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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
80 lines
No EOL
2 KiB
C++
80 lines
No EOL
2 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_LABEL_H
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#define VGUI_LABEL_H
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#include<VGUI.h>
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#include<VGUI_Panel.h>
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#include<VGUI_Scheme.h>
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//TODO: this should use a TextImage for the text
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namespace vgui
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{
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class Panel;
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class TextImage;
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class VGUIAPI Label : public Panel
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{
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public:
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enum Alignment
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{
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a_northwest=0,
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a_north,
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a_northeast,
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a_west,
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a_center,
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a_east,
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a_southwest,
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a_south,
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a_southeast,
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};
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public:
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Label(int textBufferLen,const char* text,int x,int y,int wide,int tall);
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Label(const char* text,int x,int y,int wide,int tall);
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Label(const char* text,int x,int y);
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Label(const char* text);
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inline Label() : Panel(0,0,10,10)
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{
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init(1,"",true);
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}
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private:
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void init(int textBufferLen,const char* text,bool textFitted);
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public:
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virtual void setImage(Image* image);
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virtual void setText(int textBufferLen,const char* text);
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virtual void setText(const char* format,...);
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virtual void setFont(Scheme::SchemeFont schemeFont);
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virtual void setFont(Font* font);
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virtual void getTextSize(int& wide,int& tall);
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virtual void getContentSize(int& wide,int& tall);
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virtual void setTextAlignment(Alignment alignment);
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virtual void setContentAlignment(Alignment alignment);
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virtual Panel* createPropertyPanel();
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virtual void setFgColor(int r,int g,int b,int a);
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virtual void setFgColor(vgui::Scheme::SchemeColor sc);
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virtual void setContentFitted(bool state);
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protected:
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virtual void computeAlignment(int& tx0,int& ty0,int& tx1,int& ty1,int& ix0,int& iy0,int& ix1,int& iy1,int& minX,int& minY,int& maxX,int& maxY);
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virtual void paint();
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virtual void recomputeMinimumSize();
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protected:
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bool _textEnabled;
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bool _imageEnabled;
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bool _contentFitted;
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Alignment _textAlignment;
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Alignment _contentAlignment;
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TextImage* _textImage;
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Image* _image;
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};
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}
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#endif |