NS/releases/3.1.2/source/HPB_bot/dlls/linkfunc.cpp
puzl 73a03548a7 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@369 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-28 18:13:35 +00:00

689 lines
25 KiB
C++

//
// HPB bot - botman's High Ping Bastard bot
//
// (http://planethalflife.com/botman/)
//
// linkfunc.cpp
//
#include "dlls/extdll.h"
#include "dlls/util.h"
#include "dlls/cbase.h"
#include "bot.h"
// For some reason, including these and using them doesn't work. Has something to do with
// the preprocessor but I don't get it...
//#include "mod/AvHConstants.h"
//#include "mod/AvHMarineEquipmentConstants.h"
#ifdef __BORLANDC__
extern HINSTANCE _h_Library;
#elif _WIN32
extern HINSTANCE h_Library;
#else
extern void *h_Library;
#endif
#ifdef __BORLANDC__
#define LINK_ENTITY_TO_FUNC(mapClassName) \
extern "C" EXPORT void mapClassName( entvars_t *pev ); \
void mapClassName( entvars_t *pev ) { \
static LINK_ENTITY_FUNC otherClassName = NULL; \
static int skip_this = 0; \
if (skip_this) return; \
if (otherClassName == NULL) \
otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(_h_Library, #mapClassName); \
if (otherClassName == NULL) { \
skip_this = 1; return; \
} \
(*otherClassName)(pev); }
#else
#define LINK_ENTITY_TO_FUNC(mapClassName) \
extern "C" EXPORT void mapClassName( entvars_t *pev ); \
void mapClassName( entvars_t *pev ) { \
static LINK_ENTITY_FUNC otherClassName = NULL; \
static int skip_this = 0; \
if (skip_this) return; \
if (otherClassName == NULL) \
otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(h_Library, #mapClassName); \
if (otherClassName == NULL) { \
skip_this = 1; return; \
} \
(*otherClassName)(pev); }
#endif
// new stuff for 1.1.0.4 release
//LINK_ENTITY_TO_FUNC(CreateInterface);
// entities for Valve's hl.dll and Standard SDK...
LINK_ENTITY_TO_FUNC(aiscripted_sequence);
LINK_ENTITY_TO_FUNC(ambient_generic);
LINK_ENTITY_TO_FUNC(ammo_357);
LINK_ENTITY_TO_FUNC(ammo_9mmAR);
LINK_ENTITY_TO_FUNC(ammo_9mmbox);
LINK_ENTITY_TO_FUNC(ammo_9mmclip);
LINK_ENTITY_TO_FUNC(ammo_ARgrenades);
LINK_ENTITY_TO_FUNC(ammo_buckshot);
LINK_ENTITY_TO_FUNC(ammo_crossbow);
LINK_ENTITY_TO_FUNC(ammo_egonclip);
LINK_ENTITY_TO_FUNC(ammo_gaussclip);
LINK_ENTITY_TO_FUNC(ammo_glockclip);
LINK_ENTITY_TO_FUNC(ammo_mp5clip);
LINK_ENTITY_TO_FUNC(ammo_mp5grenades);
LINK_ENTITY_TO_FUNC(ammo_rpgclip);
LINK_ENTITY_TO_FUNC(beam);
LINK_ENTITY_TO_FUNC(bmortar);
LINK_ENTITY_TO_FUNC(bodyque);
LINK_ENTITY_TO_FUNC(button_target);
LINK_ENTITY_TO_FUNC(cine_blood);
LINK_ENTITY_TO_FUNC(controller_energy_ball);
LINK_ENTITY_TO_FUNC(controller_head_ball);
LINK_ENTITY_TO_FUNC(crossbow_bolt);
LINK_ENTITY_TO_FUNC(cycler);
LINK_ENTITY_TO_FUNC(cycler_prdroid);
LINK_ENTITY_TO_FUNC(cycler_sprite);
LINK_ENTITY_TO_FUNC(cycler_weapon);
LINK_ENTITY_TO_FUNC(cycler_wreckage);
LINK_ENTITY_TO_FUNC(DelayedUse);
LINK_ENTITY_TO_FUNC(env_beam);
LINK_ENTITY_TO_FUNC(env_beverage);
LINK_ENTITY_TO_FUNC(env_blood);
LINK_ENTITY_TO_FUNC(env_bubbles);
LINK_ENTITY_TO_FUNC(env_debris);
LINK_ENTITY_TO_FUNC(env_explosion);
LINK_ENTITY_TO_FUNC(env_fade);
LINK_ENTITY_TO_FUNC(env_funnel);
LINK_ENTITY_TO_FUNC(env_global);
LINK_ENTITY_TO_FUNC(env_glow);
LINK_ENTITY_TO_FUNC(env_laser);
LINK_ENTITY_TO_FUNC(env_lightning);
LINK_ENTITY_TO_FUNC(env_message);
LINK_ENTITY_TO_FUNC(env_render);
LINK_ENTITY_TO_FUNC(env_shake);
LINK_ENTITY_TO_FUNC(env_shooter);
LINK_ENTITY_TO_FUNC(env_smoker);
LINK_ENTITY_TO_FUNC(env_sound);
LINK_ENTITY_TO_FUNC(env_spark);
LINK_ENTITY_TO_FUNC(env_sprite);
LINK_ENTITY_TO_FUNC(fireanddie);
LINK_ENTITY_TO_FUNC(func_breakable);
LINK_ENTITY_TO_FUNC(func_button);
LINK_ENTITY_TO_FUNC(func_conveyor);
LINK_ENTITY_TO_FUNC(func_door);
LINK_ENTITY_TO_FUNC(func_door_rotating);
LINK_ENTITY_TO_FUNC(func_friction);
LINK_ENTITY_TO_FUNC(func_guntarget);
LINK_ENTITY_TO_FUNC(func_healthcharger);
LINK_ENTITY_TO_FUNC(func_illusionary);
LINK_ENTITY_TO_FUNC(func_ladder);
LINK_ENTITY_TO_FUNC(func_monsterclip);
LINK_ENTITY_TO_FUNC(func_mortar_field);
LINK_ENTITY_TO_FUNC(func_pendulum);
LINK_ENTITY_TO_FUNC(func_plat);
LINK_ENTITY_TO_FUNC(func_platrot);
LINK_ENTITY_TO_FUNC(func_pushable);
LINK_ENTITY_TO_FUNC(func_recharge);
LINK_ENTITY_TO_FUNC(func_rot_button);
LINK_ENTITY_TO_FUNC(func_rotating);
LINK_ENTITY_TO_FUNC(func_tank);
LINK_ENTITY_TO_FUNC(func_tankcontrols);
LINK_ENTITY_TO_FUNC(func_tanklaser);
LINK_ENTITY_TO_FUNC(func_tankmortar);
LINK_ENTITY_TO_FUNC(func_tankrocket);
LINK_ENTITY_TO_FUNC(func_trackautochange);
LINK_ENTITY_TO_FUNC(func_trackchange);
LINK_ENTITY_TO_FUNC(func_tracktrain);
LINK_ENTITY_TO_FUNC(func_train);
LINK_ENTITY_TO_FUNC(func_traincontrols);
LINK_ENTITY_TO_FUNC(func_wall);
LINK_ENTITY_TO_FUNC(func_wall_toggle);
LINK_ENTITY_TO_FUNC(func_water);
LINK_ENTITY_TO_FUNC(game_counter);
LINK_ENTITY_TO_FUNC(game_counter_set);
LINK_ENTITY_TO_FUNC(game_end);
LINK_ENTITY_TO_FUNC(game_player_equip);
LINK_ENTITY_TO_FUNC(game_player_hurt);
LINK_ENTITY_TO_FUNC(game_player_team);
LINK_ENTITY_TO_FUNC(game_score);
LINK_ENTITY_TO_FUNC(game_team_master);
LINK_ENTITY_TO_FUNC(game_team_set);
LINK_ENTITY_TO_FUNC(game_text);
LINK_ENTITY_TO_FUNC(game_zone_player);
LINK_ENTITY_TO_FUNC(garg_stomp);
LINK_ENTITY_TO_FUNC(gibshooter);
LINK_ENTITY_TO_FUNC(grenade);
LINK_ENTITY_TO_FUNC(hornet);
LINK_ENTITY_TO_FUNC(hvr_rocket);
LINK_ENTITY_TO_FUNC(info_bigmomma);
LINK_ENTITY_TO_FUNC(info_intermission);
LINK_ENTITY_TO_FUNC(info_landmark);
LINK_ENTITY_TO_FUNC(info_node);
LINK_ENTITY_TO_FUNC(info_node_air);
LINK_ENTITY_TO_FUNC(info_null);
LINK_ENTITY_TO_FUNC(info_player_deathmatch);
LINK_ENTITY_TO_FUNC(info_player_start);
LINK_ENTITY_TO_FUNC(info_target);
LINK_ENTITY_TO_FUNC(info_teleport_destination);
LINK_ENTITY_TO_FUNC(infodecal);
LINK_ENTITY_TO_FUNC(item_airtank);
LINK_ENTITY_TO_FUNC(item_antidote);
LINK_ENTITY_TO_FUNC(item_battery);
LINK_ENTITY_TO_FUNC(item_healthkit);
LINK_ENTITY_TO_FUNC(item_longjump);
LINK_ENTITY_TO_FUNC(item_security);
LINK_ENTITY_TO_FUNC(item_sodacan);
LINK_ENTITY_TO_FUNC(item_suit);
LINK_ENTITY_TO_FUNC(laser_spot);
LINK_ENTITY_TO_FUNC(light);
LINK_ENTITY_TO_FUNC(light_environment);
LINK_ENTITY_TO_FUNC(light_spot);
LINK_ENTITY_TO_FUNC(momentary_door);
LINK_ENTITY_TO_FUNC(momentary_rot_button);
LINK_ENTITY_TO_FUNC(monstermaker);
LINK_ENTITY_TO_FUNC(monster_alien_controller);
LINK_ENTITY_TO_FUNC(monster_alien_grunt);
LINK_ENTITY_TO_FUNC(monster_alien_slave);
