mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 07:11:38 +00:00
Overhauled Visual Studio Project
* Removed superfluous configurations * Removed superfluous include directories and hard-coded library locations * There are now only 3 configurations: Debug, Playtest and Release * Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't * Release has maximum optimisations enabled. Debug has none, and playtest has minimal * Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit) * All projects for all configurations compile without warnings or errors
This commit is contained in:
parent
5cf36cb28f
commit
b9fa136bef
14 changed files with 2066 additions and 1974 deletions
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@ -14,48 +14,28 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Developer - debug|Win32 = Developer - debug|Win32
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Developer - release|Win32 = Developer - release|Win32
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Playtest - balance disabled|Win32 = Playtest - balance disabled|Win32
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Playtest|Win32 = Playtest|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.ActiveCfg = client - debug|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.Build.0 = client - debug|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - debug|Win32.ActiveCfg = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - debug|Win32.Build.0 = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - release|Win32.ActiveCfg = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Developer - release|Win32.Build.0 = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest - balance disabled|Win32.ActiveCfg = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest - balance disabled|Win32.Build.0 = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.ActiveCfg = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.Build.0 = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.ActiveCfg = Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.Build.0 = Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.ActiveCfg = Developer - debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.Build.0 = Developer - debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Developer - debug|Win32.ActiveCfg = Developer - debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Developer - debug|Win32.Build.0 = Developer - debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Developer - release|Win32.ActiveCfg = Developer - release|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest - balance disabled|Win32.ActiveCfg = Playtest - balance disabled|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest - balance disabled|Win32.Build.0 = Playtest - balance disabled|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.ActiveCfg = Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.Build.0 = Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.ActiveCfg = Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.Build.0 = Playtest|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.ActiveCfg = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.Build.0 = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - debug|Win32.ActiveCfg = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - debug|Win32.Build.0 = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - release|Win32.ActiveCfg = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Developer - release|Win32.Build.0 = Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest - balance disabled|Win32.ActiveCfg = Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest - balance disabled|Win32.Build.0 = Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.ActiveCfg = Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.Build.0 = Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.ActiveCfg = Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.Build.0 = Release|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.ActiveCfg = Client - Debug|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Debug|Win32.Build.0 = Client - Debug|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.ActiveCfg = Client - Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Playtest|Win32.Build.0 = Client - Playtest|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.ActiveCfg = Client - Release|Win32
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{665C1DAF-9248-E06F-4E5C-A664BAFDE9D8}.Release|Win32.Build.0 = Client - Release|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.ActiveCfg = Server - Debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Debug|Win32.Build.0 = Server - Debug|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.ActiveCfg = Server - Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Playtest|Win32.Build.0 = Server - Playtest|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.ActiveCfg = Server - Release|Win32
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{BC87A180-F17B-83FC-5D7D-470FAD003ABC}.Release|Win32.Build.0 = Server - Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.ActiveCfg = Particles - Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Debug|Win32.Build.0 = Particles - Debug|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.ActiveCfg = Particles - Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Playtest|Win32.Build.0 = Particles - Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.ActiveCfg = Particles - Release|Win32
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{5AADD469-7488-4B34-A9FD-01CFAC5972FD}.Release|Win32.Build.0 = Particles - Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -63,9 +63,9 @@
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#define BUILD_H
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// Build in code to help playtest. Choose neither, AVH_PLAYTEST_BUILD, or AVH_PLAYTEST_BUILD _and_ AVH_LAN_PLAYTEST_BUILD
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#ifdef DEBUG
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#define AVH_PLAYTEST_BUILD
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#endif
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//#ifdef DEBUG
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// #define AVH_PLAYTEST_BUILD
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//#endif
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//#define PROFILE_BUILD
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//#define USE_NETWORK_METERING
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File diff suppressed because it is too large
Load diff
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Playtest|Win32'">
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<LocalDebuggerCommand>C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments> -allowdebug -dev -steam -game ns</LocalDebuggerCommandArguments>
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@ -8,8 +8,18 @@
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='client - debug|Win32'">
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<LocalDebuggerCommand>C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Release|Win32'">
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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<LocalDebuggerAttach>false</LocalDebuggerAttach>
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<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Debug|Win32'">
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<LocalDebuggerCommand>E:\SteamLibrary\steamapps\common\Half-Life\hl.exe</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments> -allowdebug -dev -steam -game ns</LocalDebuggerCommandArguments>
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<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
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File diff suppressed because it is too large
Load diff
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@ -1,9 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Playtest|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Playtest|Win32'">
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<LocalDebuggerCommand>
