textures/%METASHADER_NAME%_%I%to%J%
{
q3map_baseshader textures/%METASHADER_NAME%_base
qer_editorimage %TEXTURE_I_MAP%
surfaceparm landmine
surfaceparm grasssteps
map %TEXTURE_I_MAP%
}
map %TEXTURE_J_MAP%
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO