Change Gather style to volunteer captains

This will change the gather format to allow for players to volunteer to be captain / commander. The gather will not change from the running state until 2 commanders have volunteered. Once commanders have volunteered the gather will switch to the picking state. The voting state is no longer used.

Also, added a new sound alert that will be played when the gather is full but doesn't have 2 captains. This alert will loop every 10 seconds unless you're the commander. And changed the music to play once the gather switches to the picking state and only if the player doesn't have the gather page on focus.
This commit is contained in:
jamal 2014-10-11 15:50:06 -04:00
parent d0029b118f
commit ebd60d19eb
10 changed files with 103 additions and 19 deletions

View file

@ -63,6 +63,22 @@ class GathersController < ApplicationController
redirect_to @gather redirect_to @gather
end end
def captain
raise AccessError unless @gatherer
if @gather.captain1.nil? and @gather.captain2 != @gatherer
@gather.update_attribute :captain1, @gatherer
elsif @gather.captain2.nil? and @gather.captain1 != @gatherer
@gather.update_attribute :captain2, @gatherer
elsif @gatherer == @gather.captain1
@gather.update_attribute :captain1, nil
elsif @gatherer == @gather.captain2
@gather.update_attribute :captain2, nil
end
redirect_to @gather
end
private private
def get_gather def get_gather

View file

@ -1,8 +1,12 @@
module GathersHelper module GathersHelper
def render_gather def render_gather
if @gather.status == Gather::STATE_RUNNING if @gather.status == Gather::STATE_RUNNING
headers['Gather'] = 'running' if @gather.is_full? and !@gather.is_ready? and @gather.captain1 != @gatherer and @gather.captain2 != @gatherer
headers['Gather'] = 'full'
else
headers['Gather'] = 'running'
end
render partial: 'running', layout: false render partial: 'running', layout: false
elsif @gather.status == Gather::STATE_VOTING elsif @gather.status == Gather::STATE_VOTING
if @gatherer and @gather.gatherer_votes.first(conditions: { user_id: cuser.id }) if @gatherer and @gather.gatherer_votes.first(conditions: { user_id: cuser.id })

View file

@ -89,6 +89,17 @@ class Gather < ActiveRecord::Base
5 5
end end
def is_full?
return gatherers.count == Gather::FULL
end
def is_ready?
if is_full? and !captain1.nil? and !captain2.nil?
return true
end
false
end
def first def first
Gather.where(:category_id => category_id).order("id ASC").first Gather.where(:category_id => category_id).order("id ASC").first
end end
@ -124,8 +135,6 @@ class Gather < ActiveRecord::Base
g = Gather.new g = Gather.new
g.category = self.category g.category = self.category
g.save g.save
self.captain1 = self.gatherers.most_voted[1]
self.captain2 = self.gatherers.most_voted[0]
if self.gather_maps.count > 1 if self.gather_maps.count > 1
self.map1 = self.gather_maps.ordered[0] self.map1 = self.gather_maps.ordered[0]
self.map2 = self.gather_maps.ordered[1] self.map2 = self.gather_maps.ordered[1]
@ -139,7 +148,7 @@ class Gather < ActiveRecord::Base
end end
def check_captains def check_captains
if captain1_id_changed? or captain2_id_changed? or admin if status == STATE_RUNNING and is_ready? or admin
self.turn = 1 self.turn = 1
self.status = STATE_PICKING self.status = STATE_PICKING
gatherers.each do |gatherer| gatherers.each do |gatherer|
@ -151,6 +160,13 @@ class Gather < ActiveRecord::Base
gatherer.update_attributes(:team => nil, :skip_callbacks => true) gatherer.update_attributes(:team => nil, :skip_callbacks => true)
end end
end end
# Create a new shout msgs when the gather is full
Shoutmsg.new({
:shoutable_type => self.class.to_s,
:shoutable_id => self.id,
:text => I18n.t(:gather_start_shout)
}).save
end end
end end

