// // HPB bot - botman's High Ping Bastard bot // // (http://planethalflife.com/botman/) // // linkfunc.cpp // #include "dlls/extdll.h" #include "dlls/util.h" #include "dlls/cbase.h" #include "bot.h" // For some reason, including these and using them doesn't work. Has something to do with // the preprocessor but I don't get it... //#include "mod/AvHConstants.h" //#include "mod/AvHMarineEquipmentConstants.h" #ifdef __BORLANDC__ extern HINSTANCE _h_Library; #elif _WIN32 extern HINSTANCE h_Library; #else extern void *h_Library; #endif #ifdef __BORLANDC__ #define LINK_ENTITY_TO_FUNC(mapClassName) \ extern "C" EXPORT void mapClassName( entvars_t *pev ); \ void mapClassName( entvars_t *pev ) { \ static LINK_ENTITY_FUNC otherClassName = NULL; \ static int skip_this = 0; \ if (skip_this) return; \ if (otherClassName == NULL) \ otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(_h_Library, #mapClassName); \ if (otherClassName == NULL) { \ skip_this = 1; return; \ } \ (*otherClassName)(pev); } #else #define LINK_ENTITY_TO_FUNC(mapClassName) \ extern "C" EXPORT void mapClassName( entvars_t *pev ); \ void mapClassName( entvars_t *pev ) { \ static LINK_ENTITY_FUNC otherClassName = NULL; \ static int skip_this = 0; \ if (skip_this) return; \ if (otherClassName == NULL) \ otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(h_Library, #mapClassName); \ if (otherClassName == NULL) { \ skip_this = 1; return; \ } \ (*otherClassName)(pev); } #endif // new stuff for 1.1.0.4 release //LINK_ENTITY_TO_FUNC(CreateInterface); // entities for Valve's hl.dll and Standard SDK... LINK_ENTITY_TO_FUNC(aiscripted_sequence); LINK_ENTITY_TO_FUNC(ambient_generic); LINK_ENTITY_TO_FUNC(ammo_357); LINK_ENTITY_TO_FUNC(ammo_9mmAR); LINK_ENTITY_TO_FUNC(ammo_9mmbox); LINK_ENTITY_TO_FUNC(ammo_9mmclip); LINK_ENTITY_TO_FUNC(ammo_ARgrenades); LINK_ENTITY_TO_FUNC(ammo_buckshot); LINK_ENTITY_TO_FUNC(ammo_crossbow); LINK_ENTITY_TO_FUNC(ammo_egonclip); LINK_ENTITY_TO_FUNC(ammo_gaussclip); LINK_ENTITY_TO_FUNC(ammo_glockclip); LINK_ENTITY_TO_FUNC(ammo_mp5clip); LINK_ENTITY_TO_FUNC(ammo_mp5grenades); LINK_ENTITY_TO_FUNC(ammo_rpgclip); LINK_ENTITY_TO_FUNC(beam); LINK_ENTITY_TO_FUNC(bmortar); LINK_ENTITY_TO_FUNC(bodyque); LINK_ENTITY_TO_FUNC(button_target); LINK_ENTITY_TO_FUNC(cine_blood); LINK_ENTITY_TO_FUNC(controller_energy_ball); LINK_ENTITY_TO_FUNC(controller_head_ball); LINK_ENTITY_TO_FUNC(crossbow_bolt); LINK_ENTITY_TO_FUNC(cycler); LINK_ENTITY_TO_FUNC(cycler_prdroid); LINK_ENTITY_TO_FUNC(cycler_sprite); LINK_ENTITY_TO_FUNC(cycler_weapon); LINK_ENTITY_TO_FUNC(cycler_wreckage); LINK_ENTITY_TO_FUNC(DelayedUse); LINK_ENTITY_TO_FUNC(env_beam); LINK_ENTITY_TO_FUNC(env_beverage); LINK_ENTITY_TO_FUNC(env_blood); LINK_ENTITY_TO_FUNC(env_bubbles); LINK_ENTITY_TO_FUNC(env_debris); LINK_ENTITY_TO_FUNC(env_explosion); LINK_ENTITY_TO_FUNC(env_fade); LINK_ENTITY_TO_FUNC(env_funnel); LINK_ENTITY_TO_FUNC(env_global); LINK_ENTITY_TO_FUNC(env_glow); LINK_ENTITY_TO_FUNC(env_laser); LINK_ENTITY_TO_FUNC(env_lightning); LINK_ENTITY_TO_FUNC(env_message); LINK_ENTITY_TO_FUNC(env_render); LINK_ENTITY_TO_FUNC(env_shake); LINK_ENTITY_TO_FUNC(env