mirror of
https://github.com/ENSL/ensl_gathers.git
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559 lines
13 KiB
JavaScript
559 lines
13 KiB
JavaScript
"use strict";
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var VoteButton = React.createClass({
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cancelVote: function (e) {
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socket.emit("gather:vote", {
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leader: {
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candidate: null
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}
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});
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},
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vote: function (e) {
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e.preventDefault();
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socket.emit("gather:vote", {
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leader: {
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candidate: parseInt(e.target.value, 10)
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}
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});
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},
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render: function () {
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if (this.props.currentGatherer === null) {
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return false;
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}
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if (this.props.currentGatherer.leaderVote === this.props.candidate.id) {
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return (
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<button
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onClick={this.cancelVote}
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className="btn btn-xs btn-success">Voted
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</button>
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);
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} else {
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return (
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<button
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onClick={this.vote}
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className="btn btn-xs btn-default"
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value={this.props.candidate.id}>Vote
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</button>
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);
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}
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}
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});
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var SelectPlayerButton = React.createClass({
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selectPlayer: function (e) {
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e.preventDefault();
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socket.emit("gather:select", {
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player: parseInt(e.target.value, 10)
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})
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},
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render: function () {
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if (this.props.gatherer.leader) {
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return (<button
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className="btn btn-xs btn-default"
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data-disabled="true">Leader</button>);
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} else {
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return (<button
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onClick={this.selectPlayer}
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value={this.props.gatherer.id}
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className="btn btn-xs btn-primary"> Select
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</button>
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);
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}
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}
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});
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var GatherTeams = React.createClass({
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alienGatherers: function () {
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return this.props.gather.gatherers.filter(function (gatherer) {
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return gatherer.team === "alien";
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}).sort(function (gatherer) {
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return (gatherer.leader) ? 1 : -1;
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});
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},
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marineGatherers: function () {
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return this.props.gather.gatherers.filter(function (gatherer) {
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return gatherer.team === "marine";
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}).sort(function (gatherer) {
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return (gatherer.leader) ? 1 : -1;
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});
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},
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render: function () {
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var extractGatherer = function (gatherer) {
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var image;
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if (gatherer.leader) {
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image = (<img src="/images/commander.png"
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alt="Commander"
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height="20"
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width="20" />);
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}
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return (
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<tr key={gatherer.id}>
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<td className="col-md-1">{image}</td>
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<td className="col-md-11">{gatherer.user.username}</td>
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</tr>
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);
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}
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var marines = this.marineGatherers().map(extractGatherer);
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var aliens = this.alienGatherers().map(extractGatherer);
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return (
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<div className="panel-body">
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<div className="row">
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<div className="col-md-6">
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<div className="panel panel-default">
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<div className="panel-heading">
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Aliens
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</div>
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<table className="table">
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<tbody>
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{aliens}
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</tbody>
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</table>
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</div>
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</div>
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<div className="col-md-6">
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<div className="panel panel-default">
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<div className="panel-heading">
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Marines
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</div>
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<table className="table">
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<tbody>
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{marines}
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</tbody>
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</table>
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</div>
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</div>
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</div>
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</div>
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);
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}
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})
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var GatherProgress = React.createClass({
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stateDescription: function () {
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switch(this.props.gather.state) {
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case "gathering":
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return "Waiting for more gatherers.";
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case "election":
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return "Currently voting for team leaders.";
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case "selection":
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return "Waiting for leaders to picking teams.";
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case "done":
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return "Gather completed.";
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default:
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return "Initialising gather.";
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}
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},
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gatheringProgress: function () {
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var num = this.props.gather.gatherers.length;
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var den = 12;
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var remaining = den - num;
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var message = (remaining === 1) ? "Waiting for last player" : "Waiting for " + remaining + " more players";
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return {
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num: num,
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den: den,
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message: message
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};
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},
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electionProgress: function () {
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var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (gatherer.leaderVote) acc++;
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return acc;
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}, 0);
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var den = 12;
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return {
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num: num,
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den: den,
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message: den - num + " more votes required"
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};
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},
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selectionProgress: function () {
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var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (gatherer.team !== "lobby") acc++;
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return acc;
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}, 0);
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var den = 12;
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return {
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num: num,
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den: den,
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message: num + " out of " + den + " players assigned"
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};
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},
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render: function () {
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var progress;
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var gatherState = this.props.gather.state;
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if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
