NS/hd/source/models/p_mine/p_mine.qc

23 lines
339 B
C++

// Stored modelname (without quotes): "C:\3dmax31\Scenes\natural_selection\p_w_weapons\p_mine.mdl"
$modelname "p_mine.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "body"
{
studio "p_mine_ref"
}
$flags 0
$hbox 0 "Bip01 R Hand" -0.81 -0.98 -10.48 6.97 18.25 8.63
$sequence "idle" {
"p_mine_anims\idle"
fps 20
}