LINK_ENTITY_TO_FUNC(monster_apache);
LINK_ENTITY_TO_FUNC(monster_babycrab);
LINK_ENTITY_TO_FUNC(monster_barnacle);
LINK_ENTITY_TO_FUNC(monster_barney);
LINK_ENTITY_TO_FUNC(monster_barney_dead);
LINK_ENTITY_TO_FUNC(monster_bigmomma);
LINK_ENTITY_TO_FUNC(monster_bloater);
LINK_ENTITY_TO_FUNC(monster_bullchicken);
LINK_ENTITY_TO_FUNC(monster_cine2_hvyweapons);
LINK_ENTITY_TO_FUNC(monster_cine2_scientist);
LINK_ENTITY_TO_FUNC(monster_cine2_slave);
LINK_ENTITY_TO_FUNC(monster_cine3_barney);
LINK_ENTITY_TO_FUNC(monster_cine3_scientist);
LINK_ENTITY_TO_FUNC(monster_cine_barney);
LINK_ENTITY_TO_FUNC(monster_cine_panther);
LINK_ENTITY_TO_FUNC(monster_cine_scientist);
LINK_ENTITY_TO_FUNC(monster_cockroach);
LINK_ENTITY_TO_FUNC(monster_flyer);
LINK_ENTITY_TO_FUNC(monster_flyer_flock);
LINK_ENTITY_TO_FUNC(monster_furniture);
LINK_ENTITY_TO_FUNC(monster_gargantua);
LINK_ENTITY_TO_FUNC(monster_generic);
LINK_ENTITY_TO_FUNC(monster_gman);
LINK_ENTITY_TO_FUNC(monster_grunt_repel);
LINK_ENTITY_TO_FUNC(monster_headcrab);
LINK_ENTITY_TO_FUNC(monster_hevsuit_dead);
LINK_ENTITY_TO_FUNC(monster_hgrunt_dead);
LINK_ENTITY_TO_FUNC(monster_houndeye);
LINK_ENTITY_TO_FUNC(monster_human_assassin);
LINK_ENTITY_TO_FUNC(monster_human_grunt);
LINK_ENTITY_TO_FUNC(monster_ichthyosaur);
LINK_ENTITY_TO_FUNC(monster_leech);
LINK_ENTITY_TO_FUNC(monster_miniturret);
LINK_ENTITY_TO_FUNC(monster_mortar);
LINK_ENTITY_TO_FUNC(monster_nihilanth);
LINK_ENTITY_TO_FUNC(monster_osprey);
LINK_ENTITY_TO_FUNC(monster_rat);
LINK_ENTITY_TO_FUNC(monster_satchel);
LINK_ENTITY_TO_FUNC(monster_scientist);
LINK_ENTITY_TO_FUNC(monster_scientist_dead);
LINK_ENTITY_TO_FUNC(monster_sentry);
LINK_ENTITY_TO_FUNC(monster_sitting_scientist);
LINK_ENTITY_TO_FUNC(monster_snark);
LINK_ENTITY_TO_FUNC(monster_tentacle);
LINK_ENTITY_TO_FUNC(monster_tentaclemaw);
LINK_ENTITY_TO_FUNC(monster_tripmine);
LINK_ENTITY_TO_FUNC(monster_turret);
LINK_ENTITY_TO_FUNC(monster_vortigaunt);
LINK_ENTITY_TO_FUNC(monster_zombie);
LINK_ENTITY_TO_FUNC(multi_manager);
LINK_ENTITY_TO_FUNC(multisource);
LINK_ENTITY_TO_FUNC(nihilanth_energy_ball);
LINK_ENTITY_TO_FUNC(node_viewer);
LINK_ENTITY_TO_FUNC(node_viewer_fly);
LINK_ENTITY_TO_FUNC(node_viewer_human);
LINK_ENTITY_TO_FUNC(node_viewer_large);
LINK_ENTITY_TO_FUNC(path_corner);
LINK_ENTITY_TO_FUNC(path_track);
LINK_ENTITY_TO_FUNC(player);
LINK_ENTITY_TO_FUNC(player_loadsaved);
LINK_ENTITY_TO_FUNC(player_weaponstrip);
LINK_ENTITY_TO_FUNC(rpg_rocket);
LINK_ENTITY_TO_FUNC(scripted_sentence);
LINK_ENTITY_TO_FUNC(scripted_sequence);
LINK_ENTITY_TO_FUNC(soundent);
LINK_ENTITY_TO_FUNC(spark_shower);
LINK_ENTITY_TO_FUNC(speaker);
LINK_ENTITY_TO_FUNC(squidspit);
LINK_ENTITY_TO_FUNC(streak_spiral);
LINK_ENTITY_TO_FUNC(target_cdaudio);
LINK_ENTITY_TO_FUNC(test_effect);
LINK_ENTITY_TO_FUNC(testhull);
LINK_ENTITY_TO_FUNC(trigger);
LINK_ENTITY_TO_FUNC(trigger_auto);
LINK_ENTITY_TO_FUNC(trigger_autosave);
LINK_ENTITY_TO_FUNC(trigger_camera);
LINK_ENTITY_TO_FUNC(trigger_cdaudio);
LINK_ENTITY_TO_FUNC(trigger_changelevel);
LINK_ENTITY_TO_FUNC(trigger_changetarget);
LINK_ENTITY_TO_FUNC(trigger_counter);
LINK_ENTITY_TO_FUNC(trigger_endsection);