View file

@ -70,7 +70,7 @@ class Gatherer < ActiveRecord::Base
validates :confirm, :acceptance => true, :unless => Proc.new {|gatherer| gatherer.user.gatherers.count >= 5} validates :confirm, :acceptance => true, :unless => Proc.new {|gatherer| gatherer.user.gatherers.count >= 5}
validate :validate_username validate :validate_username
after_create :start_gather, :if => Proc.new {|gatherer| gatherer.gather.gatherers.count == Gather::FULL} after_create :start_gather, :if => Proc.new {|gatherer| gatherer.gather.is_ready?}
after_create :notify_gatherers, :if => Proc.new {|gatherer| gatherer.gather.gatherers.count == Gather::NOTIFY} after_create :notify_gatherers, :if => Proc.new {|gatherer| gatherer.gather.gatherers.count == Gather::NOTIFY}
after_update :change_turn, :unless => Proc.new {|gatherer| gatherer.skip_callbacks == true} after_update :change_turn, :unless => Proc.new {|gatherer| gatherer.skip_callbacks == true}
after_destroy :cleanup_votes after_destroy :cleanup_votes
@ -118,6 +118,12 @@ class Gatherer < ActiveRecord::Base
end end
def cleanup_votes def cleanup_votes
if gather.captain1_id == id
gather.update_attribute :captain1, nil
elsif gather.captain2_id == id
gather.update_attribute :captain2, nil
end
gather.map_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy } gather.map_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }
gather.server_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy } gather.server_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }
gather.gatherer_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy } gather.gatherer_votes.all(:conditions => {:user_id => user_id}).each { |g| g.destroy }

View file

@ -17,7 +17,6 @@ class Shoutmsg < ActiveRecord::Base
attr_protected :id, :created_at, :updated_at, :user_id attr_protected :id, :created_at, :updated_at, :user_id
validates_length_of :text, :in => 1..100 validates_length_of :text, :in => 1..100
validates_presence_of :user
scope :recent, scope :recent,
:include => :user, :include => :user,

View file

@ -9,6 +9,13 @@
<li<% if gatherer.status > 0 %> class="away"<% end %>> <li<% if gatherer.status > 0 %> class="away"<% end %>>
<%= flag gatherer.user.country %> <%= flag gatherer.user.country %>
<%= namelink gatherer.user %> <%= namelink gatherer.user %>
<% if gatherer == @gather.captain1 or gatherer == @gather.captain2 %>
<span class="captain">
<%= icon('star') %>
</span>
<% end %>
<% if cuser and cuser.admin? %> <% if cuser and cuser.admin? %>
<%= link_to gatherer, method: :delete, class: 'delete' do %> <%= link_to gatherer, method: :delete, class: 'delete' do %>
<%= icon 'times' %> <%= icon 'times' %>

View file

@ -2,15 +2,28 @@
<% if @gather.status == Gather::STATE_RUNNING %> <% if @gather.status == Gather::STATE_RUNNING %>
<% if @gatherer and @gatherer.can_destroy? cuser %> <% if @gatherer and @gatherer.can_destroy? cuser %>
<p>Gather running, <%= Gather::FULL - @gather.gatherers.length %> more needed.</p> <% if Gather::FULL == @gather.gatherers.length %>
<%= link_to 'Leave Gather', @gatherer, confirm: 'Are you sure?', method: :delete, class: 'button tiny' %> <p>Gather is full but we are waiting on commanders. If you would like to command, please use the button below.</p>
<% else %>
<p>Gather running, <%= Gather::FULL - @gather.gatherers.length %> more needed.</p>
<% end %>
<%= form_tag "/gathers/captain/#{@gather.id}" do %>
<%= submit_tag (@gather.captain1 == @gatherer or @gather.captain2 == @gatherer) ? 'Stop Commanding' : 'Command a Team', class: 'button tiny' %>
<% end %>
<%= link_to 'Leave Gather', @gatherer, confirm: 'Are you sure?', method: :delete, class: 'button tiny leave-gather' %>
<% elsif (g = Gatherer.new(gather: @gather, user: cuser)).can_create?(cuser) %> <% elsif (g = Gatherer.new(gather: @gather, user: cuser)).can_create?(cuser) %>
<%= form_for g do |f| %> <%= form_for g do |f| %>
<%= f.hidden_field :gather_id %> <%= f.hidden_field :gather_id %>
<%= f.hidden_field :user_id %> <%= f.hidden_field :user_id %>
<p>Gather running, <%= Gather::FULL - @gather.gatherers.length %> more needed.</p> <% if Gather::FULL == @gather.gatherers.length %>
<p>Gather is full but we are waiting on commanders. If you would like to command, please use the button below.</p>
<% else %>
<p>Gather running, <%= Gather::FULL - @gather.gatherers.length %> more needed.</p>
<% end %>
<p> <p>
You can download custom maps via the You can download custom maps via the
<%= link_to "Steam Workshop", "http://steamcommunity.com/workshop/browse?searchtext=&childpublishedfileid=0&section=items&appid=4920&browsesort=trend&requiredtags%5B%5D=level" %>. <%= link_to "Steam Workshop", "http://steamcommunity.com/workshop/browse?searchtext=&childpublishedfileid=0&section=items&appid=4920&browsesort=trend&requiredtags%5B%5D=level" %>.

