NS/releases/3.03/source/utils/vgui/include/VGUI_Label.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_LABEL_H
#define VGUI_LABEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Scheme.h>
//TODO: this should use a TextImage for the text
namespace vgui
{
class Panel;
class TextImage;
class VGUIAPI Label : public Panel
{
public:
enum Alignment
{
a_northwest=0,
a_north,
a_northeast,
a_west,
a_center,
a_east,
a_southwest,
a_south,
a_southeast,
};
public:
Label(int textBufferLen,const char* text,int x,int y,int wide,int tall);
Label(const char* text,int x,int y,int wide,int tall);
Label(const char* text,int x,int y);
Label(const char* text);
inline Label() : Panel(0,0,10,10)
{
init(1,"",true);
}
private:
void init(int textBufferLen,const char* text,bool textFitted);
public:
virtual void setImage(Image* image);
virtual void setText(int textBufferLen,const char* text);
virtual void setText(const char* format,...);
virtual void setFont(Scheme::SchemeFont schemeFont);
virtual void setFont(Font* font);
virtual void getTextSize(int& wide,int& tall);
virtual void getContentSize(int& wide,int& tall);
virtual void setTextAlignment(Alignment alignment);
virtual void setContentAlignment(Alignment alignment);
virtual Panel* createPropertyPanel();
virtual void setFgColor(int r,int g,int b,int a);
virtual void setFgColor(vgui::Scheme::SchemeColor sc);
virtual void setContentFitted(bool state);
protected:
virtual void computeAlignment(int& tx0,int& ty0,int& tx1,int& ty1,int& ix0,int& iy0,int& ix1,int& iy1,int& minX,int& minY,int& maxX,int& maxY);
virtual void paint();
virtual void recomputeMinimumSize();
protected:
bool _textEnabled;
bool _imageEnabled;
bool _contentFitted;
Alignment _textAlignment;
Alignment _contentAlignment;
TextImage* _textImage;
Image* _image;
};
}
#endif