LINK_ENTITY_TO_FUNC(trigger_gravity);
LINK_ENTITY_TO_FUNC(trigger_hurt);
LINK_ENTITY_TO_FUNC(trigger_monsterjump);
LINK_ENTITY_TO_FUNC(trigger_multiple);
LINK_ENTITY_TO_FUNC(trigger_once);
LINK_ENTITY_TO_FUNC(trigger_push);
LINK_ENTITY_TO_FUNC(trigger_relay);
LINK_ENTITY_TO_FUNC(trigger_teleport);
LINK_ENTITY_TO_FUNC(trigger_transition);
LINK_ENTITY_TO_FUNC(weapon_357);
LINK_ENTITY_TO_FUNC(weapon_9mmAR);
LINK_ENTITY_TO_FUNC(weapon_9mmhandgun);
LINK_ENTITY_TO_FUNC(weapon_crossbow);
LINK_ENTITY_TO_FUNC(weapon_crowbar);
LINK_ENTITY_TO_FUNC(weapon_egon);
LINK_ENTITY_TO_FUNC(weapon_gauss);
LINK_ENTITY_TO_FUNC(weapon_glock);
LINK_ENTITY_TO_FUNC(weapon_handgrenade);
LINK_ENTITY_TO_FUNC(weapon_hornetgun);
LINK_ENTITY_TO_FUNC(weapon_mp5);
LINK_ENTITY_TO_FUNC(weapon_python);
LINK_ENTITY_TO_FUNC(weapon_rpg);
LINK_ENTITY_TO_FUNC(weapon_satchel);
//LINK_ENTITY_TO_FUNC(weapon_shotgun);
LINK_ENTITY_TO_FUNC(weapon_snark);
LINK_ENTITY_TO_FUNC(weapon_tripmine);
LINK_ENTITY_TO_FUNC(weaponbox);
LINK_ENTITY_TO_FUNC(world_items);
LINK_ENTITY_TO_FUNC(worldspawn);
LINK_ENTITY_TO_FUNC(xen_hair);
LINK_ENTITY_TO_FUNC(xen_hull);
LINK_ENTITY_TO_FUNC(xen_plantlight);
LINK_ENTITY_TO_FUNC(xen_spore_large);
LINK_ENTITY_TO_FUNC(xen_spore_medium);
LINK_ENTITY_TO_FUNC(xen_spore_small);
LINK_ENTITY_TO_FUNC(xen_tree);
LINK_ENTITY_TO_FUNC(xen_ttrigger);
//// entities for Team Fortress 1.5
//LINK_ENTITY_TO_FUNC(building_dispenser);
//LINK_ENTITY_TO_FUNC(building_sentrygun);
//LINK_ENTITY_TO_FUNC(building_sentrygun_base);
//LINK_ENTITY_TO_FUNC(detpack);
//LINK_ENTITY_TO_FUNC(dispenser_refill_timer);
//LINK_ENTITY_TO_FUNC(func_nobuild);
//LINK_ENTITY_TO_FUNC(func_nogrenades);
//LINK_ENTITY_TO_FUNC(ghost);
//LINK_ENTITY_TO_FUNC(i_p_t);
//LINK_ENTITY_TO_FUNC(i_t_g);
//LINK_ENTITY_TO_FUNC(i_t_t);
//LINK_ENTITY_TO_FUNC(info_areadef);
//LINK_ENTITY_TO_FUNC(info_player_teamspawn);
//LINK_ENTITY_TO_FUNC(info_tf_teamcheck);
//LINK_ENTITY_TO_FUNC(info_tf_teamset);
//LINK_ENTITY_TO_FUNC(info_tfdetect);
//LINK_ENTITY_TO_FUNC(info_tfgoal);
//LINK_ENTITY_TO_FUNC(info_tfgoal_timer);
//LINK_ENTITY_TO_FUNC(item_armor1);
//LINK_ENTITY_TO_FUNC(item_armor2);
//LINK_ENTITY_TO_FUNC(item_armor3);
//LINK_ENTITY_TO_FUNC(item_artifact_envirosuit);
//LINK_ENTITY_TO_FUNC(item_artifact_invisibility);
//LINK_ENTITY_TO_FUNC(item_artifact_invulnerability);
//LINK_ENTITY_TO_FUNC(item_artifact_super_damage);
//LINK_ENTITY_TO_FUNC(item_cells);
//LINK_ENTITY_TO_FUNC(item_health);
//LINK_ENTITY_TO_FUNC(item_rockets);
//LINK_ENTITY_TO_FUNC(item_shells);
//LINK_ENTITY_TO_FUNC(item_spikes);
//LINK_ENTITY_TO_FUNC(item_tfgoal);
//LINK_ENTITY_TO_FUNC(teledeath);
//LINK_ENTITY_TO_FUNC(tf_ammo_rpgclip);
//LINK_ENTITY_TO_FUNC(tf_flame);
//LINK_ENTITY_TO_FUNC(tf_flamethrower_burst);
//LINK_ENTITY_TO_FUNC(tf_gl_grenade);
//LINK_ENTITY_TO_FUNC(tf_ic_rocket);
//LINK_ENTITY_TO_FUNC(tf_nailgun_nail);
//LINK_ENTITY_TO_FUNC(tf_rpg_rocket);
//LINK_ENTITY_TO_FUNC(tf_weapon_ac);
//LINK_ENTITY_TO_FUNC(tf_weapon_autorifle);
//LINK_ENTITY_TO_FUNC(tf_weapon_axe);
//LINK_ENTITY_TO_FUNC(tf_weapon_caltrop);
