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AnimationUtil.cpp
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AnimationUtil.h
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AvHAcidRocketGun.cpp
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AvHActionButtons.cpp
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AvHActionButtons.h
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AvHAlert.h
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AvHAlienAbilities.cpp
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AvHAlienAbilities.h
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AvHAlienAbilityConstants.h
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AvHAlienEquipment.cpp
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AvHAlienEquipment.h
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AvHAlienEquipmentConstants.h
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AvHAlienTurret.cpp
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AvHAlienTurret.h
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AvHAlienWeapon.cpp
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AvHAlienWeapon.h
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AvHAlienWeaponConstants.h
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AvHAlienWeapons.h
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AvHAmbientSound.cpp
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AvHAmbientSound.h
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AvHAssert.cpp
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AvHBabblerGun.cpp
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AvHBaseBuildable.cpp
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AvHBaseBuildable.h
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AvHBaseInfoLocation.cpp
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AvHBaseInfoLocation.h
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AvHBasePlayerWeapon.cpp
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AvHBasePlayerWeapon.h
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AvHBasePlayerWeaponConstants.h
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AvHBileBombGun.cpp
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AvHBite.cpp
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AvHBite2.cpp
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AvHBlink.cpp
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AvHBlipConstants.h
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AvHBuildable.cpp
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AvHBuildable.h
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AvHBuildingGun.cpp
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AvHClaws.cpp
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AvHClientUtil.cpp
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AvHClientUtil.h
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AvHClientVariables.h
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AvHCloakable.cpp
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AvHCloakable.h
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AvHCocoon.cpp
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AvHCombat.cpp
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AvHCommandConstants.h
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AvHCommanderModeHandler.cpp
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AvHCommanderModeHandler.h
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AvHConsoleCommands.cpp
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AvHConstants.cpp
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AvHConstants.h
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AvHCurl.cpp
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AvHDebugUtil.h
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AvHDevour.cpp
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AvHDivineWind.cpp
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AvHDramaticPriority.h
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AvHEggLayer.cpp
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AvHEnsnare.cpp
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AvHEntities.cpp
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cl_ambientsound and senslock commands
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AvHEntities.h
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AvHEntityHierarchy.cpp
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AvHEntityHierarchy.h
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AvHEvents.cpp
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AvHEvents.h
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AvHFlameGun.cpp
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AvHFont.cpp
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AvHFont.h
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AvHGamerules.cpp
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sv_jumpmode queued and auto bunnyhop
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AvHGamerules.h
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AvHGrenade.cpp
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AvHGrenadeGun.cpp
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AvHHealingSpray.cpp
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AvHHeavyMachineGun.cpp
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AvHHelp.cpp
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AvHHive.cpp
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AvHHive.h
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AvHHiveGun.cpp
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AvHHud.cpp
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revert lightgamma changes - crash when connecting to dedicated server
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2018-08-13 22:20:21 -04:00 |
AvHHud.h
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Code updates to support VS2017 compilation. Does not include project updates.
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2018-07-30 23:52:29 -04:00 |
AvHHudConstants.h
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moved hud placement of armor to the left
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2018-08-13 17:30:53 -04:00 |
AvHHudRender.cpp
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fixed hud_style 1 - uses correct sprite names
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AvHHulls.h
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AvHItemInfo.cpp
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AvHKnife.cpp
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AvHLogoutComponent.cpp
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AvHLogoutComponent.h
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AvHMachineGun.cpp
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AvHMapExtents.cpp
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AvHMapExtents.h
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AvHMarineEquipment.cpp
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AvHMarineEquipment.h
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AvHMarineEquipmentConstants.h
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Hor+ widescreen with commander fix, jetpack lateral accel not tied to FPS, and walk speed bug workaround
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2018-04-22 12:43:44 -04:00 |
AvHMarineTurret.cpp
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AvHMarineTurret.h
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AvHMarineWeapon.cpp
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AvHMarineWeapon.h
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AvHMarineWeaponConstants.h
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AvHMarineWeapons.h
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AvHMessage.h
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AvHMessageList.h
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AvHMetabolize.cpp
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AvHMG.cpp
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AvHMine.cpp
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AvHMiniMap.cpp
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AvHMiniMap.h
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AvHMovementUtil.cpp
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AvHMovementUtil.h
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AvHNetworkMessages.cpp
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AvHNetworkMessages.h
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AvHNexusClient.cpp
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AvHNexusClient.h
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AvHNexusServer.cpp
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AvHNexusServer.h
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AvHNexusTunnelToClient.cpp
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AvHNexusTunnelToClient.h
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AvHNexusTunnelToServer.cpp
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AvHNexusTunnelToServer.h
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AvHNukeGun.cpp
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AvHObjective.cpp
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AvHObjective.h
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AvHOrder.cpp
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AvHOrder.h