View file

@ -1,5 +1,6 @@
<div id="jplayer"></div> <div id="jplayer"></div>
<script type="text/javascript"> <script type="text/javascript">
var gather_focus = true;
var played = false; var played = false;
var leaving = true; var leaving = true;
<% if @gatherer and @gatherer.can_destroy? cuser %> <% if @gatherer and @gatherer.can_destroy? cuser %>
@ -21,6 +22,8 @@
}); });
} }
var gatherAlertInterval;
$(document).ready(function() { $(document).ready(function() {
$.PeriodicalUpdater("/gathers/" + <%= @gather.id %> + ".js", { $.PeriodicalUpdater("/gathers/" + <%= @gather.id %> + ".js", {
method: "GET", method: "GET",
@ -28,14 +31,27 @@
minTimeout: 5000, minTimeout: 5000,
maxTimeout: 15000, maxTimeout: 15000,
success: function(response, text, request) { success: function(response, text, request) {
if (request.getResponseHeader('Gather') == 'voting') { if (request.getResponseHeader('Gather') == 'full') {
if (!played) { // Play notification while we wait on captains
if (!gatherAlertInterval) {
$('#jplayer').jPlayer({
ready: function() {
$(this).jPlayer('setMedia', {mp3: '/sounds/gather-alert.mp3'}).jPlayer("play");
},
loop: false
});
gatherAlertInterval = setInterval(function() { $("#jplayer").jPlayer("play"); }, 10000);
}
} else if (request.getResponseHeader('Gather') == 'picking' && !played) {
played = true
if (!gather_focus) {
$("#jplayer").jPlayer({ $("#jplayer").jPlayer({
ready: function() { ready: function() {
$(this).jPlayer("setMedia", { $(this).jPlayer("setMedia", {
mp3: "http://www.ensl.org/sounds/gather-5.mp3" mp3: "http://www.ensl.org/sounds/gather-5.mp3"
}).jPlayer("play"); }).jPlayer("play");
var click = document.ontouchstart === undefined ? 'click' : 'touchstart'; var click = document.ontouchstart === undefined ? 'click' : 'touchstart';
var kickoff = function () { var kickoff = function () {
$("#jplayer").jPlayer("play"); $("#jplayer").jPlayer("play");
@ -48,11 +64,10 @@
volume: 0.6, volume: 0.6,
swfPath: "/flash" swfPath: "/flash"
}); });
played = true
} }
} }
else if (response.length > 10) { else if (response.length > 10) {
clearInterval(gatherAlertInterval);
$("#jplayer").jPlayer("stop"); $("#jplayer").jPlayer("stop");
} }
} }
@ -74,6 +89,7 @@
var afk_timeout; var afk_timeout;
var afk_time = 1000 * 60 * 15; // 15 minutes var afk_time = 1000 * 60 * 15; // 15 minutes
$(window).blur(function() { $(window).blur(function() {
gather_focus = false;
afk_timeout = setTimeout(function() { afk_timeout = setTimeout(function() {
if (gatherer_id > 0) { if (gatherer_id > 0) {
afk = true; afk = true;
@ -83,6 +99,12 @@
}); });
$(window).focus(function() { $(window).focus(function() {
gather_focus = true;
if (played) {
$("#jplayer").jPlayer("stop");
}
if (afk) { if (afk) {
updateGathererStatus('active'); updateGathererStatus('active');
$.get("/gathers/" + <%= @gather.id %> + ".js"); $.get("/gathers/" + <%= @gather.id %> + ".js");
@ -128,11 +150,11 @@
</div> </div>
<div class="info"> <div class="info">
<h6>Captains</h6> <h6>Commanders</h6>
<ul> <ul>
<li>Vote for the <strong>best</strong> players</li> <li>Players choose to become commanders</li>
<li>Captain 1 = 2nd most voted</li> <li>Commanders will pick team players</li>
<li>Captain 2 = 1st most voted</li> <li>Gather will not start without commanders</li>
</ul> </ul>
</div> </div>

View file

@ -21,6 +21,7 @@ en:
contests_join: "Team successfully joined contest." contests_join: "Team successfully joined contest."
contests_contester_update: "Contester was successfully updated." contests_contester_update: "Contester was successfully updated."
gather_create: "New Gather was started successfully." gather_create: "New Gather was started successfully."
gather_start_shout: "The gather is full and commanders are picking teams."
gathers_join: "You have joined the Gather." gathers_join: "You have joined the Gather."
gathers_user_pick: "You have successfully selected a player for your team." gathers_user_pick: "You have successfully selected a player for your team."
gatherers_update: "Gather player successfully updated." gatherers_update: "Gather player successfully updated."

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