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4f13237895
Change CRLF to LF in repo.
165 lines
No EOL
4.7 KiB
C++
165 lines
No EOL
4.7 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHClientUtil.cpp $
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// $Date: 2002/07/24 18:45:41 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHClientUtil.cpp,v $
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// Revision 1.5 2002/07/24 18:45:41 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.4 2002/07/23 16:59:41 Flayra
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// - AvHCUWorldToScreen now returns true if the position is in front of player
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//
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// Revision 1.3 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "AvHClientUtil.h"
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#include "AvHSpecials.h"
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#include "../common/vector_util.h"
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#include "../common/com_model.h"
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#include "cl_dll/studio_util.h"
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#include "cl_dll/r_studioint.h"
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#include "../engine/studio.h"
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#include "cl_dll/hud.h"
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#include "cl_dll/cl_util.h"
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#include "../common/cl_entity.h"
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#include "../common/triangleapi.h"
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#include "cl_dll/vgui_TeamFortressViewport.h"
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#include "../util/STLUtil.h"
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extern engine_studio_api_t IEngineStudio;
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int AvHCUGetIconHeightForPlayer(AvHUser3 theUser3)
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{
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int theIconHeight = 45;
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switch(theUser3)
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{
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case AVH_USER3_ALIEN_EMBRYO:
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case AVH_USER3_ALIEN_PLAYER1:
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case AVH_USER3_ALIEN_PLAYER2:
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case AVH_USER3_ALIEN_PLAYER3:
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theIconHeight = 25;
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break;
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case AVH_USER3_ALIEN_PLAYER4:
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theIconHeight = 60;
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break;
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case AVH_USER3_ALIEN_PLAYER5:
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theIconHeight = 80;
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break;
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}
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return theIconHeight;
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}
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void AvHCUGetViewAngles(cl_entity_t* inEntity, float* outViewAngles)
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{
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VectorCopy(inEntity->curstate.angles, outViewAngles);
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if(GetHasUpgrade(inEntity->curstate.iuser4, MASK_BUILDABLE))
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{
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if(inEntity->curstate.iuser3 == AVH_USER3_TURRET)
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{
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studiohdr_t* m_pStudioHeader = (studiohdr_t *)IEngineStudio.Mod_Extradata(inEntity->model);
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mstudiobonecontroller_t* pbonecontroller = (mstudiobonecontroller_t *)((byte *)m_pStudioHeader + m_pStudioHeader->bonecontrollerindex);
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// Get attachment 0 for angles
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//int theAngle = pbone->bonecontroller[0];
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mstudiobone_t* pbone = (mstudiobone_t *)((byte *)m_pStudioHeader + m_pStudioHeader->boneindex);
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pbone = pbone + pbonecontroller->bone;
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int theAngle = (int)(pbone->value[0]);
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if(theAngle != -1)
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{
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outViewAngles[1] = (float)theAngle;
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}
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}
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}
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}
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void AvHCUGetViewOrigin(cl_entity_t* inEntity, float* outViewOrigin)
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{
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VectorCopy(inEntity->origin, outViewOrigin);
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if(GetHasUpgrade(inEntity->curstate.iuser4, MASK_BUILDABLE))
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{
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if(inEntity->curstate.iuser3 == AVH_USER3_TURRET)
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{
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}
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}
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}
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bool AvHCUWorldToScreen(float* inWorldCoords, float* outScreenCoords)
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{
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bool theIsOnScreen = false;
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ASSERT(inWorldCoords);
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ASSERT(outScreenCoords);
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if(!gEngfuncs.pTriAPI->WorldToScreen(inWorldCoords, outScreenCoords))
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{
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outScreenCoords[0] = XPROJECT(outScreenCoords[0]);
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outScreenCoords[1] = YPROJECT(outScreenCoords[1]);
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outScreenCoords[2] = 0.0f;
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theIsOnScreen = true;
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}
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return theIsOnScreen;
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}
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bool AvHCUGetIsEntityInPVSAndVisible(int inEntityIndex)
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{
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bool theReturnCode = false;
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cl_entity_t* theLocalPlayer = gEngfuncs.GetLocalPlayer();
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cl_entity_s* theClient = gEngfuncs.GetEntityByIndex(inEntityIndex);
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if(theLocalPlayer && theClient)
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{
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// Don't show an icon if the player is not in our PVS.
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if(theClient->curstate.messagenum >= theLocalPlayer->curstate.messagenum)
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{
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// Don't show an icon for dead or spectating players (ie: invisible entities).
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if(!(theClient->curstate.effects & EF_NODRAW))
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{
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theReturnCode = true;
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}
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}
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}
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return theReturnCode;
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}
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void AvHCUTrimExtraneousLocationText(string& ioTranslatedString)
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{
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// Trim extra whitespace, carriage-returns and newlines
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TrimString(ioTranslatedString);
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// Now trim off the "Hive location" before hand, everything up to the -
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string theChoppedTranslatedLocationName;
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int theStartChopIndex = (int)ioTranslatedString.find_first_of("-") + 1;
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if((theStartChopIndex < 0) || (theStartChopIndex >= (int)(ioTranslatedString.length())))
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{
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theStartChopIndex = 0;
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}
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int theLength = (int)ioTranslatedString.length() - theStartChopIndex;
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if(theLength > 0)
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{
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theChoppedTranslatedLocationName = ioTranslatedString.substr(theStartChopIndex, theLength);
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}
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ioTranslatedString = theChoppedTranslatedLocationName;
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// Remove any more spaces
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TrimString(ioTranslatedString);
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} |