b/callbacks.rst index 0f9f6d8..2789390 100644 --- a/callbacks.rst +++ b/callbacks.rst @@ -195,6 +195,30 @@ Called whenever a weapon is shot. * **weapon** is the weapon shot. +et_WeaponFixedMGFire( clientNum ) +--------------------------------- + +Called whenever a fixed machine gun is shot. + +* **clientNum** is the client slot. + + +et_WeaponMountedMGFire( clientNum ) +----------------------------------- + +Called whenever a mounted machine gun is shot. + +* **clientNum** is the client slot. + + +et_WeaponAAGunFire( clientNum ) +------------------------------- + +Called whenever an anti-aircraft gun is shot. + +* **clientNum** is the client slot. + + et_SpawnEntitiesFromString() ----------------------------