NS/main/weaponcfgs/nsdefaults/weapon_divinewind.cfg
pierow 3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00

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519 B
INI

// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
cl_cross_alpha "128"
cl_cross_circle_radius "0"
cl_cross_color "255 160 0"
cl_cross_dot_alpha "255"
cl_cross_dot_color ""
cl_cross_dot_outline "0.000000"
cl_cross_dot_size "3"
cl_cross_gap "200.000000"
cl_cross_line_bottom "1"
cl_cross_line_left "1"
cl_cross_line_right "1"
cl_cross_line_top "1"
cl_cross_outline "0.000000"
cl_cross_outline_inner "0"
cl_cross_size "16"
cl_cross_thickness "2.000000"