//LINK_ENTITY_TO_FUNC(tf_weapon_caltropgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_concussiongrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_empgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_flamethrower);
//LINK_ENTITY_TO_FUNC(tf_weapon_gasgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_genericprimedgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_gl);
//LINK_ENTITY_TO_FUNC(tf_weapon_ic);
//LINK_ENTITY_TO_FUNC(tf_weapon_knife);
//LINK_ENTITY_TO_FUNC(tf_weapon_medikit);
//LINK_ENTITY_TO_FUNC(tf_weapon_mirvbomblet);
//LINK_ENTITY_TO_FUNC(tf_weapon_mirvgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_nailgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_napalmgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_ng);
//LINK_ENTITY_TO_FUNC(tf_weapon_normalgrenade);
//LINK_ENTITY_TO_FUNC(tf_weapon_pl);
//LINK_ENTITY_TO_FUNC(tf_weapon_railgun);
//LINK_ENTITY_TO_FUNC(tf_weapon_rpg);
//LINK_ENTITY_TO_FUNC(tf_weapon_shotgun);
//LINK_ENTITY_TO_FUNC(tf_weapon_sniperrifle);
//LINK_ENTITY_TO_FUNC(tf_weapon_spanner);
//LINK_ENTITY_TO_FUNC(tf_weapon_superng);
//LINK_ENTITY_TO_FUNC(tf_weapon_supershotgun);
//LINK_ENTITY_TO_FUNC(tf_weapon_tranq);
//LINK_ENTITY_TO_FUNC(timer);
//
//// entities for Counter-Strike (Beta 6.5, 6.6, 7.0, 7.1) & 1.0
//LINK_ENTITY_TO_FUNC(ammo_338magnum);
//LINK_ENTITY_TO_FUNC(ammo_357sig);
//LINK_ENTITY_TO_FUNC(ammo_45acp);
//LINK_ENTITY_TO_FUNC(ammo_50ae);
//LINK_ENTITY_TO_FUNC(ammo_556nato);
//LINK_ENTITY_TO_FUNC(ammo_556natobox);
//LINK_ENTITY_TO_FUNC(ammo_57mm);
//LINK_ENTITY_TO_FUNC(ammo_762nato);
//LINK_ENTITY_TO_FUNC(ammo_9mm);
//LINK_ENTITY_TO_FUNC(armoury_entity);
//LINK_ENTITY_TO_FUNC(env_bombglow);
//LINK_ENTITY_TO_FUNC(func_bomb_target);
//LINK_ENTITY_TO_FUNC(func_buyzone);
//LINK_ENTITY_TO_FUNC(func_escapezone);
//LINK_ENTITY_TO_FUNC(func_grencatch);
//LINK_ENTITY_TO_FUNC(func_hostage_rescue);
//LINK_ENTITY_TO_FUNC(func_vehicle);
//LINK_ENTITY_TO_FUNC(func_vehiclecontrols);
//LINK_ENTITY_TO_FUNC(func_vip_safetyzone);
//LINK_ENTITY_TO_FUNC(func_weaponcheck);
//LINK_ENTITY_TO_FUNC(hostage_entity);
//LINK_ENTITY_TO_FUNC(info_bomb_target);
//LINK_ENTITY_TO_FUNC(info_hostage_rescue);
//LINK_ENTITY_TO_FUNC(info_map_parameters);
//LINK_ENTITY_TO_FUNC(info_vip_start);
//LINK_ENTITY_TO_FUNC(item_assaultsuit);
//LINK_ENTITY_TO_FUNC(item_kevlar);
//LINK_ENTITY_TO_FUNC(item_thighpack);
//LINK_ENTITY_TO_FUNC(weapon_ak47);
//LINK_ENTITY_TO_FUNC(weapon_aug);
//LINK_ENTITY_TO_FUNC(weapon_awp);
//LINK_ENTITY_TO_FUNC(weapon_c4);
//LINK_ENTITY_TO_FUNC(weapon_deagle);
//LINK_ENTITY_TO_FUNC(weapon_elite);
//LINK_ENTITY_TO_FUNC(weapon_fiveseven);
//LINK_ENTITY_TO_FUNC(weapon_flashbang);
//LINK_ENTITY_TO_FUNC(weapon_g3sg1);
//LINK_ENTITY_TO_FUNC(weapon_glock18);
//LINK_ENTITY_TO_FUNC(weapon_hegrenade);
//LINK_ENTITY_TO_FUNC(weapon_knife);
//LINK_ENTITY_TO_FUNC(weapon_m249);
//LINK_ENTITY_TO_FUNC(weapon_m3);
//LINK_ENTITY_TO_FUNC(weapon_m4a1);
//LINK_ENTITY_TO_FUNC(weapon_mac10);
//LINK_ENTITY_TO_FUNC(weapon_mp5navy);
//LINK_ENTITY_TO_FUNC(weapon_p228);
//LINK_ENTITY_TO_FUNC(weapon_p90);
//LINK_ENTITY_TO_FUNC(weapon_scout);
//LINK_ENTITY_TO_FUNC(weapon_sg550);
//LINK_ENTITY_TO_FUNC(weapon_sg552);
//LINK_ENTITY_TO_FUNC(weapon_smokegrenade);
//LINK_ENTITY_TO_FUNC(weapon_tmp);
