Update etltv.rst

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Aranud 2024-03-23 11:29:15 +01:00 committed by GitHub
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@ -58,7 +58,16 @@ Add automatic feed delay to etltv
* various other general improvments to etltv
* players can connect to delayed slave server even before the game starts just like on ettv
> 2.82
* add 64+ players server support
Notes:
* setting sv_maxclients higher than 64 might require setting higher com_hunkMegs.
* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64.
* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init.
Missing ettv features:
* more than 64 client servers
* chaining slave server still not tested