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</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>-game ns</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Server - Release|Win32'">
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<LocalDebuggerCommand />
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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@ -3601,7 +3601,7 @@ int AvHHud::MsgFunc_DebugCSP(const char* pszName, int iSize, void* pbuf)
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NetMsg_DebugCSP( pbuf, iSize, weapon_data, next_attack );
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char theServerInfoString[512];
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sprintf(theServerInfoString, "Server: id: %d, clip: %d, prim attack: %f, idle: %f, next attack: %f",
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sprintf(theServerInfoString, "Server: id: %d, clip: %d, prim attack: %f, idle: %f, next sec attack: %f, next attack: %f",
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weapon_data.m_iId,
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weapon_data.m_iClip,
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weapon_data.m_flNextPrimaryAttack,
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@ -10322,7 +10322,7 @@ bool AvHPlayer::JoinTeamCooledDown(float inCoolDownTime) {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//TODO: flesh this out with admin privileges, etc. once the UPP authorization interface has been expanded
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bool AvHPlayer::GetIsAuthorized(AvHAuthAction inAction, int inParameter) const
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bool AvHPlayer::GetIsAuthorized(AvHAuthAction inAction, int inParameter)
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{
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switch( inAction )
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{
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#ifndef BALANCE_ENABLED
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return false;
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#else
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return this->GetIsMember(PLAYERAUTH_DEVELOPER);
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return true;// this->GetIsMember(PLAYERAUTH_DEVELOPER);
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#endif
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}
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default:
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void TriggerUncloak();
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//Nexus interface - replaces all old auth information
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bool GetIsAuthorized(AvHAuthAction inAction, int inParameter) const;
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bool GetIsAuthorized(AvHAuthAction inAction, int inParameter);
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#ifdef USE_OLDAUTH
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int GetAuthenticationMask();
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bool GetIsMember(const AvHPlayerAuthentication inAuthGroup);
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@ -2747,7 +2747,7 @@ void AvHTeam::UpdateAlerts()
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thePlayerName = STRING(thePlayer->pev->netname);
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char theFullErrorMesssage[512];
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sprintf(theFullErrorMesssage, "Invalid player bug detected <\"%s\">: %d", thePlayerName, theErrorMessage);
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sprintf(theFullErrorMesssage, "Invalid player bug detected <\"%s\">: %s", thePlayerName, theErrorMessage);
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UTIL_SayTextAll(theFullErrorMesssage, thePlayer);
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Particles - Debug|Win32">
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<Configuration>Particles - Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<ProjectConfiguration Include="Particles - Release|Win32">
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<Configuration>Particles - Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CLRSupport>true</CLRSupport>
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<PlatformToolset>v143</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CLRSupport>true</CLRSupport>
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<PlatformToolset>v143</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Particles - Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Particles - Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../common;../public</IncludePath>
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<OutDir>$(SolutionDir)\Debug\Particles\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../common;../public</IncludePath>
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<OutDir>$(SolutionDir)\Release\Particles\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ITERATOR_DEBUG_LEVEL=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalUsingDirectories>$(FrameworkPathOverride)</AdditionalUsingDirectories>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -295,10 +295,12 @@ bool UIManager::SetLMBActionRelative(const TRTag& inTag)
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void UIManager::SetMouseVisibility(bool inState)
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{
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// 2021 - Check if we need to run code. Prevents showcursor from incrementing or decrementing outside of useful range.
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if (g_iVisibleMouse != inState)
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int NewDesiredState = (inState) ? 1 : 0;
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if (g_iVisibleMouse != NewDesiredState)
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{
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// To change whether the mouse is visible, just change this variable
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g_iVisibleMouse = inState;
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g_iVisibleMouse = NewDesiredState;
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// Update cursor
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if(g_iVisibleMouse)
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@ -299,7 +299,7 @@ char *stackTrace( int skipAssert ) {
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unsigned char *ptr = (unsigned char *)*a;
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if( ptr >= (unsigned char *)baseAddress ) {
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for( int k=0; k<3; k++, ptr+=16 ) {
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OUTS " %X: ", ptr );
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OUTS " %X: ", (unsigned int)ptr );
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for( l=0; l<16; l++ ) OUTS "%02X ", ptr[l] );
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OUTS " " );
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for( l=0; l<16; l++ ) OUTS "%c", ptr[l]>=31&&ptr[l]<127?ptr[l]:'.' );
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@ -102,7 +102,7 @@ ASSERTFUNC {
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char buffer[4096]={0,};
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strcpy( buffer, "The system has failed an assertion:\r\nAssert: \"" );
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strcpy( buffer+strlen(buffer), (char *)msg );
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sprintf( buffer+strlen(buffer), "\" @ %s:%d\r\n", file, line );
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sprintf( buffer+strlen(buffer), "\" @ %s:%d\r\n", (char *)file, line );
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if( appMsg && *appMsg ) {
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sprintf( buffer+strlen(buffer), "%s\r\n", appMsg );
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}
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Loading…
Reference in a new issue