//LINK_ENTITY_TO_FUNC(weapon_usp);
//LINK_ENTITY_TO_FUNC(weapon_ump45);
//LINK_ENTITY_TO_FUNC(weapon_xm1014);
//
//// entities for Opposing Force
//LINK_ENTITY_TO_FUNC(ammo_556);
//LINK_ENTITY_TO_FUNC(ammo_762);
//LINK_ENTITY_TO_FUNC(ammo_eagleclip);
//LINK_ENTITY_TO_FUNC(ammo_spore);
//LINK_ENTITY_TO_FUNC(charged_bolt);
//LINK_ENTITY_TO_FUNC(displacer_ball);
//LINK_ENTITY_TO_FUNC(eagle_laser);
//LINK_ENTITY_TO_FUNC(env_blowercannon);
//LINK_ENTITY_TO_FUNC(env_electrified_wire);
//LINK_ENTITY_TO_FUNC(env_genewormcloud);
//LINK_ENTITY_TO_FUNC(env_genewormspawn);
//LINK_ENTITY_TO_FUNC(env_rope);
//LINK_ENTITY_TO_FUNC(env_spritetrain);
//LINK_ENTITY_TO_FUNC(func_op4mortarcontroller);
//LINK_ENTITY_TO_FUNC(func_tank_of);
//LINK_ENTITY_TO_FUNC(func_tankcontrols_of);
//LINK_ENTITY_TO_FUNC(func_tanklaser_of);
//LINK_ENTITY_TO_FUNC(func_tankmortar_of);
//LINK_ENTITY_TO_FUNC(func_tankrocket_of);
//LINK_ENTITY_TO_FUNC(gonomeguts);
//LINK_ENTITY_TO_FUNC(grapple_tip);
//LINK_ENTITY_TO_FUNC(hvr_blkop_rocket);
//LINK_ENTITY_TO_FUNC(info_ctfdetect);
//LINK_ENTITY_TO_FUNC(info_ctfspawn);
//LINK_ENTITY_TO_FUNC(info_ctfspawn_powerup);
//LINK_ENTITY_TO_FUNC(info_displacer_earth_target);
//LINK_ENTITY_TO_FUNC(info_displacer_xen_target);
//LINK_ENTITY_TO_FUNC(info_pitworm);
//LINK_ENTITY_TO_FUNC(info_pitworm_steam_lock);
//LINK_ENTITY_TO_FUNC(item_ctfaccelerator);
//LINK_ENTITY_TO_FUNC(item_ctfbackpack);
//LINK_ENTITY_TO_FUNC(item_ctfbase);
//LINK_ENTITY_TO_FUNC(item_ctfflag);
//LINK_ENTITY_TO_FUNC(item_ctflongjump);
//LINK_ENTITY_TO_FUNC(item_ctfportablehev);
//LINK_ENTITY_TO_FUNC(item_ctfregeneration);
//LINK_ENTITY_TO_FUNC(item_generic);
//LINK_ENTITY_TO_FUNC(item_nuclearbomb);
//LINK_ENTITY_TO_FUNC(item_nuclearbombbutton);
//LINK_ENTITY_TO_FUNC(item_nuclearbombtimer);
//LINK_ENTITY_TO_FUNC(item_vest);
//LINK_ENTITY_TO_FUNC(monster_ShockTrooper_dead);
//LINK_ENTITY_TO_FUNC(monster_alien_babyvoltigore);
//LINK_ENTITY_TO_FUNC(monster_alien_slave_dead);
//LINK_ENTITY_TO_FUNC(monster_alien_voltigore);
//LINK_ENTITY_TO_FUNC(monster_assassin_repel);
//LINK_ENTITY_TO_FUNC(monster_blkop_apache);
//LINK_ENTITY_TO_FUNC(monster_blkop_osprey);
//LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist);
//LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist_dead);
//LINK_ENTITY_TO_FUNC(monster_drillsergeant);
//LINK_ENTITY_TO_FUNC(monster_fgrunt_repel);
//LINK_ENTITY_TO_FUNC(monster_geneworm);
//LINK_ENTITY_TO_FUNC(monster_gonome);
//LINK_ENTITY_TO_FUNC(monster_gonome_dead);
//LINK_ENTITY_TO_FUNC(monster_grunt_ally_repel);
//LINK_ENTITY_TO_FUNC(monster_hfgrunt_dead);
//LINK_ENTITY_TO_FUNC(monster_houndeye_dead);
//LINK_ENTITY_TO_FUNC(monster_human_friendly_grunt);
//LINK_ENTITY_TO_FUNC(monster_human_grunt_ally);
//LINK_ENTITY_TO_FUNC(monster_human_grunt_ally_dead);
//LINK_ENTITY_TO_FUNC(monster_human_medic_ally);
//LINK_ENTITY_TO_FUNC(monster_human_torch_ally);
//LINK_ENTITY_TO_FUNC(monster_male_assassin);
//LINK_ENTITY_TO_FUNC(monster_massassin_dead);
//LINK_ENTITY_TO_FUNC(monster_medic_ally_repel);
//LINK_ENTITY_TO_FUNC(monster_op4loader);
//LINK_ENTITY_TO_FUNC(monster_otis);
//LINK_ENTITY_TO_FUNC(monster_otis_dead);