_shooter); LINK_ENTITY_TO_FUNC(env_smoker); LINK_ENTITY_TO_FUNC(env_sound); LINK_ENTITY_TO_FUNC(env_spark); LINK_ENTITY_TO_FUNC(env_sprite); LINK_ENTITY_TO_FUNC(fireanddie); LINK_ENTITY_TO_FUNC(func_breakable); LINK_ENTITY_TO_FUNC(func_button); LINK_ENTITY_TO_FUNC(func_conveyor); LINK_ENTITY_TO_FUNC(func_door); LINK_ENTITY_TO_FUNC(func_door_rotating); LINK_ENTITY_TO_FUNC(func_friction); LINK_ENTITY_TO_FUNC(func_guntarget); LINK_ENTITY_TO_FUNC(func_healthcharger); LINK_ENTITY_TO_FUNC(func_illusionary); LINK_ENTITY_TO_FUNC(func_ladder); LINK_ENTITY_TO_FUNC(func_monsterclip); LINK_ENTITY_TO_FUNC(func_mortar_field); LINK_ENTITY_TO_FUNC(func_pendulum); LINK_ENTITY_TO_FUNC(func_plat); LINK_ENTITY_TO_FUNC(func_platrot); LINK_ENTITY_TO_FUNC(func_pushable); LINK_ENTITY_TO_FUNC(func_recharge); LINK_ENTITY_TO_FUNC(func_rot_button); LINK_ENTITY_TO_FUNC(func_rotating); LINK_ENTITY_TO_FUNC(func_tank); LINK_ENTITY_TO_FUNC(func_tankcontrols); LINK_ENTITY_TO_FUNC(func_tanklaser); LINK_ENTITY_TO_FUNC(func_tankmortar); LINK_ENTITY_TO_FUNC(func_tankrocket); LINK_ENTITY_TO_FUNC(func_trackautochange); LINK_ENTITY_TO_FUNC(func_trackchange); LINK_ENTITY_TO_FUNC(func_tracktrain); LINK_ENTITY_TO_FUNC(func_train); LINK_ENTITY_TO_FUNC(func_traincontrols); LINK_ENTITY_TO_FUNC(func_wall); LINK_ENTITY_TO_FUNC(func_wall_toggle); LINK_ENTITY_TO_FUNC(func_water); LINK_ENTITY_TO_FUNC(game_counter); LINK_ENTITY_TO_FUNC(game_counter_set); LINK_ENTITY_TO_FUNC(game_end); LINK_ENTITY_TO_FUNC(game_player_equip); LINK_ENTITY_TO_FUNC(game_player_hurt); LINK_ENTITY_TO_FUNC(game_player_team); LINK_ENTITY_TO_FUNC(game_score); LINK_ENTITY_TO_FUNC(game_team_master); LINK_ENTITY_TO_FUNC(game_team_set); LINK_ENTITY_TO_FUNC(game_text); LINK_ENTITY_TO_FUNC(game_zone_player); LINK_ENTITY_TO_FUNC(garg_stomp); LINK_ENTITY_TO_FUNC(gibshooter); LINK_ENTITY_TO_FUNC(grenade); LINK_ENTITY_TO_FUNC(hornet); LINK_ENTITY_TO_FUNC(hvr_rocket); LINK_ENTITY_TO_FUNC(info_bigmomma); LINK_ENTITY_TO_FUNC(info_intermission); LINK_ENTITY_TO_FUNC(info_landmark); LINK_ENTITY_TO_FUNC(info_node); LINK_ENTITY_TO_FUNC(info_node_air); LINK_ENTITY_TO_FUNC(info_null); LINK_ENTITY_TO_FUNC(info_player_deathmatch); LINK_ENTITY_TO_FUNC(info_player_start); LINK_ENTITY_TO_FUNC(info_target); LINK_ENTITY_TO_FUNC(info_teleport_destination); LINK_ENTITY_TO_FUNC(infodecal); LINK_ENTITY_TO_FUNC(item_airtank); LINK_ENTITY_TO_FUNC(item_antidote); LINK_ENTITY_TO_FUNC(item_battery); LINK_ENTITY_TO_FUNC(item_healthkit); LINK_ENTITY_TO_FUNC(item_longjump); LINK_ENTITY_TO_FUNC(item_security); LINK_ENTITY_TO_FUNC(item_sodacan); LINK_ENTITY_TO_FUNC(item_suit); LINK_ENTITY_TO_FUNC(laser_spot); LINK_ENTITY_TO_FUNC(light); LINK_ENTITY_TO_FUNC(light_environment); LINK_ENTITY_TO_FUNC(light_spot); LINK_ENTITY_TO_FUNC(momentary_door); LINK_ENTITY_TO_FUNC(momentary_rot_button); LINK_ENTITY_TO_FUNC(monstermaker); LINK_ENTITY_TO_FUNC(monster_alien_controller); LINK_ENTITY_TO_FUNC(monster_alien_grunt); LINK_ENTITY_TO_FUNC(monster_alien_slave); LINK_ENTITY_TO_FUNC(monster_apache); LINK_ENTITY_TO_FUNC(monster_babycrab); LINK_ENTITY_TO_FUNC(monster_barnacle); LINK_ENTITY_TO_FUNC(monster_barney); LINK_ENTITY_TO_FUNC(monster_barney_dead); LINK_ENTITY_TO_FUNC(monster_bigmomma); LINK_ENTITY_TO_FUNC(monster_bloater); LINK_ENTITY_TO_FUNC(monster_bullchicken); LINK_ENTITY_TO_FUNC(monster_cine2_hvyweapons); LINK_ENTITY_TO_FUNC(monster_cine2_scientist); LINK_ENTITY_TO_FUNC(monster_cine2_slave); LINK_ENTITY_TO_FUNC(monster_cine3_barney); LINK_ENTITY_TO_FUNC(monster_cine3_scientist); LINK_ENTITY_TO_FUNC(monster_cine_barney); LINK_ENTITY_TO_FUNC(monster_cine_panther); LINK_ENTITY_TO_FUNC(monster_cine_scientist); LINK_ENTITY_TO_FUNC(monster_cockroach); LINK_ENTITY_TO_FUNC(monster_flyer); LINK_ENTITY_TO_FUNC(monster_flyer_flock); LINK_ENTITY_TO_FUNC(monster_furniture); LINK_ENTITY_TO_FUNC(monster_gargantua); LINK_ENTITY_TO_FUNC(monster_generic); LINK_ENTITY_TO_FUNC(monster_gman); LINK_ENTITY_TO_FUNC(monster_grunt_repel); LINK_ENTITY_TO_FUNC(monster_headcrab); LINK_ENTITY_TO_FUNC(monster_hevsuit_dead); LINK_ENTITY_TO_FUNC(monster_hgrunt_dead); LINK_ENTITY_TO_FUNC(monster_houndeye); LINK_ENTITY_TO_FUNC(monster_human_assassin); LINK_ENTITY_TO_FUNC(monster_human_grunt); LINK_ENTITY_TO_FUNC(monster_ichthyosaur); LINK_ENTITY_TO_FUNC(monster_leech); LINK_ENTITY_TO_FUNC(monster_miniturret); LINK_ENTITY_TO_FUNC(monster_mortar); LINK_ENTITY_TO_FUNC(monster_nihilanth); LINK_ENTITY_TO_FUNC(monster_osprey); LINK_ENTITY_TO_FUNC(monster_rat); LINK_ENTITY_TO_FUNC(monster_satchel); LINK_ENTITY_TO_FUNC(monster_scientist); LINK_ENTITY_TO_FUNC(monster_scientist_dead); LINK_ENTITY_TO_FUNC(monster_sentry); LINK_ENTITY_TO_FUNC(monster_sitting_scientist); LINK_ENTITY_TO_FUNC(monster_snark); LINK_ENTITY_TO_FUNC(monster_tentacle); LINK_ENTITY_TO_FUNC(monster_tentaclemaw); LINK_ENTITY_TO_FUNC(monster_tripmine); LINK_ENTITY_TO_FUNC(monster_turret); LINK_ENTITY_TO_FUNC(monster_vortigaunt); LINK_ENTITY_TO_FUNC(monster_zombie); LINK_ENTITY_TO_FUNC(multi_manager); LINK_ENTITY_TO_FUNC(multisource); LINK_ENTITY_TO_FUNC(nihilanth_energy_ball); LINK_ENTITY_TO_FUNC(node_viewer); LINK_ENTITY_TO_FUNC(node_viewer_fly); LINK_ENTITY_TO_FUNC(node_viewer_human); LINK_ENTITY_TO_FUNC(node_viewer_large); LINK_ENTITY_TO_FUNC(path_corner); LINK_ENTITY_TO_FUNC(path_track); LINK_ENTITY_TO_FUNC(player); LINK_ENTITY_TO_FUNC(player_loadsaved); LINK_ENTITY_TO_FUNC(player_weaponstrip); LINK_ENTITY_TO_FUNC(rpg_rocket); LINK_ENTITY_TO_FUNC(scripted_sentence); LINK_ENTITY_TO_FUNC(scripted_sequence); LINK_ENTITY_TO_FUNC(soundent); LINK_ENTITY_TO_FUNC(spark_shower); LINK_ENTITY_TO_FUNC(speaker); LINK_ENTITY_TO_FUNC(squidspit); LINK_ENTITY_TO_FUNC(streak_spiral); LINK_ENTITY_TO_FUNC(target_cdaudio); LINK_ENTITY_TO_FUNC(test_effect); LINK_ENTITY_TO_FUNC(testhull); LINK_ENTITY_TO_FUNC(trigger); LINK_ENTITY_TO_FUNC(trigger_auto); LINK_ENTITY_TO_FUNC(trigger_autosave); LINK_ENTITY_TO_FUNC(trigger_camera); LINK_ENTITY_TO_FUNC(trigger_cdaudio); LINK_ENTITY_TO_FUNC(trigger_changelevel); LINK_ENTITY_TO_FUNC(trigger_changetarget); LINK_ENTITY_TO_FUNC(trigger_counter); LINK_ENTITY_TO_FUNC(trigger_endsection); LINK_ENTITY_TO_FUNC(trigger_gravity); LINK_ENTITY_TO_FUNC(trigger_hurt); LINK_ENTITY_TO_FUNC(trigger_monsterjump); LINK_ENTITY_TO_FUNC(trigger_multiple); LINK_ENTITY_TO_FUNC(trigger_once); LINK_ENTITY_TO_FUNC(trigger_push); LINK_ENTITY_TO_FUNC(trigger_relay); LINK_ENTITY_TO_FUNC(trigger_teleport); LINK_ENTITY_TO_FUNC(trigger_transition); LINK_ENTITY_TO_FUNC(weapon_357); LINK_ENTITY_TO_FUNC(weapon_9mmAR); LINK_ENTITY_TO_FUNC(weapon_9mmhandgun); LINK_ENTITY_TO_FUNC(weapon_crossbow); LINK_ENTITY_TO_FUNC(weapon_crowbar); LINK_ENTITY_TO_FUNC(weapon_egon); LINK_ENTITY_TO_FUNC(weapon_gauss); LINK_ENTITY_TO_FUNC(weapon_glock); LINK_ENTITY_TO_FUNC(weapon_handgrenade); LINK_ENTITY_TO_FUNC(weapon_hornetgun); LINK_ENTITY_TO_FUNC(weapon_mp5); LINK_ENTITY_TO_FUNC(weapon_python); LINK_ENTITY_TO_FUNC(weapon_rpg); LINK_ENTITY_TO_FUNC(weapon_satchel); //LINK_ENTITY_TO_FUNC(weapon_shotgun); LINK_ENTITY_TO_FUNC(weapon_snark); LINK_ENTITY_TO_FUNC(weapon_tripmine); LINK_ENTITY_TO_FUNC(weaponbox); LINK_ENTITY_TO_FUNC(world_items); LINK_ENTITY_TO_FUNC(worldspawn); LINK_ENTITY_TO_FUNC(xen_hair); LINK_ENTITY_TO_FUNC(xen_hull); LINK_ENTITY_TO_FUNC(xen_plantlight); LINK_ENTITY_TO_FUNC(xen_spore_large); LINK_ENTITY_TO_FUNC(xen_spore_medium); LINK_ENTITY_TO_FUNC(xen_spore_small); LINK_ENTITY_TO_FUNC(xen_tree); LINK_ENTITY_TO_FUNC(xen_ttrigger); //// entities for Team Fortress 1.5 //LINK_ENTITY_TO_FUNC(building_dispenser); //LINK_ENTITY_TO_FUNC(building_sentrygun); //LINK_ENTITY_TO_FUNC(building_sentrygun_base); //LINK_ENTITY_TO_FUNC(detpack); //LINK_ENTITY_TO_FUNC(dispenser_refill_timer); //LINK_ENTITY_TO_FUNC(func_nobuild); //LINK_ENTITY_TO_FUNC(func_nogrenades); //LINK_ENTITY_TO_FUNC(ghost); //LINK_ENTITY_TO_FUNC(i_p_t); //LINK_ENTITY_TO_FUNC(i_t_g); //LINK_ENTITY_TO_FUNC(i_t_t); //LINK_ENTITY_TO_FUNC(info_areadef); //LINK_ENTITY_TO_FUNC(info_player_teamspawn); //LINK_ENTITY_TO_FUNC(info_tf_teamcheck); //LINK_ENTITY_TO_FUNC(info_tf_teamset); //LINK_ENTITY_TO_FUNC(info_tfdetect); //LINK_ENTITY_TO_FUNC(info_tfgoal); //LINK_ENTITY_TO_FUNC(info_tfgoal_timer); //LINK_ENTITY_TO_FUNC(item_armor1); //LINK_ENTITY_TO_FUNC(item_armor2); //LINK_ENTITY_TO_FUNC(item_armor3); //LINK_ENTITY_TO_FUNC(item_artifact_envirosuit); //LINK_ENTITY_TO_FUNC(item_artifact_invisibility); //LINK_ENTITY_TO_FUNC(item_artifact_invulnerability); //LINK_ENTITY_TO_FUNC(item_artifact_super_damage); //LINK_ENTITY_TO_FUNC(item_cells); //LINK_ENTITY_TO_FUNC(item_health); //LINK_ENTITY_TO_FUNC(item_rockets); //LINK_ENTITY_TO_FUNC(item_shells); //LINK_ENTITY_TO_FUNC(item_spikes); //LINK_ENTITY_TO_FUNC(item_tfgoal); //LINK_ENTITY_TO_FUNC(teledeath); //LINK_ENTITY_TO_FUNC(tf_ammo_rpgclip); //LINK_ENTITY_TO_FUNC(tf_flame); //LINK_ENTITY_TO_FUNC(tf_flamethrower_burst); //LINK_ENTITY_TO_FUNC(tf_gl_grenade); //LINK_ENTITY_TO_FUNC(tf_ic_rocket); //LINK_ENTITY_TO_FUNC(tf_nailgun_nail); //LINK_ENTITY_TO_FUNC(tf_rpg_rocket); //LINK_ENTITY_TO_FUNC(tf_weapon_ac); //LINK_ENTITY_TO_FUNC(tf_weapon_autorifle); //LINK_ENTITY_TO_FUNC(tf_weapon_axe); //LINK_ENTITY_TO_FUNC(tf_weapon_caltrop); //LINK_ENTITY_TO_FUNC(tf_weapon_caltropgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_concussiongrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_empgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_flamethrower); //LINK_ENTITY_TO_FUNC(tf_weapon_gasgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_genericprimedgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_gl); //LINK_ENTITY_TO_FUNC(tf_weapon_ic); //LINK_ENTITY_TO_FUNC(tf_weapon_knife); //LINK_ENTITY_TO_FUNC(tf_weapon_medikit); //LINK_ENTITY_TO_FUNC(tf_weapon_mirvbomblet); //LINK_ENTITY_TO_FUNC(tf_weapon_mirvgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_nailgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_napalmgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_ng); //LINK_ENTITY_TO_FUNC(tf_weapon_normalgrenade); //LINK_ENTITY_TO_FUNC(tf_weapon_pl); //LINK_ENTITY_TO_FUNC(tf_weapon_railgun); //LINK_ENTITY_TO_FUNC(tf_weapon_rpg); //LINK_ENTITY_TO_FUNC(tf_weapon_shotgun); //LINK_ENTITY_TO_FUNC(tf_weapon_sniperrifle); //LINK_ENTITY_TO_FUNC(tf_weapon_spanner); //LINK_ENTITY_TO_FUNC(tf_weapon_superng); //LINK_ENTITY_TO_FUNC(tf_weapon_supershotgun); //LINK_ENTITY_TO_FUNC(tf_weapon_tranq); //LINK_ENTITY_TO_FUNC(timer); // //// entities for Counter-Strike (Beta 6.5, 6.6, 7.0, 7.1) & 1.0 //LINK_ENTITY_TO_FUNC(ammo_338magnum); //LINK_ENTITY_TO_FUNC(ammo_357sig); //LINK_ENTITY_TO_FUNC(ammo_45acp); //LINK_ENTITY_TO_FUNC(ammo_50ae); //LINK_ENTITY_TO_FUNC(ammo_556nato); //LINK_ENTITY_TO_FUNC(ammo_556natobox); //LINK_ENTITY_TO_FUNC(ammo_57mm); //LINK_ENTITY_TO_FUNC(ammo_762nato); //LINK_ENTITY_TO_FUNC(ammo_9mm); //LINK_ENTITY_TO_FUNC(armoury_entity); //LINK_ENTITY_TO_FUNC(env_bombglow); //LINK_ENTITY_TO_FUNC(func_bomb_target); //LINK_ENTITY_TO_FUNC(func_buyzone); //LINK_ENTITY_TO_FUNC(func_escapezone); //LINK_ENTITY_TO_FUNC(func_grencatch); //LINK_ENTITY_TO_FUNC(func_hostage_rescue); //LINK_ENTITY_TO_FUNC(func_vehicle); //LINK_ENTITY_TO_FUNC(func_vehiclecontrols); //LINK_ENTITY_TO_FUNC(func_vip_safetyzone); //LINK_ENTITY_TO_FUNC(func_weaponcheck); //LINK_ENTITY_TO_FUNC(hostage_entity); //LINK_ENTITY_TO_FUNC(info_bomb_target); //LINK_ENTITY_TO_FUNC(info_hostage_rescue); //LINK_ENTITY_TO_FUNC(info_map_parameters); //LINK_ENTITY_TO_FUNC(info_vip_start); //LINK_ENTITY_TO_FUNC(item_assaultsuit); //LINK_ENTITY_TO_FUNC(item_kevlar); //LINK_ENTITY_TO_FUNC(item_thighpack); //LINK_ENTITY_TO_FUNC(weapon_ak47); //LINK_ENTITY_TO_FUNC(weapon_aug); //LINK_ENTITY_TO_FUNC(weapon_awp); //LINK_ENTITY_TO_FUNC(weapon_c4); //LINK_ENTITY_TO_FUNC(weapon_deagle); //LINK_ENTITY_TO_FUNC(weapon_elite); //LINK_ENTITY_TO_FUNC(weapon_fiveseven); //LINK_ENTITY_TO_FUNC(weapon_flashbang); //LINK_ENTITY_TO_FUNC(weapon_g3sg1); //LINK_ENTITY_TO_FUNC(weapon_glock18); //LINK_ENTITY_TO_FUNC(weapon_hegrenade); //LINK_ENTITY_TO_FUNC(weapon_knife); //LINK_ENTITY_TO_FUNC(weapon_m249); //LINK_ENTITY_TO_FUNC(weapon_m3); //LINK_ENTITY_TO_FUNC(weapon_m4a1); //LINK_ENTITY_TO_FUNC(weapon_mac10); //LINK_ENTITY_TO_FUNC(weapon_mp5navy); //LINK_ENTITY_TO_FUNC(weapon_p228); //LINK_ENTITY_TO_FUNC(weapon_p90); //LINK_ENTITY_TO_FUNC(weapon_scout); //LINK_ENTITY_TO_FUNC(weapon_sg550); //LINK_ENTITY_TO_FUNC(weapon_sg552); //LINK_ENTITY_TO_FUNC(weapon_smokegrenade); //LINK_ENTITY_TO_FUNC(weapon_tmp); //LINK_ENTITY_TO_FUNC(weapon_usp); //LINK_ENTITY_TO_FUNC(weapon_ump45); //LINK_ENTITY_TO_FUNC(weapon_xm1014); // //// entities