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progress = this.gatheringProgress();
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} else if (gatherState === 'election') {
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progress = this.electionProgress();
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} else if (gatherState === 'selection') {
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progress = this.selectionProgress();
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}
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if (progress) {
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var style = {
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width: Math.round((progress.num / progress.den * 100)) + "%"
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};
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return (
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<div className="panel-body no-bottom">
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<p><strong>{this.stateDescription()}</strong> {progress.message}</p>
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<div className="progress">
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<div className="progress-bar progress-bar-striped active"
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data-role="progressbar"
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data-aria-valuenow={progress.num}
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data-aria-valuemin="0"
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data-aria-valuemax={progress.den}
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style={style}>
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</div>
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</div>
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</div>
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);
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} else {
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return false;
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}
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}
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});
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var GatherActions = React.createClass({
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joinGather: function (e) {
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e.preventDefault();
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socket.emit("gather:join");
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},
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leaveGather: function (e) {
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e.preventDefault();
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socket.emit("gather:leave");
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},
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confirmTeam: function (e) {
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e.preventDefault();
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socket.emit("gather:select:confirm");
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},
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inviteToGather: function (e) {
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e.preventDefault();
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alert("Boop!");
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},
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render: function () {
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var joinButton;
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if (this.props.currentGatherer) {
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joinButton = (<li><button
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onClick={this.leaveGather}
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className="btn btn-danger">Leave Gather</button></li>);
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} else if (this.props.gather.state === 'gathering') {
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joinButton = (
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<button
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onClick={this.joinGather}
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className="btn btn-success">Join Gather</button>
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);
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}
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var confirmTeam;
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if (this.props.currentGatherer &&
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this.props.currentGatherer.leader &&
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this.props.gather.state === 'selection' &&
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this.props.gather.gatherers.every(function (gatherer) {
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return gatherer.team !== 'lobby';
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}) ) {
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if (this.props.currentGatherer.confirm) {
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confirmTeam = (
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<li>
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<button
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className="btn btn-default"
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data-disabled="true"
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>
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Confirmed
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</button>
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</li>
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);
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} else {
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confirmTeam = (
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<li>
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<button
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className="btn btn-success"
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onClick={this.confirmTeam}
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>
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Confirm Team
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</button>
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</li>
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);
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}
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}
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var inviteButton;
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if (this.props.gather.state === 'gathering') {
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inviteButton = (<li><button
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onClick={this.inviteToGather}
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className="btn btn-primary">Invite to Gather</button></li>);
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}
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return (
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<div className="panel-footer text-right">
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<ul className="list-inline no-bottom">
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{confirmTeam}
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{inviteButton}
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{joinButton}
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</ul>
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</div>
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);
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}
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});
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var ServerVoting = React.createClass({
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handleServerVote: function (e) {
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e.preventDefault();
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socket.emit("gather:vote", {
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server: {
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id: parseInt(e.target.value, 10)
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}
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});
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},
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votesForServer: function (server) {
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return this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (server.id === gatherer.serverVote) acc++;
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return acc;
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}, 0);
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},
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render: function () {
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var self = this;
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var servers = self.props.servers.map(function (server) {
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var voteButton;
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if (self.props.currentGatherer.serverVote === server.id) {
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voteButton = (<button
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data-disabled="true"
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className="btn btn-xs btn-success">
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Voted</button>)
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} else {
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voteButton = (<button
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onClick={self.handleServerVote}
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value={server.id}
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className="btn btn-xs btn-primary">
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Vote</button>);
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}
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return (
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<tr>
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<td className="col-md-6">{server.name}</td>
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<td className="col-md-3">{self.votesForServer(server)} Votes</td>
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<td className="col-md-3 text-right">
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{voteButton}
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</td>
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</tr>
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);
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});
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return (
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<div className="panel panel-default">
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<div className="panel-heading">
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Server Voting
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</div>
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<table id="serverVoteTable" className="table table-condensed table-hover voting-table">
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{servers}
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</table>
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</div>
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);
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}
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})
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var MapVoting = React.createClass({
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handleMapVote: function (e) {
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e.preventDefault();
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socket.emit("gather:vote", {
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map: {
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id: parseInt(e.target.value, 10)
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}
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});
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},
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votesForMap: function (map) {
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return this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (map.id === gatherer.mapVote) acc++;
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return acc;
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}, 0);
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},
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render: function () {
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var self = this;
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var maps = self.props.maps.map(function (map) {
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var voteButton;