//LINK_ENTITY_TO_FUNC(monster_penguin);
//LINK_ENTITY_TO_FUNC(monster_pitdrone);
//LINK_ENTITY_TO_FUNC(monster_pitworm);
//LINK_ENTITY_TO_FUNC(monster_pitworm_up);
//LINK_ENTITY_TO_FUNC(monster_recruit);
//LINK_ENTITY_TO_FUNC(monster_shockroach);
//LINK_ENTITY_TO_FUNC(monster_shocktrooper);
//LINK_ENTITY_TO_FUNC(monster_shocktrooper_repel);
//LINK_ENTITY_TO_FUNC(monster_sitting_cleansuit_scientist);
//LINK_ENTITY_TO_FUNC(monster_skeleton_dead);
//LINK_ENTITY_TO_FUNC(monster_torch_ally_repel);
//LINK_ENTITY_TO_FUNC(monster_zombie_barney);
//LINK_ENTITY_TO_FUNC(monster_zombie_soldier);
//LINK_ENTITY_TO_FUNC(monster_zombie_soldier_dead);
//LINK_ENTITY_TO_FUNC(mortar_shell);
//LINK_ENTITY_TO_FUNC(op4mortar);
//LINK_ENTITY_TO_FUNC(pitdronespike);
//LINK_ENTITY_TO_FUNC(pitworm_gib);
//LINK_ENTITY_TO_FUNC(pitworm_gibshooter);
//LINK_ENTITY_TO_FUNC(rope_sample);
//LINK_ENTITY_TO_FUNC(rope_segment);
//LINK_ENTITY_TO_FUNC(shock_beam);
//LINK_ENTITY_TO_FUNC(spore);
//LINK_ENTITY_TO_FUNC(trigger_ctfgeneric);
//LINK_ENTITY_TO_FUNC(trigger_geneworm_hit);
//LINK_ENTITY_TO_FUNC(trigger_kill_nogib);
//LINK_ENTITY_TO_FUNC(trigger_playerfreeze);
//LINK_ENTITY_TO_FUNC(trigger_xen_return);
//LINK_ENTITY_TO_FUNC(weapon_displacer);
//LINK_ENTITY_TO_FUNC(weapon_eagle);
//LINK_ENTITY_TO_FUNC(weapon_grapple);
//LINK_ENTITY_TO_FUNC(weapon_penguin);
//LINK_ENTITY_TO_FUNC(weapon_pipewrench);
//LINK_ENTITY_TO_FUNC(weapon_shockrifle);
//LINK_ENTITY_TO_FUNC(weapon_shockroach);
//LINK_ENTITY_TO_FUNC(weapon_sniperrifle);
//LINK_ENTITY_TO_FUNC(weapon_sporelauncher);
//
//// entities for FrontLineForce (1.0)
//LINK_ENTITY_TO_FUNC(ammo_ak5);
//LINK_ENTITY_TO_FUNC(ammo_beretta);
//LINK_ENTITY_TO_FUNC(ammo_famas);
//LINK_ENTITY_TO_FUNC(ammo_hk21);
//LINK_ENTITY_TO_FUNC(ammo_m4);
//LINK_ENTITY_TO_FUNC(ammo_mac10);
//LINK_ENTITY_TO_FUNC(ammo_mk23);
//LINK_ENTITY_TO_FUNC(ammo_mp5a2);
//LINK_ENTITY_TO_FUNC(ammo_mp5sd);
//LINK_ENTITY_TO_FUNC(ammo_msg90);
//LINK_ENTITY_TO_FUNC(ammo_spas12);
//LINK_ENTITY_TO_FUNC(ammo_ump45);
//LINK_ENTITY_TO_FUNC(capture_point);
//LINK_ENTITY_TO_FUNC(info_frontline);
//LINK_ENTITY_TO_FUNC(info_player_attacker);
//LINK_ENTITY_TO_FUNC(info_player_defender);
//LINK_ENTITY_TO_FUNC(info_player_observer);
//LINK_ENTITY_TO_FUNC(weapon_ak5);
//LINK_ENTITY_TO_FUNC(weapon_beretta);
//LINK_ENTITY_TO_FUNC(weapon_famas);
//LINK_ENTITY_TO_FUNC(weapon_hk21);
//LINK_ENTITY_TO_FUNC(weapon_m4);
//LINK_ENTITY_TO_FUNC(weapon_mk23);
//LINK_ENTITY_TO_FUNC(weapon_mp5a2);
//LINK_ENTITY_TO_FUNC(weapon_mp5sd);
//LINK_ENTITY_TO_FUNC(weapon_msg90);
//LINK_ENTITY_TO_FUNC(weapon_spas12);
// entities for Natural Selection
LINK_ENTITY_TO_FUNC(info_team_start);
LINK_ENTITY_TO_FUNC(info_spectate);
LINK_ENTITY_TO_FUNC(info_join_team);
LINK_ENTITY_TO_FUNC(info_leave_game);
LINK_ENTITY_TO_FUNC(info_join_autoassign);
LINK_ENTITY_TO_FUNC(info_mapinfo);
LINK_ENTITY_TO_FUNC(info_gameplay);
LINK_ENTITY_TO_FUNC(env_fog);
LINK_ENTITY_TO_FUNC(env_gamma);
LINK_ENTITY_TO_FUNC(env_particles);
LINK_ENTITY_TO_FUNC(env_particles_custom);
LINK_ENTITY_TO_FUNC(func_weldable);
LINK_ENTITY_TO_FUNC(func_seethrough);
LINK_ENTITY_TO_FUNC(func_seethroughdoor);
//LINK_ENTITY_TO_FUNC(func_waypoint);
