mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 12:41:33 +00:00
d6c9aa93af
And added SERVER preprocessor definition for debug/playtest
32 lines
No EOL
1.6 KiB
XML
32 lines
No EOL
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Playtest|Win32'">
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Release|Win32'">
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Debug|Win32'">
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>-allowdebug -dev -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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</Project> |