for Opposing Force //LINK_ENTITY_TO_FUNC(ammo_556); //LINK_ENTITY_TO_FUNC(ammo_762); //LINK_ENTITY_TO_FUNC(ammo_eagleclip); //LINK_ENTITY_TO_FUNC(ammo_spore); //LINK_ENTITY_TO_FUNC(charged_bolt); //LINK_ENTITY_TO_FUNC(displacer_ball); //LINK_ENTITY_TO_FUNC(eagle_laser); //LINK_ENTITY_TO_FUNC(env_blowercannon); //LINK_ENTITY_TO_FUNC(env_electrified_wire); //LINK_ENTITY_TO_FUNC(env_genewormcloud); //LINK_ENTITY_TO_FUNC(env_genewormspawn); //LINK_ENTITY_TO_FUNC(env_rope); //LINK_ENTITY_TO_FUNC(env_spritetrain); //LINK_ENTITY_TO_FUNC(func_op4mortarcontroller); //LINK_ENTITY_TO_FUNC(func_tank_of); //LINK_ENTITY_TO_FUNC(func_tankcontrols_of); //LINK_ENTITY_TO_FUNC(func_tanklaser_of); //LINK_ENTITY_TO_FUNC(func_tankmortar_of); //LINK_ENTITY_TO_FUNC(func_tankrocket_of); //LINK_ENTITY_TO_FUNC(gonomeguts); //LINK_ENTITY_TO_FUNC(grapple_tip); //LINK_ENTITY_TO_FUNC(hvr_blkop_rocket); //LINK_ENTITY_TO_FUNC(info_ctfdetect); //LINK_ENTITY_TO_FUNC(info_ctfspawn); //LINK_ENTITY_TO_FUNC(info_ctfspawn_powerup); //LINK_ENTITY_TO_FUNC(info_displacer_earth_target); //LINK_ENTITY_TO_FUNC(info_displacer_xen_target); //LINK_ENTITY_TO_FUNC(info_pitworm); //LINK_ENTITY_TO_FUNC(info_pitworm_steam_lock); //LINK_ENTITY_TO_FUNC(item_ctfaccelerator); //LINK_ENTITY_TO_FUNC(item_ctfbackpack); //LINK_ENTITY_TO_FUNC(item_ctfbase); //LINK_ENTITY_TO_FUNC(item_ctfflag); //LINK_ENTITY_TO_FUNC(item_ctflongjump); //LINK_ENTITY_TO_FUNC(item_ctfportablehev); //LINK_ENTITY_TO_FUNC(item_ctfregeneration); //LINK_ENTITY_TO_FUNC(item_generic); //LINK_ENTITY_TO_FUNC(item_nuclearbomb); //LINK_ENTITY_TO_FUNC(item_nuclearbombbutton); //LINK_ENTITY_TO_FUNC(item_nuclearbombtimer); //LINK_ENTITY_TO_FUNC(item_vest); //LINK_ENTITY_TO_FUNC(monster_ShockTrooper_dead); //LINK_ENTITY_TO_FUNC(monster_alien_babyvoltigore); //LINK_ENTITY_TO_FUNC(monster_alien_slave_dead); //LINK_ENTITY_TO_FUNC(monster_alien_voltigore); //LINK_ENTITY_TO_FUNC(monster_assassin_repel); //LINK_ENTITY_TO_FUNC(monster_blkop_apache); //LINK_ENTITY_TO_FUNC(monster_blkop_osprey); //LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist); //LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist_dead); //LINK_ENTITY_TO_FUNC(monster_drillsergeant); //LINK_ENTITY_TO_FUNC(monster_fgrunt_repel); //LINK_ENTITY_TO_FUNC(monster_geneworm); //LINK_ENTITY_TO_FUNC(monster_gonome); //LINK_ENTITY_TO_FUNC(monster_gonome_dead); //LINK_ENTITY_TO_FUNC(monster_grunt_ally_repel); //LINK_ENTITY_TO_FUNC(monster_hfgrunt_dead); //LINK_ENTITY_TO_FUNC(monster_houndeye_dead); //LINK_ENTITY_TO_FUNC(monster_human_friendly_grunt); //LINK_ENTITY_TO_FUNC(monster_human_grunt_ally); //LINK_ENTITY_TO_FUNC(monster_human_grunt_ally_dead); //LINK_ENTITY_TO_FUNC(monster_human_medic_ally); //LINK_ENTITY_TO_FUNC(monster_human_torch_ally); //LINK_ENTITY_TO_FUNC(monster_male_assassin); //LINK_ENTITY_TO_FUNC(monster_massassin_dead); //LINK_ENTITY_TO_FUNC(monster_medic_ally_repel); //LINK_ENTITY_TO_FUNC(monster_op4loader); //LINK_ENTITY_TO_FUNC(monster_otis); //LINK_ENTITY_TO_FUNC(monster_otis_dead); //LINK_ENTITY_TO_FUNC(monster_penguin); //LINK_ENTITY_TO_FUNC(monster_pitdrone); //LINK_ENTITY_TO_FUNC(monster_pitworm); //LINK_ENTITY_TO_FUNC(monster_pitworm_up); //LINK_ENTITY_TO_FUNC(monster_recruit); //LINK_ENTITY_TO_FUNC(monster_shockroach); //LINK_ENTITY_TO_FUNC(monster_shocktrooper); //LINK_ENTITY_TO_FUNC(monster_shocktrooper_repel); //LINK_ENTITY_TO_FUNC(monster_sitting_cleansuit_scientist); //LINK_ENTITY_TO_FUNC(monster_skeleton_dead); //LINK_ENTITY_TO_FUNC(monster_torch_ally_repel); //LINK_ENTITY_TO_FUNC(monster_zombie_barney); //LINK_ENTITY_TO_FUNC(monster_zombie_soldier); //LINK_ENTITY_TO_FUNC(monster_zombie_soldier_dead); //LINK_ENTITY_TO_FUNC(mortar_shell); //LINK_ENTITY_TO_FUNC(op4mortar); //LINK_ENTITY_TO_FUNC(pitdronespike); //LINK_ENTITY_TO_FUNC(pitworm_gib); //LINK_ENTITY_TO_FUNC(pitworm_gibshooter); //LINK_ENTITY_TO_FUNC(rope_sample); //LINK_ENTITY_TO_FUNC(rope_segment); //LINK_ENTITY_TO_FUNC(shock_beam); //LINK_ENTITY_TO_FUNC(spore); //LINK_ENTITY_TO_FUNC(trigger_ctfgeneric); //LINK_ENTITY_TO_FUNC(trigger_geneworm_hit); //LINK_ENTITY_TO_FUNC(trigger_kill_nogib); //LINK_ENTITY_TO_FUNC(trigger_playerfreeze); //LINK_ENTITY_TO_FUNC(trigger_xen_return); //LINK_ENTITY_TO_FUNC(weapon_displacer); //LINK_ENTITY_TO_FUNC(weapon_eagle); //LINK_ENTITY_TO_FUNC(weapon_grapple); //LINK_ENTITY_TO_FUNC(weapon_penguin); //LINK_ENTITY_TO_FUNC(weapon_pipewrench); //LINK_ENTITY_TO_FUNC(weapon_shockrifle); //LINK_ENTITY_TO_FUNC(weapon_shockroach); //LINK_ENTITY_TO_FUNC(weapon_sniperrifle); //LINK_ENTITY_TO_FUNC(weapon_sporelauncher); // //// entities for FrontLineForce (1.0) //LINK_ENTITY_TO_FUNC(ammo_ak5); //LINK_ENTITY_TO_FUNC(ammo_beretta); //LINK_ENTITY_TO_FUNC(ammo_famas); //LINK_ENTITY_TO_FUNC(ammo_hk21); //LINK_ENTITY_TO_FUNC(ammo_m4); //LINK_ENTITY_TO_FUNC(ammo_mac10); //LINK_ENTITY_TO_FUNC(ammo_mk23); //LINK_ENTITY_TO_FUNC(ammo_mp5a2); //LINK_ENTITY_TO_FUNC(ammo_mp5sd); //LINK_ENTITY_TO_FUNC(ammo_msg90); //LINK_ENTITY_TO_FUNC(ammo_spas12); //LINK_ENTITY_TO_FUNC(ammo_ump45); //LINK_ENTITY_TO_FUNC(capture_point); //LINK_ENTITY_TO_FUNC(info_frontline); //LINK_ENTITY_TO_FUNC(info_player_attacker); //LINK_ENTITY_TO_FUNC(info_player_defender); //LINK_ENTITY_TO_FUNC(info_player_observer); //LINK_ENTITY_TO_FUNC(weapon_ak5); //LINK_ENTITY_TO_FUNC(weapon_beretta); //LINK_ENTITY_TO_FUNC(weapon_famas); //LINK_ENTITY_TO_FUNC(weapon_hk21); //LINK_ENTITY_TO_FUNC(weapon_m4); //LINK_ENTITY_TO_FUNC(weapon_mk23); //LINK_ENTITY_TO_FUNC(weapon_mp5a2); //LINK_ENTITY_TO_FUNC(weapon_mp5sd); //LINK_ENTITY_TO_FUNC(weapon_msg90); //LINK_ENTITY_TO_FUNC(weapon_spas12); // entities for Natural Selection LINK_ENTITY_TO_FUNC(info_team_start); LINK_ENTITY_TO_FUNC(info_spectate); LINK_ENTITY_TO_FUNC(info_join_team); LINK_ENTITY_TO_FUNC(info_leave_game); LINK_ENTITY_TO_FUNC(info_join_autoassign); LINK_ENTITY_TO_FUNC(info_mapinfo); LINK_ENTITY_TO_FUNC(info_gameplay); LINK_ENTITY_TO_FUNC(env_fog); LINK_ENTITY_TO_FUNC(env_gamma); LINK_ENTITY_TO_FUNC(env_particles); LINK_ENTITY_TO_FUNC(env_particles_custom); LINK_ENTITY_TO_FUNC(func_weldable); LINK_ENTITY_TO_FUNC(func_seethrough); LINK_ENTITY_TO_FUNC(func_seethroughdoor); //LINK_ENTITY_TO_FUNC(func_waypoint); LINK_ENTITY_TO_FUNC(func_nobuild); LINK_ENTITY_TO_FUNC(func_resource); LINK_ENTITY_TO_FUNC(target_mp3audio); LINK_ENTITY_TO_FUNC(trigger_random); LINK_ENTITY_TO_FUNC(trigger_presence); LINK_ENTITY_TO_FUNC(trigger_script); LINK_ENTITY_TO_FUNC(info_location); LINK_ENTITY_TO_FUNC(team_hive); LINK_ENTITY_TO_FUNC(team_command); LINK_ENTITY_TO_FUNC(team_breach); LINK_ENTITY_TO_FUNC(team_egg); LINK_ENTITY_TO_FUNC(team_webstrand); // Marine