LINK_ENTITY_TO_FUNC(func_nobuild);
LINK_ENTITY_TO_FUNC(func_resource);
LINK_ENTITY_TO_FUNC(target_mp3audio);
LINK_ENTITY_TO_FUNC(trigger_random);
LINK_ENTITY_TO_FUNC(trigger_presence);
LINK_ENTITY_TO_FUNC(trigger_script);
LINK_ENTITY_TO_FUNC(info_location);
LINK_ENTITY_TO_FUNC(team_hive);
LINK_ENTITY_TO_FUNC(team_command);
LINK_ENTITY_TO_FUNC(team_breach);
LINK_ENTITY_TO_FUNC(team_egg);
LINK_ENTITY_TO_FUNC(team_webstrand);
// Marine weapons and equipment
LINK_ENTITY_TO_FUNC(weapon_knife);
LINK_ENTITY_TO_FUNC(weapon_grenade);
LINK_ENTITY_TO_FUNC(weapon_machinegun);
LINK_ENTITY_TO_FUNC(weapon_pistol);
LINK_ENTITY_TO_FUNC(weapon_flamegun);
LINK_ENTITY_TO_FUNC(weapon_heavymachinegun);
LINK_ENTITY_TO_FUNC(weapon_grenadegun);
LINK_ENTITY_TO_FUNC(weapon_shotgun);
LINK_ENTITY_TO_FUNC(weapon_nukegun);
LINK_ENTITY_TO_FUNC(weapon_mine);
LINK_ENTITY_TO_FUNC(weapon_welder);
LINK_ENTITY_TO_FUNC(item_genericammo);
LINK_ENTITY_TO_FUNC(item_mine);
LINK_ENTITY_TO_FUNC(item_health);
LINK_ENTITY_TO_FUNC(item_catalyst);
LINK_ENTITY_TO_FUNC(item_heavyarmor);
LINK_ENTITY_TO_FUNC(item_jetpack);
LINK_ENTITY_TO_FUNC(scan);
LINK_ENTITY_TO_FUNC(turret);
LINK_ENTITY_TO_FUNC(phasegate);
LINK_ENTITY_TO_FUNC(siegeturret);
LINK_ENTITY_TO_FUNC(nuke);
// Marine buildings
LINK_ENTITY_TO_FUNC(resourcetower);
LINK_ENTITY_TO_FUNC(team_infportal);
LINK_ENTITY_TO_FUNC(team_turretfactory);
LINK_ENTITY_TO_FUNC(team_advturretfactory);
LINK_ENTITY_TO_FUNC(team_armory);
LINK_ENTITY_TO_FUNC(team_advarmory);
LINK_ENTITY_TO_FUNC(team_armslab);
LINK_ENTITY_TO_FUNC(team_prototypelab);
LINK_ENTITY_TO_FUNC(team_observatory);
LINK_ENTITY_TO_FUNC(team_chemlab);
LINK_ENTITY_TO_FUNC(team_medlab);
LINK_ENTITY_TO_FUNC(team_nukeplant);
// Alien buildings
LINK_ENTITY_TO_FUNC(alienresourcetower);
LINK_ENTITY_TO_FUNC(defensechamber);
LINK_ENTITY_TO_FUNC(spikeprojectile);
LINK_ENTITY_TO_FUNC(offensechamber);
LINK_ENTITY_TO_FUNC(sensorychamber);
LINK_ENTITY_TO_FUNC(movementchamber);
// Alien abilities that are technically weapons (along with their projectiles)
LINK_ENTITY_TO_FUNC(weapon_acidrocket);
LINK_ENTITY_TO_FUNC(weapon_acidrocketgun);
LINK_ENTITY_TO_FUNC(weapon_bilebomb);
LINK_ENTITY_TO_FUNC(weapon_bilebombgun);
LINK_ENTITY_TO_FUNC(weapon_bitegun);
LINK_ENTITY_TO_FUNC(weapon_blink);
LINK_ENTITY_TO_FUNC(weapon_claws);
LINK_ENTITY_TO_FUNC(weapon_devour);
LINK_ENTITY_TO_FUNC(weapon_divinewind);
LINK_ENTITY_TO_FUNC(weapon_healingspray);
LINK_ENTITY_TO_FUNC(weapon_metabolize);
LINK_ENTITY_TO_FUNC(weapon_parasite);
LINK_ENTITY_TO_FUNC(weapon_primalscream);
LINK_ENTITY_TO_FUNC(weapon_spikegun);
LINK_ENTITY_TO_FUNC(weapon_bite2gun);
LINK_ENTITY_TO_FUNC(weapon_spit);
LINK_ENTITY_TO_FUNC(weapon_spore);
LINK_ENTITY_TO_FUNC(weapon_stomp);
LINK_ENTITY_TO_FUNC(weapon_swipe);
LINK_ENTITY_TO_FUNC(weapon_umbra);
LINK_ENTITY_TO_FUNC(weapon_webspinner);
// Alien abilities
LINK_ENTITY_TO_FUNC(weapon_leap);
LINK_ENTITY_TO_FUNC(weapon_charge);
LINK_ENTITY_TO_FUNC(webgunprojectile);
LINK_ENTITY_TO_FUNC(spitgunprojectile);
LINK_ENTITY_TO_FUNC(stompprojectile);
LINK_ENTITY_TO_FUNC(sporegunprojectile);
LINK_ENTITY_TO_FUNC(umbracloud);
LINK_ENTITY_TO_FUNC(umbraprojectile);