"use strict";
var VoteButton = React.createClass({
cancelVote: function (e) {
socket.emit("gather:vote", {
leader: {
candidate: null
}
});
},
vote: function (e) {
e.preventDefault();
socket.emit("gather:vote", {
leader: {
candidate: parseInt(e.target.value, 10)
}
});
},
render: function () {
if (this.props.currentGatherer === null) {
return false;
}
if (this.props.currentGatherer.leaderVote === this.props.candidate.id) {
return (
);
} else {
return (
);
}
}
});
var SelectPlayerButton = React.createClass({
selectPlayer: function (e) {
e.preventDefault();
socket.emit("gather:select", {
player: parseInt(e.target.value, 10)
})
},
render: function () {
if (this.props.gatherer.leader) {
return ();
} else {
return (
);
}
}
});
var GatherTeams = React.createClass({
alienGatherers: function () {
return this.props.gather.gatherers.filter(function (gatherer) {
return gatherer.team === "alien";
}).sort(function (gatherer) {
return (gatherer.leader) ? 1 : -1;
});
},
marineGatherers: function () {
return this.props.gather.gatherers.filter(function (gatherer) {
return gatherer.team === "marine";
}).sort(function (gatherer) {
return (gatherer.leader) ? 1 : -1;
});
},
render: function () {
var extractGatherer = function (gatherer) {
var image;
if (gatherer.leader) {
image = ();
}
return (
{image}
{gatherer.user.username}
);
}
var marines = this.marineGatherers().map(extractGatherer);
var aliens = this.alienGatherers().map(extractGatherer);
return (
Aliens
{aliens}
Marines
{marines}
);
}
})
var GatherProgress = React.createClass({
stateDescription: function () {
switch(this.props.gather.state) {
case "gathering":
return "Waiting for more gatherers.";
case "election":
return "Currently voting for team leaders.";
case "selection":
return "Waiting for leaders to picking teams.";
case "done":
return "Gather completed.";
default:
return "Initialising gather.";
}
},
gatheringProgress: function () {
var num = this.props.gather.gatherers.length;
var den = 12;
var remaining = den - num;
var message = (remaining === 1) ? "Waiting for last player" : "Waiting for " + remaining + " more players";
return {
num: num,
den: den,
message: message
};
},
electionProgress: function () {
var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (gatherer.leaderVote) acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
message: den - num + " more votes required"
};
},
selectionProgress: function () {
var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (gatherer.team !== "lobby") acc++;
return acc;
}, 0);
var den = 12;
return {
num: num,
den: den,
message: num + " out of " + den + " players assigned"
};
},
render: function () {
var progress;
var gatherState = this.props.gather.state;
if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
progress = this.gatheringProgress();
} else if (gatherState === 'election') {
progress = this.electionProgress();
} else if (gatherState === 'selection') {
progress = this.selectionProgress();
}
if (progress) {
var style = {
width: Math.round((progress.num / progress.den * 100)) + "%"
};
return (
{this.stateDescription()} {progress.message}
);
} else {
return false;
}
}
});
var GatherActions = React.createClass({
joinGather: function (e) {
e.preventDefault();
socket.emit("gather:join");
},
leaveGather: function (e) {
e.preventDefault();
socket.emit("gather:leave");
},
confirmTeam: function (e) {
e.preventDefault();
socket.emit("gather:select:confirm");
},
inviteToGather: function (e) {
e.preventDefault();
alert("Boop!");
},
render: function () {
var joinButton;
if (this.props.currentGatherer) {
joinButton = ();
} else if (this.props.gather.state === 'gathering') {
joinButton = (
);
}
var confirmTeam;
if (this.props.currentGatherer &&
this.props.currentGatherer.leader &&
this.props.gather.state === 'selection' &&
this.props.gather.gatherers.every(function (gatherer) {
return gatherer.team !== 'lobby';
}) ) {
if (this.props.currentGatherer.confirm) {
confirmTeam = (
);
} else {
confirmTeam = (
);
}
}
var inviteButton;
if (this.props.gather.state === 'gathering') {
inviteButton = ();
}
return (
{confirmTeam}
{inviteButton}
{joinButton}
);
}
});
var ServerVoting = React.createClass({
handleServerVote: function (e) {
e.preventDefault();
socket.emit("gather:vote", {
server: {
id: parseInt(e.target.value, 10)
}
});
},
votesForServer: function (server) {
return this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (server.id === gatherer.serverVote) acc++;
return acc;
}, 0);
},
render: function () {
var self = this;
var servers = self.props.servers.map(function (server) {
var voteButton;
if (self.props.currentGatherer.serverVote === server.id) {
voteButton = ()
} else {
voteButton = ();
}
return (
{server.name}
{self.votesForServer(server)} Votes
{voteButton}
);
});
return (
Server Voting
{servers}
);
}
})
var MapVoting = React.createClass({
handleMapVote: function (e) {
e.preventDefault();
socket.emit("gather:vote", {
map: {
id: parseInt(e.target.value, 10)
}
});
},
votesForMap: function (map) {
return this.props.gather.gatherers.reduce(function (acc, gatherer) {
if (map.id === gatherer.mapVote) acc++;
return acc;
}, 0);
},
render: function () {
var self = this;
var maps = self.props.maps.map(function (map) {
var voteButton;
if (self.props.currentGatherer.mapVote === map.id) {
voteButton = ()
} else {
voteButton = ();
}
return (
{map.name}
{self.votesForMap(map)} Votes
{voteButton}
);
});
return (
Map Voting
{maps}
);
}
})
var Gather = React.createClass({
getDefaultProps: function () {
return {
gather: {
gatherers: []
}
}
},
componentDidMount: function () {
var self = this;
socket.on("gather:refresh", function (data) {
self.setProps(data);
});
},
render: function () {
if (this.props.gather.state === 'done') {
return ();
}
var voting;
if (this.props.currentGatherer) {
voting = (
);
}
var gatherTeams;
if (this.props.gather.state === 'selection') {
gatherTeams =
}
return (
NS2 Gather {this.props.gather.gatherers.length}
{gatherTeams}
{voting}
);
}
});
var Gatherers = React.createClass({
joinGather: function (e) {
e.preventDefault();
socket.emit("gather:join");
},
render: function () {
var self = this;
var gatherers = this.props.gather.gatherers.map(function (gatherer) {
// Switch this to online status
var online= ();
var division = ({gatherer.user.ability.division});
var action;
if (self.props.gather.state === 'gathering') {
action = (
gatherer.user.ability.lifeforms.map(function (lifeform) {
return ({lifeform});
})
);
}
if (self.props.gather.state === "election") {
var votes = self.props.gather.gatherers.reduce(function (acc, voter) {
if (voter.leaderVote === gatherer.id) acc++;
return acc;
}, 0)
action = (
{votes + " votes"}
);
}
if (self.props.gather.state === 'selection') {
action = (
);
}
return (
{online} {gatherer.user.username}
{division}
{action}
);
})
if (this.props.gather.gatherers.length) {
return (
{gatherers}
);
} else {
return (
);
}
}
});
var CompletedGather = React.createClass({
votedMaps: function () {
},
votedServer: function () {
},
render: function () {
return (