NS/hd/source/models/v_lvl4/v_lvl4.qc

137 lines
3.5 KiB
C++

// Stored modelname (without quotes): "C:\3dmax31\Scenes\natural_selection\lvl4\new\v_lvl4.mdl"
$modelname "v_lvl4.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "body"
{
studio "lvl4_ref"
}
$flags 0
$hbox 0 "Bone21" -43.279999 0 -47.200001 50.110001 60.139999 45.84
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$sequence "claw_idle" {
"v_lvl4_anims\claw_idle"
fps 10
}
$sequence "claw_idle1" {
"v_lvl4_anims\claw_idle1"
fps 10
}
$sequence "claw_idle2" {
"v_lvl4_anims\claw_idle2"
fps 10
}
$sequence "claw_attack1" {
"v_lvl4_anims\claw_attack1"
fps 20
}
$sequence "claw_attack2" {
"v_lvl4_anims\claw_attack2"
fps 20
}
$sequence "claw_draw" {
"v_lvl4_anims\claw_draw"
fps 25
}
$sequence "cannon_draw" {
"v_lvl4_anims\cannon_draw"
fps 25
}
$sequence "metabolize_draw" {
"v_lvl4_anims\metabolize_draw"
fps 25
}
$sequence "claw_to_cannon" {
"v_lvl4_anims\claw_to_cannon"
fps 25
}
$sequence "claw_to_metabolize" {
"v_lvl4_anims\claw_to_metabolize"
fps 25
}
$sequence "cannon_to_claw" {
"v_lvl4_anims\cannon_to_claw"
fps 25
}
$sequence "cannon_to_metabolize" {
"v_lvl4_anims\cannon_to_metabolize"
fps 25
}
$sequence "metabolize_to_claw" {
"v_lvl4_anims\metabolize_to_claw"
fps 25
}
$sequence "metabolize_to_cannon" {
"v_lvl4_anims\metabolize_to_cannon"
fps 25
}
$sequence "cannon_idle" {
"v_lvl4_anims\cannon_idle"
fps 10
}
$sequence "cannon_idle2" {
"v_lvl4_anims\cannon_idle2"
fps 10
}
$sequence "cannon_attack" {
"v_lvl4_anims\cannon_attack"
fps 30
}
$sequence "metabolize_idle" {
"v_lvl4_anims\metabolize_idle"
fps 10
}
$sequence "metabolize_idle2" {
"v_lvl4_anims\metabolize_idle2"
fps 10
}
$sequence "metabolize_work1" {
"v_lvl4_anims\metabolize_work1"
fps 30
}
$sequence "metabolize_work2" {
"v_lvl4_anims\metabolize_work2"
fps 30
}