mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 20:51:35 +00:00
4f13237895
Change CRLF to LF in repo.
105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHVoiceHelper.cpp $
|
|
// $Date: 2002/11/15 23:32:34 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHVoiceHelper.cpp,v $
|
|
// Revision 1.9 2002/11/15 23:32:34 Flayra
|
|
// - Voice changes to make tourny mode and observation smoother
|
|
//
|
|
// Revision 1.8 2002/09/09 20:09:49 Flayra
|
|
// - Tried to fix bug where players can sometimes hear players on the opposite team after they die
|
|
// - Removed old NSTR preprocessor directives
|
|
//
|
|
// Revision 1.7 2002/07/24 18:55:53 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.6 2002/07/10 14:46:09 Flayra
|
|
// - Removed unnecessary code, hopefully fixing bug #274
|
|
//
|
|
// Revision 1.5 2002/05/23 02:32:57 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "AvHVoiceHelper.h"
|
|
#include "AvHGamerules.h"
|
|
#include "../pm_shared/pm_shared.h"
|
|
|
|
AvHVoiceHelper gVoiceHelper;
|
|
|
|
bool AvHVoiceHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker)
|
|
{
|
|
AvHPlayer* theListener = dynamic_cast<AvHPlayer*>(pListener);
|
|
ASSERT(theListener);
|
|
|
|
AvHPlayer* theTalker = dynamic_cast<AvHPlayer*>(pTalker);
|
|
ASSERT(theTalker);
|
|
|
|
// Don't allow talking during countdown, to allow players to record demos, and for dramatic effect
|
|
// if(GetGameRules()->GetCountdownStarted() && !GetGameRules()->GetGameStarted())
|
|
// {
|
|
// return false;
|
|
// }
|
|
|
|
// If commander is talking and has crouch key held, only selected players can hear him
|
|
if(theTalker->GetIsInTopDownMode())
|
|
{
|
|
if(theTalker->GetTeam() == theListener->GetTeam())
|
|
{
|
|
bool theCrouchKeyHeld = (theTalker->pev->button & IN_DUCK);
|
|
if(theCrouchKeyHeld)
|
|
{
|
|
if(theTalker->GetIsSelected(theListener->entindex()))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Players on a team can only hear other players on their team
|
|
if((theListener->GetTeam() == theTalker->GetTeam()) && (theListener->GetTeam() != TEAM_IND))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Players in the ready room can only hear other players in the ready room
|
|
if((theListener->GetPlayMode() == PLAYMODE_READYROOM) && (theTalker->GetPlayMode() == PLAYMODE_READYROOM))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Spectators can always hear other spectators
|
|
if(theListener->GetPlayMode() == PLAYMODE_OBSERVER)
|
|
{
|
|
if(theTalker->GetPlayMode() == PLAYMODE_OBSERVER)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// If spectator is spectating first-person in casual mode, he can hear other members of this team
|
|
if((theListener->pev->iuser1 == OBS_IN_EYE) && !GetGameRules()->GetIsTournamentMode())
|
|
{
|
|
if(theListener->GetTeam(true) == theTalker->GetTeam())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|