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if (self.props.currentGatherer.mapVote === map.id) {
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voteButton = (<button
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data-disabled="true"
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className="btn btn-xs btn-success">
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Voted</button>)
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} else {
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voteButton = (<button
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onClick={self.handleMapVote}
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value={map.id}
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className="btn btn-xs btn-primary">
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Vote</button>);
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}
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return (
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<tr>
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<td className="col-md-6">{map.name}</td>
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<td className="col-md-3">{self.votesForMap(map)} Votes</td>
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<td className="col-md-3 text-right">
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{voteButton}
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</td>
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</tr>
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);
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});
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return (
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<div className="panel panel-default">
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<div className="panel-heading">
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Map Voting
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</div>
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<table className="table table-condensed table-hover voting-table">
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{maps}
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</table>
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</div>
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);
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}
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})
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var Gather = React.createClass({
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getDefaultProps: function () {
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return {
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gather: {
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gatherers: []
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}
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}
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},
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componentDidMount: function () {
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var self = this;
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socket.on("gather:refresh", function (data) {
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self.setProps(data);
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});
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},
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render: function () {
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if (this.props.gather.state === 'done') {
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return (<CompletedGather {...this.props} />);
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}
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var voting;
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if (this.props.currentGatherer) {
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voting = (
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<div className="panel-body">
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<div className="row">
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<div className="col-md-6">
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<MapVoting {...this.props} />
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</div>
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<div className="col-md-6">
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<ServerVoting {...this.props} />
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</div>
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</div>
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</div>
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);
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}
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var gatherTeams;
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if (this.props.gather.state === 'selection') {
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gatherTeams = <GatherTeams gather={this.props.gather} />
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}
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return (
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<div className="panel panel-default">
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<div className="panel-heading">
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<strong>NS2 Gather </strong>
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<span className="badge add-left">{this.props.gather.gatherers.length}</span>
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</div>
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<GatherProgress gather={this.props.gather} />
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<Gatherers gather={this.props.gather} currentGatherer={this.props.currentGatherer} />
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{gatherTeams}
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{voting}
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<GatherActions {...this.props} />
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</div>
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);
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}
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});
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var Gatherers = React.createClass({
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joinGather: function (e) {
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e.preventDefault();
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socket.emit("gather:join");
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},
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render: function () {
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var self = this;
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var gatherers = this.props.gather.gatherers.map(function (gatherer) {
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// Switch this to online status
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var online= (<div className="dot online"></div>);
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var division = (<span className="label label-primary">{gatherer.user.ability.division}</span>);
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var action;
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if (self.props.gather.state === 'gathering') {
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action = (
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gatherer.user.ability.lifeforms.map(function (lifeform) {
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return (<span className="label label-default">{lifeform}</span>);
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})
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);
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}
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if (self.props.gather.state === "election") {
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var votes = self.props.gather.gatherers.reduce(function (acc, voter) {
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if (voter.leaderVote === gatherer.id) acc++;
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return acc;
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}, 0)
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action = (
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<span>
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<small>{votes + " votes"} </small>
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<VoteButton currentGatherer={self.props.currentGatherer} candidate={gatherer} />
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</span>
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);
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}
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if (self.props.gather.state === 'selection') {
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action = (
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<span>
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<SelectPlayerButton gatherer={gatherer} />
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</span>
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);
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}
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return (
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<tr key={gatherer.user.id}>
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<td className="col-md-6">{online} {gatherer.user.username}</td>
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<td className="col-md-3">{division} </td>
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<td className="col-md-3 text-right">{action} </td>
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</tr>
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);
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})
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if (this.props.gather.gatherers.length) {
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return (
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<div className="panel-body">
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<div className="panel panel-default">
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<table className="table roster-table">
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<tbody>
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{gatherers}
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</tbody>
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</table>
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</div>
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</div>
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);
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} else {
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return (
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<div className="panel-body text-center join-hero">
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<button
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onClick={this.joinGather}
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className="btn btn-success btn-lg">Start a Gather</button>
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</div>
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);
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}
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}
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});
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var CompletedGather = React.createClass({
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votedMaps: function () {
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},
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votedServer: function () {
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},
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render: function () {
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return (
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<div className="panel panel-default">
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<div className="panel-heading">
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<strong>Gather Completed</strong>
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</div>
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<div className="panel-body">
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<h3>Join Up:</h3>
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<p>Map Voted: To be completed</p>
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<p>Server Voted: To be completed</p>
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</div>
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<GatherTeams gather={this.props.gather} />
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</div>
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);
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}
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});
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