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AvHOverviewControl.cpp
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AvHOverviewControl.h
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AvHOverviewMap.cpp
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AvHOverviewMap.h
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AvHParalysisGun.cpp
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AvHParasiteGun.cpp
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AvHParticleConstants.h
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AvHParticleEditorHandler.cpp
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AvHParticleEditorHandler.h
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AvHParticleSystem.cpp
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AvHParticleSystem.h
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AvHParticleSystemEntity.cpp
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AvHParticleSystemEntity.h
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AvHParticleSystemManager.cpp
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AvHParticleSystemManager.h
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AvHParticleTemplate.cpp
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AvHParticleTemplate.h
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AvHParticleTemplateClient.cpp
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AvHParticleTemplateClient.h
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AvHParticleTemplateServer.cpp
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AvHParticleTemplateServer.h
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AvHPieMenuHandler.cpp
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showcursor win32 only
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AvHPieMenuHandler.h
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AvHPistol.cpp
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AvHPlayer.cpp
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FPS independent alien movement sounds
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AvHPlayer.h
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AvHPlayerUpgrade.cpp
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AvHPlayerUpgrade.h
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AvHPrimalScream.cpp
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AvHPushableBuildable.cpp
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AvHPushableBuildable.h
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AvHReinforceable.cpp
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AvHReinforceable.h
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AvHResearchManager.cpp
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AvHResearchManager.h
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AvHScriptClient.cpp
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AvHScriptManager.cpp
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AvHScriptManager.h
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AvHScriptServer.cpp
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AvHScriptShared.cpp
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AvHScrollHandler.cpp
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AvHScrollHandler.h
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AvHScrollPanel.cpp
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AvHScrollPanel.h
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AvHSelectionHelper.cpp
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AvHSelectionHelper.h
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AvHServerPlayerData.cpp
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AvHServerPlayerData.h
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AvHServerUtil.cpp
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AvHServerUtil.h
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AvHServerVariables.h
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sv_jumpmode queued and auto bunnyhop
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AvHSharedMovementInfo.cpp
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AvHSharedMovementInfo.h
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AvHSharedTypes.h
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AvHSharedUtil.cpp
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AvHSharedUtil.h
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AvHSiegeTurret.cpp
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AvHSiegeTurret.h
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AvHSniperGun.cpp
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AvHSonicGun.cpp
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AvHSoundConstants.h
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AvHSoundListManager.cpp
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AvHSoundListManager.h
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AvHSpawn.cpp
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AvHSpawn.h
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AvHSpecials.cpp
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AvHSpecials.h
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AvHSpikeGun.cpp
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AvHSpitGun.cpp
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AvHSpores.cpp
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AvHSpriteAPI.cpp
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AvHSpriteAPI.h
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AvHSprites.h
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AvHStomp.cpp
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AvHSwipe.cpp
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AvHTeam.cpp
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AvHTeam.h
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AvHTeamHierarchy.cpp
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AvHTeamHierarchy.h
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AvHTechID.h
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AvHTechImpulsePanel.cpp
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AvHTechImpulsePanel.h
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AvHTechNode.cpp
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AvHTechNode.h
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AvHTechSlotManager.cpp
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AvHTechSlotManager.h
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AvHTechTree.cpp
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AvHTechTree.h
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AvHTitles.h
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AvHTooltip.cpp
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AvHTurret.cpp
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AvHTurret.h
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AvHUIFactory.cpp
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AvHUIFactory.h
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2018-04-22 18:55:55 +03:00 |
AvHUmbraGun.cpp
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2018-04-22 18:55:55 +03:00 |
AvHVisibleBlipList.cpp
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Code updates to support VS2017 compilation. Does not include project updates.
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2018-07-30 23:52:29 -04:00 |
AvHVisibleBlipList.h
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Code updates to support VS2017 compilation. Does not include project updates.
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2018-07-30 23:52:29 -04:00 |
AvHVoiceHelper.cpp
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2018-04-22 18:55:55 +03:00 |
AvHVoiceHelper.h
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2018-04-22 18:55:55 +03:00 |
AvHWebSpinner.cpp
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2018-04-22 18:55:55 +03:00 |
AvHWeldable.cpp
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2018-04-22 18:55:55 +03:00 |
AvHWeldable.h
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2018-04-22 18:55:55 +03:00 |
AvHWelder.cpp
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2018-04-22 18:55:55 +03:00 |
AvHWorldUpdate.cpp
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2018-04-22 18:55:55 +03:00 |
CollisionChecker.cpp
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fix: Strongly typed collision tests for linux compile
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2018-04-29 22:14:05 -07:00 |
CollisionChecker.h
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2018-04-22 18:55:55 +03:00 |
CollisionChecker_ServerOnly.cpp
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CollisionUtil.cpp
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CollisionUtil.h
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FileUtil.cpp
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FileUtil.h
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LineDrawer.cpp
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2018-04-22 18:55:55 +03:00 |
LineDrawer.h
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2018-04-22 18:55:55 +03:00 |
NetworkMeter.cpp
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2018-04-22 18:55:55 +03:00 |
NetworkMeter.h
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2018-04-22 18:55:55 +03:00 |
NexusClientInterface.h
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2018-04-22 18:55:55 +03:00 |
NexusServerInterface.h
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