weapons and equipment LINK_ENTITY_TO_FUNC(weapon_knife); LINK_ENTITY_TO_FUNC(weapon_grenade); LINK_ENTITY_TO_FUNC(weapon_machinegun); LINK_ENTITY_TO_FUNC(weapon_pistol); LINK_ENTITY_TO_FUNC(weapon_flamegun); LINK_ENTITY_TO_FUNC(weapon_heavymachinegun); LINK_ENTITY_TO_FUNC(weapon_grenadegun); LINK_ENTITY_TO_FUNC(weapon_shotgun); LINK_ENTITY_TO_FUNC(weapon_nukegun); LINK_ENTITY_TO_FUNC(weapon_mine); LINK_ENTITY_TO_FUNC(weapon_welder); LINK_ENTITY_TO_FUNC(item_genericammo); LINK_ENTITY_TO_FUNC(item_mine); LINK_ENTITY_TO_FUNC(item_health); LINK_ENTITY_TO_FUNC(item_catalyst); LINK_ENTITY_TO_FUNC(item_heavyarmor); LINK_ENTITY_TO_FUNC(item_jetpack); LINK_ENTITY_TO_FUNC(scan); LINK_ENTITY_TO_FUNC(turret); LINK_ENTITY_TO_FUNC(phasegate); LINK_ENTITY_TO_FUNC(siegeturret); LINK_ENTITY_TO_FUNC(nuke); // Marine buildings LINK_ENTITY_TO_FUNC(resourcetower); LINK_ENTITY_TO_FUNC(team_infportal); LINK_ENTITY_TO_FUNC(team_turretfactory); LINK_ENTITY_TO_FUNC(team_advturretfactory); LINK_ENTITY_TO_FUNC(team_armory); LINK_ENTITY_TO_FUNC(team_advarmory); LINK_ENTITY_TO_FUNC(team_armslab); LINK_ENTITY_TO_FUNC(team_prototypelab); LINK_ENTITY_TO_FUNC(team_observatory); LINK_ENTITY_TO_FUNC(team_chemlab); LINK_ENTITY_TO_FUNC(team_medlab); LINK_ENTITY_TO_FUNC(team_nukeplant); // Alien buildings LINK_ENTITY_TO_FUNC(alienresourcetower); LINK_ENTITY_TO_FUNC(defensechamber); LINK_ENTITY_TO_FUNC(spikeprojectile); LINK_ENTITY_TO_FUNC(offensechamber); LINK_ENTITY_TO_FUNC(sensorychamber); LINK_ENTITY_TO_FUNC(movementchamber); // Alien abilities that are technically weapons (along with their projectiles) LINK_ENTITY_TO_FUNC(weapon_acidrocket); LINK_ENTITY_TO_FUNC(weapon_acidrocketgun); LINK_ENTITY_TO_FUNC(weapon_bilebomb); LINK_ENTITY_TO_FUNC(weapon_bilebombgun); LINK_ENTITY_TO_FUNC(weapon_bitegun); LINK_ENTITY_TO_FUNC(weapon_blink); LINK_ENTITY_TO_FUNC(weapon_claws); LINK_ENTITY_TO_FUNC(weapon_devour); LINK_ENTITY_TO_FUNC(weapon_divinewind); LINK_ENTITY_TO_FUNC(weapon_healingspray); LINK_ENTITY_TO_FUNC(weapon_metabolize); LINK_ENTITY_TO_FUNC(weapon_parasite); LINK_ENTITY_TO_FUNC(weapon_primalscream); LINK_ENTITY_TO_FUNC(weapon_spikegun); LINK_ENTITY_TO_FUNC(weapon_bite2gun); LINK_ENTITY_TO_FUNC(weapon_spit); LINK_ENTITY_TO_FUNC(weapon_spore); LINK_ENTITY_TO_FUNC(weapon_stomp); LINK_ENTITY_TO_FUNC(weapon_swipe); LINK_ENTITY_TO_FUNC(weapon_umbra); LINK_ENTITY_TO_FUNC(weapon_webspinner); // Alien abilities LINK_ENTITY_TO_FUNC(weapon_leap); LINK_ENTITY_TO_FUNC(weapon_charge); LINK_ENTITY_TO_FUNC(webgunprojectile); LINK_ENTITY_TO_FUNC(spitgunprojectile); LINK_ENTITY_TO_FUNC(stompprojectile); LINK_ENTITY_TO_FUNC(sporegunprojectile); LINK_ENTITY_TO_FUNC(umbracloud); LINK_ENTITY_TO_FUNC(umbraprojectile);