textures/%METASHADER_NAME%_%I%to%J% { q3map_baseshader textures/%METASHADER_NAME%_base qer_editorimage %TEXTURE_I_MAP% surfaceparm landmine surfaceparm grasssteps { map %TEXTURE_I_MAP% } { map %TEXTURE_J_MAP% blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen vertex } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } }